From b8dda388e0cf300f573d411dc670099e56c2e3c3 Mon Sep 17 00:00:00 2001 From: peterbell10 Date: Fri, 18 Aug 2017 11:29:54 +0100 Subject: Represent cItem::m_Lore as an AStringVector (#3882) * Replace cItem::m_Lore with AStringVector * Reword deprecation warning * Fix lua bindings --- src/WorldStorage/WSSAnvil.cpp | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'src/WorldStorage/WSSAnvil.cpp') diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 14d5738c2..77d1e46b8 100755 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -804,7 +804,17 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_ int Lore = a_NBT.FindChildByName(DisplayTag, "Lore"); if ((Lore > 0) && (a_NBT.GetType(Lore) == TAG_String)) { - a_Item.m_Lore = a_NBT.GetString(Lore); + // Legacy string lore + a_Item.m_LoreTable = StringSplit(a_NBT.GetString(Lore), "`"); + } + else if ((Lore > 0) && (a_NBT.GetType(Lore) == TAG_List)) + { + // Lore table + a_Item.m_LoreTable.clear(); + for (int loretag = a_NBT.GetFirstChild(Lore); loretag >= 0; loretag = a_NBT.GetNextSibling(loretag)) // Loop through array of strings + { + a_Item.m_LoreTable.push_back(a_NBT.GetString(loretag)); + } } } -- cgit v1.2.3