From 75fea3cd1eff107d1bc3ee17822d87b2b53c92c9 Mon Sep 17 00:00:00 2001 From: Safwat Halaby Date: Thu, 24 Dec 2015 17:57:45 +0200 Subject: Silenced the Redstone Simulator console spam --- src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h') diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h index a41a8217f..bf95b66e7 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h @@ -37,10 +37,10 @@ public: virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override { - LOGD("Evaluating loopy the repeater (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + // LOGD("Evaluating loopy the repeater (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); auto Data = static_cast(m_World.GetRedstoneSimulator())->GetChunkData(); auto DelayInfo = Data->GetMechanismDelayInfo(a_Position); - + if (DelayInfo == nullptr) { bool ShouldBeOn = (a_PoweringData.PowerLevel != 0); -- cgit v1.2.3