From 1af89a8b50a382ef0f5c137a84ab2816c45cc73c Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 19 Jan 2014 13:25:35 +0000 Subject: Changed SendBlockEntity format slightly * Writing NBT is now in Protocol, not BlockEntity files * Fixed a last output bug --- src/Protocol/Protocol17x.cpp | 43 +++++++++++++++++++++++++++++++++++++++---- 1 file changed, 39 insertions(+), 4 deletions(-) (limited to 'src/Protocol/Protocol17x.cpp') diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 01a6b0bde..c85641ca8 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -24,6 +24,7 @@ Implements the 1.7.x protocol classes: #include "../Entities/Player.h" #include "../Mobs/IncludeAllMonsters.h" #include "../UI/Window.h" +#include "../BlockEntities/CommandBlockEntity.h" @@ -892,7 +893,7 @@ void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) -void cProtocol172::SendUpdateBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cFastNBTWriter & a_NBT) +void cProtocol172::SendUpdateBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cBlockEntity & a_BlockEntity) { cPacketizer Pkt(*this, 0x35); // Update tile entity packet Pkt.WriteInt(a_BlockX); @@ -900,7 +901,7 @@ void cProtocol172::SendUpdateBlockEntity(int a_BlockX, int a_BlockY, int a_Block Pkt.WriteInt(a_BlockZ); Pkt.WriteByte(a_Action); - Pkt.WriteBlockEntity(a_NBT); + Pkt.WriteBlockEntity(a_BlockEntity); } @@ -1833,10 +1834,44 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) -void cProtocol172::cPacketizer::WriteBlockEntity(const cFastNBTWriter & a_NBT) +void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEntity) { + cFastNBTWriter Writer; + + switch (a_BlockEntity.GetBlockType()) + { + case E_BLOCK_COMMAND_BLOCK: + { + cCommandBlockEntity & CommandBlockEntity = (cCommandBlockEntity &)a_BlockEntity; + + Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this + Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult()); + Writer.AddInt("x", CommandBlockEntity.GetPosX()); + Writer.AddInt("y", CommandBlockEntity.GetPosY()); + Writer.AddInt("z", CommandBlockEntity.GetPosZ()); + Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str()); + // You can set custom names for windows in Vanilla + // For a command block, this would be the 'name' prepended to anything it outputs into global chat + // MCS doesn't have this, so just leave it @ '@'. (geddit?) + Writer.AddString("CustomName", "@"); + Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though + + if (!CommandBlockEntity.GetLastOutput().empty()) + { + AString Output; + Printf(Output, "{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()); + + Writer.AddString("LastOutput", Output.c_str()); + } + break; + } + default: break; + } + + Writer.Finish(); + AString Compressed; - CompressStringGZIP(a_NBT.GetResult().data(), a_NBT.GetResult().size(), Compressed); + CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); WriteShort(Compressed.size()); WriteBuf(Compressed.data(), Compressed.size()); } -- cgit v1.2.3