From 2c804dd34a58ff9702bd1ab2cab30f6a61503638 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Mon, 9 Sep 2019 18:22:37 +0200 Subject: Protocol: Use logical outgoing packet types. --- src/Protocol/Protocol_1_8.cpp | 278 +++++++++++++++++++++++++++--------------- 1 file changed, 179 insertions(+), 99 deletions(-) (limited to 'src/Protocol/Protocol_1_8.cpp') diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp index e3022ab73..72fbb4678 100644 --- a/src/Protocol/Protocol_1_8.cpp +++ b/src/Protocol/Protocol_1_8.cpp @@ -183,7 +183,7 @@ void cProtocol_1_8_0::SendAttachEntity(const cEntity & a_Entity, const cEntity & { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x1b); // Attach Entity packet + cPacketizer Pkt(*this, pktAttachEntity); Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEUInt32(a_Vehicle.GetUniqueID()); Pkt.WriteBool(false); @@ -197,7 +197,7 @@ void cProtocol_1_8_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x24); // Block Action packet + cPacketizer Pkt(*this, pktBlockAction); Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); Pkt.WriteBEInt8(a_Byte1); Pkt.WriteBEInt8(a_Byte2); @@ -212,7 +212,7 @@ void cProtocol_1_8_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_ { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x25); // Block Break Animation packet + cPacketizer Pkt(*this, pktBlockBreakAnim); Pkt.WriteVarInt32(a_EntityID); Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); Pkt.WriteBEInt8(a_Stage); @@ -226,7 +226,7 @@ void cProtocol_1_8_0::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x23); // Block Change packet + cPacketizer Pkt(*this, pktBlockChange); Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); Pkt.WriteVarInt32((static_cast(a_BlockType) << 4) | (static_cast(a_BlockMeta) & 15)); } @@ -239,7 +239,7 @@ void cProtocol_1_8_0::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlo { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x22); // Multi Block Change packet + cPacketizer Pkt(*this, pktBlockChanges); Pkt.WriteBEInt32(a_ChunkX); Pkt.WriteBEInt32(a_ChunkZ); Pkt.WriteVarInt32(static_cast(a_Changes.size())); @@ -257,7 +257,7 @@ void cProtocol_1_8_0::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlo void cProtocol_1_8_0::SendCameraSetTo(const cEntity & a_Entity) { - cPacketizer Pkt(*this, 0x43); // Camera Packet (Attach the camera of a player at another entity in spectator mode) + cPacketizer Pkt(*this, pktCameraSetTo); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); } @@ -292,7 +292,7 @@ void cProtocol_1_8_0::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type ASSERT(m_State == 3); // In game mode? // Send the json string to the client: - cPacketizer Pkt(*this, 0x02); + cPacketizer Pkt(*this, pktChatRaw); Pkt.WriteString(a_MessageRaw); Pkt.WriteBEInt8(a_Type); } @@ -322,7 +322,7 @@ void cProtocol_1_8_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer UNUSED(a_Count); ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x0d); // Collect Item packet + cPacketizer Pkt(*this, pktCollectEntity); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteVarInt32(a_Player.GetUniqueID()); } @@ -335,7 +335,7 @@ void cProtocol_1_8_0::SendDestroyEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x13); // Destroy Entities packet + cPacketizer Pkt(*this, pktDestroyEntity); Pkt.WriteVarInt32(1); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); } @@ -348,7 +348,7 @@ void cProtocol_1_8_0::SendDetachEntity(const cEntity & a_Entity, const cEntity & { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x1b); // Attach Entity packet + cPacketizer Pkt(*this, pktAttachEntity); Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEUInt32(0); Pkt.WriteBool(false); @@ -365,14 +365,14 @@ void cProtocol_1_8_0::SendDisconnect(const AString & a_Reason) case 2: { // During login: - cPacketizer