From a215070cf22472299a848111692dc1a864106a4f Mon Sep 17 00:00:00 2001 From: tumultenrx Date: Thu, 12 Mar 2015 19:37:39 +0100 Subject: Monsters will now attack. Additional checks have been added when generating spawn. Monsters will now attack. Additional checks have been added when generating spawn. --- src/Mobs/Skeleton.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/Mobs/Skeleton.cpp') diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index dd59d6454..331c8e8ad 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -69,8 +69,7 @@ void cSkeleton::MoveToPosition(const Vector3d & a_Position) void cSkeleton::Attack(std::chrono::milliseconds a_Dt) { - m_AttackInterval += a_Dt.count() * m_AttackRate; - + m_AttackInterval += (static_cast(a_Dt.count()) / 1000) * m_AttackRate; if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) { // Setting this higher gives us more wiggle room for attackrate -- cgit v1.2.3