From b15ca0055b922f39b968b051efd921897d61276c Mon Sep 17 00:00:00 2001 From: TheJumper Date: Sat, 22 Feb 2014 12:58:32 +0100 Subject: Fixed Looting segment fault - a_Killer can be NULL --- src/Mobs/Zombie.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/Mobs/Zombie.cpp') diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index 6a007683b..61cf49c14 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -23,7 +23,11 @@ cZombie::cZombie(bool a_IsVillagerZombie) : void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING); + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING); + } AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH); cItems RareDrops; RareDrops.Add(cItem(E_ITEM_IRON)); -- cgit v1.2.3