From 675b4aa878f16291ce33fced48a2bc7425f635ae Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 24 Nov 2013 14:19:41 +0000 Subject: Moved source to src --- src/Mobs/Zombie.cpp | 47 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 src/Mobs/Zombie.cpp (limited to 'src/Mobs/Zombie.cpp') diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp new file mode 100644 index 000000000..a485d2b55 --- /dev/null +++ b/src/Mobs/Zombie.cpp @@ -0,0 +1,47 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Zombie.h" +#include "../World.h" +#include "../LineBlockTracer.h" + + + + +cZombie::cZombie(bool IsVillagerZombie) : + super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8), + m_bIsConverting(false), + m_bIsVillagerZombie(IsVillagerZombie) +{ + SetBurnsInDaylight(true); +} + + + + + +void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH); + + // TODO: Rare drops +} + + + + + +void cZombie::MoveToPosition(const Vector3f & a_Position) +{ + m_Destination = a_Position; + + // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement. + if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire()) + { + m_bMovingToDestination = false; + return; + } + m_bMovingToDestination = true; +} + + -- cgit v1.2.3