From 99856df6869d32731e6fdcfeb1460297410f5820 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 29 Jul 2020 00:12:45 +0100 Subject: Add WakeUp/AddBlock distinction * WakeUp is for singular changes (block breaking for example). The simulator should check blocks around the position and discover other affected blocks as it sees fit * AddBlock is for when you know a whole area is to be updated; chunk loading, or area wakeups for example + Prepares for correct handling of destroyed blocks after removal of SolidBlockHandler in the redstone simulator --- src/Simulator/DelayedFluidSimulator.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/Simulator/DelayedFluidSimulator.h') diff --git a/src/Simulator/DelayedFluidSimulator.h b/src/Simulator/DelayedFluidSimulator.h index 4627cdce2..b3158efec 100644 --- a/src/Simulator/DelayedFluidSimulator.h +++ b/src/Simulator/DelayedFluidSimulator.h @@ -55,7 +55,8 @@ public: cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay); // cSimulator overrides: - virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override; + virtual void WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override; + virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override; virtual void Simulate(float a_Dt) override; virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; virtual cFluidSimulatorData * CreateChunkData(void) override { return new cDelayedFluidSimulatorChunkData(m_TickDelay); } -- cgit v1.2.3