From c03161f75d22a7965aea20fb9843ae580a07079a Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 17 Jul 2014 23:15:53 +0200 Subject: Fixed tabs used for alignment. --- src/Simulator/FluidSimulator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Simulator/FluidSimulator.cpp') diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp index 99aa11728..499e204a1 100644 --- a/src/Simulator/FluidSimulator.cpp +++ b/src/Simulator/FluidSimulator.cpp @@ -137,7 +137,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a return Y_MINUS; */ - NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); // Current Block Meta so only lower points will be counted + NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); // Current Block Meta so only lower points will be counted int X = 0, Z = 0; // Lowest Pos will be stored here if (IsAllowedBlock(m_World.GetBlock(a_X, a_Y + 1, a_Z)) && a_Over) // check for upper block to flow because this also affects the flowing direction -- cgit v1.2.3