From 47d5395d24c6f209a758a689bff9a44f68d7397b Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 30 Mar 2014 13:44:28 +0200 Subject: Added a blockface parameter to the OnProjectileHitBlock hook. --- src/Bindings/Plugin.h | 2 +- src/Bindings/PluginLua.cpp | 4 ++-- src/Bindings/PluginLua.h | 2 +- src/Bindings/PluginManager.cpp | 4 ++-- src/Bindings/PluginManager.h | 2 +- src/Entities/ProjectileEntity.cpp | 2 +- 6 files changed, 8 insertions(+), 8 deletions(-) (limited to 'src') diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h index df0bd4dcc..4144bc734 100644 --- a/src/Bindings/Plugin.h +++ b/src/Bindings/Plugin.h @@ -90,7 +90,7 @@ public: virtual bool OnPluginsLoaded (void) = 0; virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; - virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile) = 0; + virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face) = 0; virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) = 0; virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0; virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0; diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 7e69e0f4b..9e989a9e1 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -1108,14 +1108,14 @@ bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a -bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile) +bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PROJECTILE_HIT_BLOCK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Projectile, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_Projectile, a_Face, cLuaState::Return, res); if (res) { return true; diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h index 59542d23a..e89baaf53 100644 --- a/src/Bindings/PluginLua.h +++ b/src/Bindings/PluginLua.h @@ -113,7 +113,7 @@ public: virtual bool OnPluginsLoaded (void) override; virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile) override; + virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face) override; virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override; virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override; virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override; diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index 6a5356c0b..7116a5826 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -1154,7 +1154,7 @@ bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCrafti -bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile) +bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face) { HookMap::iterator Plugins = m_Hooks.find(HOOK_PROJECTILE_HIT_BLOCK); if (Plugins == m_Hooks.end()) @@ -1163,7 +1163,7 @@ bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile } for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) { - if ((*itr)->OnProjectileHitBlock(a_Projectile)) + if ((*itr)->OnProjectileHitBlock(a_Projectile, a_Face)) { return true; } diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index 512bc1351..89a2170df 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -206,7 +206,7 @@ public: // tolua_export bool CallHookPluginsLoaded (void); bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); - bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile); + bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face); bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity); bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity); bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster); diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index a9735a53c..37964d102 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -67,7 +67,7 @@ protected: eBlockFace Face; if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face)) { - if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile)) + if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, Face)) { return false; } -- cgit v1.2.3 From 66f1bb7b677324dd59265b7b0776490caa661bcc Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 30 Mar 2014 14:04:44 +0200 Subject: Added a BlockHitPos parameter to OnProjectileHitBlock --- src/Bindings/Plugin.h | 2 +- src/Bindings/PluginLua.cpp | 4 ++-- src/Bindings/PluginLua.h | 2 +- src/Bindings/PluginManager.cpp | 4 ++-- src/Bindings/PluginManager.h | 2 +- src/Entities/ProjectileEntity.cpp | 4 ++-- 6 files changed, 9 insertions(+), 9 deletions(-) (limited to 'src') diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h index 4144bc734..9c2b59609 100644 --- a/src/Bindings/Plugin.h +++ b/src/Bindings/Plugin.h @@ -90,7 +90,7 @@ public: virtual bool OnPluginsLoaded (void) = 0; virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; - virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face) = 0; + virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face, Vector3d * a_BlockHitPos) = 0; virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) = 0; virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0; virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0; diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 9e989a9e1..a89cfc82c 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -1108,14 +1108,14 @@ bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a -bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face) +bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face, Vector3d * a_BlockHitPos) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PROJECTILE_HIT_BLOCK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Projectile, a_Face, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_Projectile, a_Face, a_BlockHitPos, cLuaState::Return, res); if (res) { return true; diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h index e89baaf53..2e757f9dd 100644 --- a/src/Bindings/PluginLua.h +++ b/src/Bindings/PluginLua.h @@ -113,7 +113,7 @@ public: virtual bool OnPluginsLoaded (void) override; virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face) override; + virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face, Vector3d * a_BlockHitPos) override; virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override; virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override; virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override; diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index 7116a5826..0aa52e97e 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -1154,7 +1154,7 @@ bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCrafti -bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face) +bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face, Vector3d * a_BlockHitPos) { HookMap::iterator Plugins = m_Hooks.find(HOOK_PROJECTILE_HIT_BLOCK); if (Plugins == m_Hooks.end()) @@ -1163,7 +1163,7 @@ bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile } for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) { - if ((*itr)->OnProjectileHitBlock(a_Projectile, a_Face)) + if ((*itr)->OnProjectileHitBlock(a_Projectile, a_Face, a_BlockHitPos)) { return true; } diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index 89a2170df..5fdbaac1c 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -206,7 +206,7 @@ public: // tolua_export bool CallHookPluginsLoaded (void); bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); - bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face); + bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face, Vector3d * a_BlockHitPos); bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity); bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity); bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster); diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 37964d102..72ebf5775 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -67,12 +67,12 @@ protected: eBlockFace Face; if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face)) { - if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, Face)) + Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff; + if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, Face, &Intersection)) { return false; } - Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff; m_Projectile->OnHitSolidBlock(Intersection, Face); return true; } -- cgit v1.2.3 From 36e1e57d038eda0c183f616f2b45d2ae4733e27c Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 30 Mar 2014 17:21:13 +0200 Subject: Using recommendations (I think) --- src/Bindings/Plugin.h | 2 +- src/Bindings/PluginLua.cpp | 2 +- src/Bindings/PluginLua.h | 2 +- src/Bindings/PluginManager.cpp | 2 +- src/Bindings/PluginManager.h | 2 +- src/Entities/ProjectileEntity.cpp | 3 ++- 6 files changed, 7 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h index 9c2b59609..a6f91382c 100644 --- a/src/Bindings/Plugin.h +++ b/src/Bindings/Plugin.h @@ -90,7 +90,7 @@ public: virtual bool OnPluginsLoaded (void) = 0; virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; - virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face, Vector3d * a_BlockHitPos) = 0; + virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face, const Vector3i * a_BlockHitPos) = 0; virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) = 0; virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0; virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0; diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index a89cfc82c..97f78351b 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -1108,7 +1108,7 @@ bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a -bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face, Vector3d * a_BlockHitPos) +bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face, const Vector3i * a_BlockHitPos) { cCSLock Lock(m_CriticalSection); bool res = false; diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h index 2e757f9dd..627aa3cc8 100644 --- a/src/Bindings/PluginLua.h +++ b/src/Bindings/PluginLua.h @@ -113,7 +113,7 @@ public: virtual bool OnPluginsLoaded (void) override; virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face, Vector3d * a_BlockHitPos) override; + virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face, const Vector3i * a_BlockHitPos) override; virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override; virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override; virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override; diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index 0aa52e97e..a5c904a77 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -1154,7 +1154,7 @@ bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCrafti -bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face, Vector3d * a_BlockHitPos) +bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face, const Vector3i * a_BlockHitPos) { HookMap::iterator Plugins = m_Hooks.find(HOOK_PROJECTILE_HIT_BLOCK); if (Plugins == m_Hooks.end()) diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index 5fdbaac1c..35755459a 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -206,7 +206,7 @@ public: // tolua_export bool CallHookPluginsLoaded (void); bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); - bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face, Vector3d * a_BlockHitPos); + bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face, const Vector3i * a_BlockHitPos); bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity); bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity); bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster); diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 72ebf5775..7a869a957 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -68,7 +68,8 @@ protected: if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face)) { Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff; - if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, Face, &Intersection)) + const Vector3i BlockHitPos = Vector3i(Intersection); + if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, Face, &BlockHitPos)) { return false; } -- cgit v1.2.3 From e40f9d6e5b93e840e3d67e79f5ba49da1fbb75f0 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sat, 26 Apr 2014 10:50:23 -0700 Subject: Implemented Chunk Sparsing with segments --- src/BlockArea.cpp | 166 +++++++---------- src/BlockArea.h | 5 +- src/Chunk.cpp | 186 ++++--------------- src/Chunk.h | 32 ++-- src/ChunkBuffer.cpp | 146 +++++++++++++++ src/ChunkBuffer.h | 310 ++++++++++++++++++++++++++++++++ src/ChunkDef.h | 100 +---------- src/ChunkMap.cpp | 16 +- src/ChunkSender.h | 1 + src/Entities/FallingBlock.cpp | 5 +- src/LightingThread.cpp | 11 +- src/MobProximityCounter.cpp | 3 +- src/Simulator/FireSimulator.cpp | 10 +- src/WorldStorage/NBTChunkSerializer.cpp | 3 +- src/WorldStorage/NBTChunkSerializer.h | 4 +- src/WorldStorage/WSSCompact.cpp | 10 +- src/WorldStorage/WSSCompact.h | 3 +- 17 files changed, 610 insertions(+), 401 deletions(-) create mode 100644 src/ChunkBuffer.cpp create mode 100644 src/ChunkBuffer.h (limited to 'src') diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index 40cca8882..b4b519bc7 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -9,7 +9,7 @@ #include "OSSupport/GZipFile.h" #include "Blocks/BlockHandler.h" #include "Cuboid.h" - +#include "ChunkBuffer.h" @@ -1909,116 +1909,88 @@ bool cBlockArea::cChunkReader::Coords(int a_ChunkX, int a_ChunkZ) -void cBlockArea::cChunkReader::BlockTypes(const BLOCKTYPE * a_BlockTypes) +void cBlockArea::cChunkReader::ChunkBuffer(const cChunkBuffer & a_BlockBuffer) { - if (m_Area.m_BlockTypes == NULL) - { - // Don't want BlockTypes - return; - } - - int SizeY = m_Area.m_Size.y; - int MinY = m_Origin.y; - - // SizeX, SizeZ are the dmensions of the block data to copy from the current chunk (size of the geometric union) - // OffX, OffZ are the offsets of the current chunk data from the area origin - // BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders - int SizeX = cChunkDef::Width; - int SizeZ = cChunkDef::Width; - int OffX, OffZ; - int BaseX, BaseZ; - OffX = m_CurrentChunkX * cChunkDef::Width - m_Origin.x; - if (OffX < 0) - { - BaseX = -OffX; - SizeX += OffX; // SizeX is decreased, OffX is negative - OffX = 0; - } - else - { - BaseX = 0; - } - OffZ = m_CurrentChunkZ * cChunkDef::Width - m_Origin.z; - if (OffZ < 0) - { - BaseZ = -OffZ; - SizeZ += OffZ; // SizeZ is decreased, OffZ is negative - OffZ = 0; - } - else - { - BaseZ = 0; - } - // If the chunk extends beyond the area in the X or Z axis, cut off the Size: - if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_Origin.x + m_Area.m_Size.x) - { - SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_Origin.x + m_Area.m_Size.x); - } - if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_Origin.z + m_Area.m_Size.z) - { - SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_Origin.z + m_Area.m_Size.z); - } - - for (int y = 0; y < SizeY; y++) - { - int ChunkY = MinY + y; - int AreaY = y; - for (int z = 0; z < SizeZ; z++) + { // BlockTypes + if (!(m_Area.m_BlockTypes == NULL)) { - int ChunkZ = BaseZ + z; - int AreaZ = OffZ + z; - for (int x = 0; x < SizeX; x++) + int SizeY = m_Area.m_Size.y; + int MinY = m_Origin.y; + + // SizeX, SizeZ are the dmensions of the block data to copy from the current chunk (size of the geometric union) + // OffX, OffZ are the offsets of the current chunk data from the area origin + // BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders + int SizeX = cChunkDef::Width; + int SizeZ = cChunkDef::Width; + int OffX, OffZ; + int BaseX, BaseZ; + OffX = m_CurrentChunkX * cChunkDef::Width - m_Origin.x; + if (OffX < 0) { - int ChunkX = BaseX + x; - int AreaX = OffX + x; - m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = cChunkDef::GetBlock(a_BlockTypes, ChunkX, ChunkY, ChunkZ); - } // for x - } // for z - } // for y -} - - - + BaseX = -OffX; + SizeX += OffX; // SizeX is decreased, OffX is negative + OffX = 0; + } + else + { + BaseX = 0; + } + OffZ = m_CurrentChunkZ * cChunkDef::Width - m_Origin.z; + if (OffZ < 0) + { + BaseZ = -OffZ; + SizeZ += OffZ; // SizeZ is decreased, OffZ is negative + OffZ = 0; + } + else + { + BaseZ = 0; + } + // If the chunk extends beyond the area in the X or Z axis, cut off the Size: + if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_Origin.x + m_Area.m_Size.x) + { + SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_Origin.x + m_Area.m_Size.x); + } + if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_Origin.z + m_Area.m_Size.z) + { + SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_Origin.z + m_Area.m_Size.z); + } + for (int y = 0; y < SizeY; y++) + { + int ChunkY = MinY + y; + int AreaY = y; + for (int z = 0; z < SizeZ; z++) + { + int ChunkZ = BaseZ + z; + int AreaZ = OffZ + z; + for (int x = 0; x < SizeX; x++) + { + int ChunkX = BaseX + x; + int AreaX = OffX + x; + m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetBlock(ChunkX, ChunkY, ChunkZ); + } // for x + } // for z + } // for y + } + } -void cBlockArea::cChunkReader::BlockMeta(const NIBBLETYPE * a_BlockMetas) -{ - if (m_Area.m_BlockMetas == NULL) + if (m_Area.m_BlockMetas) { - // Don't want metas - return; + a_BlockBuffer.CopyMeta(m_Area.m_BlockMetas); } - CopyNibbles(m_Area.m_BlockMetas, a_BlockMetas); -} - - - - -void cBlockArea::cChunkReader::BlockLight(const NIBBLETYPE * a_BlockLight) -{ - if (m_Area.m_BlockLight == NULL) + if (m_Area.m_BlockLight) { - // Don't want light - return; + a_BlockBuffer.CopyLight(m_Area.m_BlockLight); } - CopyNibbles(m_Area.m_BlockLight, a_BlockLight); -} - - - - -void cBlockArea::cChunkReader::BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) -{ - if (m_Area.m_BlockSkyLight == NULL) + if (m_Area.m_BlockSkyLight) { - // Don't want skylight - return; + a_BlockBuffer.CopySkyLight(m_Area.m_BlockSkyLight); } - CopyNibbles(m_Area.m_BlockSkyLight, a_BlockSkyLight); -} +} diff --git a/src/BlockArea.h b/src/BlockArea.h index c48175b8c..d17a68fbb 100644 --- a/src/BlockArea.h +++ b/src/BlockArea.h @@ -317,10 +317,7 @@ protected: // cChunkDataCallback overrides: virtual bool Coords (int a_ChunkX, int a_ChunkZ) override; - virtual void BlockTypes (const BLOCKTYPE * a_BlockTypes) override; - virtual void BlockMeta (const NIBBLETYPE * a_BlockMetas) override; - virtual void BlockLight (const NIBBLETYPE * a_BlockLight) override; - virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override; + virtual void ChunkBuffer (const cChunkBuffer & a_BlockTypes) override; } ; typedef NIBBLETYPE * NIBBLEARRAY; diff --git a/src/Chunk.cpp b/src/Chunk.cpp index ee1531b5c..171f329fb 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -241,23 +241,9 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback) a_Callback.HeightMap (&m_HeightMap); a_Callback.BiomeData (&m_BiomeMap); - std::vector Blocks = m_BlockTypes; - Blocks.resize(NumBlocks); - a_Callback.BlockTypes (&Blocks[0]); - - std::vector Metas = m_BlockMeta; - Metas.resize(NumBlocks / 2); - a_Callback.BlockMeta (&Metas[0]); - a_Callback.LightIsValid (m_IsLightValid); - std::vector BlockLights = m_BlockLight; - BlockLights.resize(NumBlocks / 2); - a_Callback.BlockLight (&BlockLights[0]); - - std::vector BlockSkyLights = m_BlockSkyLight; - BlockSkyLights.resize(NumBlocks / 2, 0xff); - a_Callback.BlockSkyLight(&BlockSkyLights[0]); + a_Callback.ChunkBuffer (m_ChunkBuffer); for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { @@ -296,48 +282,10 @@ void cChunk::SetAllData( CalculateHeightmap(a_BlockTypes); } - int IdxWhereNonEmptyStarts = 0; - { // Blocktype compression - unsigned char Highest = 0; - int X = 0, Z = 0; - m_BlockTypes.clear(); - - for (int x = 0; x < Width; x++) - { - for (int z = 0; z < Width; z++) - { - unsigned char Height = m_HeightMap[x + z * Width]; - if (Height > Highest) - { - Highest = Height; - X = x; Z = z; - } - } - } - - IdxWhereNonEmptyStarts = MakeIndexNoCheck(X, Highest + 1, Z); - - m_BlockTypes.insert(m_BlockTypes.end(), &a_BlockTypes[0], &a_BlockTypes[IdxWhereNonEmptyStarts]); - } - - { // Blockmeta compression - m_BlockMeta.clear(); - m_BlockMeta.insert(m_BlockMeta.end(), &a_BlockMeta[0], &a_BlockMeta[IdxWhereNonEmptyStarts / 2]); - } - - if (a_BlockLight != NULL) - { - // Compress blocklight - m_BlockLight.clear(); - m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts / 2]); - } - - if (a_BlockSkyLight != NULL) - { - // Compress skylight - m_BlockSkyLight.clear(); - m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_BlockSkyLight[0], &a_BlockSkyLight[IdxWhereNonEmptyStarts / 2]); - } + m_ChunkBuffer.SetBlocks (a_BlockTypes); + m_ChunkBuffer.SetMeta (a_BlockMeta); + m_ChunkBuffer.SetLight (a_BlockLight); + m_ChunkBuffer.SetSkyLight (a_BlockSkyLight); m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL); @@ -378,39 +326,9 @@ void cChunk::SetLight( // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation. // Postponing until we see how bad it is :) - { // Compress blocklight - bool FoundNonEmpty = false; - int IdxWhereNonEmptyStarts = 0; - m_BlockLight.clear(); - - for (int Idx = (NumBlocks / 2) - 1; Idx >= 0; Idx--) - { - if (a_BlockLight[Idx] != 0) - { - FoundNonEmpty = true; - IdxWhereNonEmptyStarts = Idx; - break; - } - } - m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts + 1]); - } - - { // Compress skylight - bool FoundNonEmpty = false; - int IdxWhereNonEmptyStarts = 0; - m_BlockSkyLight.clear(); + m_ChunkBuffer.SetLight (a_BlockLight); - for (int Idx = (NumBlocks / 2) - 1; Idx >= 0; Idx--) - { - if (a_SkyLight[Idx] != 0xff) - { - FoundNonEmpty = true; - IdxWhereNonEmptyStarts = Idx; - break; - } - } - m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_SkyLight[0], &a_SkyLight[IdxWhereNonEmptyStarts + 1]); - } + m_ChunkBuffer.SetSkyLight (a_SkyLight); m_IsLightValid = true; } @@ -421,10 +339,7 @@ void cChunk::SetLight( void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes) { - std::vector Blocks = m_BlockTypes; - Blocks.resize(NumBlocks); - - memcpy(a_BlockTypes, &Blocks[0], NumBlocks); + m_ChunkBuffer.CopyBlocks(a_BlockTypes); } @@ -710,8 +625,7 @@ void cChunk::Tick(float a_Dt) void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ) { - unsigned Index = MakeIndex(a_RelX, a_RelY, a_RelZ); - cBlockHandler * Handler = BlockHandler(GetBlock(Index)); + cBlockHandler * Handler = BlockHandler(GetBlock(a_RelX, a_RelY, a_RelZ)); ASSERT(Handler != NULL); // Happenned on server restart, FS #243 cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap()); cBlockInServerPluginInterface PluginInterface(*this->GetWorld()); @@ -836,19 +750,18 @@ void cChunk::CheckBlocks() { return; } - std::vector ToTickBlocks; + std::vector ToTickBlocks; std::swap(m_ToTickBlocks, ToTickBlocks); cChunkInterface ChunkInterface(m_World->GetChunkMap()); cBlockInServerPluginInterface PluginInterface(*m_World); - for (std::vector::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr) + for (std::vector::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr) { - unsigned int index = (*itr); - Vector3i BlockPos = IndexToCoordinate(index); + Vector3i Pos = (*itr); - cBlockHandler * Handler = BlockHandler(GetBlock(index)); - Handler->Check(ChunkInterface, PluginInterface, BlockPos.x, BlockPos.y, BlockPos.z, *this); + cBlockHandler * Handler = BlockHandler(GetBlock(Pos)); + Handler->Check(ChunkInterface, PluginInterface, Pos.x, Pos.y, Pos.z, *this); } // for itr - ToTickBlocks[] } @@ -891,8 +804,7 @@ void cChunk::TickBlocks(void) continue; // It's all air up here } - unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ); - cBlockHandler * Handler = BlockHandler(GetBlock(Index)); + cBlockHandler * Handler = BlockHandler(GetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ)); ASSERT(Handler != NULL); // Happenned on server restart, FS #243 Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, m_BlockTickX, m_BlockTickY, m_BlockTickZ); } // for i - tickblocks @@ -1284,9 +1196,8 @@ bool cChunk::UnboundedRelGetBlockLights(int a_RelX, int a_RelY, int a_RelZ, NIBB // The chunk is not available, bail out return false; } - int idx = Chunk->MakeIndex(a_RelX, a_RelY, a_RelZ); - a_BlockLight = Chunk->GetBlockLight(idx); - a_SkyLight = Chunk->GetSkyLight(idx); + a_BlockLight = Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ); + a_SkyLight = Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ); return true; } @@ -1490,11 +1401,9 @@ void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes) void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); - - const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); // Tick this block and its neighbors: - m_ToTickBlocks.push_back(index); + m_ToTickBlocks.push_back(Vector3i(a_RelX, a_RelY, a_RelZ)); QueueTickBlockNeighbors(a_RelX, a_RelY, a_RelZ); // If there was a block entity, remove it: @@ -1557,7 +1466,7 @@ void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ) return; } - m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)); + m_ToTickBlocks.push_back(Vector3i(a_RelX, a_RelY, a_RelZ)); } @@ -1595,9 +1504,8 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT ASSERT(IsValid()); - const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - const BLOCKTYPE OldBlockType = GetBlock(index); - const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index); + const BLOCKTYPE OldBlockType = GetBlock(a_RelX, a_RelY, a_RelZ); + const BLOCKTYPE OldBlockMeta = m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ); if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta)) { return; @@ -1605,11 +1513,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT MarkDirty(); - if (m_BlockTypes.empty() || ((size_t)index > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */) - { - m_BlockTypes.resize(index + 1); - } - m_BlockTypes[index] = a_BlockType; + m_ChunkBuffer.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType); // The client doesn't need to distinguish between stationary and nonstationary fluids: if ( @@ -1625,7 +1529,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta)); } - SetNibble(m_BlockMeta, index, a_BlockMeta); + m_ChunkBuffer.SetMeta(a_RelX, a_RelY, a_RelZ, a_BlockMeta); // ONLY recalculate lighting if it's necessary! if ( @@ -1648,7 +1552,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT { for (int y = a_RelY - 1; y > 0; --y) { - if (GetBlock(MakeIndexNoCheck(a_RelX, y, a_RelZ)) != E_BLOCK_AIR) + if (GetBlock(a_RelX, y, a_RelZ) != E_BLOCK_AIR) { m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y; break; @@ -1665,18 +1569,16 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client) { // The coords must be valid, because the upper level already does chunk lookup. No need to check them again. - // There's an debug-time assert in MakeIndexNoCheck anyway - unsigned int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); if (a_Client == NULL) { // Queue the block for all clients in the chunk (will be sent in Tick()) - m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(index), GetMeta(index))); + m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ))); return; } Vector3i wp = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ); - a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(index), GetMeta(index)); + a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ)); // FS #268 - if a BlockEntity digging is cancelled by a plugin, the entire block entity must be re-sent to the client: for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr) @@ -2535,27 +2437,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const return 0; // Clip } - return GetBlock(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)); -} - - - - - -BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const -{ - if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks)) - { - ASSERT(!"GetBlock(idx) out of bounds!"); - return 0; - } - - if (m_BlockTypes.empty() || ((size_t)a_BlockIdx > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */) - { - return E_BLOCK_AIR; - } - - return m_BlockTypes[a_BlockIdx]; + return m_ChunkBuffer.GetBlock(a_RelX, a_RelY, a_RelZ); } @@ -2564,9 +2446,8 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) { - int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - a_BlockType = GetBlock(Idx); - a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, Idx); + a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ); + a_BlockMeta = m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ); } @@ -2575,11 +2456,10 @@ void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_ void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) { - int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - a_BlockType = GetBlock(Idx); - a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx); - a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx); - a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx); + a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ); + a_Meta = m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ); + a_SkyLight = m_ChunkBuffer.GetSkyLight(a_RelX, a_RelY, a_RelZ); + a_BlockLight = m_ChunkBuffer.GetBlockLight(a_RelX, a_RelY, a_RelZ); } diff --git a/src/Chunk.h b/src/Chunk.h index 9100eec58..ea3e035ad 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -3,6 +3,7 @@ #include "Entities/Entity.h" #include "ChunkDef.h" +#include "ChunkBuffer.h" #include "Simulator/FireSimulator.h" #include "Simulator/SandSimulator.h" @@ -66,6 +67,7 @@ public: cChunkMap * a_ChunkMap, cWorld * a_World, // Parent objects cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP // Neighbor chunks ); + cChunk(cChunk& other); ~cChunk(); bool IsValid(void) const {return m_IsValid; } // Returns true if the chunk block data is valid (loaded / generated) @@ -154,7 +156,7 @@ public: void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc. BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const; - BLOCKTYPE GetBlock(int a_BlockIdx) const; + BLOCKTYPE GetBlock(Vector3i a_cords) const { return GetBlock(a_cords.x,a_cords.y,a_cords.z);} void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); void GetBlockInfo (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); @@ -320,15 +322,17 @@ public: m_BlockTickZ = a_RelZ; } - inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); } - inline NIBBLETYPE GetMeta(int a_BlockIdx) const {return cChunkDef::GetNibble(m_BlockMeta, a_BlockIdx); } - inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, a_Meta); } - inline void SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_BlockIdx, a_Meta); } + inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const + { + return m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ); + } + inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) + { + m_ChunkBuffer.SetMeta(a_RelX, a_RelY, a_RelZ, a_Meta); + } - inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); } - inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ, true); } - inline NIBBLETYPE GetBlockLight(int a_Idx) const {return cChunkDef::GetNibble(m_BlockLight, a_Idx); } - inline NIBBLETYPE GetSkyLight (int a_Idx) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_Idx, true); } + inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return m_ChunkBuffer.GetBlockLight(a_RelX, a_RelY, a_RelZ); } + inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return m_ChunkBuffer.GetSkyLight(a_RelX, a_RelY, a_RelZ); } /** Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success */ bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const; @@ -403,8 +407,8 @@ private: bool m_IsSaving; // True if the chunk is being saved bool m_HasLoadFailed; // True if chunk failed to load and hasn't been generated yet since then - std::vector m_ToTickBlocks; - sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients + std::vector m_ToTickBlocks; + sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients sSetBlockQueueVector m_SetBlockQueue; ///< Block changes that are queued to a specific tick @@ -420,11 +424,7 @@ private: cWorld * m_World; cChunkMap * m_ChunkMap; - // TODO: Make these pointers and don't allocate what isn't needed - std::vector m_BlockTypes; - std::vector m_BlockMeta; - std::vector m_BlockLight; - std::vector m_BlockSkyLight; + cChunkBuffer m_ChunkBuffer; cChunkDef::HeightMap m_HeightMap; cChunkDef::BiomeMap m_BiomeMap; diff --git a/src/ChunkBuffer.cpp b/src/ChunkBuffer.cpp new file mode 100644 index 000000000..8e87d3049 --- /dev/null +++ b/src/ChunkBuffer.cpp @@ -0,0 +1,146 @@ + +#include "Globals.h" +#include "ChunkBuffer.h" + +cChunkBuffer cChunkBuffer::Copy() const +{ + cChunkBuffer copy; + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + if(m_Sections[i]) + { + copy.m_Sections[i] = Allocate(); + *copy.m_Sections[i] = *m_Sections[i]; + } + } + return copy; +} + + + + + +void cChunkBuffer::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length) const +{ + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16; + if (a_Idx > 0) a_Idx = a_Idx > length ? a_Idx - length : 0; + if (a_Idx == 0) + { + size_t tocopy = length > segment_length ? segment_length : length; + length -= tocopy; + memcpy(&a_dest[i * segment_length], &m_Sections[i]->m_BlockTypes, sizeof(BLOCKTYPE) * length); + } + } +} + + + + + +void cChunkBuffer::CopyMeta(NIBBLETYPE * a_dest) const +{ + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + memcpy(&a_dest[i * segment_length], &m_Sections[i]->m_BlockMeta, sizeof(NIBBLETYPE) * segment_length); + } +} + + + + + +void cChunkBuffer::CopyLight(NIBBLETYPE * a_dest) const +{ + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + memcpy(&a_dest[i * segment_length], &m_Sections[i]->m_BlockLight, sizeof(NIBBLETYPE) * segment_length); + } +} + + + + + +void cChunkBuffer::CopySkyLight(NIBBLETYPE * a_dest) const +{ + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + memcpy(&a_dest[i * segment_length], &m_Sections[i]->m_BlockSkyLight, sizeof(NIBBLETYPE) * segment_length); + } +} + + + + + +void cChunkBuffer::SetBlocks(const BLOCKTYPE * a_src) +{ + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + if (m_Sections[i]) + { + memcpy(&m_Sections[i]->m_BlockTypes, &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length); + } + } +} + + + + +void cChunkBuffer::SetMeta(const NIBBLETYPE * a_src) +{ + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + if (m_Sections[i]) + { + memcpy(&m_Sections[i]->m_BlockMeta, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); + } + } +} + + + + +void cChunkBuffer::SetLight(const NIBBLETYPE * a_src) +{ + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + if (m_Sections[i]) + { + memcpy(&m_Sections[i]->m_BlockLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); + } + } +} + + + + +void cChunkBuffer::SetSkyLight (const NIBBLETYPE * a_src) +{ + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + if (m_Sections[i]) + { + memcpy(&m_Sections[i]->m_BlockSkyLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); + } + } +} + + + + + +cChunkBuffer::sChunkSection * cChunkBuffer::Allocate() const +{ + // TODO: use a allocation pool + return new cChunkBuffer::sChunkSection; +} diff --git a/src/ChunkBuffer.h b/src/ChunkBuffer.h new file mode 100644 index 000000000..44e447c82 --- /dev/null +++ b/src/ChunkBuffer.h @@ -0,0 +1,310 @@ + +#pragma once + +#define CHUNK_SECTION_HEIGHT 16 +#define CHUNK_SECTION_NUM (256 / CHUNK_SECTION_HEIGHT) + +#if __cplusplus < 201103L +// auto_ptr style interface for memory management +#else +// unique_ptr style interface for memory management +#endif + +class cChunkBuffer +{ +public: + + cChunkBuffer() + #if __cplusplus < 201103L + // auto_ptr style interface for memory management + : IsOwner(true) + #endif + { + memset(m_Sections, 0, sizeof(m_Sections)); + } + ~cChunkBuffer() + { + #if __cplusplus < 201103L + // auto_ptr style interface for memory management + if(!IsOwner) return; + #endif + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + if(m_Sections[i]) delete m_Sections[i]; + } + } + + #if __cplusplus < 201103L + // auto_ptr style interface for memory management + cChunkBuffer(cChunkBuffer& other) : + IsOwner(true); + { + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + m_Sections[i] = other.m_Sections[i]; + } + other.IsOwner = false; + } + void operator=(cChunkBuffer& other) + { + if(IsOwner) + { + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + if(m_Sections[i]) delete m_Sections[i]; + } + } + IsOwner = true; + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + m_Sections[i] = other.m_Sections[i]; + } + other.IsOwner = false; + } + #else + // unique_ptr style interface for memory management + cChunkBuffer(cChunkBuffer&& other) + { + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + m_Sections[i] = other.m_Sections[i]; + } + } + + void operator=(cChunkBuffer&& other) + { + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + if(m_Sections[i]) delete m_Sections[i]; + m_Sections[i] = other.m_Sections[i]; + } + } + #endif + + BLOCKTYPE GetBlock(int a_X, int a_Y, int a_Z) const + { + ASSERT((a_X >= 0) && (a_X < cChunkDef::Width)); + ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height)); + ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width)); + int Section = a_Y / CHUNK_SECTION_HEIGHT; + if(m_Sections[Section]) + { + int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * CHUNK_SECTION_HEIGHT), a_Z); + return m_Sections[Section]->m_BlockTypes[Index]; + } + else + { + return 0; + } + } + + void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block) + { + if ( + (a_RelX >= cChunkDef::Width) || (a_RelX < 0) || + (a_RelY >= cChunkDef::Height) || (a_RelY < 0) || + (a_RelZ >= cChunkDef::Width) || (a_RelZ < 0) + ) + { + ASSERT(!"cChunkBuffer::SetMeta(): index out of range!"); + return; + } + + int Section = a_RelY / CHUNK_SECTION_HEIGHT; + if(!m_Sections[Section]) + { + m_Sections[Section] = Allocate(); + if(!m_Sections[Section]) + { + ASSERT("Failed to allocate a new section in Chunkbuffer"); + return; + } + } + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + m_Sections[Section]->m_BlockTypes[Index] = a_Block; + } + + NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const + { + if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) + { + int Section = a_RelY / CHUNK_SECTION_HEIGHT; + if(m_Sections[Section]) + { + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + return (m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + } + else + { + return 0; + } + } + ASSERT(!"cChunkBuffer::GetMeta(): coords out of chunk range!"); + return 0; + } + + void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble) + { + if ( + (a_RelX >= cChunkDef::Width) || (a_RelX < 0) || + (a_RelY >= cChunkDef::Height) || (a_RelY < 0) || + (a_RelZ >= cChunkDef::Width) || (a_RelZ < 0) + ) + { + ASSERT(!"cChunkBuffer::SetMeta(): index out of range!"); + return; + } + + int Section = a_RelY / CHUNK_SECTION_HEIGHT; + if(!m_Sections[Section]) + { + m_Sections[Section] = Allocate(); + if(!m_Sections[Section]) + { + ASSERT("Failed to allocate a new section in Chunkbuffer"); + return; + } + } + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + m_Sections[Section]->m_BlockMeta[Index / 2] = static_cast( + (m_Sections[Section]->m_BlockMeta[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble + ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set + ); + } + + NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const + { + if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) + { + int Section = a_RelY / CHUNK_SECTION_HEIGHT; + if(m_Sections[Section]) + { + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + } + else + { + return 0; + } + } + ASSERT(!"cChunkBuffer::GetMeta(): coords out of chunk range!"); + return 0; + } + + NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const + { + if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) + { + int Section = a_RelY / CHUNK_SECTION_HEIGHT; + if(m_Sections[Section]) + { + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + } + else + { + return 0xFF; + } + } + ASSERT(!"cChunkBuffer::GetMeta(): coords out of chunk range!"); + return 0; + } + + cChunkBuffer Copy() const; + void CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx = 0, size_t length = cChunkDef::NumBlocks) const; + void CopyMeta (NIBBLETYPE * a_dest) const; + void CopyLight (NIBBLETYPE * a_dest) const; + void CopySkyLight (NIBBLETYPE * a_dest) const; + + void SetBlocks (const BLOCKTYPE * a_src); + void SetMeta (const NIBBLETYPE * a_src); + void SetLight (const NIBBLETYPE * a_src); + void SetSkyLight (const NIBBLETYPE * a_src); + +private: + + #if __cplusplus < 201103L + // auto_ptr style interface for memory management + bool IsOwner; + #endif + + struct sChunkSection { + BLOCKTYPE m_BlockTypes [CHUNK_SECTION_HEIGHT * 16 * 16] ; + NIBBLETYPE m_BlockMeta [CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; + NIBBLETYPE m_BlockLight [CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; + NIBBLETYPE m_BlockSkyLight[CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; + }; + + sChunkSection *m_Sections[CHUNK_SECTION_NUM]; + + sChunkSection * Allocate() const; +}; + + + + +/** A simple implementation of the cChunkDataCallback interface that collects all block data into a buffer +*/ +class cChunkBufferCollector : + public cChunkDataCallback +{ +public: + + cChunkBuffer m_BlockData; + +protected: + + virtual void ChunkBuffer(const cChunkBuffer & a_BlockData) override + { + m_BlockData = a_BlockData.Copy(); + } +}; + + +/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer +*/ +class cChunkDataCollector : +public cChunkDataCallback +{ +public: + + // Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both. + unsigned char m_BlockData[cChunkDef::BlockDataSize]; + +protected: + + virtual void ChunkBuffer(const cChunkBuffer & a_ChunkBuffer) override + { + a_ChunkBuffer.CopyBlocks(m_BlockData); + a_ChunkBuffer.CopyMeta(m_BlockData + cChunkDef::NumBlocks); + a_ChunkBuffer.CopyLight(m_BlockData + 3 * cChunkDef::NumBlocks / 2); + a_ChunkBuffer.CopySkyLight(m_BlockData + 2 * cChunkDef::NumBlocks); + } +}; + +/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers +*/ +class cChunkDataSeparateCollector : +public cChunkDataCallback +{ +public: + + cChunkDef::BlockTypes m_BlockTypes; + cChunkDef::BlockNibbles m_BlockMetas; + cChunkDef::BlockNibbles m_BlockLight; + cChunkDef::BlockNibbles m_BlockSkyLight; + +protected: + + virtual void ChunkBuffer(const cChunkBuffer & a_ChunkBuffer) override + { + a_ChunkBuffer.CopyBlocks(m_BlockTypes); + a_ChunkBuffer.CopyMeta(m_BlockMetas); + a_ChunkBuffer.CopyLight(m_BlockLight); + a_ChunkBuffer.CopySkyLight(m_BlockSkyLight); + } +} ; + + + + diff --git a/src/ChunkDef.h b/src/ChunkDef.h index bb9f14bbe..a5eccc9d6 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -366,6 +366,7 @@ public: +class cChunkBuffer; /** Interface class used for getting data out of a chunk using the GetAllData() function. @@ -390,20 +391,11 @@ public: /// Called once to provide biome data virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); }; - /// Called once to export block types - virtual void BlockTypes (const BLOCKTYPE * a_Type) {UNUSED(a_Type); }; + /// Called once to let know if the chunk lighting is valid. Return value is ignored + virtual void LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); }; - /// Called once to export block meta - virtual void BlockMeta (const NIBBLETYPE * a_Meta) {UNUSED(a_Meta); }; - - /// Called once to let know if the chunk lighting is valid. Return value is used to control if BlockLight() and BlockSkyLight() are called next (if true) - virtual bool LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); return true; }; - - /// Called once to export block light - virtual void BlockLight (const NIBBLETYPE * a_BlockLight) {UNUSED(a_BlockLight); }; - - /// Called once to export sky light - virtual void BlockSkyLight(const NIBBLETYPE * a_SkyLight) {UNUSED(a_SkyLight); }; + /// Called once to export block info + virtual void ChunkBuffer (const cChunkBuffer & a_Buffer) {UNUSED(a_Buffer); }; /// Called for each entity in the chunk virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); }; @@ -416,88 +408,6 @@ public: -/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer -*/ -class cChunkDataCollector : - public cChunkDataCallback -{ -public: - - // Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both. - unsigned char m_BlockData[cChunkDef::BlockDataSize]; - -protected: - - virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override - { - memcpy(m_BlockData, a_BlockTypes, sizeof(cChunkDef::BlockTypes)); - } - - - virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override - { - memcpy(m_BlockData + cChunkDef::NumBlocks, a_BlockMeta, cChunkDef::NumBlocks / 2); - } - - - virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override - { - memcpy(m_BlockData + 3 * cChunkDef::NumBlocks / 2, a_BlockLight, cChunkDef::NumBlocks / 2); - } - - - virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override - { - memcpy(m_BlockData + 2 * cChunkDef::NumBlocks, a_BlockSkyLight, cChunkDef::NumBlocks / 2); - } -} ; - - - - - -/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers -*/ -class cChunkDataSeparateCollector : - public cChunkDataCallback -{ -public: - - cChunkDef::BlockTypes m_BlockTypes; - cChunkDef::BlockNibbles m_BlockMetas; - cChunkDef::BlockNibbles m_BlockLight; - cChunkDef::BlockNibbles m_BlockSkyLight; - -protected: - - virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override - { - memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes)); - } - - - virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override - { - memcpy(m_BlockMetas, a_BlockMeta, sizeof(m_BlockMetas)); - } - - - virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override - { - memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); - } - - - virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override - { - memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight)); - } -} ; - - - - - /** Interface class used for comparing clients of two chunks. Used primarily for entity moving while both chunks are locked. */ diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index e695f0ab2..2b47f25f8 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -219,9 +219,8 @@ bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY return false; } - int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ); - a_BlockType = Chunk->GetBlock(Index); - a_BlockMeta = Chunk->GetMeta(Index); + a_BlockType = Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + a_BlockMeta = Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ); return true; } @@ -242,8 +241,7 @@ bool cChunkMap::LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLO return false; } - int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ); - a_BlockType = Chunk->GetBlock(Index); + a_BlockType = Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ); return true; } @@ -264,8 +262,7 @@ bool cChunkMap::LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIB return false; } - int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ); - a_BlockMeta = Chunk->GetMeta(Index); + a_BlockMeta = Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ); return true; } @@ -1486,9 +1483,8 @@ bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure) res = false; continue; } - int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z); - itr->BlockType = Chunk->GetBlock(idx); - itr->BlockMeta = Chunk->GetMeta(idx); + itr->BlockType = Chunk->GetBlock(itr->x, itr->y, itr->z); + itr->BlockMeta = Chunk->GetMeta(itr->x, itr->y, itr->z); } return res; } diff --git a/src/ChunkSender.h b/src/ChunkSender.h index a26f764a7..81b298a55 100644 --- a/src/ChunkSender.h +++ b/src/ChunkSender.h @@ -27,6 +27,7 @@ Note that it may be called by world's BroadcastToChunk() if the client is still #include "OSSupport/IsThread.h" #include "ChunkDef.h" +#include "ChunkBuffer.h" diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp index a66c7e4ae..e57c45eaf 100644 --- a/src/Entities/FallingBlock.cpp +++ b/src/Entities/FallingBlock.cpp @@ -55,9 +55,8 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk) return; } - int idx = a_Chunk.MakeIndexNoCheck(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width); - BLOCKTYPE BlockBelow = a_Chunk.GetBlock(idx); - NIBBLETYPE BelowMeta = a_Chunk.GetMeta(idx); + BLOCKTYPE BlockBelow = a_Chunk.GetBlock(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width); + NIBBLETYPE BelowMeta = a_Chunk.GetMeta(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width); if (cSandSimulator::DoesBreakFallingThrough(BlockBelow, BelowMeta)) { // Fallen onto a block that breaks this into pickups (e. g. half-slab) diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp index 302473d71..56d5dba22 100644 --- a/src/LightingThread.cpp +++ b/src/LightingThread.cpp @@ -18,20 +18,17 @@ class cReader : public cChunkDataCallback { - virtual void BlockTypes(const BLOCKTYPE * a_Type) override + virtual void ChunkBuffer(const cChunkBuffer & a_ChunkBuffer) override { - // ROW is a block of 16 Blocks, one whole row is copied at a time (hopefully the compiler will optimize that) - // C++ doesn't permit copying arrays, but arrays as a part of a struct is ok :) - typedef struct {BLOCKTYPE m_Row[16]; } ROW; - ROW * InputRows = (ROW *)a_Type; - ROW * OutputRows = (ROW *)m_BlockTypes; + BLOCKTYPE * OutputRows = m_BlockTypes; int InputIdx = 0; int OutputIdx = m_ReadingChunkX + m_ReadingChunkZ * cChunkDef::Width * 3; for (int y = 0; y < cChunkDef::Height; y++) { for (int z = 0; z < cChunkDef::Width; z++) { - OutputRows[OutputIdx] = InputRows[InputIdx++]; + a_ChunkBuffer.CopyBlocks(OutputRows + OutputIdx * 16, InputIdx * 16, 16); + InputIdx++; OutputIdx += 3; } // for z // Skip into the next y-level in the 3x3 chunk blob; each level has cChunkDef::Width * 9 rows diff --git a/src/MobProximityCounter.cpp b/src/MobProximityCounter.cpp index 6c44ea458..e7493dd0f 100644 --- a/src/MobProximityCounter.cpp +++ b/src/MobProximityCounter.cpp @@ -24,7 +24,8 @@ void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, doubl