From f089103c2b121f8128abfd6cdf0bd3cfbeca4465 Mon Sep 17 00:00:00 2001 From: Debucquoy Anthony tonitch Date: Sat, 18 Jun 2022 02:09:58 +0200 Subject: Additional Y height checks (#5405) For redstone wire, block area bindings, and fire simulator. Co-authored-by: Tiger Wang --- src/Simulator/NoopFluidSimulator.h | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) (limited to 'src/Simulator/NoopFluidSimulator.h') diff --git a/src/Simulator/NoopFluidSimulator.h b/src/Simulator/NoopFluidSimulator.h index 1b963f569..93d5cb50a 100644 --- a/src/Simulator/NoopFluidSimulator.h +++ b/src/Simulator/NoopFluidSimulator.h @@ -15,7 +15,7 @@ -class cNoopFluidSimulator: +class cNoopFluidSimulator final : public cFluidSimulator { using Super = cFluidSimulator; @@ -26,15 +26,19 @@ public: private: - virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} + virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override + { + UNUSED(a_Dt); + UNUSED(a_ChunkX); + UNUSED(a_ChunkZ); + UNUSED(a_Chunk); + } + virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override { UNUSED(a_Block); UNUSED(a_Chunk); } + virtual cFluidSimulatorData * CreateChunkData(void) override { return nullptr; } } ; - - - - -- cgit v1.2.3