From 5b62c4c3145c08b093521e42c565922fa85de4ad Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 26 Jun 2015 17:24:51 -0500 Subject: Reorganised the redstone simulator -> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved --- .../RedstoneToggleHandler.h | 111 +++++++++++++++++++++ 1 file changed, 111 insertions(+) create mode 100644 src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h (limited to 'src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h') diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h new file mode 100644 index 000000000..075f91ba5 --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h @@ -0,0 +1,111 @@ + +#pragma once + +#include "RedstoneHandler.h" +#include "Blocks/BlockButton.h" +#include "Blocks/BlockLever.h" + + + + + +class cRedstoneToggleHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cRedstoneToggleHandler(cWorld & a_World) : + super(a_World) + { + } + + inline static const Vector3i GetPositionAttachedTo(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) + { + switch (a_BlockType) + { + case E_BLOCK_LEVER: + { + switch (a_Meta & 0x7) + { + case 0x0: + case 0x7: return { a_Position + Vector3i(0, 1, 0) }; + case 0x1: return { a_Position + Vector3i(-1, 0, 0) }; + case 0x2: return { a_Position + Vector3i(1, 0, 0) }; + case 0x3: return { a_Position + Vector3i(0, 0, -1) }; + case 0x4: return { a_Position + Vector3i(0, 0, 1) }; + case 0x5: + case 0x6: return { a_Position + Vector3i(0, -1, 0) }; + default: + { + ASSERT(!"Unhandled lever metadata!"); + return { 0, 0, 0 }; + } + } + } + case E_BLOCK_STONE_BUTTON: + case E_BLOCK_WOODEN_BUTTON: + { + switch (a_Meta & 0x7) + { + case 0x0: return { a_Position + Vector3i(0, 1, 0) }; + case 0x1: return { a_Position + Vector3i(-1, 0, 0) }; + case 0x2: return { a_Position + Vector3i(1, 0, 0) }; + case 0x3: return { a_Position + Vector3i(0, 0, -1) }; + case 0x4: return { a_Position + Vector3i(0, 0, 1) }; + case 0x5: return { a_Position + Vector3i(0, -1, 0) }; + default: + { + ASSERT(!"Unhandled button metadata!"); + return { 0, 0, 0 }; + } + } + } + default: + { + ASSERT(!"Unexpected block passed to button/lever handler"); + return { 0, 0, 0 }; + } + } + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + UNUSED(a_QueryBlockType); + if ((GetPositionAttachedTo(a_Position, a_BlockType, a_Meta) == a_QueryPosition) || cIncrementalRedstoneSimulator::IsMechanism(a_QueryBlockType)) + { + return GetPowerLevel(a_Position, a_BlockType, a_Meta); + } + return 0; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + + switch (a_BlockType) + { + case E_BLOCK_LEVER: return cBlockLeverHandler::IsLeverOn(a_Meta) ? 15 : 0; + case E_BLOCK_STONE_BUTTON: + case E_BLOCK_WOODEN_BUTTON: return cBlockButtonHandler::IsButtonOn(a_Meta) ? 15 : 0; + default: + { + ASSERT(!"Unexpected block passed to button/lever handler"); + return 0; + } + } + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + LOGD("Evaluating templatio<> the lever/button (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + return {}; + } +}; -- cgit v1.2.3