From 556fc908aedcc36388e9d859487b140045e5e33e Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 31 Jul 2014 12:13:11 +0200 Subject: Renamed functions and added beacon json saving. --- src/WorldStorage/WSSAnvil.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/WorldStorage/WSSAnvil.cpp') diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 5a1972fd4..555ef410d 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -771,13 +771,13 @@ void cWSSAnvil::LoadBeaconFromNBT(cBlockEntityList & a_BlockEntities, const cPar CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Primary"); if (CurrentLine >= 0) { - Beacon->SelectPrimaryPotion((cEntityEffect::eType)a_NBT.GetInt(CurrentLine)); + Beacon->SelectPrimaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine)); } CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Secondary"); if (CurrentLine >= 0) { - Beacon->SelectSecondaryPotion((cEntityEffect::eType)a_NBT.GetInt(CurrentLine)); + Beacon->SelectSecondaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine)); } // We are better than mojang, we load/save the beacon inventory! -- cgit v1.2.3