From 90574d083da08ccd6699bdad403601e282d73b89 Mon Sep 17 00:00:00 2001 From: TheJumper Date: Sat, 22 Feb 2014 22:57:40 +0100 Subject: Changed formatting, encapsuled armor drop, introduced better static Enchantment IDs --- src/Mobs/Skeleton.cpp | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) (limited to 'src/Mobs/Skeleton.cpp') diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index 7c62de9cf..c941ae521 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -31,20 +31,14 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL); cItems RareDrops; RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1)); - if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon()); AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); + AddRandomArmorDropItem(a_Drops, LootingLevel); } else { AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW); AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE); - cItems RareDrops; - if (!GetEquippedHelmet().IsEmpty()) RareDrops.Add(GetEquippedHelmet()); - if (!GetEquippedChestplate().IsEmpty()) RareDrops.Add(GetEquippedChestplate()); - if (!GetEquippedLeggings().IsEmpty()) RareDrops.Add(GetEquippedLeggings()); - if (!GetEquippedBoots().IsEmpty()) RareDrops.Add(GetEquippedBoots()); - if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon()); - AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); + AddRandomArmorDropItem(a_Drops, LootingLevel); } } -- cgit v1.2.3