From 167c4bf2e691e22240a3c41ebc7181a03933fdb4 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Fri, 14 Jul 2017 16:18:33 +0200 Subject: Simulators: Added area-based wakeup. --- src/Simulator/SimulatorManager.h | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/Simulator/SimulatorManager.h') diff --git a/src/Simulator/SimulatorManager.h b/src/Simulator/SimulatorManager.h index e6ad68bf3..daa949157 100644 --- a/src/Simulator/SimulatorManager.h +++ b/src/Simulator/SimulatorManager.h @@ -35,8 +35,16 @@ public: void SimulateChunk(std::chrono::milliseconds a_DT, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk); + /* Called when a single block changes, wakes all simulators up for the block and its face-neighbors. */ void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk); + /** Does the same processing as WakeUp, but for all blocks within the specified area. + Has better performance than calling WakeUp for each block individually, due to neighbor-checking. + All chunks intersected by the area should be valid (outputs a warning if not). + Note that, unlike WakeUp(), this call adds blocks not only face-neighboring, but also edge-neighboring and + corner-neighboring the specified area. So far none of the simulators care about that. */ + void WakeUpArea(const cCuboid & a_Area); + void RegisterSimulator(cSimulator * a_Simulator, int a_Rate); // Takes ownership of the simulator object! protected: -- cgit v1.2.3