From 2467d29a4ec63936d0af20ae4d5cfb8e897e75be Mon Sep 17 00:00:00 2001 From: Mattes D Date: Tue, 18 Nov 2014 12:07:08 +0100 Subject: Moved all Noise-related files into a separate folder. --- src/Noise/Noise.h | 332 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 332 insertions(+) create mode 100644 src/Noise/Noise.h (limited to 'src/Noise/Noise.h') diff --git a/src/Noise/Noise.h b/src/Noise/Noise.h new file mode 100644 index 000000000..323194bfd --- /dev/null +++ b/src/Noise/Noise.h @@ -0,0 +1,332 @@ + +// Noise.h + +// Declares the cNoise, cCubicNoise and cPerlinNoise classes for generating noise + +#pragma once + +#include + +/** The datatype used by all the noise generators. */ +typedef float NOISE_DATATYPE; + +#include "OctavedNoise.h" +#include "RidgedNoise.h" + + + + + +class cNoise +{ +public: + cNoise(int a_Seed); + cNoise(const cNoise & a_Noise); + + // The following functions, if not marked INLINE, are about 20 % slower + inline NOISE_DATATYPE IntNoise1D(int a_X) const; + inline NOISE_DATATYPE IntNoise2D(int a_X, int a_Y) const; + inline NOISE_DATATYPE IntNoise3D(int a_X, int a_Y, int a_Z) const; + + // Return a float number in the specified range: + inline NOISE_DATATYPE IntNoise2DInRange(int a_X, int a_Y, float a_Min, float a_Max) const + { + return a_Min + std::abs(IntNoise2D(a_X, a_Y)) * (a_Max - a_Min); + } + + // Note: These functions have a mod8-irregular chance - each of the mod8 remainders has different chance of occurrence. Divide by 8 to rectify. + inline int IntNoise1DInt(int a_X) const; + inline int IntNoise2DInt(int a_X, int a_Y) const; + inline int IntNoise3DInt(int a_X, int a_Y, int a_Z) const; + + NOISE_DATATYPE LinearNoise1D(NOISE_DATATYPE a_X) const; + NOISE_DATATYPE CosineNoise1D(NOISE_DATATYPE a_X) const; + NOISE_DATATYPE CubicNoise1D (NOISE_DATATYPE a_X) const; + NOISE_DATATYPE SmoothNoise1D(int a_X) const; + + NOISE_DATATYPE CubicNoise2D (NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y) const; + + NOISE_DATATYPE CubicNoise3D (NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOISE_DATATYPE a_Z) const; + + void SetSeed(int a_Seed) { m_Seed = a_Seed; } + + inline static NOISE_DATATYPE CubicInterpolate (NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_C, NOISE_DATATYPE a_D, NOISE_DATATYPE a_Pct); + inline static NOISE_DATATYPE CosineInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct); + inline static NOISE_DATATYPE LinearInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct); + +private: + int m_Seed; +} ; + + + + + +class cCubicNoise +{ +public: + /** Maximum size of each dimension of the query arrays. */ + static const int MAX_SIZE = 512; + + + /** Creates a new instance with the specified seed. */ + cCubicNoise(int a_Seed); + + + /** Fills a 2D array with the values of the noise. */ + void Generate2D( + NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y] + int a_SizeX, int a_SizeY, ///< Count of the array, in each direction + NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction + NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY ///< Noise-space coords of the array in the Y direction + ) const; + + + /** Fills a 3D array with the values of the noise. */ + void Generate3D( + NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z] + int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction + NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction + NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction + NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ ///< Noise-space coords of the array in the Z direction + ) const; + +protected: + + /** Noise used for integral random values. */ + cNoise m_Noise; + + + /** Calculates the integral and fractional parts along one axis. + a_Floor will receive the integral parts (array of a_Size ints). + a_Frac will receive the fractional parts (array of a_Size floats). + a_Same will receive the counts of items that have the same integral parts (array of up to a_Size ints). + a_NumSame will receive the count of a_Same elements (total count of different integral parts). */ + void CalcFloorFrac( + int a_Size, + NOISE_DATATYPE a_Start, NOISE_DATATYPE a_End, + int * a_Floor, NOISE_DATATYPE * a_Frac, + int * a_Same, int & a_NumSame + ) const; +} ; + + + + + +/** Improved noise, as described by Ken Perlin: http://mrl.nyu.edu/~perlin/paper445.pdf +Implementation adapted from Perlin's Java implementation: http://mrl.nyu.edu/~perlin/noise/ */ +class cImprovedNoise +{ +public: + /** Constructs a new instance of the noise obbject. + Note that this operation is quite expensive (the permutation array being constructed). */ + cImprovedNoise(int a_Seed); + + + /** Fills a 2D array with the values of the noise. */ + void Generate2D( + NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y] + int a_SizeX, int a_SizeY, ///< Count of the array, in each direction + NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction + NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY ///< Noise-space coords of the array in the Y direction + ) const; + + + /** Fills a 3D array with the values of the noise. */ + void