From c968f1f7da722eddb291c8ef474f1e0394621911 Mon Sep 17 00:00:00 2001 From: Mat Date: Sun, 22 Mar 2020 17:33:36 +0200 Subject: TNT position fixes (#4519) * TNT position fixes * Don't add offset to explosion spawn coords * Don't make other entities push TNT * Correct initial TNT speed * Fix typo * Improvements * Revert unwanted change * Style fixes * Update format --- src/Simulator/FireSimulator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Simulator/FireSimulator.cpp') diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 2b603315e..304450b3c 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -385,7 +385,7 @@ void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, Vector3i a_RelPos) if (BlockType == E_BLOCK_TNT) { neighbor->SetBlock(relPos, E_BLOCK_AIR, 0); - m_World.SpawnPrimedTNT(absPos, 0); + m_World.SpawnPrimedTNT(Vector3d(absPos) + Vector3d(0.5, 0.5, 0.5)); // 80 ticks to boom return; } -- cgit v1.2.3