From 4e5ab02a589582e2fa908909e3ee30360dd08be5 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 26 Jul 2020 14:15:00 +0100 Subject: Use SimulateChunk in redstone simulator + Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual --- .../RedstoneBlockHandler.h | 27 ++++++---------------- 1 file changed, 7 insertions(+), 20 deletions(-) (limited to 'src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h') diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h index 98d373002..150723944 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h @@ -7,16 +7,13 @@ -class cRedstoneBlockHandler: - public cRedstoneHandler +class cRedstoneBlockHandler final : public cRedstoneHandler { - using Super = cRedstoneHandler; - public: - virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override + virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override { - UNUSED(a_World); + UNUSED(a_Chunk); UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_Meta); @@ -24,27 +21,17 @@ public: return cIncrementalRedstoneSimulator::IsMechanism(a_QueryBlockType) ? 15 : 0; } - virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override - { - UNUSED(a_World); - UNUSED(a_Position); - UNUSED(a_BlockType); - UNUSED(a_Meta); - return 15; - } - - virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override + virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override { // LOGD("Evaluating crimson the redstone block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); - return {}; } - virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override + virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override { - UNUSED(a_World); + UNUSED(a_Chunk); UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_Meta); - return {}; + UNUSED(Callback); } }; -- cgit v1.2.3