From 30c8470a524f5d09f157d5c1c59eb72c205d5085 Mon Sep 17 00:00:00 2001 From: Lane Kolbly Date: Tue, 19 Sep 2017 09:12:54 -0500 Subject: Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959) * Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos --- src/Simulator/FloodyFluidSimulator.cpp | 8 ++------ src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h | 2 +- src/Simulator/VaporizeFluidSimulator.cpp | 8 +++++--- 3 files changed, 8 insertions(+), 10 deletions(-) (limited to 'src/Simulator') diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index d24b6aa9b..05b00c639 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -260,9 +260,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i a_NearChunk->BroadcastSoundEffect( "block.lava.extinguish", - static_cast(BlockX), - static_cast(a_RelY), - static_cast(BlockZ), + Vector3d(BlockX, a_RelY, BlockZ), 0.5f, 1.5f ); @@ -282,9 +280,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i a_NearChunk->BroadcastSoundEffect( "block.lava.extinguish", - static_cast(BlockX), - static_cast(a_RelY), - static_cast(BlockZ), + Vector3d(BlockX, a_RelY, BlockZ), 0.5f, 1.5f ); diff --git a/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h index 6cea4501f..220d2537e 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h @@ -37,7 +37,7 @@ public: // LOGD("Evaluating explodinator the trinitrotoluene (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); if (a_PoweringData.PowerLevel != 0) { - a_World.BroadcastSoundEffect("entity.tnt.primed", static_cast(a_Position.x), static_cast(a_Position.y), static_cast(a_Position.z), 0.5f, 0.6f); + a_World.BroadcastSoundEffect("entity.tnt.primed", a_Position, 0.5f, 0.6f); a_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, E_BLOCK_AIR, 0); a_World.SpawnPrimedTNT(a_Position + Vector3d(0.5, 0.5, 0.5)); // 80 ticks to boom } diff --git a/src/Simulator/VaporizeFluidSimulator.cpp b/src/Simulator/VaporizeFluidSimulator.cpp index c023f88c9..873dbe177 100644 --- a/src/Simulator/VaporizeFluidSimulator.cpp +++ b/src/Simulator/VaporizeFluidSimulator.cpp @@ -37,9 +37,11 @@ void cVaporizeFluidSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk) a_Chunk->SetBlock(RelX, a_Block.y, RelZ, E_BLOCK_AIR, 0); a_Chunk->BroadcastSoundEffect( "block.fire.extinguish", - static_cast(a_Block.x), - static_cast(a_Block.y), - static_cast(a_Block.z), + { + static_cast(a_Block.x), + static_cast(a_Block.y), + static_cast(a_Block.z) + }, 1.0f, 0.6f ); -- cgit v1.2.3