From 69befa9851e8957d9efa996b08217287a87dee8c Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 27 Jun 2014 23:16:37 +0100 Subject: Fixed bad water/redstone simulator communication * Fixes #713 --- src/Simulator/FloodyFluidSimulator.cpp | 54 ++++++++++++++-------------------- 1 file changed, 22 insertions(+), 32 deletions(-) (limited to 'src/Simulator') diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index e95af3a1c..4ffda2365 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -217,14 +217,20 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i { ASSERT(a_NewMeta <= 8); // Invalid meta values ASSERT(a_NewMeta > 0); // Source blocks aren't spread - - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if (!a_NearChunk->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta)) + + a_NearChunk = a_NearChunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((a_NearChunk == NULL) || (!a_NearChunk->IsValid())) { // Chunk not available return; } + + const int BlockX = a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX; + const int BlockZ = a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ; + + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + a_NearChunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta); if (IsAllowedBlock(BlockType)) { @@ -246,15 +252,9 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() ); - a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); + a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); - int BaseX = a_NearChunk->GetPosX() * cChunkDef::Width; - int BaseZ = a_NearChunk->GetPosZ() * cChunkDef::Width; - - BaseX += a_RelX; - BaseZ += a_RelZ; - - a_NearChunk->BroadcastSoundEffect("random.fizz", BaseX * 8, a_RelY * 8, BaseZ * 8, 0.5f, 1.5f); + a_NearChunk->BroadcastSoundEffect("random.fizz", BlockX * 8, a_RelY * 8, BlockZ * 8, 0.5f, 1.5f); return; } } @@ -267,15 +267,9 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i FLOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s", a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() ); - a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); - - int BaseX = a_NearChunk->GetPosX() * cChunkDef::Width; - int BaseZ = a_NearChunk->GetPosZ() * cChunkDef::Width; - - BaseX += a_RelX; - BaseZ += a_RelZ; + a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); - a_NearChunk->BroadcastSoundEffect("random.fizz", BaseX * 8, a_RelY * 8, BaseZ * 8, 0.5f, 1.5f); + a_NearChunk->BroadcastSoundEffect("random.fizz", BlockX * 8, a_RelY * 8, BlockZ * 8, 0.5f, 1.5f); return; } } @@ -303,21 +297,17 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i m_World, PluginInterface, NULL, - a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX, + BlockX, a_RelY, - a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ + BlockZ ); } } // if (CanWashAway) - + // Spread: - FLOG(" Spreading to {%d, %d, %d} with meta %d", - a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX, - a_RelY, - a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ, - a_NewMeta - ); - a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta); + FLOG(" Spreading to {%d, %d, %d} with meta %d", BlockX, a_RelY, BlockZ, a_NewMeta); + a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta); + m_World.GetSimulatorManager()->WakeUp(BlockX, a_RelY, BlockZ, a_NearChunk); HardenBlock(a_NearChunk, a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta); } @@ -409,13 +399,13 @@ bool cFloodyFluidSimulator::HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY if (a_Meta == 0) { // Source lava block - a_Chunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_OBSIDIAN, 0); + a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_OBSIDIAN, 0); return true; } // Ignore last lava level else if (a_Meta <= 4) { - a_Chunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_COBBLESTONE, 0); + a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_COBBLESTONE, 0); return true; } } -- cgit v1.2.3