From b6fd4002769b3a1d1f2ee875f7ebba99ee1446d0 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 13 Dec 2014 15:06:55 +0100 Subject: Own classes for all windows. --- src/UI/Window.cpp | 398 ------------------------------------------------------ 1 file changed, 398 deletions(-) (limited to 'src/UI/Window.cpp') diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 1598dd3e7..dc7558d8e 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -779,401 +779,3 @@ void cWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player) - -//////////////////////////////////////////////////////////////////////////////// -// cInventoryWindow: - -cInventoryWindow::cInventoryWindow(cPlayer & a_Player) : - cWindow(wtInventory, "Inventory"), - m_Player(a_Player) -{ - m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers - m_SlotAreas.push_back(new cSlotAreaArmor(*this)); - m_SlotAreas.push_back(new cSlotAreaInventory(*this)); - m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cCraftingWindow: - -cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : - cWindow(wtWorkbench, "Crafting Table") -{ - m_SlotAreas.push_back(new cSlotAreaCrafting(3, *this)); - m_SlotAreas.push_back(new cSlotAreaInventory(*this)); - m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cAnvilWindow: - -cAnvilWindow::cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : - cWindow(wtAnvil, "Repair"), - m_RepairedItemName(""), - m_BlockX(a_BlockX), - m_BlockY(a_BlockY), - m_BlockZ(a_BlockZ) -{ - m_AnvilSlotArea = new cSlotAreaAnvil(*this); - m_SlotAreas.push_back(m_AnvilSlotArea); - m_SlotAreas.push_back(new cSlotAreaInventory(*this)); - m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); -} - - - - - -void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Player) -{ - m_RepairedItemName = a_Name; - - if (a_Player != nullptr) - { - m_AnvilSlotArea->UpdateResult(*a_Player); - } -} - - - - - -void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ) -{ - a_PosX = m_BlockX; - a_PosY = m_BlockY; - a_PosZ = m_BlockZ; -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cBeaconWindow: - -cBeaconWindow::cBeaconWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconEntity * a_Beacon) : - cWindow(wtBeacon, "Beacon"), - m_Beacon(a_Beacon) -{ - m_ShouldDistributeToHotbarFirst = true; - m_SlotAreas.push_back(new cSlotAreaBeacon(m_Beacon, *this)); - m_SlotAreas.push_back(new cSlotAreaInventory(*this)); - m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); -} - - - - - -void cBeaconWindow::OpenedByPlayer(cPlayer & a_Player) -{ - super::OpenedByPlayer(a_Player); - - a_Player.GetClientHandle()->SendWindowProperty(*this, 0, m_Beacon->GetBeaconLevel()); - a_Player.GetClientHandle()->SendWindowProperty(*this, 1, m_Beacon->GetPrimaryEffect()); - a_Player.GetClientHandle()->SendWindowProperty(*this, 2, m_Beacon->GetSecondaryEffect()); -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cEnchantingWindow: - -cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : - cWindow(wtEnchantment, "Enchant"), - m_SlotArea(), - m_BlockX(a_BlockX), - m_BlockY(a_BlockY), - m_BlockZ(a_BlockZ) -{ - m_SlotAreas.push_back(new cSlotAreaEnchanting(*this, m_BlockX, m_BlockY, m_BlockZ)); - m_SlotAreas.push_back(new cSlotAreaInventory(*this)); - m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); -} - - - - - -void cEnchantingWindow::SetProperty(short a_Property, short a_Value) -{ - if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue))) - { - ASSERT(!"a_Property is invalid"); - return; - } - - m_PropertyValue[a_Property] = a_Value; - super::SetProperty(a_Property, a_Value); -} - - - - - -void cEnchantingWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player) -{ - if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue))) - { - ASSERT(!"a_Property is invalid"); - return; - } - - m_PropertyValue[a_Property] = a_Value; - super::SetProperty(a_Property, a_Value, a_Player); -} - - - - - -short cEnchantingWindow::GetPropertyValue(short a_Property) -{ - if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue))) - { - ASSERT(!"a_Property is invalid"); - return 0; - } - - return m_PropertyValue[a_Property]; -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cChestWindow: - -cChestWindow::cChestWindow(cChestEntity * a_Chest) : - cWindow(wtChest, (a_Chest->GetBlockType() == E_BLOCK_CHEST) ? "Chest" : "Trapped Chest"), - m_World(a_Chest->GetWorld()), - m_BlockX(a_Chest->GetPosX()), - m_BlockY(a_Chest->GetPosY()), - m_BlockZ(a_Chest->GetPosZ()), - m_PrimaryChest(a_Chest), - m_SecondaryChest(nullptr) -{ - m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this)); - m_SlotAreas.push_back(new cSlotAreaInventory(*this)); - m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); - - // Play the opening sound: - m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); - - // Send out the chest-open packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_Chest->GetBlockType()); -} - - - - - -cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) : - cWindow(wtChest, (a_PrimaryChest->GetBlockType() == E_BLOCK_CHEST) ? "Double