From 670e94bfeb62a51ca64ffaa0e45086e1ca91057c Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 8 Aug 2014 09:56:28 +0200 Subject: RankMgr: Renamed PermissionGroup to Group in API and PermGroup in DB. "Group" is SQL keyword and shouldn't be used as table name. --- src/RankManager.h | 38 +++++++++++++++++++++++--------------- 1 file changed, 23 insertions(+), 15 deletions(-) (limited to 'src/RankManager.h') diff --git a/src/RankManager.h b/src/RankManager.h index 1eaeb97a1..0b1db2fb8 100644 --- a/src/RankManager.h +++ b/src/RankManager.h @@ -22,23 +22,26 @@ public: /** Returns the name of the rank that the specified player has assigned to them. */ AString GetPlayerRankName(const AString & a_PlayerUUID); - /** Returns the names of PermissionGroups that the specified player has assigned to them. */ - AStringVector GetPlayerPermissionGroups(const AString & a_PlayerUUID); + /** Returns the names of Groups that the specified player has assigned to them. */ + AStringVector GetPlayerGroups(const AString & a_PlayerUUID); /** Returns the permissions that the specified player has assigned to them. */ AStringVector GetPlayerPermissions(const AString & a_PlayerUUID); /** Returns the names of groups that the specified rank has assigned to it. */ - AStringVector GetRankPermissionGroups(const AString & a_RankName); + AStringVector GetRankGroups(const AString & a_RankName); - /** Returns the permissions that the specified permission group has assigned to it. */ - AStringVector GetPermissionGroupPermissiont(const AString & a_GroupName); + /** Returns the permissions that the specified group has assigned to it. */ + AStringVector GetGroupPermissions(const AString & a_GroupName); + + /** Returns all permissions that the specified rank has assigned to it, through all its groups. */ + AStringVector GetRankPermissions(const AString & a_RankName); /** Returns the names of all defined ranks. */ AStringVector GetAllRanks(void); /** Returns the names of all permission groups. */ - AStringVector GetAllPermissionGroups(void); + AStringVector GetAllGroups(void); /** Returns all the distinct permissions that are stored in the DB. */ AStringVector GetAllPermissions(void); @@ -60,37 +63,42 @@ public: ); /** Adds a new permission group. No action if such a group already exists. */ - void AddPermissionGroup(const AString & a_GroupName); + void AddGroup(const AString & a_GroupName); /** Adds the specified permission group to the specified rank. Fails if the rank or group names are not found. Returns true if successful, false on error. */ - bool AddPermissionGroupToRank(const AString & a_RankName, const AString & a_GroupName); + bool AddGroupToRank(const AString & a_RankName, const AString & a_GroupName); /** Adds the specified permission to the specified permission group. Fails if the permission group name is not found. Returns true if successful, false on error. */ - bool AddPermissionToPermissionGroup(const AString & a_Permission, const AString & a_GroupName); + bool AddPermissionToGroup(const AString & a_Permission, const AString & a_GroupName); /** Removes the specified rank. All players assigned to that rank will be re-assigned to a_ReplacementRankName, unless it is empty. */ void RemoveRank(const AString & a_RankName, const AString & a_ReplacementRankName); - /** Removes the specified permission group. */ - void RemovePermissionGroup(const AString & a_PermissionGroup); + /** Removes the specified group completely. + The group will first be removed from all ranks using it, and then removed itself. */ + void RemoveGroup(const AString & a_GroupName); + + /** Removes the specified group from the specified rank. + The group will stay defined, even if no rank is using it. */ + void RemoveGroupFromRank(const AString & a_RankName, const AString & a_GroupName); - /** Removes the specified permission from the specified permission group. */ - void RemovePermission(const AString & a_Permission, const AString & a_PermissionGroup); + /** Removes the specified permission from the specified group. */ + void RemovePermissionFromGroup(const AString & a_Permission, const AString & a_GroupName); /** Renames the specified rank. No action if the rank name is not found. Fails if the new name is already used. Returns true on success, false on failure. */ bool RenameRank(const AString & a_OldName, const AString & a_NewName); - /** Renames the specified permission group. No action if the rank name is not found. + /** Renames the specified group. No action if the rank name is not found. Fails if the new name is already used. Returns true on success, false on failure. */ - bool RenamePermissionGroup(const AString & a_OldName, const AString & a_NewName); + bool RenameGroup(const AString & a_OldName, const AString & a_NewName); /** Sets the specified player's rank. If the player already had rank assigned to them, it is overwritten with the new rank. -- cgit v1.2.3