From 472efa8174626a00ffdf5b39e1a44ac419cd3698 Mon Sep 17 00:00:00 2001 From: archshift Date: Wed, 3 Sep 2014 16:12:43 -0700 Subject: Globals.h: Added Floor and Ciel casting, C++ cast cleanups, etc Snow Golems must also be above 64Y to spawn snow (as of 1.8). --- src/Vector3.h | 33 ++++++++++++++++----------------- 1 file changed, 16 insertions(+), 17 deletions(-) (limited to 'src/Vector3.h') diff --git a/src/Vector3.h b/src/Vector3.h index 1dcb38f64..782b0d1c9 100644 --- a/src/Vector3.h +++ b/src/Vector3.h @@ -4,7 +4,6 @@ #define _USE_MATH_DEFINES // Enable non-standard math defines (MSVC) -#include #include #include @@ -29,9 +28,9 @@ public: // Hardcoded copy constructors (tolua++ does not support function templates .. yet) - Vector3(const Vector3 & a_Rhs) : x((T) a_Rhs.x), y((T) a_Rhs.y), z((T) a_Rhs.z) {} - Vector3(const Vector3 & a_Rhs) : x((T) a_Rhs.x), y((T) a_Rhs.y), z((T) a_Rhs.z) {} - Vector3(const Vector3 & a_Rhs) : x((T) a_Rhs.x), y((T) a_Rhs.y), z((T) a_Rhs.z) {} + Vector3(const Vector3 & a_Rhs) : x(static_cast(a_Rhs.x)), y(static_cast(a_Rhs.y)), z(static_cast(a_Rhs.z)) {} + Vector3(const Vector3 & a_Rhs) : x(static_cast(a_Rhs.x)), y(static_cast(a_Rhs.y)), z(static_cast(a_Rhs.z)) {} + Vector3(const Vector3 & a_Rhs) : x(static_cast(a_Rhs.x)), y(static_cast(a_Rhs.y)), z(static_cast(a_Rhs.z)) {} // tolua_end @@ -53,9 +52,9 @@ public: { double Len = 1.0 / Length(); - x = (T)(x * Len); - y = (T)(y * Len); - z = (T)(z * Len); + x = static_cast(x * Len); + y = static_cast(y * Len); + z = static_cast(z * Len); } inline Vector3 NormalizeCopy(void) const @@ -63,9 +62,9 @@ public: double Len = 1.0 / Length(); return Vector3( - (T)(x * Len), - (T)(y * Len), - (T)(z * Len) + static_cast(x * Len), + static_cast(y * Len), + static_cast(z * Len) ); } @@ -74,15 +73,15 @@ public: double Len = 1.0 / Length(); a_Rhs.Set( - (T)(x * Len), - (T)(y * Len), - (T)(z * Len) + static_cast(x * Len), + static_cast(y * Len), + static_cast(z * Len) ); } inline double Length(void) const { - return sqrt((double)(x * x + y * y + z * z)); + return sqrt(static_cast(x * x + y * y + z * z)); } inline double SqrLength(void) const @@ -138,9 +137,9 @@ public: inline Vector3 Floor(void) const { return Vector3( - (int)floor(x), - (int)floor(y), - (int)floor(z) + static_cast(floor(x)), + static_cast(floor(y)), + static_cast(floor(z)) ); } -- cgit v1.2.3