From 19ad96561c255fcc1e54ea3717a7d6afd50f5c92 Mon Sep 17 00:00:00 2001 From: peterbell10 Date: Sun, 5 Apr 2020 20:20:52 +0100 Subject: Filter blocks to add to redstone sim's wake queue (#4621) --- .../IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h') diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h index e00db39b5..850bb30c4 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h @@ -31,10 +31,7 @@ public: return IsRedstone(a_BlockType); } - virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override - { - m_Data.WakeUp(a_Block); - } + virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override; /** Returns if a block is a mechanism (something that accepts power and does something) Used by torches to determine if they will power a block -- cgit v1.2.3