From 5e670a050bb263ec66227e572eaf9fe0a95ccf1c Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 3 Sep 2020 22:25:35 +0100 Subject: Rename AddEntityIfNotPresent to AddPlayer + Always make a chunk for the player to go into * Fixes #4847 --- src/World.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/World.cpp') diff --git a/src/World.cpp b/src/World.cpp index c934c3650..f5b64f297 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -3506,7 +3506,7 @@ void cWorld::AddQueuedPlayers(void) // Add to chunkmap, if not already there (Spawn vs MoveToWorld): auto PlayerPtr = Player.get(); - m_ChunkMap->AddEntityIfNotPresent(std::move(Player)); + m_ChunkMap->AddPlayer(std::move(Player)); PlayerPtr->OnAddToWorld(*this); ASSERT(!PlayerPtr->IsTicking()); PlayerPtr->SetIsTicking(true); -- cgit v1.2.3