Chest" : "Double Trapped Chest"), - m_World(a_PrimaryChest->GetWorld()), - m_BlockX(a_PrimaryChest->GetPosX()), - m_BlockY(a_PrimaryChest->GetPosY()), - m_BlockZ(a_PrimaryChest->GetPosZ()), - m_PrimaryChest(a_PrimaryChest), - m_SecondaryChest(a_SecondaryChest) -{ - m_SlotAreas.push_back(new cSlotAreaDoubleChest(a_PrimaryChest, a_SecondaryChest, *this)); - m_SlotAreas.push_back(new cSlotAreaInventory(*this)); - m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); - - m_ShouldDistributeToHotbarFirst = false; - - // Play the opening sound: - m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); - - // Send out the chest-open packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_PrimaryChest->GetBlockType()); -} - - - - - -void cChestWindow::OpenedByPlayer(cPlayer & a_Player) -{ - int ChunkX, ChunkZ; - - m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() + 1); - cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ); - m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); - - if (m_SecondaryChest != nullptr) - { - m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1); - cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ); - m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); - } - - cWindow::OpenedByPlayer(a_Player); -} - - - - - -bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) -{ - int ChunkX, ChunkZ; - - m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() - 1); - cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ); - m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); - - if (m_SecondaryChest != nullptr) - { - m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1); - cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ); - m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); - } - - cWindow::ClosedByPlayer(a_Player, a_CanRefuse); - return true; -} - - - - - -cChestWindow::~cChestWindow() -{ - // Send out the chest-close packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, m_PrimaryChest->GetBlockType()); - - m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cMinecartWithChestWindow: - -cMinecartWithChestWindow::cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart) : - cWindow(wtChest, "Minecart with Chest"), - m_ChestCart(a_ChestCart) -{ - m_ShouldDistributeToHotbarFirst = false; - m_SlotAreas.push_back(new cSlotAreaMinecartWithChest(a_ChestCart, *this)); - m_SlotAreas.push_back(new cSlotAreaInventory(*this)); - m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); - - a_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestopen", a_ChestCart->GetPosX(), a_ChestCart->GetPosY(), a_ChestCart->GetPosZ(), 1, 1); -} - - - - - -cMinecartWithChestWindow::~cMinecartWithChestWindow() -{ - m_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestclosed", m_ChestCart->GetPosX(), m_ChestCart->GetPosY(), m_ChestCart->GetPosZ(), 1, 1); -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cDropSpenserWindow: - -cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) : - cWindow(wtDropSpenser, (a_DropSpenser->GetBlockType() == E_BLOCK_DISPENSER) ? "Dispenser" : "Dropper") -{ - m_ShouldDistributeToHotbarFirst = false; - m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this)); - m_SlotAreas.push_back(new cSlotAreaInventory(*this)); - m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cEnderChestWindow: - -cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) : - cWindow(wtChest, "Ender Chest"), - m_World(a_EnderChest->GetWorld()), - m_BlockX(a_EnderChest->GetPosX()), - m_BlockY(a_EnderChest->GetPosY()), - m_BlockZ(a_EnderChest->GetPosZ()) -{ - m_ShouldDistributeToHotbarFirst = false; - m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this)); - m_SlotAreas.push_back(new cSlotAreaInventory(*this)); - m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); - - // Play the opening sound: - m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); - - // Send out the chest-open packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_ENDER_CHEST); -} - - - - - -cEnderChestWindow::~cEnderChestWindow() -{ - // Send out the chest-close packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST); - - // Play the closing sound - m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cHopperWindow: - -cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) : - super(wtHopper, "Hopper") -{ - m_ShouldDistributeToHotbarFirst = false; - m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this)); - m_SlotAreas.push_back(new cSlotAreaInventory(*this)); - m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cFurnaceWindow: - -cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) : - cWindow(wtFurnace, "Furnace") -{ - m_ShouldDistributeToHotbarFirst = false; - m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this)); - m_SlotAreas.push_back(new cSlotAreaInventory(*this)); - m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); -} - - - - -- cgit v1.2.3