if (a_Distance < it->second.m_Distance) { it->second.m_Distance = a_Distance; - it->second.m_Chunk = a_Chunk; + ASSERT(false); + //it->second.m_Chunk = a_Chunk; } } diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 470dfc791..4c1008897 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -95,8 +95,10 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun int NumMSecs = (int)a_Dt; for (cCoordWithIntList::iterator itr = Data.begin(); itr != Data.end();) { - int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z); - BLOCKTYPE BlockType = a_Chunk->GetBlock(idx); + int x = itr->x; + int y = itr->y; + int z = itr->z; + BLOCKTYPE BlockType = a_Chunk->GetBlock(x,y,z); if (!IsAllowedBlock(BlockType)) { @@ -125,7 +127,7 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width ); */ - NIBBLETYPE BlockMeta = a_Chunk->GetMeta(idx); + NIBBLETYPE BlockMeta = a_Chunk->GetMeta(x, y, z); if (BlockMeta == 0x0f) { // The fire burnt out completely @@ -140,7 +142,7 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun if((itr->y > 0) && (!DoesBurnForever(a_Chunk->GetBlock(itr->x, itr->y - 1, itr->z)))) { - a_Chunk->SetMeta(idx, BlockMeta + 1); + a_Chunk->SetMeta(x, y, z, BlockMeta + 1); } itr->Data = GetBurnStepTime(a_Chunk, itr->x, itr->y, itr->z); // TODO: Add some randomness into this } // for itr - Data[] diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 415693ae2..10acfb537 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -692,10 +692,9 @@ void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Mineca -bool cNBTChunkSerializer::LightIsValid(bool a_IsLightValid) +void cNBTChunkSerializer::LightIsValid(bool a_IsLightValid) { m_IsLightValid = a_IsLightValid; - return a_IsLightValid; // We want lighting only if it's valid, otherwise don't bother } diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h index 51d104970..6da2bc6dd 100644 --- a/src/WorldStorage/NBTChunkSerializer.h +++ b/src/WorldStorage/NBTChunkSerializer.h @@ -9,7 +9,7 @@ #pragma once -#include "../ChunkDef.h" +#include "../ChunkBuffer.h" @@ -121,7 +121,7 @@ protected: void AddMinecartChestContents(cMinecartWithChest * a_Minecart); // cChunkDataSeparateCollector overrides: - virtual bool LightIsValid(bool a_IsLightValid) override; + virtual void LightIsValid(bool a_IsLightValid) override; virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override; virtual void Entity(cEntity * a_Entity) override; virtual void BlockEntity(cBlockEntity * a_Entity) override; diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp index bb9d4b9e6..b44dd02c5 100644 --- a/src/WorldStorage/WSSCompact.cpp +++ b/src/WorldStorage/WSSCompact.cpp @@ -107,15 +107,13 @@ void cJsonChunkSerializer::BlockEntity(cBlockEntity * a_BlockEntity) -bool cJsonChunkSerializer::LightIsValid(bool a_IsLightValid) +void cJsonChunkSerializer::LightIsValid(bool a_IsLightValid) { - if (!a_IsLightValid) + if (a_IsLightValid) { - return false; + m_Root["IsLightValid"] = true; + m_HasJsonData = true; } - m_Root["IsLightValid"] = true; - m_HasJsonData = true; - return true; } diff --git a/src/WorldStorage/WSSCompact.h b/src/WorldStorage/WSSCompact.h index 4df146ec3..49a897984 100644 --- a/src/WorldStorage/WSSCompact.h +++ b/src/WorldStorage/WSSCompact.h @@ -14,6 +14,7 @@ #include "WorldStorage.h" #include "../Vector3.h" #include "json/json.h" +#include "ChunkBuffer.h" @@ -42,7 +43,7 @@ protected: // cChunkDataCollector overrides: virtual void Entity (cEntity * a_Entity) override; virtual void BlockEntity (cBlockEntity * a_Entity) override; - virtual bool LightIsValid (bool a_IsLightValid) override; + virtual void LightIsValid (bool a_IsLightValid) override; } ; -- cgit v1.2.3 From dcb2a590e364301aa1919546ad33a33e5dc34042 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 27 Apr 2014 06:45:33 -0700 Subject: Fixed bad merge --- src/Chunk.cpp | 22 +++++++++------------- 1 file changed, 9 insertions(+), 13 deletions(-) (limited to 'src') diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 5a82ca66a..6b0058303 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -1468,7 +1468,7 @@ void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ) return; } - m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)); + m_ToTickBlocks.push_back(Vector3i(a_RelX, a_RelY, a_RelZ)); } @@ -1531,7 +1531,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta)); } - SetNibble(m_BlockMeta, index, a_BlockMeta); + m_ChunkBuffer.SetMeta(a_RelX, a_RelY, a_RelZ, a_BlockMeta); // ONLY recalculate lighting if it's necessary! if ( @@ -1554,7 +1554,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT { for (int y = a_RelY - 1; y > 0; --y) { - if (GetBlock(MakeIndexNoCheck(a_RelX, y, a_RelZ)) != E_BLOCK_AIR) + if (GetBlock(a_RelX, y, a_RelZ) != E_BLOCK_AIR) { m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y; break; @@ -1570,19 +1570,16 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client) { - // The coords must be valid, because the upper level already does chunk lookup. No need to check them again. - // There's an debug-time assert in MakeIndexNoCheck anyway - unsigned int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); if (a_Client == NULL) { // Queue the block for all clients in the chunk (will be sent in Tick()) - m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(index), GetMeta(index))); + m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ))); return; } Vector3i wp = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ); - a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(index), GetMeta(index)); + a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ)); // FS #268 - if a BlockEntity digging is cancelled by a plugin, the entire block entity must be re-sent to the client: for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr) @@ -2460,11 +2457,10 @@ void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_ void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) { - int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - a_BlockType = GetBlock(Idx); - a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx); - a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx); - a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx); + a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ); + a_Meta = m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ); + a_SkyLight = m_ChunkBuffer.GetSkyLight(a_RelX, a_RelY, a_RelZ); + a_BlockLight = m_ChunkBuffer.GetBlockLight(a_RelX, a_RelY, a_RelZ); } -- cgit v1.2.3 From e3bdc81ca04fbad284eb0c3b53678f0fb357eb64 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 27 Apr 2014 06:46:13 -0700 Subject: Fixed MobProximity Counter to remove chunk copys --- src/MobProximityCounter.cpp | 5 ++--- src/MobProximityCounter.h | 4 ++-- 2 files changed, 4 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/MobProximityCounter.cpp b/src/MobProximityCounter.cpp index c7e91e18b..ce20bf56b 100644 --- a/src/MobProximityCounter.cpp +++ b/src/MobProximityCounter.cpp @@ -24,8 +24,7 @@ void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, doubl if (a_Distance < it->second.m_Distance) { it->second.m_Distance = a_Distance; - ASSERT(false); - //it->second.m_Chunk = a_Chunk; + it->second.m_Chunk = &a_Chunk; } } @@ -37,7 +36,7 @@ void cMobProximityCounter::convertMaps() { for(tMonsterToDistance::const_iterator itr = m_MonsterToDistance.begin(); itr != m_MonsterToDistance.end(); ++itr) { - m_DistanceToMonster.insert(tDistanceToMonster::value_type(itr->second.m_Distance,sMonsterAndChunk(*itr->first,itr->second.m_Chunk))); + m_DistanceToMonster.insert(tDistanceToMonster::value_type(itr->second.m_Distance,sMonsterAndChunk(*itr->first,*itr->second.m_Chunk))); } } diff --git a/src/MobProximityCounter.h b/src/MobProximityCounter.h index 8a67139aa..79429eb60 100644 --- a/src/MobProximityCounter.h +++ b/src/MobProximityCounter.h @@ -16,9 +16,9 @@ protected : // structs used for later maps (see m_MonsterToDistance and m_DistanceToMonster) struct sDistanceAndChunk { - sDistanceAndChunk(double a_Distance, cChunk& a_Chunk) : m_Distance(a_Distance), m_Chunk(a_Chunk) {} + sDistanceAndChunk(double a_Distance, cChunk& a_Chunk) : m_Distance(a_Distance), m_Chunk(&a_Chunk) {} double m_Distance; - cChunk& m_Chunk; + cChunk* m_Chunk; }; struct sMonsterAndChunk { -- cgit v1.2.3 From 2730a41946b5236894d65ec9cc001ed41b6a5589 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 27 Apr 2014 07:10:30 -0700 Subject: Fixed issues with gcc --- src/ChunkBuffer.h | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/ChunkBuffer.h b/src/ChunkBuffer.h index 44e447c82..a6a6da013 100644 --- a/src/ChunkBuffer.h +++ b/src/ChunkBuffer.h @@ -36,8 +36,8 @@ public: #if __cplusplus < 201103L // auto_ptr style interface for memory management - cChunkBuffer(cChunkBuffer& other) : - IsOwner(true); + cChunkBuffer(const cChunkBuffer& other) : + IsOwner(true) { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { @@ -45,7 +45,8 @@ public: } other.IsOwner = false; } - void operator=(cChunkBuffer& other) + + void operator=(const cChunkBuffer& other) { if(IsOwner) { @@ -63,7 +64,7 @@ public: } #else // unique_ptr style interface for memory management - cChunkBuffer(cChunkBuffer&& other) + cChunkBuffer(const cChunkBuffer&& other) { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { @@ -71,7 +72,7 @@ public: } } - void operator=(cChunkBuffer&& other) + void operator=(const cChunkBuffer&& other) { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { @@ -225,7 +226,7 @@ private: #if __cplusplus < 201103L // auto_ptr style interface for memory management - bool IsOwner; + mutable bool IsOwner; #endif struct sChunkSection { -- cgit v1.2.3 From 48a2488477023b5427381863585fd1448743d32e Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 27 Apr 2014 07:38:16 -0700 Subject: Added other half of implementation --- src/ChunkBuffer.cpp | 147 +++++++++++++++++++++++++++++++++++++++++++++++----- 1 file changed, 133 insertions(+), 14 deletions(-) (limited to 'src') diff --git a/src/ChunkBuffer.cpp b/src/ChunkBuffer.cpp index 8e87d3049..7946fba1e 100644 --- a/src/ChunkBuffer.cpp +++ b/src/ChunkBuffer.cpp @@ -22,7 +22,7 @@ cChunkBuffer cChunkBuffer::Copy() const void cChunkBuffer::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length) const { - for (int i = 0; i < CHUNK_SECTION_NUM; i++) + for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16; if (a_Idx > 0) a_Idx = a_Idx > length ? a_Idx - length : 0; @@ -30,7 +30,22 @@ void cChunkBuffer::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length { size_t tocopy = length > segment_length ? segment_length : length; length -= tocopy; - memcpy(&a_dest[i * segment_length], &m_Sections[i]->m_BlockTypes, sizeof(BLOCKTYPE) * length); + if(m_Sections[i]) + { + memcpy( + &a_dest[i * segment_length], + &m_Sections[i]->m_BlockTypes, + sizeof(BLOCKTYPE) * length + ); + } + else + { + memset( + &a_dest[i * segment_length], + 0, + sizeof(BLOCKTYPE) * length + ); + } } } } @@ -41,10 +56,24 @@ void cChunkBuffer::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length void cChunkBuffer::CopyMeta(NIBBLETYPE * a_dest) const { - for (int i = 0; i < CHUNK_SECTION_NUM; i++) + for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - memcpy(&a_dest[i * segment_length], &m_Sections[i]->m_BlockMeta, sizeof(NIBBLETYPE) * segment_length); + if(m_Sections[i]) + { + memcpy( + &a_dest[i * segment_length], + &m_Sections[i]->m_BlockMeta, + sizeof(NIBBLETYPE) * segment_length); + } + else + { + memset( + &a_dest[i * segment_length], + 0, + sizeof(BLOCKTYPE) * segment_length + ); + } } } @@ -54,10 +83,25 @@ void cChunkBuffer::CopyMeta(NIBBLETYPE * a_dest) const void cChunkBuffer::CopyLight(NIBBLETYPE * a_dest) const { - for (int i = 0; i < CHUNK_SECTION_NUM; i++) + for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - memcpy(&a_dest[i * segment_length], &m_Sections[i]->m_BlockLight, sizeof(NIBBLETYPE) * segment_length); + if(m_Sections[i]) + { + memcpy( + &a_dest[i * segment_length], + &m_Sections[i]->m_BlockLight, + sizeof(NIBBLETYPE) * segment_length + ); + } + else + { + memset( + &a_dest[i * segment_length], + 0, + sizeof(BLOCKTYPE) * segment_length + ); + } } } @@ -67,10 +111,25 @@ void cChunkBuffer::CopyLight(NIBBLETYPE * a_dest) const void cChunkBuffer::CopySkyLight(NIBBLETYPE * a_dest) const { - for (int i = 0; i < CHUNK_SECTION_NUM; i++) + for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - memcpy(&a_dest[i * segment_length], &m_Sections[i]->m_BlockSkyLight, sizeof(NIBBLETYPE) * segment_length); + if(m_Sections[i]) + { + memcpy( + &a_dest[i * segment_length], + &m_Sections[i]->m_BlockSkyLight, + sizeof(NIBBLETYPE) * segment_length + ); + } + else + { + memset( + &a_dest[i * segment_length], + 0xFF, + sizeof(BLOCKTYPE) * segment_length + ); + } } } @@ -80,13 +139,28 @@ void cChunkBuffer::CopySkyLight(NIBBLETYPE * a_dest) const void cChunkBuffer::SetBlocks(const BLOCKTYPE * a_src) { - for (int i = 0; i < CHUNK_SECTION_NUM; i++) + for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i]) { memcpy(&m_Sections[i]->m_BlockTypes, &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length); } + else + { + size_t j = 0; + // do nothing whilst 0 + for (; j < segment_length && a_src[i * segment_length + j] == 0; j++); + if (j != segment_length) + { + m_Sections[i] = Allocate(); + memcpy( + &m_Sections[i]->m_BlockTypes, + &a_src[i * segment_length], + sizeof(BLOCKTYPE) * segment_length + ); + } + } } } @@ -95,13 +169,28 @@ void cChunkBuffer::SetBlocks(const BLOCKTYPE * a_src) void cChunkBuffer::SetMeta(const NIBBLETYPE * a_src) { - for (int i = 0; i < CHUNK_SECTION_NUM; i++) + for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i]) { memcpy(&m_Sections[i]->m_BlockMeta, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); } + else + { + size_t j = 0; + // do nothing whilst 0 + for (; j < segment_length && a_src[i * segment_length + j] == 0; j++); + if (j != segment_length) + { + m_Sections[i] = Allocate(); + memcpy( + &m_Sections[i]->m_BlockTypes, + &a_src[i * segment_length], + sizeof(BLOCKTYPE) * segment_length + ); + } + } } } @@ -110,14 +199,29 @@ void cChunkBuffer::SetMeta(const NIBBLETYPE * a_src) void cChunkBuffer::SetLight(const NIBBLETYPE * a_src) { - for (int i = 0; i < CHUNK_SECTION_NUM; i++) + for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i]) { memcpy(&m_Sections[i]->m_BlockLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); } - } + else + { + size_t j = 0; + // do nothing whilst 0 + for (; j < segment_length && a_src[i * segment_length + j] == 0; j++); + if (j != segment_length) + { + m_Sections[i] = Allocate(); + memcpy( + &m_Sections[i]->m_BlockTypes, + &a_src[i * segment_length], + sizeof(BLOCKTYPE) * segment_length + ); + } + } + } } @@ -125,14 +229,29 @@ void cChunkBuffer::SetLight(const NIBBLETYPE * a_src) void cChunkBuffer::SetSkyLight (const NIBBLETYPE * a_src) { - for (int i = 0; i < CHUNK_SECTION_NUM; i++) + for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i]) { memcpy(&m_Sections[i]->m_BlockSkyLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); } - } + else + { + size_t j = 0; + // do nothing whilst 0 + for (; j < segment_length && a_src[i * segment_length + j] == 0xFF; j++); + if (j != segment_length) + { + m_Sections[i] = Allocate(); + memcpy( + &m_Sections[i]->m_BlockTypes, + &a_src[i * segment_length], + sizeof(BLOCKTYPE) * segment_length + ); + } + } + } } -- cgit v1.2.3 From d412630904c1de6c0d9ef00fbc75b5558f931e8b Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 27 Apr 2014 08:11:56 -0700 Subject: Fixed a couple of segfaults and made Free a seperate function --- src/ChunkBuffer.cpp | 38 +++++++++++++++++++++++++++++++++++--- src/ChunkBuffer.h | 7 ++++--- 2 files changed, 39 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/ChunkBuffer.cpp b/src/ChunkBuffer.cpp index 7946fba1e..a41b8f61a 100644 --- a/src/ChunkBuffer.cpp +++ b/src/ChunkBuffer.cpp @@ -160,6 +160,11 @@ void cChunkBuffer::SetBlocks(const BLOCKTYPE * a_src) sizeof(BLOCKTYPE) * segment_length ); } + else + { + Free(m_Sections[i]); + m_Sections[i] = 0; + } } } } @@ -185,11 +190,16 @@ void cChunkBuffer::SetMeta(const NIBBLETYPE * a_src) { m_Sections[i] = Allocate(); memcpy( - &m_Sections[i]->m_BlockTypes, + &m_Sections[i]->m_BlockMeta, &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length ); } + else + { + Free(m_Sections[i]); + m_Sections[i] = 0; + } } } } @@ -199,6 +209,7 @@ void cChunkBuffer::SetMeta(const NIBBLETYPE * a_src) void cChunkBuffer::SetLight(const NIBBLETYPE * a_src) { + if (!a_src) return; for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; @@ -215,11 +226,16 @@ void cChunkBuffer::SetLight(const NIBBLETYPE * a_src) { m_Sections[i] = Allocate(); memcpy( - &m_Sections[i]->m_BlockTypes, + &m_Sections[i]->m_BlockLight, &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length ); } + else + { + Free(m_Sections[i]); + m_Sections[i] = 0; + } } } } @@ -229,6 +245,7 @@ void cChunkBuffer::SetLight(const NIBBLETYPE * a_src) void cChunkBuffer::SetSkyLight (const NIBBLETYPE * a_src) { + if (!a_src) return; for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; @@ -245,11 +262,16 @@ void cChunkBuffer::SetSkyLight (const NIBBLETYPE * a_src) { m_Sections[i] = Allocate(); memcpy( - &m_Sections[i]->m_BlockTypes, + &m_Sections[i]->m_BlockSkyLight, &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length ); } + else + { + Free(m_Sections[i]); + m_Sections[i] = 0; + } } } } @@ -263,3 +285,13 @@ cChunkBuffer::sChunkSection * cChunkBuffer::Allocate() const // TODO: use a allocation pool return new cChunkBuffer::sChunkSection; } + + + +void cChunkBuffer::Free(cChunkBuffer::sChunkSection * ptr) const +{ + delete ptr; +} + + + diff --git a/src/ChunkBuffer.h b/src/ChunkBuffer.h index a6a6da013..c23f8971d 100644 --- a/src/ChunkBuffer.h +++ b/src/ChunkBuffer.h @@ -30,7 +30,7 @@ public: #endif for (int i = 0; i < CHUNK_SECTION_NUM; i++) { - if(m_Sections[i]) delete m_Sections[i]; + if(m_Sections[i]) Free(m_Sections[i]);; } } @@ -52,7 +52,7 @@ public: { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { - if(m_Sections[i]) delete m_Sections[i]; + if(m_Sections[i]) Free(m_Sections[i]);; } } IsOwner = true; @@ -76,7 +76,7 @@ public: { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { - if(m_Sections[i]) delete m_Sections[i]; + if(m_Sections[i]) Free(m_Sections[i]);; m_Sections[i] = other.m_Sections[i]; } } @@ -239,6 +239,7 @@ private: sChunkSection *m_Sections[CHUNK_SECTION_NUM]; sChunkSection * Allocate() const; + void Free(sChunkSection * ptr) const; }; -- cgit v1.2.3 From 6f1fea759e3595d5538330ecf8f05b8edcf0882e Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 27 Apr 2014 08:14:56 -0700 Subject: Fixed bad comment --- src/BlockArea.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index b4b519bc7..68976ab7a 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -1911,7 +1911,7 @@ bool cBlockArea::cChunkReader::Coords(int a_ChunkX, int a_ChunkZ) void cBlockArea::cChunkReader::ChunkBuffer(const cChunkBuffer & a_BlockBuffer) { - { // BlockTypes + { if (!(m_Area.m_BlockTypes == NULL)) { int SizeY = m_Area.m_Size.y; -- cgit v1.2.3 From 616ddf5ca50450279198775a598796bb367cf8ce Mon Sep 17 00:00:00 2001 From: Tycho Date: Sat, 3 May 2014 06:02:51 -0700 Subject: cCHunkBuffer that compiles with TestGlobals.h --- src/BiomeDef.h | 2 +- src/ChunkBuffer.h | 7 +++++++ src/StringUtils.h | 3 +++ src/Vector3.h | 2 ++ 4 files changed, 13 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/BiomeDef.h b/src/BiomeDef.h index 67916890d..f929596e9 100644 --- a/src/BiomeDef.h +++ b/src/BiomeDef.h @@ -10,7 +10,7 @@ #pragma once - +#include "StringUtils.h" // tolua_begin diff --git a/src/ChunkBuffer.h b/src/ChunkBuffer.h index c23f8971d..410532232 100644 --- a/src/ChunkBuffer.h +++ b/src/ChunkBuffer.h @@ -1,6 +1,13 @@ #pragma once + +#include + + +#include "ChunkDef.h" + + #define CHUNK_SECTION_HEIGHT 16 #define CHUNK_SECTION_NUM (256 / CHUNK_SECTION_HEIGHT) diff --git a/src/StringUtils.h b/src/StringUtils.h index b69e47d3c..347fbe909 100644 --- a/src/StringUtils.h +++ b/src/StringUtils.h @@ -11,6 +11,9 @@ +#include + + typedef std::string AString; diff --git a/src/Vector3.h b/src/Vector3.h index 2c79f9ff1..53fdcf6df 100644 --- a/src/Vector3.h +++ b/src/Vector3.h @@ -5,6 +5,8 @@ #define _USE_MATH_DEFINES // Enable non-standard math defines (MSVC) #include +#include +#include -- cgit v1.2.3 From cb6200345cdfcf34ab4cd6b50cc268152324f9dd Mon Sep 17 00:00:00 2001 From: Tycho Date: Sat, 10 May 2014 15:19:06 +0100 Subject: Fixed bug in setting metas --- src/Chunk.cpp | 18 ------------------ src/Chunk.h | 8 +++++++- 2 files changed, 7 insertions(+), 19 deletions(-) (limited to 'src') diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 0303e1502..a986ac076 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -1568,24 +1568,6 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT -void cChunk::SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta) -{ - if (GetNibble(m_BlockMeta, a_BlockIdx) == a_Meta) - { - return; - } - - MarkDirty(); - SetNibble(m_BlockMeta, a_BlockIdx, a_Meta); - Vector3i Coords(IndexToCoordinate(a_BlockIdx)); - - m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, Coords.x, Coords.y, Coords.z, GetBlock(a_BlockIdx), a_Meta)); -} - - - - - void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client) { diff --git a/src/Chunk.h b/src/Chunk.h index d2328971f..26f1e9d10 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -328,7 +328,13 @@ public: } inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { - m_ChunkBuffer.SetMeta(a_RelX, a_RelY, a_RelZ, a_Meta); + if (!GetMeta(a_RelX, a_RelY, a_RelZ) == a_Meta) + { + MarkDirty(); + m_ChunkBuffer.SetMeta(a_RelX, a_RelY, a_RelZ, a_Meta); + + m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(a_RelX, a_RelY, a_RelZ), a_Meta)); + } } inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return m_ChunkBuffer.GetBlockLight(a_RelX, a_RelY, a_RelZ); } -- cgit v1.2.3 From 0adb5c94b8230b7a65fc06f90c253576755cedcd Mon Sep 17 00:00:00 2001 From: Tycho Date: Sat, 10 May 2014 17:46:49 +0100 Subject: Fixed stupid buffer overflow in array setblocks --- src/ChunkBuffer.cpp | 6 +++--- src/ChunkBuffer.h | 4 ++-- 2 files changed, 5 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/ChunkBuffer.cpp b/src/ChunkBuffer.cpp index a41b8f61a..baeeff890 100644 --- a/src/ChunkBuffer.cpp +++ b/src/ChunkBuffer.cpp @@ -35,7 +35,7 @@ void cChunkBuffer::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length memcpy( &a_dest[i * segment_length], &m_Sections[i]->m_BlockTypes, - sizeof(BLOCKTYPE) * length + sizeof(BLOCKTYPE) * tocopy ); } else @@ -43,7 +43,7 @@ void cChunkBuffer::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length memset( &a_dest[i * segment_length], 0, - sizeof(BLOCKTYPE) * length + sizeof(BLOCKTYPE) * tocopy ); } } @@ -141,7 +141,7 @@ void cChunkBuffer::SetBlocks(const BLOCKTYPE * a_src) { for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { - const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16; if (m_Sections[i]) { memcpy(&m_Sections[i]->m_BlockTypes, &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length); diff --git a/src/ChunkBuffer.h b/src/ChunkBuffer.h index 410532232..b1bd024d5 100644 --- a/src/ChunkBuffer.h +++ b/src/ChunkBuffer.h @@ -124,7 +124,7 @@ public: m_Sections[Section] = Allocate(); if(!m_Sections[Section]) { - ASSERT("Failed to allocate a new section in Chunkbuffer"); + ASSERT(!"Failed to allocate a new section in Chunkbuffer"); return; } } @@ -169,7 +169,7 @@ public: m_Sections[Section] = Allocate(); if(!m_Sections[Section]) { - ASSERT("Failed to allocate a new section in Chunkbuffer"); + ASSERT(!"Failed to allocate a new section in Chunkbuffer"); return; } } -- cgit v1.2.3 From 7ca33bd832575ea94f8409087c804feb86280c15 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sat, 10 May 2014 17:56:59 +0100 Subject: Fixed stupid error --- src/Chunk.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/Chunk.h b/src/Chunk.h index 26f1e9d10..038be42de 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -328,7 +328,7 @@ public: } inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { - if (!GetMeta(a_RelX, a_RelY, a_RelZ) == a_Meta) + if (!(GetMeta(a_RelX, a_RelY, a_RelZ) == a_Meta)) { MarkDirty(); m_ChunkBuffer.SetMeta(a_RelX, a_RelY, a_RelZ, a_Meta); -- cgit v1.2.3 From 9278bb732d115251776b12ebb45d0192c7fdd916 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 11 May 2014 15:52:02 +0100 Subject: Fixed a bug in writting zeros to a non-allocated section --- src/ChunkBuffer.cpp | 11 +++++++++++ src/ChunkBuffer.h | 12 ++++++++++++ 2 files changed, 23 insertions(+) (limited to 'src') diff --git a/src/ChunkBuffer.cpp b/src/ChunkBuffer.cpp index baeeff890..96077b966 100644 --- a/src/ChunkBuffer.cpp +++ b/src/ChunkBuffer.cpp @@ -295,3 +295,14 @@ void cChunkBuffer::Free(cChunkBuffer::sChunkSection * ptr) const +void cChunkBuffer::ZeroSection(cChunkBuffer::sChunkSection * ptr) const +{ + memset(ptr->m_BlockTypes,0x00,sizeof(ptr->m_BlockTypes)); + memset(ptr->m_BlockMeta,0x00,sizeof(ptr->m_BlockMeta)); + memset(ptr->m_BlockLight,0x00,sizeof(ptr->m_BlockLight)); + memset(ptr->m_BlockSkyLight,0x00,sizeof(ptr->m_BlockSkyLight)); +} + + + + diff --git a/src/ChunkBuffer.h b/src/ChunkBuffer.h index b1bd024d5..e16575bb2 100644 --- a/src/ChunkBuffer.h +++ b/src/ChunkBuffer.h @@ -121,12 +121,17 @@ public: int Section = a_RelY / CHUNK_SECTION_HEIGHT; if(!m_Sections[Section]) { + if(a_Block == 0x00) + { + return; + } m_Sections[Section] = Allocate(); if(!m_Sections[Section]) { ASSERT(!"Failed to allocate a new section in Chunkbuffer"); return; } + ZeroSection(m_Sections[Section]); } int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); m_Sections[Section]->m_BlockTypes[Index] = a_Block; @@ -166,12 +171,17 @@ public: int Section = a_RelY / CHUNK_SECTION_HEIGHT; if(!m_Sections[Section]) { + if((a_Nibble & 0xf) == 0x00) + { + return; + } m_Sections[Section] = Allocate(); if(!m_Sections[Section]) { ASSERT(!"Failed to allocate a new section in Chunkbuffer"); return; } + ZeroSection(m_Sections[Section]); } int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); m_Sections[Section]->m_BlockMeta[Index / 2] = static_cast( @@ -247,6 +257,8 @@ private: sChunkSection * Allocate() const; void Free(sChunkSection * ptr) const; + + void ZeroSection(sChunkSection * ptr) const; }; -- cgit v1.2.3 From 9568c223ff5b507ab436931ddf716e5978cbc35e Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 11 May 2014 18:24:21 +0100 Subject: SkyLight defaults to 0xFF --- src/ChunkBuffer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/ChunkBuffer.cpp b/src/ChunkBuffer.cpp index 96077b966..73ccd9c02 100644 --- a/src/ChunkBuffer.cpp +++ b/src/ChunkBuffer.cpp @@ -300,7 +300,7 @@ void cChunkBuffer::ZeroSection(cChunkBuffer::sChunkSection * ptr) const memset(ptr->m_BlockTypes,0x00,sizeof(ptr->m_BlockTypes)); memset(ptr->m_BlockMeta,0x00,sizeof(ptr->m_BlockMeta)); memset(ptr->m_BlockLight,0x00,sizeof(ptr->m_BlockLight)); - memset(ptr->m_BlockSkyLight,0x00,sizeof(ptr->m_BlockSkyLight)); + memset(ptr->m_BlockSkyLight,0xFF,sizeof(ptr->m_BlockSkyLight)); } -- cgit v1.2.3 From 5d39ecc64b3c690b2da05936c73c9442511b9509 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 11 May 2014 18:42:38 +0100 Subject: Fixed bug that caused Array Setters to always create segments --- src/ChunkBuffer.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/ChunkBuffer.cpp b/src/ChunkBuffer.cpp index 73ccd9c02..141601113 100644 --- a/src/ChunkBuffer.cpp +++ b/src/ChunkBuffer.cpp @@ -151,7 +151,7 @@ void cChunkBuffer::SetBlocks(const BLOCKTYPE * a_src) size_t j = 0; // do nothing whilst 0 for (; j < segment_length && a_src[i * segment_length + j] == 0; j++); - if (j != segment_length) + if (j != (segment_length - 1)) { m_Sections[i] = Allocate(); memcpy( @@ -186,7 +186,7 @@ void cChunkBuffer::SetMeta(const NIBBLETYPE * a_src) size_t j = 0; // do nothing whilst 0 for (; j < segment_length && a_src[i * segment_length + j] == 0; j++); - if (j != segment_length) + if (j != (segment_length - 1)) { m_Sections[i] = Allocate(); memcpy( @@ -222,7 +222,7 @@ void cChunkBuffer::SetLight(const NIBBLETYPE * a_src) size_t j = 0; // do nothing whilst 0 for (; j < segment_length && a_src[i * segment_length + j] == 0; j++); - if (j != segment_length) + if (j != (segment_length - 1)) { m_Sections[i] = Allocate(); memcpy( @@ -258,7 +258,7 @@ void cChunkBuffer::SetSkyLight (const NIBBLETYPE * a_src) size_t j = 0; // do nothing whilst 0 for (; j < segment_length && a_src[i * segment_length + j] == 0xFF; j++); - if (j != segment_length) + if (j != (segment_length -1)) { m_Sections[i] = Allocate(); memcpy( -- cgit v1.2.3 From c46f240d818e5e6aa7c1ffae95bd03f979aae8ba Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 11 May 2014 19:24:09 +0100 Subject: Added several more testsfor arrays and coordinates --- src/ChunkBuffer.cpp | 20 ++++++++++++++++---- 1 file changed, 16 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/ChunkBuffer.cpp b/src/ChunkBuffer.cpp index 141601113..99bcdebef 100644 --- a/src/ChunkBuffer.cpp +++ b/src/ChunkBuffer.cpp @@ -151,7 +151,7 @@ void cChunkBuffer::SetBlocks(const BLOCKTYPE * a_src) size_t j = 0; // do nothing whilst 0 for (; j < segment_length && a_src[i * segment_length + j] == 0; j++); - if (j != (segment_length - 1)) + if (j != segment_length) { m_Sections[i] = Allocate(); memcpy( @@ -159,6 +159,9 @@ void cChunkBuffer::SetBlocks(const BLOCKTYPE * a_src) &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length ); + memset(m_Sections[i]->m_BlockMeta,0x00,sizeof(m_Sections[i]->m_BlockMeta)); + memset(m_Sections[i]->m_BlockLight,0x00,sizeof(m_Sections[i]->m_BlockLight)); + memset(m_Sections[i]->m_BlockSkyLight,0xFF,sizeof(m_Sections[i]->m_BlockSkyLight)); } else { @@ -186,7 +189,7 @@ void cChunkBuffer::SetMeta(const NIBBLETYPE * a_src) size_t j = 0; // do nothing whilst 0 for (; j < segment_length && a_src[i * segment_length + j] == 0; j++); - if (j != (segment_length - 1)) + if (j != segment_length) { m_Sections[i] = Allocate(); memcpy( @@ -194,6 +197,9 @@ void cChunkBuffer::SetMeta(const NIBBLETYPE * a_src) &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length ); + memset(m_Sections[i]->m_BlockTypes,0x00,sizeof(m_Sections[i]->m_BlockTypes)); + memset(m_Sections[i]->m_BlockLight,0x00,sizeof(m_Sections[i]->m_BlockLight)); + memset(m_Sections[i]->m_BlockSkyLight,0xFF,sizeof(m_Sections[i]->m_BlockSkyLight)); } else { @@ -222,7 +228,7 @@ void cChunkBuffer::SetLight(const NIBBLETYPE * a_src) size_t j = 0; // do nothing whilst 0 for (; j < segment_length && a_src[i * segment_length + j] == 0; j++); - if (j != (segment_length - 1)) + if (j != segment_length) { m_Sections[i] = Allocate(); memcpy( @@ -230,6 +236,9 @@ void cChunkBuffer::SetLight(const NIBBLETYPE * a_src) &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length ); + memset(m_Sections[i]->m_BlockTypes,0x00,sizeof(m_Sections[i]->m_BlockTypes)); + memset(m_Sections[i]->m_BlockMeta,0x00,sizeof(m_Sections[i]->m_BlockMeta)); + memset(m_Sections[i]->m_BlockSkyLight,0xFF,sizeof(m_Sections[i]->m_BlockSkyLight)); } else { @@ -258,7 +267,7 @@ void cChunkBuffer::SetSkyLight (const NIBBLETYPE * a_src) size_t j = 0; // do nothing whilst 0 for (; j < segment_length && a_src[i * segment_length + j] == 0xFF; j++); - if (j != (segment_length -1)) + if (j != segment_length) { m_Sections[i] = Allocate(); memcpy( @@ -266,6 +275,9 @@ void cChunkBuffer::SetSkyLight (const NIBBLETYPE * a_src) &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length ); + memset(m_Sections[i]->m_BlockTypes,0x00,sizeof(m_Sections[i]->m_BlockTypes)); + memset(m_Sections[i]->m_BlockMeta,0x00,sizeof(m_Sections[i]->m_BlockMeta)); + memset(m_Sections[i]->m_BlockLight,0x00,sizeof(m_Sections[i]->m_BlockLight)); } else { -- cgit v1.2.3 From c0727c426572745c72a61d26a84754d5a641d562 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 11 May 2014 22:35:41 +0200 Subject: Initial VillageGen implementation. WIP, doesn't generate anything yet. Ref.: 740. --- src/Generating/Prefabs/PlainsVillagePrefabs.cpp | 3726 +++++++++++++++++++++++ src/Generating/Prefabs/PlainsVillagePrefabs.h | 15 + src/Generating/Prefabs/SandVillagePrefabs.cpp | 1887 ++++++++++++ src/Generating/Prefabs/SandVillagePrefabs.h | 15 + src/Generating/VillageGen.cpp | 116 + src/Generating/VillageGen.h | 48 + 6 files changed, 5807 insertions(+) create mode 100644 src/Generating/Prefabs/PlainsVillagePrefabs.cpp create mode 100644 src/Generating/Prefabs/PlainsVillagePrefabs.h create mode 100644 src/Generating/Prefabs/SandVillagePrefabs.cpp create mode 100644 src/Generating/Prefabs/SandVillagePrefabs.h create mode 100644 src/Generating/VillageGen.cpp create mode 100644 src/Generating/VillageGen.h (limited to 'src') diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp new file mode 100644 index 000000000..f59e22fb3 --- /dev/null +++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp @@ -0,0 +1,3726 @@ + +// PlainsVillagePrefabs.cpp + +// Defines the prefabs in the group PlainsVillage + +// NOTE: This file has been generated automatically by GalExport! +// Any manual changes will be overwritten by the next automatic export! + +#include "Globals.h" +#include "PlainsVillagePrefabs.h" + + + + + +const cPrefab::sDef g_PlainsVillagePrefabs[] = +{ + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Forge: + // The data has been exported from the gallery Plains, area index 51, ID 102, created by Aloe_vera + { + // Size: + 12, 8, 11, // SizeX = 12, SizeY = 8, SizeZ = 11 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 11, 7, 10, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 67: 0\n" /* stairs */ + "b: 67: 2\n" /* stairs */ + "c: 67: 1\n" /* stairs */ + "d: 4: 0\n" /* cobblestone */ + "e: 17: 0\n" /* tree */ + "f: 5: 0\n" /* wood */ + "g: 64: 6\n" /* wooddoorblock */ + "h: 10: 0\n" /* lava */ + "i: 54: 2\n" /* chest */ + "j: 61: 2\n" /* furnace */ + "k:102: 0\n" /* glasspane */ + "l: 64:12\n" /* wooddoorblock */ + "m: 19: 0\n" /* sponge */ + "n:139: 0\n" /* cobblestonewall */ + "o:101: 0\n" /* ironbars */ + "p: 53: 2\n" /* woodstairs */ + "q: 53: 7\n" /* woodstairs */ + "r: 50: 2\n" /* torch */ + "s: 50: 1\n" /* torch */ + "t: 53: 6\n" /* woodstairs */ + "u: 53: 3\n" /* woodstairs */ + "v: 43: 0\n" /* doubleslab */ + "w: 44: 0\n" /* step */, + + // Block data: + // Level 0 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ ".....abbbc.." + /* 1 */ ".ddddddddc.." + /* 2 */ ".ddddddddc.." + /* 3 */ ".ddddddddddd" + /* 4 */ ".ddddddddddd" + /* 5 */ ".ddddddddddd" + /* 6 */ ".ddddddddddd" + /* 7 */ ".ddddddddddd" + /* 8 */ ".ddddd.mmmmm" + /* 9 */ ".ddddd.mmmmm" + /* 10 */ ".......mmmmm" + + // Level 1 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ ".efffe......" + /* 2 */ ".f...g......" + /* 3 */ ".f...ed..ddd" + /* 4 */ ".f...f...dhd" + /* 5 */ ".f...f...dhd" + /* 6 */ ".f...fijjdhd" + /* 7 */ ".f...edddddd" + /* 8 */ ".f...f.mmmmm" + /* 9 */ ".efffe.mmmmm" + /* 10 */ ".......mmmmm" + + // Level 2 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ ".ekkke......" + /* 2 */ ".k...l......" + /* 3 */ ".k...en..n.d" + /* 4 */ ".k...k.....o" + /* 5 */ ".f...k.....o" + /* 6 */ ".k...k.....o" + /* 7 */ ".k...edooood" + /* 8 */ ".k...f.mmmmm" + /* 9 */ ".ekkke.mmmmm" + /* 10 */ ".......mmmmm" + + // Level 3 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "ppppppp....." + /* 1 */ "qfffffq....." + /* 2 */ ".f...f......" + /* 3 */ ".f..rfd..dod" + /* 4 */ ".f...f...o.d" + /* 5 */ ".f...f...o.d" + /* 6 */ ".fs..f...o.d" + /* 7 */ ".f...fdddddd" + /* 8 */ ".f...f.mmmmm" + /* 9 */ "tffffftmmmmm" + /* 10 */ "uuuuuuummmmm" + + // Level 4 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "ppppppp....." + /* 2 */ "qfffffq....." + /* 3 */ ".f...fvvvvvv" + /* 4 */ ".f...fvwwwwv" + /* 5 */ ".f...fvwwwwv" + /* 6 */ ".f...fvwwwwv" + /* 7 */ ".f...fvvvvvv" + /* 8 */ "tffffftmmmmm" + /* 9 */ "uuuuuuummmmm" + /* 10 */ ".......mmmmm" + + // Level 5 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "............" + /* 2 */ "ppppppp....." + /* 3 */ "qfffffq....." + /* 4 */ ".f...f......" + /* 5 */ ".f...f......" + /* 6 */ ".f...f......" + /* 7 */ "tffffft....." + /* 8 */ "uuuuuuummmmm" + /* 9 */ ".......mmmmm" + /* 10 */ ".......mmmmm" + + // Level 6 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "............" + /* 2 */ "............" + /* 3 */ "ppppppp....." + /* 4 */ "qfffffq....." + /* 5 */ ".f...f......" + /* 6 */ "tffffft....." + /* 7 */ "uuuuuuu....." + /* 8 */ ".......mmmmm" + /* 9 */ ".......mmmmm" + /* 10 */ ".......mmmmm" + + // Level 7 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "............" + /* 2 */ "............" + /* 3 */ "............" + /* 4 */ "ppppppp....." + /* 5 */ "fffffff....." + /* 6 */ "uuuuuuu....." + /* 7 */ "............" + /* 8 */ ".......mmmmm" + /* 9 */ ".......mmmmm" + /* 10 */ ".......mmmmm", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // Forge + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PlainsVillage_100: + // The data has been exported from the gallery Plains, area index 49, ID 100, created by Aloe_vera + { + // Size: + 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 5, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 67: 0\n" /* stairs */ + "b: 67: 2\n" /* stairs */ + "c: 67: 1\n" /* stairs */ + "d: 4: 0\n" /* cobblestone */ + "e: 17: 0\n" /* tree */ + "f: 5: 0\n" /* wood */ + "g: 64: 5\n" /* wooddoorblock */ + "h: 64:12\n" /* wooddoorblock */ + "i:102: 0\n" /* glasspane */ + "j: 53: 2\n" /* woodstairs */ + "k: 53: 7\n" /* woodstairs */ + "l: 50: 3\n" /* torch */ + "m: 19: 0\n" /* sponge */ + "n: 53: 6\n" /* woodstairs */ + "o: 53: 3\n" /* woodstairs */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "..abc.." + /* 1 */ ".ddddd." + /* 2 */ ".ddddd." + /* 3 */ ".ddddd." + /* 4 */ ".ddddd." + /* 5 */ ".ddddd." + /* 6 */ "......." + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".efgfe." + /* 2 */ ".f...f." + /* 3 */ ".f...f." + /* 4 */ ".f...f." + /* 5 */ ".efffe." + /* 6 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".efhfe." + /* 2 */ ".i...i." + /* 3 */ ".i...i." + /* 4 */ ".i...i." + /* 5 */ ".eiiie." + /* 6 */ "......." + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "jjjjjjj" + /* 1 */ "kfffffk" + /* 2 */ ".fl.lf." + /* 3 */ ".f...f." + /* 4 */ ".f...f." + /* 5 */ "nfffffn" + /* 6 */ "ooooooo" + + // Level 4 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "jjjjjjj" + /* 2 */ "kfffffk" + /* 3 */ ".f...f." + /* 4 */ "nfffffn" + /* 5 */ "ooooooo" + /* 6 */ "......." + + // Level 5 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "......." + /* 2 */ "jjjjjjj" + /* 3 */ "fffffff" + /* 4 */ "ooooooo" + /* 5 */ "......." + /* 6 */ ".......", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // PlainsVillage_100 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PlainsVillage_103: + // The data has been exported from the gallery Plains, area index 52, ID 103, created by Aloe_vera + { + // Size: + 11, 7, 9, // SizeX = 11, SizeY = 7, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 6, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 67: 0\n" /* stairs */ + "b: 67: 2\n" /* stairs */ + "c: 67: 1\n" /* stairs */ + "d: 4: 0\n" /* cobblestone */ + "e: 17: 0\n" /* tree */ + "f: 5: 0\n" /* wood */ + "g: 64: 5\n" /* wooddoorblock */ + "h:102: 0\n" /* glasspane */ + "i: 64:12\n" /* wooddoorblock */ + "j: 53: 2\n" /* woodstairs */ + "k: 53: 7\n" /* woodstairs */ + "l: 50: 3\n" /* torch */ + "m: 19: 0\n" /* sponge */ + "n: 50: 4\n" /* torch */ + "o: 53: 6\n" /* woodstairs */ + "p: 53: 3\n" /* woodstairs */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "....abc...." + /* 1 */ ".ddddddddd." + /* 2 */ ".ddddddddd." + /* 3 */ ".ddddddddd." + /* 4 */ ".ddddddddd." + /* 5 */ ".ddddddddd." + /* 6 */ ".ddddddddd." + /* 7 */ ".ddddddddd." + /* 8 */ "..........." + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".efffgfffe." + /* 2 */ ".f.......f." + /* 3 */ ".f.......f." + /* 4 */ ".f.......f." + /* 5 */ ".f.......f." + /* 6 */ ".f.......f." + /* 7 */ ".efffffffe." + /* 8 */ "..........." + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".ehhfifhhe." + /* 2 */ ".h.......h." + /* 3 */ ".h.......h." + /* 4 */ ".f.......f." + /* 5 */ ".h.......h." + /* 6 */ ".h.......h." + /* 7 */ ".ehhhfhhhe." + /* 8 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "jjjjjjjjjjj" + /* 1 */ "kfffffffffk" + /* 2 */ ".f..l.l..f." + /* 3 */ ".f.......f." + /* 4 */ ".f.......f." + /* 5 */ ".f.......f." + /* 6 */ ".f...n...f." + /* 7 */ "offfffffffo" + /* 8 */ "ppppppppppp" + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "jjjjjjjjjjj" + /* 2 */ "kfffffffffk" + /* 3 */ ".f.......f." + /* 4 */ ".f.......f." + /* 5 */ ".f.......f." + /* 6 */ "offfffffffo" + /* 7 */ "ppppppppppp" + /* 8 */ "..........." + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "jjjjjjjjjjj" + /* 3 */ "kfffffffffk" + /* 4 */ ".f.......f." + /* 5 */ "offfffffffo" + /* 6 */ "ppppppppppp" + /* 7 */ "..........." + /* 8 */ "..........." + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ "jjjjjjjjjjj" + /* 4 */ "fffffffffff" + /* 5 */ "ppppppppppp" + /* 6 */ "..........." + /* 7 */ "..........." + /* 8 */ "...........", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // PlainsVillage_103 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PlainsVillage_105: + // The data has been exported from the gallery Plains, area index 54, ID 105, created by Aloe_vera + { + // Size: + 7, 6, 9, // SizeX = 7, SizeY = 6, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 5, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:170: 0\n" /* haybale */ + "b: 67: 0\n" /* stairs */ + "c: 67: 2\n" /* stairs */ + "d: 67: 1\n" /* stairs */ + "e: 4: 0\n" /* cobblestone */ + "f: 17: 0\n" /* tree */ + "g: 5: 0\n" /* wood */ + "h:170: 4\n" /* haybale */ + "i:170: 8\n" /* haybale */ + "j: 54: 2\n" /* chest */ + "k: 50: 4\n" /* torch */ + "l: 53: 0\n" /* woodstairs */ + "m: 19: 0\n" /* sponge */ + "n: 53: 5\n" /* woodstairs */ + "o: 53: 4\n" /* woodstairs */ + "p: 53: 1\n" /* woodstairs */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "abcccd." + /* 1 */ ".eeeee." + /* 2 */ ".eeeee." + /* 3 */ ".eeeee." + /* 4 */ ".eeeee." + /* 5 */ ".eeeee." + /* 6 */ ".eeeee." + /* 7 */ ".eeeee." + /* 8 */ "......." + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".f..af." + /* 2 */ ".g...g." + /* 3 */ ".ga.hg." + /* 4 */ ".fihif." + /* 5 */ ".gaaag." + /* 6 */ ".gijag." + /* 7 */ ".fgfgf." + /* 8 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ ".k...k." + /* 1 */ ".f...f." + /* 2 */ ".g...g." + /* 3 */ ".g...g." + /* 4 */ ".fh..f." + /* 5 */ ".ghiag." + /* 6 */ ".ghiig." + /* 7 */ ".fgfgf." + /* 8 */ "......." + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "ln...op" + /* 1 */ "lgggggp" + /* 2 */ "lg...gp" + /* 3 */ "lg...gp" + /* 4 */ "lg...gp" + /* 5 */ "lgaa.gp" + /* 6 */ "lgiaigp" + /* 7 */ "lgggggp" + /* 8 */ "ln...op" + + // Level 4 + /* z\x* 0123456 */ + /* 0 */ ".ln.op." + /* 1 */ ".lgggp." + /* 2 */ ".lg.gp." + /* 3 */ ".lg.gp." + /* 4 */ ".lg.gp." + /* 5 */ ".lg.gp." + /* 6 */ ".lg.gp." + /* 7 */ ".lgggp." + /* 8 */ ".ln.op." + + // Level 5 + /* z\x* 0123456 */ + /* 0 */ "..lgp.." + /* 1 */ "..lgp.." + /* 2 */ "..lgp.." + /* 3 */ "..lgp.." + /* 4 */ "..lgp.." + /* 5 */ "..lgp.." + /* 6 */ "..lgp.." + /* 7 */ "..lgp.." + /* 8 */ "..lgp..", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // PlainsVillage_105 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PlainsVillage_106: + // The data has been exported from the gallery Plains, area index 55, ID 106, created by Aloe_vera + { + // Size: + 15, 8, 9, // SizeX = 15, SizeY = 8, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 14, 7, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 67: 0\n" /* stairs */ + "b: 67: 2\n" /* stairs */ + "c: 67: 1\n" /* stairs */ + "d: 4: 0\n" /* cobblestone */ + "e: 3: 0\n" /* dirt */ + "f: 17: 0\n" /* tree */ + "g:107: 0\n" /* fencegate */ + "h:107: 4\n" /* fencegate */ + "i: 5: 0\n" /* wood */ + "j:107: 6\n" /* fencegate */ + "k: 85: 0\n" /* fence */ + "l:170: 0\n" /* haybale */ + "m: 19: 0\n" /* sponge */ + "n:170: 4\n" /* haybale */ + "o:170: 8\n" /* haybale */ + "p: 50: 1\n" /* torch */ + "q: 50: 2\n" /* torch */ + "r: 53: 2\n" /* woodstairs */ + "s: 53: 7\n" /* woodstairs */ + "t: 53: 6\n" /* woodstairs */ + "u: 53: 3\n" /* woodstairs */, + + // Block data: + // Level 0 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ ".abbbbbbbbbbbc." + /* 1 */ ".ddddddddddddd." + /* 2 */ ".deeeeeeeeeeed." + /* 3 */ ".deeeeeeeeeeed." + /* 4 */ ".deeeeeeeeeeed." + /* 5 */ ".deeeeeeeeeeed." + /* 6 */ ".deeeeeeeeeeed." + /* 7 */ ".ddddddddddddd." + /* 8 */ "..............." + + // Level 1 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".fghgighgigjgf." + /* 2 */ ".k...k...k...k." + /* 3 */ ".k...k...k...k." + /* 4 */ ".k...k...k...k." + /* 5 */ ".k...k...k...k." + /* 6 */ ".kl..k..nko..k." + /* 7 */ ".fkkkikkkikkkf." + /* 8 */ "..............." + + // Level 2 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".f...i...i...f." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "..............." + /* 5 */ "..............." + /* 6 */ "..............." + /* 7 */ ".f...i...i...f." + /* 8 */ "..............." + + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".fp.qip.qip.qf." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "..............." + /* 5 */ "..............." + /* 6 */ "..............." + /* 7 */ ".f...i...i...f." + /* 8 */ "..............." + + // Level 4 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "rrrrrrrrrrrrrrr" + /* 1 */ "siiiiiiiiiiiiis" + /* 2 */ ".i...........i." + /* 3 */ ".i...........i." + /* 4 */ ".i...........i." + /* 5 */ ".i...........i." + /* 6 */ ".i...........i." + /* 7 */ "tiiiiiiiiiiiiit" + /* 8 */ "uuuuuuuuuuuuuuu" + + // Level 5 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "rrrrrrrrrrrrrrr" + /* 2 */ "siiiiiiiiiiiiis" + /* 3 */ ".i...........i." + /* 4 */ ".i...........i." + /* 5 */ ".i...........i." + /* 6 */ "tiiiiiiiiiiiiit" + /* 7 */ "uuuuuuuuuuuuuuu" + /* 8 */ "..............." + + // Level 6 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ "rrrrrrrrrrrrrrr" + /* 3 */ "siiiiiiiiiiiiis" + /* 4 */ ".i...........i." + /* 5 */ "tiiiiiiiiiiiiit" + /* 6 */ "uuuuuuuuuuuuuuu" + /* 7 */ "..............." + /* 8 */ "..............." + + // Level 7 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "rrrrrrrrrrrrrrr" + /* 4 */ "iiiiiiiiiiiiiii" + /* 5 */ "uuuuuuuuuuuuuuu" + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "...............", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // PlainsVillage_106 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PlainsVillage_109: + // The data has been exported from the gallery Plains, area index 58, ID 109, created by Aloe_vera + { + // Size: + 7, 14, 13, // SizeX = 7, SizeY = 14, SizeZ = 13 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 13, 12, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "A: 85: 0\n" /* fence */ + "B:126: 8\n" /* woodenslab */ + "a: 67: 0\n" /* stairs */ + "b: 67: 2\n" /* stairs */ + "c: 67: 1\n" /* stairs */ + "d: 4: 0\n" /* cobblestone */ + "e: 17: 0\n" /* tree */ + "f: 5: 0\n" /* wood */ + "g: 64: 7\n" /* wooddoorblock */ + "h: 65: 3\n" /* ladder */ + "i: 53: 3\n" /* woodstairs */ + "j: 53: 7\n" /* woodstairs */ + "k: 64:12\n" /* wooddoorblock */ + "l:102: 0\n" /* glasspane */ + "m: 19: 0\n" /* sponge */ + "n: 50: 1\n" /* torch */ + "o: 50: 2\n" /* torch */ + "p:171:14\n" /* carpet */ + "q: 50: 3\n" /* torch */ + "r: 53: 2\n" /* woodstairs */ + "s: 53: 0\n" /* woodstairs */ + "t: 53: 1\n" /* woodstairs */ + "u: 53: 5\n" /* woodstairs */ + "v: 53: 4\n" /* woodstairs */ + "w: 17: 4\n" /* tree */ + "x: 17: 8\n" /* tree */ + "y: 54: 2\n" /* chest */ + "z: 50: 4\n" /* torch */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "..abc.." + /* 1 */ ".ddddd." + /* 2 */ ".ddddd." + /* 3 */ ".ddddd." + /* 4 */ ".ddddd." + /* 5 */ ".ddddd." + /* 6 */ ".ddddd." + /* 7 */ ".ddddd." + /* 8 */ ".ddddd." + /* 9 */ ".ddddd." + /* 10 */ ".ddddd." + /* 11 */ ".ddddd." + /* 12 */ "......." + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".efgfe." + /* 2 */ ".f..hf." + /* 3 */ ".f...f." + /* 4 */ ".f...f." + /* 5 */ ".ei.ie." + /* 6 */ ".f...f." + /* 7 */ ".fi.if." + /* 8 */ ".f...f." + /* 9 */ ".f.j.f." + /* 10 */ ".f...f." + /* 11 */ ".efffe." + /* 12 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".efkfe." + /* 2 */ ".l..hl." + /* 3 */ ".l...l." + /* 4 */ ".l...l." + /* 5 */ ".e...e." + /* 6 */ ".l...l." + /* 7 */ ".l...l." + /* 8 */ ".fn.of." + /* 9 */ ".l.p.l." + /* 10 */ ".l...l." + /* 11 */ ".ellle." + /* 12 */ "......." + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".efffe." + /* 2 */ ".f.qhf." + /* 3 */ ".f...f." + /* 4 */ ".f...f." + /* 5 */ "re...er" + /* 6 */ "sf...ft" + /* 7 */ "sf...ft" + /* 8 */ "sf...ft" + /* 9 */ "sf...ft" + /* 10 */ "sf...ft" + /* 11 */ "sefffft" + /* 12 */ "su...vt" + + // Level 4 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".ewwwe." + /* 2 */ ".xffhx." + /* 3 */ ".xfffx." + /* 4 */ ".xfffx." + /* 5 */ ".ewwwe." + /* 6 */ ".sf.ft." + /* 7 */ ".sf.ft." + /* 8 */ ".sf.ft." + /* 9 */ ".sf.ft." + /* 10 */ ".sf.ft." + /* 11 */ ".sffft." + /* 12 */ ".su.vt." + + // Level 5 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".eflfe." + /* 2 */ ".f..hf." + /* 3 */ ".f...f." + /* 4 */ ".f.y.f." + /* 5 */ ".efffe." + /* 6 */ "..sft.." + /* 7 */ "..sft.." + /* 8 */ "..sft.." + /* 9 */ "..sft.." + /* 10 */ "..sft.." + /* 11 */ "..sft.." + /* 12 */ "..sft.." + + // Level 6 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".eflfe." + /* 2 */ ".f..hf." + /* 3 */ ".l...l." + /* 4 */ ".f...f." + /* 5 */ ".efffe." + /* 6 */ "......." + /* 7 */ "......." + /* 8 */ "......." + /* 9 */ "......." + /* 10 */ "......." + /* 11 */ "......." + /* 12 */ "......." + + // Level 7 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".eflfe." + /* 2 */ ".f..hf." + /* 3 */ ".f...f." + /* 4 */ ".f.z.f." + /* 5 */ ".efffe." + /* 6 */ "......." + /* 7 */ "......." + /* 8 */ "......." + /* 9 */ "......." + /* 10 */ "......." + /* 11 */ "......." + /* 12 */ "......." + + // Level 8 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".ewwwe." + /* 2 */ ".xffhx." + /* 3 */ ".xfffx." + /* 4 */ ".xfffx." + /* 5 */ ".ewwwe." + /* 6 */ "......." + /* 7 */ "......." + /* 8 */ "......." + /* 9 */ "......." + /* 10 */ "......." + /* 11 */ "......." + /* 12 */ "......." + + // Level 9 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".eAAAe." + /* 2 */ ".A...A." + /* 3 */ ".A...A." + /* 4 */ ".A...A." + /* 5 */ ".eAAAe." + /* 6 */ "......." + /* 7 */ "......." + /* 8 */ "......." + /* 9 */ "......." + /* 10 */ "......." + /* 11 */ "......." + /* 12 */ "......." + + // Level 10 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".e...e." + /* 2 */ "......." + /* 3 */ "......." + /* 4 */ "......." + /* 5 */ ".e...e." + /* 6 */ "......." + /* 7 */ "......." + /* 8 */ "......." + /* 9 */ "......." + /* 10 */ "......." + /* 11 */ "......." + /* 12 */ "......." + + // Level 11 + /* z\x* 0123456 */ + /* 0 */ "su...vt" + /* 1 */ "sefffet" + /* 2 */ "sfBBBft" + /* 3 */ "sfBBBft" + /* 4 */ "sfBBBft" + /* 5 */ "sffffft" + /* 6 */ "su...vt" + /* 7 */ "......." + /* 8 */ "......." + /* 9 */ "......." + /* 10 */ "......." + /* 11 */ "......." + /* 12 */ "......." + + // Level 12 + /* z\x* 0123456 */ + /* 0 */ ".su.vt." + /* 1 */ ".sffft." + /* 2 */ ".sffft." + /* 3 */ ".sffft." + /* 4 */ ".sffft." + /* 5 */ ".sffft." + /* 6 */ ".su.vt." + /* 7 */ "......." + /* 8 */ "......." + /* 9 */ "......." + /* 10 */ "......." + /* 11 */ "......." + /* 12 */ "......." + + // Level 13 + /* z\x* 0123456 */ + /* 0 */ "..sft.." + /* 1 */ "..sft.." + /* 2 */ "..sft.." + /* 3 */ "..sft.." + /* 4 */ "..sft.." + /* 5 */ "..sft.." + /* 6 */ "..sft.." + /* 7 */ "......." + /* 8 */ "......." + /* 9 */ "......." + /* 10 */ "......." + /* 11 */ "......." + /* 12 */ ".......", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // PlainsVillage_109 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PlainsVillage_20: + // The data has been exported from the gallery Plains, area index 5, ID 20, created by tonibm1999 + { + // Size: + 15, 2, 9, // SizeX = 15, SizeY = 2, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 14, 1, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 17: 0\n" /* tree */ + "b: 60: 7\n" /* tilleddirt */ + "c: 8: 0\n" /* water */ + "d: 50: 5\n" /* torch */ + "e: 59: 7\n" /* crops */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaamaaaaaaa" + /* 1 */ "abbcbbamabbcbba" + /* 2 */ "abbcbbamabbcbba" + /* 3 */ "abbcbbamabbcbba" + /* 4 */ "abbcbbamabbcbba" + /* 5 */ "abbcbbamabbcbba" + /* 6 */ "abbcbbamabbcbba" + /* 7 */ "abbcbbamabbcbba" + /* 8 */ "aaaaaaamaaaaaaa" + + // Level 1 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "dmmmmmdmdmmmmmd" + /* 1 */ "meemeemmmeemeem" + /* 2 */ "memmmemmmeemeem" + /* 3 */ "memmmmmmmeemeem" + /* 4 */ "meemmemmmeemeem" + /* 5 */ "meemmemmmeemeem" + /* 6 */ "mmemmemmmeemeem" + /* 7 */ "mmememmmmeemeem" + /* 8 */ "dmmmmmdmdmmmmmd", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // PlainsVillage_20 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PlainsVillage_26: + // The data has been exported from the gallery Plains, area index 9, ID 26, created by Aloe_vera + { + // Size: + 10, 6, 11, // SizeX = 10, SizeY = 6, SizeZ = 11 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 9, 5, 10, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 4: 0\n" /* cobblestone */ + "b: 5: 0\n" /* wood */ + "c: 2: 0\n" /* grass */ + "d: 67: 2\n" /* stairs */ + "e: 43: 0\n" /* doubleslab */ + "f: 67: 0\n" /* stairs */ + "g: 67: 3\n" /* stairs */ + "h: 17: 0\n" /* tree */ + "i: 53: 1\n" /* woodstairs */ + "j: 85: 0\n" /* fence */ + "k: 53: 0\n" /* woodstairs */ + "l: 64: 4\n" /* wooddoorblock */ + "m: 19: 0\n" /* sponge */ + "n: 64: 0\n" /* wooddoorblock */ + "o:102: 0\n" /* glasspane */ + "p: 72: 0\n" /* woodplate */ + "q: 64:12\n" /* wooddoorblock */ + "r: 64: 8\n" /* wooddoorblock */ + "s: 53: 5\n" /* woodstairs */ + "t: 53: 4\n" /* woodstairs */ + "u: 50: 1\n" /* torch */ + "v: 50: 2\n" /* torch */, + + // Block data: + // Level 0 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "......mmmm" + /* 1 */ ".aaaaammmm" + /* 2 */ ".abbbammmm" + /* 3 */ ".abbbacccc" + /* 4 */ "daeeeacccc" + /* 5 */ "faeeeecccc" + /* 6 */ "gaeeeacccc" + /* 7 */ ".aeeeacccc" + /* 8 */ ".aeeeacccc" + /* 9 */ ".aaaaammmm" + /* 10 */ "......mmmm" + + // Level 1 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "......mmmm" + /* 1 */ ".hbbbhmmmm" + /* 2 */ ".bijkbmmmm" + /* 3 */ ".b...bjjjj" + /* 4 */ ".b...b...j" + /* 5 */ ".l...n...j" + /* 6 */ ".b...b...j" + /* 7 */ ".bee.b...j" + /* 8 */ ".b...bjjjj" + /* 9 */ ".hbbbhmmmm" + /* 10 */ "......mmmm" + + // Level 2 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "......mmmm" + /* 1 */ ".hooohmmmm" + /* 2 */ ".o.p.ommmm" + /* 3 */ ".o...o...." + /* 4 */ ".b...b...." + /* 5 */ ".q...r...." + /* 6 */ ".b...b...." + /* 7 */ ".o...o...." + /* 8 */ ".o...o...." + /* 9 */ ".hooohmmmm" + /* 10 */ "......mmmm" + + // Level 3 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "ks...timmm" + /* 1 */ "khbbbhimmm" + /* 2 */ "kb...bimmm" + /* 3 */ "kb...bi..." + /* 4 */ "kbu.vbi..." + /* 5 */ "kb...bi..." + /* 6 */ "kbu.vbi..." + /* 7 */ "kb...bi..." + /* 8 */ "kb...bi..." + /* 9 */ "khbbbhimmm" + /* 10 */ "ks...timmm" + + // Level 4 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "mks.timmmm" + /* 1 */ "mkbbbimmmm" + /* 2 */ "mkb.bimmmm" + /* 3 */ "mkb.bim..." + /* 4 */ "mkb.bim..." + /* 5 */ "mkb.bim..." + /* 6 */ "mkb.bim..." + /* 7 */ "mkb.bim..." + /* 8 */ "mkb.bim..." + /* 9 */ "mkbbbimmmm" + /* 10 */ "mks.timmmm" + + // Level 5 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "mmkbimmmmm" + /* 1 */ "mmkbimmmmm" + /* 2 */ "mmkbimmmmm" + /* 3 */ "mmkbimm..." + /* 4 */ "mmkbimm..." + /* 5 */ "mmkbimm..." + /* 6 */ "mmkbimm..." + /* 7 */ "mmkbimm..." + /* 8 */ "mmkbimm..." + /* 9 */ "mmkbimmmmm" + /* 10 */ "mmkbimmmmm", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // PlainsVillage_26 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PlainsVillage_4: + // The data has been exported from the gallery Plains, area index 0, ID 4, created by Aloe_vera + { + // Size: + 16, 7, 16, // SizeX = 16, SizeY = 7, SizeZ = 16 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 15, 6, 15, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 67: 0\n" /* stairs */ + "b: 67: 2\n" /* stairs */ + "c: 67: 1\n" /* stairs */ + "d: 4: 0\n" /* cobblestone */ + "e: 5: 0\n" /* wood */ + "f: 67: 3\n" /* stairs */ + "g: 17: 0\n" /* tree */ + "h: 64: 5\n" /* wooddoorblock */ + "i:102: 0\n" /* glasspane */ + "j: 64:12\n" /* wooddoorblock */ + "k: 53: 2\n" /* woodstairs */ + "l: 53: 1\n" /* woodstairs */ + "m: 19: 0\n" /* sponge */ + "n: 53: 7\n" /* woodstairs */ + "o: 53: 6\n" /* woodstairs */ + "p: 53: 3\n" /* woodstairs */ + "q: 53: 0\n" /* woodstairs */ + "r: 53: 5\n" /* woodstairs */ + "s: 53: 4\n" /* woodstairs */ + "t: 50: 3\n" /* torch */ + "u: 50: 2\n" /* torch */ + "v: 50: 4\n" /* torch */ + "w: 50: 1\n" /* torch */, + + // Block data: + // Level 0 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "........abc....." + /* 1 */ ".dddddddddddddd." + /* 2 */ ".deeeeeeeeeeeed." + /* 3 */ ".deeeeeeeeeeeed." + /* 4 */ ".deeeeeeeeeeeed." + /* 5 */ ".deeeeeeeeeeeed." + /* 6 */ ".deeeeeeeeeeeed." + /* 7 */ ".ddddddddeeeeed." + /* 8 */ "mmmmmafcdeeeeed." + /* 9 */ "mmmmmmmmdeeeeed." + /* 10 */ "mmmmmmmmdeeeeed." + /* 11 */ "mmmmmmmmdeeeeed." + /* 12 */ "mmmmmmmmdeeeeed." + /* 13 */ "mmmmmmmmdeeeeed." + /* 14 */ "mmmmmmmmddddddd." + /* 15 */ "mmmmmmmm........" + + // Level 1 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ ".geeeeeeghgeeeg." + /* 2 */ ".e............e." + /* 3 */ ".e............e." + /* 4 */ ".e............e." + /* 5 */ ".e............e." + /* 6 */ ".e............e." + /* 7 */ ".geeeeheg.....e." + /* 8 */ "mmmmmm.me.....e." + /* 9 */ "mmmmmmmme.....e." + /* 10 */ "mmmmmmmme.....e." + /* 11 */ "mmmmmmmme.....e." + /* 12 */ "mmmmmmmme.....e." + /* 13 */ "mmmmmmmme.....e." + /* 14 */ "mmmmmmmmgeeeeeg." + /* 15 */ "mmmmmmmm........" + + // Level 2 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ ".geiieiigjgiieg." + /* 2 */ ".i............e." + /* 3 */ ".i............i." + /* 4 */ ".i............i." + /* 5 */ ".i............e." + /* 6 */ ".i............i." + /* 7 */ ".geiiejeg.....i." + /* 8 */ "mmmmmm.me.....e." + /* 9 */ "mmmmmmmmi.....i." + /* 10 */ "mmmmmmmmi.....i." + /* 11 */ "mmmmmmmme.....e." + /* 12 */ "mmmmmmmmi.....i." + /* 13 */ "mmmmmmmmi.....i." + /* 14 */ "mmmmmmmmgiiiiig." + /* 15 */ "mmmmmmmm........" + + // Level 3 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "kkkkkkkkkkkkkkkl" + /* 1 */ "ngeeeeeegegeeegl" + /* 2 */ ".e............el" + /* 3 */ ".e............el" + /* 4 */ ".e............el" + /* 5 */ ".e............el" + /* 6 */ ".e............el" + /* 7 */ "ogeeeeeeg.....el" + /* 8 */ "pppppppqe.....el" + /* 9 */ "mmmmmmmqe.....el" + /* 10 */ "mmmmmmmqe.....el" + /* 11 */ "mmmmmmmqe.....el" + /* 12 */ "mmmmmmmqe.....el" + /* 13 */ "mmmmmmmqe.....el" + /* 14 */ "mmmmmmmqgeeeeegl" + /* 15 */ "mmmmmmmqr.....sl" + + // Level 4 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "kkkkkkkkkkkkkkk." + /* 2 */ "neeeeeeeeeeeeel." + /* 3 */ ".e.........t.el." + /* 4 */ ".e..........uel." + /* 5 */ ".e......v....el." + /* 6 */ "oeeeeeeeee...el." + /* 7 */ "ppppppppqew..el." + /* 8 */ "mmmmmmmmqe...el." + /* 9 */ "mmmmmmmmqe...el." + /* 10 */ "mmmmmmmmqe...el." + /* 11 */ "mmmmmmmmqe...el." + /* 12 */ "mmmmmmmmqe...el." + /* 13 */ "mmmmmmmmqe...el." + /* 14 */ "mmmmmmmmqeeeeel." + /* 15 */ "mmmmmmmmqr...sl." + + // Level 5 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "................" + /* 2 */ "kkkkkkkkkkkkkl.." + /* 3 */ "neeeeeeeeeeeel.." + /* 4 */ ".ew.........el.." + /* 5 */ "oeeeeeeeeee.el.." + /* 6 */ "pppppppppqe.el.." + /* 7 */ ".........qe.el.." + /* 8 */ "mmmmmmmm.qe.el.." + /* 9 */ "mmmmmmmm.qe.el.." + /* 10 */ "mmmmmmmm.qe.el.." + /* 11 */ "mmmmmmmm.qe.el.." + /* 12 */ "mmmmmmmm.qe.el.." + /* 13 */ "mmmmmmmm.qevel.." + /* 14 */ "mmmmmmmm.qeeel.." + /* 15 */ "mmmmmmmm.qr.sl.." + + // Level 6 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "................" + /* 2 */ "................" + /* 3 */ "kkkkkkkkkkkkk..." + /* 4 */ "eeeeeeeeeeeel..." + /* 5 */ "ppppppppppqel..." + /* 6 */ "mmmmmmmmmmqel..." + /* 7 */ "mmmmmmmmmmqel..." + /* 8 */ "mmmmmmmmmmqel..." + /* 9 */ "mmmmmmmmmmqel..." + /* 10 */ "mmmmmmmmmmqel..." + /* 11 */ "mmmmmmmmmmqel..." + /* 12 */ "mmmmmmmmmmqel..." + /* 13 */ "mmmmmmmmmmqel..." + /* 14 */ "mmmmmmmmmmqel..." + /* 15 */ "mmmmmmmmmmqel...", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // PlainsVillage_4 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PlainsVillage_60: + // The data has been exported from the gallery Plains, area index 17, ID 60, created by Aloe_vera + { + // Size: + 10, 2, 7, // SizeX = 10, SizeY = 2, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 9, 1, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 17: 0\n" /* tree */ + "b: 60: 7\n" /* tilleddirt */ + "c: 8: 0\n" /* water */ + "d: 59: 7\n" /* crops */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "aaaaaaaaaa" + /* 1 */ "abbbbbbbba" + /* 2 */ "abbbbbbbba" + /* 3 */ "acccccccca" + /* 4 */ "abbbbbbbba" + /* 5 */ "abbbbbbbba" + /* 6 */ "aaaaaaaaaa" + + // Level 1 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ ".........." + /* 1 */ ".dddddddd." + /* 2 */ ".dddddddd." + /* 3 */ ".........." + /* 4 */ ".dddddddd." + /* 5 */ ".dddddddd." + /* 6 */ "..........", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // PlainsVillage_60 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PlainsVillage_66: + // The data has been exported from the gallery Plains, area index 23, ID 66, created by xoft + { + // Size: + 12, 7, 7, // SizeX = 12, SizeY = 7, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 11, 6, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 2: 0\n" /* grass */ + "b: 3: 0\n" /* dirt */ + "c: 67: 0\n" /* stairs */ + "d: 67: 2\n" /* stairs */ + "e: 67: 1\n" /* stairs */ + "f: 4: 0\n" /* cobblestone */ + "g: 64: 1\n" /* wooddoorblock */ + "h: 53: 3\n" /* woodstairs */ + "i: 53: 1\n" /* woodstairs */ + "j: 85: 0\n" /* fence */ + "k: 53: 0\n" /* woodstairs */ + "l: 53: 2\n" /* woodstairs */ + "m: 19: 0\n" /* sponge */ + "n:102: 0\n" /* glasspane */ + "o: 64: 8\n" /* wooddoorblock */ + "p: 50: 3\n" /* torch */ + "q: 72: 0\n" /* woodplate */ + "r: 50: 4\n" /* torch */ + "s: 53: 7\n" /* woodstairs */ + "t: 47: 0\n" /* bookshelf */ + "u: 50: 1\n" /* torch */ + "v: 50: 2\n" /* torch */ + "w: 53: 6\n" /* woodstairs */ + "x: 5: 0\n" /* wood */, + + // Block data: + // Level 0 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaaabbbaa" + /* 1 */ "abbbbbbbbbba" + /* 2 */ "abbbbbbbbbba" + /* 3 */ "abbbbbbbbbba" + /* 4 */ "abbbbbbbbbba" + /* 5 */ "abbbbbbbbbba" + /* 6 */ "aaaaaaaaaaaa" + + // Level 1 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ ".......cde.." + /* 1 */ ".ffffffffff." + /* 2 */ ".ffffffffff." + /* 3 */ ".ffffffffff." + /* 4 */ ".ffffffffff." + /* 5 */ ".ffffffffff." + /* 6 */ "............" + + // Level 2 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ ".fffffffgff." + /* 2 */ ".fh.ijk...f." + /* 3 */ ".fj.......f." + /* 4 */ ".fl.ijkijkf." + /* 5 */ ".ffffffffff." + /* 6 */ "............" + + // Level 3 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ ".fnnfnnfoff." + /* 2 */ ".n..pq.p.pn." + /* 3 */ ".nq.......n." + /* 4 */ ".n..rq.rq.n." + /* 5 */ ".fnnfnnfnnf." + /* 6 */ "............" + + // Level 4 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "llllllllllll" + /* 1 */ "sffffffffffs" + /* 2 */ ".fttttttttf." + /* 3 */ ".fu......vf." + /* 4 */ ".fttttttttf." + /* 5 */ "wffffffffffw" + /* 6 */ "hhhhhhhhhhhh" + + // Level 5 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "llllllllllll" + /* 2 */ "sxxxxxxxxxxs" + /* 3 */ ".xxxxxxxxxx." + /* 4 */ "wxxxxxxxxxxw" + /* 5 */ "hhhhhhhhhhhh" + /* 6 */ "............" + + // Level 6 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "............" + /* 2 */ "llllllllllll" + /* 3 */ "xxxxxxxxxxxx" + /* 4 */ "hhhhhhhhhhhh" + /* 5 */ "............" + /* 6 */ "............", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // PlainsVillage_66 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PlainsVillage_87: + // The data has been exported from the gallery Plains, area index 38, ID 87, created by Aloe_vera + { + // Size: + 11, 7, 9, // SizeX = 11, SizeY = 7, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 6, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 67: 0\n" /* stairs */ + "b: 67: 2\n" /* stairs */ + "c: 67: 1\n" /* stairs */ + "d: 4: 0\n" /* cobblestone */ + "e: 67: 3\n" /* stairs */ + "f: 17: 0\n" /* tree */ + "g: 5: 0\n" /* wood */ + "h: 64: 5\n" /* wooddoorblock */ + "i: 64: 7\n" /* wooddoorblock */ + "j:102: 0\n" /* glasspane */ + "k: 64:12\n" /* wooddoorblock */ + "l: 53: 2\n" /* woodstairs */ + "m: 19: 0\n" /* sponge */ + "n: 53: 7\n" /* woodstairs */ + "o: 17: 4\n" /* tree */ + "p: 17: 8\n" /* tree */ + "q: 50: 3\n" /* torch */ + "r: 50: 4\n" /* torch */ + "s: 53: 6\n" /* woodstairs */ + "t: 53: 3\n" /* woodstairs */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "....abc...." + /* 1 */ ".ddddddddd." + /* 2 */ ".ddddddddd." + /* 3 */ ".ddddddddd." + /* 4 */ ".ddddddddd." + /* 5 */ ".ddddddddd." + /* 6 */ ".ddddddddd." + /* 7 */ ".ddddddddd." + /* 8 */ "....aec...." + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".fggfhfggf." + /* 2 */ ".g.......g." + /* 3 */ ".g.......g." + /* 4 */ ".f.......f." + /* 5 */ ".g.......g." + /* 6 */ ".g.......g." + /* 7 */ ".fggfifggf." + /* 8 */ "..........." + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".fjjfkfjjf." + /* 2 */ ".j.......j." + /* 3 */ ".j.......j." + /* 4 */ ".f.......f." + /* 5 */ ".j.......j." + /* 6 */ ".j.......j." + /* 7 */ ".fjjfkfjjf." + /* 8 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "lllllllllll" + /* 1 */ "nfooooooofn" + /* 2 */ ".p..q.q..p." + /* 3 */ ".p.......p." + /* 4 */ ".p.......p." + /* 5 */ ".p.......p." + /* 6 */ ".p..r.r..p." + /* 7 */ "sfooooooofs" + /* 8 */ "ttttttttttt" + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "lllllllllll" + /* 2 */ "ngggggggggn" + /* 3 */ ".g.......g." + /* 4 */ ".g.......g." + /* 5 */ ".g.......g." + /* 6 */ "sgggggggggs" + /* 7 */ "ttttttttttt" + /* 8 */ "..........." + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "lllllllllll" + /* 3 */ "ngggggggggn" + /* 4 */ ".g.......g." + /* 5 */ "sgggggggggs" + /* 6 */ "ttttttttttt" + /* 7 */ "..........." + /* 8 */ "..........." + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ "lllllllllll" + /* 4 */ "ggggggggggg" + /* 5 */ "ttttttttttt" + /* 6 */ "..........." + /* 7 */ "..........." + /* 8 */ "...........", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // PlainsVillage_87 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PlainsVillage_90: + // The data has been exported from the gallery Plains, area index 39, ID 90, created by STR_Warrior + { + // Size: + 15, 8, 16, // SizeX = 15, SizeY = 8, SizeZ = 16 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 14, 7, 15, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "A: 53: 7\n" /* woodstairs */ + "B: 53: 4\n" /* woodstairs */ + "C: 53: 5\n" /* woodstairs */ + "D: 53: 6\n" /* woodstairs */ + "a: 67: 0\n" /* stairs */ + "b: 67: 2\n" /* stairs */ + "c: 67: 1\n" /* stairs */ + "d: 4: 0\n" /* cobblestone */ + "e: 43: 0\n" /* doubleslab */ + "f: 17: 0\n" /* tree */ + "g: 5: 0\n" /* wood */ + "h: 64: 7\n" /* wooddoorblock */ + "i: 96: 8\n" /* trapdoor */ + "j: 61: 2\n" /* furnace */ + "k: 53: 3\n" /* woodstairs */ + "l: 85: 0\n" /* fence */ + "m: 19: 0\n" /* sponge */ + "n: 53: 2\n" /* woodstairs */ + "o: 53: 1\n" /* woodstairs */ + "p: 53: 0\n" /* woodstairs */ + "q: 47: 0\n" /* bookshelf */ + "r:102: 0\n" /* glasspane */ + "s: 64:12\n" /* wooddoorblock */ + "t: 72: 0\n" /* woodplate */ + "u: 17: 4\n" /* tree */ + "v: 17: 8\n" /* tree */ + "w: 50: 3\n" /* torch */ + "x: 50: 1\n" /* torch */ + "y: 50: 4\n" /* torch */ + "z: 50: 2\n" /* torch */, + + // Block data: + // Level 0 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "......abc......" + /* 1 */ ".ddddddddddddd." + /* 2 */ ".deeeedddddddd." + /* 3 */ ".deeeedddddddd." + /* 4 */ ".ddddddddddddd." + /* 5 */ ".ddddddddddddd." + /* 6 */ ".ddddddddddddd." + /* 7 */ "mddddddddddddd." + /* 8 */ "mmmmmmmmdddddd." + /* 9 */ "mmmmmmmmdddddd." + /* 10 */ "mmmmmmmmdddddd." + /* 11 */ "mmmmmmmmdddddd." + /* 12 */ "mmmmmmmmdddddd." + /* 13 */ "mmmmmmmmdddddd." + /* 14 */ "mmmmmmmmdddddd." + /* 15 */ "mmmmmmmm......." + + // Level 1 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".fggggfhfggggf." + /* 2 */ ".g...i.......g." + /* 3 */ ".gjeee......kg." + /* 4 */ ".f..........lg." + /* 5 */ ".g..........ng." + /* 6 */ ".g.olp..ol...g." + /* 7 */ "mfggggggfn...f." + /* 8 */ "mmmmmmmmg....g." + /* 9 */ "mmmmmmmmgk...g." + /* 10 */ "mmmmmmmmgl..kg." + /* 11 */ "mmmmmmmmgn..lg." + /* 12 */ "mmmmmmmmg...ng." + /* 13 */ "mmmmmmmmgq..qg." + /* 14 */ "mmmmmmmmfggggf." + /* 15 */ "mmmmmmmm......." + + // Level 2 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".fgrrgfsfgrrgf." + /* 2 */ ".g...........g." + /* 3 */ ".g...........r." + /* 4 */ ".f..........tr." + /* 5 */ ".g...........r." + /* 6 */ ".g..t....t...g." + /* 7 */ "mfgrrrrgf....f." + /* 8 */ "mmmmmmmmg....g." + /* 9 */ "mmmmmmmmr....r." + /* 10 */ "mmmmmmmmrt...r." + /* 11 */ "mmmmmmmmr...tr." + /* 12 */ "mmmmmmmmr....r." + /* 13 */ "mmmmmmmmgq..qg." + /* 14 */ "mmmmmmmmfgrrgf." + /* 15 */ "mmmmmmmm......." + + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".fuuuuuuuuuuuf." + /* 2 */ ".v....w.w....v." + /* 3 */ ".v...........v." + /* 4 */ ".vx..........v." + /* 5 */ ".v...........v." + /* 6 */ ".v......y....v." + /* 7 */ "mfuuuuuufx..zv." + /* 8 */ "mmmmmmmmv....v." + /* 9 */ "mmmmmmmmv....v." + /* 10 */ "mmmmmmmmv....v." + /* 11 */ "mmmmmmmmv....v." + /* 12 */ "mmmmmmmmv....v." + /* 13 */ "mmmmmmmmv.yy.v." + /* 14 */ "mmmmmmmmfuuuuf." + /* 15 */ "mmmmmmmm......." + + // Level 4 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "nnnnnnnnnnnnnno" + /* 1 */ "pgggggggggggggo" + /* 2 */ "pgAAAAAAAAAABgo" + /* 3 */ "pgC.........Bgo" + /* 4 */ "pgC.........Bgo" + /* 5 */ "pgC.........Bgo" + /* 6 */ "pgCDDDDDDD..Bgo" + /* 7 */ "pggggggggC..Bgo" + /* 8 */ "pkkkkkkpgC..Bgo" + /* 9 */ "mmmmmmmpgC..Bgo" + /* 10 */ "mmmmmmmpgC..Bgo" + /* 11 */ "mmmmmmmpgC..Bgo" + /* 12 */ "mmmmmmmpgC..Bgo" + /* 13 */ "mmmmmmmpgCDDBgo" + /* 14 */ "mmmmmmmpggggggo" + /* 15 */ "mmmmmmmpkkkkkkk" + + // Level 5 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "mpnnnnnnnnnnnom" + /* 2 */ "mpgggggggggggom" + /* 3 */ "mpgggggggggggom" + /* 4 */ "mpgggggggggggom" + /* 5 */ "mpgggggggggggom" + /* 6 */ "mpgggggggggggom" + /* 7 */ "mpkkkkkkkggggom" + /* 8 */ "mmmmmmmmpggggom" + /* 9 */ "mmmmmmmmpggggom" + /* 10 */ "mmmmmmmmpggggom" + /* 11 */ "mmmmmmmmpggggom" + /* 12 */ "mmmmmmmmpggggom" + /* 13 */ "mmmmmmmmpggggom" + /* 14 */ "mmmmmmmmkkkkkom" + /* 15 */ "mmmmmmmmmmmmmmm" + + // Level 6 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmmm" + /* 2 */ "mmnnnnnnnnnnnmm" + /* 3 */ "mmpgggggggggomm" + /* 4 */ "mmpgggggggggomm" + /* 5 */ "mmpgggggggggomm" + /* 6 */ "mmkkkkkkkkggomm" + /* 7 */ "mmmmmmmmmpggomm" + /* 8 */ "mmmmmmmmmpggomm" + /* 9 */ "mmmmmmmmmpggomm" + /* 10 */ "mmmmmmmmmpggomm" + /* 11 */ "mmmmmmmmmpggomm" + /* 12 */ "mmmmmmmmmpggomm" + /* 13 */ "mmmmmmmmmkkkomm" + /* 14 */ "mmmmmmmmmmmmmmm" + /* 15 */ "mmmmmmmmmmmmmmm" + + // Level 7 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmmmmm" + /* 3 */ "mmmpnnnnnnnommm" + /* 4 */ "mmmpgggggggommm" + /* 5 */ "mmmpkkkkkkpommm" + /* 6 */ "mmmmmmmmmmpommm" + /* 7 */ "mmmmmmmmmmpommm" + /* 8 */ "mmmmmmmmmmpommm" + /* 9 */ "mmmmmmmmmmpommm" + /* 10 */ "mmmmmmmmmmpommm" + /* 11 */ "mmmmmmmmmmpommm" + /* 12 */ "mmmmmmmmmmpkmmm" + /* 13 */ "mmmmmmmmmmmmmmm" + /* 14 */ "mmmmmmmmmmmmmmm" + /* 15 */ "mmmmmmmmmmmmmmm", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // PlainsVillage_90 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PlainsVillage_91: + // The data has been exported from the gallery Plains, area index 40, ID 91, created by xoft + { + // Size: + 9, 7, 7, // SizeX = 9, SizeY = 7, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 8, 6, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 2: 0\n" /* grass */ + "b: 3: 0\n" /* dirt */ + "c: 67: 0\n" /* stairs */ + "d: 67: 2\n" /* stairs */ + "e: 67: 1\n" /* stairs */ + "f: 4: 0\n" /* cobblestone */ + "g: 17: 0\n" /* tree */ + "h: 5: 0\n" /* wood */ + "i: 64: 5\n" /* wooddoorblock */ + "j:102: 0\n" /* glasspane */ + "k: 64:12\n" /* wooddoorblock */ + "l: 53: 2\n" /* woodstairs */ + "m: 19: 0\n" /* sponge */ + "n: 53: 7\n" /* woodstairs */ + "o: 50: 3\n" /* torch */ + "p: 53: 6\n" /* woodstairs */ + "q: 53: 3\n" /* woodstairs */, + + // Block data: + // Level 0 + /* z\x* 012345678 */ + /* 0 */ "aaabbbaaa" + /* 1 */ "abbbbbbba" + /* 2 */ "abbbbbbba" + /* 3 */ "abbbbbbba" + /* 4 */ "abbbbbbba" + /* 5 */ "abbbbbbba" + /* 6 */ "aaaaaaaaa" + + // Level 1 + /* z\x* 012345678 */ + /* 0 */ "...cde..." + /* 1 */ ".fffffff." + /* 2 */ ".fffffff." + /* 3 */ ".fffffff." + /* 4 */ ".fffffff." + /* 5 */ ".fffffff." + /* 6 */ "........." + + // Level 2 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ ".ghhihhg." + /* 2 */ ".h.....h." + /* 3 */ ".h.....h." + /* 4 */ ".h.....h." + /* 5 */ ".ghhhhhg." + /* 6 */ "........." + + // Level 3 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ ".gjhkhjg." + /* 2 */ ".j.....j." + /* 3 */ ".j.....j." + /* 4 */ ".j.....j." + /* 5 */ ".gjjhjjg." + /* 6 */ "........." + + // Level 4 + /* z\x* 012345678 */ + /* 0 */ "lllllllll" + /* 1 */ "nghhhhhgn" + /* 2 */ ".h.o.o.h." + /* 3 */ ".h.....h." + /* 4 */ ".h.....h." + /* 5 */ "pghhhhhgp" + /* 6 */ "qqqqqqqqq" + + // Level 5 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ "lllllllll" + /* 2 */ "nhhhhhhhn" + /* 3 */ ".h.....h." + /* 4 */ "phhhhhhhp" + /* 5 */ "qqqqqqqqq" + /* 6 */ "........." + + // Level 6 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "lllllllll" + /* 3 */ "hhhhhhhhh" + /* 4 */ "qqqqqqqqq" + /* 5 */ "........." + /* 6 */ ".........", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // PlainsVillage_91 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PlainsVillage_92: + // The data has been exported from the gallery Plains, area index 41, ID 92, created by xoft + { + // Size: + 11, 6, 7, // SizeX = 11, SizeY = 6, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 5, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 67: 0\n" /* stairs */ + "b: 67: 2\n" /* stairs */ + "c: 67: 1\n" /* stairs */ + "d: 4: 0\n" /* cobblestone */ + "e: 17: 0\n" /* tree */ + "f: 5: 0\n" /* wood */ + "g: 64: 5\n" /* wooddoorblock */ + "h:102: 0\n" /* glasspane */ + "i: 64:12\n" /* wooddoorblock */ + "j: 53: 2\n" /* woodstairs */ + "k: 53: 7\n" /* woodstairs */ + "l: 50: 3\n" /* torch */ + "m: 19: 0\n" /* sponge */ + "n: 53: 6\n" /* woodstairs */ + "o: 53: 3\n" /* woodstairs */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "....abc...." + /* 1 */ ".ddddddddd." + /* 2 */ ".ddddddddd." + /* 3 */ ".ddddddddd." + /* 4 */ ".ddddddddd." + /* 5 */ ".ddddddddd." + /* 6 */ "..........." + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".efffgfffe." + /* 2 */ ".f.......f." + /* 3 */ ".f.......f." + /* 4 */ ".f.......f." + /* 5 */ ".efffffffe." + /* 6 */ "..........." + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".ehhfifhhe." + /* 2 */ ".h.......h." + /* 3 */ ".h.......h." + /* 4 */ ".h.......h." + /* 5 */ ".ehhhfhhhe." + /* 6 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "jjjjjjjjjjj" + /* 1 */ "kfffffffffk" + /* 2 */ ".f..l.l.ff." + /* 3 */ ".f......ff." + /* 4 */ ".f......ff." + /* 5 */ "nfffffffffn" + /* 6 */ "ooooooooooo" + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "jjjjjjjjjjj" + /* 2 */ "kfffffffffk" + /* 3 */ ".fffffffff." + /* 4 */ "nfffffffffn" + /* 5 */ "ooooooooooo" + /* 6 */ "..........." + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "jjjjjjjjjjj" + /* 3 */ "fffffffffff" + /* 4 */ "ooooooooooo" + /* 5 */ "..........." + /* 6 */ "...........", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // PlainsVillage_92 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PlainsVillage_93: + // The data has been exported from the gallery Plains, area index 42, ID 93, created by xoft + { + // Size: + 11, 6, 11, // SizeX = 11, SizeY = 6, SizeZ = 11 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 5, 10, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 67: 0\n" /* stairs */ + "b: 67: 2\n" /* stairs */ + "c: 67: 1\n" /* stairs */ + "d: 4: 0\n" /* cobblestone */ + "e: 17: 0\n" /* tree */ + "f: 5: 0\n" /* wood */ + "g: 64: 5\n" /* wooddoorblock */ + "h:102: 0\n" /* glasspane */ + "i: 64:12\n" /* wooddoorblock */ + "j: 53: 2\n" /* woodstairs */ + "k: 53: 7\n" /* woodstairs */ + "l: 53: 1\n" /* woodstairs */ + "m: 19: 0\n" /* sponge */ + "n: 50: 3\n" /* torch */ + "o: 50: 4\n" /* torch */ + "p: 53: 6\n" /* woodstairs */ + "q: 50: 1\n" /* torch */ + "r: 50: 2\n" /* torch */ + "s: 53: 3\n" /* woodstairs */ + "t: 53: 0\n" /* woodstairs */ + "u: 53: 5\n" /* woodstairs */ + "v: 53: 4\n" /* woodstairs */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "....abc...." + /* 1 */ ".ddddddddd." + /* 2 */ ".ddddddddd." + /* 3 */ ".ddddddddd." + /* 4 */ ".ddddddddd." + /* 5 */ ".ddddddddd." + /* 6 */ ".....ddddd." + /* 7 */ "mmmm.ddddd." + /* 8 */ "mmmm.ddddd." + /* 9 */ "mmmm.ddddd." + /* 10 */ "mmmm......." + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".efffgfffe." + /* 2 */ ".f.......f." + /* 3 */ ".f.......f." + /* 4 */ ".f.......f." + /* 5 */ ".efffe...f." + /* 6 */ ".....f...f." + /* 7 */ "mmmm.f...f." + /* 8 */ "mmmm.f...f." + /* 9 */ "mmmm.efffe." + /* 10 */ "mmmm......." + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".ehhfifhhe." + /* 2 */ ".h.......h." + /* 3 */ ".h.......h." + /* 4 */ ".h.......h." + /* 5 */ ".ehhhe...f." + /* 6 */ ".....h...h." + /* 7 */ "mmmm.h...h." + /* 8 */ "mmmm.h...h." + /* 9 */ "mmmm.ehhhe." + /* 10 */ "mmmm......." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "jjjjjjjjjjj" + /* 1 */ "kfffffffffl" + /* 2 */ ".f..n.n..fl" + /* 3 */ ".f.......fl" + /* 4 */ ".f...o...fl" + /* 5 */ "pfffffq.rfl" + /* 6 */ "sssssf...fl" + /* 7 */ "mmmmtf...fl" + /* 8 */ "mmmmtf...fl" + /* 9 */ "mmmmtfffffl" + /* 10 */ "mmmmtu...vl" + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "jjjjjjjjjl." + /* 2 */ "kffffffffl." + /* 3 */ ".f......fl." + /* 4 */ "pffffff.fl." + /* 5 */ "ssssssf.fl." + /* 6 */ ".....tf.fl." + /* 7 */ "mmmm.tf.fl." + /* 8 */ "mmmm.tf.fl." + /* 9 */ "mmmm.tfffl." + /* 10 */ "mmmm.tu.vl." + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "jjjjjjjjj.." + /* 3 */ "ffffffffl.." + /* 4 */ "sssssstfl.." + /* 5 */ "......tfl.." + /* 6 */ "......tfl.." + /* 7 */ "mmmm..tfl.." + /* 8 */ "mmmm..tfl.." + /* 9 */ "mmmm..tfl.." + /* 10 */ "mmmm..tfl..", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // PlainsVillage_93 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PlainsVillage_94: + // The data has been exported from the gallery Plains, area index 43, ID 94, created by xoft + { + // Size: + 15, 6, 11, // SizeX = 15, SizeY = 6, SizeZ = 11 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 14, 5, 10, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 67: 0\n" /* stairs */ + "b: 67: 2\n" /* stairs */ + "c: 67: 1\n" /* stairs */ + "d: 4: 0\n" /* cobblestone */ + "e: 17: 0\n" /* tree */ + "f: 5: 0\n" /* wood */ + "g: 64: 5\n" /* wooddoorblock */ + "h:102: 0\n" /* glasspane */ + "i: 64:12\n" /* wooddoorblock */ + "j: 53: 2\n" /* woodstairs */ + "k: 53: 0\n" /* woodstairs */ + "l: 53: 1\n" /* woodstairs */ + "m: 19: 0\n" /* sponge */ + "n: 50: 3\n" /* torch */ + "o: 50: 4\n" /* torch */ + "p: 50: 2\n" /* torch */ + "q: 50: 1\n" /* torch */ + "r: 53: 3\n" /* woodstairs */ + "s: 53: 5\n" /* woodstairs */ + "t: 53: 4\n" /* woodstairs */, + + // Block data: + // Level 0 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "......abc......" + /* 1 */ ".ddddddddddddd." + /* 2 */ ".ddddddddddddd." + /* 3 */ ".ddddddddddddd." + /* 4 */ ".ddddddddddddd." + /* 5 */ ".ddddddddddddd." + /* 6 */ ".ddddd...ddddd." + /* 7 */ ".ddddd...ddddd." + /* 8 */ ".ddddd...ddddd." + /* 9 */ ".ddddd...ddddd." + /* 10 */ "..............." + + // Level 1 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".efffffgfffffe." + /* 2 */ ".f...........f." + /* 3 */ ".f...........f." + /* 4 */ ".f...........f." + /* 5 */ ".f...efffe...f." + /* 6 */ ".f...f...f...f." + /* 7 */ ".f...f...f...f." + /* 8 */ ".f...f...f...f." + /* 9 */ ".efffe...efffe." + /* 10 */ "..............." + + // Level 2 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".ehhhhfifhhhhe." + /* 2 */ ".h...........h." + /* 3 */ ".h...........h." + /* 4 */ ".h...........h." + /* 5 */ ".f...ehhhe...f." + /* 6 */ ".h...h...h...h." + /* 7 */ ".h...h...h...h." + /* 8 */ ".h...h...h...h." + /* 9 */ ".ehhhe...ehhhe." + /* 10 */ "..............." + + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "jjjjjjjjjjjjjjj" + /* 1 */ "kfffffffffffffl" + /* 2 */ "kf....n.n....fl" + /* 3 */ "kf...........fl" + /* 4 */ "kf...o...o...fl" + /* 5 */ "kf..pfffffq..fl" + /* 6 */ "kf...frrrf...fl" + /* 7 */ "kf...fl.kf...fl" + /* 8 */ "kf...fl.kf...fl" + /* 9 */ "kfffffl.kfffffl" + /* 10 */ "ks...tl.ks...tl" + + // Level 4 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".jjjjjjjjjjjjl." + /* 2 */ ".kfffffffffffl." + /* 3 */ ".kfffffffffffl." + /* 4 */ ".kfffffffffffl." + /* 5 */ ".kffflrrrrfffl." + /* 6 */ ".kfffl...kfffl." + /* 7 */ ".kfffl...kfffl." + /* 8 */ ".kfffl...kfffl." + /* 9 */ ".kfffl...kfffl." + /* 10 */ ".ks.tl...ks.tl." + + // Level 5 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ "..kjjjjjjjjjj.." + /* 3 */ "..kfffffffffl.." + /* 4 */ "..kflrrrrrkfl.." + /* 5 */ "..kfl.....kfl.." + /* 6 */ "..kfl.....kfl.." + /* 7 */ "..kfl.....kfl.." + /* 8 */ "..kfl.....kfl.." + /* 9 */ "..kfl.....kfl.." + /* 10 */ "..kfl.....kfl..", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // PlainsVillage_94 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PlainsVillage_97: + // The data has been exported from the gallery Plains, area index 46, ID 97, created by Aloe_vera + { + // Size: + 11, 6, 7, // SizeX = 11, SizeY = 6, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 5, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 67: 0\n" /* stairs */ + "b: 67: 2\n" /* stairs */ + "c: 67: 1\n" /* stairs */ + "d: 4: 0\n" /* cobblestone */ + "e: 17: 0\n" /* tree */ + "f: 5: 0\n" /* wood */ + "g: 64: 5\n" /* wooddoorblock */ + "h: 53: 3\n" /* woodstairs */ + "i: 85: 0\n" /* fence */ + "j: 53: 2\n" /* woodstairs */ + "k: 53: 1\n" /* woodstairs */ + "l: 53: 0\n" /* woodstairs */ + "m: 19: 0\n" /* sponge */ + "n:102: 0\n" /* glasspane */ + "o: 64:12\n" /* wooddoorblock */ + "p: 50: 3\n" /* torch */ + "q: 72: 0\n" /* woodplate */ + "r: 53: 7\n" /* woodstairs */ + "s: 47: 0\n" /* bookshelf */ + "t: 50: 1\n" /* torch */ + "u: 50: 2\n" /* torch */ + "v: 53: 6\n" /* woodstairs */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "....abc...." + /* 1 */ ".ddddddddd." + /* 2 */ ".ddddddddd." + /* 3 */ ".ddddddddd." + /* 4 */ ".ddddddddd." + /* 5 */ ".ddddddddd." + /* 6 */ "..........." + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".efffgfffe." + /* 2 */ ".fh.....hf." + /* 3 */ ".fi.....if." + /* 4 */ ".fj.kil.jf." + /* 5 */ ".efffffffe." + /* 6 */ "..........." + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".ennfofnne." + /* 2 */ ".n..p.p..n." + /* 3 */ ".nq.....qn." + /* 4 */ ".n...q...n." + /* 5 */ ".ennnfnnne." + /* 6 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "jjjjjjjjjjj" + /* 1 */ "rfffffffffr" + /* 2 */ ".fsssssssf." + /* 3 */ ".ft.....uf." + /* 4 */ ".fsssssssf." + /* 5 */ "vfffffffffv" + /* 6 */ "hhhhhhhhhhh" + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "jjjjjjjjjjj" + /* 2 */ "rfffffffffr" + /* 3 */ ".f.......f." + /* 4 */ "vfffffffffv" + /* 5 */ "hhhhhhhhhhh" + /* 6 */ "..........." + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "jjjjjjjjjjj" + /* 3 */ "fffffffffff" + /* 4 */ "hhhhhhhhhhh" + /* 5 */ "..........." + /* 6 */ "...........", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // PlainsVillage_97 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PlainsVillage_98: + // The data has been exported from the gallery Plains, area index 47, ID 98, created by Aloe_vera + { + // Size: + 12, 7, 9, // SizeX = 12, SizeY = 7, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 11, 6, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 67: 0\n" /* stairs */ + "b: 67: 2\n" /* stairs */ + "c: 67: 1\n" /* stairs */ + "d: 4: 0\n" /* cobblestone */ + "e: 17: 0\n" /* tree */ + "f: 5: 0\n" /* wood */ + "g: 64: 5\n" /* wooddoorblock */ + "h: 53: 3\n" /* woodstairs */ + "i: 85: 0\n" /* fence */ + "j: 53: 2\n" /* woodstairs */ + "k: 53: 1\n" /* woodstairs */ + "l: 53: 0\n" /* woodstairs */ + "m: 19: 0\n" /* sponge */ + "n:102: 0\n" /* glasspane */ + "o: 64:13\n" /* wooddoorblock */ + "p: 64:12\n" /* wooddoorblock */ + "q: 50: 3\n" /* torch */ + "r: 72: 0\n" /* woodplate */ + "s: 53: 7\n" /* woodstairs */ + "t: 47: 0\n" /* bookshelf */ + "u: 50: 1\n" /* torch */ + "v: 50: 2\n" /* torch */ + "w: 53: 6\n" /* woodstairs */, + + // Block data: + // Level 0 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "....abbc...." + /* 1 */ ".dddddddddd." + /* 2 */ ".dddddddddd." + /* 3 */ ".dddddddddd." + /* 4 */ ".dddddddddd." + /* 5 */ ".dddddddddd." + /* 6 */ ".dddddddddd." + /* 7 */ ".dddddddddd." + /* 8 */ "............" + + // Level 1 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ ".efffggfffe." + /* 2 */ ".f........f." + /* 3 */ ".fh......hf." + /* 4 */ ".fi......if." + /* 5 */ ".fj......jf." + /* 6 */ ".f.kilkil.f." + /* 7 */ ".effffffffe." + /* 8 */ "............" + + // Level 2 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ ".ennfopfnne." + /* 2 */ ".n..q..q..n." + /* 3 */ ".n........n." + /* 4 */ ".fr......rf." + /* 5 */ ".n........n." + /* 6 */ ".n..r..r..n." + /* 7 */ ".ennfnnfnne." + /* 8 */ "............" + + // Level 3 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "jjjjjjjjjjjj" + /* 1 */ "sffffffffffs" + /* 2 */ ".fttttttttf." + /* 3 */ ".f........f." + /* 4 */ ".fu......vf." + /* 5 */ ".f........f." + /* 6 */ ".fttttttttf." + /* 7 */ "wffffffffffw" + /* 8 */ "hhhhhhhhhhhh" + + // Level 4 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "jjjjjjjjjjjj" + /* 2 */ "sffffffffffs" + /* 3 */ ".fttttttttf." + /* 4 */ ".f........f." + /* 5 */ ".fttttttttf." + /* 6 */ "wffffffffffw" + /* 7 */ "hhhhhhhhhhhh" + /* 8 */ "............" + + // Level 5 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "............" + /* 2 */ "jjjjjjjjjjjj" + /* 3 */ "sffffffffffs" + /* 4 */ ".f........f." + /* 5 */ "wffffffffffw" + /* 6 */ "hhhhhhhhhhhh" + /* 7 */ "............" + /* 8 */ "............" + + // Level 6 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "............" + /* 2 */ "............" + /* 3 */ "jjjjjjjjjjjj" + /* 4 */ "ffffffffffff" + /* 5 */ "hhhhhhhhhhhh" + /* 6 */ "............" + /* 7 */ "............" + /* 8 */ "............", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // PlainsVillage_98 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PlainsVillage_99: + // The data has been exported from the gallery Plains, area index 48, ID 99, created by Aloe_vera + { + // Size: + 11, 7, 13, // SizeX = 11, SizeY = 7, SizeZ = 13 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 6, 12, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 67: 0\n" /* stairs */ + "b: 67: 2\n" /* stairs */ + "c: 67: 1\n" /* stairs */ + "d: 4: 0\n" /* cobblestone */ + "e: 43: 0\n" /* doubleslab */ + "f: 2: 0\n" /* grass */ + "g: 17: 0\n" /* tree */ + "h: 5: 0\n" /* wood */ + "i: 64: 5\n" /* wooddoorblock */ + "j: 53: 3\n" /* woodstairs */ + "k: 85: 0\n" /* fence */ + "l: 53: 2\n" /* woodstairs */ + "m: 19: 0\n" /* sponge */ + "n: 64: 7\n" /* wooddoorblock */ + "o:102: 0\n" /* glasspane */ + "p: 64:12\n" /* wooddoorblock */ + "q: 72: 0\n" /* woodplate */ + "r: 53: 7\n" /* woodstairs */ + "s: 50: 1\n" /* torch */ + "t: 50: 2\n" /* torch */ + "u: 53: 6\n" /* woodstairs */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "....abc...." + /* 1 */ ".ddddddddd." + /* 2 */ ".deeeedddd." + /* 3 */ ".deeeedddd." + /* 4 */ ".deeeedddd." + /* 5 */ ".deeeedddd." + /* 6 */ ".deeeedddd." + /* 7 */ ".ddddddddd." + /* 8 */ "..fffffff.." + /* 9 */ "mmfffffffmm" + /* 10 */ "mmfffffffmm" + /* 11 */ "mmfffffffmm" + /* 12 */ "mmfffffffmm" + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".ghhhihhhg." + /* 2 */ ".h.e....jh." + /* 3 */ ".h.e....kh." + /* 4 */ ".h.e....lh." + /* 5 */ ".h.......h." + /* 6 */ ".h.......h." + /* 7 */ ".ghhhnhhhg." + /* 8 */ "..k.....k.." + /* 9 */ "mmk.....kmm" + /* 10 */ "mmk.....kmm" + /* 11 */ "mmk.....kmm" + /* 12 */ "mmkkkkkkkmm" + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".goohphoog." + /* 2 */ ".o.......o." + /* 3 */ ".o......qo." + /* 4 */ ".h.......h." + /* 5 */ ".o.......o." + /* 6 */ ".o.......o." + /* 7 */ ".goohphoog." + /* 8 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "lllllllllll" + /* 1 */ "rhhhhhhhhhr" + /* 2 */ ".h.......h." + /* 3 */ ".h.......h." + /* 4 */ ".hs.....th." + /* 5 */ ".h.......h." + /* 6 */ ".h.......h." + /* 7 */ "uhhhhhhhhhu" + /* 8 */ "jjjjjjjjjjj" + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "lllllllllll" + /* 2 */ "rhhhhhhhhhr" + /* 3 */ ".h.......h." + /* 4 */ ".h.......h." + /* 5 */ ".h.......h." + /* 6 */ "uhhhhhhhhhu" + /* 7 */ "jjjjjjjjjjj" + /* 8 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "lllllllllll" + /* 3 */ "rhhhhhhhhhr" + /* 4 */ ".h.......h." + /* 5 */ "uhhhhhhhhhu" + /* 6 */ "jjjjjjjjjjj" + /* 7 */ "..........." + /* 8 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ "lllllllllll" + /* 4 */ "hhhhhhhhhhh" + /* 5 */ "jjjjjjjjjjj" + /* 6 */ "..........." + /* 7 */ "..........." + /* 8 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // PlainsVillage_99 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // RoofedWell: + // The data has been exported from the gallery Plains, area index 119, ID 271, created by STR_Warrior + { + // Size: + 7, 15, 7, // SizeX = 7, SizeY = 15, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 14, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 4: 0\n" /* cobblestone */ + "c: 8: 0\n" /* water */ + "d: 3: 0\n" /* dirt */ + "e: 2: 0\n" /* grass */ + "f: 13: 0\n" /* gravel */ + "g:118: 3\n" /* cauldronblock */ + "h: 85: 0\n" /* fence */ + "i: 53: 2\n" /* woodstairs */ + "j: 53: 7\n" /* woodstairs */ + "k: 5: 0\n" /* wood */ + "l: 53: 4\n" /* woodstairs */ + "m: 19: 0\n" /* sponge */ + "n: 53: 5\n" /* woodstairs */ + "o: 53: 6\n" /* woodstairs */ + "p: 53: 3\n" /* woodstairs */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "aaaaaaa" + /* 2 */ "aaaaaaa" + /* 3 */ "aaaaaaa" + /* 4 */ "aaaaaaa" + /* 5 */ "aaaaaaa" + /* 6 */ "aaaaaaa" + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "abbbbba" + /* 2 */ "abcccba" + /* 3 */ "abcccba" + /* 4 */ "abcccba" + /* 5 */ "abbbbba" + /* 6 */ "aaaaaaa" + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "abbbbba" + /* 2 */ "abcccba" + /* 3 */ "abcccba" + /* 4 */ "abcccba" + /* 5 */ "abbbbba" + /* 6 */ "aaaaaaa" + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "abbbbba" + /* 2 */ "abcccba" + /* 3 */ "abcccba" + /* 4 */ "abcccba" + /* 5 */ "abbbbba" + /* 6 */ "aaaaaaa" + + // Level 4 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "abbbbba" + /* 2 */ "abcccba" + /* 3 */ "abcccba" + /* 4 */ "abcccba" + /* 5 */ "abbbbba" + /* 6 */ "aaaaaaa" + + // Level 5 + /* z\x* 0123456 */ + /* 0 */ "ddddddd" + /* 1 */ "dbbbbbd" + /* 2 */ "dbcccbd" + /* 3 */ "dbcccbd" + /* 4 */ "dbcccbd" + /* 5 */ "dbbbbbd" + /* 6 */ "ddddddd" + + // Level 6 + /* z\x* 0123456 */ + /* 0 */ "ddddddd" + /* 1 */ "dbbbbbd" + /* 2 */ "dbcccbd" + /* 3 */ "dbcccbd" + /* 4 */ "dbcccbd" + /* 5 */ "dbbbbbd" + /* 6 */ "ddddddd" + + // Level 7 + /* z\x* 0123456 */ + /* 0 */ "ddddddd" + /* 1 */ "dbbbbbd" + /* 2 */ "dbcccbd" + /* 3 */ "dbcccbd" + /* 4 */ "dbcccbd" + /* 5 */ "dbbbbbd" + /* 6 */ "ddddddd" + + // Level 8 + /* z\x* 0123456 */ + /* 0 */ "eefffee" + /* 1 */ "ebbbbbe" + /* 2 */ "fbcccbf" + /* 3 */ "fbcccbf" + /* 4 */ "fbcccbf" + /* 5 */ "ebbbbbe" + /* 6 */ "eefffee" + + // Level 9 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".bbbbb." + /* 2 */ ".b...b." + /* 3 */ ".b.g.b." + /* 4 */ ".b...b." + /* 5 */ ".bbbbb." + /* 6 */ "......." + + // Level 10 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".h...h." + /* 2 */ "......." + /* 3 */ "...h..." + /* 4 */ "......." + /* 5 */ ".h...h." + /* 6 */ "......." + + // Level 11 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".h...h." + /* 2 */ "......." + /* 3 */ "...h..." + /* 4 */ "......." + /* 5 */ ".h...h." + /* 6 */ "......." + + // Level 12 + /* z\x* 0123456 */ + /* 0 */ "iiiiiii" + /* 1 */ "jkjjjkj" + /* 2 */ ".l...n." + /* 3 */ ".l.h.n." + /* 4 */ ".l...n." + /* 5 */ "okoooko" + /* 6 */ "ppppppp" + + // Level 13 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "iiiiiii" + /* 2 */ "jkjjjkj" + /* 3 */ ".k.h.k." + /* 4 */ "okoooko" + /* 5 */ "ppppppp" + /* 6 */ "......." + + // Level 14 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "......." + /* 2 */ "iiiiiii" + /* 3 */ "kkkkkkk" + /* 4 */ "ppppppp" + /* 5 */ "......." + /* 6 */ ".......", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // RoofedWell + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Windmill: + // The data has been exported from the gallery Plains, area index 60, ID 111, created by Aloe_vera + { + // Size: + 9, 16, 13, // SizeX = 9, SizeY = 16, SizeZ = 13 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 8, 15, 12, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 4: 0\n" /* cobblestone */ + "b: 67: 2\n" /* stairs */ + "c: 67: 1\n" /* stairs */ + "d: 67: 3\n" /* stairs */ + "e: 17: 0\n" /* tree */ + "f: 5: 0\n" /* wood */ + "g: 54: 4\n" /* chest */ + "h:154: 4\n" /* hopper */ + "i: 64: 6\n" /* wooddoorblock */ + "j:102: 0\n" /* glasspane */ + "k: 85: 0\n" /* fence */ + "l: 64:12\n" /* wooddoorblock */ + "m: 19: 0\n" /* sponge */ + "n: 50: 2\n" /* torch */ + "o: 35: 0\n" /* wool */ + "p: 17: 4\n" /* tree */ + "q: 17: 8\n" /* tree */ + "r: 53: 2\n" /* woodstairs */ + "s: 53: 7\n" /* woodstairs */ + "t: 53: 6\n" /* woodstairs */ + "u: 53: 3\n" /* woodstairs */, + + // Block data: + // Level 0 + /* z\x* 012345678 */ + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." + /* 3 */ "........." + /* 4 */ ".aaaaa..." + /* 5 */ ".aaaaab.." + /* 6 */ ".aaaaac.." + /* 7 */ ".aaaaad.." + /* 8 */ ".aaaaa..." + /* 9 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." + + // Level 1 + /* z\x* 012345678 */ + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." + /* 3 */ "........." + /* 4 */ ".efffe..." + /* 5 */ ".f...f..." + /* 6 */ ".fgh.i..." + /* 7 */ ".f...f..." + /* 8 */ ".efffe..." + /* 9 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." + + // Level 2 + /* z\x* 012345678 */ + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." + /* 3 */ "........." + /* 4 */ ".ejjje..." + /* 5 */ ".j...f..." + /* 6 */ ".j.k.l..." + /* 7 */ ".j...f..." + /* 8 */ ".ejjje..." + /* 9 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." + + // Level 3 + /* z\x* 012345678 */ + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." + /* 3 */ "........." + /* 4 */ ".efffe..." + /* 5 */ ".f..nf..." + /* 6 */ ".f.k.f..." + /* 7 */ ".f..nf..k" + /* 8 */ ".efffe..o" + /* 9 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." + + // Level 4 + /* z\x* 012345678 */ + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." + /* 3 */ "........." + /* 4 */ ".epppe..." + /* 5 */ ".q...q..." + /* 6 */ ".q.k.q..." + /* 7 */ ".q...q..k" + /* 8 */ ".epppe..o" + /* 9 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." + + // Level 5 + /* z\x* 012345678 */ + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." + /* 3 */ "........." + /* 4 */ ".efffe..." + /* 5 */ ".f...f..." + /* 6 */ ".f.k.f..k" + /* 7 */ ".f...f..o" + /* 8 */ ".efffe..o" + /* 9 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." + + // Level 6 + /* z\x* 012345678 */ + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." + /* 3 */ "........." + /* 4 */ ".ejjje..." + /* 5 */ ".j...j..." + /* 6 */ ".j.k.j..k" + /* 7 */ ".j...j..o" + /* 8 */ ".ejjje..." + /* 9 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." + + // Level 7 + /* z\x* 012345678 */ + /* 0 */ "mmmmmmm.o" + /* 1 */ "mmmmmmm.o" + /* 2 */ "mmmmmmm.o" + /* 3 */ "........." + /* 4 */ ".efffe..." + /* 5 */ ".f...f..k" + /* 6 */ ".f.k.f..o" + /* 7 */ ".f...f..o" + /* 8 */ ".efffe..." + /* 9 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." + + // Level 8 + /* z\x* 012345678 */ + /* 0 */ "mmmmmmm.k" + /* 1 */ "mmmmmmm.k" + /* 2 */ "mmmmmmm.o" + /* 3 */ "........o" + /* 4 */ ".epppe..o" + /* 5 */ ".q...q..k" + /* 6 */ ".q.k.q..o" + /* 7 */ ".q...q..k" + /* 8 */ ".epppe..k" + /* 9 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." + + // Level 9 + /* z\x* 012345678 */ + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.k" + /* 3 */ "rrrrrrr.k" + /* 4 */ "sfffffs.o" + /* 5 */ ".f...f..o" + /* 6 */ ".f.kppppp" + /* 7 */ ".f...f..o" + /* 8 */ "tffffft.o" + /* 9 */ "uuuuuuu.k" + /* 10 */ "mmmmmmm.k" + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." + + // Level 10 + /* z\x* 012345678 */ + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." + /* 3 */ "mmmmmmm.." + /* 4 */ "rrrrrrr.k" + /* 5 */ "sfffffs.k" + /* 6 */ ".f...f..o" + /* 7 */ "tffffft.k" + /* 8 */ "uuuuuuu.o" + /* 9 */ "mmmmmmm.o" + /* 10 */ "mmmmmmm.o" + /* 11 */ "mmmmmmm.k" + /* 12 */ "mmmmmmm.k" + + // Level 11 + /* z\x* 012345678 */ + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." + /* 3 */ "mmmmmmm.." + /* 4 */ "mmmmmmm.." + /* 5 */ "rrrrrrr.o" + /* 6 */ "fffffff.o" + /* 7 */ "uuuuuuu.k" + /* 8 */ "mmmmmmm.." + /* 9 */ "mmmmmmm.." + /* 10 */ "mmmmmmm.o" + /* 11 */ "mmmmmmm.o" + /* 12 */ "mmmmmmm.o" + + // Level 12 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "........." + /* 3 */ "........." + /* 4 */ "........." + /* 5 */ "........o" + /* 6 */ "........k" + /* 7 */ "........." + /* 8 */ "........." + /* 9 */ "........." + /* 10 */ "........." + /* 11 */ "........." + /* 12 */ "........." + + // Level 13 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "........." + /* 3 */ "........." + /* 4 */ "........o" + /* 5 */ "........o" + /* 6 */ "........k" + /* 7 */ "........." + /* 8 */ "........." + /* 9 */ "........." + /* 10 */ "........." + /* 11 */ "........." + /* 12 */ "........." + + // Level 14 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "........." + /* 3 */ "........." + /* 4 */ "........o" + /* 5 */ "........k" + /* 6 */ "........." + /* 7 */ "........." + /* 8 */ "........." + /* 9 */ "........." + /* 10 */ "........." + /* 11 */ "........." + /* 12 */ "........." + + // Level 15 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "........." + /* 3 */ "........." + /* 4 */ "........o" + /* 5 */ "........k" + /* 6 */ "........." + /* 7 */ "........." + /* 8 */ "........." + /* 9 */ "........." + /* 10 */ "........." + /* 11 */ "........." + /* 12 */ ".........", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // Windmill +}; // g_PlainsVillagePrefabs + + + + + + +const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = +{ + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Well: + // The data has been exported from the gallery Plains, area index 1, ID 5, created by Aloe_vera + { + // Size: + 4, 13, 4, // SizeX = 4, SizeY = 13, SizeZ = 4 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 3, 12, 3, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 4: 0\n" /* cobblestone */ + "c: 8: 0\n" /* water */ + "d: 85: 0\n" /* fence */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 0123 */ + /* 0 */ "aaaa" + /* 1 */ "aaaa" + /* 2 */ "aaaa" + /* 3 */ "aaaa" + + // Level 1 + /* z\x* 0123 */ + /* 0 */ "bbbb" + /* 1 */ "bccb" + /* 2 */ "bccb" + /* 3 */ "bbbb" + + // Level 2 + /* z\x* 0123 */ + /* 0 */ "bbbb" + /* 1 */ "bccb" + /* 2 */ "bccb" + /* 3 */ "bbbb" + + // Level 3 + /* z\x* 0123 */ + /* 0 */ "bbbb" + /* 1 */ "bccb" + /* 2 */ "bccb" + /* 3 */ "bbbb" + + // Level 4 + /* z\x* 0123 */ + /* 0 */ "bbbb" + /* 1 */ "bccb" + /* 2 */ "bccb" + /* 3 */ "bbbb" + + // Level 5 + /* z\x* 0123 */ + /* 0 */ "bbbb" + /* 1 */ "bccb" + /* 2 */ "bccb" + /* 3 */ "bbbb" + + // Level 6 + /* z\x* 0123 */ + /* 0 */ "bbbb" + /* 1 */ "bccb" + /* 2 */ "bccb" + /* 3 */ "bbbb" + + // Level 7 + /* z\x* 0123 */ + /* 0 */ "bbbb" + /* 1 */ "bccb" + /* 2 */ "bccb" + /* 3 */ "bbbb" + + // Level 8 + /* z\x* 0123 */ + /* 0 */ "bbbb" + /* 1 */ "bccb" + /* 2 */ "bccb" + /* 3 */ "bbbb" + + // Level 9 + /* z\x* 0123 */ + /* 0 */ "bbbb" + /* 1 */ "b..b" + /* 2 */ "b..b" + /* 3 */ "bbbb" + + // Level 10 + /* z\x* 0123 */ + /* 0 */ "d..d" + /* 1 */ "...." + /* 2 */ "...." + /* 3 */ "d..d" + + // Level 11 + /* z\x* 0123 */ + /* 0 */ "d..d" + /* 1 */ "...." + /* 2 */ "...." + /* 3 */ "d..d" + + // Level 12 + /* z\x* 0123 */ + /* 0 */ "bbbb" + /* 1 */ "bbbb" + /* 2 */ "bbbb" + /* 3 */ "bbbb", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // Well +}; + + + + + +// The prefab counts: + +const size_t g_PlainsVillagePrefabsCount = ARRAYCOUNT(g_PlainsVillagePrefabs); + +const size_t g_PlainsVillageStartingPrefabsCount = ARRAYCOUNT(g_PlainsVillageStartingPrefabs); + diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.h b/src/Generating/Prefabs/PlainsVillagePrefabs.h new file mode 100644 index 000000000..087783b1e --- /dev/null +++ b/src/Generating/Prefabs/PlainsVillagePrefabs.h @@ -0,0 +1,15 @@ + +// PlainsVillagePrefabs.h + +// Declares the prefabs in the group PlainsVillage + +#include "../Prefab.h" + + + + + +extern const cPrefab::sDef g_PlainsVillagePrefabs[]; +extern const cPrefab::sDef g_PlainsVillageStartingPrefabs[]; +extern const size_t g_PlainsVillagePrefabsCount; +extern const size_t g_PlainsVillageStartingPrefabsCount; diff --git a/src/Generating/Prefabs/SandVillagePrefabs.cpp b/src/Generating/Prefabs/SandVillagePrefabs.cpp new file mode 100644 index 000000000..23af0f0a6 --- /dev/null +++ b/src/Generating/Prefabs/SandVillagePrefabs.cpp @@ -0,0 +1,1887 @@ + +// SandVillagePrefabs.cpp + +// Defines the prefabs in the group SandVillage + +// NOTE: This file has been generated automatically by GalExport! +// Any manual changes will be overwritten by the next automatic export! + +#include "Globals.h" +#include "SandVillagePrefabs.h" + + + + + +const cPrefab::sDef g_SandVillagePrefabs[] = +{ + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // DoubleField: + // The data has been exported from the gallery Desert, area index 5, ID 75, created by tonibm1999 + { + // Size: + 13, 2, 9, // SizeX = 13, SizeY = 2, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 12, 1, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 24: 0\n" /* sandstone */ + "b: 60: 7\n" /* tilleddirt */ + "c: 8: 0\n" /* water */ + "d: 50: 5\n" /* torch */ + "e: 59: 7\n" /* crops */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaaaaaa" + /* 1 */ "abbcbbabbcbba" + /* 2 */ "abbcbbabbcbba" + /* 3 */ "abbcbbabbcbba" + /* 4 */ "abbcbbabbcbba" + /* 5 */ "abbcbbabbcbba" + /* 6 */ "abbcbbabbcbba" + /* 7 */ "abbcbbabbcbba" + /* 8 */ "aaaaaaaaaaaaa" + + // Level 1 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "d.....d.....d" + /* 1 */ ".......ee.ee." + /* 2 */ ".......ee.ee." + /* 3 */ ".......ee.ee." + /* 4 */ ".......ee.ee." + /* 5 */ ".......ee.ee." + /* 6 */ ".......ee.ee." + /* 7 */ ".......ee.ee." + /* 8 */ "d.....d.....d", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // DoubleField + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // House11x7: + // The data has been exported from the gallery Desert, area index 6, ID 81, created by Aloe_vera + { + // Size: + 11, 6, 7, // SizeX = 11, SizeY = 6, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 5, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:128: 0\n" /* sandstonestairs */ + "b:128: 2\n" /* sandstonestairs */ + "c:128: 1\n" /* sandstonestairs */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 5\n" /* wooddoorblock */ + "f:102: 0\n" /* glasspane */ + "g: 64:12\n" /* wooddoorblock */ + "h:128: 7\n" /* sandstonestairs */ + "i: 50: 3\n" /* torch */ + "j: 50: 4\n" /* torch */ + "k:128: 6\n" /* sandstonestairs */ + "l:128: 3\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */ + "n: 50: 1\n" /* torch */ + "o: 50: 2\n" /* torch */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "....abc...." + /* 1 */ ".ddddddddd." + /* 2 */ ".ddddddddd." + /* 3 */ ".ddddddddd." + /* 4 */ ".ddddddddd." + /* 5 */ ".ddddddddd." + /* 6 */ "..........." + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".ddddedddd." + /* 2 */ ".d.......d." + /* 3 */ ".d.......d." + /* 4 */ ".d.......d." + /* 5 */ ".ddddddddd." + /* 6 */ "..........." + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".dffdgdffd." + /* 2 */ ".f.......f." + /* 3 */ ".f.......f." + /* 4 */ ".f.......f." + /* 5 */ ".dffdfdffd." + /* 6 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "bbbbbbbbbbb" + /* 1 */ "hdddddddddh" + /* 2 */ ".d..i.i..d." + /* 3 */ ".d.......d." + /* 4 */ ".d..j.j..d." + /* 5 */ "kdddddddddk" + /* 6 */ "lllllllllll" + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "bbbbbbbbbbb" + /* 2 */ "hdddddddddh" + /* 3 */ ".dn.....od." + /* 4 */ "kdddddddddk" + /* 5 */ "lllllllllll" + /* 6 */ "..........." + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "bbbbbbbbbbb" + /* 3 */ "ddddddddddd" + /* 4 */ "lllllllllll" + /* 5 */ "..........." + /* 6 */ "...........", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // House11x7 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // House11x9: + // The data has been exported from the gallery Desert, area index 11, ID 115, created by xoft + { + // Size: + 11, 7, 9, // SizeX = 11, SizeY = 7, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 6, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:128: 0\n" /* sandstonestairs */ + "b:128: 2\n" /* sandstonestairs */ + "c:128: 1\n" /* sandstonestairs */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 5\n" /* wooddoorblock */ + "f:102: 0\n" /* glasspane */ + "g: 64:12\n" /* wooddoorblock */ + "h:128: 7\n" /* sandstonestairs */ + "i: 50: 3\n" /* torch */ + "j: 50: 4\n" /* torch */ + "k:128: 6\n" /* sandstonestairs */ + "l:128: 3\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "....abc...." + /* 1 */ ".ddddddddd." + /* 2 */ ".ddddddddd." + /* 3 */ ".ddddddddd." + /* 4 */ ".ddddddddd." + /* 5 */ ".ddddddddd." + /* 6 */ ".ddddddddd." + /* 7 */ ".ddddddddd." + /* 8 */ "..........." + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".ddddedddd." + /* 2 */ ".d.......d." + /* 3 */ ".d.......d." + /* 4 */ ".d.......d." + /* 5 */ ".d.......d." + /* 6 */ ".d.......d." + /* 7 */ ".ddddddddd." + /* 8 */ "..........." + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".dffdgdffd." + /* 2 */ ".f.......f." + /* 3 */ ".f.......f." + /* 4 */ ".d.......d." + /* 5 */ ".f.......f." + /* 6 */ ".f.......f." + /* 7 */ ".dfffdfffd." + /* 8 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "bbbbbbbbbbb" + /* 1 */ "hdddddddddh" + /* 2 */ ".d..i.i..d." + /* 3 */ ".d.......d." + /* 4 */ ".d.......d." + /* 5 */ ".d.......d." + /* 6 */ ".d...j...d." + /* 7 */ "kdddddddddk" + /* 8 */ "lllllllllll" + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "bbbbbbbbbbb" + /* 2 */ "hdddddddddh" + /* 3 */ ".d.......d." + /* 4 */ ".d.......d." + /* 5 */ ".d.......d." + /* 6 */ "kdddddddddk" + /* 7 */ "lllllllllll" + /* 8 */ "..........." + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "bbbbbbbbbbb" + /* 3 */ "hdddddddddh" + /* 4 */ ".d.......d." + /* 5 */ "kdddddddddk" + /* 6 */ "lllllllllll" + /* 7 */ "..........." + /* 8 */ "..........." + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ "bbbbbbbbbbb" + /* 4 */ "ddddddddddd" + /* 5 */ "lllllllllll" + /* 6 */ "..........." + /* 7 */ "..........." + /* 8 */ "...........", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // House11x9 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // House13x7: + // The data has been exported from the gallery Desert, area index 15, ID 125, created by Aloe_vera + { + // Size: + 13, 6, 7, // SizeX = 13, SizeY = 6, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 12, 5, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:128: 0\n" /* sandstonestairs */ + "b:128: 2\n" /* sandstonestairs */ + "c:128: 1\n" /* sandstonestairs */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 5\n" /* wooddoorblock */ + "f:102: 0\n" /* glasspane */ + "g: 64:12\n" /* wooddoorblock */ + "h:128: 7\n" /* sandstonestairs */ + "i: 50: 3\n" /* torch */ + "j: 50: 4\n" /* torch */ + "k:128: 6\n" /* sandstonestairs */ + "l:128: 3\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ ".....abc....." + /* 1 */ ".ddddddddddd." + /* 2 */ ".ddddddddddd." + /* 3 */ ".ddddddddddd." + /* 4 */ ".ddddddddddd." + /* 5 */ ".ddddddddddd." + /* 6 */ "............." + + // Level 1 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ ".dddddeddddd." + /* 2 */ ".d.........d." + /* 3 */ ".d.........d." + /* 4 */ ".d.........d." + /* 5 */ ".ddddddddddd." + /* 6 */ "............." + + // Level 2 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ ".dfffdgdfffd." + /* 2 */ ".f.........f." + /* 3 */ ".f.........f." + /* 4 */ ".f.........f." + /* 5 */ ".dffdfffdffd." + /* 6 */ "............." + + // Level 3 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "bbbbbbbbbbbbb" + /* 1 */ "hdddddddddddh" + /* 2 */ ".d...i.i...d." + /* 3 */ ".d.........d." + /* 4 */ ".d..j...j..d." + /* 5 */ "kdddddddddddk" + /* 6 */ "lllllllllllll" + + // Level 4 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ "bbbbbbbbbbbbb" + /* 2 */ "hdddddddddddh" + /* 3 */ ".d.........d." + /* 4 */ "kdddddddddddk" + /* 5 */ "lllllllllllll" + /* 6 */ "............." + + // Level 5 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ "............." + /* 2 */ "bbbbbbbbbbbbb" + /* 3 */ "ddddddddddddd" + /* 4 */ "lllllllllllll" + /* 5 */ "............." + /* 6 */ ".............", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // House13x7 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // House13x9: + // The data has been exported from the gallery Desert, area index 12, ID 116, created by xoft + { + // Size: + 13, 7, 9, // SizeX = 13, SizeY = 7, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 12, 6, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:128: 0\n" /* sandstonestairs */ + "b:128: 2\n" /* sandstonestairs */ + "c:128: 1\n" /* sandstonestairs */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 5\n" /* wooddoorblock */ + "f:102: 0\n" /* glasspane */ + "g: 64:12\n" /* wooddoorblock */ + "h:128: 7\n" /* sandstonestairs */ + "i: 50: 3\n" /* torch */ + "j: 50: 4\n" /* torch */ + "k:128: 6\n" /* sandstonestairs */ + "l:128: 3\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ ".....abc....." + /* 1 */ ".ddddddddddd." + /* 2 */ ".ddddddddddd." + /* 3 */ ".ddddddddddd." + /* 4 */ ".ddddddddddd." + /* 5 */ ".ddddddddddd." + /* 6 */ ".ddddddddddd." + /* 7 */ ".ddddddddddd." + /* 8 */ "............." + + // Level 1 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ ".dddddeddddd." + /* 2 */ ".d.........d." + /* 3 */ ".d.........d." + /* 4 */ ".d.........d." + /* 5 */ ".d.........d." + /* 6 */ ".d.........d." + /* 7 */ ".ddddddddddd." + /* 8 */ "............." + + // Level 2 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ ".dfffdgdfffd." + /* 2 */ ".f.........f." + /* 3 */ ".f.........f." + /* 4 */ ".d.........d." + /* 5 */ ".f.........f." + /* 6 */ ".f.........f." + /* 7 */ ".dffdffdfffd." + /* 8 */ "............." + + // Level 3 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "bbbbbbbbbbbbb" + /* 1 */ "hdddddddddddh" + /* 2 */ ".d...i.i...d." + /* 3 */ ".d.........d." + /* 4 */ ".d.........d." + /* 5 */ ".d.........d." + /* 6 */ ".d..j..j...d." + /* 7 */ "kdddddddddddk" + /* 8 */ "lllllllllllll" + + // Level 4 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ "bbbbbbbbbbbbb" + /* 2 */ "hdddddddddddh" + /* 3 */ ".d.........d." + /* 4 */ ".d.........d." + /* 5 */ ".d.........d." + /* 6 */ "kdddddddddddk" + /* 7 */ "lllllllllllll" + /* 8 */ "............." + + // Level 5 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ "............." + /* 2 */ "bbbbbbbbbbbbb" + /* 3 */ "hdddddddddddh" + /* 4 */ ".d.........d." + /* 5 */ "kdddddddddddk" + /* 6 */ "lllllllllllll" + /* 7 */ "............." + /* 8 */ "............." + + // Level 6 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ "............." + /* 2 */ "............." + /* 3 */ "bbbbbbbbbbbbb" + /* 4 */ "ddddddddddddd" + /* 5 */ "lllllllllllll" + /* 6 */ "............." + /* 7 */ "............." + /* 8 */ ".............", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // House13x9 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // House15x9: + // The data has been exported from the gallery Desert, area index 13, ID 118, created by xoft + { + // Size: + 15, 7, 9, // SizeX = 15, SizeY = 7, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 14, 6, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:128: 0\n" /* sandstonestairs */ + "b:128: 2\n" /* sandstonestairs */ + "c:128: 1\n" /* sandstonestairs */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 5\n" /* wooddoorblock */ + "f:102: 0\n" /* glasspane */ + "g: 64:12\n" /* wooddoorblock */ + "h:128: 7\n" /* sandstonestairs */ + "i: 50: 3\n" /* torch */ + "j: 50: 4\n" /* torch */ + "k:128: 6\n" /* sandstonestairs */ + "l:128: 3\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ ".....abc......." + /* 1 */ ".ddddddddddddd." + /* 2 */ ".ddddddddddddd." + /* 3 */ ".ddddddddddddd." + /* 4 */ ".ddddddddddddd." + /* 5 */ ".ddddddddddddd." + /* 6 */ ".ddddddddddddd." + /* 7 */ ".ddddddddddddd." + /* 8 */ "..............." + + // Level 1 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".dddddeddddddd." + /* 2 */ ".d...........d." + /* 3 */ ".d...........d." + /* 4 */ ".d...........d." + /* 5 */ ".d...........d." + /* 6 */ ".d...........d." + /* 7 */ ".ddddddddddddd." + /* 8 */ "..............." + + // Level 2 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".dfffdgdffdffd." + /* 2 */ ".f...........f." + /* 3 */ ".f...........f." + /* 4 */ ".d...........d." + /* 5 */ ".f...........f." + /* 6 */ ".f...........f." + /* 7 */ ".dffdffdffdffd." + /* 8 */ "..............." + + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "bbbbbbbbbbbbbbb" + /* 1 */ "hdddddddddddddh" + /* 2 */ ".d...i.i..i..d." + /* 3 */ ".d...........d." + /* 4 */ ".d...........d." + /* 5 */ ".d...........d." + /* 6 */ ".d..j..j..j..d." + /* 7 */ "kdddddddddddddk" + /* 8 */ "lllllllllllllll" + + // Level 4 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "bbbbbbbbbbbbbbb" + /* 2 */ "hdddddddddddddh" + /* 3 */ ".d...........d." + /* 4 */ ".d...........d." + /* 5 */ ".d...........d." + /* 6 */ "kdddddddddddddk" + /* 7 */ "lllllllllllllll" + /* 8 */ "..............." + + // Level 5 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ "bbbbbbbbbbbbbbb" + /* 3 */ "hdddddddddddddh" + /* 4 */ ".d...........d." + /* 5 */ "kdddddddddddddk" + /* 6 */ "lllllllllllllll" + /* 7 */ "..............." + /* 8 */ "..............." + + // Level 6 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "bbbbbbbbbbbbbbb" + /* 4 */ "ddddddddddddddd" + /* 5 */ "lllllllllllllll" + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "...............", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // House15x9 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // House16x9: + // The data has been exported from the gallery Desert, area index 16, ID 126, created by Aloe_vera + { + // Size: + 16, 7, 9, // SizeX = 16, SizeY = 7, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 15, 6, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:128: 0\n" /* sandstonestairs */ + "b:128: 2\n" /* sandstonestairs */ + "c:128: 1\n" /* sandstonestairs */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 5\n" /* wooddoorblock */ + "f:102: 0\n" /* glasspane */ + "g: 64:12\n" /* wooddoorblock */ + "h:128: 7\n" /* sandstonestairs */ + "i: 50: 3\n" /* torch */ + "j: 50: 4\n" /* torch */ + "k:128: 6\n" /* sandstonestairs */ + "l:128: 3\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "........abc....." + /* 1 */ ".dddddddddddddd." + /* 2 */ ".dddddddddddddd." + /* 3 */ ".dddddddddddddd." + /* 4 */ ".dddddddddddddd." + /* 5 */ ".dddddddddddddd." + /* 6 */ ".dddddddddddddd." + /* 7 */ ".dddddddddddddd." + /* 8 */ "................" + + // Level 1 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ ".ddddddddeddddd." + /* 2 */ ".d............d." + /* 3 */ ".d............d." + /* 4 */ ".d............d." + /* 5 */ ".d............d." + /* 6 */ ".d............d." + /* 7 */ ".dddddddddddddd." + /* 8 */ "................" + + // Level 2 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ ".dffdfffdgdfffd." + /* 2 */ ".f............f." + /* 3 */ ".f............f." + /* 4 */ ".d............d." + /* 5 */ ".f............f." + /* 6 */ ".f............f." + /* 7 */ ".dffdffdfffdffd." + /* 8 */ "................" + + // Level 3 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "bbbbbbbbbbbbbbbb" + /* 1 */ "hddddddddddddddh" + /* 2 */ ".d..i...i.i...d." + /* 3 */ ".d............d." + /* 4 */ ".d............d." + /* 5 */ ".d............d." + /* 6 */ ".d..j..j...j..d." + /* 7 */ "kddddddddddddddk" + /* 8 */ "llllllllllllllll" + + // Level 4 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "bbbbbbbbbbbbbbbb" + /* 2 */ "hddddddddddddddh" + /* 3 */ ".d............d." + /* 4 */ ".d............d." + /* 5 */ ".d............d." + /* 6 */ "kddddddddddddddk" + /* 7 */ "llllllllllllllll" + /* 8 */ "................" + + // Level 5 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "................" + /* 2 */ "bbbbbbbbbbbbbbbb" + /* 3 */ "hddddddddddddddh" + /* 4 */ ".d............d." + /* 5 */ "kddddddddddddddk" + /* 6 */ "llllllllllllllll" + /* 7 */ "................" + /* 8 */ "................" + + // Level 6 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "................" + /* 2 */ "................" + /* 3 */ "bbbbbbbbbbbbbbbb" + /* 4 */ "dddddddddddddddd" + /* 5 */ "llllllllllllllll" + /* 6 */ "................" + /* 7 */ "................" + /* 8 */ "................", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // House16x9 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // House7x7: + // The data has been exported from the gallery Desert, area index 8, ID 112, created by Aloe_vera + { + // Size: + 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 5, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:128: 0\n" /* sandstonestairs */ + "b:128: 2\n" /* sandstonestairs */ + "c:128: 1\n" /* sandstonestairs */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 5\n" /* wooddoorblock */ + "f:102: 0\n" /* glasspane */ + "g: 64:12\n" /* wooddoorblock */ + "h:128: 7\n" /* sandstonestairs */ + "i: 50: 3\n" /* torch */ + "j:128: 6\n" /* sandstonestairs */ + "k:128: 3\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "...abc." + /* 1 */ ".ddddd." + /* 2 */ ".ddddd." + /* 3 */ ".ddddd." + /* 4 */ ".ddddd." + /* 5 */ ".ddddd." + /* 6 */ "......." + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".ddded." + /* 2 */ ".d...d." + /* 3 */ ".d...d." + /* 4 */ ".d...d." + /* 5 */ ".ddddd." + /* 6 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".dfdgd." + /* 2 */ ".f...f." + /* 3 */ ".f...f." + /* 4 */ ".f...f." + /* 5 */ ".dfffd." + /* 6 */ "......." + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "bbbbbbb" + /* 1 */ "hdddddh" + /* 2 */ ".d.i.d." + /* 3 */ ".d...d." + /* 4 */ ".d...d." + /* 5 */ "jdddddj" + /* 6 */ "kkkkkkk" + + // Level 4 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "bbbbbbb" + /* 2 */ "hdddddh" + /* 3 */ ".d...d." + /* 4 */ "jdddddj" + /* 5 */ "kkkkkkk" + /* 6 */ "......." + + // Level 5 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "......." + /* 2 */ "bbbbbbb" + /* 3 */ "ddddddd" + /* 4 */ "kkkkkkk" + /* 5 */ "......." + /* 6 */ ".......", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // House7x7 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // House9x7: + // The data has been exported from the gallery Desert, area index 9, ID 113, created by xoft + { + // Size: + 9, 6, 7, // SizeX = 9, SizeY = 6, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 8, 5, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:128: 0\n" /* sandstonestairs */ + "b:128: 2\n" /* sandstonestairs */ + "c:128: 1\n" /* sandstonestairs */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 5\n" /* wooddoorblock */ + "f:102: 0\n" /* glasspane */ + "g: 64:12\n" /* wooddoorblock */ + "h:128: 7\n" /* sandstonestairs */ + "i: 50: 3\n" /* torch */ + "j: 50: 4\n" /* torch */ + "k:128: 6\n" /* sandstonestairs */ + "l:128: 3\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 012345678 */ + /* 0 */ "...abc..." + /* 1 */ ".ddddddd." + /* 2 */ ".ddddddd." + /* 3 */ ".ddddddd." + /* 4 */ ".ddddddd." + /* 5 */ ".ddddddd." + /* 6 */ "........." + + // Level 1 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ ".dddeddd." + /* 2 */ ".d.....d." + /* 3 */ ".d.....d." + /* 4 */ ".d.....d." + /* 5 */ ".ddddddd." + /* 6 */ "........." + + // Level 2 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ ".dfdgdfd." + /* 2 */ ".f.....f." + /* 3 */ ".f.....f." + /* 4 */ ".f.....f." + /* 5 */ ".dffdffd." + /* 6 */ "........." + + // Level 3 + /* z\x* 012345678 */ + /* 0 */ "bbbbbbbbb" + /* 1 */ "hdddddddh" + /* 2 */ ".d.i.i.d." + /* 3 */ ".d.....d." + /* 4 */ ".d..j..d." + /* 5 */ "kdddddddk" + /* 6 */ "lllllllll" + + // Level 4 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ "bbbbbbbbb" + /* 2 */ "hdddddddh" + /* 3 */ ".d.....d." + /* 4 */ "kdddddddk" + /* 5 */ "lllllllll" + /* 6 */ "........." + + // Level 5 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "bbbbbbbbb" + /* 3 */ "ddddddddd" + /* 4 */ "lllllllll" + /* 5 */ "........." + /* 6 */ ".........", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // House9x7 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // House9x9: + // The data has been exported from the gallery Desert, area index 10, ID 114, created by xoft + { + // Size: + 9, 7, 9, // SizeX = 9, SizeY = 7, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 8, 6, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:128: 0\n" /* sandstonestairs */ + "b:128: 2\n" /* sandstonestairs */ + "c:128: 1\n" /* sandstonestairs */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 1\n" /* wooddoorblock */ + "f:102: 0\n" /* glasspane */ + "g: 64: 8\n" /* wooddoorblock */ + "h:128: 7\n" /* sandstonestairs */ + "i: 50: 3\n" /* torch */ + "j: 50: 4\n" /* torch */ + "k:128: 6\n" /* sandstonestairs */ + "l:128: 3\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 012345678 */ + /* 0 */ "...abc..." + /* 1 */ ".ddddddd." + /* 2 */ ".ddddddd." + /* 3 */ ".ddddddd." + /* 4 */ ".ddddddd." + /* 5 */ ".ddddddd." + /* 6 */ ".ddddddd." + /* 7 */ ".ddddddd." + /* 8 */ "........." + + // Level 1 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ ".dddeddd." + /* 2 */ ".d.....d." + /* 3 */ ".d.....d." + /* 4 */ ".d.....d." + /* 5 */ ".d.....d." + /* 6 */ ".d.....d." + /* 7 */ ".ddddddd." + /* 8 */ "........." + + // Level 2 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ ".dfdgdfd." + /* 2 */ ".f.....f." + /* 3 */ ".f.....f." + /* 4 */ ".d.....d." + /* 5 */ ".f.....f." + /* 6 */ ".f.....f." + /* 7 */ ".dffdffd." + /* 8 */ "........." + + // Level 3 + /* z\x* 012345678 */ + /* 0 */ "bbbbbbbbb" + /* 1 */ "hdddddddh" + /* 2 */ ".d.i.i.d." + /* 3 */ ".d.....d." + /* 4 */ ".d.....d." + /* 5 */ ".d.....d." + /* 6 */ ".d..j..d." + /* 7 */ "kdddddddk" + /* 8 */ "lllllllll" + + // Level 4 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ "bbbbbbbbb" + /* 2 */ "hdddddddh" + /* 3 */ ".d.....d." + /* 4 */ ".d.....d." + /* 5 */ ".d.....d." + /* 6 */ "kdddddddk" + /* 7 */ "lllllllll" + /* 8 */ "........." + + // Level 5 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "bbbbbbbbb" + /* 3 */ "hdddddddh" + /* 4 */ ".d.....d." + /* 5 */ "kdddddddk" + /* 6 */ "lllllllll" + /* 7 */ "........." + /* 8 */ "........." + + // Level 6 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "........." + /* 3 */ "bbbbbbbbb" + /* 4 */ "ddddddddd" + /* 5 */ "lllllllll" + /* 6 */ "........." + /* 7 */ "........." + /* 8 */ ".........", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // House9x9 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // HouseL14x12: + // The data has been exported from the gallery Desert, area index 7, ID 82, created by Aloe_vera + { + // Size: + 14, 6, 12, // SizeX = 14, SizeY = 6, SizeZ = 12 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 13, 5, 11, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:128: 0\n" /* sandstonestairs */ + "b:128: 2\n" /* sandstonestairs */ + "c:128: 1\n" /* sandstonestairs */ + "d: 24: 0\n" /* sandstone */ + "e:128: 3\n" /* sandstonestairs */ + "f: 64: 5\n" /* wooddoorblock */ + "g:102: 0\n" /* glasspane */ + "h: 64:12\n" /* wooddoorblock */ + "i:128: 7\n" /* sandstonestairs */ + "j: 50: 3\n" /* torch */ + "k: 50: 4\n" /* torch */ + "l:128: 6\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */ + "n:128: 5\n" /* sandstonestairs */ + "o:128: 4\n" /* sandstonestairs */ + "p: 50: 1\n" /* torch */, + + // Block data: + // Level 0 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".......abc...." + /* 1 */ ".dddddddddddd." + /* 2 */ ".dddddddddddd." + /* 3 */ ".dddddddddddd." + /* 4 */ ".dddddddddddd." + /* 5 */ ".dddddddddddd." + /* 6 */ "....aec.ddddd." + /* 7 */ "mmmmmmm.ddddd." + /* 8 */ "mmmmmmm.ddddd." + /* 9 */ "mmmmmmm.ddddd." + /* 10 */ "mmmmmmm.ddddd." + /* 11 */ "mmmmmmm......." + + // Level 1 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".............." + /* 1 */ ".dddddddfdddd." + /* 2 */ ".d..........d." + /* 3 */ ".d..........d." + /* 4 */ ".d..........d." + /* 5 */ ".ddddfddd...d." + /* 6 */ "........d...d." + /* 7 */ "mmmmmmm.d...d." + /* 8 */ "mmmmmmm.d...d." + /* 9 */ "mmmmmmm.d...d." + /* 10 */ "mmmmmmm.ddddd." + /* 11 */ "mmmmmmm......." + + // Level 2 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".............." + /* 1 */ ".dggdggdhdggd." + /* 2 */ ".g..........g." + /* 3 */ ".g..........g." + /* 4 */ ".g..........d." + /* 5 */ ".dggdhdgg...g." + /* 6 */ "........g...g." + /* 7 */ "mmmmmmm.d...d." + /* 8 */ "mmmmmmm.g...g." + /* 9 */ "mmmmmmm.g...g." + /* 10 */ "mmmmmmm.dgggd." + /* 11 */ "mmmmmmm......." + + // Level 3 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "bbbbbbbbbbbbbb" + /* 1 */ "iddddddddddddc" + /* 2 */ ".d.....j.j..dc" + /* 3 */ ".d..........dc" + /* 4 */ ".d..k.k.....dc" + /* 5 */ "ldddddddd...dc" + /* 6 */ "eeeeeeead...dc" + /* 7 */ "mmmmmmmad...dc" + /* 8 */ "mmmmmmmad...dc" + /* 9 */ "mmmmmmmad...dc" + /* 10 */ "mmmmmmmadddddc" + /* 11 */ "mmmmmmman...oc" + + // Level 4 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".............." + /* 1 */ "bbbbbbbbbbbbb." + /* 2 */ "idddddddddddc." + /* 3 */ ".dp........dc." + /* 4 */ "lddddddddd.dc." + /* 5 */ "eeeeeeeead.dc." + /* 6 */ "........ad.dc." + /* 7 */ "mmmmmmm.ad.dc." + /* 8 */ "mmmmmmm.ad.dc." + /* 9 */ "mmmmmmm.adkdc." + /* 10 */ "mmmmmmm.adddc." + /* 11 */ "mmmmmmm.an.oc." + + // Level 5 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".............." + /* 1 */ ".............." + /* 2 */ "bbbbbbbbbbbb.." + /* 3 */ "dddddddddddc.." + /* 4 */ "eeeeeeeeeadc.." + /* 5 */ ".........adc.." + /* 6 */ ".........adc.." + /* 7 */ "mmmmmmm..adc.." + /* 8 */ "mmmmmmm..adc.." + /* 9 */ "mmmmmmm..adc.." + /* 10 */ "mmmmmmm..adc.." + /* 11 */ "mmmmmmm..adc..", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // HouseL14x12 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // HouseL14x12: + // The data has been exported from the gallery Desert, area index 14, ID 124, created by Aloe_vera + { + // Size: + 14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 13, 6, 11, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:128: 0\n" /* sandstonestairs */ + "b:128: 2\n" /* sandstonestairs */ + "c:128: 1\n" /* sandstonestairs */ + "d: 24: 0\n" /* sandstone */ + "e:128: 3\n" /* sandstonestairs */ + "f: 64: 5\n" /* wooddoorblock */ + "g: 64: 7\n" /* wooddoorblock */ + "h:102: 0\n" /* glasspane */ + "i: 64:12\n" /* wooddoorblock */ + "j:128: 7\n" /* sandstonestairs */ + "k: 50: 3\n" /* torch */ + "l: 50: 2\n" /* torch */ + "m: 19: 0\n" /* sponge */ + "n: 50: 4\n" /* torch */ + "o:128: 6\n" /* sandstonestairs */ + "p: 50: 1\n" /* torch */ + "q:128: 5\n" /* sandstonestairs */ + "r:128: 4\n" /* sandstonestairs */, + + // Block data: + // Level 0 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "....abc......." + /* 1 */ ".dddddddddddd." + /* 2 */ ".dddddddddddd." + /* 3 */ ".dddddddddddd." + /* 4 */ ".dddddddddddd." + /* 5 */ ".dddddddddddd." + /* 6 */ ".dddddddddddd." + /* 7 */ ".dddddddddddd." + /* 8 */ "....aeddddddd." + /* 9 */ "mmmmm.ddddddd." + /* 10 */ "mmmmm.ddddddd." + /* 11 */ "mmmmm........." + + // Level 1 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".............." + /* 1 */ ".ddddfddddddd." + /* 2 */ ".d..........d." + /* 3 */ ".d..........d." + /* 4 */ ".d..........d." + /* 5 */ ".d..........d." + /* 6 */ ".d..........d." + /* 7 */ ".ddddgd.....d." + /* 8 */ "......d.....d." + /* 9 */ "mmmmm.d.....d." + /* 10 */ "mmmmm.ddddddd." + /* 11 */ "mmmmm........." + + // Level 2 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".............." + /* 1 */ ".dhhdidhhdhhd." + /* 2 */ ".h..........h." + /* 3 */ ".h..........h." + /* 4 */ ".d..........d." + /* 5 */ ".h..........h." + /* 6 */ ".h..........h." + /* 7 */ ".dhhdid.....d." + /* 8 */ "......h.....h." + /* 9 */ "mmmmm.h.....h." + /* 10 */ "mmmmm.dhhdhhd." + /* 11 */ "mmmmm........." + + // Level 3 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "bbbbbbbbbbbbbb" + /* 1 */ "jddddddddddddc" + /* 2 */ ".d..k.k.....dc" + /* 3 */ ".d..........dc" + /* 4 */ ".d.........ldc" + /* 5 */ ".d..........dc" + /* 6 */ ".d..n.n.....dc" + /* 7 */ "oddddddp...ldc" + /* 8 */ "eeeeead.....dc" + /* 9 */ "mmmmmad.....dc" + /* 10 */ "mmmmmadddddddc" + /* 11 */ "mmmmmaq.....rc" + + // Level 4 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".............." + /* 1 */ "bbbbbbbbbbbbc." + /* 2 */ "jdddddddddddc." + /* 3 */ ".d.........dc." + /* 4 */ ".d.........dc." + /* 5 */ ".d.........dc." + /* 6 */ "oddddddd...dc." + /* 7 */ "eeeeeead...dc." + /* 8 */ "......ad...dc." + /* 9 */ "mmmmm.ad...dc." + /* 10 */ "mmmmm.adddddc." + /* 11 */ "mmmmm.aq...rc." + + // Level 5 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".............." + /* 1 */ ".............." + /* 2 */ "bbbbbbbbbbbb.." + /* 3 */ "jddddddddddc.." + /* 4 */ ".d........dc.." + /* 5 */ "odddddddd.dc.." + /* 6 */ "eeeeeeeed.dc.." + /* 7 */ ".......ad.dc.." + /* 8 */ ".......ad.dc.." + /* 9 */ "mmmmm..ad.dc.." + /* 10 */ "mmmmm..adddc.." + /* 11 */ "mmmmm..aq.rc.." + + // Level 6 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".............." + /* 1 */ ".............." + /* 2 */ ".............." + /* 3 */ "bbbbbbbbbbb..." + /* 4 */ "ddddddddddc..." + /* 5 */ "eeeeeeeeadc..." + /* 6 */ "........adc..." + /* 7 */ "........adc..." + /* 8 */ "........adc..." + /* 9 */ "mmmmm...adc..." + /* 10 */ "mmmmm...adc..." + /* 11 */ "mmmmm...adc...", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // HouseL14x12 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // SingleField: + // The data has been exported from the gallery Desert, area index 17, ID 127, created by Aloe_vera + { + // Size: + 10, 2, 7, // SizeX = 10, SizeY = 2, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 9, 1, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 24: 0\n" /* sandstone */ + "b: 60: 7\n" /* tilleddirt */ + "c: 8: 0\n" /* water */ + "d: 50: 5\n" /* torch */ + "e: 59: 7\n" /* crops */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "aaaaaaaaaa" + /* 1 */ "abbbbbbbba" + /* 2 */ "abbbbbbbba" + /* 3 */ "acccccccca" + /* 4 */ "abbbbbbbba" + /* 5 */ "abbbbbbbba" + /* 6 */ "aaaaaaaaaa" + + // Level 1 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "d........d" + /* 1 */ ".eeeeeeee." + /* 2 */ ".eeeeeeee." + /* 3 */ ".........." + /* 4 */ ".eeeeeeee." + /* 5 */ ".eeeeeeee." + /* 6 */ "d........d", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // SingleField + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // SmallHut: + // The data has been exported from the gallery Desert, area index 4, ID 68, created by tonibm1999 + { + // Size: + 5, 5, 6, // SizeX = 5, SizeY = 5, SizeZ = 6 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 4, 4, 5, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 24: 0\n" /* sandstone */ + "b:128: 3\n" /* sandstonestairs */ + "c: 24: 2\n" /* sandstone */ + "d: 50: 5\n" /* torch */ + "e: 26:10\n" /* bedblock */ + "f: 26: 2\n" /* bedblock */ + "g: 64: 3\n" /* wooddoorblock */ + "h: 64: 8\n" /* wooddoorblock */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 01234 */ + /* 0 */ "aaaaa" + /* 1 */ "aaaaa" + /* 2 */ "aaaaa" + /* 3 */ "aaaaa" + /* 4 */ "aaaaa" + /* 5 */ "..b.." + + // Level 1 + /* z\x* 01234 */ + /* 0 */ "accca" + /* 1 */ "cdedc" + /* 2 */ "c.f.c" + /* 3 */ "c...c" + /* 4 */ "acgca" + /* 5 */ "....." + + // Level 2 + /* z\x* 01234 */ + /* 0 */ "ac.ca" + /* 1 */ "c...c" + /* 2 */ "....." + /* 3 */ "c...c" + /* 4 */ "achca" + /* 5 */ "....." + + // Level 3 + /* z\x* 01234 */ + /* 0 */ "accca" + /* 1 */ "c...c" + /* 2 */ "c...c" + /* 3 */ "c...c" + /* 4 */ "accca" + /* 5 */ "....." + + // Level 4 + /* z\x* 01234 */ + /* 0 */ ".aaa." + /* 1 */ "aaaaa" + /* 2 */ "aaaaa" + /* 3 */ "aaaaa" + /* 4 */ ".aaa." + /* 5 */ ".....", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // SmallHut +}; // g_SandVillagePrefabs + + + + + + +const cPrefab::sDef g_SandVillageStartingPrefabs[] = +{ + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Well: + // The data has been exported from the gallery Desert, area index 0, ID 1, created by Aloe_vera + { + // Size: + 4, 13, 4, // SizeX = 4, SizeY = 13, SizeZ = 4 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 3, 12, 3, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 24: 0\n" /* sandstone */ + "c: 8: 0\n" /* water */ + "d: 85: 0\n" /* fence */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 0123 */ + /* 0 */ "aaaa" + /* 1 */ "aaaa" + /* 2 */ "aaaa" + /* 3 */ "aaaa" + + // Level 1 + /* z\x* 0123 */ + /* 0 */ "bbbb" + /* 1 */ "bccb" + /* 2 */ "bccb" + /* 3 */ "bbbb" + + // Level 2 + /* z\x* 0123 */ + /* 0 */ "bbbb" + /* 1 */ "bccb" + /* 2 */ "bccb" + /* 3 */ "bbbb" + + // Level 3 + /* z\x* 0123 */ + /* 0 */ "bbbb" + /* 1 */ "bccb" + /* 2 */ "bccb" + /* 3 */ "bbbb" + + // Level 4 + /* z\x* 0123 */ + /* 0 */ "bbbb" + /* 1 */ "bccb" + /* 2 */ "bccb" + /* 3 */ "bbbb" + + // Level 5 + /* z\x* 0123 */ + /* 0 */ "bbbb" + /* 1 */ "bccb" + /* 2 */ "bccb" + /* 3 */ "bbbb" + + // Level 6 + /* z\x* 0123 */ + /* 0 */ "bbbb" + /* 1 */ "bccb" + /* 2 */ "bccb" + /* 3 */ "bbbb" + + // Level 7 + /* z\x* 0123 */ + /* 0 */ "bbbb" + /* 1 */ "bccb" + /* 2 */ "bccb" + /* 3 */ "bbbb" + + // Level 8 + /* z\x* 0123 */ + /* 0 */ "bbbb" + /* 1 */ "b..b" + /* 2 */ "b..b" + /* 3 */ "bbbb" + + // Level 9 + /* z\x* 0123 */ + /* 0 */ "d..d" + /* 1 */ "...." + /* 2 */ "...." + /* 3 */ "d..d" + + // Level 10 + /* z\x* 0123 */ + /* 0 */ "d..d" + /* 1 */ "...." + /* 2 */ "...." + /* 3 */ "d..d" + + // Level 11 + /* z\x* 0123 */ + /* 0 */ "d..d" + /* 1 */ "...." + /* 2 */ "...." + /* 3 */ "d..d" + + // Level 12 + /* z\x* 0123 */ + /* 0 */ "bbbb" + /* 1 */ "bbbb" + /* 2 */ "bbbb" + /* 3 */ "bbbb", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // Well +}; + + + + + +// The prefab counts: + +const size_t g_SandVillagePrefabsCount = ARRAYCOUNT(g_SandVillagePrefabs); + +const size_t g_SandVillageStartingPrefabsCount = ARRAYCOUNT(g_SandVillageStartingPrefabs); + diff --git a/src/Generating/Prefabs/SandVillagePrefabs.h b/src/Generating/Prefabs/SandVillagePrefabs.h new file mode 100644 index 000000000..7b00db56f --- /dev/null +++ b/src/Generating/Prefabs/SandVillagePrefabs.h @@ -0,0 +1,15 @@ + +// SandVillagePrefabs.h + +// Declares the prefabs in the group SandVillage + +#include "../Prefab.h" + + + + + +extern const cPrefab::sDef g_SandVillagePrefabs[]; +extern const cPrefab::sDef g_SandVillageStartingPrefabs[]; +extern const size_t g_SandVillagePrefabsCount; +extern const size_t g_SandVillageStartingPrefabsCount; diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp new file mode 100644 index 000000000..fb6191df2 --- /dev/null +++ b/src/Generating/VillageGen.cpp @@ -0,0 +1,116 @@ + +// VillageGen.cpp + +// Implements the cVillageGen class representing the village generator + +#include "Globals.h" +#include "VillageGen.h" +#include "Prefabs/PlainsVillagePrefabs.h" +#include "Prefabs/SandVillagePrefabs.h" + + + + + +class cVillageGen::cVillage : + public cGridStructGen::cStructure +{ + typedef cGridStructGen::cStructure super; + +public: + cVillage(int a_Seed, int a_OriginX, int a_OriginZ, cPrefabPiecePool & a_Prefabs) : + super(a_OriginX, a_OriginZ), + m_Seed(a_Seed), + m_Prefabs(a_Prefabs) + { + } + +protected: + /** Seed for the random functions */ + int m_Seed; + + /** Prefabs to use for buildings */ + cPrefabPiecePool & m_Prefabs; + + // cGrdStructGen::cStructure overrides: + virtual void DrawIntoChunk(cChunkDesc & a_Chunk) override + { + // TODO + } +} ; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cVillageGen: + +cPrefabPiecePool cVillageGen::m_SandVillage (g_SandVillagePrefabs, g_SandVillagePrefabsCount, g_SandVillageStartingPrefabs, g_SandVillageStartingPrefabsCount); +cPrefabPiecePool cVillageGen::m_PlainsVillage(g_PlainsVillagePrefabs, g_PlainsVillagePrefabsCount, g_PlainsVillageStartingPrefabs, g_PlainsVillageStartingPrefabsCount); + + + + + +cVillageGen::cVillageGen(int a_Seed, int a_GridSize, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) : + super(a_Seed, a_GridSize, a_GridSize, 128, 128, 100), + m_BiomeGen(a_BiomeGen), + m_HeightGen(a_HeightGen) +{ +} + + + + + +cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_OriginZ) +{ + // Generate the biomes for the chunk surrounding the origin: + int ChunkX, ChunkZ; + cChunkDef::BlockToChunk(a_OriginX, a_OriginZ, ChunkX, ChunkZ); + cChunkDef::BiomeMap Biomes; + m_BiomeGen.GenBiomes(ChunkX, ChunkZ, Biomes); + + // Check if all the biomes are village-friendly: + // If just one is not, no village is created, because it's likely that an unfriendly biome is too close + cPrefabPiecePool * VillagePrefabs = NULL; + for (size_t i = 0; i < ARRAYCOUNT(Biomes); i++) + { + switch (Biomes[i]) + { + case biDesert: + case biDesertM: + { + // These biomes allow sand villages + VillagePrefabs = &m_SandVillage; + break; + } + case biPlains: + case biSavanna: + case biSavannaM: + case biSunflowerPlains: + { + // These biomes allow plains-style villages + VillagePrefabs = &m_PlainsVillage; + break; + } + default: + { + // Village-unfriendly biome, bail out with zero structure: + return cStructurePtr(); + } + } // switch (Biomes[i]) + } // for i - Biomes[] + + // Create a village based on the chosen prefabs: + if (VillagePrefabs == NULL) + { + return cStructurePtr(); + } + return cStructurePtr(new cVillage(m_Seed, a_OriginX, a_OriginZ, *VillagePrefabs)); +} + + + + diff --git a/src/Generating/VillageGen.h b/src/Generating/VillageGen.h new file mode 100644 index 000000000..d3cc8ef9c --- /dev/null +++ b/src/Generating/VillageGen.h @@ -0,0 +1,48 @@ + +// VillageGen.h + +// Declares the cVillageGen class representing the village generator + + + + + +#pragma once + +#include "GridStructGen.h" +#include "PrefabPiecePool.h" + + + + + +class cVillageGen : + public cGridStructGen +{ + typedef cGridStructGen super; +public: + cVillageGen(int a_Seed, int a_GridSize, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen); + +protected: + class cVillage; // fwd: VillageGen.cpp + + /** The prefabs for the sand village. We're not exactly using the cPiecePool functionality, only the containment. */ + static cPrefabPiecePool m_SandVillage; + + /** The prefabs for the plains village. We're not exactly using the cPiecePool functionality, only the containment. */ + static cPrefabPiecePool m_PlainsVillage; + + /** The underlying biome generator that defines whether the village is created or not */ + cBiomeGen & m_BiomeGen; + + /** The underlying height generator, used to position the prefabs crossing chunk borders */ + cTerrainHeightGen & m_HeightGen; + + + // cGridStructGen overrides: + virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) override; +} ; + + + + -- cgit v1.2.3 From 9c8e8ef7aece2f881ef97c387600c8a751579b20 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 12 May 2014 22:43:59 +0200 Subject: VillageGen: Added well placement and the general algorithm description. --- src/Generating/Prefab.h | 3 + src/Generating/VillageGen.cpp | 147 ++++++++++++++++++++++++++++++++++++++++-- src/Generating/VillageGen.h | 8 ++- 3 files changed, 152 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h index 37db2ff16..472584c3a 100644 --- a/src/Generating/Prefab.h +++ b/src/Generating/Prefab.h @@ -95,6 +95,9 @@ public: /** Returns the weight (chance) of this prefab generating as the next piece after the specified placed piece. PiecePool implementations can use this for their GetPieceWeight() implementations. */ int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector) const; + + /** Returns the unmodified DefaultWeight property for the piece. */ + int GetDefaultWeight(void) const { return m_DefaultWeight; } protected: /** Packs complete definition of a single block, for per-letter assignment. */ diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index fb6191df2..3d89d7aa2 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -12,30 +12,167 @@ +/* +How village generating works: +By descending from a cGridStructGen, a semi-random grid is generated. A village may be generated for each of +the grid's cells. Each cell checks the biomes in an entire chunk around it, only generating a village if all +biomes are village-friendly. If yes, the entire village structure is built for that cell. If not, the cell +is left village-less. + +A village is generated starting by its well. The well is placed in the grid's origin point. Then a set of +random lengths roads is generated - 4 roads going from the well, then at the end of each road another set of +roads, crossing them perpendicular, then at the end of those another set, up to a set maximum branching +depth. The roads are placed in a T or L shape, with the old road being the center stem of the T. Roads avoid +crossing each other and going further away from the well than the maximum block size of the village. +Finally, houses are places along the roads, avoiding collisions with already-existing items. + +When the village is about to be drawn into a chunk, it queries the heights for each item intersecting the +chunk. The prefabs are shifted so that their pivot points lie on the surface, and the roads are drawn +directly by turning the surface blocks into gravel / sandstone. +*/ + class cVillageGen::cVillage : public cGridStructGen::cStructure { typedef cGridStructGen::cStructure super; public: - cVillage(int a_Seed, int a_OriginX, int a_OriginZ, cPrefabPiecePool & a_Prefabs) : + cVillage( + int a_Seed, + int a_OriginX, int a_OriginZ, + int a_MaxRoadDepth, + int a_MaxSize, + cPrefabPiecePool & a_Prefabs, + cTerrainHeightGen & a_HeightGen + ) : super(a_OriginX, a_OriginZ), m_Seed(a_Seed), - m_Prefabs(a_Prefabs) + m_Noise(a_Seed), + m_MaxSize(a_MaxSize), + m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, 255, a_OriginZ + a_MaxSize), + m_Prefabs(a_Prefabs), + m_HeightGen(a_HeightGen) { + PlaceWell(); + BuildRoads(a_MaxRoadDepth); + PlaceHouses(); } protected: + class cItem + { + public: + /* The position of the item, X/Z-wise: */ + int m_MinX, m_MaxX, m_MinZ, m_MaxZ; + + /** The prefab to use. If NULL, this is a road. */ + cPrefab * m_Prefab; + + /** Number of rotations that should be applied to the prefab. */ + int m_NumRotations; + + /* The bottom of the prefab. Only valid if the item is a prefab, not valid for roads. */ + int m_BaseY; + + /** Creates a new item with the specified parameters. + m_BaseY is set to -1 and will be adjusted later on when drawing. */ + cItem(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, cPrefab * a_Prefab, int a_NumRotations) : + m_MinX(a_MinX), + m_MaxX(a_MaxX), + m_MinZ(a_MinZ), + m_MaxZ(a_MaxZ), + m_Prefab(a_Prefab), + m_NumRotations(a_NumRotations), + m_BaseY(-1) + { + } + } ; + typedef SharedPtr cItemPtr; + typedef std::vector cItemPtrs; + + /** Seed for the random functions */ int m_Seed; + /** The noise used as a pseudo-random generator */ + cNoise m_Noise; + + /** Maximum size, in X/Z blocks, of the village (radius from the origin) */ + int m_MaxSize; + + /** Borders of the vilalge - no item may reach out of this cuboid. */ + cCuboid m_Borders; + /** Prefabs to use for buildings */ cPrefabPiecePool & m_Prefabs; + /** The underlying height generator, used for placing the structures on top of the terrain. */ + cTerrainHeightGen & m_HeightGen; + + /** The items that are generated in the village (houses, roads). */ + cItemPtrs m_Items; + + + /** Places the well at the center of the village */ + void PlaceWell(void) + { + // Pick a prefab from the starting pieces: + cPieces StartingPieces = ((cPiecePool &)m_Prefabs).GetStartingPieces(); + ASSERT(!StartingPieces.empty()); + int TotalWeight = 0; + for (cPieces::const_iterator itr = StartingPieces.begin(), end = StartingPieces.end(); itr != end; ++itr) + { + TotalWeight += ((const cPrefab *)(*itr))->GetDefaultWeight(); + } + ASSERT(TotalWeight > 0); + int rnd = (m_Noise.IntNoise2DInt(m_OriginX, m_OriginZ) / 7) % TotalWeight; + cPiece * WellPiece = StartingPieces[0]; + for (cPieces::const_iterator itr = StartingPieces.begin(), end = StartingPieces.end(); itr != end; ++itr) + { + rnd -= ((const cPrefab *)(*itr))->GetDefaultWeight(); + if (rnd <= 0) + { + WellPiece = *itr; + break; + } + } + ASSERT(WellPiece != NULL); + + // Pick a rotation: + // TODO + int NumRotations = 0; + Vector3i Size = WellPiece->GetSize(); + + // Put the well in the placed items array: + m_Items.push_back(cItemPtr(new cItem(m_OriginX, m_OriginX + Size.x, m_OriginZ, m_OriginZ + Size.z, (cPrefab *)WellPiece, NumRotations))); + } + + + /** Places the roads going from the well outwards. */ + void BuildRoads(int a_MaxRoadDepth) + { + /* + ASSERT(m_Items.size() == 1); + const cItem & Well = *m_Items[0]; + */ + // TODO + } + + + /** Places houses along the roads. */ + void PlaceHouses(void) + { + // TODO + } + + // cGrdStructGen::cStructure overrides: virtual void DrawIntoChunk(cChunkDesc & a_Chunk) override { // TODO + // Iterate over all items + // Each intersecting prefab is placed on ground (if not already placed), then drawn + // Each intersecting road is drawn by replacing top soil blocks with gravel / sandstone blocks } } ; @@ -53,8 +190,8 @@ cPrefabPiecePool cVillageGen::m_PlainsVillage(g_PlainsVillagePrefabs, g_PlainsVi -cVillageGen::cVillageGen(int a_Seed, int a_GridSize, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) : - super(a_Seed, a_GridSize, a_GridSize, 128, 128, 100), +cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxRoadDepth, int a_MaxSize, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) : + super(a_Seed, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 100), m_BiomeGen(a_BiomeGen), m_HeightGen(a_HeightGen) { @@ -108,7 +245,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_ { return cStructurePtr(); } - return cStructurePtr(new cVillage(m_Seed, a_OriginX, a_OriginZ, *VillagePrefabs)); + return cStructurePtr(new cVillage(m_Seed, a_OriginX, a_OriginZ, m_MaxRoadDepth, m_MaxSize, *VillagePrefabs, m_HeightGen)); } diff --git a/src/Generating/VillageGen.h b/src/Generating/VillageGen.h index d3cc8ef9c..acbd76881 100644 --- a/src/Generating/VillageGen.h +++ b/src/Generating/VillageGen.h @@ -21,7 +21,7 @@ class cVillageGen : { typedef cGridStructGen super; public: - cVillageGen(int a_Seed, int a_GridSize, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen); + cVillageGen(int a_Seed, int a_GridSize, int a_MaxRoadDepth, int a_MaxSize, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen); protected: class cVillage; // fwd: VillageGen.cpp @@ -31,6 +31,12 @@ protected: /** The prefabs for the plains village. We're not exactly using the cPiecePool functionality, only the containment. */ static cPrefabPiecePool m_PlainsVillage; + + /** Maximum number of roads generated one from another (tree depth). */ + int m_MaxRoadDepth; + + /** Maximum size, in X/Z blocks, of the village (radius from the origin) */ + int m_MaxSize; /** The underlying biome generator that defines whether the village is created or not */ cBiomeGen & m_BiomeGen; -- cgit v1.2.3 From 3660ce68343ad2e867e49d1650f61fc0eb85ac23 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 15 May 2014 00:12:01 +0200 Subject: cPrefab can be constructed in code. --- src/Generating/Prefab.cpp | 36 ++++++++++++++++++++++++++++++++++++ src/Generating/Prefab.h | 15 +++++++++++++++ 2 files changed, 51 insertions(+) (limited to 'src') diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 0f20603be..9aef7a94b 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -136,6 +136,33 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) : ParseConnectors(a_Def.m_Connectors); ParseDepthWeight(a_Def.m_DepthWeight); + AddRotatedBlockAreas(); +} + + + + + +cPrefab::cPrefab(const cBlockArea & a_Image, int a_AllowedRotations) : + m_Size(a_Image.GetSize()), + m_AllowedRotations(a_AllowedRotations), + m_MergeStrategy(cBlockArea::msOverwrite), + m_ShouldExtendFloor(false), + m_DefaultWeight(1), + m_AddWeightIfSame(0) +{ + m_HitBox.p1.Set(0, 0, 0); + m_HitBox.p2.Set(m_Size.x - 1, m_Size.y - 1, m_Size.z - 1); + m_BlockArea[0].CopyFrom(a_Image); + AddRotatedBlockAreas(); +} + + + + + +void cPrefab::AddRotatedBlockAreas(void) +{ // 1 CCW rotation: if ((m_AllowedRotations & 0x01) != 0) { @@ -257,6 +284,15 @@ int cPrefab::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cC +void cPrefab::AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Direction, int a_Type) +{ + m_Connectors.push_back(cConnector(a_RelX, a_RelY, a_RelZ, a_Type, a_Direction)); +} + + + + + void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef) { ASSERT(a_CharMapDef != NULL); diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h index 472584c3a..c08413e87 100644 --- a/src/Generating/Prefab.h +++ b/src/Generating/Prefab.h @@ -84,8 +84,13 @@ public: int m_AddWeightIfSame; }; + + /** Creates a prefab from the provided definition. */ cPrefab(const sDef & a_Def); + /** Creates a prefab based on the given BlockArea and allowed rotations. */ + cPrefab(const cBlockArea & a_Image, int a_AllowedRotations); + /** Draws the prefab into the specified chunk, according to the placement stored in the PlacedPiece. */ void Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const; @@ -98,6 +103,12 @@ public: /** Returns the unmodified DefaultWeight property for the piece. */ int GetDefaultWeight(void) const { return m_DefaultWeight; } + + /** Sets the AddWeightIfSame member, that is used to modify the weight when the previous piece is the same prefab */ + void SetAddWeightIfSame(int a_AddWeightIfSame) { m_AddWeightIfSame = a_AddWeightIfSame; } + + /** Adds the specified connector to the list of connectors this piece supports. */ + void AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Direction, int a_Type); protected: /** Packs complete definition of a single block, for per-letter assignment. */ @@ -160,6 +171,10 @@ protected: virtual cCuboid GetHitBox(void) const override; virtual bool CanRotateCCW(int a_NumRotations) const override; + /** Based on the m_AllowedRotations, adds rotated cBlockAreas to the m_BlockArea array. + To be called only from this class's constructor! */ + void AddRotatedBlockAreas(void); + /** Parses the CharMap in the definition into a CharMap binary data used for translating the definition into BlockArea. */ void ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef); -- cgit v1.2.3 From f5fdbdaf29738f51fdb8a4a0e5aa78631c6540cf Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 15 May 2014 00:14:06 +0200 Subject: VillageGen rewritten using BFSPieceGenerator. Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params. --- src/Generating/ComposableGenerator.cpp | 9 + src/Generating/Prefabs/PlainsVillagePrefabs.cpp | 416 ++++++++++++------------ src/Generating/Prefabs/SandVillagePrefabs.cpp | 185 +++++------ src/Generating/VillageGen.cpp | 196 ++++++----- src/Generating/VillageGen.h | 12 +- 5 files changed, 406 insertions(+), 412 deletions(-) (limited to 'src') diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 2e886336f..1bb836684 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -25,6 +25,7 @@ #include "Noise3DGenerator.h" #include "POCPieceGenerator.h" #include "Ravines.h" +#include "VillageGen.h" @@ -32,6 +33,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cTerrainCompositionGen: + cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed) { AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", ""); @@ -404,6 +406,13 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { m_FinishGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen)); } + else if (NoCaseCompare(*itr, "Villages") == 0) + { + int GridSize = a_IniFile.GetValueSetI("Generator", "VillageGridSize", 256); + int MaxDepth = a_IniFile.GetValueSetI("Generator", "VillageMaxDepth", 7); + int MaxSize = a_IniFile.GetValueSetI("Generator", "VillageMaxSize", 128); + m_FinishGens.push_back(new cVillageGen(Seed, GridSize, MaxDepth, MaxSize, *m_BiomeGen, *m_HeightGen)); + } else if (NoCaseCompare(*itr, "WaterLakes") == 0) { int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25); diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp index f59e22fb3..508f0d3b6 100644 --- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp +++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp @@ -174,7 +174,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 10 */ ".......mmmmm", // Connectors: - "", + "-1: 7, 0, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -216,7 +216,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 4: 0\n" /* cobblestone */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 5\n" /* wooddoorblock */ + "g: 64: 7\n" /* wooddoorblock */ "h: 64:12\n" /* wooddoorblock */ "i:102: 0\n" /* glasspane */ "j: 53: 2\n" /* woodstairs */ @@ -288,7 +288,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ ".......", // Connectors: - "", + "-1: 3, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -330,7 +330,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 4: 0\n" /* cobblestone */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 5\n" /* wooddoorblock */ + "g: 64: 7\n" /* wooddoorblock */ "h:102: 0\n" /* glasspane */ "i: 64:12\n" /* wooddoorblock */ "j: 53: 2\n" /* woodstairs */ @@ -434,7 +434,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 8 */ "...........", // Connectors: - "", + "-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -561,7 +561,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 8 */ "..lgp..", // Connectors: - "", + "-1: 3, 0, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -725,7 +725,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 8 */ "...............", // Connectors: - "", + "-1: 7, 0, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1016,7 +1016,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 12 */ ".......", // Connectors: - "", + "-1: 3, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1087,7 +1087,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 8 */ "dmmmmmdmdmmmmmd", // Connectors: - "", + "-1: 7, 0, 8: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1134,7 +1134,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "i: 53: 1\n" /* woodstairs */ "j: 85: 0\n" /* fence */ "k: 53: 0\n" /* woodstairs */ - "l: 64: 4\n" /* wooddoorblock */ + "l: 64: 6\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */ "n: 64: 0\n" /* wooddoorblock */ "o:102: 0\n" /* glasspane */ @@ -1238,7 +1238,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 10 */ "mmkbimmmmm", // Connectors: - "", + "-1: 1, 0, 5: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1281,22 +1281,23 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "e: 5: 0\n" /* wood */ "f: 67: 3\n" /* stairs */ "g: 17: 0\n" /* tree */ - "h: 64: 5\n" /* wooddoorblock */ - "i:102: 0\n" /* glasspane */ - "j: 64:12\n" /* wooddoorblock */ - "k: 53: 2\n" /* woodstairs */ - "l: 53: 1\n" /* woodstairs */ + "h: 64: 7\n" /* wooddoorblock */ + "i: 64: 5\n" /* wooddoorblock */ + "j:102: 0\n" /* glasspane */ + "k: 64:12\n" /* wooddoorblock */ + "l: 53: 2\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 53: 7\n" /* woodstairs */ - "o: 53: 6\n" /* woodstairs */ - "p: 53: 3\n" /* woodstairs */ - "q: 53: 0\n" /* woodstairs */ - "r: 53: 5\n" /* woodstairs */ - "s: 53: 4\n" /* woodstairs */ - "t: 50: 3\n" /* torch */ - "u: 50: 2\n" /* torch */ - "v: 50: 4\n" /* torch */ - "w: 50: 1\n" /* torch */, + "n: 53: 1\n" /* woodstairs */ + "o: 53: 7\n" /* woodstairs */ + "p: 53: 6\n" /* woodstairs */ + "q: 53: 3\n" /* woodstairs */ + "r: 53: 0\n" /* woodstairs */ + "s: 53: 5\n" /* woodstairs */ + "t: 53: 4\n" /* woodstairs */ + "u: 50: 3\n" /* torch */ + "v: 50: 2\n" /* torch */ + "w: 50: 4\n" /* torch */ + "x: 50: 1\n" /* torch */, // Block data: // Level 0 @@ -1329,7 +1330,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ ".e............e." /* 5 */ ".e............e." /* 6 */ ".e............e." - /* 7 */ ".geeeeheg.....e." + /* 7 */ ".geeeeieg.....e." /* 8 */ "mmmmmm.me.....e." /* 9 */ "mmmmmmmme.....e." /* 10 */ "mmmmmmmme.....e." @@ -1343,81 +1344,81 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ ".geiieiigjgiieg." - /* 2 */ ".i............e." - /* 3 */ ".i............i." - /* 4 */ ".i............i." - /* 5 */ ".i............e." - /* 6 */ ".i............i." - /* 7 */ ".geiiejeg.....i." + /* 1 */ ".gejjejjgkgjjeg." + /* 2 */ ".j............e." + /* 3 */ ".j............j." + /* 4 */ ".j............j." + /* 5 */ ".j............e." + /* 6 */ ".j............j." + /* 7 */ ".gejjekeg.....j." /* 8 */ "mmmmmm.me.....e." - /* 9 */ "mmmmmmmmi.....i." - /* 10 */ "mmmmmmmmi.....i." + /* 9 */ "mmmmmmmmj.....j." + /* 10 */ "mmmmmmmmj.....j." /* 11 */ "mmmmmmmme.....e." - /* 12 */ "mmmmmmmmi.....i." - /* 13 */ "mmmmmmmmi.....i." - /* 14 */ "mmmmmmmmgiiiiig." + /* 12 */ "mmmmmmmmj.....j." + /* 13 */ "mmmmmmmmj.....j." + /* 14 */ "mmmmmmmmgjjjjjg." /* 15 */ "mmmmmmmm........" // Level 3 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "kkkkkkkkkkkkkkkl" - /* 1 */ "ngeeeeeegegeeegl" - /* 2 */ ".e............el" - /* 3 */ ".e............el" - /* 4 */ ".e............el" - /* 5 */ ".e............el" - /* 6 */ ".e............el" - /* 7 */ "ogeeeeeeg.....el" - /* 8 */ "pppppppqe.....el" - /* 9 */ "mmmmmmmqe.....el" - /* 10 */ "mmmmmmmqe.....el" - /* 11 */ "mmmmmmmqe.....el" - /* 12 */ "mmmmmmmqe.....el" - /* 13 */ "mmmmmmmqe.....el" - /* 14 */ "mmmmmmmqgeeeeegl" - /* 15 */ "mmmmmmmqr.....sl" + /* 0 */ "llllllllllllllln" + /* 1 */ "ogeeeeeegegeeegn" + /* 2 */ ".e............en" + /* 3 */ ".e............en" + /* 4 */ ".e............en" + /* 5 */ ".e............en" + /* 6 */ ".e............en" + /* 7 */ "pgeeeeeeg.....en" + /* 8 */ "qqqqqqqre.....en" + /* 9 */ "mmmmmmmre.....en" + /* 10 */ "mmmmmmmre.....en" + /* 11 */ "mmmmmmmre.....en" + /* 12 */ "mmmmmmmre.....en" + /* 13 */ "mmmmmmmre.....en" + /* 14 */ "mmmmmmmrgeeeeegn" + /* 15 */ "mmmmmmmrs.....tn" // Level 4 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ "kkkkkkkkkkkkkkk." - /* 2 */ "neeeeeeeeeeeeel." - /* 3 */ ".e.........t.el." - /* 4 */ ".e..........uel." - /* 5 */ ".e......v....el." - /* 6 */ "oeeeeeeeee...el." - /* 7 */ "ppppppppqew..el." - /* 8 */ "mmmmmmmmqe...el." - /* 9 */ "mmmmmmmmqe...el." - /* 10 */ "mmmmmmmmqe...el." - /* 11 */ "mmmmmmmmqe...el." - /* 12 */ "mmmmmmmmqe...el." - /* 13 */ "mmmmmmmmqe...el." - /* 14 */ "mmmmmmmmqeeeeel." - /* 15 */ "mmmmmmmmqr...sl." + /* 1 */ "lllllllllllllll." + /* 2 */ "oeeeeeeeeeeeeen." + /* 3 */ ".e.........u.en." + /* 4 */ ".e..........ven." + /* 5 */ ".e......w....en." + /* 6 */ "peeeeeeeee...en." + /* 7 */ "qqqqqqqqrex..en." + /* 8 */ "mmmmmmmmre...en." + /* 9 */ "mmmmmmmmre...en." + /* 10 */ "mmmmmmmmre...en." + /* 11 */ "mmmmmmmmre...en." + /* 12 */ "mmmmmmmmre...en." + /* 13 */ "mmmmmmmmre...en." + /* 14 */ "mmmmmmmmreeeeen." + /* 15 */ "mmmmmmmmrs...tn." // Level 5 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" /* 1 */ "................" - /* 2 */ "kkkkkkkkkkkkkl.." - /* 3 */ "neeeeeeeeeeeel.." - /* 4 */ ".ew.........el.." - /* 5 */ "oeeeeeeeeee.el.." - /* 6 */ "pppppppppqe.el.." - /* 7 */ ".........qe.el.." - /* 8 */ "mmmmmmmm.qe.el.." - /* 9 */ "mmmmmmmm.qe.el.." - /* 10 */ "mmmmmmmm.qe.el.." - /* 11 */ "mmmmmmmm.qe.el.." - /* 12 */ "mmmmmmmm.qe.el.." - /* 13 */ "mmmmmmmm.qevel.." - /* 14 */ "mmmmmmmm.qeeel.." - /* 15 */ "mmmmmmmm.qr.sl.." + /* 2 */ "llllllllllllln.." + /* 3 */ "oeeeeeeeeeeeen.." + /* 4 */ ".ex.........en.." + /* 5 */ "peeeeeeeeee.en.." + /* 6 */ "qqqqqqqqqre.en.." + /* 7 */ ".........re.en.." + /* 8 */ "mmmmmmmm.re.en.." + /* 9 */ "mmmmmmmm.re.en.." + /* 10 */ "mmmmmmmm.re.en.." + /* 11 */ "mmmmmmmm.re.en.." + /* 12 */ "mmmmmmmm.re.en.." + /* 13 */ "mmmmmmmm.rewen.." + /* 14 */ "mmmmmmmm.reeen.." + /* 15 */ "mmmmmmmm.rs.tn.." // Level 6 /* z\x* 111111 */ @@ -1425,22 +1426,22 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 0 */ "................" /* 1 */ "................" /* 2 */ "................" - /* 3 */ "kkkkkkkkkkkkk..." - /* 4 */ "eeeeeeeeeeeel..." - /* 5 */ "ppppppppppqel..." - /* 6 */ "mmmmmmmmmmqel..." - /* 7 */ "mmmmmmmmmmqel..." - /* 8 */ "mmmmmmmmmmqel..." - /* 9 */ "mmmmmmmmmmqel..." - /* 10 */ "mmmmmmmmmmqel..." - /* 11 */ "mmmmmmmmmmqel..." - /* 12 */ "mmmmmmmmmmqel..." - /* 13 */ "mmmmmmmmmmqel..." - /* 14 */ "mmmmmmmmmmqel..." - /* 15 */ "mmmmmmmmmmqel...", + /* 3 */ "lllllllllllll..." + /* 4 */ "eeeeeeeeeeeen..." + /* 5 */ "qqqqqqqqqqren..." + /* 6 */ "mmmmmmmmmmren..." + /* 7 */ "mmmmmmmmmmren..." + /* 8 */ "mmmmmmmmmmren..." + /* 9 */ "mmmmmmmmmmren..." + /* 10 */ "mmmmmmmmmmren..." + /* 11 */ "mmmmmmmmmmren..." + /* 12 */ "mmmmmmmmmmren..." + /* 13 */ "mmmmmmmmmmren..." + /* 14 */ "mmmmmmmmmmren..." + /* 15 */ "mmmmmmmmmmren...", // Connectors: - "", + "-1: 9, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1506,7 +1507,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ "..........", // Connectors: - "", + "-1: 9, 0, 3: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1548,7 +1549,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 67: 2\n" /* stairs */ "e: 67: 1\n" /* stairs */ "f: 4: 0\n" /* cobblestone */ - "g: 64: 1\n" /* wooddoorblock */ + "g: 64: 7\n" /* wooddoorblock */ "h: 53: 3\n" /* woodstairs */ "i: 53: 1\n" /* woodstairs */ "j: 85: 0\n" /* fence */ @@ -1556,7 +1557,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "l: 53: 2\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ "n:102: 0\n" /* glasspane */ - "o: 64: 8\n" /* wooddoorblock */ + "o: 64:12\n" /* wooddoorblock */ "p: 50: 3\n" /* torch */ "q: 72: 0\n" /* woodplate */ "r: 50: 4\n" /* torch */ @@ -1646,7 +1647,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ "............", // Connectors: - "", + "-1: 8, 1, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1689,19 +1690,18 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "e: 67: 3\n" /* stairs */ "f: 17: 0\n" /* tree */ "g: 5: 0\n" /* wood */ - "h: 64: 5\n" /* wooddoorblock */ - "i: 64: 7\n" /* wooddoorblock */ - "j:102: 0\n" /* glasspane */ - "k: 64:12\n" /* wooddoorblock */ - "l: 53: 2\n" /* woodstairs */ + "h: 64: 7\n" /* wooddoorblock */ + "i:102: 0\n" /* glasspane */ + "j: 64:12\n" /* wooddoorblock */ + "k: 53: 2\n" /* woodstairs */ + "l: 53: 7\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 53: 7\n" /* woodstairs */ - "o: 17: 4\n" /* tree */ - "p: 17: 8\n" /* tree */ - "q: 50: 3\n" /* torch */ - "r: 50: 4\n" /* torch */ - "s: 53: 6\n" /* woodstairs */ - "t: 53: 3\n" /* woodstairs */, + "n: 17: 4\n" /* tree */ + "o: 17: 8\n" /* tree */ + "p: 50: 3\n" /* torch */ + "q: 50: 4\n" /* torch */ + "r: 53: 6\n" /* woodstairs */ + "s: 53: 3\n" /* woodstairs */, // Block data: // Level 0 @@ -1727,46 +1727,46 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ ".f.......f." /* 5 */ ".g.......g." /* 6 */ ".g.......g." - /* 7 */ ".fggfifggf." + /* 7 */ ".fggfhfggf." /* 8 */ "..........." // Level 2 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ ".fjjfkfjjf." - /* 2 */ ".j.......j." - /* 3 */ ".j.......j." + /* 1 */ ".fiifjfiif." + /* 2 */ ".i.......i." + /* 3 */ ".i.......i." /* 4 */ ".f.......f." - /* 5 */ ".j.......j." - /* 6 */ ".j.......j." - /* 7 */ ".fjjfkfjjf." + /* 5 */ ".i.......i." + /* 6 */ ".i.......i." + /* 7 */ ".fiifjfiif." /* 8 */ "..........." // Level 3 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "lllllllllll" - /* 1 */ "nfooooooofn" - /* 2 */ ".p..q.q..p." - /* 3 */ ".p.......p." - /* 4 */ ".p.......p." - /* 5 */ ".p.......p." - /* 6 */ ".p..r.r..p." - /* 7 */ "sfooooooofs" - /* 8 */ "ttttttttttt" + /* 0 */ "kkkkkkkkkkk" + /* 1 */ "lfnnnnnnnfl" + /* 2 */ ".o..p.p..o." + /* 3 */ ".o.......o." + /* 4 */ ".o.......o." + /* 5 */ ".o.......o." + /* 6 */ ".o..q.q..o." + /* 7 */ "rfnnnnnnnfr" + /* 8 */ "sssssssssss" // Level 4 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ "lllllllllll" - /* 2 */ "ngggggggggn" + /* 1 */ "kkkkkkkkkkk" + /* 2 */ "lgggggggggl" /* 3 */ ".g.......g." /* 4 */ ".g.......g." /* 5 */ ".g.......g." - /* 6 */ "sgggggggggs" - /* 7 */ "ttttttttttt" + /* 6 */ "rgggggggggr" + /* 7 */ "sssssssssss" /* 8 */ "..........." // Level 5 @@ -1774,11 +1774,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." - /* 2 */ "lllllllllll" - /* 3 */ "ngggggggggn" + /* 2 */ "kkkkkkkkkkk" + /* 3 */ "lgggggggggl" /* 4 */ ".g.......g." - /* 5 */ "sgggggggggs" - /* 6 */ "ttttttttttt" + /* 5 */ "rgggggggggr" + /* 6 */ "sssssssssss" /* 7 */ "..........." /* 8 */ "..........." @@ -1788,15 +1788,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ "lllllllllll" + /* 3 */ "kkkkkkkkkkk" /* 4 */ "ggggggggggg" - /* 5 */ "ttttttttttt" + /* 5 */ "sssssssssss" /* 6 */ "..........." /* 7 */ "..........." /* 8 */ "...........", // Connectors: - "", + "-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2025,7 +2025,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 15 */ "mmmmmmmmmmmmmmm", // Connectors: - "", + "-1: 7, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2069,7 +2069,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "f: 4: 0\n" /* cobblestone */ "g: 17: 0\n" /* tree */ "h: 5: 0\n" /* wood */ - "i: 64: 5\n" /* wooddoorblock */ + "i: 64: 7\n" /* wooddoorblock */ "j:102: 0\n" /* glasspane */ "k: 64:12\n" /* wooddoorblock */ "l: 53: 2\n" /* woodstairs */ @@ -2151,7 +2151,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ ".........", // Connectors: - "", + "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2193,7 +2193,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 4: 0\n" /* cobblestone */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 5\n" /* wooddoorblock */ + "g: 64: 7\n" /* wooddoorblock */ "h:102: 0\n" /* glasspane */ "i: 64:12\n" /* wooddoorblock */ "j: 53: 2\n" /* woodstairs */ @@ -2271,7 +2271,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ "...........", // Connectors: - "", + "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2313,7 +2313,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 4: 0\n" /* cobblestone */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 5\n" /* wooddoorblock */ + "g: 64: 7\n" /* wooddoorblock */ "h:102: 0\n" /* glasspane */ "i: 64:12\n" /* wooddoorblock */ "j: 53: 2\n" /* woodstairs */ @@ -2422,7 +2422,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 10 */ "mmmm..tfl..", // Connectors: - "", + "-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2464,7 +2464,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 4: 0\n" /* cobblestone */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 5\n" /* wooddoorblock */ + "g: 64: 7\n" /* wooddoorblock */ "h:102: 0\n" /* glasspane */ "i: 64:12\n" /* wooddoorblock */ "j: 53: 2\n" /* woodstairs */ @@ -2571,7 +2571,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 10 */ "..kfl.....kfl..", // Connectors: - "", + "-1: 7, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2613,7 +2613,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 4: 0\n" /* cobblestone */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 5\n" /* wooddoorblock */ + "g: 64: 7\n" /* wooddoorblock */ "h: 53: 3\n" /* woodstairs */ "i: 85: 0\n" /* fence */ "j: 53: 2\n" /* woodstairs */ @@ -2698,7 +2698,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ "...........", // Connectors: - "", + "-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2740,15 +2740,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 4: 0\n" /* cobblestone */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 5\n" /* wooddoorblock */ - "h: 53: 3\n" /* woodstairs */ - "i: 85: 0\n" /* fence */ - "j: 53: 2\n" /* woodstairs */ - "k: 53: 1\n" /* woodstairs */ - "l: 53: 0\n" /* woodstairs */ + "g: 64: 7\n" /* wooddoorblock */ + "h: 64: 5\n" /* wooddoorblock */ + "i: 53: 3\n" /* woodstairs */ + "j: 85: 0\n" /* fence */ + "k: 53: 2\n" /* woodstairs */ + "l: 53: 1\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n:102: 0\n" /* glasspane */ - "o: 64:13\n" /* wooddoorblock */ + "n: 53: 0\n" /* woodstairs */ + "o:102: 0\n" /* glasspane */ "p: 64:12\n" /* wooddoorblock */ "q: 50: 3\n" /* torch */ "r: 72: 0\n" /* woodplate */ @@ -2776,12 +2776,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" - /* 1 */ ".efffggfffe." + /* 1 */ ".efffghfffe." /* 2 */ ".f........f." - /* 3 */ ".fh......hf." - /* 4 */ ".fi......if." - /* 5 */ ".fj......jf." - /* 6 */ ".f.kilkil.f." + /* 3 */ ".fi......if." + /* 4 */ ".fj......jf." + /* 5 */ ".fk......kf." + /* 6 */ ".f.ljnljn.f." /* 7 */ ".effffffffe." /* 8 */ "............" @@ -2789,19 +2789,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" - /* 1 */ ".ennfopfnne." - /* 2 */ ".n..q..q..n." - /* 3 */ ".n........n." + /* 1 */ ".eoofppfooe." + /* 2 */ ".o..q..q..o." + /* 3 */ ".o........o." /* 4 */ ".fr......rf." - /* 5 */ ".n........n." - /* 6 */ ".n..r..r..n." - /* 7 */ ".ennfnnfnne." + /* 5 */ ".o........o." + /* 6 */ ".o..r..r..o." + /* 7 */ ".eoofoofooe." /* 8 */ "............" // Level 3 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "jjjjjjjjjjjj" + /* 0 */ "kkkkkkkkkkkk" /* 1 */ "sffffffffffs" /* 2 */ ".fttttttttf." /* 3 */ ".f........f." @@ -2809,19 +2809,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 5 */ ".f........f." /* 6 */ ".fttttttttf." /* 7 */ "wffffffffffw" - /* 8 */ "hhhhhhhhhhhh" + /* 8 */ "iiiiiiiiiiii" // Level 4 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" - /* 1 */ "jjjjjjjjjjjj" + /* 1 */ "kkkkkkkkkkkk" /* 2 */ "sffffffffffs" /* 3 */ ".fttttttttf." /* 4 */ ".f........f." /* 5 */ ".fttttttttf." /* 6 */ "wffffffffffw" - /* 7 */ "hhhhhhhhhhhh" + /* 7 */ "iiiiiiiiiiii" /* 8 */ "............" // Level 5 @@ -2829,11 +2829,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" - /* 2 */ "jjjjjjjjjjjj" + /* 2 */ "kkkkkkkkkkkk" /* 3 */ "sffffffffffs" /* 4 */ ".f........f." /* 5 */ "wffffffffffw" - /* 6 */ "hhhhhhhhhhhh" + /* 6 */ "iiiiiiiiiiii" /* 7 */ "............" /* 8 */ "............" @@ -2843,15 +2843,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 0 */ "............" /* 1 */ "............" /* 2 */ "............" - /* 3 */ "jjjjjjjjjjjj" + /* 3 */ "kkkkkkkkkkkk" /* 4 */ "ffffffffffff" - /* 5 */ "hhhhhhhhhhhh" + /* 5 */ "iiiiiiiiiiii" /* 6 */ "............" /* 7 */ "............" /* 8 */ "............", // Connectors: - "", + "-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2895,19 +2895,18 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "f: 2: 0\n" /* grass */ "g: 17: 0\n" /* tree */ "h: 5: 0\n" /* wood */ - "i: 64: 5\n" /* wooddoorblock */ + "i: 64: 7\n" /* wooddoorblock */ "j: 53: 3\n" /* woodstairs */ "k: 85: 0\n" /* fence */ "l: 53: 2\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 64: 7\n" /* wooddoorblock */ - "o:102: 0\n" /* glasspane */ - "p: 64:12\n" /* wooddoorblock */ - "q: 72: 0\n" /* woodplate */ - "r: 53: 7\n" /* woodstairs */ - "s: 50: 1\n" /* torch */ - "t: 50: 2\n" /* torch */ - "u: 53: 6\n" /* woodstairs */, + "n:102: 0\n" /* glasspane */ + "o: 64:12\n" /* wooddoorblock */ + "p: 72: 0\n" /* woodplate */ + "q: 53: 7\n" /* woodstairs */ + "r: 50: 1\n" /* torch */ + "s: 50: 2\n" /* torch */ + "t: 53: 6\n" /* woodstairs */, // Block data: // Level 0 @@ -2937,7 +2936,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ ".h.e....lh." /* 5 */ ".h.......h." /* 6 */ ".h.......h." - /* 7 */ ".ghhhnhhhg." + /* 7 */ ".ghhhihhhg." /* 8 */ "..k.....k.." /* 9 */ "mmk.....kmm" /* 10 */ "mmk.....kmm" @@ -2948,13 +2947,13 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ ".goohphoog." - /* 2 */ ".o.......o." - /* 3 */ ".o......qo." + /* 1 */ ".gnnhohnng." + /* 2 */ ".n.......n." + /* 3 */ ".n......pn." /* 4 */ ".h.......h." - /* 5 */ ".o.......o." - /* 6 */ ".o.......o." - /* 7 */ ".goohphoog." + /* 5 */ ".n.......n." + /* 6 */ ".n.......n." + /* 7 */ ".gnnhohnng." /* 8 */ "..........." /* 9 */ "mm.......mm" /* 10 */ "mm.......mm" @@ -2965,13 +2964,13 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "lllllllllll" - /* 1 */ "rhhhhhhhhhr" + /* 1 */ "qhhhhhhhhhq" /* 2 */ ".h.......h." /* 3 */ ".h.......h." - /* 4 */ ".hs.....th." + /* 4 */ ".hr.....sh." /* 5 */ ".h.......h." /* 6 */ ".h.......h." - /* 7 */ "uhhhhhhhhhu" + /* 7 */ "thhhhhhhhht" /* 8 */ "jjjjjjjjjjj" /* 9 */ "mm.......mm" /* 10 */ "mm.......mm" @@ -2983,11 +2982,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "lllllllllll" - /* 2 */ "rhhhhhhhhhr" + /* 2 */ "qhhhhhhhhhq" /* 3 */ ".h.......h." /* 4 */ ".h.......h." /* 5 */ ".h.......h." - /* 6 */ "uhhhhhhhhhu" + /* 6 */ "thhhhhhhhht" /* 7 */ "jjjjjjjjjjj" /* 8 */ "..........." /* 9 */ "mm.......mm" @@ -3001,9 +3000,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "lllllllllll" - /* 3 */ "rhhhhhhhhhr" + /* 3 */ "qhhhhhhhhhq" /* 4 */ ".h.......h." - /* 5 */ "uhhhhhhhhhu" + /* 5 */ "thhhhhhhhht" /* 6 */ "jjjjjjjjjjj" /* 7 */ "..........." /* 8 */ "..........." @@ -3030,7 +3029,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 12 */ "mm.......mm", // Connectors: - "", + "-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3279,7 +3278,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "f: 5: 0\n" /* wood */ "g: 54: 4\n" /* chest */ "h:154: 4\n" /* hopper */ - "i: 64: 6\n" /* wooddoorblock */ + "i: 64: 4\n" /* wooddoorblock */ "j:102: 0\n" /* glasspane */ "k: 85: 0\n" /* fence */ "l: 64:12\n" /* wooddoorblock */ @@ -3551,7 +3550,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 12 */ ".........", // Connectors: - "", + "-1: 5, 0, 6: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3692,7 +3691,10 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = /* 3 */ "bbbb", // Connectors: - "", + "1: 1, 9, 3: 3\n" /* Type 1, direction Z+ */ + "1: 2, 9, 0: 2\n" /* Type 1, direction Z- */ + "1: 0, 9, 1: 4\n" /* Type 1, direction X- */ + "1: 3, 9, 2: 5\n" /* Type 1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ diff --git a/src/Generating/Prefabs/SandVillagePrefabs.cpp b/src/Generating/Prefabs/SandVillagePrefabs.cpp index 23af0f0a6..51411dea2 100644 --- a/src/Generating/Prefabs/SandVillagePrefabs.cpp +++ b/src/Generating/Prefabs/SandVillagePrefabs.cpp @@ -63,7 +63,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 8 */ "d.....d.....d", // Connectors: - "", + "-1: 6, 0, 8: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -103,7 +103,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = "b:128: 2\n" /* sandstonestairs */ "c:128: 1\n" /* sandstonestairs */ "d: 24: 0\n" /* sandstone */ - "e: 64: 5\n" /* wooddoorblock */ + "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ "h:128: 7\n" /* sandstonestairs */ @@ -183,7 +183,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 6 */ "...........", // Connectors: - "", + "-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -223,7 +223,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = "b:128: 2\n" /* sandstonestairs */ "c:128: 1\n" /* sandstonestairs */ "d: 24: 0\n" /* sandstone */ - "e: 64: 5\n" /* wooddoorblock */ + "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ "h:128: 7\n" /* sandstonestairs */ @@ -326,7 +326,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 8 */ "...........", // Connectors: - "", + "-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -366,7 +366,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = "b:128: 2\n" /* sandstonestairs */ "c:128: 1\n" /* sandstonestairs */ "d: 24: 0\n" /* sandstone */ - "e: 64: 5\n" /* wooddoorblock */ + "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ "h:128: 7\n" /* sandstonestairs */ @@ -444,7 +444,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 6 */ ".............", // Connectors: - "", + "-1: 6, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -484,7 +484,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = "b:128: 2\n" /* sandstonestairs */ "c:128: 1\n" /* sandstonestairs */ "d: 24: 0\n" /* sandstone */ - "e: 64: 5\n" /* wooddoorblock */ + "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ "h:128: 7\n" /* sandstonestairs */ @@ -587,7 +587,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 8 */ ".............", // Connectors: - "", + "-1: 6, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -627,7 +627,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = "b:128: 2\n" /* sandstonestairs */ "c:128: 1\n" /* sandstonestairs */ "d: 24: 0\n" /* sandstone */ - "e: 64: 5\n" /* wooddoorblock */ + "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ "h:128: 7\n" /* sandstonestairs */ @@ -730,7 +730,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 8 */ "...............", // Connectors: - "", + "-1: 6, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -770,7 +770,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = "b:128: 2\n" /* sandstonestairs */ "c:128: 1\n" /* sandstonestairs */ "d: 24: 0\n" /* sandstone */ - "e: 64: 5\n" /* wooddoorblock */ + "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ "h:128: 7\n" /* sandstonestairs */ @@ -873,7 +873,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 8 */ "................", // Connectors: - "", + "-1: 9, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -913,7 +913,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = "b:128: 2\n" /* sandstonestairs */ "c:128: 1\n" /* sandstonestairs */ "d: 24: 0\n" /* sandstone */ - "e: 64: 5\n" /* wooddoorblock */ + "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ "h:128: 7\n" /* sandstonestairs */ @@ -984,7 +984,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 6 */ ".......", // Connectors: - "", + "-1: 4, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1024,7 +1024,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = "b:128: 2\n" /* sandstonestairs */ "c:128: 1\n" /* sandstonestairs */ "d: 24: 0\n" /* sandstone */ - "e: 64: 5\n" /* wooddoorblock */ + "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ "h:128: 7\n" /* sandstonestairs */ @@ -1096,7 +1096,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 6 */ ".........", // Connectors: - "", + "-1: 4, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1136,9 +1136,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] = "b:128: 2\n" /* sandstonestairs */ "c:128: 1\n" /* sandstonestairs */ "d: 24: 0\n" /* sandstone */ - "e: 64: 1\n" /* wooddoorblock */ + "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ - "g: 64: 8\n" /* wooddoorblock */ + "g: 64:12\n" /* wooddoorblock */ "h:128: 7\n" /* sandstonestairs */ "i: 50: 3\n" /* torch */ "j: 50: 4\n" /* torch */ @@ -1232,7 +1232,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 8 */ ".........", // Connectors: - "", + "-1: 4, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1273,17 +1273,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = "c:128: 1\n" /* sandstonestairs */ "d: 24: 0\n" /* sandstone */ "e:128: 3\n" /* sandstonestairs */ - "f: 64: 5\n" /* wooddoorblock */ - "g:102: 0\n" /* glasspane */ - "h: 64:12\n" /* wooddoorblock */ - "i:128: 7\n" /* sandstonestairs */ - "j: 50: 3\n" /* torch */ - "k: 50: 4\n" /* torch */ - "l:128: 6\n" /* sandstonestairs */ + "f: 64: 7\n" /* wooddoorblock */ + "g: 64: 5\n" /* wooddoorblock */ + "h:102: 0\n" /* glasspane */ + "i: 64:12\n" /* wooddoorblock */ + "j:128: 7\n" /* sandstonestairs */ + "k: 50: 3\n" /* torch */ + "l: 50: 4\n" /* torch */ "m: 19: 0\n" /* sponge */ - "n:128: 5\n" /* sandstonestairs */ - "o:128: 4\n" /* sandstonestairs */ - "p: 50: 1\n" /* torch */, + "n:128: 6\n" /* sandstonestairs */ + "o:128: 5\n" /* sandstonestairs */ + "p:128: 4\n" /* sandstonestairs */ + "q: 50: 1\n" /* torch */, // Block data: // Level 0 @@ -1310,7 +1311,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 2 */ ".d..........d." /* 3 */ ".d..........d." /* 4 */ ".d..........d." - /* 5 */ ".ddddfddd...d." + /* 5 */ ".ddddgddd...d." /* 6 */ "........d...d." /* 7 */ "mmmmmmm.d...d." /* 8 */ "mmmmmmm.d...d." @@ -1322,49 +1323,49 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." - /* 1 */ ".dggdggdhdggd." - /* 2 */ ".g..........g." - /* 3 */ ".g..........g." - /* 4 */ ".g..........d." - /* 5 */ ".dggdhdgg...g." - /* 6 */ "........g...g." + /* 1 */ ".dhhdhhdidhhd." + /* 2 */ ".h..........h." + /* 3 */ ".h..........h." + /* 4 */ ".h..........d." + /* 5 */ ".dhhdidhh...h." + /* 6 */ "........h...h." /* 7 */ "mmmmmmm.d...d." - /* 8 */ "mmmmmmm.g...g." - /* 9 */ "mmmmmmm.g...g." - /* 10 */ "mmmmmmm.dgggd." + /* 8 */ "mmmmmmm.h...h." + /* 9 */ "mmmmmmm.h...h." + /* 10 */ "mmmmmmm.dhhhd." /* 11 */ "mmmmmmm......." // Level 3 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "bbbbbbbbbbbbbb" - /* 1 */ "iddddddddddddc" - /* 2 */ ".d.....j.j..dc" + /* 1 */ "jddddddddddddc" + /* 2 */ ".d.....k.k..dc" /* 3 */ ".d..........dc" - /* 4 */ ".d..k.k.....dc" - /* 5 */ "ldddddddd...dc" + /* 4 */ ".d..l.l.....dc" + /* 5 */ "ndddddddd...dc" /* 6 */ "eeeeeeead...dc" /* 7 */ "mmmmmmmad...dc" /* 8 */ "mmmmmmmad...dc" /* 9 */ "mmmmmmmad...dc" /* 10 */ "mmmmmmmadddddc" - /* 11 */ "mmmmmmman...oc" + /* 11 */ "mmmmmmmao...pc" // Level 4 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." /* 1 */ "bbbbbbbbbbbbb." - /* 2 */ "idddddddddddc." - /* 3 */ ".dp........dc." - /* 4 */ "lddddddddd.dc." + /* 2 */ "jdddddddddddc." + /* 3 */ ".dq........dc." + /* 4 */ "nddddddddd.dc." /* 5 */ "eeeeeeeead.dc." /* 6 */ "........ad.dc." /* 7 */ "mmmmmmm.ad.dc." /* 8 */ "mmmmmmm.ad.dc." - /* 9 */ "mmmmmmm.adkdc." + /* 9 */ "mmmmmmm.adldc." /* 10 */ "mmmmmmm.adddc." - /* 11 */ "mmmmmmm.an.oc." + /* 11 */ "mmmmmmm.ao.pc." // Level 5 /* z\x* 1111 */ @@ -1383,7 +1384,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 11 */ "mmmmmmm..adc..", // Connectors: - "", + "-1: 8, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1424,19 +1425,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = "c:128: 1\n" /* sandstonestairs */ "d: 24: 0\n" /* sandstone */ "e:128: 3\n" /* sandstonestairs */ - "f: 64: 5\n" /* wooddoorblock */ - "g: 64: 7\n" /* wooddoorblock */ - "h:102: 0\n" /* glasspane */ - "i: 64:12\n" /* wooddoorblock */ - "j:128: 7\n" /* sandstonestairs */ - "k: 50: 3\n" /* torch */ - "l: 50: 2\n" /* torch */ + "f: 64: 7\n" /* wooddoorblock */ + "g:102: 0\n" /* glasspane */ + "h: 64:12\n" /* wooddoorblock */ + "i:128: 7\n" /* sandstonestairs */ + "j: 50: 3\n" /* torch */ + "k: 50: 2\n" /* torch */ + "l: 50: 4\n" /* torch */ "m: 19: 0\n" /* sponge */ - "n: 50: 4\n" /* torch */ - "o:128: 6\n" /* sandstonestairs */ - "p: 50: 1\n" /* torch */ - "q:128: 5\n" /* sandstonestairs */ - "r:128: 4\n" /* sandstonestairs */, + "n:128: 6\n" /* sandstonestairs */ + "o: 50: 1\n" /* torch */ + "p:128: 5\n" /* sandstonestairs */ + "q:128: 4\n" /* sandstonestairs */, // Block data: // Level 0 @@ -1465,7 +1465,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 4 */ ".d..........d." /* 5 */ ".d..........d." /* 6 */ ".d..........d." - /* 7 */ ".ddddgd.....d." + /* 7 */ ".ddddfd.....d." /* 8 */ "......d.....d." /* 9 */ "mmmmm.d.....d." /* 10 */ "mmmmm.ddddddd." @@ -1475,49 +1475,49 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." - /* 1 */ ".dhhdidhhdhhd." - /* 2 */ ".h..........h." - /* 3 */ ".h..........h." + /* 1 */ ".dggdhdggdggd." + /* 2 */ ".g..........g." + /* 3 */ ".g..........g." /* 4 */ ".d..........d." - /* 5 */ ".h..........h." - /* 6 */ ".h..........h." - /* 7 */ ".dhhdid.....d." - /* 8 */ "......h.....h." - /* 9 */ "mmmmm.h.....h." - /* 10 */ "mmmmm.dhhdhhd." + /* 5 */ ".g..........g." + /* 6 */ ".g..........g." + /* 7 */ ".dggdhd.....d." + /* 8 */ "......g.....g." + /* 9 */ "mmmmm.g.....g." + /* 10 */ "mmmmm.dggdggd." /* 11 */ "mmmmm........." // Level 3 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "bbbbbbbbbbbbbb" - /* 1 */ "jddddddddddddc" - /* 2 */ ".d..k.k.....dc" + /* 1 */ "iddddddddddddc" + /* 2 */ ".d..j.j.....dc" /* 3 */ ".d..........dc" - /* 4 */ ".d.........ldc" + /* 4 */ ".d.........kdc" /* 5 */ ".d..........dc" - /* 6 */ ".d..n.n.....dc" - /* 7 */ "oddddddp...ldc" + /* 6 */ ".d..l.l.....dc" + /* 7 */ "nddddddo...kdc" /* 8 */ "eeeeead.....dc" /* 9 */ "mmmmmad.....dc" /* 10 */ "mmmmmadddddddc" - /* 11 */ "mmmmmaq.....rc" + /* 11 */ "mmmmmap.....qc" // Level 4 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." /* 1 */ "bbbbbbbbbbbbc." - /* 2 */ "jdddddddddddc." + /* 2 */ "idddddddddddc." /* 3 */ ".d.........dc." /* 4 */ ".d.........dc." /* 5 */ ".d.........dc." - /* 6 */ "oddddddd...dc." + /* 6 */ "nddddddd...dc." /* 7 */ "eeeeeead...dc." /* 8 */ "......ad...dc." /* 9 */ "mmmmm.ad...dc." /* 10 */ "mmmmm.adddddc." - /* 11 */ "mmmmm.aq...rc." + /* 11 */ "mmmmm.ap...qc." // Level 5 /* z\x* 1111 */ @@ -1525,15 +1525,15 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 0 */ ".............." /* 1 */ ".............." /* 2 */ "bbbbbbbbbbbb.." - /* 3 */ "jddddddddddc.." + /* 3 */ "iddddddddddc.." /* 4 */ ".d........dc.." - /* 5 */ "odddddddd.dc.." + /* 5 */ "ndddddddd.dc.." /* 6 */ "eeeeeeeed.dc.." /* 7 */ ".......ad.dc.." /* 8 */ ".......ad.dc.." /* 9 */ "mmmmm..ad.dc.." /* 10 */ "mmmmm..adddc.." - /* 11 */ "mmmmm..aq.rc.." + /* 11 */ "mmmmm..ap.qc.." // Level 6 /* z\x* 1111 */ @@ -1552,7 +1552,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 11 */ "mmmmm...adc...", // Connectors: - "", + "-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1619,7 +1619,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 6 */ "d........d", // Connectors: - "", + "-1: 0, 0, 3: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1661,8 +1661,8 @@ const cPrefab::sDef g_SandVillagePrefabs[] = "d: 50: 5\n" /* torch */ "e: 26:10\n" /* bedblock */ "f: 26: 2\n" /* bedblock */ - "g: 64: 3\n" /* wooddoorblock */ - "h: 64: 8\n" /* wooddoorblock */ + "g: 64: 5\n" /* wooddoorblock */ + "h: 64:12\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */, // Block data: @@ -1712,7 +1712,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 5 */ ".....", // Connectors: - "", + "-1: 2, 0, 4: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1853,7 +1853,10 @@ const cPrefab::sDef g_SandVillageStartingPrefabs[] = /* 3 */ "bbbb", // Connectors: - "", + "1: 2, 8, 0: 2\n" /* Type 1, direction Z- */ + "1: 0, 8, 1: 4\n" /* Type 1, direction X- */ + "1: 1, 8, 3: 3\n" /* Type 1, direction Z+ */ + "1: 3, 8, 2: 5\n" /* Type 1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index 3d89d7aa2..3358bc531 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -7,6 +7,7 @@ #include "VillageGen.h" #include "Prefabs/PlainsVillagePrefabs.h" #include "Prefabs/SandVillagePrefabs.h" +#include "PieceGenerator.h" @@ -19,18 +20,79 @@ the grid's cells. Each cell checks the biomes in an entire chunk around it, only biomes are village-friendly. If yes, the entire village structure is built for that cell. If not, the cell is left village-less. -A village is generated starting by its well. The well is placed in the grid's origin point. Then a set of -random lengths roads is generated - 4 roads going from the well, then at the end of each road another set of -roads, crossing them perpendicular, then at the end of those another set, up to a set maximum branching -depth. The roads are placed in a T or L shape, with the old road being the center stem of the T. Roads avoid -crossing each other and going further away from the well than the maximum block size of the village. -Finally, houses are places along the roads, avoiding collisions with already-existing items. +A village is generated using the regular BFS piece generator. The well piece is used as the starting piece, +the roads and houses are then used as the following pieces. Only the houses are read from the prefabs, +though, the roads are generated by code and their content is ignored. A special subclass of the cPiecePool +class is used, so that the roads connect to each other and to the well only in predefined manners. -When the village is about to be drawn into a chunk, it queries the heights for each item intersecting the -chunk. The prefabs are shifted so that their pivot points lie on the surface, and the roads are drawn +The well has connectors of type "1". The houses have connectors of type "-1". The roads have connectors of +both types, type "-1" at the far ends and type "1" on the long edges. + +When the village is about to be drawn into a chunk, it queries the heights for each piece intersecting the +chunk. The pieces are shifted so that their pivot points lie on the surface, and the roads are drawn directly by turning the surface blocks into gravel / sandstone. */ +class cVillagePiecePool : + public cPrefabPiecePool +{ + typedef cPrefabPiecePool super; +public: + cVillagePiecePool( + const cPrefab::sDef * a_PieceDefs, size_t a_NumPieceDefs, + const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs + ) : + super(a_PieceDefs, a_NumPieceDefs, a_StartingPieceDefs, a_NumStartingPieceDefs) + { + // Add the road piece: + cBlockArea BA; + BA.Create(5, 1, 3, cBlockArea::baTypes | cBlockArea::baMetas); + BA.Fill(cBlockArea::baTypes | cBlockArea::baMetas, E_BLOCK_GRAVEL, 0); + cPrefab * RoadPiece = new cPrefab(BA, 7); + RoadPiece->AddConnector(0, 0, 1, BLOCK_FACE_XM, -1); + RoadPiece->AddConnector(4, 0, 1, BLOCK_FACE_XP, -1); + RoadPiece->AddConnector(4, 0, 1, BLOCK_FACE_XP, 1); + RoadPiece->AddConnector(1, 0, 0, BLOCK_FACE_ZM, 1); + RoadPiece->AddConnector(3, 0, 0, BLOCK_FACE_ZM, 1); + RoadPiece->AddConnector(1, 0, 2, BLOCK_FACE_ZP, 1); + RoadPiece->AddConnector(3, 0, 2, BLOCK_FACE_ZP, 1); + RoadPiece->SetAddWeightIfSame(10000); + m_AllPieces.push_back(RoadPiece); + m_PiecesByConnector[-1].push_back(RoadPiece); + m_PiecesByConnector[1].push_back(RoadPiece); + } + + + // cPrefabPiecePool overrides: + virtual int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece) override + { + // Only roads are allowed to connect to the well: + if ((a_PlacedPiece.GetDepth() == 0) && (a_NewPiece.GetSize().y != 1)) + { + return 0; + } + + // Roads cannot branch T-wise: + if ( + (a_PlacedPiece.GetPiece().GetSize().y == 1) && // Connecting to a road + ( + (a_ExistingConnector.m_Direction == BLOCK_FACE_ZP) || + (a_ExistingConnector.m_Direction == BLOCK_FACE_ZM) + ) && // Through the long-edge connector + (a_NewPiece.GetSize().y == 1) // And the new piece is a road + ) + { + return 0; + } + + return ((const cPrefab &)a_NewPiece).GetPieceWeight(a_PlacedPiece, a_ExistingConnector); + } +} ; + + + + + class cVillageGen::cVillage : public cGridStructGen::cStructure { @@ -53,44 +115,11 @@ public: m_Prefabs(a_Prefabs), m_HeightGen(a_HeightGen) { - PlaceWell(); - BuildRoads(a_MaxRoadDepth); - PlaceHouses(); + cBFSPieceGenerator pg(m_Prefabs, a_Seed); + pg.PlacePieces(a_OriginX, 10, a_OriginZ, a_MaxRoadDepth + 1, m_Pieces); } protected: - class cItem - { - public: - /* The position of the item, X/Z-wise: */ - int m_MinX, m_MaxX, m_MinZ, m_MaxZ; - - /** The prefab to use. If NULL, this is a road. */ - cPrefab * m_Prefab; - - /** Number of rotations that should be applied to the prefab. */ - int m_NumRotations; - - /* The bottom of the prefab. Only valid if the item is a prefab, not valid for roads. */ - int m_BaseY; - - /** Creates a new item with the specified parameters. - m_BaseY is set to -1 and will be adjusted later on when drawing. */ - cItem(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, cPrefab * a_Prefab, int a_NumRotations) : - m_MinX(a_MinX), - m_MaxX(a_MaxX), - m_MinZ(a_MinZ), - m_MaxZ(a_MaxZ), - m_Prefab(a_Prefab), - m_NumRotations(a_NumRotations), - m_BaseY(-1) - { - } - } ; - typedef SharedPtr cItemPtr; - typedef std::vector cItemPtrs; - - /** Seed for the random functions */ int m_Seed; @@ -109,61 +138,8 @@ protected: /** The underlying height generator, used for placing the structures on top of the terrain. */ cTerrainHeightGen & m_HeightGen; - /** The items that are generated in the village (houses, roads). */ - cItemPtrs m_Items; - - - /** Places the well at the center of the village */ - void PlaceWell(void) - { - // Pick a prefab from the starting pieces: - cPieces StartingPieces = ((cPiecePool &)m_Prefabs).GetStartingPieces(); - ASSERT(!StartingPieces.empty()); - int TotalWeight = 0; - for (cPieces::const_iterator itr = StartingPieces.begin(), end = StartingPieces.end(); itr != end; ++itr) - { - TotalWeight += ((const cPrefab *)(*itr))->GetDefaultWeight(); - } - ASSERT(TotalWeight > 0); - int rnd = (m_Noise.IntNoise2DInt(m_OriginX, m_OriginZ) / 7) % TotalWeight; - cPiece * WellPiece = StartingPieces[0]; - for (cPieces::const_iterator itr = StartingPieces.begin(), end = StartingPieces.end(); itr != end; ++itr) - { - rnd -= ((const cPrefab *)(*itr))->GetDefaultWeight(); - if (rnd <= 0) - { - WellPiece = *itr; - break; - } - } - ASSERT(WellPiece != NULL); - - // Pick a rotation: - // TODO - int NumRotations = 0; - Vector3i Size = WellPiece->GetSize(); - - // Put the well in the placed items array: - m_Items.push_back(cItemPtr(new cItem(m_OriginX, m_OriginX + Size.x, m_OriginZ, m_OriginZ + Size.z, (cPrefab *)WellPiece, NumRotations))); - } - - - /** Places the roads going from the well outwards. */ - void BuildRoads(int a_MaxRoadDepth) - { - /* - ASSERT(m_Items.size() == 1); - const cItem & Well = *m_Items[0]; - */ - // TODO - } - - - /** Places houses along the roads. */ - void PlaceHouses(void) - { - // TODO - } + /** The village pieces, placed by the generator. */ + cPlacedPieces m_Pieces; // cGrdStructGen::cStructure overrides: @@ -173,6 +149,11 @@ protected: // Iterate over all items // Each intersecting prefab is placed on ground (if not already placed), then drawn // Each intersecting road is drawn by replacing top soil blocks with gravel / sandstone blocks + for (cPlacedPieces::const_iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) + { + const cPrefab & Prefab = (const cPrefab &)((*itr)->GetPiece()); + Prefab.Draw(a_Chunk, *itr); + } // for itr - m_PlacedPieces[] } } ; @@ -183,15 +164,20 @@ protected: /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cVillageGen: -cPrefabPiecePool cVillageGen::m_SandVillage (g_SandVillagePrefabs, g_SandVillagePrefabsCount, g_SandVillageStartingPrefabs, g_SandVillageStartingPrefabsCount); -cPrefabPiecePool cVillageGen::m_PlainsVillage(g_PlainsVillagePrefabs, g_PlainsVillagePrefabsCount, g_PlainsVillageStartingPrefabs, g_PlainsVillageStartingPrefabsCount); +/** The prefabs for the sand village. */ +static cVillagePiecePool g_SandVillage (g_SandVillagePrefabs, g_SandVillagePrefabsCount, g_SandVillageStartingPrefabs, g_SandVillageStartingPrefabsCount); + +/** The prefabs for the plains village. */ +static cVillagePiecePool g_PlainsVillage(g_PlainsVillagePrefabs, g_PlainsVillagePrefabsCount, g_PlainsVillageStartingPrefabs, g_PlainsVillageStartingPrefabsCount); -cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxRoadDepth, int a_MaxSize, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) : +cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) : super(a_Seed, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 100), + m_MaxDepth(a_MaxDepth), + m_MaxSize(a_MaxSize), m_BiomeGen(a_BiomeGen), m_HeightGen(a_HeightGen) { @@ -211,7 +197,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_ // Check if all the biomes are village-friendly: // If just one is not, no village is created, because it's likely that an unfriendly biome is too close - cPrefabPiecePool * VillagePrefabs = NULL; + cVillagePiecePool * VillagePrefabs = NULL; for (size_t i = 0; i < ARRAYCOUNT(Biomes); i++) { switch (Biomes[i]) @@ -220,7 +206,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_ case biDesertM: { // These biomes allow sand villages - VillagePrefabs = &m_SandVillage; + VillagePrefabs = &g_SandVillage; break; } case biPlains: @@ -229,7 +215,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_ case biSunflowerPlains: { // These biomes allow plains-style villages - VillagePrefabs = &m_PlainsVillage; + VillagePrefabs = &g_PlainsVillage; break; } default: @@ -245,7 +231,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_ { return cStructurePtr(); } - return cStructurePtr(new cVillage(m_Seed, a_OriginX, a_OriginZ, m_MaxRoadDepth, m_MaxSize, *VillagePrefabs, m_HeightGen)); + return cStructurePtr(new cVillage(m_Seed, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize, *VillagePrefabs, m_HeightGen)); } diff --git a/src/Generating/VillageGen.h b/src/Generating/VillageGen.h index acbd76881..c6f8f024a 100644 --- a/src/Generating/VillageGen.h +++ b/src/Generating/VillageGen.h @@ -21,19 +21,13 @@ class cVillageGen : { typedef cGridStructGen super; public: - cVillageGen(int a_Seed, int a_GridSize, int a_MaxRoadDepth, int a_MaxSize, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen); + cVillageGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen); protected: class cVillage; // fwd: VillageGen.cpp - /** The prefabs for the sand village. We're not exactly using the cPiecePool functionality, only the containment. */ - static cPrefabPiecePool m_SandVillage; - - /** The prefabs for the plains village. We're not exactly using the cPiecePool functionality, only the containment. */ - static cPrefabPiecePool m_PlainsVillage; - - /** Maximum number of roads generated one from another (tree depth). */ - int m_MaxRoadDepth; + /** Maximum depth of the generator tree*/ + int m_MaxDepth; /** Maximum size, in X/Z blocks, of the village (radius from the origin) */ int m_MaxSize; -- cgit v1.2.3 From 34e5f0c16422f93d3f8f0f802522fa113fa9aa20 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 15 May 2014 10:43:54 +0200 Subject: Changed village road generation to use multiple prefabs. --- src/Generating/Prefabs/PlainsVillagePrefabs.cpp | 8 ++-- src/Generating/Prefabs/SandVillagePrefabs.cpp | 8 ++-- src/Generating/VillageGen.cpp | 61 ++++++++++++------------- 3 files changed, 38 insertions(+), 39 deletions(-) (limited to 'src') diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp index 508f0d3b6..06b1395c5 100644 --- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp +++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp @@ -3691,10 +3691,10 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = /* 3 */ "bbbb", // Connectors: - "1: 1, 9, 3: 3\n" /* Type 1, direction Z+ */ - "1: 2, 9, 0: 2\n" /* Type 1, direction Z- */ - "1: 0, 9, 1: 4\n" /* Type 1, direction X- */ - "1: 3, 9, 2: 5\n" /* Type 1, direction X+ */, + "2: 1, 9, 3: 3\n" /* Type 2, direction Z+ */ + "2: 2, 9, 0: 2\n" /* Type 2, direction Z- */ + "2: 0, 9, 1: 4\n" /* Type 2, direction X- */ + "2: 3, 9, 2: 5\n" /* Type 2, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ diff --git a/src/Generating/Prefabs/SandVillagePrefabs.cpp b/src/Generating/Prefabs/SandVillagePrefabs.cpp index 51411dea2..8460ee5f7 100644 --- a/src/Generating/Prefabs/SandVillagePrefabs.cpp +++ b/src/Generating/Prefabs/SandVillagePrefabs.cpp @@ -1853,10 +1853,10 @@ const cPrefab::sDef g_SandVillageStartingPrefabs[] = /* 3 */ "bbbb", // Connectors: - "1: 2, 8, 0: 2\n" /* Type 1, direction Z- */ - "1: 0, 8, 1: 4\n" /* Type 1, direction X- */ - "1: 1, 8, 3: 3\n" /* Type 1, direction Z+ */ - "1: 3, 8, 2: 5\n" /* Type 1, direction X+ */, + "2: 2, 8, 0: 2\n" /* Type 2, direction Z- */ + "2: 0, 8, 1: 4\n" /* Type 2, direction X- */ + "2: 1, 8, 3: 3\n" /* Type 2, direction Z+ */ + "2: 3, 8, 2: 5\n" /* Type 2, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index 3358bc531..b514a90cd 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -44,43 +44,42 @@ public: ) : super(a_PieceDefs, a_NumPieceDefs, a_StartingPieceDefs, a_NumStartingPieceDefs) { - // Add the road piece: - cBlockArea BA; - BA.Create(5, 1, 3, cBlockArea::baTypes | cBlockArea::baMetas); - BA.Fill(cBlockArea::baTypes | cBlockArea::baMetas, E_BLOCK_GRAVEL, 0); - cPrefab * RoadPiece = new cPrefab(BA, 7); - RoadPiece->AddConnector(0, 0, 1, BLOCK_FACE_XM, -1); - RoadPiece->AddConnector(4, 0, 1, BLOCK_FACE_XP, -1); - RoadPiece->AddConnector(4, 0, 1, BLOCK_FACE_XP, 1); - RoadPiece->AddConnector(1, 0, 0, BLOCK_FACE_ZM, 1); - RoadPiece->AddConnector(3, 0, 0, BLOCK_FACE_ZM, 1); - RoadPiece->AddConnector(1, 0, 2, BLOCK_FACE_ZP, 1); - RoadPiece->AddConnector(3, 0, 2, BLOCK_FACE_ZP, 1); - RoadPiece->SetAddWeightIfSame(10000); - m_AllPieces.push_back(RoadPiece); - m_PiecesByConnector[-1].push_back(RoadPiece); - m_PiecesByConnector[1].push_back(RoadPiece); + // Add the road pieces: + for (int len = 19; len < 60; len += 8) + { + cBlockArea BA; + BA.Create(len, 1, 3, cBlockArea::baTypes | cBlockArea::baMetas); + BA.Fill(cBlockArea::baTypes | cBlockArea::baMetas, E_BLOCK_GRAVEL, 0); + cPrefab * RoadPiece = new cPrefab(BA, 1); + RoadPiece->AddConnector(0, 0, 1, BLOCK_FACE_XM, -2); + RoadPiece->AddConnector(len - 1, 0, 1, BLOCK_FACE_XP, -2); + + // Add the road connectors: + for (int x = 1; x < len; x += 8) + { + RoadPiece->AddConnector(x, 0, 0, BLOCK_FACE_ZM, 2); + RoadPiece->AddConnector(x, 0, 2, BLOCK_FACE_ZP, 2); + } + + // Add the buildings connectors: + for (int x = 5; x < len; x += 8) + { + RoadPiece->AddConnector(x, 0, 0, BLOCK_FACE_ZM, 1); + RoadPiece->AddConnector(x, 0, 2, BLOCK_FACE_ZP, 1); + } + m_AllPieces.push_back(RoadPiece); + m_PiecesByConnector[-2].push_back(RoadPiece); + m_PiecesByConnector[1].push_back(RoadPiece); + m_PiecesByConnector[2].push_back(RoadPiece); + } // for len - roads of varying length } // cPrefabPiecePool overrides: virtual int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece) override { - // Only roads are allowed to connect to the well: - if ((a_PlacedPiece.GetDepth() == 0) && (a_NewPiece.GetSize().y != 1)) - { - return 0; - } - - // Roads cannot branch T-wise: - if ( - (a_PlacedPiece.GetPiece().GetSize().y == 1) && // Connecting to a road - ( - (a_ExistingConnector.m_Direction == BLOCK_FACE_ZP) || - (a_ExistingConnector.m_Direction == BLOCK_FACE_ZM) - ) && // Through the long-edge connector - (a_NewPiece.GetSize().y == 1) // And the new piece is a road - ) + // Roads cannot branch T-wise (appending -2 connector to a +2 connector): + if ((a_ExistingConnector.m_Type == 2) && (a_PlacedPiece.GetDepth() > 0)) { return 0; } -- cgit v1.2.3 From 56f7ad2cd9f1bfd69502918ebe760748e453959d Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 15 May 2014 10:44:08 +0200 Subject: Changed village generator defaults to more reasonable values. --- src/Generating/ComposableGenerator.