Pkt(*this, 0); + cPacketizer Pkt(*this, pktDisconnectDuringLogin); Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str())); break; } case 3: { // In-game: - cPacketizer Pkt(*this, 0x40); + cPacketizer Pkt(*this, pktDisconnectDuringGame); Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str())); break; } @@ -387,7 +387,7 @@ void cProtocol_1_8_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet + cPacketizer Pkt(*this, pktEditSign); Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); } @@ -399,7 +399,7 @@ void cProtocol_1_8_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x1D); // Entity Effect packet + cPacketizer Pkt(*this, pktEntityEffect); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteBEUInt8(static_cast(a_EffectID)); Pkt.WriteBEUInt8(static_cast(a_Amplifier)); @@ -415,7 +415,7 @@ void cProtocol_1_8_0::SendEntityEquipment(const cEntity & a_Entity, short a_Slot { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x04); // Entity Equipment packet + cPacketizer Pkt(*this, pktEntityEquipment); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt16(a_SlotNum); WriteItem(Pkt, a_Item); @@ -429,7 +429,7 @@ void cProtocol_1_8_0::SendEntityHeadLook(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x19); // Entity Head Look packet + cPacketizer Pkt(*this, pktEntityHeadLook); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetHeadYaw()); } @@ -442,7 +442,7 @@ void cProtocol_1_8_0::SendEntityLook(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x16); // Entity Look packet + cPacketizer Pkt(*this, pktEntityLook); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); @@ -457,7 +457,7 @@ void cProtocol_1_8_0::SendEntityMetadata(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet + cPacketizer Pkt(*this, pktEntityMeta); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); WriteEntityMetadata(Pkt, a_Entity); Pkt.WriteBEUInt8(0x7f); // The termination byte @@ -471,7 +471,7 @@ void cProtocol_1_8_0::SendEntityProperties(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x20); // Entity Properties packet + cPacketizer Pkt(*this, pktEntityProperties); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); WriteEntityProperties(Pkt, a_Entity); } @@ -484,7 +484,7 @@ void cProtocol_1_8_0::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, c { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet + cPacketizer Pkt(*this, pktEntityRelMove); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt8(a_RelX); Pkt.WriteBEInt8(a_RelY); @@ -500,7 +500,7 @@ void cProtocol_1_8_0::SendEntityRelMoveLook(const cEntity & a_Entity, char a_Rel { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet + cPacketizer Pkt(*this, pktEntityRelMoveLook); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt8(a_RelX); Pkt.WriteBEInt8(a_RelY); @@ -518,7 +518,7 @@ void cProtocol_1_8_0::SendEntityStatus(const cEntity & a_Entity, char a_Status) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x1a); // Entity Status packet + cPacketizer Pkt(*this, pktEntityStatus); Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt8(a_Status); } @@ -531,7 +531,7 @@ void cProtocol_1_8_0::SendEntityVelocity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x12); // Entity Velocity packet + cPacketizer Pkt(*this, pktEntityVelocity); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); // 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick Pkt.WriteBEInt16(static_cast(a_Entity.GetSpeedX() * 400)); @@ -547,7 +547,7 @@ void cProtocol_1_8_0::SendExplosion(double a_BlockX, double a_BlockY, double a_B { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x27); // Explosion packet + cPacketizer Pkt(*this, pktExplosion); Pkt.WriteBEFloat(static_cast(a_BlockX)); Pkt.WriteBEFloat(static_cast(a_BlockY)); Pkt.WriteBEFloat(static_cast(a_BlockZ)); @@ -572,7 +572,7 @@ void cProtocol_1_8_0::SendGameMode(eGameMode