From 1394fc8eb5c8c0ac49bb64ce1871a80470f058c3 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 6 Apr 2021 12:26:43 +0100 Subject: Streamline player abilities handling * Update player list gamemode on world change * Fix invisibility for spectators, use entity metadata * Populate m_World for cPlayers on load - Remove SendPlayerMaxSpeed, a duplicate of SendEntityProperties --- src/Protocol/Protocol_1_8.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/Protocol/Protocol_1_8.h') diff --git a/src/Protocol/Protocol_1_8.h b/src/Protocol/Protocol_1_8.h index 26fc6e8a8..44168e499 100644 --- a/src/Protocol/Protocol_1_8.h +++ b/src/Protocol/Protocol_1_8.h @@ -95,7 +95,6 @@ public: virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override; virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override; virtual void SendPlayerListUpdatePing () override; - virtual void SendPlayerMaxSpeed (void) override; virtual void SendPlayerMoveLook (void) override; virtual void SendPlayerPosition (void) override; virtual void SendPlayerSpawn (const cPlayer & a_Player) override; -- cgit v1.2.3