From 314fc3cdac702a44a257ada5fab52f0a7d37ffcd Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 25 Jan 2014 14:42:26 +0000 Subject: Mob bugfixes * Mobs no longer require constant line-of-sight to a player to remain aggravated * Fixed an ASSERT * Fixed mobs jumping * Fixed Idle state not properly using AI + Added FILE_IO_PREFIX to favicon loading + Implemented #563 --- src/World.cpp | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) (limited to 'src/World.cpp') diff --git a/src/World.cpp b/src/World.cpp index 453a22c2d..514524991 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -234,7 +234,11 @@ cWorld::cWorld(const AString & a_WorldName) : m_WorldName(a_WorldName), m_IniFileName(m_WorldName + "/world.ini"), m_StorageSchema("Default"), +#ifdef _arm_ + m_StorageCompressionFactor(3), +#else m_StorageCompressionFactor(6), +#endif m_IsSpawnExplicitlySet(false), m_WorldAgeSecs(0), m_TimeOfDaySecs(0), @@ -2419,7 +2423,7 @@ bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCa // TODO: This interface is dangerous! -cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit) +cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit, bool a_CheckLineOfSight) { cTracer LineOfSight(this); @@ -2434,7 +2438,12 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit) if (Distance < ClosestDistance) { - if (!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length())) + if (a_CheckLineOfSight && !LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length())) + { + ClosestDistance = Distance; + ClosestPlayer = *itr; + } + else { ClosestDistance = Distance; ClosestPlayer = *itr; -- cgit v1.2.3