From 5b62c4c3145c08b093521e42c565922fa85de4ad Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 26 Jun 2015 17:24:51 -0500 Subject: Reorganised the redstone simulator -> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved --- .../RedstoneTorchHandler.h | 99 ++++++++++++++++++++++ 1 file changed, 99 insertions(+) create mode 100644 src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h (limited to 'src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h') diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h new file mode 100644 index 000000000..eb7db2c8e --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h @@ -0,0 +1,99 @@ + +#pragma once + +#include "RedstoneHandler.h" + + + + + +class cRedstoneTorchHandler : public cRedstoneHandler +{ +public: + + cRedstoneTorchHandler(cWorld & a_World) : + cRedstoneHandler(a_World) + { + } + + inline static bool IsOn(BLOCKTYPE a_Block) + { + return (a_Block == E_BLOCK_REDSTONE_TORCH_ON); + } + + inline static const Vector3i GetOffsetAttachedTo(const Vector3i & a_Position, NIBBLETYPE a_Meta) + { + switch (a_Meta) + { + case E_META_TORCH_FLOOR: return { 0, -1, 0 }; + case E_META_TORCH_EAST: return { -1, 0, 0 }; + case E_META_TORCH_WEST: return { 1, 0, 0 }; + case E_META_TORCH_NORTH: return { 0, 0, 1 }; + case E_META_TORCH_SOUTH: return { 0, 0, -1 }; + default: + { + ASSERT(!"Unhandled torch metadata"); + return { 0, 0, 0 }; + } + } + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + if ( + IsOn(a_BlockType) && + (a_QueryPosition != (a_Position + GetOffsetAttachedTo(a_Position, a_Meta))) && + (cIncrementalRedstoneSimulator::IsMechanism(a_QueryBlockType) || (cBlockInfo::FullyOccupiesVoxel(a_QueryBlockType) && (a_QueryPosition == (a_Position + OffsetYP())))) + ) + { + return 15; + } + return 0; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + return IsOn(a_BlockType) ? 15 : 0; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + LOGD("Evaluating torchy the redstone torch (%i %i %i)", a_Position.x, a_Position.y, a_Position.z); + + auto Data = static_cast(m_World.GetRedstoneSimulator())->GetChunkData(); + auto DelayInfo = Data->GetMechanismDelayInfo(a_Position); + + if (DelayInfo == nullptr) + { + bool ShouldBeOn = (a_PoweringData.PowerLevel == 0); + if (ShouldBeOn != IsOn(a_BlockType)) + { + Data->m_MechanismDelays[a_Position] = std::make_pair(1, ShouldBeOn); + } + } + else + { + int DelayTicks; + bool ShouldPowerOn; + std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo; + + if (DelayTicks == 0) + { + m_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, ShouldPowerOn ? E_BLOCK_REDSTONE_TORCH_ON : E_BLOCK_REDSTONE_TORCH_OFF, a_Meta); + Data->m_MechanismDelays.erase(a_Position); + + cVector3iArray RelativePositions = GetRelativeAdjacents(); + RelativePositions.erase(std::remove(RelativePositions.begin(), RelativePositions.end(), GetOffsetAttachedTo(a_Position, a_Meta)), RelativePositions.end()); + return GetAdjustedRelatives(a_Position, RelativePositions); + } + } + + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_BlockType); + return { (a_Position + GetOffsetAttachedTo(a_Position, a_Meta)) }; + } +}; -- cgit v1.2.3