From 087d650aed362cbf14fdd50940d69d5dff6c4667 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sat, 18 Jan 2014 00:37:21 +0100 Subject: Fixed bug where only brown mushrooms would spawn. --- src/Generating/FinishGen.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 9c98994e2..0b5205c5c 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -93,15 +93,15 @@ void cFinishGenNetherSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) } NOISE_DATATYPE BlockType = m_Noise.CubicNoise1D((float) (ChunkX * ChunkZ) / (y * 0.1f)); - if (BlockType < 0.10) + if (BlockType < -0.30) { TryPlaceClumb(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_BROWN_MUSHROOM); } - else if (BlockType < -0.09) + else if (BlockType < -0.20) { TryPlaceClumb(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_RED_MUSHROOM); } - else if (BlockType < -0.08) + else if (BlockType < -0.10) { TryPlaceClumb(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_FIRE); } -- cgit v1.2.3