From f089103c2b121f8128abfd6cdf0bd3cfbeca4465 Mon Sep 17 00:00:00 2001 From: Debucquoy Anthony tonitch Date: Sat, 18 Jun 2022 02:09:58 +0200 Subject: Additional Y height checks (#5405) For redstone wire, block area bindings, and fire simulator. Co-authored-by: Tiger Wang --- src/Simulator/DelayedFluidSimulator.cpp | 15 --------------- 1 file changed, 15 deletions(-) (limited to 'src/Simulator/DelayedFluidSimulator.cpp') diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp index b7f7c890c..7e62acd04 100644 --- a/src/Simulator/DelayedFluidSimulator.cpp +++ b/src/Simulator/DelayedFluidSimulator.cpp @@ -138,18 +138,3 @@ void cDelayedFluidSimulator::AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLO ++m_TotalBlocks; } - - - - - -void cDelayedFluidSimulator::WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) -{ - if (!cChunkDef::IsValidHeight(a_Position)) - { - // Not inside the world (may happen when rclk with a full bucket - the client sends Y = -1) - return; - } - - AddBlock(a_Chunk, a_Position, a_Block); -} -- cgit v1.2.3