From dae2adde6563bec4b614230992cae6b1ca965b4f Mon Sep 17 00:00:00 2001 From: mathiascode Date: Wed, 15 Feb 2017 07:05:24 +0200 Subject: Updated sounds and effect IDs (#3422) --- src/Simulator/FloodyFluidSimulator.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Simulator/FloodyFluidSimulator.cpp') diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index afa54b2ad..8d712824f 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -259,7 +259,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); a_NearChunk->BroadcastSoundEffect( - "random.fizz", + "block.lava.extinguish", static_cast(BlockX), static_cast(a_RelY), static_cast(BlockZ), @@ -281,7 +281,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); a_NearChunk->BroadcastSoundEffect( - "random.fizz", + "block.lava.extinguish", static_cast(BlockX), static_cast(a_RelY), static_cast(BlockZ), -- cgit v1.2.3