From 846d16315a8b5a81fbc37d66da4d1254038ec494 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sat, 9 May 2015 11:16:56 +0200 Subject: CheckBasicStyle: checks spaces around * and &. --- src/WorldStorage/EnchantmentSerializer.cpp | 4 ++-- src/WorldStorage/EnchantmentSerializer.h | 4 ++-- src/WorldStorage/MapSerializer.cpp | 4 ++-- src/WorldStorage/MapSerializer.h | 2 +- src/WorldStorage/ScoreboardSerializer.cpp | 6 +++--- src/WorldStorage/ScoreboardSerializer.h | 4 ++-- src/WorldStorage/StatSerializer.h | 2 +- src/WorldStorage/WSSAnvil.cpp | 2 +- 8 files changed, 14 insertions(+), 14 deletions(-) (limited to 'src/WorldStorage') diff --git a/src/WorldStorage/EnchantmentSerializer.cpp b/src/WorldStorage/EnchantmentSerializer.cpp index 56072207f..a6e562956 100644 --- a/src/WorldStorage/EnchantmentSerializer.cpp +++ b/src/WorldStorage/EnchantmentSerializer.cpp @@ -5,7 +5,7 @@ #include "Enchantments.h" #include "FastNBT.h" -void EnchantmentSerializer::WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName) +void EnchantmentSerializer::WriteToNBTCompound(const cEnchantments & a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName) { // Write the enchantments into the specified NBT writer // begin with the LIST tag of the specified name ("ench" or "StoredEnchantments") @@ -25,7 +25,7 @@ void EnchantmentSerializer::WriteToNBTCompound(cEnchantments const& a_Enchantmen -void EnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx) +void EnchantmentSerializer::ParseFromNBT(cEnchantments & a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx) { // Read the enchantments from the specified NBT list tag (ench or StoredEnchantments) diff --git a/src/WorldStorage/EnchantmentSerializer.h b/src/WorldStorage/EnchantmentSerializer.h index 9ed362900..7d6546aad 100644 --- a/src/WorldStorage/EnchantmentSerializer.h +++ b/src/WorldStorage/EnchantmentSerializer.h @@ -9,9 +9,9 @@ namespace EnchantmentSerializer { /// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments") - void WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName); + void WriteToNBTCompound(const cEnchantments & a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName); /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) - void ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx); + void ParseFromNBT(cEnchantments & a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx); }; diff --git a/src/WorldStorage/MapSerializer.cpp b/src/WorldStorage/MapSerializer.cpp index 6f0449041..da7b9d929 100644 --- a/src/WorldStorage/MapSerializer.cpp +++ b/src/WorldStorage/MapSerializer.cpp @@ -15,8 +15,8 @@ -cMapSerializer::cMapSerializer(const AString& a_WorldName, cMap * a_Map) - : m_Map(a_Map) +cMapSerializer::cMapSerializer(const AString & a_WorldName, cMap * a_Map): + m_Map(a_Map) { AString DataPath; Printf(DataPath, "%s%cdata", a_WorldName.c_str(), cFile::PathSeparator); diff --git a/src/WorldStorage/MapSerializer.h b/src/WorldStorage/MapSerializer.h index e13a75c8f..007f1347b 100644 --- a/src/WorldStorage/MapSerializer.h +++ b/src/WorldStorage/MapSerializer.h @@ -26,7 +26,7 @@ class cMapSerializer { public: - cMapSerializer(const AString& a_WorldName, cMap * a_Map); + cMapSerializer(const AString & a_WorldName, cMap * a_Map); /** Try to load the map */ bool Load(void); diff --git a/src/WorldStorage/ScoreboardSerializer.cpp b/src/WorldStorage/ScoreboardSerializer.cpp index 0d8730e49..01e56dbe1 100644 --- a/src/WorldStorage/ScoreboardSerializer.cpp +++ b/src/WorldStorage/ScoreboardSerializer.cpp @@ -14,13 +14,13 @@ -cScoreboardSerializer::cScoreboardSerializer(const AString & a_WorldName, cScoreboard* a_ScoreBoard) - : m_ScoreBoard(a_ScoreBoard) +cScoreboardSerializer::cScoreboardSerializer(const AString & a_WorldName, cScoreboard * a_ScoreBoard): + m_ScoreBoard(a_ScoreBoard) { AString DataPath; Printf(DataPath, "%s%cdata", a_WorldName.c_str(), cFile::PathSeparator); - m_Path = DataPath + "/scoreboard.dat"; + m_Path = DataPath + cFile::PathSeparator + "scoreboard.dat"; cFile::CreateFolder(FILE_IO_PREFIX + DataPath); } diff --git a/src/WorldStorage/ScoreboardSerializer.h b/src/WorldStorage/ScoreboardSerializer.h index 048fa3ab4..f9065b35f 100644 --- a/src/WorldStorage/ScoreboardSerializer.h +++ b/src/WorldStorage/ScoreboardSerializer.h @@ -25,7 +25,7 @@ class cScoreboardSerializer { public: - cScoreboardSerializer(const AString & a_WorldName, cScoreboard* a_ScoreBoard); + cScoreboardSerializer(const AString & a_WorldName, cScoreboard * a_ScoreBoard); /// Try to load the scoreboard bool Load(void); @@ -40,7 +40,7 @@ private: bool LoadScoreboardFromNBT(const cParsedNBT & a_NBT); - cScoreboard* m_ScoreBoard; + cScoreboard * m_ScoreBoard; AString m_Path; diff --git a/src/WorldStorage/StatSerializer.h b/src/WorldStorage/StatSerializer.h index 72f8d74f1..6b7efddbb 100644 --- a/src/WorldStorage/StatSerializer.h +++ b/src/WorldStorage/StatSerializer.h @@ -43,7 +43,7 @@ protected: private: - cStatManager* m_Manager; + cStatManager * m_Manager; AString m_Path; diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index f389e7cbf..392b9bf83 100755 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -3148,7 +3148,7 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri } // Store the header: - ChunkSize = ((u_long)a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size *up* to nearest 4KB sector, make it a sector number + ChunkSize = ((u_long)a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size up to nearest 4KB sector, make it a sector number if (ChunkSize > 255) { LOGWARNING("Cannot save chunk [%d, %d], the data is too large (%u KiB, maximum is 1024 KiB). Remove some entities and retry.", -- cgit v1.2.3