From 675b4aa878f16291ce33fced48a2bc7425f635ae Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 24 Nov 2013 14:19:41 +0000 Subject: Moved source to src --- src/PluginManager.h | 295 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 295 insertions(+) create mode 100644 src/PluginManager.h (limited to 'src/PluginManager.h') diff --git a/src/PluginManager.h b/src/PluginManager.h new file mode 100644 index 000000000..4140bffb5 --- /dev/null +++ b/src/PluginManager.h @@ -0,0 +1,295 @@ + +#pragma once + +#include "Item.h" + + + + + +class cPlugin; + +// fwd: World.h +class cWorld; + +// fwd: ChunkDesc.h +class cChunkDesc; + +// fwd: Entities/Entity.h +class cEntity; + +// fwd: Mobs/Monster.h +class cMonster; + +// fwd: Player.h +class cPlayer; + +// fwd: CraftingRecipes.h +class cCraftingGrid; +class cCraftingRecipe; + +// fwd: Pickup.h +class cPickup; + +// fwd: Pawn.h +struct TakeDamageInfo; +class cPawn; + +// fwd: CommandOutput.h +class cCommandOutputCallback; + +// fwd: BlockEntities/HopperEntity.h +class cHopperEntity; + +// fwd: BlockEntities/BlockEntityWithItems.h +class cBlockEntityWithItems; + + + + + +class cPluginManager // tolua_export +{ // tolua_export +public: // tolua_export + + // Called each tick + virtual void Tick(float a_Dt); + + // tolua_begin + enum PluginHook + { + HOOK_BLOCK_TO_PICKUPS, + HOOK_CHAT, + HOOK_CHUNK_AVAILABLE, + HOOK_CHUNK_GENERATED, + HOOK_CHUNK_GENERATING, + HOOK_CHUNK_UNLOADED, + HOOK_CHUNK_UNLOADING, + HOOK_COLLECTING_PICKUP, + HOOK_CRAFTING_NO_RECIPE, + HOOK_DISCONNECT, + HOOK_EXECUTE_COMMAND, + HOOK_EXPLODED, + HOOK_EXPLODING, + HOOK_HANDSHAKE, + HOOK_HOPPER_PULLING_ITEM, + HOOK_HOPPER_PUSHING_ITEM, + HOOK_KILLING, + HOOK_LOGIN, + HOOK_PLAYER_ANIMATION, + HOOK_PLAYER_BREAKING_BLOCK, + HOOK_PLAYER_BROKEN_BLOCK, + HOOK_PLAYER_EATING, + HOOK_PLAYER_JOINED, + HOOK_PLAYER_LEFT_CLICK, + HOOK_PLAYER_MOVING, + HOOK_PLAYER_PLACED_BLOCK, + HOOK_PLAYER_PLACING_BLOCK, + HOOK_PLAYER_RIGHT_CLICK, + HOOK_PLAYER_RIGHT_CLICKING_ENTITY, + HOOK_PLAYER_SHOOTING, + HOOK_PLAYER_SPAWNED, + HOOK_PLAYER_TOSSING_ITEM, + HOOK_PLAYER_USED_BLOCK, + HOOK_PLAYER_USED_ITEM, + HOOK_PLAYER_USING_BLOCK, + HOOK_PLAYER_USING_ITEM, + HOOK_POST_CRAFTING, + HOOK_PRE_CRAFTING, + HOOK_SPAWNED_ENTITY, + HOOK_SPAWNED_MONSTER, + HOOK_SPAWNING_ENTITY, + HOOK_SPAWNING_MONSTER, + HOOK_TAKE_DAMAGE, + HOOK_TICK, + HOOK_UPDATED_SIGN, + HOOK_UPDATING_SIGN, + HOOK_WEATHER_CHANGED, + HOOK_WEATHER_CHANGING, + HOOK_WORLD_TICK, + + // Note that if a hook type is added, it may need processing in cPlugin::CanAddHook() descendants, + // and it definitely needs adding in cPluginLua::GetHookFnName() ! + + // Keep these two as the last items, they are used for validity checking and get their values automagically + HOOK_NUM_HOOKS, + HOOK_MAX = HOOK_NUM_HOOKS - 1, + } ; + // tolua_end + + /// Used as a callback for enumerating bound commands + class cCommandEnumCallback + { + public: + /** Called for each command; return true to abort enumeration + For console commands, a_Permission is not used (set to empty string) + */ + virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) = 0; + } ; + + /// Returns the instance of the Plugin Manager (there is only ever one) + static cPluginManager * Get(void); // tolua_export + + typedef std::map< AString, cPlugin * > PluginMap; + typedef std::list< cPlugin * > PluginList; + cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export + const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS << + + void FindPlugins(); // tolua_export + void ReloadPlugins(); // tolua_export + + /// Adds the plugin to the list of plugins called for the specified hook type. Handles multiple adds as a single add + void AddHook(cPlugin * a_Plugin, int a_HookType); + + unsigned int GetNumPlugins() const; // tolua_export + + // Calls for individual hooks. Each returns false if the action is to continue or true if the plugin wants to abort + bool CallHookBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups); + bool CallHookChat (cPlayer * a_Player, AString & a_Message); + bool CallHookChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ); + bool CallHookChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc); + bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc); + bool CallHookChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ); + bool CallHookChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ); + bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup); + bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); + bool CallHookDisconnect (cPlayer * a_Player, const AString & a_Reason); + bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd + bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData); + bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData); + bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username); + bool CallHookHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum); + bool CallHookHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum); + bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer); + bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username); + bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation); + bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + bool CallHookPlayerEating (cPlayer & a_Player); + bool CallHookPlayerJoined (cPlayer & a_Player); + bool CallHookPlayerMoving (cPlayer & a_Player); + bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); + bool CallHookPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + bool CallHookPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); + bool CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity); + bool CallHookPlayerShooting (cPlayer & a_Player); + bool CallHookPlayerSpawned (cPlayer & a_Player); + bool CallHookPlayerTossingItem (cPlayer & a_Player); + bool CallHookPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); + bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); + bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); + bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); + bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity); + bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster); + bool CallHookSpawningEntity (cWorld & a_World, cEntity & a_Entity); + bool CallHookSpawningMonster (cWorld & a_World, cMonster & a_Monster); + bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI); + bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player); + bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player); + bool CallHookWeatherChanged (cWorld & a_World); + bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather); + bool CallHookWorldTick (cWorld & a_World, float a_Dt); + + bool DisablePlugin(const AString & a_PluginName); // tolua_export + bool LoadPlugin (const AString & a_PluginName); // tolua_export + + /// Removes all hooks the specified plugin has registered + void RemoveHooks(cPlugin * a_Plugin); + + /// Removes the plugin from the internal structures and deletes its object. + void RemovePlugin(cPlugin * a_Plugin); + + /// Removes all command bindings that the specified plugin has made + void RemovePluginCommands(cPlugin * a_Plugin); + + /// Binds a command to the specified plugin. Returns true if successful, false if command already bound. + bool BindCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param + + /// Calls a_Callback for each bound command, returns true if all commands were enumerated + bool ForEachCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Returns true if the command is in the command map + bool IsCommandBound(const AString & a_Command); // tolua_export + + /// Returns the permission needed for the specified command; empty string if command not found + AString GetCommandPermission(const AString & a_Command); // tolua_export + + /// Executes the command, as if it was requested by a_Player. Checks permissions first. Returns true if executed. + bool ExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export + + /// Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns true if executed (false if not found) + bool ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export + + /// Removes all console command bindings that the specified plugin has made + void RemovePluginConsoleCommands(cPlugin * a_Plugin); + + /// Binds a console command to the specified plugin. Returns true if successful, false if command already bound. + bool BindConsoleCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param + + /// Calls a_Callback for each bound console command, returns true if all commands were enumerated + bool ForEachConsoleCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Returns true if the console command is in the command map + bool IsConsoleCommandBound(const AString & a_Command); // tolua_export + + /// Executes the command split into a_Split, as if it was given on the console. Returns true if executed. Output is sent to the a_Output callback + bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output); + + /** Appends all commands beginning with a_Text (case-insensitive) into a_Results. + If a_Player is not NULL, only commands for which the player has permissions are added. + */ + void TabCompleteCommand(const AString & a_Text, AStringVector & a_Results, cPlayer * a_Player); + + /// Returns true if the specified hook type is within the allowed range + static bool IsValidHookType(int a_HookType); + +private: + friend class cRoot; + + class cCommandReg + { + public: + cPlugin * m_Plugin; + AString m_Permission; // Not used for console commands + AString m_HelpString; + } ; + + typedef std::map HookMap; + typedef std::map CommandMap; + + PluginList m_DisablePluginList; + PluginMap m_Plugins; + HookMap m_Hooks; + CommandMap m_Commands; + CommandMap m_ConsoleCommands; + + bool m_bReloadPlugins; + + cPluginManager(); + ~cPluginManager(); + + /// Reloads all plugins, defaulting to settings.ini for settings location + void ReloadPluginsNow(void); + + /// Reloads all plugins with a cIniFile object expected to be initialised to settings.ini + void ReloadPluginsNow(cIniFile & a_SettingsIni); + + /// Unloads all plugins + void UnloadPluginsNow(void); + + /// Handles writing default plugins if 'Plugins' key not found using a cIniFile object expected to be intialised to settings.ini + void InsertDefaultPlugins(cIniFile & a_SettingsIni); + + /// Adds the plugin into the internal list of plugins and initializes it. If initialization fails, the plugin is removed again. + bool AddPlugin(cPlugin * a_Plugin); + + /// Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns true if the command is handled. + bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions); +} ; // tolua_export + + + + -- cgit v1.2.3