From 7c12247263502030fbf50fc6fda12bb8f67a269b Mon Sep 17 00:00:00 2001 From: Mike Hunsinger Date: Thu, 23 Jan 2014 20:11:10 -0700 Subject: Fixed indentation once and for all. --- src/UI/Window.cpp | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'src/UI') diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index dd058b304..1a8456f70 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -181,15 +181,15 @@ void cWindow::Clicked( { case caRightClickOutside: { - if (PlgMgr->CallHookPlayerTossingItem(a_Player)) + if (PlgMgr->CallHookPlayerTossingItem(a_Player)) + { + // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) + return; + } + if (a_Player.IsGameModeCreative()) { - // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) - return; + a_Player.TossPickup(a_ClickedItem); } - if (a_Player.IsGameModeCreative()) - { - a_Player.TossPickup(a_ClickedItem); - } // Toss one of the dragged items: a_Player.TossHeldItem(); @@ -199,14 +199,14 @@ void cWindow::Clicked( { if (PlgMgr->CallHookPlayerTossingItem(a_Player)) { - // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) - return; + // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) + return; } - if (a_Player.IsGameModeCreative()) - { - a_Player.TossPickup(a_ClickedItem); - } + if (a_Player.IsGameModeCreative()) + { + a_Player.TossPickup(a_ClickedItem); + } // Toss all dragged items: a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); @@ -285,8 +285,8 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) // Checks whether the player is still holding an item if (a_Player.IsDraggingItem()) { - LOGD("Player holds item! Dropping it..."); - a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); + LOGD("Player holds item! Dropping it..."); + a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); } cClientHandle * ClientHandle = a_Player.GetClientHandle(); -- cgit v1.2.3