From 99856df6869d32731e6fdcfeb1460297410f5820 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 29 Jul 2020 00:12:45 +0100 Subject: Add WakeUp/AddBlock distinction * WakeUp is for singular changes (block breaking for example). The simulator should check blocks around the position and discover other affected blocks as it sees fit * AddBlock is for when you know a whole area is to be updated; chunk loading, or area wakeups for example + Prepares for correct handling of destroyed blocks after removal of SolidBlockHandler in the redstone simulator --- src/Simulator/FireSimulator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Simulator/FireSimulator.cpp') diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 3b53d5545..1f212e2a5 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -239,7 +239,7 @@ bool cFireSimulator::DoesBurnForever(BLOCKTYPE a_BlockType) -void cFireSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk) +void cFireSimulator::AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) { if ((a_Chunk == nullptr) || !a_Chunk->IsValid()) { -- cgit v1.2.3