a_GameMode) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x2b); // Change Game State packet + cPacketizer Pkt(*this, pktGameMode); Pkt.WriteBEUInt8(3); // Reason: Change game mode Pkt.WriteBEFloat(static_cast(a_GameMode)); // The protocol really represents the value with a float! } @@ -585,7 +585,7 @@ void cProtocol_1_8_0::SendHealth(void) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x06); // Update Health packet + cPacketizer Pkt(*this, pktUpdateHealth); cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteBEFloat(static_cast(Player->GetHealth())); Pkt.WriteVarInt32(static_cast(Player->GetFoodLevel())); @@ -600,7 +600,7 @@ void cProtocol_1_8_0::SendHeldItemChange(int a_ItemIndex) { ASSERT((a_ItemIndex >= 0) && (a_ItemIndex <= 8)); // Valid check - cPacketizer Pkt(*this, 0x09); // Held item change + cPacketizer Pkt(*this, pktHeldItemChange); cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteBEInt8(static_cast(Player->GetInventory().GetEquippedSlotNum())); } @@ -613,7 +613,7 @@ void cProtocol_1_8_0::SendHideTitle(void) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x45); // Title packet + cPacketizer Pkt(*this, pktTitle); Pkt.WriteVarInt32(3); // Hide title } @@ -625,7 +625,7 @@ void cProtocol_1_8_0::SendInventorySlot(char a_WindowID, short a_SlotNum, const { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x2f); // Set Slot packet + cPacketizer Pkt(*this, pktInventorySlot); Pkt.WriteBEInt8(a_WindowID); Pkt.WriteBEInt16(a_SlotNum); WriteItem(Pkt, a_Item); @@ -644,7 +644,7 @@ void cProtocol_1_8_0::SendKeepAlive(UInt32 a_PingID) return; } - cPacketizer Pkt(*this, 0x00); // Keep Alive packet + cPacketizer Pkt(*this, pktKeepAlive); Pkt.WriteVarInt32(a_PingID); } @@ -656,7 +656,7 @@ void cProtocol_1_8_0::SendLeashEntity(const cEntity & a_Entity, const cEntity & { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x1b); // Attach Entity packet + cPacketizer Pkt(*this, pktLeashEntity); Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID()); Pkt.WriteBool(true); @@ -670,7 +670,7 @@ void cProtocol_1_8_0::SendUnleashEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x1b); // Attach Entity packet + cPacketizer Pkt(*this, pktLeashEntity); Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt32(-1); Pkt.WriteBool(true); @@ -685,7 +685,7 @@ void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World // Send the Join Game packet: { cServer * Server = cRoot::Get()->GetServer(); - cPacketizer Pkt(*this, 0x01); // Join Game packet + cPacketizer Pkt(*this, pktJoinGame); Pkt.WriteBEUInt32(a_Player.GetUniqueID()); Pkt.WriteBEUInt8(static_cast(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 Pkt.WriteBEInt8(static_cast(a_World.GetDimension())); @@ -697,13 +697,13 @@ void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World // Send the spawn position: { - cPacketizer Pkt(*this, 0x05); // Spawn Position packet + cPacketizer Pkt(*this, pktSpawnPosition); Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ())); } // Send the server difficulty: { - cPacketizer Pkt(*this, 0x41); + cPacketizer Pkt(*this, pktDifficulty); Pkt.WriteBEInt8(1); } @@ -721,14 +721,14 @@ void cProtocol_1_8_0::SendLoginSuccess(void) // Enable compression: { - cPacketizer Pkt(*this, 0x03); // Set compression packet + cPacketizer Pkt(*this, pktStartCompression); Pkt.WriteVarInt32(256); } m_State = 3; // State = Game { - cPacketizer Pkt(*this, 0x02); // Login success packet + cPacketizer Pkt(*this, pktLoginSuccess); Pkt.WriteString(m_Client->GetUUID().ToLongString()); Pkt.WriteString(m_Client->GetUsername()); } @@ -745,7 +745,7 @@ void cProtocol_1_8_0::SendPaintingSpawn(const cPainting & a_Painting) double PosY = a_Painting.GetPosY(); double PosZ = a_Painting.GetPosZ(); - cPacketizer Pkt(*this, 0x10); // Spawn Painting packet + cPacketizer