From 793acd267f4a5801e2aa9e9dca7cf51c5a595a02 Mon Sep 17 00:00:00 2001 From: Lane Kolbly Date: Wed, 12 Jul 2017 05:13:27 -0500 Subject: Changing pickup lifetime and combining semantics, making these adjustable in the lua api. (#3843) --- src/World.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/World.h') diff --git a/src/World.h b/src/World.h index bae7adbb9..a3180e008 100644 --- a/src/World.h +++ b/src/World.h @@ -443,6 +443,9 @@ public: /** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified. */ virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) override; + /** Spawns a single pickup containing the specified item. */ + virtual UInt32 SpawnItemPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f, int a_LifetimeTicks = 6000, bool a_CanCombine = true) override; + /** Spawns an falling block entity at the given position. Returns the UniqueID of the spawned falling block, or cEntity::INVALID_ID on failure. */ UInt32 SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta); -- cgit v1.2.3