From af4a21ea0689107b377818574cb07dc4a2e8b755 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 8 Jun 2014 21:58:08 +0200 Subject: Fixed deadlock when moving players to other worlds. Fixes #1039, fixes #851 --- src/Protocol/Protocol132.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Protocol/Protocol132.cpp') diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index f4717f592..1e3fc8de8 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -253,7 +253,7 @@ void cProtocol132::SendLogin(const cPlayer & a_Player, const cWorld & a_World) WriteByte (0); // Unused, used to be world height WriteByte (8); // Client list width or something Flush(); - + m_LastSentDimension = a_World.GetDimension(); SendCompass(a_World); } -- cgit v1.2.3