Pkt(*this, pktSpawnPainting); Pkt.WriteVarInt32(a_Painting.GetUniqueID()); Pkt.WriteString(a_Painting.GetName().c_str()); Pkt.WritePosition64(static_cast(PosX), static_cast(PosY), static_cast(PosZ)); @@ -760,7 +760,7 @@ void cProtocol_1_8_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_Da { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x34); + cPacketizer Pkt(*this, pktMapData); Pkt.WriteVarInt32(a_Map.GetID()); Pkt.WriteBEUInt8(static_cast(a_Map.GetScale())); @@ -792,7 +792,7 @@ void cProtocol_1_8_0::SendPickupSpawn(const cPickup & a_Pickup) ASSERT(m_State == 3); // In game mode? { - cPacketizer Pkt(*this, 0x0e); // Spawn Object packet + cPacketizer Pkt(*this, pktSpawnObject); Pkt.WriteVarInt32(a_Pickup.GetUniqueID()); Pkt.WriteBEUInt8(2); // Type = Pickup Pkt.WriteFPInt(a_Pickup.GetPosX()); @@ -802,14 +802,7 @@ void cProtocol_1_8_0::SendPickupSpawn(const cPickup & a_Pickup) Pkt.WriteByteAngle(a_Pickup.GetPitch()); Pkt.WriteBEInt32(0); // No object data } - - { - cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet - Pkt.WriteVarInt32(a_Pickup.GetUniqueID()); - Pkt.WriteBEUInt8((0x05 << 5) | 10); // Slot type + index 10 - WriteItem(Pkt, a_Pickup.GetItem()); - Pkt.WriteBEUInt8(0x7f); // End of metadata - } + SendEntityMetadata(a_Pickup); } @@ -820,7 +813,7 @@ void cProtocol_1_8_0::SendPlayerAbilities(void) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x39); // Player Abilities packet + cPacketizer Pkt(*this, pktPlayerAbilities); Byte Flags = 0; cPlayer * Player = m_Client->GetPlayer(); if (Player->IsGameModeCreative()) @@ -849,7 +842,7 @@ void cProtocol_1_8_0::SendEntityAnimation(const cEntity & a_Entity, char a_Anima { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x0b); // Animation packet + cPacketizer Pkt(*this, pktEntityAnimation); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt8(a_Animation); } @@ -863,7 +856,7 @@ void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, float a ASSERT(m_State == 3); // In game mode? int ParticleID = GetParticleID(a_ParticleName); - cPacketizer Pkt(*this, 0x2A); + cPacketizer Pkt(*this, pktParticleEffect); Pkt.WriteBEInt32(ParticleID); Pkt.WriteBool(false); Pkt.WriteBEFloat(a_SrcX); @@ -885,7 +878,7 @@ void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, Vector3 ASSERT(m_State == 3); // In game mode? int ParticleID = GetParticleID(a_ParticleName); - cPacketizer Pkt(*this, 0x2A); + cPacketizer Pkt(*this, pktParticleEffect); Pkt.WriteBEInt32(ParticleID); Pkt.WriteBool(false); Pkt.WriteBEFloat(a_Src.x); @@ -928,7 +921,7 @@ void cProtocol_1_8_0::SendPlayerListAddPlayer(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x38); // Playerlist Item packet + cPacketizer Pkt(*this, pktPlayerList); Pkt.WriteVarInt32(0); Pkt.WriteVarInt32(1); Pkt.WriteUUID(a_Player.GetUUID()); @@ -965,7 +958,7 @@ void cProtocol_1_8_0::SendPlayerListRemovePlayer(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x38); // Playerlist Item packet + cPacketizer Pkt(*this, pktPlayerList); Pkt.WriteVarInt32(4); Pkt.WriteVarInt32(1); Pkt.WriteUUID(a_Player.GetUUID()); @@ -979,7 +972,7 @@ void cProtocol_1_8_0::SendPlayerListUpdateGameMode(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x38); // Playerlist Item packet + cPacketizer Pkt(*this, pktPlayerList); Pkt.WriteVarInt32(1); Pkt.WriteVarInt32(1); Pkt.WriteUUID(a_Player.GetUUID()); @@ -997,7 +990,7 @@ void cProtocol_1_8_0::SendPlayerListUpdatePing(const cPlayer & a_Player) auto ClientHandle = a_Player.GetClientHandlePtr(); if (ClientHandle != nullptr) { - cPacketizer Pkt(*this, 0x38); // Playerlist Item packet + cPacketizer Pkt(*this, pktPlayerList); Pkt.WriteVarInt32(2); Pkt.WriteVarInt32(1); Pkt.WriteUUID(a_Player.GetUUID()); @@ -1013,7 +1006,7 @@ void cProtocol_1_8_0::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x38); // Playerlist Item packet + cPacketizer