From 1ea17c0a75b84d5f4070c57ad2a7d6cbb4e8b79b Mon Sep 17 00:00:00 2001 From: andrew Date: Wed, 5 Mar 2014 15:54:38 +0200 Subject: Implemented vanilla-like fluid simulator --- src/Simulator/VanillaFluidSimulator.h | 42 +++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 src/Simulator/VanillaFluidSimulator.h (limited to 'src/Simulator/VanillaFluidSimulator.h') diff --git a/src/Simulator/VanillaFluidSimulator.h b/src/Simulator/VanillaFluidSimulator.h new file mode 100644 index 000000000..a9ea98b5a --- /dev/null +++ b/src/Simulator/VanillaFluidSimulator.h @@ -0,0 +1,42 @@ + +// VanillaFluidSimulator.h + + + + + +#pragma once + +#include "FloodyFluidSimulator.h" + + + + + +// fwd: +class cBlockArea; + + + + + +class cVanillaFluidSimulator : + public cFloodyFluidSimulator +{ + typedef cFloodyFluidSimulator super; + +public: + cVanillaFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, NIBBLETYPE a_Falloff, int a_TickDelay, int a_NumNeighborsForSource); + +protected: + // cFloodyFluidSimulator overrides: + virtual void Spread(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta) override; + + /** Recursively calculates the minimum number of blocks needed to descend a level. */ + int CalculateFlowCost(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, Direction a_Dir, unsigned a_Iteration = 0); + +} ; + + + + -- cgit v1.2.3