From 5e198c673009cf8ca9d92cf59848999bc96bbc37 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 17 Jul 2014 22:50:58 +0200 Subject: Basic style fixes. --- src/Simulator/FloodyFluidSimulator.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/Simulator/FloodyFluidSimulator.cpp') diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index d8de19871..2c5c4b658 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -48,7 +48,7 @@ cFloodyFluidSimulator::cFloodyFluidSimulator( void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) { - FLOG("Simulating block {%d, %d, %d}: block %d, meta %d", + FLOG("Simulating block {%d, %d, %d}: block %d, meta %d", a_Chunk->GetPosX() * cChunkDef::Width + a_RelX, a_RelY, a_Chunk->GetPosZ() * cChunkDef::Width + a_RelZ, a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ), a_Chunk->GetMeta(a_RelX, a_RelY, a_RelZ) @@ -248,7 +248,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i { // Lava flowing into water, change to stone / cobblestone based on direction: BLOCKTYPE NewBlock = (a_NewMeta == 8) ? E_BLOCK_STONE : E_BLOCK_COBBLESTONE; - FLOG(" Lava flowing into water, turning water at rel {%d, %d, %d} into stone", + FLOG(" Lava flowing into water, turning water at rel {%d, %d, %d} into stone", a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() ); @@ -264,7 +264,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i { // Water flowing into lava, change to cobblestone / obsidian based on dest block: BLOCKTYPE NewBlock = (BlockMeta == 0) ? E_BLOCK_OBSIDIAN : E_BLOCK_COBBLESTONE; - FLOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s", + FLOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s", a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() ); a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); @@ -296,8 +296,8 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i ChunkInterface, m_World, PluginInterface, - NULL, - BlockX, + NULL, + BlockX, a_RelY, BlockZ ); -- cgit v1.2.3