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 1bb836684..f264599c9 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -408,8 +408,8 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) } else if (NoCaseCompare(*itr, "Villages") == 0) { - int GridSize = a_IniFile.GetValueSetI("Generator", "VillageGridSize", 256); - int MaxDepth = a_IniFile.GetValueSetI("Generator", "VillageMaxDepth", 7); + int GridSize = a_IniFile.GetValueSetI("Generator", "VillageGridSize", 384); + int MaxDepth = a_IniFile.GetValueSetI("Generator", "VillageMaxDepth", 3); int MaxSize = a_IniFile.GetValueSetI("Generator", "VillageMaxSize", 128); m_FinishGens.push_back(new cVillageGen(Seed, GridSize, MaxDepth, MaxSize, *m_BiomeGen, *m_HeightGen)); } -- cgit v1.2.3 From 70b0547499c4343e3071a54e3c093712669a3a8f Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 15 May 2014 16:03:45 +0200 Subject: Fixed a NULL ptr failure in GridStructGen. When the descendant generator returned a NULL structure, the generator would crash. Now it uses a special cEmptyStructure class instead. --- src/Generating/GridStructGen.cpp | 35 ++++++++++++++++++++++++++++++++++- src/Generating/GridStructGen.h | 16 ++++++++-------- 2 files changed, 42 insertions(+), 9 deletions(-) (limited to 'src') diff --git a/src/Generating/GridStructGen.cpp b/src/Generating/GridStructGen.cpp index 3bbc89054..23946e2e9 100644 --- a/src/Generating/GridStructGen.cpp +++ b/src/Generating/GridStructGen.cpp @@ -9,6 +9,34 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cEmptyStructure: + +/** A cStructure descendant representing an empty structure. +Used when the generator descended from cGridStructGen doesn't return any structure, to keep at least the +Origin coords so that the structure isn't queried over and over again. */ +class cEmptyStructure : + public cGridStructGen::cStructure +{ + typedef cGridStructGen::cStructure super; + +public: + cEmptyStructure(int a_OriginX, int a_OriginZ) : + super(a_OriginX, a_OriginZ) + { + } + +protected: + virtual void DrawIntoChunk(cChunkDesc & a_ChunkDesc) override + { + // Do nothing + } +} ; + + + + + cGridStructGen::cGridStructGen( int a_Seed, int a_GridSizeX, int a_GridSizeZ, @@ -81,7 +109,12 @@ void cGridStructGen::GetStructuresForChunk(int a_ChunkX, int a_ChunkZ, cStructur } // for itr - a_Structures[] if (!Found) { - a_Structures.push_back(CreateStructure(OriginX, OriginZ)); + cStructurePtr Structure = CreateStructure(OriginX, OriginZ); + if (Structure.get() == NULL) + { + Structure.reset(new cEmptyStructure(OriginX, OriginZ)); + } + a_Structures.push_back(Structure); } } // for z } // for x diff --git a/src/Generating/GridStructGen.h b/src/Generating/GridStructGen.h index 234cc75c5..630a5e44e 100644 --- a/src/Generating/GridStructGen.h +++ b/src/Generating/GridStructGen.h @@ -39,14 +39,6 @@ class cGridStructGen : public cFinishGen { public: - cGridStructGen( - int a_Seed, - int a_GridSizeX, int a_GridSizeZ, - int a_MaxStructureSizeX, int a_MaxStructureSizeZ, - size_t a_MaxCacheSize - ); - -protected: /** Represents a single structure that occupies the grid point. Knows how to draw itself into a chunk. */ class cStructure { @@ -75,6 +67,14 @@ protected: typedef std::list cStructurePtrs; + cGridStructGen( + int a_Seed, + int a_GridSizeX, int a_GridSizeZ, + int a_MaxStructureSizeX, int a_MaxStructureSizeZ, + size_t a_MaxCacheSize + ); + +protected: /** Seed for generating the semi-random grid. */ int m_Seed; -- cgit v1.2.3 From fc5c3abcba9153196727a77e726bb0b37d5c7450 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 17 May 2014 02:26:44 +0200 Subject: Updated PlainsVillage prefabs to the latest Gallery contents. --- src/Generating/Prefabs/PlainsVillagePrefabs.cpp | 5283 +++++++++++++---------- 1 file changed, 2955 insertions(+), 2328 deletions(-) (limited to 'src') diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp index 06b1395c5..863720ab4 100644 --- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp +++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp @@ -16,165 +16,246 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = { /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // Forge: - // The data has been exported from the gallery Plains, area index 51, ID 102, created by Aloe_vera + // BigPlantBed: + // The data has been exported from the gallery Plains, area index 26, ID 70, created by Taugrammaton { // Size: - 12, 8, 11, // SizeX = 12, SizeY = 8, SizeZ = 11 + 13, 4, 12, // SizeX = 13, SizeY = 4, SizeZ = 12 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 11, 7, 10, // MaxX, MaxY, MaxZ + 12, 3, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 67: 0\n" /* stairs */ - "b: 67: 2\n" /* stairs */ - "c: 67: 1\n" /* stairs */ - "d: 4: 0\n" /* cobblestone */ - "e: 17: 0\n" /* tree */ - "f: 5: 0\n" /* wood */ - "g: 64: 6\n" /* wooddoorblock */ - "h: 10: 0\n" /* lava */ - "i: 54: 2\n" /* chest */ - "j: 61: 2\n" /* furnace */ - "k:102: 0\n" /* glasspane */ - "l: 64:12\n" /* wooddoorblock */ + "a: 3: 0\n" /* dirt */ + "b: 5: 0\n" /* wood */ + "c: 13: 0\n" /* gravel */ + "d: 17: 0\n" /* tree */ + "e: 60: 7\n" /* tilleddirt */ + "f: 8: 0\n" /* water */ + "g: 85: 0\n" /* fence */ + "h: 59: 7\n" /* crops */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaaa" + /* 9 */ "aaaaaaaaaaaaa" + /* 10 */ "aaaaaaaaaaaaa" + /* 11 */ "aaaaaaaaaaaaa" + + // Level 1 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "bbbbbbbbbbbbb" + /* 1 */ "bcccccccccccb" + /* 2 */ "bcccccccccccb" + /* 3 */ "bcccccccccccb" + /* 4 */ "bcccccccccccb" + /* 5 */ "bcccccccccccb" + /* 6 */ "bcccccccccccb" + /* 7 */ "bcccccccccccb" + /* 8 */ "bcccccccccccb" + /* 9 */ "bcccccccccccb" + /* 10 */ "bcccccccccccb" + /* 11 */ "bbbbbbbbbbbbb" + + // Level 2 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "ddddddddddddd" + /* 1 */ "deefeefeefeed" + /* 2 */ "deefeefeefeed" + /* 3 */ "deefeefeefeed" + /* 4 */ "deefeefeefeed" + /* 5 */ "deefeefeefeed" + /* 6 */ "deefeefeefeed" + /* 7 */ "deefeefeefeed" + /* 8 */ "deefeefeefeed" + /* 9 */ "deefeefeefeed" + /* 10 */ "deefeefeefeed" + /* 11 */ "ddddddddddddd" + + // Level 3 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "g..g..g..g..g" + /* 1 */ "ghh.h..hh.hhg" + /* 2 */ "ghh..h.hh.hhg" + /* 3 */ "ghh.h..h..hhg" + /* 4 */ "ghh.hh.h..hhg" + /* 5 */ "ghh.h..hh.hhg" + /* 6 */ "ghh.hh.hh.hhg" + /* 7 */ "ghh....h..hhg" + /* 8 */ "ghh..h....hhg" + /* 9 */ "ghh.....h.hhg" + /* 10 */ "ghh.hh.h..hhg" + /* 11 */ "g..g..g..g..g", + + // Connectors: + "-1: 7, 1, 11: 3\n" /* Type -1, direction Z+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // BigPlantBed + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // CobbleHouse10x5Library: + // The data has been exported from the gallery Plains, area index 23, ID 66, created by xoft + { + // Size: + 12, 8, 7, // SizeX = 12, SizeY = 8, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 11, 7, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c: 67: 0\n" /* stairs */ + "d: 67: 2\n" /* stairs */ + "e: 67: 1\n" /* stairs */ + "f: 4: 0\n" /* cobblestone */ + "g: 64: 7\n" /* wooddoorblock */ + "h: 53: 3\n" /* woodstairs */ + "i: 53: 1\n" /* woodstairs */ + "j: 85: 0\n" /* fence */ + "k: 53: 0\n" /* woodstairs */ + "l: 53: 2\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n:139: 0\n" /* cobblestonewall */ - "o:101: 0\n" /* ironbars */ - "p: 53: 2\n" /* woodstairs */ - "q: 53: 7\n" /* woodstairs */ - "r: 50: 2\n" /* torch */ - "s: 50: 1\n" /* torch */ - "t: 53: 6\n" /* woodstairs */ - "u: 53: 3\n" /* woodstairs */ - "v: 43: 0\n" /* doubleslab */ - "w: 44: 0\n" /* step */, + "n:102: 0\n" /* glasspane */ + "o: 64:12\n" /* wooddoorblock */ + "p: 50: 3\n" /* torch */ + "q: 72: 0\n" /* woodplate */ + "r: 50: 4\n" /* torch */ + "s: 53: 7\n" /* woodstairs */ + "t: 47: 0\n" /* bookshelf */ + "u: 50: 1\n" /* torch */ + "v: 50: 2\n" /* torch */ + "w: 53: 6\n" /* woodstairs */ + "x: 5: 0\n" /* wood */, // Block data: // Level 0 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ ".....abbbc.." - /* 1 */ ".ddddddddc.." - /* 2 */ ".ddddddddc.." - /* 3 */ ".ddddddddddd" - /* 4 */ ".ddddddddddd" - /* 5 */ ".ddddddddddd" - /* 6 */ ".ddddddddddd" - /* 7 */ ".ddddddddddd" - /* 8 */ ".ddddd.mmmmm" - /* 9 */ ".ddddd.mmmmm" - /* 10 */ ".......mmmmm" + /* 0 */ "aaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaa" // Level 1 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "............" - /* 1 */ ".efffe......" - /* 2 */ ".f...g......" - /* 3 */ ".f...ed..ddd" - /* 4 */ ".f...f...dhd" - /* 5 */ ".f...f...dhd" - /* 6 */ ".f...fijjdhd" - /* 7 */ ".f...edddddd" - /* 8 */ ".f...f.mmmmm" - /* 9 */ ".efffe.mmmmm" - /* 10 */ ".......mmmmm" + /* 0 */ "bbbbbbbaaabb" + /* 1 */ "baaaaaaaaaab" + /* 2 */ "baaaaaaaaaab" + /* 3 */ "baaaaaaaaaab" + /* 4 */ "baaaaaaaaaab" + /* 5 */ "baaaaaaaaaab" + /* 6 */ "bbbbbbbbbbbb" // Level 2 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "............" - /* 1 */ ".ekkke......" - /* 2 */ ".k...l......" - /* 3 */ ".k...en..n.d" - /* 4 */ ".k...k.....o" - /* 5 */ ".f...k.....o" - /* 6 */ ".k...k.....o" - /* 7 */ ".k...edooood" - /* 8 */ ".k...f.mmmmm" - /* 9 */ ".ekkke.mmmmm" - /* 10 */ ".......mmmmm" + /* 0 */ ".......cde.." + /* 1 */ ".ffffffffff." + /* 2 */ ".ffffffffff." + /* 3 */ ".ffffffffff." + /* 4 */ ".ffffffffff." + /* 5 */ ".ffffffffff." + /* 6 */ "............" // Level 3 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "ppppppp....." - /* 1 */ "qfffffq....." - /* 2 */ ".f...f......" - /* 3 */ ".f..rfd..dod" - /* 4 */ ".f...f...o.d" - /* 5 */ ".f...f...o.d" - /* 6 */ ".fs..f...o.d" - /* 7 */ ".f...fdddddd" - /* 8 */ ".f...f.mmmmm" - /* 9 */ "tffffftmmmmm" - /* 10 */ "uuuuuuummmmm" + /* 0 */ "............" + /* 1 */ ".fffffffgff." + /* 2 */ ".fh.ijk...f." + /* 3 */ ".fj.......f." + /* 4 */ ".fl.ijkijkf." + /* 5 */ ".ffffffffff." + /* 6 */ "............" // Level 4 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" - /* 1 */ "ppppppp....." - /* 2 */ "qfffffq....." - /* 3 */ ".f...fvvvvvv" - /* 4 */ ".f...fvwwwwv" - /* 5 */ ".f...fvwwwwv" - /* 6 */ ".f...fvwwwwv" - /* 7 */ ".f...fvvvvvv" - /* 8 */ "tffffftmmmmm" - /* 9 */ "uuuuuuummmmm" - /* 10 */ ".......mmmmm" + /* 1 */ ".fnnfnnfoff." + /* 2 */ ".n..pq.p.pn." + /* 3 */ ".nq.......n." + /* 4 */ ".n..rq.rq.n." + /* 5 */ ".fnnfnnfnnf." + /* 6 */ "............" // Level 5 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "............" - /* 1 */ "............" - /* 2 */ "ppppppp....." - /* 3 */ "qfffffq....." - /* 4 */ ".f...f......" - /* 5 */ ".f...f......" - /* 6 */ ".f...f......" - /* 7 */ "tffffft....." - /* 8 */ "uuuuuuummmmm" - /* 9 */ ".......mmmmm" - /* 10 */ ".......mmmmm" + /* 0 */ "llllllllllll" + /* 1 */ "sffffffffffs" + /* 2 */ ".fttttttttf." + /* 3 */ ".fu......vf." + /* 4 */ ".fttttttttf." + /* 5 */ "wffffffffffw" + /* 6 */ "hhhhhhhhhhhh" // Level 6 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" - /* 1 */ "............" - /* 2 */ "............" - /* 3 */ "ppppppp....." - /* 4 */ "qfffffq....." - /* 5 */ ".f...f......" - /* 6 */ "tffffft....." - /* 7 */ "uuuuuuu....." - /* 8 */ ".......mmmmm" - /* 9 */ ".......mmmmm" - /* 10 */ ".......mmmmm" + /* 1 */ "llllllllllll" + /* 2 */ "sxxxxxxxxxxs" + /* 3 */ ".xxxxxxxxxx." + /* 4 */ "wxxxxxxxxxxw" + /* 5 */ "hhhhhhhhhhhh" + /* 6 */ "............" // Level 7 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" - /* 2 */ "............" - /* 3 */ "............" - /* 4 */ "ppppppp....." - /* 5 */ "fffffff....." - /* 6 */ "uuuuuuu....." - /* 7 */ "............" - /* 8 */ ".......mmmmm" - /* 9 */ ".......mmmmm" - /* 10 */ ".......mmmmm", + /* 2 */ "llllllllllll" + /* 3 */ "xxxxxxxxxxxx" + /* 4 */ "hhhhhhhhhhhh" + /* 5 */ "............" + /* 6 */ "............", // Connectors: - "-1: 7, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 8, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -193,102 +274,59 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, - }, // Forge + }, // CobbleHouse10x5Library /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // PlainsVillage_100: - // The data has been exported from the gallery Plains, area index 49, ID 100, created by Aloe_vera + // DoublePlantBed: + // The data has been exported from the gallery Plains, area index 5, ID 20, created by tonibm1999 { // Size: - 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 + 15, 2, 9, // SizeX = 15, SizeY = 2, SizeZ = 9 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 6, 5, 6, // MaxX, MaxY, MaxZ + 14, 1, 8, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 67: 0\n" /* stairs */ - "b: 67: 2\n" /* stairs */ - "c: 67: 1\n" /* stairs */ - "d: 4: 0\n" /* cobblestone */ - "e: 17: 0\n" /* tree */ - "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ - "h: 64:12\n" /* wooddoorblock */ - "i:102: 0\n" /* glasspane */ - "j: 53: 2\n" /* woodstairs */ - "k: 53: 7\n" /* woodstairs */ - "l: 50: 3\n" /* torch */ - "m: 19: 0\n" /* sponge */ - "n: 53: 6\n" /* woodstairs */ - "o: 53: 3\n" /* woodstairs */, + "a: 17: 0\n" /* tree */ + "b: 60: 7\n" /* tilleddirt */ + "c: 8: 0\n" /* water */ + "d: 50: 5\n" /* torch */ + "e: 59: 7\n" /* crops */ + "m: 19: 0\n" /* sponge */, // Block data: // Level 0 - /* z\x* 0123456 */ - /* 0 */ "..abc.." - /* 1 */ ".ddddd." - /* 2 */ ".ddddd." - /* 3 */ ".ddddd." - /* 4 */ ".ddddd." - /* 5 */ ".ddddd." - /* 6 */ "......." + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaamaaaaaaa" + /* 1 */ "abbcbbamabbcbba" + /* 2 */ "abbcbbamabbcbba" + /* 3 */ "abbcbbamabbcbba" + /* 4 */ "abbcbbamabbcbba" + /* 5 */ "abbcbbamabbcbba" + /* 6 */ "abbcbbamabbcbba" + /* 7 */ "abbcbbamabbcbba" + /* 8 */ "aaaaaaamaaaaaaa" // Level 1 - /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".efgfe." - /* 2 */ ".f...f." - /* 3 */ ".f...f." - /* 4 */ ".f...f." - /* 5 */ ".efffe." - /* 6 */ "......." - - // Level 2 - /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".efhfe." - /* 2 */ ".i...i." - /* 3 */ ".i...i." - /* 4 */ ".i...i." - /* 5 */ ".eiiie." - /* 6 */ "......." - - // Level 3 - /* z\x* 0123456 */ - /* 0 */ "jjjjjjj" - /* 1 */ "kfffffk" - /* 2 */ ".fl.lf." - /* 3 */ ".f...f." - /* 4 */ ".f...f." - /* 5 */ "nfffffn" - /* 6 */ "ooooooo" - - // Level 4 - /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ "jjjjjjj" - /* 2 */ "kfffffk" - /* 3 */ ".f...f." - /* 4 */ "nfffffn" - /* 5 */ "ooooooo" - /* 6 */ "......." - - // Level 5 - /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ "......." - /* 2 */ "jjjjjjj" - /* 3 */ "fffffff" - /* 4 */ "ooooooo" - /* 5 */ "......." - /* 6 */ ".......", + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "dmmmmmdmdmmmmmd" + /* 1 */ "meemeemmmeemeem" + /* 2 */ "memmmemmmeemeem" + /* 3 */ "memmmmmmmeemeem" + /* 4 */ "meemmemmmeemeem" + /* 5 */ "meemmemmmeemeem" + /* 6 */ "mmemmemmmeemeem" + /* 7 */ "mmememmmmeemeem" + /* 8 */ "dmmmmmdmdmmmmmd", // Connectors: - "-1: 3, 0, 1: 2\n" /* Type -1, direction Z- */, + "-1: 7, 0, 8: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -307,261 +345,202 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, - }, // PlainsVillage_100 + }, // DoublePlantBed /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // PlainsVillage_103: - // The data has been exported from the gallery Plains, area index 52, ID 103, created by Aloe_vera + // Forge: + // The data has been exported from the gallery Plains, area index 51, ID 102, created by Aloe_vera { // Size: - 11, 7, 9, // SizeX = 11, SizeY = 7, SizeZ = 9 + 12, 10, 11, // SizeX = 12, SizeY = 10, SizeZ = 11 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 10, 6, 8, // MaxX, MaxY, MaxZ + 11, 9, 10, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 67: 0\n" /* stairs */ - "b: 67: 2\n" /* stairs */ - "c: 67: 1\n" /* stairs */ - "d: 4: 0\n" /* cobblestone */ - "e: 17: 0\n" /* tree */ - "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ - "h:102: 0\n" /* glasspane */ - "i: 64:12\n" /* wooddoorblock */ - "j: 53: 2\n" /* woodstairs */ - "k: 53: 7\n" /* woodstairs */ - "l: 50: 3\n" /* torch */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c: 67: 0\n" /* stairs */ + "d: 67: 2\n" /* stairs */ + "e: 67: 1\n" /* stairs */ + "f: 4: 0\n" /* cobblestone */ + "g: 17: 0\n" /* tree */ + "h: 5: 0\n" /* wood */ + "i: 64: 6\n" /* wooddoorblock */ + "j: 10: 0\n" /* lava */ + "k: 54: 2\n" /* chest */ + "l: 61: 2\n" /* furnace */ "m: 19: 0\n" /* sponge */ - "n: 50: 4\n" /* torch */ - "o: 53: 6\n" /* woodstairs */ - "p: 53: 3\n" /* woodstairs */, + "n:102: 0\n" /* glasspane */ + "o: 64:12\n" /* wooddoorblock */ + "p:139: 0\n" /* cobblestonewall */ + "q:101: 0\n" /* ironbars */ + "r: 53: 2\n" /* woodstairs */ + "s: 53: 7\n" /* woodstairs */ + "t: 50: 2\n" /* torch */ + "u: 50: 1\n" /* torch */ + "v: 53: 6\n" /* woodstairs */ + "w: 53: 3\n" /* woodstairs */ + "x: 43: 0\n" /* doubleslab */ + "y: 44: 0\n" /* step */, // Block data: // Level 0 - /* z\x* 1 */ - /* * 01234567890 */ - /* 0 */ "....abc...." - /* 1 */ ".ddddddddd." - /* 2 */ ".ddddddddd." - /* 3 */ ".ddddddddd." - /* 4 */ ".ddddddddd." - /* 5 */ ".ddddddddd." - /* 6 */ ".ddddddddd." - /* 7 */ ".ddddddddd." - /* 8 */ "..........." + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaa" + /* 9 */ "aaaaaaaaaaaa" + /* 10 */ "aaaaaaaaaaaa" // Level 1 - /* z\x* 1 */ - /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".efffgfffe." - /* 2 */ ".f.......f." - /* 3 */ ".f.......f." - /* 4 */ ".f.......f." - /* 5 */ ".f.......f." - /* 6 */ ".f.......f." - /* 7 */ ".efffffffe." - /* 8 */ "..........." + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "bbbbbaaaaabb" + /* 1 */ "baaaaaaaaabb" + /* 2 */ "baaaaaaaaabb" + /* 3 */ "baaaaaaaaaaa" + /* 4 */ "baaaaaaaaaaa" + /* 5 */ "baaaaaaaaaaa" + /* 6 */ "baaaaaaaaaaa" + /* 7 */ "baaaaaaaaaaa" + /* 8 */ "baaaaabbbbbb" + /* 9 */ "baaaaabbbbbb" + /* 10 */ "bbbbbbbbbbbb" // Level 2 - /* z\x* 1 */ - /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".ehhfifhhe." - /* 2 */ ".h.......h." - /* 3 */ ".h.......h." - /* 4 */ ".f.......f." - /* 5 */ ".h.......h." - /* 6 */ ".h.......h." - /* 7 */ ".ehhhfhhhe." - /* 8 */ "..........." + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ ".....cddde.." + /* 1 */ ".ffffffffe.." + /* 2 */ ".ffffffffe.." + /* 3 */ ".fffffffffff" + /* 4 */ ".fffffffffff" + /* 5 */ ".fffffffffff" + /* 6 */ ".fffffffffff" + /* 7 */ ".fffffffffff" + /* 8 */ ".fffff.mmmmm" + /* 9 */ ".fffff.mmmmm" + /* 10 */ ".......mmmmm" // Level 3 - /* z\x* 1 */ - /* * 01234567890 */ - /* 0 */ "jjjjjjjjjjj" - /* 1 */ "kfffffffffk" - /* 2 */ ".f..l.l..f." - /* 3 */ ".f.......f." - /* 4 */ ".f.......f." - /* 5 */ ".f.......f." - /* 6 */ ".f...n...f." - /* 7 */ "offfffffffo" - /* 8 */ "ppppppppppp" + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ ".ghhhg......" + /* 2 */ ".h...i......" + /* 3 */ ".h...gf..fff" + /* 4 */ ".h...h...fjf" + /* 5 */ ".h...h...fjf" + /* 6 */ ".h...hkllfjf" + /* 7 */ ".h...gffffff" + /* 8 */ ".h...h.mmmmm" + /* 9 */ ".ghhhg.mmmmm" + /* 10 */ ".......mmmmm" // Level 4 - /* z\x* 1 */ - /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ "jjjjjjjjjjj" - /* 2 */ "kfffffffffk" - /* 3 */ ".f.......f." - /* 4 */ ".f.......f." - /* 5 */ ".f.......f." - /* 6 */ "offfffffffo" - /* 7 */ "ppppppppppp" - /* 8 */ "..........." + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ ".gnnng......" + /* 2 */ ".n...o......" + /* 3 */ ".n...gp..p.f" + /* 4 */ ".n...n.....q" + /* 5 */ ".h...n.....q" + /* 6 */ ".n...n.....q" + /* 7 */ ".n...gfqqqqf" + /* 8 */ ".n...h.mmmmm" + /* 9 */ ".gnnng.mmmmm" + /* 10 */ ".......mmmmm" // Level 5 - /* z\x* 1 */ - /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ "..........." - /* 2 */ "jjjjjjjjjjj" - /* 3 */ "kfffffffffk" - /* 4 */ ".f.......f." - /* 5 */ "offfffffffo" - /* 6 */ "ppppppppppp" - /* 7 */ "..........." - /* 8 */ "..........." + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "rrrrrrr....." + /* 1 */ "shhhhhs....." + /* 2 */ ".h...h......" + /* 3 */ ".h..thf..fqf" + /* 4 */ ".h...h...q.f" + /* 5 */ ".h...h...q.f" + /* 6 */ ".hu..h...q.f" + /* 7 */ ".h...hffffff" + /* 8 */ ".h...h.mmmmm" + /* 9 */ "vhhhhhvmmmmm" + /* 10 */ "wwwwwwwmmmmm" // Level 6 - /* z\x* 1 */ - /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ "..........." - /* 2 */ "..........." - /* 3 */ "jjjjjjjjjjj" - /* 4 */ "fffffffffff" - /* 5 */ "ppppppppppp" - /* 6 */ "..........." - /* 7 */ "..........." - /* 8 */ "...........", - - // Connectors: - "-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */, - - // AllowedRotations: - 7, /* 1, 2, 3 CCW rotation allowed */ - - // Merge strategy: - cBlockArea::msSpongePrint, - - // ShouldExtendFloor: - true, - - // DefaultWeight: - 100, - - // DepthWeight: - "", - - // AddWeightIfSame: - 0, - }, // PlainsVillage_103 - - - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // PlainsVillage_105: - // The data has been exported from the gallery Plains, area index 54, ID 105, created by Aloe_vera - { - // Size: - 7, 6, 9, // SizeX = 7, SizeY = 6, SizeZ = 9 - - // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 6, 5, 8, // MaxX, MaxY, MaxZ - - // Block definitions: - ".: 0: 0\n" /* air */ - "a:170: 0\n" /* haybale */ - "b: 67: 0\n" /* stairs */ - "c: 67: 2\n" /* stairs */ - "d: 67: 1\n" /* stairs */ - "e: 4: 0\n" /* cobblestone */ - "f: 17: 0\n" /* tree */ - "g: 5: 0\n" /* wood */ - "h:170: 4\n" /* haybale */ - "i:170: 8\n" /* haybale */ - "j: 54: 2\n" /* chest */ - "k: 50: 4\n" /* torch */ - "l: 53: 0\n" /* woodstairs */ - "m: 19: 0\n" /* sponge */ - "n: 53: 5\n" /* woodstairs */ - "o: 53: 4\n" /* woodstairs */ - "p: 53: 1\n" /* woodstairs */, - - // Block data: - // Level 0 - /* z\x* 0123456 */ - /* 0 */ "abcccd." - /* 1 */ ".eeeee." - /* 2 */ ".eeeee." - /* 3 */ ".eeeee." - /* 4 */ ".eeeee." - /* 5 */ ".eeeee." - /* 6 */ ".eeeee." - /* 7 */ ".eeeee." - /* 8 */ "......." - - // Level 1 - /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".f..af." - /* 2 */ ".g...g." - /* 3 */ ".ga.hg." - /* 4 */ ".fihif." - /* 5 */ ".gaaag." - /* 6 */ ".gijag." - /* 7 */ ".fgfgf." - /* 8 */ "......." - - // Level 2 - /* z\x* 0123456 */ - /* 0 */ ".k...k." - /* 1 */ ".f...f." - /* 2 */ ".g...g." - /* 3 */ ".g...g." - /* 4 */ ".fh..f." - /* 5 */ ".ghiag." - /* 6 */ ".ghiig." - /* 7 */ ".fgfgf." - /* 8 */ "......." + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "rrrrrrr....." + /* 2 */ "shhhhhs....." + /* 3 */ ".h...hxxxxxx" + /* 4 */ ".h...hxyyyyx" + /* 5 */ ".h...hxyyyyx" + /* 6 */ ".h...hxyyyyx" + /* 7 */ ".h...hxxxxxx" + /* 8 */ "vhhhhhvmmmmm" + /* 9 */ "wwwwwwwmmmmm" + /* 10 */ ".......mmmmm" - // Level 3 - /* z\x* 0123456 */ - /* 0 */ "ln...op" - /* 1 */ "lgggggp" - /* 2 */ "lg...gp" - /* 3 */ "lg...gp" - /* 4 */ "lg...gp" - /* 5 */ "lgaa.gp" - /* 6 */ "lgiaigp" - /* 7 */ "lgggggp" - /* 8 */ "ln...op" + // Level 7 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "............" + /* 2 */ "rrrrrrr....." + /* 3 */ "shhhhhs....." + /* 4 */ ".h...h......" + /* 5 */ ".h...h......" + /* 6 */ ".h...h......" + /* 7 */ "vhhhhhv....." + /* 8 */ "wwwwwwwmmmmm" + /* 9 */ ".......mmmmm" + /* 10 */ ".......mmmmm" - // Level 4 - /* z\x* 0123456 */ - /* 0 */ ".ln.op." - /* 1 */ ".lgggp." - /* 2 */ ".lg.gp." - /* 3 */ ".lg.gp." - /* 4 */ ".lg.gp." - /* 5 */ ".lg.gp." - /* 6 */ ".lg.gp." - /* 7 */ ".lgggp." - /* 8 */ ".ln.op." + // Level 8 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "............" + /* 2 */ "............" + /* 3 */ "rrrrrrr....." + /* 4 */ "shhhhhs....." + /* 5 */ ".h...h......" + /* 6 */ "vhhhhhv....." + /* 7 */ "wwwwwww....." + /* 8 */ ".......mmmmm" + /* 9 */ ".......mmmmm" + /* 10 */ ".......mmmmm" - // Level 5 - /* z\x* 0123456 */ - /* 0 */ "..lgp.." - /* 1 */ "..lgp.." - /* 2 */ "..lgp.." - /* 3 */ "..lgp.." - /* 4 */ "..lgp.." - /* 5 */ "..lgp.." - /* 6 */ "..lgp.." - /* 7 */ "..lgp.." - /* 8 */ "..lgp..", + // Level 9 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "............" + /* 2 */ "............" + /* 3 */ "............" + /* 4 */ "rrrrrrr....." + /* 5 */ "hhhhhhh....." + /* 6 */ "wwwwwww....." + /* 7 */ "............" + /* 8 */ ".......mmmmm" + /* 9 */ ".......mmmmm" + /* 10 */ ".......mmmmm", // Connectors: - "-1: 3, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 7, 2, -1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -580,152 +559,66 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, - }, // PlainsVillage_105 + }, // Forge /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // PlainsVillage_106: - // The data has been exported from the gallery Plains, area index 55, ID 106, created by Aloe_vera + // SinglePlantBed: + // The data has been exported from the gallery Plains, area index 17, ID 60, created by Aloe_vera { // Size: - 15, 8, 9, // SizeX = 15, SizeY = 8, SizeZ = 9 + 10, 3, 7, // SizeX = 10, SizeY = 3, SizeZ = 7 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 14, 7, 8, // MaxX, MaxY, MaxZ + 9, 2, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 67: 0\n" /* stairs */ - "b: 67: 2\n" /* stairs */ - "c: 67: 1\n" /* stairs */ - "d: 4: 0\n" /* cobblestone */ - "e: 3: 0\n" /* dirt */ - "f: 17: 0\n" /* tree */ - "g:107: 0\n" /* fencegate */ - "h:107: 4\n" /* fencegate */ - "i: 5: 0\n" /* wood */ - "j:107: 6\n" /* fencegate */ - "k: 85: 0\n" /* fence */ - "l:170: 0\n" /* haybale */ - "m: 19: 0\n" /* sponge */ - "n:170: 4\n" /* haybale */ - "o:170: 8\n" /* haybale */ - "p: 50: 1\n" /* torch */ - "q: 50: 2\n" /* torch */ - "r: 53: 2\n" /* woodstairs */ - "s: 53: 7\n" /* woodstairs */ - "t: 53: 6\n" /* woodstairs */ - "u: 53: 3\n" /* woodstairs */, + "a: 3: 0\n" /* dirt */ + "b: 17: 0\n" /* tree */ + "c: 60: 7\n" /* tilleddirt */ + "d: 8: 0\n" /* water */ + "e: 59: 7\n" /* crops */ + "m: 19: 0\n" /* sponge */, // Block data: // Level 0 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ ".abbbbbbbbbbbc." - /* 1 */ ".ddddddddddddd." - /* 2 */ ".deeeeeeeeeeed." - /* 3 */ ".deeeeeeeeeeed." - /* 4 */ ".deeeeeeeeeeed." - /* 5 */ ".deeeeeeeeeeed." - /* 6 */ ".deeeeeeeeeeed." - /* 7 */ ".ddddddddddddd." - /* 8 */ "..............." + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "aaaaaaaaaa" + /* 1 */ "aaaaaaaaaa" + /* 2 */ "aaaaaaaaaa" + /* 3 */ "aaaaaaaaaa" + /* 4 */ "aaaaaaaaaa" + /* 5 */ "aaaaaaaaaa" + /* 6 */ "aaaaaaaaaa" // Level 1 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ ".fghgighgigjgf." - /* 2 */ ".k...k...k...k." - /* 3 */ ".k...k...k...k." - /* 4 */ ".k...k...k...k." - /* 5 */ ".k...k...k...k." - /* 6 */ ".kl..k..nko..k." - /* 7 */ ".fkkkikkkikkkf." - /* 8 */ "..............." + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "bbbbbbbbbb" + /* 1 */ "bccccccccb" + /* 2 */ "bccccccccb" + /* 3 */ "bddddddddb" + /* 4 */ "bccccccccb" + /* 5 */ "bccccccccb" + /* 6 */ "bbbbbbbbbb" // Level 2 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ ".f...i...i...f." - /* 2 */ "..............." - /* 3 */ "..............." - /* 4 */ "..............." - /* 5 */ "..............." - /* 6 */ "..............." - /* 7 */ ".f...i...i...f." - /* 8 */ "..............." - - // Level 3 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ ".fp.qip.qip.qf." - /* 2 */ "..............." - /* 3 */ "..............." - /* 4 */ "..............." - /* 5 */ "..............." - /* 6 */ "..............." - /* 7 */ ".f...i...i...f." - /* 8 */ "..............." - - // Level 4 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "rrrrrrrrrrrrrrr" - /* 1 */ "siiiiiiiiiiiiis" - /* 2 */ ".i...........i." - /* 3 */ ".i...........i." - /* 4 */ ".i...........i." - /* 5 */ ".i...........i." - /* 6 */ ".i...........i." - /* 7 */ "tiiiiiiiiiiiiit" - /* 8 */ "uuuuuuuuuuuuuuu" - - // Level 5 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ "rrrrrrrrrrrrrrr" - /* 2 */ "siiiiiiiiiiiiis" - /* 3 */ ".i...........i." - /* 4 */ ".i...........i." - /* 5 */ ".i...........i." - /* 6 */ "tiiiiiiiiiiiiit" - /* 7 */ "uuuuuuuuuuuuuuu" - /* 8 */ "..............." - - // Level 6 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ "..............." - /* 2 */ "rrrrrrrrrrrrrrr" - /* 3 */ "siiiiiiiiiiiiis" - /* 4 */ ".i...........i." - /* 5 */ "tiiiiiiiiiiiiit" - /* 6 */ "uuuuuuuuuuuuuuu" - /* 7 */ "..............." - /* 8 */ "..............." - - // Level 7 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ "..............." - /* 2 */ "..............." - /* 3 */ "rrrrrrrrrrrrrrr" - /* 4 */ "iiiiiiiiiiiiiii" - /* 5 */ "uuuuuuuuuuuuuuu" - /* 6 */ "..............." - /* 7 */ "..............." - /* 8 */ "...............", + /* z\x* */ + /* * 0123456789 */ + /* 0 */ ".........." + /* 1 */ ".eeeeeeee." + /* 2 */ ".eeeeeeee." + /* 3 */ ".........." + /* 4 */ ".eeeeeeee." + /* 5 */ ".eeeeeeee." + /* 6 */ "..........", // Connectors: - "-1: 7, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 9, 1, 3: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -744,157 +637,191 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, - }, // PlainsVillage_106 + }, // SinglePlantBed /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // PlainsVillage_109: + // WoodenChurchMid: // The data has been exported from the gallery Plains, area index 58, ID 109, created by Aloe_vera { // Size: - 7, 14, 13, // SizeX = 7, SizeY = 14, SizeZ = 13 + 7, 16, 13, // SizeX = 7, SizeY = 16, SizeZ = 13 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 6, 13, 12, // MaxX, MaxY, MaxZ + 6, 15, 12, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "A: 85: 0\n" /* fence */ - "B:126: 8\n" /* woodenslab */ - "a: 67: 0\n" /* stairs */ - "b: 67: 2\n" /* stairs */ - "c: 67: 1\n" /* stairs */ - "d: 4: 0\n" /* cobblestone */ - "e: 17: 0\n" /* tree */ - "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ - "h: 65: 3\n" /* ladder */ - "i: 53: 3\n" /* woodstairs */ - "j: 53: 7\n" /* woodstairs */ - "k: 64:12\n" /* wooddoorblock */ - "l:102: 0\n" /* glasspane */ + "A: 54: 2\n" /* chest */ + "B: 50: 4\n" /* torch */ + "C: 85: 0\n" /* fence */ + "D:126: 8\n" /* woodenslab */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c: 67: 0\n" /* stairs */ + "d: 67: 2\n" /* stairs */ + "e: 67: 1\n" /* stairs */ + "f: 4: 0\n" /* cobblestone */ + "g: 17: 0\n" /* tree */ + "h: 5: 0\n" /* wood */ + "i: 64: 7\n" /* wooddoorblock */ + "j: 65: 3\n" /* ladder */ + "k: 53: 3\n" /* woodstairs */ + "l: 53: 7\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 50: 1\n" /* torch */ - "o: 50: 2\n" /* torch */ - "p:171:14\n" /* carpet */ - "q: 50: 3\n" /* torch */ - "r: 53: 2\n" /* woodstairs */ - "s: 53: 0\n" /* woodstairs */ - "t: 53: 1\n" /* woodstairs */ - "u: 53: 5\n" /* woodstairs */ - "v: 53: 4\n" /* woodstairs */ - "w: 17: 4\n" /* tree */ - "x: 17: 8\n" /* tree */ - "y: 54: 2\n" /* chest */ - "z: 50: 4\n" /* torch */, + "n: 64:12\n" /* wooddoorblock */ + "o:102: 0\n" /* glasspane */ + "p: 50: 1\n" /* torch */ + "q: 50: 2\n" /* torch */ + "r:171:14\n" /* carpet */ + "s: 50: 3\n" /* torch */ + "t: 53: 2\n" /* woodstairs */ + "u: 53: 0\n" /* woodstairs */ + "v: 53: 1\n" /* woodstairs */ + "w: 53: 5\n" /* woodstairs */ + "x: 53: 4\n" /* woodstairs */ + "y: 17: 4\n" /* tree */ + "z: 17: 8\n" /* tree */, // Block data: // Level 0 /* z\x* 0123456 */ - /* 0 */ "..abc.." - /* 1 */ ".ddddd." - /* 2 */ ".ddddd." - /* 3 */ ".ddddd." - /* 4 */ ".ddddd." - /* 5 */ ".ddddd." - /* 6 */ ".ddddd." - /* 7 */ ".ddddd." - /* 8 */ ".ddddd." - /* 9 */ ".ddddd." - /* 10 */ ".ddddd." - /* 11 */ ".ddddd." - /* 12 */ "......." + /* 0 */ "aaaaaaa" + /* 1 */ "aaaaaaa" + /* 2 */ "aaaaaaa" + /* 3 */ "aaaaaaa" + /* 4 */ "aaaaaaa" + /* 5 */ "aaaaaaa" + /* 6 */ "aaaaaaa" + /* 7 */ "aaaaaaa" + /* 8 */ "aaaaaaa" + /* 9 */ "aaaaaaa" + /* 10 */ "aaaaaaa" + /* 11 */ "aaaaaaa" + /* 12 */ "aaaaaaa" // Level 1 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".efgfe." - /* 2 */ ".f..hf." - /* 3 */ ".f...f." - /* 4 */ ".f...f." - /* 5 */ ".ei.ie." - /* 6 */ ".f...f." - /* 7 */ ".fi.if." - /* 8 */ ".f...f." - /* 9 */ ".f.j.f." - /* 10 */ ".f...f." - /* 11 */ ".efffe." - /* 12 */ "......." + /* 0 */ "bbaaabb" + /* 1 */ "baaaaab" + /* 2 */ "baaaaab" + /* 3 */ "baaaaab" + /* 4 */ "baaaaab" + /* 5 */ "baaaaab" + /* 6 */ "baaaaab" + /* 7 */ "baaaaab" + /* 8 */ "baaaaab" + /* 9 */ "baaaaab" + /* 10 */ "baaaaab" + /* 11 */ "baaaaab" + /* 12 */ "bbbbbbb" // Level 2 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".efkfe." - /* 2 */ ".l..hl." - /* 3 */ ".l...l." - /* 4 */ ".l...l." - /* 5 */ ".e...e." - /* 6 */ ".l...l." - /* 7 */ ".l...l." - /* 8 */ ".fn.of." - /* 9 */ ".l.p.l." - /* 10 */ ".l...l." - /* 11 */ ".ellle." + /* 0 */ "..cde.." + /* 1 */ ".fffff." + /* 2 */ ".fffff." + /* 3 */ ".fffff." + /* 4 */ ".fffff." + /* 5 */ ".fffff." + /* 6 */ ".fffff." + /* 7 */ ".fffff." + /* 8 */ ".fffff." + /* 9 */ ".fffff." + /* 10 */ ".fffff." + /* 11 */ ".fffff." /* 12 */ "......." // Level 3 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".efffe." - /* 2 */ ".f.qhf." - /* 3 */ ".f...f." - /* 4 */ ".f...f." - /* 5 */ "re...er" - /* 6 */ "sf...ft" - /* 7 */ "sf...ft" - /* 8 */ "sf...ft" - /* 9 */ "sf...ft" - /* 10 */ "sf...ft" - /* 11 */ "sefffft" - /* 12 */ "su...vt" + /* 1 */ ".ghihg." + /* 2 */ ".h..jh." + /* 3 */ ".h...h." + /* 4 */ ".h...h." + /* 5 */ ".gk.kg." + /* 6 */ ".h...h." + /* 7 */ ".hk.kh." + /* 8 */ ".h...h." + /* 9 */ ".h.l.h." + /* 10 */ ".h...h." + /* 11 */ ".ghhhg." + /* 12 */ "......." // Level 4 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".ewwwe." - /* 2 */ ".xffhx." - /* 3 */ ".xfffx." - /* 4 */ ".xfffx." - /* 5 */ ".ewwwe." - /* 6 */ ".sf.ft." - /* 7 */ ".sf.ft." - /* 8 */ ".sf.ft." - /* 9 */ ".sf.ft." - /* 10 */ ".sf.ft." - /* 11 */ ".sffft." - /* 12 */ ".su.vt." + /* 1 */ ".ghnhg." + /* 2 */ ".o..jo." + /* 3 */ ".o...o." + /* 4 */ ".o...o." + /* 5 */ ".g...g." + /* 6 */ ".o...o." + /* 7 */ ".o...o." + /* 8 */ ".hp.qh." + /* 9 */ ".o.r.o." + /* 10 */ ".o...o." + /* 11 */ ".gooog." + /* 12 */ "......." // Level 5 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".eflfe." - /* 2 */ ".f..hf." - /* 3 */ ".f...f." - /* 4 */ ".f.y.f." - /* 5 */ ".efffe." - /* 6 */ "..sft.." - /* 7 */ "..sft.." - /* 8 */ "..sft.." - /* 9 */ "..sft.." - /* 10 */ "..sft.." - /* 11 */ "..sft.." - /* 12 */ "..sft.." + /* 1 */ ".ghhhg." + /* 2 */ ".h.sjh." + /* 3 */ ".h...h." + /* 4 */ ".h...h." + /* 5 */ "tg...gt" + /* 6 */ "uh...hv" + /* 7 */ "uh...hv" + /* 8 */ "uh...hv" + /* 9 */ "uh...hv" + /* 10 */ "uh...hv" + /* 11 */ "ughhhhv" + /* 12 */ "uw...xv" // Level 6 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".eflfe." - /* 2 */ ".f..hf." - /* 3 */ ".l...l." - /* 4 */ ".f...f." - /* 5 */ ".efffe." + /* 1 */ ".gyyyg." + /* 2 */ ".zhhjz." + /* 3 */ ".zhhhz." + /* 4 */ ".zhhhz." + /* 5 */ ".gyyyg." + /* 6 */ ".uh.hv." + /* 7 */ ".uh.hv." + /* 8 */ ".uh.hv." + /* 9 */ ".uh.hv." + /* 10 */ ".uh.hv." + /* 11 */ ".uhhhv." + /* 12 */ ".uw.xv." + + // Level 7 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".ghohg." + /* 2 */ ".h..jh." + /* 3 */ ".h...h." + /* 4 */ ".h.A.h." + /* 5 */ ".ghhhg." + /* 6 */ "..uhv.." + /* 7 */ "..uhv.." + /* 8 */ "..uhv.." + /* 9 */ "..uhv.." + /* 10 */ "..uhv.." + /* 11 */ "..uhv.." + /* 12 */ "..uhv.." + + // Level 8 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".ghohg." + /* 2 */ ".h..jh." + /* 3 */ ".o...o." + /* 4 */ ".h...h." + /* 5 */ ".ghhhg." /* 6 */ "......." /* 7 */ "......." /* 8 */ "......." @@ -903,14 +830,14 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 11 */ "......." /* 12 */ "......." - // Level 7 + // Level 9 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".eflfe." - /* 2 */ ".f..hf." - /* 3 */ ".f...f." - /* 4 */ ".f.z.f." - /* 5 */ ".efffe." + /* 1 */ ".ghohg." + /* 2 */ ".h..jh." + /* 3 */ ".h...h." + /* 4 */ ".h.B.h." + /* 5 */ ".ghhhg." /* 6 */ "......." /* 7 */ "......." /* 8 */ "......." @@ -919,14 +846,14 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 11 */ "......." /* 12 */ "......." - // Level 8 + // Level 10 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".ewwwe." - /* 2 */ ".xffhx." - /* 3 */ ".xfffx." - /* 4 */ ".xfffx." - /* 5 */ ".ewwwe." + /* 1 */ ".gyyyg." + /* 2 */ ".zhhjz." + /* 3 */ ".zhhhz." + /* 4 */ ".zhhhz." + /* 5 */ ".gyyyg." /* 6 */ "......." /* 7 */ "......." /* 8 */ "......." @@ -935,14 +862,14 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 11 */ "......." /* 12 */ "......." - // Level 9 + // Level 11 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".eAAAe." - /* 2 */ ".A...A." - /* 3 */ ".A...A." - /* 4 */ ".A...A." - /* 5 */ ".eAAAe." + /* 1 */ ".gCCCg." + /* 2 */ ".C...C." + /* 3 */ ".C...C." + /* 4 */ ".C...C." + /* 5 */ ".gCCCg." /* 6 */ "......." /* 7 */ "......." /* 8 */ "......." @@ -951,14 +878,14 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 11 */ "......." /* 12 */ "......." - // Level 10 + // Level 12 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".e...e." + /* 1 */ ".g...g." /* 2 */ "......." /* 3 */ "......." /* 4 */ "......." - /* 5 */ ".e...e." + /* 5 */ ".g...g." /* 6 */ "......." /* 7 */ "......." /* 8 */ "......." @@ -967,15 +894,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 11 */ "......." /* 12 */ "......." - // Level 11 + // Level 13 /* z\x* 0123456 */ - /* 0 */ "su...vt" - /* 1 */ "sefffet" - /* 2 */ "sfBBBft" - /* 3 */ "sfBBBft" - /* 4 */ "sfBBBft" - /* 5 */ "sffffft" - /* 6 */ "su...vt" + /* 0 */ "uw...xv" + /* 1 */ "ughhhgv" + /* 2 */ "uhDDDhv" + /* 3 */ "uhDDDhv" + /* 4 */ "uhDDDhv" + /* 5 */ "uhhhhhv" + /* 6 */ "uw...xv" /* 7 */ "......." /* 8 */ "......." /* 9 */ "......." @@ -983,15 +910,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 11 */ "......." /* 12 */ "......." - // Level 12 + // Level 14 /* z\x* 0123456 */ - /* 0 */ ".su.vt." - /* 1 */ ".sffft." - /* 2 */ ".sffft." - /* 3 */ ".sffft." - /* 4 */ ".sffft." - /* 5 */ ".sffft." - /* 6 */ ".su.vt." + /* 0 */ ".uw.xv." + /* 1 */ ".uhhhv." + /* 2 */ ".uhhhv." + /* 3 */ ".uhhhv." + /* 4 */ ".uhhhv." + /* 5 */ ".uhhhv." + /* 6 */ ".uw.xv." /* 7 */ "......." /* 8 */ "......." /* 9 */ "......." @@ -999,15 +926,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 11 */ "......." /* 12 */ "......." - // Level 13 + // Level 15 /* z\x* 0123456 */ - /* 0 */ "..sft.." - /* 1 */ "..sft.." - /* 2 */ "..sft.." - /* 3 */ "..sft.." - /* 4 */ "..sft.." - /* 5 */ "..sft.." - /* 6 */ "..sft.." + /* 0 */ "..uhv.." + /* 1 */ "..uhv.." + /* 2 */ "..uhv.." + /* 3 */ "..uhv.." + /* 4 */ "..uhv.." + /* 5 */ "..uhv.." + /* 6 */ "..uhv.." /* 7 */ "......." /* 8 */ "......." /* 9 */ "......." @@ -1016,7 +943,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 12 */ ".......", // Connectors: - "-1: 3, 0, 1: 2\n" /* Type -1, direction Z- */, + "-1: 3, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1028,66 +955,148 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = true, // DefaultWeight: - 100, + 20, // DepthWeight: "", // AddWeightIfSame: 0, - }, // PlainsVillage_109 + }, // WoodenChurchMid /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // PlainsVillage_20: - // The data has been exported from the gallery Plains, area index 5, ID 20, created by tonibm1999 + // WoodenGranary: + // The data has been exported from the gallery Plains, area index 54, ID 105, created by Aloe_vera { // Size: - 15, 2, 9, // SizeX = 15, SizeY = 2, SizeZ = 9 + 7, 8, 9, // SizeX = 7, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 14, 1, 8, // MaxX, MaxY, MaxZ + 6, 7, 8, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 17: 0\n" /* tree */ - "b: 60: 7\n" /* tilleddirt */ - "c: 8: 0\n" /* water */ - "d: 50: 5\n" /* torch */ - "e: 59: 7\n" /* crops */ - "m: 19: 0\n" /* sponge */, + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c:170: 0\n" /* haybale */ + "d: 67: 0\n" /* stairs */ + "e: 67: 2\n" /* stairs */ + "f: 67: 1\n" /* stairs */ + "g: 4: 0\n" /* cobblestone */ + "h: 17: 0\n" /* tree */ + "i: 5: 0\n" /* wood */ + "j:170: 4\n" /* haybale */ + "k:170: 8\n" /* haybale */ + "l: 54: 2\n" /* chest */ + "m: 19: 0\n" /* sponge */ + "n: 50: 4\n" /* torch */ + "o: 53: 0\n" /* woodstairs */ + "p: 53: 5\n" /* woodstairs */ + "q: 53: 4\n" /* woodstairs */ + "r: 53: 1\n" /* woodstairs */, // Block data: // Level 0 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "aaaaaaamaaaaaaa" - /* 1 */ "abbcbbamabbcbba" - /* 2 */ "abbcbbamabbcbba" - /* 3 */ "abbcbbamabbcbba" - /* 4 */ "abbcbbamabbcbba" - /* 5 */ "abbcbbamabbcbba" - /* 6 */ "abbcbbamabbcbba" - /* 7 */ "abbcbbamabbcbba" - /* 8 */ "aaaaaaamaaaaaaa" + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "aaaaaaa" + /* 2 */ "aaaaaaa" + /* 3 */ "aaaaaaa" + /* 4 */ "aaaaaaa" + /* 5 */ "aaaaaaa" + /* 6 */ "aaaaaaa" + /* 7 */ "aaaaaaa" + /* 8 */ "aaaaaaa" // Level 1 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "dmmmmmdmdmmmmmd" - /* 1 */ "meemeemmmeemeem" - /* 2 */ "memmmemmmeemeem" - /* 3 */ "memmmmmmmeemeem" - /* 4 */ "meemmemmmeemeem" - /* 5 */ "meemmemmmeemeem" - /* 6 */ "mmemmemmmeemeem" - /* 7 */ "mmememmmmeemeem" - /* 8 */ "dmmmmmdmdmmmmmd", + /* z\x* 0123456 */ + /* 0 */ "aaaaaab" + /* 1 */ "baaaaab" + /* 2 */ "baaaaab" + /* 3 */ "baaaaab" + /* 4 */ "baaaaab" + /* 5 */ "baaaaab" + /* 6 */ "baaaaab" + /* 7 */ "baaaaab" + /* 8 */ "bbbbbbb" + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "cdeeef." + /* 1 */ ".ggggg." + /* 2 */ ".ggggg." + /* 3 */ ".ggggg." + /* 4 */ ".ggggg." + /* 5 */ ".ggggg." + /* 6 */ ".ggggg." + /* 7 */ ".ggggg." + /* 8 */ "......." + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".h..ch." + /* 2 */ ".i...i." + /* 3 */ ".ic.ji." + /* 4 */ ".hkjkh." + /* 5 */ ".iccci." + /* 6 */ ".iklci." + /* 7 */ ".hihih." + /* 8 */ "......." + + // Level 4 + /* z\x* 0123456 */ + /* 0 */ ".n...n." + /* 1 */ ".h...h." + /* 2 */ ".i...i." + /* 3 */ ".i...i." + /* 4 */ ".hj..h." + /* 5 */ ".ijkci." + /* 6 */ ".ijkki." + /* 7 */ ".hihih." + /* 8 */ "......." + + // Level 5 + /* z\x* 0123456 */ + /* 0 */ "op...qr" + /* 1 */ "oiiiiir" + /* 2 */ "oi...ir" + /* 3 */ "oi...ir" + /* 4 */ "oi...ir" + /* 5 */ "oicc.ir" + /* 6 */ "oikckir" + /* 7 */ "oiiiiir" + /* 8 */ "op...qr" + + // Level 6 + /* z\x* 0123456 */ + /* 0 */ ".op.qr." + /* 1 */ ".oiiir." + /* 2 */ ".oi.ir." + /* 3 */ ".oi.ir." + /* 4 */ ".oi.ir." + /* 5 */ ".oi.ir." + /* 6 */ ".oi.ir." + /* 7 */ ".oiiir." + /* 8 */ ".op.qr." + + // Level 7 + /* z\x* 0123456 */ + /* 0 */ "..oir.." + /* 1 */ "..oir.." + /* 2 */ "..oir.." + /* 3 */ "..oir.." + /* 4 */ "..oir.." + /* 5 */ "..oir.." + /* 6 */ "..oir.." + /* 7 */ "..oir.." + /* 8 */ "..oir..", // Connectors: - "-1: 7, 0, 8: 3\n" /* Type -1, direction Z+ */, + "-1: 3, 2, -1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1106,139 +1115,169 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, - }, // PlainsVillage_20 + }, // WoodenGranary /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // PlainsVillage_26: - // The data has been exported from the gallery Plains, area index 9, ID 26, created by Aloe_vera + // WoodenHouse10x7Library: + // The data has been exported from the gallery Plains, area index 47, ID 98, created by Aloe_vera { // Size: - 10, 6, 11, // SizeX = 10, SizeY = 6, SizeZ = 11 + 12, 9, 9, // SizeX = 12, SizeY = 9, SizeZ = 9 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 9, 5, 10, // MaxX, MaxY, MaxZ + 11, 8, 8, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 4: 0\n" /* cobblestone */ - "b: 5: 0\n" /* wood */ - "c: 2: 0\n" /* grass */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c: 67: 0\n" /* stairs */ "d: 67: 2\n" /* stairs */ - "e: 43: 0\n" /* doubleslab */ - "f: 67: 0\n" /* stairs */ - "g: 67: 3\n" /* stairs */ - "h: 17: 0\n" /* tree */ - "i: 53: 1\n" /* woodstairs */ - "j: 85: 0\n" /* fence */ - "k: 53: 0\n" /* woodstairs */ - "l: 64: 6\n" /* wooddoorblock */ + "e: 67: 1\n" /* stairs */ + "f: 4: 0\n" /* cobblestone */ + "g: 17: 0\n" /* tree */ + "h: 5: 0\n" /* wood */ + "i: 64: 7\n" /* wooddoorblock */ + "j: 64: 5\n" /* wooddoorblock */ + "k: 53: 3\n" /* woodstairs */ + "l: 85: 0\n" /* fence */ "m: 19: 0\n" /* sponge */ - "n: 64: 0\n" /* wooddoorblock */ - "o:102: 0\n" /* glasspane */ - "p: 72: 0\n" /* woodplate */ - "q: 64:12\n" /* wooddoorblock */ - "r: 64: 8\n" /* wooddoorblock */ - "s: 53: 5\n" /* woodstairs */ - "t: 53: 4\n" /* woodstairs */ - "u: 50: 1\n" /* torch */ - "v: 50: 2\n" /* torch */, + "n: 53: 2\n" /* woodstairs */ + "o: 53: 1\n" /* woodstairs */ + "p: 53: 0\n" /* woodstairs */ + "q:102: 0\n" /* glasspane */ + "r: 64:12\n" /* wooddoorblock */ + "s: 50: 3\n" /* torch */ + "t: 72: 0\n" /* woodplate */ + "u: 53: 7\n" /* woodstairs */ + "v: 47: 0\n" /* bookshelf */ + "w: 50: 1\n" /* torch */ + "x: 50: 2\n" /* torch */ + "y: 53: 6\n" /* woodstairs */, // Block data: // Level 0 - /* z\x* */ - /* * 0123456789 */ - /* 0 */ "......mmmm" - /* 1 */ ".aaaaammmm" - /* 2 */ ".abbbammmm" - /* 3 */ ".abbbacccc" - /* 4 */ "daeeeacccc" - /* 5 */ "faeeeecccc" - /* 6 */ "gaeeeacccc" - /* 7 */ ".aeeeacccc" - /* 8 */ ".aeeeacccc" - /* 9 */ ".aaaaammmm" - /* 10 */ "......mmmm" + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaa" // Level 1 - /* z\x* */ - /* * 0123456789 */ - /* 0 */ "......mmmm" - /* 1 */ ".hbbbhmmmm" - /* 2 */ ".bijkbmmmm" - /* 3 */ ".b...bjjjj" - /* 4 */ ".b...b...j" - /* 5 */ ".l...n...j" - /* 6 */ ".b...b...j" - /* 7 */ ".bee.b...j" - /* 8 */ ".b...bjjjj" - /* 9 */ ".hbbbhmmmm" - /* 10 */ "......mmmm" + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "bbbbaaaabbbb" + /* 