Pkt(*this, pktPlayerList); Pkt.WriteVarInt32(3); Pkt.WriteVarInt32(1); Pkt.WriteUUID(a_Player.GetUUID()); @@ -1037,7 +1030,7 @@ void cProtocol_1_8_0::SendPlayerMaxSpeed(void) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x20); // Entity Properties + cPacketizer Pkt(*this, pktEntityProperties); cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteVarInt32(Player->GetUniqueID()); Pkt.WriteBEInt32(1); // Count @@ -1066,7 +1059,7 @@ void cProtocol_1_8_0::SendPlayerMoveLook(void) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x08); // Player Position And Look packet + cPacketizer Pkt(*this, pktPlayerMoveLook); cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteBEDouble(Player->GetPosX()); Pkt.WriteBEDouble(Player->GetPosY()); @@ -1093,7 +1086,7 @@ void cProtocol_1_8_0::SendPlayerPosition(void) void cProtocol_1_8_0::SendPlayerSpawn(const cPlayer & a_Player) { // Called to spawn another player for the client - cPacketizer Pkt(*this, 0x0c); // Spawn Player packet + cPacketizer Pkt(*this, pktSpawnOtherPlayer); Pkt.WriteVarInt32(a_Player.GetUniqueID()); Pkt.WriteUUID(a_Player.GetUUID()); Vector3d LastSentPos = a_Player.GetLastSentPos(); @@ -1119,7 +1112,7 @@ void cProtocol_1_8_0::SendPluginMessage(const AString & a_Channel, const AString { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x3f); + cPacketizer Pkt(*this, pktPluginMessage); Pkt.WriteString(a_Channel); Pkt.WriteBuf(a_Message.data(), a_Message.size()); } @@ -1132,7 +1125,7 @@ void cProtocol_1_8_0::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Eff { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x1e); + cPacketizer Pkt(*this, pktRemoveEntityEffect); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteBEUInt8(static_cast(a_EffectID)); } @@ -1145,7 +1138,7 @@ void cProtocol_1_8_0::SendResetTitle(void) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x45); // Title packet + cPacketizer Pkt(*this, pktTitle); Pkt.WriteVarInt32(4); // Reset title } @@ -1156,7 +1149,7 @@ void cProtocol_1_8_0::SendResetTitle(void) void cProtocol_1_8_0::SendRespawn(eDimension a_Dimension) { - cPacketizer Pkt(*this, 0x07); // Respawn packet + cPacketizer Pkt(*this, pktRespawn); cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteBEInt32(static_cast(a_Dimension)); Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal) @@ -1172,7 +1165,7 @@ void cProtocol_1_8_0::SendExperience(void) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x1f); // Experience Packet + cPacketizer Pkt(*this, pktExperience); cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteBEFloat(Player->GetXpPercentage()); Pkt.WriteVarInt32(static_cast(Player->GetXpLevel())); @@ -1187,7 +1180,7 @@ void cProtocol_1_8_0::SendExperienceOrb(const cExpOrb & a_ExpOrb) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x11); + cPacketizer Pkt(*this, pktSpawnExperienceOrb); Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID()); Pkt.WriteFPInt(a_ExpOrb.GetPosX()); Pkt.WriteFPInt(a_ExpOrb.GetPosY()); @@ -1203,7 +1196,7 @@ void cProtocol_1_8_0::SendScoreboardObjective(const AString & a_Name, const AStr { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x3b); + cPacketizer Pkt(*this, pktScoreboardObjective); Pkt.WriteString(a_Name); Pkt.WriteBEUInt8(a_Mode); if ((a_Mode == 0) || (a_Mode == 2)) @@ -1221,7 +1214,7 @@ void cProtocol_1_8_0::SendScoreUpdate(const AString & a_Objective, const AString { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x3c); + cPacketizer Pkt(*this, pktUpdateScore); Pkt.WriteString(a_Player); Pkt.WriteBEUInt8(a_Mode); Pkt.WriteString(a_Objective); @@ -1240,7 +1233,7 @@ void cProtocol_1_8_0::SendDisplayObjective(const AString & a_Objective, cScorebo { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x3d); + cPacketizer Pkt(*this, pktDisplayObjective); Pkt.WriteBEUInt8(static_cast(a_Display)); Pkt.WriteString(a_Objective); } @@ -1262,9 +1255,8 @@ void cProtocol_1_8_0::SendSetRawSubTitle(const AString & a_SubTitle) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x45); // Title packet + cPacketizer Pkt(*this, pktTitle); Pkt.WriteVarInt32(1); // Set subtitle - Pkt.WriteString(a_SubTitle); } @@ -1285,9 +1277,8 @@ void cProtocol_1_8_0::SendSetRawTitle(const AString & a_Title) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x45); // Title packet + cPacketizer Pkt(*this, pktTitle); Pkt.WriteVarInt32(0); // Set title - Pkt.WriteString(a_Title); } @@ -1299,7 +1290,7 @@ void cProtocol_1_8_0::SendSoundEffect(const AString & a_SoundName, double a_X, d { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x29); // Sound Effect packet + cPacketizer Pkt(*this, pktSoundEffect); Pkt.WriteString(a_SoundName); Pkt.WriteBEInt32(static_cast(a_X * 8.0)); Pkt.WriteBEInt32(static_cast(a_Y * 8.0)); @@ -1316,7 +1307,7 @@ void cProtocol_1_8_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_S { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x28); // Effect packet + cPacketizer Pkt(*this, pktSoundParticleEffect); Pkt.WriteBEInt32(static_cast(a_EffectID)); Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ); Pkt.WriteBEInt32(a_Data); @@ -1331,7 +1322,7 @@ void cProtocol_1_8_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x0e); // Spawn Object packet + cPacketizer Pkt(*this, pktSpawnObject); Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID()); Pkt.WriteBEUInt8(70); // Falling block Vector3d LastSentPos = a_FallingBlock.GetLastSentPos(); @@ -1354,7 +1345,7 @@ void cProtocol_1_8_0::SendSpawnMob(const cMonster & a_Mob) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet + cPacketizer Pkt(*this, pktSpawnMob); Pkt.WriteVarInt32(a_Mob.GetUniqueID()); Pkt.WriteBEUInt8(static_cast(a_Mob.GetMobType())); Vector3d LastSentPos = a_Mob.GetLastSentPos(); @@ -1386,7 +1377,7 @@ void cProtocol_1_8_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectTyp FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw); } - cPacketizer Pkt(*this, 0xe); // Spawn Object packet + cPacketizer Pkt(*this, pktSpawnObject); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteBEUInt8(static_cast(a_ObjectType)); Pkt.WriteFPInt(PosX); @@ -1411,7 +1402,7 @@ void cProtocol_1_8_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_Vehicle { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0xe); // Spawn Object packet + cPacketizer Pkt(*this, pktSpawnObject); Pkt.WriteVarInt32(a_Vehicle.GetUniqueID()); Pkt.WriteBEUInt8(static_cast(a_VehicleType)); Vector3d LastSentPos = a_Vehicle.GetLastSentPos(); @@ -1437,7 +1428,7 @@ void cProtocol_1_8_0::SendStatistics(const cStatManager & a_Manager) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x37); + cPacketizer Pkt(*this, pktStatistics); Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only size_t Count = static_cast(statCount); @@ -1459,7 +1450,7 @@ void cProtocol_1_8_0::SendTabCompletionResults(const AStringVector & a_Results) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet + cPacketizer Pkt(*this, pktTabCompletionResults); Pkt.WriteVarInt32(static_cast(a_Results.size())); for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr) @@ -1476,7 +1467,7 @@ void cProtocol_1_8_0::SendTeleportEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x18); + cPacketizer Pkt(*this, pktTeleportEntity); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteFPInt(a_Entity.GetPosX()); Pkt.WriteFPInt(a_Entity.GetPosY()); @@ -1494,7 +1485,7 @@ void cProtocol_1_8_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet + cPacketizer Pkt(*this, pktSpawnGlobalEntity); Pkt.WriteVarInt32(0); // EntityID = 0, always Pkt.WriteBEUInt8(1); // Type = Thunderbolt Pkt.WriteFPInt(a_BlockX); @@ -1510,7 +1501,7 @@ void cProtocol_1_8_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x45); // Title packet + cPacketizer Pkt(*this, pktTitle); // Title packet Pkt.WriteVarInt32(2); // Set title display times Pkt.WriteBEInt32(a_FadeInTicks); @@ -1531,7 +1522,7 @@ void cProtocol_1_8_0::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a a_TimeOfDay = std::min(-a_TimeOfDay, -1LL); } - cPacketizer Pkt(*this, 0x03); + cPacketizer Pkt(*this, pktTimeUpdate); Pkt.WriteBEInt64(a_WorldAge); Pkt.WriteBEInt64(a_TimeOfDay); } @@ -1544,7 +1535,7 @@ void cProtocol_1_8_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x21); // Chunk Data packet + cPacketizer Pkt(*this, pktUnloadChunk); Pkt.WriteBEInt32(a_ChunkX); Pkt.WriteBEInt32(a_ChunkZ); Pkt.WriteBool(true); @@ -1560,7 +1551,7 @@ void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x35); // Update tile entity packet + cPacketizer Pkt(*this, pktUpdateBlockEntity); Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ()); Byte Action = 0; @@ -1587,7 +1578,7 @@ void cProtocol_1_8_0::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, c { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x33); + cPacketizer Pkt(*this, pktUpdateSign); Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); Json::StyledWriter JsonWriter; @@ -1608,7 +1599,7 @@ void cProtocol_1_8_0::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_B { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x0a); + cPacketizer Pkt(*this, pktUseBed); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); } @@ -1622,7 +1613,7 @@ void cProtocol_1_8_0::SendWeather(eWeather a_Weather) ASSERT(m_State == 3); // In game mode? { - cPacketizer Pkt(*this, 0x2b); // Change Game State packet + cPacketizer Pkt(*this, pktWeather); Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain Pkt.WriteBEFloat(0); // Unused for weather } @@ -1638,7 +1629,7 @@ void cProtocol_1_8_0::SendWholeInventory(const cWindow & a_Window) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x30); // Window Items packet + cPacketizer Pkt(*this, pktWindowItems); Pkt.WriteBEInt8(a_Window.GetWindowID()); Pkt.WriteBEInt16(static_cast(a_Window.GetNumSlots())); cItems Slots; @@ -1657,7 +1648,7 @@ void cProtocol_1_8_0::SendWindowClose(const cWindow & a_Window) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x2e); + cPacketizer Pkt(*this, pktWindowClose); Pkt.WriteBEInt8(a_Window.GetWindowID()); } @@ -1675,7 +1666,7 @@ void cProtocol_1_8_0::SendWindowOpen(const cWindow & a_Window) return; } - cPacketizer Pkt(*this, 0x2d); + cPacketizer Pkt(*this, pktWindowOpen); Pkt.WriteBEInt8(a_Window.GetWindowID()); Pkt.WriteString(a_Window.GetWindowTypeName()); Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str())); @@ -1711,7 +1702,7 @@ void cProtocol_1_8_0::SendWindowProperty(const cWindow & a_Window, short a_Prope { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x31); // Window Property packet + cPacketizer Pkt(*this, pktWindowProperty); Pkt.WriteBEInt8(a_Window.GetWindowID()); Pkt.WriteBEInt16(a_Property); Pkt.WriteBEInt16(a_Value); @@ -2067,6 +2058,95 @@ void cProtocol_1_8_0::AddReceivedData(const char * a_Data, size_t a_Size) +UInt32 cProtocol_1_8_0::GetPacketID(ePacketType a_PacketType) +{ + switch (a_PacketType) + { + case pktAttachEntity: return 0x1b; + case pktBlockAction: return 0x24; + case pktBlockBreakAnim: return 0x25; + case pktBlockChange: return 0x23; + case pktBlockChanges: return 0x22; + case pktCameraSetTo: return 0x43; + case pktChatRaw: return 0x02; + case pktCollectEntity: return 0x0d; + case pktDestroyEntity: return 0x13; + case pktDifficulty: return 0x41; + case pktDisconnectDuringGame: return 0x40; + case pktDisconnectDuringLogin: return 0x00; + case pktDisplayObjective: return 0x3d; + case pktEditSign: return 0x36; + case pktEncryptionRequest: return 0x01; + case pktEntityAnimation: return 0x0b; + case pktEntityEffect: return 0x1d; + case pktEntityEquipment: return 0x04; + case