From ca6ef58b1ee8521e4b940ee4883dee714960e413 Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Fri, 5 Feb 2016 23:45:45 +0200 Subject: Bulk clearing of whitespace --- src/Simulator/FireSimulator.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/Simulator/FireSimulator.h') diff --git a/src/Simulator/FireSimulator.h b/src/Simulator/FireSimulator.h index a59c66de5..bda02cbf7 100644 --- a/src/Simulator/FireSimulator.h +++ b/src/Simulator/FireSimulator.h @@ -39,22 +39,22 @@ protected: /** Chance [0..100000] of an adjacent fuel to catch fire on each tick */ int m_Flammability; - + /** Chance [0..100000] of a fuel burning out being replaced by a new fire block instead of an air block */ int m_ReplaceFuelChance; - - + + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; - + /** Returns the time [msec] after which the specified fire block is stepped again; based on surrounding fuels */ int GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); - + /** Tries to spread fire to a neighborhood of the specified block */ void TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); - + /** Removes all burnable blocks neighboring the specified block */ void RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); - + /** Returns true if a fire can be started in the specified block, that is, it is an air block and has fuel next to it. Note that a_NearChunk may be a chunk neighbor to the block specified! -- cgit v1.2.3