From d8c8d0124da12587bbaf52992f7a8d2e0b010544 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 20 Aug 2020 20:04:28 +0100 Subject: Replace PowerData struct with PowerLevel * We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char --- src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h') diff --git a/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h index 4806a0367..ce318e0b1 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h @@ -11,7 +11,7 @@ namespace DoorHandler { // "Doormammu, I've come to bargain" - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_Chunk); UNUSED(a_Position); @@ -22,7 +22,7 @@ namespace DoorHandler return 0; } - inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PowerLevel Power) { // LOGD("Evaluating dori the door (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); @@ -37,10 +37,10 @@ namespace DoorHandler RedstoneHandler::ForValidSourcePositions(a_Chunk, TopPosition, a_BlockType, a_Meta, Callback); // Factor in what the upper half is getting: - a_PoweringData = std::max(a_PoweringData, Callback.Power); + Power = std::max(Power, Callback.Power); cChunkInterface ChunkInterface(a_Chunk.GetWorld()->GetChunkMap()); - const bool ShouldBeOpen = a_PoweringData.PowerLevel != 0; + const bool ShouldBeOpen = Power != 0; const auto AbsolutePosition = cChunkDef::RelativeToAbsolute(a_Position, a_Chunk.GetPos()); const bool IsOpen = cBlockDoorHandler::IsOpen(ChunkInterface, AbsolutePosition); -- cgit v1.2.3