From 13144a08e496b89b34093ffd3d810d3442df3c44 Mon Sep 17 00:00:00 2001 From: peterbell10 Date: Thu, 14 May 2020 23:15:35 +0100 Subject: Enable some more clang-tidy linter checks (#4738) * Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate --- src/UI/SlotArea.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/UI') diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index b8e4edbd1..cc662240b 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -2297,7 +2297,6 @@ void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAc // Survival inventory and all other windows' inventory has the same handling as normal slot areas Super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); - return; } -- cgit v1.2.3