From 044fd237b60b30f2a422b9efd04d20badf61da79 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 8 Dec 2013 12:17:54 +0100 Subject: Moved bindings-related to a Bindings subfolder. Ref.: #407 --- src/PluginManager.h | 295 ---------------------------------------------------- 1 file changed, 295 deletions(-) delete mode 100644 src/PluginManager.h (limited to 'src/PluginManager.h') diff --git a/src/PluginManager.h b/src/PluginManager.h deleted file mode 100644 index 12e4da71b..000000000 --- a/src/PluginManager.h +++ /dev/null @@ -1,295 +0,0 @@ - -#pragma once - -#include "Item.h" - - - - - -class cPlugin; - -// fwd: World.h -class cWorld; - -// fwd: ChunkDesc.h -class cChunkDesc; - -// fwd: Entities/Entity.h -class cEntity; - -// fwd: Mobs/Monster.h -class cMonster; - -// fwd: Player.h -class cPlayer; - -// fwd: CraftingRecipes.h -class cCraftingGrid; -class cCraftingRecipe; - -// fwd: Pickup.h -class cPickup; - -// fwd: Pawn.h -struct TakeDamageInfo; -class cPawn; - -// fwd: CommandOutput.h -class cCommandOutputCallback; - -// fwd: BlockEntities/HopperEntity.h -class cHopperEntity; - -// fwd: BlockEntities/BlockEntityWithItems.h -class cBlockEntityWithItems; - - - - - -class cPluginManager // tolua_export -{ // tolua_export -public: // tolua_export - - // Called each tick - virtual void Tick(float a_Dt); - - // tolua_begin - enum PluginHook - { - HOOK_BLOCK_TO_PICKUPS, - HOOK_CHAT, - HOOK_CHUNK_AVAILABLE, - HOOK_CHUNK_GENERATED, - HOOK_CHUNK_GENERATING, - HOOK_CHUNK_UNLOADED, - HOOK_CHUNK_UNLOADING, - HOOK_COLLECTING_PICKUP, - HOOK_CRAFTING_NO_RECIPE, - HOOK_DISCONNECT, - HOOK_EXECUTE_COMMAND, - HOOK_EXPLODED, - HOOK_EXPLODING, - HOOK_HANDSHAKE, - HOOK_HOPPER_PULLING_ITEM, - HOOK_HOPPER_PUSHING_ITEM, - HOOK_KILLING, - HOOK_LOGIN, - HOOK_PLAYER_ANIMATION, - HOOK_PLAYER_BREAKING_BLOCK, - HOOK_PLAYER_BROKEN_BLOCK, - HOOK_PLAYER_EATING, - HOOK_PLAYER_JOINED, - HOOK_PLAYER_LEFT_CLICK, - HOOK_PLAYER_MOVING, - HOOK_PLAYER_PLACED_BLOCK, - HOOK_PLAYER_PLACING_BLOCK, - HOOK_PLAYER_RIGHT_CLICK, - HOOK_PLAYER_RIGHT_CLICKING_ENTITY, - HOOK_PLAYER_SHOOTING, - HOOK_PLAYER_SPAWNED, - HOOK_PLAYER_TOSSING_ITEM, - HOOK_PLAYER_USED_BLOCK, - HOOK_PLAYER_USED_ITEM, - HOOK_PLAYER_USING_BLOCK, - HOOK_PLAYER_USING_ITEM, - HOOK_POST_CRAFTING, - HOOK_PRE_CRAFTING, - HOOK_SPAWNED_ENTITY, - HOOK_SPAWNED_MONSTER, - HOOK_SPAWNING_ENTITY, - HOOK_SPAWNING_MONSTER, - HOOK_TAKE_DAMAGE, - HOOK_TICK, - HOOK_UPDATED_SIGN, - HOOK_UPDATING_SIGN, - HOOK_WEATHER_CHANGED, - HOOK_WEATHER_CHANGING, - HOOK_WORLD_TICK, - - // Note that if a hook type is added, it may need processing in cPlugin::CanAddHook() descendants, - // and it definitely needs adding in cPluginLua::GetHookFnName() ! - - // Keep these two as the last items, they are used for validity checking and get their values automagically - HOOK_NUM_HOOKS, - HOOK_MAX = HOOK_NUM_HOOKS - 1, - } ; - // tolua_end - - /// Used as a callback for enumerating bound commands - class cCommandEnumCallback - { - public: - /** Called for each command; return true to abort enumeration - For console commands, a_Permission is not used (set to empty string) - */ - virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) = 0; - } ; - - /// Returns the instance of the Plugin Manager (there is only ever one) - static cPluginManager * Get(void); // tolua_export - - typedef std::map< AString, cPlugin * > PluginMap; - typedef std::list< cPlugin * > PluginList; - cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export - const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS << - - void FindPlugins(); // tolua_export - void ReloadPlugins(); // tolua_export - - /// Adds the plugin to the list of plugins called for the specified hook type. Handles multiple adds as a single add - void AddHook(cPlugin * a_Plugin, int a_HookType); - - unsigned int GetNumPlugins() const; // tolua_export - - // Calls for individual hooks. Each returns false if the action is to continue or true if the plugin wants to abort - bool CallHookBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups); - bool CallHookChat (cPlayer * a_Player, AString & a_Message); - bool CallHookChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ); - bool CallHookChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc); - bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc); - bool CallHookChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ); - bool CallHookChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ); - bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup); - bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); - bool CallHookDisconnect (cPlayer * a_Player, const AString & a_Reason); - bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd - bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData); - bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData); - bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username); - bool CallHookHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum); - bool CallHookHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum); - bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer); - bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username); - bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation); - bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerEating (cPlayer & a_Player); - bool CallHookPlayerJoined (cPlayer & a_Player); - bool CallHookPlayerMoving (cPlayer & a_Player); - bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); - bool CallHookPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); - bool CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity); - bool CallHookPlayerShooting (cPlayer & a_Player); - bool CallHookPlayerSpawned (cPlayer & a_Player); - bool CallHookPlayerTossingItem (cPlayer & a_Player); - bool CallHookPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); - bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); - bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); - bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); - bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity); - bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster); - bool CallHookSpawningEntity (cWorld & a_World, cEntity & a_Entity); - bool CallHookSpawningMonster (cWorld & a_World, cMonster & a_Monster); - bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI); - bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player); - bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player); - bool CallHookWeatherChanged (cWorld & a_World); - bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather); - bool CallHookWorldTick (cWorld & a_World, float a_Dt, int a_LastTickDurationMSec); - - bool DisablePlugin(const AString & a_PluginName); // tolua_export - bool LoadPlugin (const AString & a_PluginName); // tolua_export - - /// Removes all hooks the specified plugin has registered - void RemoveHooks(cPlugin * a_Plugin); - - /// Removes the plugin from the internal structures and deletes its object. - void RemovePlugin(cPlugin * a_Plugin); - - /// Removes all command bindings that the specified plugin has made - void RemovePluginCommands(cPlugin * a_Plugin); - - /// Binds a command to the specified plugin. Returns true if successful, false if command already bound. - bool BindCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param - - /// Calls a_Callback for each bound command, returns true if all commands were enumerated - bool ForEachCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Returns true if the command is in the command map - bool IsCommandBound(const AString & a_Command); // tolua_export - - /// Returns the permission needed for the specified command; empty string if command not found - AString GetCommandPermission(const AString & a_Command); // tolua_export - - /// Executes the command, as if it was requested by a_Player. Checks permissions first. Returns true if executed. - bool ExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export - - /// Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns true if executed (false if not found) - bool ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export - - /// Removes all console command bindings that the specified plugin has made - void RemovePluginConsoleCommands(cPlugin * a_Plugin); - - /// Binds a console command to the specified plugin. Returns true if successful, false if command already bound. - bool BindConsoleCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param - - /// Calls a_Callback for each bound console command, returns true if all commands were enumerated - bool ForEachConsoleCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Returns true if the console command is in the command map - bool IsConsoleCommandBound(const AString & a_Command); // tolua_export - - /// Executes the command split into a_Split, as if it was given on the console. Returns true if executed. Output is sent to the a_Output callback - bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output); - - /** Appends all commands beginning with a_Text (case-insensitive) into a_Results. - If a_Player is not NULL, only commands for which the player has permissions are added. - */ - void TabCompleteCommand(const AString & a_Text, AStringVector & a_Results, cPlayer * a_Player); - - /// Returns true if the specified hook type is within the allowed range - static bool IsValidHookType(int a_HookType); - -private: - friend class cRoot; - - class cCommandReg - { - public: - cPlugin * m_Plugin; - AString m_Permission; // Not used for console commands - AString m_HelpString; - } ; - - typedef std::map HookMap; - typedef std::map CommandMap; - - PluginList m_DisablePluginList; - PluginMap m_Plugins; - HookMap m_Hooks; - CommandMap m_Commands; - CommandMap m_ConsoleCommands; - - bool m_bReloadPlugins; - - cPluginManager(); - ~cPluginManager(); - - /// Reloads all plugins, defaulting to settings.ini for settings location - void ReloadPluginsNow(void); - - /// Reloads all plugins with a cIniFile object expected to be initialised to settings.ini - void ReloadPluginsNow(cIniFile & a_SettingsIni); - - /// Unloads all plugins - void UnloadPluginsNow(void); - - /// Handles writing default plugins if 'Plugins' key not found using a cIniFile object expected to be intialised to settings.ini - void InsertDefaultPlugins(cIniFile & a_SettingsIni); - - /// Adds the plugin into the internal list of plugins and initializes it. If initialization fails, the plugin is removed again. - bool AddPlugin(cPlugin * a_Plugin); - - /// Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns true if the command is handled. - bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions); -} ; // tolua_export - - - - -- cgit v1.2.3