From 1b32b005626e7dd7e466358910d461bf5fb11a64 Mon Sep 17 00:00:00 2001 From: TheJumper Date: Fri, 21 Feb 2014 18:45:00 +0100 Subject: Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops --- src/Mobs/Slime.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/Mobs/Slime.cpp') diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp index 19f376c21..f5b2cabc2 100644 --- a/src/Mobs/Slime.cpp +++ b/src/Mobs/Slime.cpp @@ -20,8 +20,11 @@ cSlime::cSlime(int a_Size) : void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - // TODO: only when tiny - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_SLIMEBALL); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + if (GetSize() == 1) + { + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL); + } } -- cgit v1.2.3