Generate3D( + NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z] + int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction + NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction + NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction + NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ ///< Noise-space coords of the array in the Z direction + ) const; + + /** Returns the value at the specified integral coords. Used for raw speed measurement. */ + NOISE_DATATYPE GetValueAt(int a_X, int a_Y, int a_Z); + +protected: + + /** The permutation table used by the noise function. Initialized using seed. */ + int m_Perm[512]; + + + /** Calculates the fade curve, 6 * t^5 - 15 * t^4 + 10 * t^3. */ + inline static NOISE_DATATYPE Fade(NOISE_DATATYPE a_T) + { + return a_T * a_T * a_T * (a_T * (a_T * 6 - 15) + 10); + } + + /** Returns the gradient value based on the hash. */ + inline static NOISE_DATATYPE Grad(int a_Hash, NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOISE_DATATYPE a_Z) + { + int hash = a_Hash % 16; + NOISE_DATATYPE u = (hash < 8) ? a_X : a_Y; + NOISE_DATATYPE v = (hash < 4) ? a_Y : (((hash == 12) || (hash == 14)) ? a_X : a_Z); + return (((hash & 1) == 0) ? u : -u) + (((hash & 2) == 0) ? v : -v); + } +}; + + + + + +typedef cOctavedNoise cPerlinNoise; +typedef cOctavedNoise> cRidgedMultiNoise; + + + + + +//////////////////////////////////////////////////////////////////////////////// +// Inline function definitions: +// These need to be in the header, otherwise linker error occur in MSVC + +NOISE_DATATYPE cNoise::IntNoise1D(int a_X) const +{ + int x = ((a_X * m_Seed) << 13) ^ a_X; + return (1 - (NOISE_DATATYPE)((x * (x * x * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824); + // returns a float number in the range of [-1, 1] +} + + + + + +NOISE_DATATYPE cNoise::IntNoise2D(int a_X, int a_Y) const +{ + int n = a_X + a_Y * 57 + m_Seed * 57 * 57; + n = (n << 13) ^ n; + return (1 - (NOISE_DATATYPE)((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824); + // returns a float number in the range of [-1, 1] +} + + + + + +NOISE_DATATYPE cNoise::IntNoise3D(int a_X, int a_Y, int a_Z) const +{ + int n = a_X + a_Y * 57 + a_Z * 57 * 57 + m_Seed * 57 * 57 * 57; + n = (n << 13) ^ n; + return ((NOISE_DATATYPE)1 - (NOISE_DATATYPE)((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0f); + // returns a float number in the range of [-1, 1] +} + + + + + +int cNoise::IntNoise1DInt(int a_X) const +{ + int x = ((a_X * m_Seed) << 13) ^ a_X; + return ((x * (x * x * 15731 + 789221) + 1376312589) & 0x7fffffff); +} + + + + + +int cNoise::IntNoise2DInt(int a_X, int a_Y) const +{ + int n = a_X + a_Y * 57 + m_Seed * 57 * 57; + n = (n << 13) ^ n; + return ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff); +} + + + + + +int cNoise::IntNoise3DInt(int a_X, int a_Y, int a_Z) const +{ + int n = a_X + a_Y * 57 + a_Z * 57 * 57 + m_Seed * 57 * 57 * 57; + n = (n << 13) ^ n; + return ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff); +} + + + + + +NOISE_DATATYPE cNoise::CubicInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_C, NOISE_DATATYPE a_D, NOISE_DATATYPE a_Pct) +{ + NOISE_DATATYPE P = (a_D - a_C) - (a_A - a_B); + NOISE_DATATYPE Q = (a_A - a_B) - P; + NOISE_DATATYPE R = a_C - a_A; + NOISE_DATATYPE S = a_B; + + return ((P * a_Pct + Q) * a_Pct + R) * a_Pct + S; +} + + + + + +NOISE_DATATYPE cNoise::CosineInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct) +{ + const NOISE_DATATYPE ft = a_Pct * (NOISE_DATATYPE)3.1415927; + const NOISE_DATATYPE f = (NOISE_DATATYPE)((NOISE_DATATYPE)(1 - cos(ft)) * (NOISE_DATATYPE)0.5); + return a_A * (1 - f) + a_B * f; +} + + + + + +NOISE_DATATYPE cNoise::LinearInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct) +{ + return a_A * (1 - a_Pct) + a_B * a_Pct; +} + + + + + +//////////////////////////////////////////////////////////////////////////////// +// Global functions: + +/** Exports the noise array into a file. +a_Coeff specifies the value that each array value is multiplied by before being converted into a byte. */ +extern void Debug2DNoise(const NOISE_DATATYPE * a_Array, int a_SizeX, int a_SizeY, const AString & a_FileNameBase, NOISE_DATATYPE a_Coeff = 32); + +/** Exports the noise array into a set of files, ordered by XY and XZ. +a_Coeff specifies the value that each array value is multiplied by before being converted into a byte. */ +extern void Debug3DNoise(const NOISE_DATATYPE * a_Array, int a_SizeX, int a_SizeY, int a_SizeZ, const AString & a_FileNameBase, NOISE_DATATYPE a_Coeff = 32); + + + + +/** Linearly interpolates between two values. +Assumes that a_Ratio is in range [0, 1]. */ +inline NOISE_DATATYPE Lerp(NOISE_DATATYPE a_Val1, NOISE_DATATYPE a_Val2, NOISE_DATATYPE a_Ratio) +{ + return a_Val1 + (a_Val2 - a_Val1) * a_Ratio; +} + + + + + +/** Linearly interpolates between two values, clamping the ratio to [0, 1] first. */ +inline NOISE_DATATYPE ClampedLerp(NOISE_DATATYPE a_Val1, NOISE_DATATYPE a_Val2, NOISE_DATATYPE a_Ratio) +{ + if (a_Ratio < 0) + { + return a_Val1; + } + if (a_Ratio > 1) + { + return a_Val2; + } + return Lerp(a_Val1, a_Val2, a_Ratio); +} + + + + + + + + + -- cgit v1.2.3