From 5b62c4c3145c08b093521e42c565922fa85de4ad Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 26 Jun 2015 17:24:51 -0500 Subject: Reorganised the redstone simulator -> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved --- .../PressurePlateHandler.h | 111 +++++++++++++++++++++ 1 file changed, 111 insertions(+) create mode 100644 src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h (limited to 'src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h') diff --git a/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h b/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h new file mode 100644 index 000000000..07bb1fdc1 --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h @@ -0,0 +1,111 @@ + +#pragma once + +#include "RedstoneHandler.h" +#include "BoundingBox.h" + + + + + +class cPressurePlateHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cPressurePlateHandler(cWorld & a_World) : + super(a_World) + { + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + UNUSED(a_BlockType); + UNUSED(a_Meta); + UNUSED(a_QueryPosition); + UNUSED(a_QueryBlockType); + + return static_cast(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Meta); + + class cPressurePlateCallback : + public cEntityCallback + { + public: + cPressurePlateCallback(void) : + m_NumberOfEntities(0), + m_FoundPlayer(false) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + if (a_Entity->IsPlayer()) + { + m_FoundPlayer = true; + } + + m_NumberOfEntities++; + return false; + } + + unsigned int m_NumberOfEntities; + bool m_FoundPlayer; + } PressurePlateCallback; + m_World.ForEachEntityInBox(cBoundingBox(Vector3d(0.5, 0, 0.5) + a_Position, 0.5, 0.5), PressurePlateCallback); + + switch (a_BlockType) + { + case E_BLOCK_STONE_PRESSURE_PLATE: + { + return (PressurePlateCallback.m_FoundPlayer ? 15 : 0); + } + case E_BLOCK_WOODEN_PRESSURE_PLATE: + { + return (PressurePlateCallback.m_NumberOfEntities != 0 ? 15 : 0); + } + case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: + { + return std::min(static_cast(CeilC(PressurePlateCallback.m_NumberOfEntities / 10.f)), static_cast(15)); + } + case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: + { + return std::min(static_cast(PressurePlateCallback.m_NumberOfEntities), static_cast(15)); + } + default: + { + ASSERT(!"Unhandled/unimplemented block in pressure plate handler!"); + return 0; + } + } + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + UNUSED(a_PoweringData.PowerLevel); + // LOGD("Evaluating clicky the pressure plate (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + + auto Power = GetPowerLevel(a_Position, a_BlockType, a_Meta); + auto PreviousPower = static_cast(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_BlockType, Power)); + + if (Power != PreviousPower.PowerLevel) + { + m_World.SetBlockMeta(a_Position, (Power == 0) ? E_META_PRESSURE_PLATE_RAISED : E_META_PRESSURE_PLATE_DEPRESSED); + return GetAdjustedRelatives(a_Position, StaticAppend(GetRelativeLaterals(), cVector3iArray{ OffsetYM() })); + } + + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + return {}; + } +}; -- cgit v1.2.3