From 2c103a713e0ce77ccb8b86c98e2571d5ba6dd9c0 Mon Sep 17 00:00:00 2001 From: JoannisO Date: Wed, 4 Jun 2014 12:35:45 +0200 Subject: - Fixed a lot of astethics --- src/BlockEntities/DispenserEntity.cpp | 26 +++++++++++++------------- src/BlockEntities/DispenserEntity.h | 5 ++++- 2 files changed, 17 insertions(+), 14 deletions(-) (limited to 'src') diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index a4a660034..242ac4024 100644 --- a/src/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp @@ -10,7 +10,6 @@ #include "../Entities/ArrowEntity.h" #include "../Entities/FireChargeEntity.h" #include "../Entities/ProjectileEntity.h" -#include "../Matrix4.h" @@ -150,7 +149,6 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) case E_ITEM_FIRE_CHARGE: { SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkFireCharge, GetShootVector(Meta) * 20); - m_Contents.ChangeSlotCount(a_SlotNum, -1); break; @@ -159,7 +157,6 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) case E_ITEM_ARROW: { SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkArrow, GetShootVector(Meta) * 20); - m_Contents.ChangeSlotCount(a_SlotNum, -1); break; @@ -168,7 +165,6 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) case E_ITEM_SNOWBALL: { SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkSnowball, GetShootVector(Meta) * 20); - m_Contents.ChangeSlotCount(a_SlotNum, -1); break; @@ -177,7 +173,6 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) case E_ITEM_EGG: { SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkEgg, GetShootVector(Meta) * 20); - m_Contents.ChangeSlotCount(a_SlotNum, -1); break; @@ -202,10 +197,12 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) -void cDispenserEntity::SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_kind, Vector3d a_ShootVector) +void cDispenserEntity::SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_Kind, Vector3d a_ShootVector) { - if(a_kind != cProjectileEntity::pkFireCharge) + if( a_kind != cProjectileEntity::pkFireCharge ) + { a_ShootVector.y = a_ShootVector.y + 1; + } m_World->CreateProjectile((double) a_BlockX + 0.5, (double) a_BlockY + 0.5, (double) a_BlockZ + 0.5, a_kind, NULL, NULL, &a_ShootVector); } @@ -215,14 +212,14 @@ Vector3d cDispenserEntity::GetShootVector(NIBBLETYPE & a_Meta) { switch(a_Meta) { - case E_META_DROPSPENSER_FACING_YP: return Vector3d(0, 1, 0); // UP - case E_META_DROPSPENSER_FACING_YM: return Vector3d(0, -1, 0); // DOWN + case E_META_DROPSPENSER_FACING_YP: return Vector3d(0, 1, 0); // UP + case E_META_DROPSPENSER_FACING_YM: return Vector3d(0, -1, 0); // DOWN - case E_META_DROPSPENSER_FACING_XM: return Vector3d(-1, 0, 0); // WEST - case E_META_DROPSPENSER_FACING_XP: return Vector3d(1, 0, 0); // EAST + case E_META_DROPSPENSER_FACING_XM: return Vector3d(-1, 0, 0); // WEST + case E_META_DROPSPENSER_FACING_XP: return Vector3d(1, 0, 0); // EAST - case E_META_DROPSPENSER_FACING_ZM: return Vector3d(0, 0, -1); - case E_META_DROPSPENSER_FACING_ZP: return Vector3d(0, 0, 1); + case E_META_DROPSPENSER_FACING_ZM: return Vector3d(0, 0, -1); + case E_META_DROPSPENSER_FACING_ZP: return Vector3d(0, 0, 1); } return Vector3d(0, 1, 0); @@ -290,3 +287,6 @@ bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum m_Contents.AddItem(EmptyBucket); return true; } + + + diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index 5a2de7965..9410a1129 100644 --- a/src/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h @@ -23,7 +23,7 @@ public: static const char * GetClassStatic(void) { return "cDispenserEntity"; } /** Spawns a projectile of the given kind in front of the dispenser */ - void SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_kind, Vector3d a_ShootVector); + void SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_Kind, Vector3d a_ShootVector); /** Returns how to aim the projectile */ Vector3d GetShootVector(NIBBLETYPE & a_Meta); @@ -38,3 +38,6 @@ private: /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum); } ; // tolua_export + + + -- cgit v1.2.3