pktEntityHeadLook: return 0x19; + case pktEntityLook: return 0x16; + case pktEntityMeta: return 0x1c; + case pktEntityProperties: return 0x20; + case pktEntityRelMove: return 0x15; + case pktEntityRelMoveLook: return 0x17; + case pktEntityStatus: return 0x1a; + case pktEntityVelocity: return 0x12; + case pktExperience: return 0x1f; + case pktExplosion: return 0x27; + case pktGameMode: return 0x2b; + case pktHeldItemChange: return 0x09; + case pktInventorySlot: return 0x2f; + case pktJoinGame: return 0x01; + case pktKeepAlive: return 0x00; + case pktLeashEntity: return 0x1b; + case pktLoginSuccess: return 0x02; + case pktMapData: return 0x34; + case pktParticleEffect: return 0x2a; + case pktPingResponse: return 0x01; + case pktPlayerAbilities: return 0x39; + case pktPlayerList: return 0x38; + case pktPlayerMoveLook: return 0x08; + case pktPluginMessage: return 0x3f; + case pktRemoveEntityEffect: return 0x1e; + case pktRespawn: return 0x07; + case pktScoreboardObjective: return 0x3b; + case pktSoundEffect: return 0x29; + case pktSoundParticleEffect: return 0x28; + case pktSpawnExperienceOrb: return 0x11; + case pktSpawnGlobalEntity: return 0x2c; + case pktSpawnMob: return 0x0f; + case pktSpawnObject: return 0x0e; + case pktSpawnOtherPlayer: return 0x0c; + case pktSpawnPainting: return 0x10; + case pktSpawnPosition: return 0x05; + case pktStartCompression: return 0x03; + case pktStatistics: return 0x37; + case pktStatusResponse: return 0x00; + case pktTabCompletionResults: return 0x3a; + case pktTeleportEntity: return 0x18; + case pktTimeUpdate: return 0x03; + case pktTitle: return 0x45; + case pktUnloadChunk: return 0x21; + case pktUpdateBlockEntity: return 0x35; + case pktUpdateHealth: return 0x06; + case pktUpdateScore: return 0x3c; + case pktUpdateSign: return 0x33; + case pktUseBed: return 0x0a; + case pktWeather: return 0x2b; + case pktWindowClose: return 0x2e; + case pktWindowItems: return 0x30; + case pktWindowOpen: return 0x2d; + case pktWindowProperty: return 0x31; + default: + { + LOG("Unhandled outgoing packet type: %s (0x%02x)", cPacketizer::PacketTypeToStr(a_PacketType), a_PacketType); + ASSERT(!"Unhandled outgoing packet type"); + return 0; + } + } +} + + + + + bool cProtocol_1_8_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) { switch (m_State) @@ -2158,7 +2238,7 @@ void cProtocol_1_8_0::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp); - cPacketizer Pkt(*this, 0x01); // Ping packet + cPacketizer Pkt(*this, pktPingResponse); Pkt.WriteBEInt64(Timestamp); } @@ -2204,7 +2284,7 @@ void cProtocol_1_8_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) Json::FastWriter Writer; AString Response = Writer.write(ResponseValue); - cPacketizer Pkt(*this, 0x00); // Response packet + cPacketizer Pkt(*this, pktStatusResponse); Pkt.WriteString(Response); } @@ -2294,7 +2374,7 @@ void cProtocol_1_8_0::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) // If auth is required, then send the encryption request: if (Server->ShouldAuthenticate()) { - cPacketizer Pkt(*this, 0x01); + cPacketizer Pkt(*this, pktEncryptionRequest); Pkt.WriteString(Server->GetServerID()); const AString & PubKeyDer = Server->GetPublicKeyDER(); Pkt.WriteVarInt32(static_cast(PubKeyDer.size())); @@ -3081,8 +3161,8 @@ void cProtocol_1_8_0::SendPacket(cPacketizer & a_Pkt) AString Hex; ASSERT(PacketData.size() > 0); CreateHexDump(Hex, PacketData.data(), PacketData.size(), 16); - m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload (incl. type):\n%s\n", - a_Pkt.GetPacketType(), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex.c_str() + m_CommLogFile.Printf("Outgoing packet: type %s (0x%02x), length %u (0x%04x), state %d. Payload (incl. type):\n%s\n", + cPacketizer::PacketTypeToStr(a_Pkt.GetPacketType()), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex ); } } -- cgit v1.2.3