From 1e4850a6c5faed2d7906fe9d19ac327efefe7922 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 3 Oct 2021 17:43:22 +0100 Subject: World: change spawnpoint type to int (#5313) * World: change spawnpoint type to int As Vanilla does. --- src/WorldStorage/WSSAnvil.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/WorldStorage') diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index d901c061a..dbbd03daf 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -105,9 +105,9 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) : Writer.AddByte("thundering", a_World->IsWeatherStorm() ? 1 : 0); Writer.AddInt("GameType", static_cast(a_World->GetGameMode())); Writer.AddInt("generatorVersion", 1); - Writer.AddInt("SpawnX", FloorC(a_World->GetSpawnX())); - Writer.AddInt("SpawnY", FloorC(a_World->GetSpawnY())); - Writer.AddInt("SpawnZ", FloorC(a_World->GetSpawnZ())); + Writer.AddInt("SpawnX", a_World->GetSpawnX()); + Writer.AddInt("SpawnY", a_World->GetSpawnY()); + Writer.AddInt("SpawnZ", a_World->GetSpawnZ()); Writer.AddInt("version", 19133); Writer.AddLong("DayTime", a_World->GetWorldDate().count()); Writer.AddLong("Time", a_World->GetWorldAge().count()); -- cgit v1.2.3