From 1edc6c8601f9d00751bf7c9f7fcc69d1e18bb46a Mon Sep 17 00:00:00 2001 From: Persson-dev <66266021+Persson-dev@users.noreply.github.com> Date: Wed, 29 Dec 2021 20:30:09 +0100 Subject: Add skeleton bow pulling animation (#5355) * Added basic skeleton bow animation * Fixing style --- src/Mobs/Skeleton.h | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/Mobs/Skeleton.h') diff --git a/src/Mobs/Skeleton.h b/src/Mobs/Skeleton.h index ee9c803c2..486bfe609 100644 --- a/src/Mobs/Skeleton.h +++ b/src/Mobs/Skeleton.h @@ -18,10 +18,18 @@ public: CLASS_PROTODEF(cSkeleton) + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual bool Attack(std::chrono::milliseconds a_Dt) override; virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual bool IsUndead(void) override { return true; } + bool IsChargingBow() const { return m_ChargingBow; } + +private: + + bool m_ChargingBow; + } ; -- cgit v1.2.3