From d8c8d0124da12587bbaf52992f7a8d2e0b010544 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 20 Aug 2020 20:04:28 +0100 Subject: Replace PowerData struct with PowerLevel * We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char --- src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h') diff --git a/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h b/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h index 32b948553..fe9c5a28a 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h @@ -9,7 +9,7 @@ namespace HopperHandler { - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_Chunk); UNUSED(a_Position); @@ -20,19 +20,19 @@ namespace HopperHandler return 0; } - inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating holey the hopper (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); - auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, a_PoweringData); - if (Previous.PowerLevel == a_PoweringData.PowerLevel) + const auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, Power); + if (Previous == Power) { return; } - a_Chunk.DoWithHopperAt(a_Position, [a_PoweringData](cHopperEntity & a_Hopper) + a_Chunk.DoWithHopperAt(a_Position, [Power](cHopperEntity & a_Hopper) { - a_Hopper.SetLocked(a_PoweringData.PowerLevel != 0); + a_Hopper.SetLocked(Power != 0); return false; }); } -- cgit v1.2.3