1 */ "baaaaaaaaaab" + /* 2 */ "baaaaaaaaaab" + /* 3 */ "baaaaaaaaaab" + /* 4 */ "baaaaaaaaaab" + /* 5 */ "baaaaaaaaaab" + /* 6 */ "baaaaaaaaaab" + /* 7 */ "baaaaaaaaaab" + /* 8 */ "bbbbbbbbbbbb" // Level 2 - /* z\x* */ - /* * 0123456789 */ - /* 0 */ "......mmmm" - /* 1 */ ".hooohmmmm" - /* 2 */ ".o.p.ommmm" - /* 3 */ ".o...o...." - /* 4 */ ".b...b...." - /* 5 */ ".q...r...." - /* 6 */ ".b...b...." - /* 7 */ ".o...o...." - /* 8 */ ".o...o...." - /* 9 */ ".hooohmmmm" - /* 10 */ "......mmmm" + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "....cdde...." + /* 1 */ ".ffffffffff." + /* 2 */ ".ffffffffff." + /* 3 */ ".ffffffffff." + /* 4 */ ".ffffffffff." + /* 5 */ ".ffffffffff." + /* 6 */ ".ffffffffff." + /* 7 */ ".ffffffffff." + /* 8 */ "............" // Level 3 - /* z\x* */ - /* * 0123456789 */ - /* 0 */ "ks...timmm" - /* 1 */ "khbbbhimmm" - /* 2 */ "kb...bimmm" - /* 3 */ "kb...bi..." - /* 4 */ "kbu.vbi..." - /* 5 */ "kb...bi..." - /* 6 */ "kbu.vbi..." - /* 7 */ "kb...bi..." - /* 8 */ "kb...bi..." - /* 9 */ "khbbbhimmm" - /* 10 */ "ks...timmm" + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ ".ghhhijhhhg." + /* 2 */ ".h........h." + /* 3 */ ".hk......kh." + /* 4 */ ".hl......lh." + /* 5 */ ".hn......nh." + /* 6 */ ".h.olpolp.h." + /* 7 */ ".ghhhhhhhhg." + /* 8 */ "............" // Level 4 - /* z\x* */ - /* * 0123456789 */ - /* 0 */ "mks.timmmm" - /* 1 */ "mkbbbimmmm" - /* 2 */ "mkb.bimmmm" - /* 3 */ "mkb.bim..." - /* 4 */ "mkb.bim..." - /* 5 */ "mkb.bim..." - /* 6 */ "mkb.bim..." - /* 7 */ "mkb.bim..." - /* 8 */ "mkb.bim..." - /* 9 */ "mkbbbimmmm" - /* 10 */ "mks.timmmm" + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ ".gqqhrrhqqg." + /* 2 */ ".q..s..s..q." + /* 3 */ ".q........q." + /* 4 */ ".ht......th." + /* 5 */ ".q........q." + /* 6 */ ".q..t..t..q." + /* 7 */ ".gqqhqqhqqg." + /* 8 */ "............" // Level 5 - /* z\x* */ - /* * 0123456789 */ - /* 0 */ "mmkbimmmmm" - /* 1 */ "mmkbimmmmm" - /* 2 */ "mmkbimmmmm" - /* 3 */ "mmkbimm..." - /* 4 */ "mmkbimm..." - /* 5 */ "mmkbimm..." - /* 6 */ "mmkbimm..." - /* 7 */ "mmkbimm..." - /* 8 */ "mmkbimm..." - /* 9 */ "mmkbimmmmm" - /* 10 */ "mmkbimmmmm", + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "nnnnnnnnnnnn" + /* 1 */ "uhhhhhhhhhhu" + /* 2 */ ".hvvvvvvvvh." + /* 3 */ ".h........h." + /* 4 */ ".hw......xh." + /* 5 */ ".h........h." + /* 6 */ ".hvvvvvvvvh." + /* 7 */ "yhhhhhhhhhhy" + /* 8 */ "kkkkkkkkkkkk" + + // Level 6 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "nnnnnnnnnnnn" + /* 2 */ "uhhhhhhhhhhu" + /* 3 */ ".hvvvvvvvvh." + /* 4 */ ".h........h." + /* 5 */ ".hvvvvvvvvh." + /* 6 */ "yhhhhhhhhhhy" + /* 7 */ "kkkkkkkkkkkk" + /* 8 */ "............" + + // Level 7 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "............" + /* 2 */ "nnnnnnnnnnnn" + /* 3 */ "uhhhhhhhhhhu" + /* 4 */ ".h........h." + /* 5 */ "yhhhhhhhhhhy" + /* 6 */ "kkkkkkkkkkkk" + /* 7 */ "............" + /* 8 */ "............" + + // Level 8 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "............" + /* 2 */ "............" + /* 3 */ "nnnnnnnnnnnn" + /* 4 */ "hhhhhhhhhhhh" + /* 5 */ "kkkkkkkkkkkk" + /* 6 */ "............" + /* 7 */ "............" + /* 8 */ "............", // Connectors: - "-1: 1, 0, 5: 4\n" /* Type -1, direction X- */, + "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1257,257 +1296,124 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, - }, // PlainsVillage_26 + }, // WoodenHouse10x7Library /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // PlainsVillage_4: - // The data has been exported from the gallery Plains, area index 0, ID 4, created by Aloe_vera + // WoodenHouse5x5: + // The data has been exported from the gallery Plains, area index 49, ID 100, created by Aloe_vera { // Size: - 16, 7, 16, // SizeX = 16, SizeY = 7, SizeZ = 16 + 7, 8, 7, // SizeX = 7, SizeY = 8, SizeZ = 7 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 15, 6, 15, // MaxX, MaxY, MaxZ + 6, 7, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 67: 0\n" /* stairs */ - "b: 67: 2\n" /* stairs */ - "c: 67: 1\n" /* stairs */ - "d: 4: 0\n" /* cobblestone */ - "e: 5: 0\n" /* wood */ - "f: 67: 3\n" /* stairs */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c: 67: 0\n" /* stairs */ + "d: 67: 2\n" /* stairs */ + "e: 67: 1\n" /* stairs */ + "f: 4: 0\n" /* cobblestone */ "g: 17: 0\n" /* tree */ - "h: 64: 7\n" /* wooddoorblock */ - "i: 64: 5\n" /* wooddoorblock */ - "j:102: 0\n" /* glasspane */ - "k: 64:12\n" /* wooddoorblock */ + "h: 5: 0\n" /* wood */ + "i: 64: 7\n" /* wooddoorblock */ + "j: 64:12\n" /* wooddoorblock */ + "k:102: 0\n" /* glasspane */ "l: 53: 2\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 53: 1\n" /* woodstairs */ - "o: 53: 7\n" /* woodstairs */ + "n: 53: 7\n" /* woodstairs */ + "o: 50: 3\n" /* torch */ "p: 53: 6\n" /* woodstairs */ - "q: 53: 3\n" /* woodstairs */ - "r: 53: 0\n" /* woodstairs */ - "s: 53: 5\n" /* woodstairs */ - "t: 53: 4\n" /* woodstairs */ - "u: 50: 3\n" /* torch */ - "v: 50: 2\n" /* torch */ - "w: 50: 4\n" /* torch */ - "x: 50: 1\n" /* torch */, + "q: 53: 3\n" /* woodstairs */, // Block data: // Level 0 - /* z\x* 111111 */ - /* * 0123456789012345 */ - /* 0 */ "........abc....." - /* 1 */ ".dddddddddddddd." - /* 2 */ ".deeeeeeeeeeeed." - /* 3 */ ".deeeeeeeeeeeed." - /* 4 */ ".deeeeeeeeeeeed." - /* 5 */ ".deeeeeeeeeeeed." - /* 6 */ ".deeeeeeeeeeeed." - /* 7 */ ".ddddddddeeeeed." - /* 8 */ "mmmmmafcdeeeeed." - /* 9 */ "mmmmmmmmdeeeeed." - /* 10 */ "mmmmmmmmdeeeeed." - /* 11 */ "mmmmmmmmdeeeeed." - /* 12 */ "mmmmmmmmdeeeeed." - /* 13 */ "mmmmmmmmdeeeeed." - /* 14 */ "mmmmmmmmddddddd." - /* 15 */ "mmmmmmmm........" + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "aaaaaaa" + /* 2 */ "aaaaaaa" + /* 3 */ "aaaaaaa" + /* 4 */ "aaaaaaa" + /* 5 */ "aaaaaaa" + /* 6 */ "aaaaaaa" // Level 1 - /* z\x* 111111 */ - /* * 0123456789012345 */ - /* 0 */ "................" - /* 1 */ ".geeeeeeghgeeeg." - /* 2 */ ".e............e." - /* 3 */ ".e............e." - /* 4 */ ".e............e." - /* 5 */ ".e............e." - /* 6 */ ".e............e." - /* 7 */ ".geeeeieg.....e." - /* 8 */ "mmmmmm.me.....e." - /* 9 */ "mmmmmmmme.....e." - /* 10 */ "mmmmmmmme.....e." - /* 11 */ "mmmmmmmme.....e." - /* 12 */ "mmmmmmmme.....e." - /* 13 */ "mmmmmmmme.....e." - /* 14 */ "mmmmmmmmgeeeeeg." - /* 15 */ "mmmmmmmm........" + /* z\x* 0123456 */ + /* 0 */ "bbaaabb" + /* 1 */ "baaaaab" + /* 2 */ "baaaaab" + /* 3 */ "baaaaab" + /* 4 */ "baaaaab" + /* 5 */ "baaaaab" + /* 6 */ "bbbbbbb" // Level 2 - /* z\x* 111111 */ - /* * 0123456789012345 */ - /* 0 */ "................" - /* 1 */ ".gejjejjgkgjjeg." - /* 2 */ ".j............e." - /* 3 */ ".j............j." - /* 4 */ ".j............j." - /* 5 */ ".j............e." - /* 6 */ ".j............j." - /* 7 */ ".gejjekeg.....j." - /* 8 */ "mmmmmm.me.....e." - /* 9 */ "mmmmmmmmj.....j." - /* 10 */ "mmmmmmmmj.....j." - /* 11 */ "mmmmmmmme.....e." - /* 12 */ "mmmmmmmmj.....j." - /* 13 */ "mmmmmmmmj.....j." - /* 14 */ "mmmmmmmmgjjjjjg." - /* 15 */ "mmmmmmmm........" + /* z\x* 0123456 */ + /* 0 */ "..cde.." + /* 1 */ ".fffff." + /* 2 */ ".fffff." + /* 3 */ ".fffff." + /* 4 */ ".fffff." + /* 5 */ ".fffff." + /* 6 */ "......." // Level 3 - /* z\x* 111111 */ - /* * 0123456789012345 */ - /* 0 */ "llllllllllllllln" - /* 1 */ "ogeeeeeegegeeegn" - /* 2 */ ".e............en" - /* 3 */ ".e............en" - /* 4 */ ".e............en" - /* 5 */ ".e............en" - /* 6 */ ".e............en" - /* 7 */ "pgeeeeeeg.....en" - /* 8 */ "qqqqqqqre.....en" - /* 9 */ "mmmmmmmre.....en" - /* 10 */ "mmmmmmmre.....en" - /* 11 */ "mmmmmmmre.....en" - /* 12 */ "mmmmmmmre.....en" - /* 13 */ "mmmmmmmre.....en" - /* 14 */ "mmmmmmmrgeeeeegn" - /* 15 */ "mmmmmmmrs.....tn" + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".ghihg." + /* 2 */ ".h...h." + /* 3 */ ".h...h." + /* 4 */ ".h...h." + /* 5 */ ".ghhhg." + /* 6 */ "......." // Level 4 - /* z\x* 111111 */ - /* * 0123456789012345 */ - /* 0 */ "................" - /* 1 */ "lllllllllllllll." - /* 2 */ "oeeeeeeeeeeeeen." - /* 3 */ ".e.........u.en." - /* 4 */ ".e..........ven." - /* 5 */ ".e......w....en." - /* 6 */ "peeeeeeeee...en." - /* 7 */ "qqqqqqqqrex..en." - /* 8 */ "mmmmmmmmre...en." - /* 9 */ "mmmmmmmmre...en." - /* 10 */ "mmmmmmmmre...en." - /* 11 */ "mmmmmmmmre...en." - /* 12 */ "mmmmmmmmre...en." - /* 13 */ "mmmmmmmmre...en." - /* 14 */ "mmmmmmmmreeeeen." - /* 15 */ "mmmmmmmmrs...tn." + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".ghjhg." + /* 2 */ ".k...k." + /* 3 */ ".k...k." + /* 4 */ ".k...k." + /* 5 */ ".gkkkg." + /* 6 */ "......." // Level 5 - /* z\x* 111111 */ - /* * 0123456789012345 */ - /* 0 */ "................" - /* 1 */ "................" - /* 2 */ "llllllllllllln.." - /* 3 */ "oeeeeeeeeeeeen.." - /* 4 */ ".ex.........en.." - /* 5 */ "peeeeeeeeee.en.." - /* 6 */ "qqqqqqqqqre.en.." - /* 7 */ ".........re.en.." - /* 8 */ "mmmmmmmm.re.en.." - /* 9 */ "mmmmmmmm.re.en.." - /* 10 */ "mmmmmmmm.re.en.." - /* 11 */ "mmmmmmmm.re.en.." - /* 12 */ "mmmmmmmm.re.en.." - /* 13 */ "mmmmmmmm.rewen.." - /* 14 */ "mmmmmmmm.reeen.." - /* 15 */ "mmmmmmmm.rs.tn.." + /* z\x* 0123456 */ + /* 0 */ "lllllll" + /* 1 */ "nhhhhhn" + /* 2 */ ".ho.oh." + /* 3 */ ".h...h." + /* 4 */ ".h...h." + /* 5 */ "phhhhhp" + /* 6 */ "qqqqqqq" // Level 6 - /* z\x* 111111 */ - /* * 0123456789012345 */ - /* 0 */ "................" - /* 1 */ "................" - /* 2 */ "................" - /* 3 */ "lllllllllllll..." - /* 4 */ "eeeeeeeeeeeen..." - /* 5 */ "qqqqqqqqqqren..." - /* 6 */ "mmmmmmmmmmren..." - /* 7 */ "mmmmmmmmmmren..." - /* 8 */ "mmmmmmmmmmren..." - /* 9 */ "mmmmmmmmmmren..." - /* 10 */ "mmmmmmmmmmren..." - /* 11 */ "mmmmmmmmmmren..." - /* 12 */ "mmmmmmmmmmren..." - /* 13 */ "mmmmmmmmmmren..." - /* 14 */ "mmmmmmmmmmren..." - /* 15 */ "mmmmmmmmmmren...", - - // Connectors: - "-1: 9, 0, 1: 2\n" /* Type -1, direction Z- */, - - // AllowedRotations: - 7, /* 1, 2, 3 CCW rotation allowed */ - - // Merge strategy: - cBlockArea::msSpongePrint, - - // ShouldExtendFloor: - true, - - // DefaultWeight: - 100, - - // DepthWeight: - "", - - // AddWeightIfSame: - 0, - }, // PlainsVillage_4 - - - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // PlainsVillage_60: - // The data has been exported from the gallery Plains, area index 17, ID 60, created by Aloe_vera - { - // Size: - 10, 2, 7, // SizeX = 10, SizeY = 2, SizeZ = 7 - - // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 9, 1, 6, // MaxX, MaxY, MaxZ - - // Block definitions: - ".: 0: 0\n" /* air */ - "a: 17: 0\n" /* tree */ - "b: 60: 7\n" /* tilleddirt */ - "c: 8: 0\n" /* water */ - "d: 59: 7\n" /* crops */ - "m: 19: 0\n" /* sponge */, - - // Block data: - // Level 0 - /* z\x* */ - /* * 0123456789 */ - /* 0 */ "aaaaaaaaaa" - /* 1 */ "abbbbbbbba" - /* 2 */ "abbbbbbbba" - /* 3 */ "acccccccca" - /* 4 */ "abbbbbbbba" - /* 5 */ "abbbbbbbba" - /* 6 */ "aaaaaaaaaa" + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "lllllll" + /* 2 */ "nhhhhhn" + /* 3 */ ".h...h." + /* 4 */ "phhhhhp" + /* 5 */ "qqqqqqq" + /* 6 */ "......." - // Level 1 - /* z\x* */ - /* * 0123456789 */ - /* 0 */ ".........." - /* 1 */ ".dddddddd." - /* 2 */ ".dddddddd." - /* 3 */ ".........." - /* 4 */ ".dddddddd." - /* 5 */ ".dddddddd." - /* 6 */ "..........", + // Level 7 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "......." + /* 2 */ "lllllll" + /* 3 */ "hhhhhhh" + /* 4 */ "qqqqqqq" + /* 5 */ "......." + /* 6 */ ".......", // Connectors: - "-1: 9, 0, 3: 5\n" /* Type -1, direction X+ */, + "-1: 3, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1526,128 +1432,124 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, - }, // PlainsVillage_60 + }, // WoodenHouse5x5 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // PlainsVillage_66: - // The data has been exported from the gallery Plains, area index 23, ID 66, created by xoft + // WoodenHouse7x5: + // The data has been exported from the gallery Plains, area index 40, ID 91, created by xoft { // Size: - 12, 7, 7, // SizeX = 12, SizeY = 7, SizeZ = 7 + 9, 8, 7, // SizeX = 9, SizeY = 8, SizeZ = 7 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 11, 6, 6, // MaxX, MaxY, MaxZ + 8, 7, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 2: 0\n" /* grass */ - "b: 3: 0\n" /* dirt */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ "c: 67: 0\n" /* stairs */ "d: 67: 2\n" /* stairs */ "e: 67: 1\n" /* stairs */ "f: 4: 0\n" /* cobblestone */ - "g: 64: 7\n" /* wooddoorblock */ - "h: 53: 3\n" /* woodstairs */ - "i: 53: 1\n" /* woodstairs */ - "j: 85: 0\n" /* fence */ - "k: 53: 0\n" /* woodstairs */ + "g: 17: 0\n" /* tree */ + "h: 5: 0\n" /* wood */ + "i: 64: 7\n" /* wooddoorblock */ + "j:102: 0\n" /* glasspane */ + "k: 64:12\n" /* wooddoorblock */ "l: 53: 2\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n:102: 0\n" /* glasspane */ - "o: 64:12\n" /* wooddoorblock */ - "p: 50: 3\n" /* torch */ - "q: 72: 0\n" /* woodplate */ - "r: 50: 4\n" /* torch */ - "s: 53: 7\n" /* woodstairs */ - "t: 47: 0\n" /* bookshelf */ - "u: 50: 1\n" /* torch */ - "v: 50: 2\n" /* torch */ - "w: 53: 6\n" /* woodstairs */ - "x: 5: 0\n" /* wood */, + "n: 53: 7\n" /* woodstairs */ + "o: 50: 3\n" /* torch */ + "p: 53: 6\n" /* woodstairs */ + "q: 53: 3\n" /* woodstairs */, // Block data: // Level 0 - /* z\x* 11 */ - /* * 012345678901 */ - /* 0 */ "aaaaaaabbbaa" - /* 1 */ "abbbbbbbbbba" - /* 2 */ "abbbbbbbbbba" - /* 3 */ "abbbbbbbbbba" - /* 4 */ "abbbbbbbbbba" - /* 5 */ "abbbbbbbbbba" - /* 6 */ "aaaaaaaaaaaa" + /* z\x* 012345678 */ + /* 0 */ "aaaaaaaaa" + /* 1 */ "aaaaaaaaa" + /* 2 */ "aaaaaaaaa" + /* 3 */ "aaaaaaaaa" + /* 4 */ "aaaaaaaaa" + /* 5 */ "aaaaaaaaa" + /* 6 */ "aaaaaaaaa" // Level 1 - /* z\x* 11 */ - /* * 012345678901 */ - /* 0 */ ".......cde.." - /* 1 */ ".ffffffffff." - /* 2 */ ".ffffffffff." - /* 3 */ ".ffffffffff." - /* 4 */ ".ffffffffff." - /* 5 */ ".ffffffffff." - /* 6 */ "............" + /* z\x* 012345678 */ + /* 0 */ "bbbaaabbb" + /* 1 */ "baaaaaaab" + /* 2 */ "baaaaaaab" + /* 3 */ "baaaaaaab" + /* 4 */ "baaaaaaab" + /* 5 */ "baaaaaaab" + /* 6 */ "bbbbbbbbb" // Level 2 - /* z\x* 11 */ - /* * 012345678901 */ - /* 0 */ "............" - /* 1 */ ".fffffffgff." - /* 2 */ ".fh.ijk...f." - /* 3 */ ".fj.......f." - /* 4 */ ".fl.ijkijkf." - /* 5 */ ".ffffffffff." - /* 6 */ "............" + /* z\x* 012345678 */ + /* 0 */ "...cde..." + /* 1 */ ".fffffff." + /* 2 */ ".fffffff." + /* 3 */ ".fffffff." + /* 4 */ ".fffffff." + /* 5 */ ".fffffff." + /* 6 */ "........." // Level 3 - /* z\x* 11 */ - /* * 012345678901 */ - /* 0 */ "............" - /* 1 */ ".fnnfnnfoff." - /* 2 */ ".n..pq.p.pn." - /* 3 */ ".nq.......n." - /* 4 */ ".n..rq.rq.n." - /* 5 */ ".fnnfnnfnnf." - /* 6 */ "............" + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ ".ghhihhg." + /* 2 */ ".h.....h." + /* 3 */ ".h.....h." + /* 4 */ ".h.....h." + /* 5 */ ".ghhhhhg." + /* 6 */ "........." // Level 4 - /* z\x* 11 */ - /* * 012345678901 */ - /* 0 */ "llllllllllll" - /* 1 */ "sffffffffffs" - /* 2 */ ".fttttttttf." - /* 3 */ ".fu......vf." - /* 4 */ ".fttttttttf." - /* 5 */ "wffffffffffw" - /* 6 */ "hhhhhhhhhhhh" + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ ".gjhkhjg." + /* 2 */ ".j.....j." + /* 3 */ ".j.....j." + /* 4 */ ".j.....j." + /* 5 */ ".gjjhjjg." + /* 6 */ "........." // Level 5 - /* z\x* 11 */ - /* * 012345678901 */ - /* 0 */ "............" - /* 1 */ "llllllllllll" - /* 2 */ "sxxxxxxxxxxs" - /* 3 */ ".xxxxxxxxxx." - /* 4 */ "wxxxxxxxxxxw" - /* 5 */ "hhhhhhhhhhhh" - /* 6 */ "............" + /* z\x* 012345678 */ + /* 0 */ "lllllllll" + /* 1 */ "nghhhhhgn" + /* 2 */ ".h.o.o.h." + /* 3 */ ".h.....h." + /* 4 */ ".h.....h." + /* 5 */ "pghhhhhgp" + /* 6 */ "qqqqqqqqq" // Level 6 - /* z\x* 11 */ - /* * 012345678901 */ - /* 0 */ "............" - /* 1 */ "............" - /* 2 */ "llllllllllll" - /* 3 */ "xxxxxxxxxxxx" - /* 4 */ "hhhhhhhhhhhh" - /* 5 */ "............" - /* 6 */ "............", + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ "lllllllll" + /* 2 */ "nhhhhhhhn" + /* 3 */ ".h.....h." + /* 4 */ "phhhhhhhp" + /* 5 */ "qqqqqqqqq" + /* 6 */ "........." + + // Level 7 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "lllllllll" + /* 3 */ "hhhhhhhhh" + /* 4 */ "qqqqqqqqq" + /* 5 */ "........." + /* 6 */ ".........", // Connectors: - "-1: 8, 1, 1: 2\n" /* Type -1, direction Z- */, + "-1: 4, 2, -1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1666,137 +1568,132 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, - }, // PlainsVillage_66 + }, // WoodenHouse7x5 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // PlainsVillage_87: - // The data has been exported from the gallery Plains, area index 38, ID 87, created by Aloe_vera + // WoodenHouse9x5: + // The data has been exported from the gallery Plains, area index 41, ID 92, created by xoft { // Size: - 11, 7, 9, // SizeX = 11, SizeY = 7, SizeZ = 9 + 11, 8, 7, // SizeX = 11, SizeY = 8, SizeZ = 7 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 10, 6, 8, // MaxX, MaxY, MaxZ + 10, 7, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 67: 0\n" /* stairs */ - "b: 67: 2\n" /* stairs */ - "c: 67: 1\n" /* stairs */ - "d: 4: 0\n" /* cobblestone */ - "e: 67: 3\n" /* stairs */ - "f: 17: 0\n" /* tree */ - "g: 5: 0\n" /* wood */ - "h: 64: 7\n" /* wooddoorblock */ - "i:102: 0\n" /* glasspane */ - "j: 64:12\n" /* wooddoorblock */ - "k: 53: 2\n" /* woodstairs */ - "l: 53: 7\n" /* woodstairs */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c: 67: 0\n" /* stairs */ + "d: 67: 2\n" /* stairs */ + "e: 67: 1\n" /* stairs */ + "f: 4: 0\n" /* cobblestone */ + "g: 17: 0\n" /* tree */ + "h: 5: 0\n" /* wood */ + "i: 64: 7\n" /* wooddoorblock */ + "j:102: 0\n" /* glasspane */ + "k: 64:12\n" /* wooddoorblock */ + "l: 53: 2\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 17: 4\n" /* tree */ - "o: 17: 8\n" /* tree */ - "p: 50: 3\n" /* torch */ - "q: 50: 4\n" /* torch */ - "r: 53: 6\n" /* woodstairs */ - "s: 53: 3\n" /* woodstairs */, + "n: 53: 7\n" /* woodstairs */ + "o: 50: 3\n" /* torch */ + "p: 53: 6\n" /* woodstairs */ + "q: 53: 3\n" /* woodstairs */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "....abc...." - /* 1 */ ".ddddddddd." - /* 2 */ ".ddddddddd." - /* 3 */ ".ddddddddd." - /* 4 */ ".ddddddddd." - /* 5 */ ".ddddddddd." - /* 6 */ ".ddddddddd." - /* 7 */ ".ddddddddd." - /* 8 */ "....aec...." + /* 0 */ "aaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaa" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".fggfhfggf." - /* 2 */ ".g.......g." - /* 3 */ ".g.......g." - /* 4 */ ".f.......f." - /* 5 */ ".g.......g." - /* 6 */ ".g.......g." - /* 7 */ ".fggfhfggf." - /* 8 */ "..........." + /* 0 */ "bbbbaaabbbb" + /* 1 */ "baaaaaaaaab" + /* 2 */ "baaaaaaaaab" + /* 3 */ "baaaaaaaaab" + /* 4 */ "baaaaaaaaab" + /* 5 */ "baaaaaaaaab" + /* 6 */ "bbbbbbbbbbb" // Level 2 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".fiifjfiif." - /* 2 */ ".i.......i." - /* 3 */ ".i.......i." - /* 4 */ ".f.......f." - /* 5 */ ".i.......i." - /* 6 */ ".i.......i." - /* 7 */ ".fiifjfiif." - /* 8 */ "..........." + /* 0 */ "....cde...." + /* 1 */ ".fffffffff." + /* 2 */ ".fffffffff." + /* 3 */ ".fffffffff." + /* 4 */ ".fffffffff." + /* 5 */ ".fffffffff." + /* 6 */ "..........." // Level 3 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "kkkkkkkkkkk" - /* 1 */ "lfnnnnnnnfl" - /* 2 */ ".o..p.p..o." - /* 3 */ ".o.......o." - /* 4 */ ".o.......o." - /* 5 */ ".o.......o." - /* 6 */ ".o..q.q..o." - /* 7 */ "rfnnnnnnnfr" - /* 8 */ "sssssssssss" + /* 0 */ "..........." + /* 1 */ ".ghhhihhhg." + /* 2 */ ".h.......h." + /* 3 */ ".h.......h." + /* 4 */ ".h.......h." + /* 5 */ ".ghhhhhhhg." + /* 6 */ "..........." // Level 4 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ "kkkkkkkkkkk" - /* 2 */ "lgggggggggl" - /* 3 */ ".g.......g." - /* 4 */ ".g.......g." - /* 5 */ ".g.......g." - /* 6 */ "rgggggggggr" - /* 7 */ "sssssssssss" - /* 8 */ "..........." + /* 1 */ ".gjjhkhjjg." + /* 2 */ ".j.......j." + /* 3 */ ".j.......j." + /* 4 */ ".j.......j." + /* 5 */ ".gjjjhjjjg." + /* 6 */ "..........." // Level 5 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ "..........." - /* 2 */ "kkkkkkkkkkk" - /* 3 */ "lgggggggggl" - /* 4 */ ".g.......g." - /* 5 */ "rgggggggggr" - /* 6 */ "sssssssssss" - /* 7 */ "..........." - /* 8 */ "..........." + /* 0 */ "lllllllllll" + /* 1 */ "nhhhhhhhhhn" + /* 2 */ ".h..o.o.hh." + /* 3 */ ".h......hh." + /* 4 */ ".h......hh." + /* 5 */ "phhhhhhhhhp" + /* 6 */ "qqqqqqqqqqq" // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ "..........." - /* 2 */ "..........." - /* 3 */ "kkkkkkkkkkk" - /* 4 */ "ggggggggggg" - /* 5 */ "sssssssssss" + /* 1 */ "lllllllllll" + /* 2 */ "nhhhhhhhhhn" + /* 3 */ ".hhhhhhhhh." + /* 4 */ "phhhhhhhhhp" + /* 5 */ "qqqqqqqqqqq" /* 6 */ "..........." - /* 7 */ "..........." - /* 8 */ "...........", + + // Level 7 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "lllllllllll" + /* 3 */ "hhhhhhhhhhh" + /* 4 */ "qqqqqqqqqqq" + /* 5 */ "..........." + /* 6 */ "...........", // Connectors: - "-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */, + "-1: 5, 2, -1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1815,217 +1712,139 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, - }, // PlainsVillage_87 + }, // WoodenHouse9x5 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // PlainsVillage_90: - // The data has been exported from the gallery Plains, area index 39, ID 90, created by STR_Warrior + // WoodenHouse9x5: + // The data has been exported from the gallery Plains, area index 46, ID 97, created by Aloe_vera { // Size: - 15, 8, 16, // SizeX = 15, SizeY = 8, SizeZ = 16 + 11, 8, 7, // SizeX = 11, SizeY = 8, SizeZ = 7 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 14, 7, 15, // MaxX, MaxY, MaxZ + 10, 7, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "A: 53: 7\n" /* woodstairs */ - "B: 53: 4\n" /* woodstairs */ - "C: 53: 5\n" /* woodstairs */ - "D: 53: 6\n" /* woodstairs */ - "a: 67: 0\n" /* stairs */ - "b: 67: 2\n" /* stairs */ - "c: 67: 1\n" /* stairs */ - "d: 4: 0\n" /* cobblestone */ - "e: 43: 0\n" /* doubleslab */ - "f: 17: 0\n" /* tree */ - "g: 5: 0\n" /* wood */ - "h: 64: 7\n" /* wooddoorblock */ - "i: 96: 8\n" /* trapdoor */ - "j: 61: 2\n" /* furnace */ - "k: 53: 3\n" /* woodstairs */ - "l: 85: 0\n" /* fence */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c: 67: 0\n" /* stairs */ + "d: 67: 2\n" /* stairs */ + "e: 67: 1\n" /* stairs */ + "f: 4: 0\n" /* cobblestone */ + "g: 17: 0\n" /* tree */ + "h: 5: 0\n" /* wood */ + "i: 64: 7\n" /* wooddoorblock */ + "j: 53: 3\n" /* woodstairs */ + "k: 85: 0\n" /* fence */ + "l: 53: 2\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 53: 2\n" /* woodstairs */ - "o: 53: 1\n" /* woodstairs */ - "p: 53: 0\n" /* woodstairs */ - "q: 47: 0\n" /* bookshelf */ - "r:102: 0\n" /* glasspane */ - "s: 64:12\n" /* wooddoorblock */ - "t: 72: 0\n" /* woodplate */ - "u: 17: 4\n" /* tree */ - "v: 17: 8\n" /* tree */ - "w: 50: 3\n" /* torch */ - "x: 50: 1\n" /* torch */ - "y: 50: 4\n" /* torch */ - "z: 50: 2\n" /* torch */, + "n: 53: 1\n" /* woodstairs */ + "o: 53: 0\n" /* woodstairs */ + "p:102: 0\n" /* glasspane */ + "q: 64:12\n" /* wooddoorblock */ + "r: 50: 3\n" /* torch */ + "s: 72: 0\n" /* woodplate */ + "t: 53: 7\n" /* woodstairs */ + "u: 47: 0\n" /* bookshelf */ + "v: 50: 1\n" /* torch */ + "w: 50: 2\n" /* torch */ + "x: 53: 6\n" /* woodstairs */, // Block data: // Level 0 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "......abc......" - /* 1 */ ".ddddddddddddd." - /* 2 */ ".deeeedddddddd." - /* 3 */ ".deeeedddddddd." - /* 4 */ ".ddddddddddddd." - /* 5 */ ".ddddddddddddd." - /* 6 */ ".ddddddddddddd." - /* 7 */ "mddddddddddddd." - /* 8 */ "mmmmmmmmdddddd." - /* 9 */ "mmmmmmmmdddddd." - /* 10 */ "mmmmmmmmdddddd." - /* 11 */ "mmmmmmmmdddddd." - /* 12 */ "mmmmmmmmdddddd." - /* 13 */ "mmmmmmmmdddddd." - /* 14 */ "mmmmmmmmdddddd." - /* 15 */ "mmmmmmmm......." + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "aaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaa" // Level 1 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ ".fggggfhfggggf." - /* 2 */ ".g...i.......g." - /* 3 */ ".gjeee......kg." - /* 4 */ ".f..........lg." - /* 5 */ ".g..........ng." - /* 6 */ ".g.olp..ol...g." - /* 7 */ "mfggggggfn...f." - /* 8 */ "mmmmmmmmg....g." - /* 9 */ "mmmmmmmmgk...g." - /* 10 */ "mmmmmmmmgl..kg." - /* 11 */ "mmmmmmmmgn..lg." - /* 12 */ "mmmmmmmmg...ng." - /* 13 */ "mmmmmmmmgq..qg." - /* 14 */ "mmmmmmmmfggggf." - /* 15 */ "mmmmmmmm......." + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "bbbbaaabbbb" + /* 1 */ "baaaaaaaaab" + /* 2 */ "baaaaaaaaab" + /* 3 */ "baaaaaaaaab" + /* 4 */ "baaaaaaaaab" + /* 5 */ "baaaaaaaaab" + /* 6 */ "bbbbbbbbbbb" // Level 2 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ ".fgrrgfsfgrrgf." - /* 2 */ ".g...........g." - /* 3 */ ".g...........r." - /* 4 */ ".f..........tr." - /* 5 */ ".g...........r." - /* 6 */ ".g..t....t...g." - /* 7 */ "mfgrrrrgf....f." - /* 8 */ "mmmmmmmmg....g." - /* 9 */ "mmmmmmmmr....r." - /* 10 */ "mmmmmmmmrt...r." - /* 11 */ "mmmmmmmmr...tr." - /* 12 */ "mmmmmmmmr....r." - /* 13 */ "mmmmmmmmgq..qg." - /* 14 */ "mmmmmmmmfgrrgf." - /* 15 */ "mmmmmmmm......." + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "....cde...." + /* 1 */ ".fffffffff." + /* 2 */ ".fffffffff." + /* 3 */ ".fffffffff." + /* 4 */ ".fffffffff." + /* 5 */ ".fffffffff." + /* 6 */ "..........." // Level 3 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ ".fuuuuuuuuuuuf." - /* 2 */ ".v....w.w....v." - /* 3 */ ".v...........v." - /* 4 */ ".vx..........v." - /* 5 */ ".v...........v." - /* 6 */ ".v......y....v." - /* 7 */ "mfuuuuuufx..zv." - /* 8 */ "mmmmmmmmv....v." - /* 9 */ "mmmmmmmmv....v." - /* 10 */ "mmmmmmmmv....v." - /* 11 */ "mmmmmmmmv....v." - /* 12 */ "mmmmmmmmv....v." - /* 13 */ "mmmmmmmmv.yy.v." - /* 14 */ "mmmmmmmmfuuuuf." - /* 15 */ "mmmmmmmm......." + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".ghhhihhhg." + /* 2 */ ".hj.....jh." + /* 3 */ ".hk.....kh." + /* 4 */ ".hl.nko.lh." + /* 5 */ ".ghhhhhhhg." + /* 6 */ "..........." // Level 4 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "nnnnnnnnnnnnnno" - /* 1 */ "pgggggggggggggo" - /* 2 */ "pgAAAAAAAAAABgo" - /* 3 */ "pgC.........Bgo" - /* 4 */ "pgC.........Bgo" - /* 5 */ "pgC.........Bgo" - /* 6 */ "pgCDDDDDDD..Bgo" - /* 7 */ "pggggggggC..Bgo" - /* 8 */ "pkkkkkkpgC..Bgo" - /* 9 */ "mmmmmmmpgC..Bgo" - /* 10 */ "mmmmmmmpgC..Bgo" - /* 11 */ "mmmmmmmpgC..Bgo" - /* 12 */ "mmmmmmmpgC..Bgo" - /* 13 */ "mmmmmmmpgCDDBgo" - /* 14 */ "mmmmmmmpggggggo" - /* 15 */ "mmmmmmmpkkkkkkk" + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".gpphqhppg." + /* 2 */ ".p..r.r..p." + /* 3 */ ".ps.....sp." + /* 4 */ ".p...s...p." + /* 5 */ ".gppphpppg." + /* 6 */ "..........." // Level 5 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "mmmmmmmmmmmmmmm" - /* 1 */ "mpnnnnnnnnnnnom" - /* 2 */ "mpgggggggggggom" - /* 3 */ "mpgggggggggggom" - /* 4 */ "mpgggggggggggom" - /* 5 */ "mpgggggggggggom" - /* 6 */ "mpgggggggggggom" - /* 7 */ "mpkkkkkkkggggom" - /* 8 */ "mmmmmmmmpggggom" - /* 9 */ "mmmmmmmmpggggom" - /* 10 */ "mmmmmmmmpggggom" - /* 11 */ "mmmmmmmmpggggom" - /* 12 */ "mmmmmmmmpggggom" - /* 13 */ "mmmmmmmmpggggom" - /* 14 */ "mmmmmmmmkkkkkom" - /* 15 */ "mmmmmmmmmmmmmmm" + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "lllllllllll" + /* 1 */ "thhhhhhhhht" + /* 2 */ ".huuuuuuuh." + /* 3 */ ".hv.....wh." + /* 4 */ ".huuuuuuuh." + /* 5 */ "xhhhhhhhhhx" + /* 6 */ "jjjjjjjjjjj" // Level 6 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "mmmmmmmmmmmmmmm" - /* 1 */ "mmmmmmmmmmmmmmm" - /* 2 */ "mmnnnnnnnnnnnmm" - /* 3 */ "mmpgggggggggomm" - /* 4 */ "mmpgggggggggomm" - /* 5 */ "mmpgggggggggomm" - /* 6 */ "mmkkkkkkkkggomm" - /* 7 */ "mmmmmmmmmpggomm" - /* 8 */ "mmmmmmmmmpggomm" - /* 9 */ "mmmmmmmmmpggomm" - /* 10 */ "mmmmmmmmmpggomm" - /* 11 */ "mmmmmmmmmpggomm" - /* 12 */ "mmmmmmmmmpggomm" - /* 13 */ "mmmmmmmmmkkkomm" - /* 14 */ "mmmmmmmmmmmmmmm" - /* 15 */ "mmmmmmmmmmmmmmm" + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "lllllllllll" + /* 2 */ "thhhhhhhhht" + /* 3 */ ".h.......h." + /* 4 */ "xhhhhhhhhhx" + /* 5 */ "jjjjjjjjjjj" + /* 6 */ "..........." // Level 7 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "mmmmmmmmmmmmmmm" - /* 1 */ "mmmmmmmmmmmmmmm" - /* 2 */ "mmmmmmmmmmmmmmm" - /* 3 */ "mmmpnnnnnnnommm" - /* 4 */ "mmmpgggggggommm" - /* 5 */ "mmmpkkkkkkpommm" - /* 6 */ "mmmmmmmmmmpommm" - /* 7 */ "mmmmmmmmmmpommm" - /* 8 */ "mmmmmmmmmmpommm" - /* 9 */ "mmmmmmmmmmpommm" - /* 10 */ "mmmmmmmmmmpommm" - /* 11 */ "mmmmmmmmmmpommm" - /* 12 */ "mmmmmmmmmmpkmmm" - /* 13 */ "mmmmmmmmmmmmmmm" - /* 14 */ "mmmmmmmmmmmmmmm" - /* 15 */ "mmmmmmmmmmmmmmm", + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "lllllllllll" + /* 3 */ "hhhhhhhhhhh" + /* 4 */ "jjjjjjjjjjj" + /* 5 */ "..........." + /* 6 */ "...........", // Connectors: - "-1: 7, 0, 1: 2\n" /* Type -1, direction Z- */, + "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2044,114 +1863,170 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, - }, // PlainsVillage_90 + }, // WoodenHouse9x5 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // PlainsVillage_91: - // The data has been exported from the gallery Plains, area index 40, ID 91, created by xoft + // WoodenHouse9x5Fence: + // The data has been exported from the gallery Plains, area index 9, ID 26, created by Aloe_vera { // Size: - 9, 7, 7, // SizeX = 9, SizeY = 7, SizeZ = 7 + 10, 8, 11, // SizeX = 10, SizeY = 8, SizeZ = 11 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 8, 6, 6, // MaxX, MaxY, MaxZ + 9, 7, 10, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 2: 0\n" /* grass */ - "b: 3: 0\n" /* dirt */ - "c: 67: 0\n" /* stairs */ - "d: 67: 2\n" /* stairs */ - "e: 67: 1\n" /* stairs */ - "f: 4: 0\n" /* cobblestone */ - "g: 17: 0\n" /* tree */ - "h: 5: 0\n" /* wood */ - "i: 64: 7\n" /* wooddoorblock */ - "j:102: 0\n" /* glasspane */ - "k: 64:12\n" /* wooddoorblock */ - "l: 53: 2\n" /* woodstairs */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c: 4: 0\n" /* cobblestone */ + "d: 5: 0\n" /* wood */ + "e: 67: 2\n" /* stairs */ + "f: 43: 0\n" /* doubleslab */ + "g: 67: 0\n" /* stairs */ + "h: 67: 3\n" /* stairs */ + "i: 17: 0\n" /* tree */ + "j: 53: 1\n" /* woodstairs */ + "k: 85: 0\n" /* fence */ + "l: 53: 0\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 53: 7\n" /* woodstairs */ - "o: 50: 3\n" /* torch */ - "p: 53: 6\n" /* woodstairs */ - "q: 53: 3\n" /* woodstairs */, + "n: 64: 6\n" /* wooddoorblock */ + "o: 64: 0\n" /* wooddoorblock */ + "p:102: 0\n" /* glasspane */ + "q: 72: 0\n" /* woodplate */ + "r: 64:12\n" /* wooddoorblock */ + "s: 64: 8\n" /* wooddoorblock */ + "t: 53: 5\n" /* woodstairs */ + "u: 53: 4\n" /* woodstairs */ + "v: 50: 1\n" /* torch */ + "w: 50: 2\n" /* torch */, // Block data: // Level 0 - /* z\x* 012345678 */ - /* 0 */ "aaabbbaaa" - /* 1 */ "abbbbbbba" - /* 2 */ "abbbbbbba" - /* 3 */ "abbbbbbba" - /* 4 */ "abbbbbbba" - /* 5 */ "abbbbbbba" - /* 6 */ "aaaaaaaaa" + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "aaaaaaaaaa" + /* 1 */ "aaaaaaaaaa" + /* 2 */ "aaaaaaaaaa" + /* 3 */ "aaaaaaaaaa" + /* 4 */ "aaaaaaaaaa" + /* 5 */ "aaaaaaaaaa" + /* 6 */ "aaaaaaaaaa" + /* 7 */ "aaaaaaaaaa" + /* 8 */ "aaaaaaaaaa" + /* 9 */ "aaaaaaaaaa" + /* 10 */ "aaaaaaaaaa" // Level 1 - /* z\x* 012345678 */ - /* 0 */ "...cde..." - /* 1 */ ".fffffff." - /* 2 */ ".fffffff." - /* 3 */ ".fffffff." - /* 4 */ ".fffffff." - /* 5 */ ".fffffff." - /* 6 */ "........." + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "bbbbbbbbbb" + /* 1 */ "baaaaabbbb" + /* 2 */ "baaaaabbbb" + /* 3 */ "baaaaaaaaa" + /* 4 */ "aaaaaaaaaa" + /* 5 */ "aaaaaaaaaa" + /* 6 */ "aaaaaaaaaa" + /* 7 */ "baaaaaaaaa" + /* 8 */ "baaaaaaaaa" + /* 9 */ "baaaaabbbb" + /* 10 */ "bbbbbbbbbb" // Level 2 - /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ ".ghhihhg." - /* 2 */ ".h.....h." - /* 3 */ ".h.....h." - /* 4 */ ".h.....h." - /* 5 */ ".ghhhhhg." - /* 6 */ "........." + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "......mmmm" + /* 1 */ ".cccccmmmm" + /* 2 */ ".cdddcmmmm" + /* 3 */ ".cdddcbbbb" + /* 4 */ "ecfffcbbbb" + /* 5 */ "gcffffbbbb" + /* 6 */ "hcfffcbbbb" + /* 7 */ ".cfffcbbbb" + /* 8 */ ".cfffcbbbb" + /* 9 */ ".cccccmmmm" + /* 10 */ "......mmmm" // Level 3 - /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ ".gjhkhjg." - /* 2 */ ".j.....j." - /* 3 */ ".j.....j." - /* 4 */ ".j.....j." - /* 5 */ ".gjjhjjg." - /* 6 */ "........." + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "......mmmm" + /* 1 */ ".idddimmmm" + /* 2 */ ".djkldmmmm" + /* 3 */ ".d...dkkkk" + /* 4 */ ".d...d...k" + /* 5 */ ".n...o...k" + /* 6 */ ".d...d...k" + /* 7 */ ".dff.d...k" + /* 8 */ ".d...dkkkk" + /* 9 */ ".idddimmmm" + /* 10 */ "......mmmm" // Level 4 - /* z\x* 012345678 */ - /* 0 */ "lllllllll" - /* 1 */ "nghhhhhgn" - /* 2 */ ".h.o.o.h." - /* 3 */ ".h.....h." - /* 4 */ ".h.....h." - /* 5 */ "pghhhhhgp" - /* 6 */ "qqqqqqqqq" + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "......mmmm" + /* 1 */ ".ipppimmmm" + /* 2 */ ".p.q.pmmmm" + /* 3 */ ".p...p...." + /* 4 */ ".d...d...." + /* 5 */ ".r...s...." + /* 6 */ ".d...d...." + /* 7 */ ".p...p...." + /* 8 */ ".p...p...." + /* 9 */ ".ipppimmmm" + /* 10 */ "......mmmm" // Level 5 - /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "lllllllll" - /* 2 */ "nhhhhhhhn" - /* 3 */ ".h.....h." - /* 4 */ "phhhhhhhp" - /* 5 */ "qqqqqqqqq" - /* 6 */ "........." + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "lt...ujmmm" + /* 1 */ "lidddijmmm" + /* 2 */ "ld...djmmm" + /* 3 */ "ld...dj..." + /* 4 */ "ldv.wdj..." + /* 5 */ "ld...dj..." + /* 6 */ "ldv.wdj..." + /* 7 */ "ld...dj..." + /* 8 */ "ld...dj..." + /* 9 */ "lidddijmmm" + /* 10 */ "lt...ujmmm" // Level 6 - /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "lllllllll" - /* 3 */ "hhhhhhhhh" - /* 4 */ "qqqqqqqqq" - /* 5 */ "........." - /* 6 */ ".........", + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "mlt.ujmmmm" + /* 1 */ "mldddjmmmm" + /* 2 */ "mld.djmmmm" + /* 3 */ "mld.djm..." + /* 4 */ "mld.djm..." + /* 5 */ "mld.djm..." + /* 6 */ "mld.djm..." + /* 7 */ "mld.djm..." + /* 8 */ "mld.djm..." + /* 9 */ "mldddjmmmm" + /* 10 */ "mlt.ujmmmm" + + // Level 7 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "mmldjmmmmm" + /* 1 */ "mmldjmmmmm" + /* 2 */ "mmldjmmmmm" + /* 3 */ "mmldjmm..." + /* 4 */ "mmldjmm..." + /* 5 */ "mmldjmm..." + /* 6 */ "mmldjmm..." + /* 7 */ "mmldjmm..." + /* 8 */ "mmldjmm..." + /* 9 */ "mmldjmmmmm" + /* 10 */ "mmldjmmmmm", // Connectors: - "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 0, 2, 5: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2170,108 +2045,162 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, - }, // PlainsVillage_91 + }, // WoodenHouse9x5Fence /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // PlainsVillage_92: - // The data has been exported from the gallery Plains, area index 41, ID 92, created by xoft + // WoodenHouse9x7: + // The data has been exported from the gallery Plains, area index 52, ID 103, created by Aloe_vera { // Size: - 11, 6, 7, // SizeX = 11, SizeY = 6, SizeZ = 7 + 11, 9, 9, // SizeX = 11, SizeY = 9, SizeZ = 9 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 10, 5, 6, // MaxX, MaxY, MaxZ + 10, 8, 8, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 67: 0\n" /* stairs */ - "b: 67: 2\n" /* stairs */ - "c: 67: 1\n" /* stairs */ - "d: 4: 0\n" /* cobblestone */ - "e: 17: 0\n" /* tree */ - "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ - "h:102: 0\n" /* glasspane */ - "i: 64:12\n" /* wooddoorblock */ - "j: 53: 2\n" /* woodstairs */ - "k: 53: 7\n" /* woodstairs */ - "l: 50: 3\n" /* torch */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c: 67: 0\n" /* stairs */ + "d: 67: 2\n" /* stairs */ + "e: 67: 1\n" /* stairs */ + "f: 4: 0\n" /* cobblestone */ + "g: 17: 0\n" /* tree */ + "h: 5: 0\n" /* wood */ + "i: 64: 7\n" /* wooddoorblock */ + "j:102: 0\n" /* glasspane */ + "k: 64:12\n" /* wooddoorblock */ + "l: 53: 2\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 53: 6\n" /* woodstairs */ - "o: 53: 3\n" /* woodstairs */, + "n: 53: 7\n" /* woodstairs */ + "o: 50: 3\n" /* torch */ + "p: 50: 4\n" /* torch */ + "q: 53: 6\n" /* woodstairs */ + "r: 53: 3\n" /* woodstairs */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "....abc...." - /* 1 */ ".ddddddddd." - /* 2 */ ".ddddddddd." - /* 3 */ ".ddddddddd." - /* 4 */ ".ddddddddd." - /* 5 */ ".ddddddddd." - /* 6 */ "..........." + /* 0 */ "aaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaa" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".efffgfffe." - /* 2 */ ".f.......f." - /* 3 */ ".f.......f." - /* 4 */ ".f.......f." - /* 5 */ ".efffffffe." - /* 6 */ "..........." + /* 0 */ "bbbbaaabbbb" + /* 1 */ "baaaaaaaaab" + /* 2 */ "baaaaaaaaab" + /* 3 */ "baaaaaaaaab" + /* 4 */ "baaaaaaaaab" + /* 5 */ "baaaaaaaaab" + /* 6 */ "baaaaaaaaab" + /* 7 */ "baaaaaaaaab" + /* 8 */ "bbbbbbbbbbb" // Level 2 /* z\x* 1 */ /* * 01234567890 */ + /* 0 */ "....cde...." + /* 1 */ ".fffffffff." + /* 2 */ ".fffffffff." + /* 3 */ ".fffffffff." + /* 4 */ ".fffffffff." + /* 5 */ ".fffffffff." + /* 6 */ ".fffffffff." + /* 7 */ ".fffffffff." + /* 8 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ ".ehhfifhhe." + /* 1 */ ".ghhhihhhg." /* 2 */ ".h.......h." /* 3 */ ".h.......h." /* 4 */ ".h.......h." - /* 5 */ ".ehhhfhhhe." - /* 6 */ "..........." + /* 5 */ ".h.......h." + /* 6 */ ".h.......h." + /* 7 */ ".ghhhhhhhg." + /* 8 */ "..........." - // Level 3 + // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "jjjjjjjjjjj" - /* 1 */ "kfffffffffk" - /* 2 */ ".f..l.l.ff." - /* 3 */ ".f......ff." - /* 4 */ ".f......ff." - /* 5 */ "nfffffffffn" - /* 6 */ "ooooooooooo" + /* 0 */ "..........." + /* 1 */ ".gjjhkhjjg." + /* 2 */ ".j.......j." + /* 3 */ ".j.......j." + /* 4 */ ".h.......h." + /* 5 */ ".j.......j." + /* 6 */ ".j.......j." + /* 7 */ ".gjjjhjjjg." + /* 8 */ "..........." - // Level 4 + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "lllllllllll" + /* 1 */ "nhhhhhhhhhn" + /* 2 */ ".h..o.o..h." + /* 3 */ ".h.......h." + /* 4 */ ".h.......h." + /* 5 */ ".h.......h." + /* 6 */ ".h...p...h." + /* 7 */ "qhhhhhhhhhq" + /* 8 */ "rrrrrrrrrrr" + + // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ "jjjjjjjjjjj" - /* 2 */ "kfffffffffk" - /* 3 */ ".fffffffff." - /* 4 */ "nfffffffffn" - /* 5 */ "ooooooooooo" - /* 6 */ "..........." + /* 1 */ "lllllllllll" + /* 2 */ "nhhhhhhhhhn" + /* 3 */ ".h.......h." + /* 4 */ ".h.......h." + /* 5 */ ".h.......h." + /* 6 */ "qhhhhhhhhhq" + /* 7 */ "rrrrrrrrrrr" + /* 8 */ "..........." - // Level 5 + // Level 7 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." - /* 2 */ "jjjjjjjjjjj" - /* 3 */ "fffffffffff" - /* 4 */ "ooooooooooo" - /* 5 */ "..........." - /* 6 */ "...........", + /* 2 */ "lllllllllll" + /* 3 */ "nhhhhhhhhhn" + /* 4 */ ".h.......h." + /* 5 */ "qhhhhhhhhhq" + /* 6 */ "rrrrrrrrrrr" + /* 7 */ "..........." + /* 8 */ "..........." + + // Level 8 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ "lllllllllll" + /* 4 */ "hhhhhhhhhhh" + /* 5 */ "rrrrrrrrrrr" + /* 6 */ "..........." + /* 7 */ "..........." + /* 8 */ "...........", // Connectors: - "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2290,139 +2219,201 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, - }, // PlainsVillage_92 + }, // WoodenHouse9x7 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // PlainsVillage_93: - // The data has been exported from the gallery Plains, area index 42, ID 93, created by xoft + // WoodenHouse9x7Butcher: + // The data has been exported from the gallery Plains, area index 48, ID 99, created by Aloe_vera { // Size: - 11, 6, 11, // SizeX = 11, SizeY = 6, SizeZ = 11 + 11, 9, 13, // SizeX = 11, SizeY = 9, SizeZ = 13 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 10, 5, 10, // MaxX, MaxY, MaxZ + 10, 8, 12, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 67: 0\n" /* stairs */ - "b: 67: 2\n" /* stairs */ - "c: 67: 1\n" /* stairs */ - "d: 4: 0\n" /* cobblestone */ - "e: 17: 0\n" /* tree */ - "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ - "h:102: 0\n" /* glasspane */ - "i: 64:12\n" /* wooddoorblock */ - "j: 53: 2\n" /* woodstairs */ - "k: 53: 7\n" /* woodstairs */ - "l: 53: 1\n" /* woodstairs */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c: 67: 0\n" /* stairs */ + "d: 67: 2\n" /* stairs */ + "e: 67: 1\n" /* stairs */ + "f: 4: 0\n" /* cobblestone */ + "g: 43: 0\n" /* doubleslab */ + "h: 17: 0\n" /* tree */ + "i: 5: 0\n" /* wood */ + "j: 64: 7\n" /* wooddoorblock */ + "k: 53: 3\n" /* woodstairs */ + "l: 85: 0\n" /* fence */ "m: 19: 0\n" /* sponge */ - "n: 50: 3\n" /* torch */ - "o: 50: 4\n" /* torch */ - "p: 53: 6\n" /* woodstairs */ - "q: 50: 1\n" /* torch */ - "r: 50: 2\n" /* torch */ - "s: 53: 3\n" /* woodstairs */ - "t: 53: 0\n" /* woodstairs */ - "u: 53: 5\n" /* woodstairs */ - "v: 53: 4\n" /* woodstairs */, + "n: 53: 2\n" /* woodstairs */ + "o:102: 0\n" /* glasspane */ + "p: 64:12\n" /* wooddoorblock */ + "q: 72: 0\n" /* woodplate */ + "r: 53: 7\n" /* woodstairs */ + "s: 50: 1\n" /* torch */ + "t: 50: 2\n" /* torch */ + "u: 53: 6\n" /* woodstairs */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "....abc...." - /* 1 */ ".ddddddddd." - /* 2 */ ".ddddddddd." - /* 3 */ ".ddddddddd." - /* 4 */ ".ddddddddd." - /* 5 */ ".ddddddddd." - /* 6 */ ".....ddddd." - /* 7 */ "mmmm.ddddd." - /* 8 */ "mmmm.ddddd." - /* 9 */ "mmmm.ddddd." - /* 10 */ "mmmm......." + /* 0 */ "aaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaa" + /* 9 */ "aaaaaaaaaaa" + /* 10 */ "aaaaaaaaaaa" + /* 11 */ "aaaaaaaaaaa" + /* 12 */ "aaaaaaaaaaa" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".efffgfffe." - /* 2 */ ".f.......f." - /* 3 */ ".f.......f." - /* 4 */ ".f.......f." - /* 5 */ ".efffe...f." - /* 6 */ ".....f...f." - /* 7 */ "mmmm.f...f." - /* 8 */ "mmmm.f...f." - /* 9 */ "mmmm.efffe." - /* 10 */ "mmmm......." + /* 0 */ "bbbbaaabbbb" + /* 1 */ "baaaaaaaaab" + /* 2 */ "baaaaaaaaab" + /* 3 */ "baaaaaaaaab" + /* 4 */ "baaaaaaaaab" + /* 5 */ "baaaaaaaaab" + /* 6 */ "baaaaaaaaab" + /* 7 */ "baaaaaaaaab" + /* 8 */ "bbaaaaaaabb" + /* 9 */ "bbaaaaaaabb" + /* 10 */ "bbaaaaaaabb" + /* 11 */ "bbaaaaaaabb" + /* 12 */ "bbaaaaaaabb" // Level 2 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".ehhfifhhe." - /* 2 */ ".h.......h." - /* 3 */ ".h.......h." - /* 4 */ ".h.......h." - /* 5 */ ".ehhhe...f." - /* 6 */ ".....h...h." - /* 7 */ "mmmm.h...h." - /* 8 */ "mmmm.h...h." - /* 9 */ "mmmm.ehhhe." - /* 10 */ "mmmm......." + /* 0 */ "....cde...." + /* 1 */ ".fffffffff." + /* 2 */ ".fggggffff." + /* 3 */ ".fggggffff." + /* 4 */ ".fggggffff." + /* 5 */ ".fggggffff." + /* 6 */ ".fggggffff." + /* 7 */ ".fffffffff." + /* 8 */ "..bbbbbbb.." + /* 9 */ "mmbbbbbbbmm" + /* 10 */ "mmbbbbbbbmm" + /* 11 */ "mmbbbbbbbmm" + /* 12 */ "mmbbbbbbbmm" // Level 3 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "jjjjjjjjjjj" - /* 1 */ "kfffffffffl" - /* 2 */ ".f..n.n..fl" - /* 3 */ ".f.......fl" - /* 4 */ ".f...o...fl" - /* 5 */ "pfffffq.rfl" - /* 6 */ "sssssf...fl" - /* 7 */ "mmmmtf...fl" - /* 8 */ "mmmmtf...fl" - /* 9 */ "mmmmtfffffl" - /* 10 */ "mmmmtu...vl" + /* 0 */ "..........." + /* 1 */ ".hiiijiiih." + /* 2 */ ".i.g....ki." + /* 3 */ ".i.g....li." + /* 4 */ ".i.g....ni." + /* 5 */ ".i.......i." + /* 6 */ ".i.......i." + /* 7 */ ".hiiijiiih." + /* 8 */ "..l.....l.." + /* 9 */ "mml.....lmm" + /* 10 */ "mml.....lmm" + /* 11 */ "mml.....lmm" + /* 12 */ "mmlllllllmm" // Level 4 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ "jjjjjjjjjl." - /* 2 */ "kffffffffl." - /* 3 */ ".f......fl." - /* 4 */ "pffffff.fl." - /* 5 */ "ssssssf.fl." - /* 6 */ ".....tf.fl." - /* 7 */ "mmmm.tf.fl." - /* 8 */ "mmmm.tf.fl." - /* 9 */ "mmmm.tfffl." - /* 10 */ "mmmm.tu.vl." + /* 1 */ ".hooipiooh." + /* 2 */ ".o.......o." + /* 3 */ ".o......qo." + /* 4 */ ".i.......i." + /* 5 */ ".o.......o." + /* 6 */ ".o.......o." + /* 7 */ ".hooipiooh." + /* 8 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" // Level 5 /* z\x* 1 */ /* * 01234567890 */ + /* 0 */ "nnnnnnnnnnn" + /* 1 */ "riiiiiiiiir" + /* 2 */ ".i.......i." + /* 3 */ ".i.......i." + /* 4 */ ".is.....ti." + /* 5 */ ".i.......i." + /* 6 */ ".i.......i." + /* 7 */ "uiiiiiiiiiu" + /* 8 */ "kkkkkkkkkkk" + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "nnnnnnnnnnn" + /* 2 */ "riiiiiiiiir" + /* 3 */ ".i.......i." + /* 4 */ ".i.......i." + /* 5 */ ".i.......i." + /* 6 */ "uiiiiiiiiiu" + /* 7 */ "kkkkkkkkkkk" + /* 8 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" + + // Level 7 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "nnnnnnnnnnn" + /* 3 */ "riiiiiiiiir" + /* 4 */ ".i.......i." + /* 5 */ "uiiiiiiiiiu" + /* 6 */ "kkkkkkkkkkk" + /* 7 */ "..........." + /* 8 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" + + // Level 8 + /* z\x* 1 */ + /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." - /* 2 */ "jjjjjjjjj.." - /* 3 */ "ffffffffl.." - /* 4 */ "sssssstfl.." - /* 5 */ "......tfl.." - /* 6 */ "......tfl.." - /* 7 */ "mmmm..tfl.." - /* 8 */ "mmmm..tfl.." - /* 9 */ "mmmm..tfl.." - /* 10 */ "mmmm..tfl..", + /* 2 */ "..........." + /* 3 */ "nnnnnnnnnnn" + /* 4 */ "iiiiiiiiiii" + /* 5 */ "kkkkkkkkkkk" + /* 6 */ "..........." + /* 7 */ "..........." + /* 8 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm", // Connectors: - "-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */, + "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2441,137 +2432,165 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, - }, // PlainsVillage_93 + }, // WoodenHouse9x7Butcher /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // PlainsVillage_94: - // The data has been exported from the gallery Plains, area index 43, ID 94, created by xoft + // WoodenHouse9x7DoubleDoor: + // The data has been exported from the gallery Plains, area index 38, ID 87, created by Aloe_vera { // Size: - 15, 6, 11, // SizeX = 15, SizeY = 6, SizeZ = 11 + 11, 9, 9, // SizeX = 11, SizeY = 9, SizeZ = 9 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 14, 5, 10, // MaxX, MaxY, MaxZ + 10, 8, 8, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 67: 0\n" /* stairs */ - "b: 67: 2\n" /* stairs */ - "c: 67: 1\n" /* stairs */ - "d: 4: 0\n" /* cobblestone */ - "e: 17: 0\n" /* tree */ - "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ - "h:102: 0\n" /* glasspane */ - "i: 64:12\n" /* wooddoorblock */ - "j: 53: 2\n" /* woodstairs */ - "k: 53: 0\n" /* woodstairs */ - "l: 53: 1\n" /* woodstairs */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c: 67: 0\n" /* stairs */ + "d: 67: 2\n" /* stairs */ + "e: 67: 1\n" /* stairs */ + "f: 4: 0\n" /* cobblestone */ + "g: 67: 3\n" /* stairs */ + "h: 17: 0\n" /* tree */ + "i: 5: 0\n" /* wood */ + "j: 64: 7\n" /* wooddoorblock */ + "k:102: 0\n" /* glasspane */ + "l: 64:12\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */ - "n: 50: 3\n" /* torch */ - "o: 50: 4\n" /* torch */ - "p: 50: 2\n" /* torch */ - "q: 50: 1\n" /* torch */ - "r: 53: 3\n" /* woodstairs */ - "s: 53: 5\n" /* woodstairs */ - "t: 53: 4\n" /* woodstairs */, + "n: 53: 2\n" /* woodstairs */ + "o: 53: 7\n" /* woodstairs */ + "p: 17: 4\n" /* tree */ + "q: 17: 8\n" /* tree */ + "r: 50: 3\n" /* torch */ + "s: 50: 4\n" /* torch */ + "t: 53: 6\n" /* woodstairs */ + "u: 53: 3\n" /* woodstairs */, // Block data: // Level 0 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "......abc......" - /* 1 */ ".ddddddddddddd." - /* 2 */ ".ddddddddddddd." - /* 3 */ ".ddddddddddddd." - /* 4 */ ".ddddddddddddd." - /* 5 */ ".ddddddddddddd." - /* 6 */ ".ddddd...ddddd." - /* 7 */ ".ddddd...ddddd." - /* 8 */ ".ddddd...ddddd." - /* 9 */ ".ddddd...ddddd." - /* 10 */ "..............." + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "aaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaa" // Level 1 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ ".efffffgfffffe." - /* 2 */ ".f...........f." - /* 3 */ ".f...........f." - /* 4 */ ".f...........f." - /* 5 */ ".f...efffe...f." - /* 6 */ ".f...f...f...f." - /* 7 */ ".f...f...f...f." - /* 8 */ ".f...f...f...f." - /* 9 */ ".efffe...efffe." - /* 10 */ "..............." + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "bbbbaaabbbb" + /* 1 */ "baaaaaaaaab" + /* 2 */ "baaaaaaaaab" + /* 3 */ "baaaaaaaaab" + /* 4 */ "baaaaaaaaab" + /* 5 */ "baaaaaaaaab" + /* 6 */ "baaaaaaaaab" + /* 7 */ "baaaaaaaaab" + /* 8 */ "bbbbaaabbbb" // Level 2 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ ".ehhhhfifhhhhe." - /* 2 */ ".h...........h." - /* 3 */ ".h...........h." - /* 4 */ ".h...........h." - /* 5 */ ".f...ehhhe...f." - /* 6 */ ".h...h...h...h." - /* 7 */ ".h...h...h...h." - /* 8 */ ".h...h...h...h." - /* 9 */ ".ehhhe...ehhhe." - /* 10 */ "..............." + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "....cde...." + /* 1 */ ".fffffffff." + /* 2 */ ".fffffffff." + /* 3 */ ".fffffffff." + /* 4 */ ".fffffffff." + /* 5 */ ".fffffffff." + /* 6 */ ".fffffffff." + /* 7 */ ".fffffffff." + /* 8 */ "....cge...." // Level 3 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "jjjjjjjjjjjjjjj" - /* 1 */ "kfffffffffffffl" - /* 2 */ "kf....n.n....fl" - /* 3 */ "kf...........fl" - /* 4 */ "kf...o...o...fl" - /* 5 */ "kf..pfffffq..fl" - /* 6 */ "kf...frrrf...fl" - /* 7 */ "kf...fl.kf...fl" - /* 8 */ "kf...fl.kf...fl" - /* 9 */ "kfffffl.kfffffl" - /* 10 */ "ks...tl.ks...tl" + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".hiihjhiih." + /* 2 */ ".i.......i." + /* 3 */ ".i.......i." + /* 4 */ ".h.......h." + /* 5 */ ".i.......i." + /* 6 */ ".i.......i." + /* 7 */ ".hiihjhiih." + /* 8 */ "..........." // Level 4 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ ".jjjjjjjjjjjjl." - /* 2 */ ".kfffffffffffl." - /* 3 */ ".kfffffffffffl." - /* 4 */ ".kfffffffffffl." - /* 5 */ ".kffflrrrrfffl." - /* 6 */ ".kfffl...kfffl." - /* 7 */ ".kfffl...kfffl." - /* 8 */ ".kfffl...kfffl." - /* 9 */ ".kfffl...kfffl." - /* 10 */ ".ks.tl...ks.tl." + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".hkkhlhkkh." + /* 2 */ ".k.......k." + /* 3 */ ".k.......k." + /* 4 */ ".h.......h." + /* 5 */ ".k.......k." + /* 6 */ ".k.......k." + /* 7 */ ".hkkhlhkkh." + /* 8 */ "..........." // Level 5 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ "..............." - /* 2 */ "..kjjjjjjjjjj.." - /* 3 */ "..kfffffffffl.." - /* 4 */ "..kflrrrrrkfl.." - /* 5 */ "..kfl.....kfl.." - /* 6 */ "..kfl.....kfl.." - /* 7 */ "..kfl.....kfl.." - /* 8 */ "..kfl.....kfl.." - /* 9 */ "..kfl.....kfl.." - /* 10 */ "..kfl.....kfl..", + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "nnnnnnnnnnn" + /* 1 */ "ohpppppppho" + /* 2 */ ".q..r.r..q." + /* 3 */ ".q.......q." + /* 4 */ ".q.......q." + /* 5 */ ".q.......q." + /* 6 */ ".q..s.s..q." + /* 7 */ "thpppppppht" + /* 8 */ "uuuuuuuuuuu" + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "nnnnnnnnnnn" + /* 2 */ "oiiiiiiiiio" + /* 3 */ ".i.......i." + /* 4 */ ".i.......i." + /* 5 */ ".i.......i." + /* 6 */ "tiiiiiiiiit" + /* 7 */ "uuuuuuuuuuu" + /* 8 */ "..........." + + // Level 7 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "nnnnnnnnnnn" + /* 3 */ "oiiiiiiiiio" + /* 4 */ ".i.......i." + /* 5 */ "tiiiiiiiiit" + /* 6 */ "uuuuuuuuuuu" + /* 7 */ "..........." + /* 8 */ "..........." + + // Level 8 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ "nnnnnnnnnnn" + /* 4 */ "iiiiiiiiiii" + /* 5 */ "uuuuuuuuuuu" + /* 6 */ "..........." + /* 7 */ "..........." + /* 8 */ "...........", // Connectors: - "-1: 7, 0, 1: 2\n" /* Type -1, direction Z- */, + "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2590,115 +2609,259 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, - }, // PlainsVillage_94 + }, // WoodenHouse9x7DoubleDoor /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // PlainsVillage_97: - // The data has been exported from the gallery Plains, area index 46, ID 97, created by Aloe_vera + // WoodenHouseL13x14: + // The data has been exported from the gallery Plains, area index 39, ID 90, created by STR_Warrior { // Size: - 11, 6, 7, // SizeX = 11, SizeY = 6, SizeZ = 7 + 15, 10, 16, // SizeX = 15, SizeY = 10, SizeZ = 16 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 10, 5, 6, // MaxX, MaxY, MaxZ + 14, 9, 15, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 67: 0\n" /* stairs */ - "b: 67: 2\n" /* stairs */ - "c: 67: 1\n" /* stairs */ - "d: 4: 0\n" /* cobblestone */ - "e: 17: 0\n" /* tree */ - "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ - "h: 53: 3\n" /* woodstairs */ - "i: 85: 0\n" /* fence */ - "j: 53: 2\n" /* woodstairs */ - "k: 53: 1\n" /* woodstairs */ - "l: 53: 0\n" /* woodstairs */ + "A: 50: 4\n" /* torch */ + "B: 50: 2\n" /* torch */ + "C: 53: 7\n" /* woodstairs */ + "D: 53: 4\n" /* woodstairs */ + "E: 53: 5\n" /* woodstairs */ + "F: 53: 6\n" /* woodstairs */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c: 67: 0\n" /* stairs */ + "d: 67: 2\n" /* stairs */ + "e: 67: 1\n" /* stairs */ + "f: 4: 0\n" /* cobblestone */ + "g: 43: 0\n" /* doubleslab */ + "h: 17: 0\n" /* tree */ + "i: 5: 0\n" /* wood */ + "j: 64: 7\n" /* wooddoorblock */ + "k: 96: 8\n" /* trapdoor */ + "l: 61: 2\n" /* furnace */ "m: 19: 0\n" /* sponge */ - "n:102: 0\n" /* glasspane */ - "o: 64:12\n" /* wooddoorblock */ - "p: 50: 3\n" /* torch */ - "q: 72: 0\n" /* woodplate */ - "r: 53: 7\n" /* woodstairs */ + "n: 53: 3\n" /* woodstairs */ + "o: 85: 0\n" /* fence */ + "p: 53: 2\n" /* woodstairs */ + "q: 53: 1\n" /* woodstairs */ + "r: 53: 0\n" /* woodstairs */ "s: 47: 0\n" /* bookshelf */ - "t: 50: 1\n" /* torch */ - "u: 50: 2\n" /* torch */ - "v: 53: 6\n" /* woodstairs */, + "t:102: 0\n" /* glasspane */ + "u: 64:12\n" /* wooddoorblock */ + "v: 72: 0\n" /* woodplate */ + "w: 17: 4\n" /* tree */ + "x: 17: 8\n" /* tree */ + "y: 50: 3\n" /* torch */ + "z: 50: 1\n" /* torch */, // Block data: // Level 0 - /* z\x* 1 */ - /* * 01234567890 */ - /* 0 */ "....abc...." - /* 1 */ ".ddddddddd." - /* 2 */ ".ddddddddd." - /* 3 */ ".ddddddddd." - /* 4 */ ".ddddddddd." - /* 5 */ ".ddddddddd." - /* 6 */ "..........." + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaaaa" + /* 8 */ "mmmmmmmmaaaaaaa" + /* 9 */ "mmmmmmmmaaaaaaa" + /* 10 */ "mmmmmmmmaaaaaaa" + /* 11 */ "mmmmmmmmaaaaaaa" + /* 12 */ "mmmmmmmmaaaaaaa" + /* 13 */ "mmmmmmmmaaaaaaa" + /* 14 */ "mmmmmmmmaaaaaaa" + /* 15 */ "mmmmmmmmaaaaaaa" // Level 1 - /* z\x* 1 */ - /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".efffgfffe." - /* 2 */ ".fh.....hf." - /* 3 */ ".fi.....if." - /* 4 */ ".fj.kil.jf." - /* 5 */ ".efffffffe." - /* 6 */ "..........." + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "bbbbbbaaabbbbbb" + /* 1 */ "baaaaaaaaaaaaab" + /* 2 */ "baaaaaaaaaaaaab" + /* 3 */ "baaaaaaaaaaaaab" + /* 4 */ "baaaaaaaaaaaaab" + /* 5 */ "baaaaaaaaaaaaab" + /* 6 */ "baaaaaaaaaaaaab" + /* 7 */ "baaaaaaaaaaaaab" + /* 8 */ "mmmmmmmmaaaaaab" + /* 9 */ "mmmmmmmmaaaaaab" + /* 10 */ "mmmmmmmmaaaaaab" + /* 11 */ "mmmmmmmmaaaaaab" + /* 12 */ "mmmmmmmmaaaaaab" + /* 13 */ "mmmmmmmmaaaaaab" + /* 14 */ "mmmmmmmmaaaaaab" + /* 15 */ "mmmmmmmmbbbbbbb" // Level 2 - /* z\x* 1 */ - /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".ennfofnne." - /* 2 */ ".n..p.p..n." - /* 3 */ ".nq.....qn." - /* 4 */ ".n...q...n." - /* 5 */ ".ennnfnnne." - /* 6 */ "..........." + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "......cde......" + /* 1 */ ".fffffffffffff." + /* 2 */ ".fggggffffffff." + /* 3 */ ".fggggffffffff." + /* 4 */ ".fffffffffffff." + /* 5 */ ".fffffffffffff." + /* 6 */ ".fffffffffffff." + /* 7 */ "mfffffffffffff." + /* 8 */ "mmmmmmmmffffff." + /* 9 */ "mmmmmmmmffffff." + /* 10 */ "mmmmmmmmffffff." + /* 11 */ "mmmmmmmmffffff." + /* 12 */ "mmmmmmmmffffff." + /* 13 */ "mmmmmmmmffffff." + /* 14 */ "mmmmmmmmffffff." + /* 15 */ "mmmmmmmm......." // Level 3 - /* z\x* 1 */ - /* * 01234567890 */ - /* 0 */ "jjjjjjjjjjj" - /* 1 */ "rfffffffffr" - /* 2 */ ".fsssssssf." - /* 3 */ ".ft.....uf." - /* 4 */ ".fsssssssf." - /* 5 */ "vfffffffffv" - /* 6 */ "hhhhhhhhhhh" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".hiiiihjhiiiih." + /* 2 */ ".i...k.......i." + /* 3 */ ".ilggg......ni." + /* 4 */ ".h..........oi." + /* 5 */ ".i..........pi." + /* 6 */ ".i.qor..qo...i." + /* 7 */ "mhiiiiiihp...h." + /* 8 */ "mmmmmmmmi....i." + /* 9 */ "mmmmmmmmin...i." + /* 10 */ "mmmmmmmmio..ni." + /* 11 */ "mmmmmmmmip..oi." + /* 12 */ "mmmmmmmmi...pi." + /* 13 */ "mmmmmmmmis..si." + /* 14 */ "mmmmmmmmhiiiih." + /* 15 */ "mmmmmmmm......." // Level 4 - /* z\x* 1 */ - /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ "jjjjjjjjjjj" - /* 2 */ "rfffffffffr" - /* 3 */ ".f.......f." - /* 4 */ "vfffffffffv" - /* 5 */ "hhhhhhhhhhh" - /* 6 */ "..........." + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".hittihuhittih." + /* 2 */ ".i...........i." + /* 3 */ ".i...........t." + /* 4 */ ".h..........vt." + /* 5 */ ".i...........t." + /* 6 */ ".i..v....v...i." + /* 7 */ "mhittttih....h." + /* 8 */ "mmmmmmmmi....i." + /* 9 */ "mmmmmmmmt....t." + /* 10 */ "mmmmmmmmtv...t." + /* 11 */ "mmmmmmmmt...vt." + /* 12 */ "mmmmmmmmt....t." + /* 13 */ "mmmmmmmmis..si." + /* 14 */ "mmmmmmmmhittih." + /* 15 */ "mmmmmmmm......." // Level 5 - /* z\x* 1 */ - /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ "..........." - /* 2 */ "jjjjjjjjjjj" - /* 3 */ "fffffffffff" - /* 4 */ "hhhhhhhhhhh" - /* 5 */ "..........." - /* 6 */ "...........", + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".hwwwwwwwwwwwh." + /* 2 */ ".x....y.y....x." + /* 3 */ ".x...........x." + /* 4 */ ".xz..........x." + /* 5 */ ".x...........x." + /* 6 */ ".x......A....x." + /* 7 */ "mhwwwwwwhz..Bx." + /* 8 */ "mmmmmmmmx....x." + /* 9 */ "mmmmmmmmx....x." + /* 10 */ "mmmmmmmmx....x." + /* 11 */ "mmmmmmmmx....x." + /* 12 */ "mmmmmmmmx....x." + /* 13 */ "mmmmmmmmx.AA.x." + /* 14 */ "mmmmmmmmhwwwwh." + /* 15 */ "mmmmmmmm......." + + // Level 6 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "ppppppppppppppq" + /* 1 */ "riiiiiiiiiiiiiq" + /* 2 */ "riCCCCCCCCCCDiq" + /* 3 */ "riE.........Diq" + /* 4 */ "riE.........Diq" + /* 5 */ "riE.........Diq" + /* 6 */ "riEFFFFFFF..Diq" + /* 7 */ "riiiiiiiiE..Diq" + /* 8 */ "rnnnnnnriE..Diq" + /* 9 */ "mmmmmmmriE..Diq" + /* 10 */ "mmmmmmmriE..Diq" + /* 11 */ "mmmmmmmriE..Diq" + /* 12 */ "mmmmmmmriE..Diq" + /* 13 */ "mmmmmmmriEFFDiq" + /* 14 */ "mmmmmmmriiiiiiq" + /* 15 */ "mmmmmmmrnnnnnnn" + + // Level 7 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "mrpppppppppppqm" + /* 2 */ "mriiiiiiiiiiiqm" + /* 3 */ "mriiiiiiiiiiiqm" + /* 4 */ "mriiiiiiiiiiiqm" + /* 5 */ "mriiiiiiiiiiiqm" + /* 6 */ "mriiiiiiiiiiiqm" + /* 7 */ "mrnnnnnnniiiiqm" + /* 8 */ "mmmmmmmmriiiiqm" + /* 9 */ "mmmmmmmmriiiiqm" + /* 10 */ "mmmmmmmmriiiiqm" + /* 11 */ "mmmmmmmmriiiiqm" + /* 12 */ "mmmmmmmmriiiiqm" + /* 13 */ "mmmmmmmmriiiiqm" + /* 14 */ "mmmmmmmmnnnnnqm" + /* 15 */ "mmmmmmmmmmmmmmm" + + // Level 8 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmmm" + /* 2 */ "mmpppppppppppmm" + /* 3 */ "mmriiiiiiiiiqmm" + /* 4 */ "mmriiiiiiiiiqmm" + /* 5 */ "mmriiiiiiiiiqmm" + /* 6 */ "mmnnnnnnnniiqmm" + /* 7 */ "mmmmmmmmmriiqmm" + /* 8 */ "mmmmmmmmmriiqmm" + /* 9 */ "mmmmmmmmmriiqmm" + /* 10 */ "mmmmmmmmmriiqmm" + /* 11 */ "mmmmmmmmmriiqmm" + /* 12 */ "mmmmmmmmmriiqmm" + /* 13 */ "mmmmmmmmmnnnqmm" + /* 14 */ "mmmmmmmmmmmmmmm" + /* 15 */ "mmmmmmmmmmmmmmm" + + // Level 9 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmmmmm" + /* 3 */ "mmmrpppppppqmmm" + /* 4 */ "mmmriiiiiiiqmmm" + /* 5 */ "mmmrnnnnnnrqmmm" + /* 6 */ "mmmmmmmmmmrqmmm" + /* 7 */ "mmmmmmmmmmrqmmm" + /* 8 */ "mmmmmmmmmmrqmmm" + /* 9 */ "mmmmmmmmmmrqmmm" + /* 10 */ "mmmmmmmmmmrqmmm" + /* 11 */ "mmmmmmmmmmrqmmm" + /* 12 */ "mmmmmmmmmmrnmmm" + /* 13 */ "mmmmmmmmmmmmmmm" + /* 14 */ "mmmmmmmmmmmmmmm" + /* 15 */ "mmmmmmmmmmmmmmm", // Connectors: - "-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */, + "-1: 7, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2717,20 +2880,20 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, - }, // PlainsVillage_97 + }, // WoodenHouseL13x14 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // PlainsVillage_98: - // The data has been exported from the gallery Plains, area index 47, ID 98, created by Aloe_vera + // WoodenHouseL14x14: + // The data has been exported from the gallery Plains, area index 0, ID 4, created by Aloe_vera { // Size: - 12, 7, 9, // SizeX = 12, SizeY = 7, SizeZ = 9 + 16, 7, 16, // SizeX = 16, SizeY = 7, SizeZ = 16 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 11, 6, 8, // MaxX, MaxY, MaxZ + 15, 6, 15, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -2738,120 +2901,170 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "b: 67: 2\n" /* stairs */ "c: 67: 1\n" /* stairs */ "d: 4: 0\n" /* cobblestone */ - "e: 17: 0\n" /* tree */ - "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ - "h: 64: 5\n" /* wooddoorblock */ - "i: 53: 3\n" /* woodstairs */ - "j: 85: 0\n" /* fence */ - "k: 53: 2\n" /* woodstairs */ - "l: 53: 1\n" /* woodstairs */ + "e: 5: 0\n" /* wood */ + "f: 67: 3\n" /* stairs */ + "g: 17: 0\n" /* tree */ + "h: 64: 7\n" /* wooddoorblock */ + "i: 64: 5\n" /* wooddoorblock */ + "j:102: 0\n" /* glasspane */ + "k: 64:12\n" /* wooddoorblock */ + "l: 53: 2\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 53: 0\n" /* woodstairs */ - "o:102: 0\n" /* glasspane */ - "p: 64:12\n" /* wooddoorblock */ - "q: 50: 3\n" /* torch */ - "r: 72: 0\n" /* woodplate */ - "s: 53: 7\n" /* woodstairs */ - "t: 47: 0\n" /* bookshelf */ - "u: 50: 1\n" /* torch */ + "n: 53: 1\n" /* woodstairs */ + "o: 53: 7\n" /* woodstairs */ + "p: 53: 6\n" /* woodstairs */ + "q: 53: 3\n" /* woodstairs */ + "r: 53: 0\n" /* woodstairs */ + "s: 53: 5\n" /* woodstairs */ + "t: 53: 4\n" /* woodstairs */ + "u: 50: 3\n" /* torch */ "v: 50: 2\n" /* torch */ - "w: 53: 6\n" /* woodstairs */, + "w: 50: 4\n" /* torch */ + "x: 50: 1\n" /* torch */, // Block data: // Level 0 - /* z\x* 11 */ - /* * 012345678901 */ - /* 0 */ "....abbc...." - /* 1 */ ".dddddddddd." - /* 2 */ ".dddddddddd." - /* 3 */ ".dddddddddd." - /* 4 */ ".dddddddddd." - /* 5 */ ".dddddddddd." - /* 6 */ ".dddddddddd." - /* 7 */ ".dddddddddd." - /* 8 */ "............" + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "........abc....." + /* 1 */ ".dddddddddddddd." + /* 2 */ ".deeeeeeeeeeeed." + /* 3 */ ".deeeeeeeeeeeed." + /* 4 */ ".deeeeeeeeeeeed." + /* 5 */ ".deeeeeeeeeeeed." + /* 6 */ ".deeeeeeeeeeeed." + /* 7 */ ".ddddddddeeeeed." + /* 8 */ "mmmmmafcdeeeeed." + /* 9 */ "mmmmmmmmdeeeeed." + /* 10 */ "mmmmmmmmdeeeeed." + /* 11 */ "mmmmmmmmdeeeeed." + /* 12 */ "mmmmmmmmdeeeeed." + /* 13 */ "mmmmmmmmdeeeeed." + /* 14 */ "mmmmmmmmddddddd." + /* 15 */ "mmmmmmmm........" // Level 1 - /* z\x* 11 */ - /* * 012345678901 */ - /* 0 */ "............" - /* 1 */ ".efffghfffe." - /* 2 */ ".f........f." - /* 3 */ ".fi......if." - /* 4 */ ".fj......jf." - /* 5 */ ".fk......kf." - /* 6 */ ".f.ljnljn.f." - /* 7 */ ".effffffffe." - /* 8 */ "............" + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ ".geeeeeeghgeeeg." + /* 2 */ ".e............e." + /* 3 */ ".e............e." + /* 4 */ ".e............e." + /* 5 */ ".e............e." + /* 6 */ ".e............e." + /* 7 */ ".geeeeieg.....e." + /* 8 */ "mmmmmm.me.....e." + /* 9 */ "mmmmmmmme.....e." + /* 10 */ "mmmmmmmme.....e." + /* 11 */ "mmmmmmmme.....e." + /* 12 */ "mmmmmmmme.....e." + /* 13 */ "mmmmmmmme.....e." + /* 14 */ "mmmmmmmmgeeeeeg." + /* 15 */ "mmmmmmmm........" // Level 2 - /* z\x* 11 */ - /* * 012345678901 */ - /* 0 */ "............" - /* 1 */ ".eoofppfooe." - /* 2 */ ".o..q..q..o." - /* 3 */ ".o........o." - /* 4 */ ".fr......rf." - /* 5 */ ".o........o." - /* 6 */ ".o..r..r..o." - /* 7 */ ".eoofoofooe." - /* 8 */ "............" + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ ".gejjejjgkgjjeg." + /* 2 */ ".j............e." + /* 3 */ ".j............j." + /* 4 */ ".j............j." + /* 5 */ ".j............e." + /* 6 */ ".j............j." + /* 7 */ ".gejjekeg.....j." + /* 8 */ "mmmmmm.me.....e." + /* 9 */ "mmmmmmmmj.....j." + /* 10 */ "mmmmmmmmj.....j." + /* 11 */ "mmmmmmmme.....e." + /* 12 */ "mmmmmmmmj.....j." + /* 13 */ "mmmmmmmmj.....j." + /* 14 */ "mmmmmmmmgjjjjjg." + /* 15 */ "mmmmmmmm........" // Level 3 - /* z\x* 11 */ - /* * 012345678901 */ - /* 0 */ "kkkkkkkkkkkk" - /* 1 */ "sffffffffffs" - /* 2 */ ".fttttttttf." - /* 3 */ ".f........f." - /* 4 */ ".fu......vf." - /* 5 */ ".f........f." - /* 6 */ ".fttttttttf." - /* 7 */ "wffffffffffw" - /* 8 */ "iiiiiiiiiiii" + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "llllllllllllllln" + /* 1 */ "ogeeeeeegegeeegn" + /* 2 */ ".e............en" + /* 3 */ ".e............en" + /* 4 */ ".e............en" + /* 5 */ ".e............en" + /* 6 */ ".e............en" + /* 7 */ "pgeeeeeeg.....en" + /* 8 */ "qqqqqqqre.....en" + /* 9 */ "mmmmmmmre.....en" + /* 10 */ "mmmmmmmre.....en" + /* 11 */ "mmmmmmmre.....en" + /* 12 */ "mmmmmmmre.....en" + /* 13 */ "mmmmmmmre.....en" + /* 14 */ "mmmmmmmrgeeeeegn" + /* 15 */ "mmmmmmmrs.....tn" // Level 4 - /* z\x* 11 */ - /* * 012345678901 */ - /* 0 */ "............" - /* 1 */ "kkkkkkkkkkkk" - /* 2 */ "sffffffffffs" - /* 3 */ ".fttttttttf." - /* 4 */ ".f........f." - /* 5 */ ".fttttttttf." - /* 6 */ "wffffffffffw" - /* 7 */ "iiiiiiiiiiii" - /* 8 */ "............" + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "lllllllllllllll." + /* 2 */ "oeeeeeeeeeeeeen." + /* 3 */ ".e.........u.en." + /* 4 */ ".e..........ven." + /* 5 */ ".e......w....en." + /* 6 */ "peeeeeeeee...en." + /* 7 */ "qqqqqqqqrex..en." + /* 8 */ "mmmmmmmmre...en." + /* 9 */ "mmmmmmmmre...en." + /* 10 */ "mmmmmmmmre...en." + /* 11 */ "mmmmmmmmre...en." + /* 12 */ "mmmmmmmmre...en." + /* 13 */ "mmmmmmmmre...en." + /* 14 */ "mmmmmmmmreeeeen." + /* 15 */ "mmmmmmmmrs...tn." // Level 5 - /* z\x* 11 */ - /* * 012345678901 */ - /* 0 */ "............" - /* 1 */ "............" - /* 2 */ "kkkkkkkkkkkk" - /* 3 */ "sffffffffffs" - /* 4 */ ".f........f." - /* 5 */ "wffffffffffw" - /* 6 */ "iiiiiiiiiiii" - /* 7 */ "............" - /* 8 */ "............" + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "................" + /* 2 */ "llllllllllllln.." + /* 3 */ "oeeeeeeeeeeeen.." + /* 4 */ ".ex.........en.." + /* 5 */ "peeeeeeeeee.en.." + /* 6 */ "qqqqqqqqqre.en.." + /* 7 */ ".........re.en.." + /* 8 */ "mmmmmmmm.re.en.." + /* 9 */ "mmmmmmmm.re.en.." + /* 10 */ "mmmmmmmm.re.en.." + /* 11 */ "mmmmmmmm.re.en.." + /* 12 */ "mmmmmmmm.re.en.." + /* 13 */ "mmmmmmmm.rewen.." + /* 14 */ "mmmmmmmm.reeen.." + /* 15 */ "mmmmmmmm.rs.tn.." // Level 6 - /* z\x* 11 */ - /* * 012345678901 */ - /* 0 */ "............" - /* 1 */ "............" - /* 2 */ "............" - /* 3 */ "kkkkkkkkkkkk" - /* 4 */ "ffffffffffff" - /* 5 */ "iiiiiiiiiiii" - /* 6 */ "............" - /* 7 */ "............" - /* 8 */ "............", + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "................" + /* 2 */ "................" + /* 3 */ "lllllllllllll..." + /* 4 */ "eeeeeeeeeeeen..." + /* 5 */ "qqqqqqqqqqren..." + /* 6 */ "mmmmmmmmmmren..." + /* 7 */ "mmmmmmmmmmren..." + /* 8 */ "mmmmmmmmmmren..." + /* 9 */ "mmmmmmmmmmren..." + /* 10 */ "mmmmmmmmmmren..." + /* 11 */ "mmmmmmmmmmren..." + /* 12 */ "mmmmmmmmmmren..." + /* 13 */ "mmmmmmmmmmren..." + /* 14 */ "mmmmmmmmmmren..." + /* 15 */ "mmmmmmmmmmren...", // Connectors: - "-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */, + "-1: 9, 0, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2870,166 +3083,171 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, - }, // PlainsVillage_98 + }, // WoodenHouseL14x14 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // PlainsVillage_99: - // The data has been exported from the gallery Plains, area index 48, ID 99, created by Aloe_vera + // WoodenHouseL9x9: + // The data has been exported from the gallery Plains, area index 42, ID 93, created by xoft { // Size: - 11, 7, 13, // SizeX = 11, SizeY = 7, SizeZ = 13 + 11, 8, 11, // SizeX = 11, SizeY = 8, SizeZ = 11 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 10, 6, 12, // MaxX, MaxY, MaxZ + 10, 7, 10, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 67: 0\n" /* stairs */ - "b: 67: 2\n" /* stairs */ - "c: 67: 1\n" /* stairs */ - "d: 4: 0\n" /* cobblestone */ - "e: 43: 0\n" /* doubleslab */ - "f: 2: 0\n" /* grass */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c: 67: 0\n" /* stairs */ + "d: 67: 2\n" /* stairs */ + "e: 67: 1\n" /* stairs */ + "f: 4: 0\n" /* cobblestone */ "g: 17: 0\n" /* tree */ "h: 5: 0\n" /* wood */ "i: 64: 7\n" /* wooddoorblock */ - "j: 53: 3\n" /* woodstairs */ - "k: 85: 0\n" /* fence */ + "j:102: 0\n" /* glasspane */ + "k: 64:12\n" /* wooddoorblock */ "l: 53: 2\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n:102: 0\n" /* glasspane */ - "o: 64:12\n" /* wooddoorblock */ - "p: 72: 0\n" /* woodplate */ - "q: 53: 7\n" /* woodstairs */ - "r: 50: 1\n" /* torch */ - "s: 50: 2\n" /* torch */ - "t: 53: 6\n" /* woodstairs */, + "n: 53: 7\n" /* woodstairs */ + "o: 53: 1\n" /* woodstairs */ + "p: 50: 3\n" /* torch */ + "q: 50: 4\n" /* torch */ + "r: 53: 6\n" /* woodstairs */ + "s: 50: 1\n" /* torch */ + "t: 50: 2\n" /* torch */ + "u: 53: 3\n" /* woodstairs */ + "v: 53: 0\n" /* woodstairs */ + "w: 53: 5\n" /* woodstairs */ + "x: 53: 4\n" /* woodstairs */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "....abc...." - /* 1 */ ".ddddddddd." - /* 2 */ ".deeeedddd." - /* 3 */ ".deeeedddd." - /* 4 */ ".deeeedddd." - /* 5 */ ".deeeedddd." - /* 6 */ ".deeeedddd." - /* 7 */ ".ddddddddd." - /* 8 */ "..fffffff.." - /* 9 */ "mmfffffffmm" - /* 10 */ "mmfffffffmm" - /* 11 */ "mmfffffffmm" - /* 12 */ "mmfffffffmm" + /* 0 */ "aaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaa" + /* 9 */ "aaaaaaaaaaa" + /* 10 */ "aaaaaaaaaaa" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".ghhhihhhg." - /* 2 */ ".h.e....jh." - /* 3 */ ".h.e....kh." - /* 4 */ ".h.e....lh." - /* 5 */ ".h.......h." - /* 6 */ ".h.......h." - /* 7 */ ".ghhhihhhg." - /* 8 */ "..k.....k.." - /* 9 */ "mmk.....kmm" - /* 10 */ "mmk.....kmm" - /* 11 */ "mmk.....kmm" - /* 12 */ "mmkkkkkkkmm" + /* 0 */ "bbbbaaabbbb" + /* 1 */ "baaaaaaaaab" + /* 2 */ "baaaaaaaaab" + /* 3 */ "baaaaaaaaab" + /* 4 */ "baaaaaaaaab" + /* 5 */ "baaaaaaaaab" + /* 6 */ "bbbbbaaaaab" + /* 7 */ "bbbbbaaaaab" + /* 8 */ "bbbbbaaaaab" + /* 9 */ "bbbbbaaaaab" + /* 10 */ "bbbbbbbbbbb" // Level 2 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".gnnhohnng." - /* 2 */ ".n.......n." - /* 3 */ ".n......pn." - /* 4 */ ".h.......h." - /* 5 */ ".n.......n." - /* 6 */ ".n.......n." - /* 7 */ ".gnnhohnng." - /* 8 */ "..........." - /* 9 */ "mm.......mm" - /* 10 */ "mm.......mm" - /* 11 */ "mm.......mm" - /* 12 */ "mm.......mm" + /* 0 */ "....cde...." + /* 1 */ ".fffffffff." + /* 2 */ ".fffffffff." + /* 3 */ ".fffffffff." + /* 4 */ ".fffffffff." + /* 5 */ ".fffffffff." + /* 6 */ ".....fffff." + /* 7 */ "mmmm.fffff." + /* 8 */ "mmmm.fffff." + /* 9 */ "mmmm.fffff." + /* 10 */ "mmmm......." // Level 3 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "lllllllllll" - /* 1 */ "qhhhhhhhhhq" + /* 0 */ "..........." + /* 1 */ ".ghhhihhhg." /* 2 */ ".h.......h." /* 3 */ ".h.......h." - /* 4 */ ".hr.....sh." - /* 5 */ ".h.......h." - /* 6 */ ".h.......h." - /* 7 */ "thhhhhhhhht" - /* 8 */ "jjjjjjjjjjj" - /* 9 */ "mm.......mm" - /* 10 */ "mm.......mm" - /* 11 */ "mm.......mm" - /* 12 */ "mm.......mm" + /* 4 */ ".h.......h." + /* 5 */ ".ghhhg...h." + /* 6 */ ".....h...h." + /* 7 */ "mmmm.h...h." + /* 8 */ "mmmm.h...h." + /* 9 */ "mmmm.ghhhg." + /* 10 */ "mmmm......." // Level 4 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ "lllllllllll" - /* 2 */ "qhhhhhhhhhq" - /* 3 */ ".h.......h." - /* 4 */ ".h.......h." - /* 5 */ ".h.......h." - /* 6 */ "thhhhhhhhht" - /* 7 */ "jjjjjjjjjjj" - /* 8 */ "..........." - /* 9 */ "mm.......mm" - /* 10 */ "mm.......mm" - /* 11 */ "mm.......mm" - /* 12 */ "mm.......mm" + /* 1 */ ".gjjhkhjjg." + /* 2 */ ".j.......j." + /* 3 */ ".j.......j." + /* 4 */ ".j.......j." + /* 5 */ ".gjjjg...h." + /* 6 */ ".....j...j." + /* 7 */ "mmmm.j...j." + /* 8 */ "mmmm.j...j." + /* 9 */ "mmmm.gjjjg." + /* 10 */ "mmmm......." // Level 5 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ "..........." - /* 2 */ "lllllllllll" - /* 3 */ "qhhhhhhhhhq" - /* 4 */ ".h.......h." - /* 5 */ "thhhhhhhhht" - /* 6 */ "jjjjjjjjjjj" - /* 7 */ "..........." - /* 8 */ "..........." - /* 9 */ "mm.......mm" - /* 10 */ "mm.......mm" - /* 11 */ "mm.......mm" - /* 12 */ "mm.......mm" + /* 0 */ "lllllllllll" + /* 1 */ "nhhhhhhhhho" + /* 2 */ ".h..p.p..ho" + /* 3 */ ".h.......ho" + /* 4 */ ".h...q...ho" + /* 5 */ "rhhhhhs.tho" + /* 6 */ "uuuuuh...ho" + /* 7 */ "mmmmvh...ho" + /* 8 */ "mmmmvh...ho" + /* 9 */ "mmmmvhhhhho" + /* 10 */ "mmmmvw...xo" // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." + /* 1 */ "lllllllllo." + /* 2 */ "nhhhhhhhho." + /* 3 */ ".h......ho." + /* 4 */ "rhhhhhh.ho." + /* 5 */ "uuuuuuh.ho." + /* 6 */ ".....vh.ho." + /* 7 */ "mmmm.vh.ho." + /* 8 */ "mmmm.vh.ho." + /* 9 */ "mmmm.vhhho." + /* 10 */ "mmmm.vw.xo." + + // Level 7 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." /* 1 */ "..........." - /* 2 */ "..........." - /* 3 */ "lllllllllll" - /* 4 */ "hhhhhhhhhhh" - /* 5 */ "jjjjjjjjjjj" - /* 6 */ "..........." - /* 7 */ "..........." - /* 8 */ "..........." - /* 9 */ "mm.......mm" - /* 10 */ "mm.......mm" - /* 11 */ "mm.......mm" - /* 12 */ "mm.......mm", + /* 2 */ "lllllllll.." + /* 3 */ "hhhhhhhho.." + /* 4 */ "uuuuuuvho.." + /* 5 */ "......vho.." + /* 6 */ "......vho.." + /* 7 */ "mmmm..vho.." + /* 8 */ "mmmm..vho.." + /* 9 */ "mmmm..vho.." + /* 10 */ "mmmm..vho..", // Connectors: - "-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */, + "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3048,193 +3266,169 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, - }, // PlainsVillage_99 + }, // WoodenHouseL9x9 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // RoofedWell: - // The data has been exported from the gallery Plains, area index 119, ID 271, created by STR_Warrior + // WoodenHouseU13x9: + // The data has been exported from the gallery Plains, area index 43, ID 94, created by xoft { // Size: - 7, 15, 7, // SizeX = 7, SizeY = 15, SizeZ = 7 + 15, 8, 11, // SizeX = 15, SizeY = 8, SizeZ = 11 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 6, 14, 6, // MaxX, MaxY, MaxZ + 14, 7, 10, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 1: 0\n" /* stone */ - "b: 4: 0\n" /* cobblestone */ - "c: 8: 0\n" /* water */ - "d: 3: 0\n" /* dirt */ - "e: 2: 0\n" /* grass */ - "f: 13: 0\n" /* gravel */ - "g:118: 3\n" /* cauldronblock */ - "h: 85: 0\n" /* fence */ - "i: 53: 2\n" /* woodstairs */ - "j: 53: 7\n" /* woodstairs */ - "k: 5: 0\n" /* wood */ - "l: 53: 4\n" /* woodstairs */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c: 67: 0\n" /* stairs */ + "d: 67: 2\n" /* stairs */ + "e: 67: 1\n" /* stairs */ + "f: 4: 0\n" /* cobblestone */ + "g: 17: 0\n" /* tree */ + "h: 5: 0\n" /* wood */ + "i: 64: 7\n" /* wooddoorblock */ + "j:102: 0\n" /* glasspane */ + "k: 64:12\n" /* wooddoorblock */ + "l: 53: 2\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 53: 5\n" /* woodstairs */ - "o: 53: 6\n" /* woodstairs */ - "p: 53: 3\n" /* woodstairs */, + "n: 53: 0\n" /* woodstairs */ + "o: 53: 1\n" /* woodstairs */ + "p: 50: 3\n" /* torch */ + "q: 50: 4\n" /* torch */ + "r: 50: 2\n" /* torch */ + "s: 50: 1\n" /* torch */ + "t: 53: 3\n" /* woodstairs */ + "u: 53: 5\n" /* woodstairs */ + "v: 53: 4\n" /* woodstairs */, // Block data: // Level 0 - /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "aaaaaaa" - /* 2 */ "aaaaaaa" - /* 3 */ "aaaaaaa" - /* 4 */ "aaaaaaa" - /* 5 */ "aaaaaaa" - /* 6 */ "aaaaaaa" - - // Level 1 - /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "abbbbba" - /* 2 */ "abcccba" - /* 3 */ "abcccba" - /* 4 */ "abcccba" - /* 5 */ "abbbbba" - /* 6 */ "aaaaaaa" - - // Level 2 - /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "abbbbba" - /* 2 */ "abcccba" - /* 3 */ "abcccba" - /* 4 */ "abcccba" - /* 5 */ "abbbbba" - /* 6 */ "aaaaaaa" - - // Level 3 - /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "abbbbba" - /* 2 */ "abcccba" - /* 3 */ "abcccba" - /* 4 */ "abcccba" - /* 5 */ "abbbbba" - /* 6 */ "aaaaaaa" - - // Level 4 - /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "abbbbba" - /* 2 */ "abcccba" - /* 3 */ "abcccba" - /* 4 */ "abcccba" - /* 5 */ "abbbbba" - /* 6 */ "aaaaaaa" - - // Level 5 - /* z\x* 0123456 */ - /* 0 */ "ddddddd" - /* 1 */ "dbbbbbd" - /* 2 */ "dbcccbd" - /* 3 */ "dbcccbd" - /* 4 */ "dbcccbd" - /* 5 */ "dbbbbbd" - /* 6 */ "ddddddd" - - // Level 6 - /* z\x* 0123456 */ - /* 0 */ "ddddddd" - /* 1 */ "dbbbbbd" - /* 2 */ "dbcccbd" - /* 3 */ "dbcccbd" - /* 4 */ "dbcccbd" - /* 5 */ "dbbbbbd" - /* 6 */ "ddddddd" - - // Level 7 - /* z\x* 0123456 */ - /* 0 */ "ddddddd" - /* 1 */ "dbbbbbd" - /* 2 */ "dbcccbd" - /* 3 */ "dbcccbd" - /* 4 */ "dbcccbd" - /* 5 */ "dbbbbbd" - /* 6 */ "ddddddd" - - // Level 8 - /* z\x* 0123456 */ - /* 0 */ "eefffee" - /* 1 */ "ebbbbbe" - /* 2 */ "fbcccbf" - /* 3 */ "fbcccbf" - /* 4 */ "fbcccbf" - /* 5 */ "ebbbbbe" - /* 6 */ "eefffee" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaaaaa" + /* 9 */ "aaaaaaaaaaaaaaa" + /* 10 */ "aaaaaaaaaaaaaaa" - // Level 9 - /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".bbbbb." - /* 2 */ ".b...b." - /* 3 */ ".b.g.b." - /* 4 */ ".b...b." - /* 5 */ ".bbbbb." - /* 6 */ "......." + // Level 1 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "bbbbbbaaabbbbbb" + /* 1 */ "baaaaaaaaaaaaab" + /* 2 */ "baaaaaaaaaaaaab" + /* 3 */ "baaaaaaaaaaaaab" + /* 4 */ "baaaaaaaaaaaaab" + /* 5 */ "baaaaaaaaaaaaab" + /* 6 */ "baaaaabbbaaaaab" + /* 7 */ "baaaaabbbaaaaab" + /* 8 */ "baaaaabbbaaaaab" + /* 9 */ "baaaaabbbaaaaab" + /* 10 */ "bbbbbbbbbbbbbbb" - // Level 10 - /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".h...h." - /* 2 */ "......." - /* 3 */ "...h..." - /* 4 */ "......." - /* 5 */ ".h...h." - /* 6 */ "......." + // Level 2 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "......cde......" + /* 1 */ ".fffffffffffff." + /* 2 */ ".fffffffffffff." + /* 3 */ ".fffffffffffff." + /* 4 */ ".fffffffffffff." + /* 5 */ ".fffffffffffff." + /* 6 */ ".fffff...fffff." + /* 7 */ ".fffff...fffff." + /* 8 */ ".fffff...fffff." + /* 9 */ ".fffff...fffff." + /* 10 */ "..............." - // Level 11 - /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".h...h." - /* 2 */ "......." - /* 3 */ "...h..." - /* 4 */ "......." - /* 5 */ ".h...h." - /* 6 */ "......." + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".ghhhhhihhhhhg." + /* 2 */ ".h...........h." + /* 3 */ ".h...........h." + /* 4 */ ".h...........h." + /* 5 */ ".h...ghhhg...h." + /* 6 */ ".h...h...h...h." + /* 7 */ ".h...h...h...h." + /* 8 */ ".h...h...h...h." + /* 9 */ ".ghhhg...ghhhg." + /* 10 */ "..............." - // Level 12 - /* z\x* 0123456 */ - /* 0 */ "iiiiiii" - /* 1 */ "jkjjjkj" - /* 2 */ ".l...n." - /* 3 */ ".l.h.n." - /* 4 */ ".l...n." - /* 5 */ "okoooko" - /* 6 */ "ppppppp" + // Level 4 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".gjjjjhkhjjjjg." + /* 2 */ ".j...........j." + /* 3 */ ".j...........j." + /* 4 */ ".j...........j." + /* 5 */ ".h...gjjjg...h." + /* 6 */ ".j...j...j...j." + /* 7 */ ".j...j...j...j." + /* 8 */ ".j...j...j...j." + /* 9 */ ".gjjjg...gjjjg." + /* 10 */ "..............." - // Level 13 - /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ "iiiiiii" - /* 2 */ "jkjjjkj" - /* 3 */ ".k.h.k." - /* 4 */ "okoooko" - /* 5 */ "ppppppp" - /* 6 */ "......." + // Level 5 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "lllllllllllllll" + /* 1 */ "nhhhhhhhhhhhhho" + /* 2 */ "nh....p.p....ho" + /* 3 */ "nh...........ho" + /* 4 */ "nh...q...q...ho" + /* 5 */ "nh..rhhhhhs..ho" + /* 6 */ "nh...httth...ho" + /* 7 */ "nh...ho.nh...ho" + /* 8 */ "nh...ho.nh...ho" + /* 9 */ "nhhhhho.nhhhhho" + /* 10 */ "nu...vo.nu...vo" - // Level 14 - /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ "......." - /* 2 */ "iiiiiii" - /* 3 */ "kkkkkkk" - /* 4 */ "ppppppp" - /* 5 */ "......." - /* 6 */ ".......", + // Level 6 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".llllllllllllo." + /* 2 */ ".nhhhhhhhhhhho." + /* 3 */ ".nhhhhhhhhhhho." + /* 4 */ ".nhhhhhhhhhhho." + /* 5 */ ".nhhhotttthhho." + /* 6 */ ".nhhho...nhhho." + /* 7 */ ".nhhho...nhhho." + /* 8 */ ".nhhho...nhhho." + /* 9 */ ".nhhho...nhhho." + /* 10 */ ".nu.vo...nu.vo." + + // Level 7 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ "..nllllllllll.." + /* 3 */ "..nhhhhhhhhho.." + /* 4 */ "..nhotttttnho.." + /* 5 */ "..nho.....nho.." + /* 6 */ "..nho.....nho.." + /* 7 */ "..nho.....nho.." + /* 8 */ "..nho.....nho.." + /* 9 */ "..nho.....nho.." + /* 10 */ "..nho.....nho..", // Connectors: - "", + "-1: 7, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3253,247 +3447,281 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, - }, // RoofedWell + }, // WoodenHouseU13x9 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // Windmill: + // WoodenMill5x5: // The data has been exported from the gallery Plains, area index 60, ID 111, created by Aloe_vera { // Size: - 9, 16, 13, // SizeX = 9, SizeY = 16, SizeZ = 13 + 9, 18, 13, // SizeX = 9, SizeY = 18, SizeZ = 13 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 8, 15, 12, // MaxX, MaxY, MaxZ + 8, 17, 12, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 4: 0\n" /* cobblestone */ - "b: 67: 2\n" /* stairs */ - "c: 67: 1\n" /* stairs */ - "d: 67: 3\n" /* stairs */ - "e: 17: 0\n" /* tree */ - "f: 5: 0\n" /* wood */ - "g: 54: 4\n" /* chest */ - "h:154: 4\n" /* hopper */ - "i: 64: 4\n" /* wooddoorblock */ - "j:102: 0\n" /* glasspane */ - "k: 85: 0\n" /* fence */ - "l: 64:12\n" /* wooddoorblock */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c: 4: 0\n" /* cobblestone */ + "d: 67: 2\n" /* stairs */ + "e: 67: 1\n" /* stairs */ + "f: 67: 3\n" /* stairs */ + "g: 17: 0\n" /* tree */ + "h: 5: 0\n" /* wood */ + "i: 54: 4\n" /* chest */ + "j:154: 4\n" /* hopper */ + "k: 64: 4\n" /* wooddoorblock */ + "l:102: 0\n" /* glasspane */ "m: 19: 0\n" /* sponge */ - "n: 50: 2\n" /* torch */ - "o: 35: 0\n" /* wool */ - "p: 17: 4\n" /* tree */ - "q: 17: 8\n" /* tree */ - "r: 53: 2\n" /* woodstairs */ - "s: 53: 7\n" /* woodstairs */ - "t: 53: 6\n" /* woodstairs */ - "u: 53: 3\n" /* woodstairs */, + "n: 85: 0\n" /* fence */ + "o: 64:12\n" /* wooddoorblock */ + "p: 50: 2\n" /* torch */ + "q: 35: 0\n" /* wool */ + "r: 17: 4\n" /* tree */ + "s: 17: 8\n" /* tree */ + "t: 53: 2\n" /* woodstairs */ + "u: 53: 7\n" /* woodstairs */ + "v: 53: 6\n" /* woodstairs */ + "w: 53: 3\n" /* woodstairs */, // Block data: // Level 0 /* z\x* 012345678 */ + /* 0 */ "aaaaaaaaa" + /* 1 */ "aaaaaaaaa" + /* 2 */ "aaaaaaaaa" + /* 3 */ "aaaaaaaaa" + /* 4 */ "aaaaaaaaa" + /* 5 */ "aaaaaaaaa" + /* 6 */ "aaaaaaaaa" + /* 7 */ "aaaaaaaaa" + /* 8 */ "aaaaaaaaa" + /* 9 */ "aaaaaaaaa" + /* 10 */ "aaaaaaaaa" + /* 11 */ "aaaaaaaaa" + /* 12 */ "aaaaaaaaa" + + // Level 1 + /* z\x* 012345678 */ + /* 0 */ "bbbbbbbbb" + /* 1 */ "bbbbbbbbb" + /* 2 */ "bbbbbbbbb" + /* 3 */ "bbbbbbbbb" + /* 4 */ "baaaaabbb" + /* 5 */ "baaaaaabb" + /* 6 */ "baaaaaabb" + /* 7 */ "baaaaaabb" + /* 8 */ "baaaaabbb" + /* 9 */ "bbbbbbbbb" + /* 10 */ "bbbbbbbbb" + /* 11 */ "bbbbbbbbb" + /* 12 */ "bbbbbbbbb" + + // Level 2 + /* z\x* 012345678 */ /* 0 */ "mmmmmmm.." /* 1 */ "mmmmmmm.." /* 2 */ "mmmmmmm.." /* 3 */ "........." - /* 4 */ ".aaaaa..." - /* 5 */ ".aaaaab.." - /* 6 */ ".aaaaac.." - /* 7 */ ".aaaaad.." - /* 8 */ ".aaaaa..." + /* 4 */ ".ccccc..." + /* 5 */ ".cccccd.." + /* 6 */ ".ccccce.." + /* 7 */ ".cccccf.." + /* 8 */ ".ccccc..." /* 9 */ "........." /* 10 */ "mmmmmmm.." /* 11 */ "mmmmmmm.." /* 12 */ "mmmmmmm.." - // Level 1 + // Level 3 /* z\x* 012345678 */ /* 0 */ "mmmmmmm.." /* 1 */ "mmmmmmm.." /* 2 */ "mmmmmmm.." /* 3 */ "........." - /* 4 */ ".efffe..." - /* 5 */ ".f...f..." - /* 6 */ ".fgh.i..." - /* 7 */ ".f...f..." - /* 8 */ ".efffe..." + /* 4 */ ".ghhhg..." + /* 5 */ ".h...h..." + /* 6 */ ".hij.k..." + /* 7 */ ".h...h..." + /* 8 */ ".ghhhg..." /* 9 */ "........." /* 10 */ "mmmmmmm.." /* 11 */ "mmmmmmm.." /* 12 */ "mmmmmmm.." - // Level 2 + // Level 4 /* z\x* 012345678 */ /* 0 */ "mmmmmmm.." /* 1 */ "mmmmmmm.." /* 2 */ "mmmmmmm.." /* 3 */ "........." - /* 4 */ ".ejjje..." - /* 5 */ ".j...f..." - /* 6 */ ".j.k.l..." - /* 7 */ ".j...f..." - /* 8 */ ".ejjje..." + /* 4 */ ".glllg..." + /* 5 */ ".l...h..." + /* 6 */ ".l.n.o..." + /* 7 */ ".l...h..." + /* 8 */ ".glllg..." /* 9 */ "........." /* 10 */ "mmmmmmm.." /* 11 */ "mmmmmmm.." /* 12 */ "mmmmmmm.." - // Level 3 + // Level 5 /* z\x* 012345678 */ /* 0 */ "mmmmmmm.." /* 1 */ "mmmmmmm.." /* 2 */ "mmmmmmm.." /* 3 */ "........." - /* 4 */ ".efffe..." - /* 5 */ ".f..nf..." - /* 6 */ ".f.k.f..." - /* 7 */ ".f..nf..k" - /* 8 */ ".efffe..o" + /* 4 */ ".ghhhg..." + /* 5 */ ".h..ph..." + /* 6 */ ".h.n.h..." + /* 7 */ ".h..ph..n" + /* 8 */ ".ghhhg..q" /* 9 */ "........." /* 10 */ "mmmmmmm.." /* 11 */ "mmmmmmm.." /* 12 */ "mmmmmmm.." - // Level 4 + // Level 6 /* z\x* 012345678 */ /* 0 */ "mmmmmmm.." /* 1 */ "mmmmmmm.." /* 2 */ "mmmmmmm.." /* 3 */ "........." - /* 4 */ ".epppe..." - /* 5 */ ".q...q..." - /* 6 */ ".q.k.q..." - /* 7 */ ".q...q..k" - /* 8 */ ".epppe..o" + /* 4 */ ".grrrg..." + /* 5 */ ".s...s..." + /* 6 */ ".s.n.s..." + /* 7 */ ".s...s..n" + /* 8 */ ".grrrg..q" /* 9 */ "........." /* 10 */ "mmmmmmm.." /* 11 */ "mmmmmmm.." /* 12 */ "mmmmmmm.." - // Level 5 + // Level 7 /* z\x* 012345678 */ /* 0 */ "mmmmmmm.." /* 1 */ "mmmmmmm.." /* 2 */ "mmmmmmm.." /* 3 */ "........." - /* 4 */ ".efffe..." - /* 5 */ ".f...f..." - /* 6 */ ".f.k.f..k" - /* 7 */ ".f...f..o" - /* 8 */ ".efffe..o" + /* 4 */ ".ghhhg..." + /* 5 */ ".h...h..." + /* 6 */ ".h.n.h..n" + /* 7 */ ".h...h..q" + /* 8 */ ".ghhhg..q" /* 9 */ "........." /* 10 */ "mmmmmmm.." /* 11 */ "mmmmmmm.." /* 12 */ "mmmmmmm.." - // Level 6 + // Level 8 /* z\x* 012345678 */ /* 0 */ "mmmmmmm.." /* 1 */ "mmmmmmm.." /* 2 */ "mmmmmmm.." /* 3 */ "........." - /* 4 */ ".ejjje..." - /* 5 */ ".j...j..." - /* 6 */ ".j.k.j..k" - /* 7 */ ".j...j..o" - /* 8 */ ".ejjje..." + /* 4 */ ".glllg..." + /* 5 */ ".l...l..." + /* 6 */ ".l.n.l..n" + /* 7 */ ".l...l..q" + /* 8 */ ".glllg..." /* 9 */ "........." /* 10 */ "mmmmmmm.." /* 11 */ "mmmmmmm.." /* 12 */ "mmmmmmm.." - // Level 7 + // Level 9 /* z\x* 012345678 */ - /* 0 */ "mmmmmmm.o" - /* 1 */ "mmmmmmm.o" - /* 2 */ "mmmmmmm.o" + /* 0 */ "mmmmmmm.q" + /* 1 */ "mmmmmmm.q" + /* 2 */ "mmmmmmm.q" /* 3 */ "........." - /* 4 */ ".efffe..." - /* 5 */ ".f...f..k" - /* 6 */ ".f.k.f..o" - /* 7 */ ".f...f..o" - /* 8 */ ".efffe..." + /* 4 */ ".ghhhg..." + /* 5 */ ".h...h..n" + /* 6 */ ".h.n.h..q" + /* 7 */ ".h...h..q" + /* 8 */ ".ghhhg..." /* 9 */ "........." /* 10 */ "mmmmmmm.." /* 11 */ "mmmmmmm.." /* 12 */ "mmmmmmm.." - // Level 8 + // Level 10 /* z\x* 012345678 */ - /* 0 */ "mmmmmmm.k" - /* 1 */ "mmmmmmm.k" - /* 2 */ "mmmmmmm.o" - /* 3 */ "........o" - /* 4 */ ".epppe..o" - /* 5 */ ".q...q..k" - /* 6 */ ".q.k.q..o" - /* 7 */ ".q...q..k" - /* 8 */ ".epppe..k" + /* 0 */ "mmmmmmm.n" + /* 1 */ "mmmmmmm.n" + /* 2 */ "mmmmmmm.q" + /* 3 */ "........q" + /* 4 */ ".grrrg..q" + /* 5 */ ".s...s..n" + /* 6 */ ".s.n.s..q" + /* 7 */ ".s...s..n" + /* 8 */ ".grrrg..n" /* 9 */ "........." /* 10 */ "mmmmmmm.." /* 11 */ "mmmmmmm.." /* 12 */ "mmmmmmm.." - // Level 9 + // Level 11 /* z\x* 012345678 */ /* 0 */ "mmmmmmm.." /* 1 */ "mmmmmmm.." - /* 2 */ "mmmmmmm.k" - /* 3 */ "rrrrrrr.k" - /* 4 */ "sfffffs.o" - /* 5 */ ".f...f..o" - /* 6 */ ".f.kppppp" - /* 7 */ ".f...f..o" - /* 8 */ "tffffft.o" - /* 9 */ "uuuuuuu.k" - /* 10 */ "mmmmmmm.k" + /* 2 */ "mmmmmmm.n" + /* 3 */ "ttttttt.n" + /* 4 */ "uhhhhhu.q" + /* 5 */ ".h...h..q" + /* 6 */ ".h.nrrrrr" + /* 7 */ ".h...h..q" + /* 8 */ "vhhhhhv.q" + /* 9 */ "wwwwwww.n" + /* 10 */ "mmmmmmm.n" /* 11 */ "mmmmmmm.." /* 12 */ "mmmmmmm.." - // Level 10 + // Level 12 /* z\x* 012345678 */ /* 0 */ "mmmmmmm.." /* 1 */ "mmmmmmm.." /* 2 */ "mmmmmmm.." /* 3 */ "mmmmmmm.." - /* 4 */ "rrrrrrr.k" - /* 5 */ "sfffffs.k" - /* 6 */ ".f...f..o" - /* 7 */ "tffffft.k" - /* 8 */ "uuuuuuu.o" - /* 9 */ "mmmmmmm.o" - /* 10 */ "mmmmmmm.o" - /* 11 */ "mmmmmmm.k" - /* 12 */ "mmmmmmm.k" + /* 4 */ "ttttttt.n" + /* 5 */ "uhhhhhu.n" + /* 6 */ ".h...h..q" + /* 7 */ "vhhhhhv.n" + /* 8 */ "wwwwwww.q" + /* 9 */ "mmmmmmm.q" + /* 10 */ "mmmmmmm.q" + /* 11 */ "mmmmmmm.n" + /* 12 */ "mmmmmmm.n" - // Level 11 + // Level 13 /* z\x* 012345678 */ /* 0 */ "mmmmmmm.." /* 1 */ "mmmmmmm.." /* 2 */ "mmmmmmm.." /* 3 */ "mmmmmmm.." /* 4 */ "mmmmmmm.." - /* 5 */ "rrrrrrr.o" - /* 6 */ "fffffff.o" - /* 7 */ "uuuuuuu.k" + /* 5 */ "ttttttt.q" + /* 6 */ "hhhhhhh.q" + /* 7 */ "wwwwwww.n" /* 8 */ "mmmmmmm.." /* 9 */ "mmmmmmm.." - /* 10 */ "mmmmmmm.o" - /* 11 */ "mmmmmmm.o" - /* 12 */ "mmmmmmm.o" + /* 10 */ "mmmmmmm.q" + /* 11 */ "mmmmmmm.q" + /* 12 */ "mmmmmmm.q" - // Level 12 + // Level 14 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." /* 2 */ "........." /* 3 */ "........." /* 4 */ "........." - /* 5 */ "........o" - /* 6 */ "........k" + /* 5 */ "........q" + /* 6 */ "........n" /* 7 */ "........." /* 8 */ "........." /* 9 */ "........." @@ -3501,15 +3729,31 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 11 */ "........." /* 12 */ "........." - // Level 13 + // Level 15 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "........." + /* 3 */ "........." + /* 4 */ "........q" + /* 5 */ "........q" + /* 6 */ "........n" + /* 7 */ "........." + /* 8 */ "........." + /* 9 */ "........." + /* 10 */ "........." + /* 11 */ "........." + /* 12 */ "........." + + // Level 16 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." /* 2 */ "........." /* 3 */ "........." - /* 4 */ "........o" - /* 5 */ "........o" - /* 6 */ "........k" + /* 4 */ "........q" + /* 5 */ "........n" + /* 6 */ "........." /* 7 */ "........." /* 8 */ "........." /* 9 */ "........." @@ -3517,40 +3761,215 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 11 */ "........." /* 12 */ "........." - // Level 14 - /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." - /* 3 */ "........." - /* 4 */ "........o" - /* 5 */ "........k" - /* 6 */ "........." - /* 7 */ "........." - /* 8 */ "........." - /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + // Level 17 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "........." + /* 3 */ "........." + /* 4 */ "........q" + /* 5 */ "........n" + /* 6 */ "........." + /* 7 */ "........." + /* 8 */ "........." + /* 9 */ "........." + /* 10 */ "........." + /* 11 */ "........." + /* 12 */ ".........", + + // Connectors: + "-1: 8, 2, 6: 5\n" /* Type -1, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // WoodenMill5x5 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // WoodenStables: + // The data has been exported from the gallery Plains, area index 55, ID 106, created by Aloe_vera + { + // Size: + 15, 10, 9, // SizeX = 15, SizeY = 10, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 14, 9, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c: 67: 0\n" /* stairs */ + "d: 67: 2\n" /* stairs */ + "e: 67: 1\n" /* stairs */ + "f: 4: 0\n" /* cobblestone */ + "g: 17: 0\n" /* tree */ + "h:107: 0\n" /* fencegate */ + "i:107: 4\n" /* fencegate */ + "j: 5: 0\n" /* wood */ + "k:107: 6\n" /* fencegate */ + "l: 85: 0\n" /* fence */ + "m: 19: 0\n" /* sponge */ + "n:170: 0\n" /* haybale */ + "o:170: 4\n" /* haybale */ + "p:170: 8\n" /* haybale */ + "q: 50: 1\n" /* torch */ + "r: 50: 2\n" /* torch */ + "s: 53: 2\n" /* woodstairs */ + "t: 53: 7\n" /* woodstairs */ + "u: 53: 6\n" /* woodstairs */ + "v: 53: 3\n" /* woodstairs */, + + // Block data: + // Level 0 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaaaaa" + + // Level 1 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "baaaaaaaaaaaaab" + /* 1 */ "baaaaaaaaaaaaab" + /* 2 */ "baaaaaaaaaaaaab" + /* 3 */ "baaaaaaaaaaaaab" + /* 4 */ "baaaaaaaaaaaaab" + /* 5 */ "baaaaaaaaaaaaab" + /* 6 */ "baaaaaaaaaaaaab" + /* 7 */ "baaaaaaaaaaaaab" + /* 8 */ "bbbbbbbbbbbbbbb" + + // Level 2 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ ".cddddddddddde." + /* 1 */ ".fffffffffffff." + /* 2 */ ".faaaaaaaaaaaf." + /* 3 */ ".faaaaaaaaaaaf." + /* 4 */ ".faaaaaaaaaaaf." + /* 5 */ ".faaaaaaaaaaaf." + /* 6 */ ".faaaaaaaaaaaf." + /* 7 */ ".fffffffffffff." + /* 8 */ "..............." + + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".ghihjhihjhkhg." + /* 2 */ ".l...l...l...l." + /* 3 */ ".l...l...l...l." + /* 4 */ ".l...l...l...l." + /* 5 */ ".l...l...l...l." + /* 6 */ ".ln..l..olp..l." + /* 7 */ ".gllljllljlllg." + /* 8 */ "..............." + + // Level 4 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".g...j...j...g." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "..............." + /* 5 */ "..............." + /* 6 */ "..............." + /* 7 */ ".g...j...j...g." + /* 8 */ "..............." + + // Level 5 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".gq.rjq.rjq.rg." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "..............." + /* 5 */ "..............." + /* 6 */ "..............." + /* 7 */ ".g...j...j...g." + /* 8 */ "..............." + + // Level 6 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "sssssssssssssss" + /* 1 */ "tjjjjjjjjjjjjjt" + /* 2 */ ".j...........j." + /* 3 */ ".j...........j." + /* 4 */ ".j...........j." + /* 5 */ ".j...........j." + /* 6 */ ".j...........j." + /* 7 */ "ujjjjjjjjjjjjju" + /* 8 */ "vvvvvvvvvvvvvvv" - // Level 15 - /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." - /* 3 */ "........." - /* 4 */ "........o" - /* 5 */ "........k" - /* 6 */ "........." - /* 7 */ "........." - /* 8 */ "........." - /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ ".........", + // Level 7 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "sssssssssssssss" + /* 2 */ "tjjjjjjjjjjjjjt" + /* 3 */ ".j...........j." + /* 4 */ ".j...........j." + /* 5 */ ".j...........j." + /* 6 */ "ujjjjjjjjjjjjju" + /* 7 */ "vvvvvvvvvvvvvvv" + /* 8 */ "..............." + + // Level 8 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ "sssssssssssssss" + /* 3 */ "tjjjjjjjjjjjjjt" + /* 4 */ ".j...........j." + /* 5 */ "ujjjjjjjjjjjjju" + /* 6 */ "vvvvvvvvvvvvvvv" + /* 7 */ "..............." + /* 8 */ "..............." + + // Level 9 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "sssssssssssssss" + /* 4 */ "jjjjjjjjjjjjjjj" + /* 5 */ "vvvvvvvvvvvvvvv" + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "...............", // Connectors: - "-1: 5, 0, 6: 5\n" /* Type -1, direction X+ */, + "-1: 7, 2, -1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3569,7 +3988,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, - }, // Windmill + }, // WoodenStables }; // g_PlainsVillagePrefabs @@ -3580,7 +3999,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = { /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // Well: + // CobbleWell4x4: // The data has been exported from the gallery Plains, area index 1, ID 5, created by Aloe_vera { // Size: @@ -3713,7 +4132,215 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = // AddWeightIfSame: 0, - }, // Well + }, // CobbleWell4x4 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // RoofedWell: + // The data has been exported from the gallery Plains, area index 119, ID 271, created by STR_Warrior + { + // Size: + 7, 15, 7, // SizeX = 7, SizeY = 15, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 14, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 4: 0\n" /* cobblestone */ + "c: 8: 0\n" /* water */ + "d: 3: 0\n" /* dirt */ + "e: 2: 0\n" /* grass */ + "f: 13: 0\n" /* gravel */ + "g:118: 3\n" /* cauldronblock */ + "h: 85: 0\n" /* fence */ + "i: 53: 2\n" /* woodstairs */ + "j: 53: 7\n" /* woodstairs */ + "k: 5: 0\n" /* wood */ + "l: 53: 4\n" /* woodstairs */ + "m: 19: 0\n" /* sponge */ + "n: 53: 5\n" /* woodstairs */ + "o: 53: 6\n" /* woodstairs */ + "p: 53: 3\n" /* woodstairs */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "aaaaaaa" + /* 2 */ "aaaaaaa" + /* 3 */ "aaaaaaa" + /* 4 */ "aaaaaaa" + /* 5 */ "aaaaaaa" + /* 6 */ "aaaaaaa" + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "abbbbba" + /* 2 */ "abcccba" + /* 3 */ "abcccba" + /* 4 */ "abcccba" + /* 5 */ "abbbbba" + /* 6 */ "aaaaaaa" + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "abbbbba" + /* 2 */ "abcccba" + /* 3 */ "abcccba" + /* 4 */ "abcccba" + /* 5 */ "abbbbba" + /* 6 */ "aaaaaaa" + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "abbbbba" + /* 2 */ "abcccba" + /* 3 */ "abcccba" + /* 4 */ "abcccba" + /* 5 */ "abbbbba" + /* 6 */ "aaaaaaa" + + // Level 4 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "abbbbba" + /* 2 */ "abcccba" + /* 3 */ "abcccba" + /* 4 */ "abcccba" + /* 5 */ "abbbbba" + /* 6 */ "aaaaaaa" + + // Level 5 + /* z\x* 0123456 */ + /* 0 */ "ddddddd" + /* 1 */ "dbbbbbd" + /* 2 */ "dbcccbd" + /* 3 */ "dbcccbd" + /* 4 */ "dbcccbd" + /* 5 */ "dbbbbbd" + /* 6 */ "ddddddd" + + // Level 6 + /* z\x* 0123456 */ + /* 0 */ "ddddddd" + /* 1 */ "dbbbbbd" + /* 2 */ "dbcccbd" + /* 3 */ "dbcccbd" + /* 4 */ "dbcccbd" + /* 5 */ "dbbbbbd" + /* 6 */ "ddddddd" + + // Level 7 + /* z\x* 0123456 */ + /* 0 */ "ddddddd" + /* 1 */ "dbbbbbd" + /* 2 */ "dbcccbd" + /* 3 */ "dbcccbd" + /* 4 */ "dbcccbd" + /* 5 */ "dbbbbbd" + /* 6 */ "ddddddd" + + // Level 8 + /* z\x* 0123456 */ + /* 0 */ "eefffee" + /* 1 */ "ebbbbbe" + /* 2 */ "fbcccbf" + /* 3 */ "fbcccbf" + /* 4 */ "fbcccbf" + /* 5 */ "ebbbbbe" + /* 6 */ "eefffee" + + // Level 9 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".bbbbb." + /* 2 */ ".b...b." + /* 3 */ ".b.g.b." + /* 4 */ ".b...b." + /* 5 */ ".bbbbb." + /* 6 */ "......." + + // Level 10 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".h...h." + /* 2 */ "......." + /* 3 */ "...h..." + /* 4 */ "......." + /* 5 */ ".h...h." + /* 6 */ "......." + + // Level 11 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".h...h." + /* 2 */ "......." + /* 3 */ "...h..." + /* 4 */ "......." + /* 5 */ ".h...h." + /* 6 */ "......." + + // Level 12 + /* z\x* 0123456 */ + /* 0 */ "iiiiiii" + /* 1 */ "jkjjjkj" + /* 2 */ ".l...n." + /* 3 */ ".l.h.n." + /* 4 */ ".l...n." + /* 5 */ "okoooko" + /* 6 */ "ppppppp" + + // Level 13 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "iiiiiii" + /* 2 */ "jkjjjkj" + /* 3 */ ".k.h.k." + /* 4 */ "okoooko" + /* 5 */ "ppppppp" + /* 6 */ "......." + + // Level 14 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "......." + /* 2 */ "iiiiiii" + /* 3 */ "kkkkkkk" + /* 4 */ "ppppppp" + /* 5 */ "......." + /* 6 */ ".......", + + // Connectors: + "2: 0, 9, 3: 4\n" /* Type 2, direction X- */ + "2: 3, 9, 6: 3\n" /* Type 2, direction Z+ */ + "2: 6, 9, 3: 5\n" /* Type 2, direction X+ */ + "2: 3, 9, 0: 2\n" /* Type 2, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // RoofedWell }; -- cgit v1.2.3 From 7777da379d35b10bee38b2faf218810552452130 Mon Sep 17 00:00:00 2001 From: worktycho Date: Sat, 17 May 2014 14:04:44 +0100 Subject: Fix assignment operators --- src/ChunkBuffer.h | 24 ++++++++++++++---------- 1 file changed, 14 insertions(+), 10 deletions(-) (limited to 'src') diff --git a/src/ChunkBuffer.h b/src/ChunkBuffer.h index e16575bb2..1f170abba 100644 --- a/src/ChunkBuffer.h +++ b/src/ChunkBuffer.h @@ -53,21 +53,25 @@ public: other.IsOwner = false; } - void operator=(const cChunkBuffer& other) + cChunkBuffer& operator=(const cChunkBuffer& other) { - if(IsOwner) + if(&other == this) { + if(IsOwner) + { + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + if(m_Sections[i]) Free(m_Sections[i]);; + } + } + IsOwner = true; for (int i = 0; i < CHUNK_SECTION_NUM; i++) { - if(m_Sections[i]) Free(m_Sections[i]);; + m_Sections[i] = other.m_Sections[i]; } + other.IsOwner = false; } - IsOwner = true; - for (int i = 0; i < CHUNK_SECTION_NUM; i++) - { - m_Sections[i] = other.m_Sections[i]; - } - other.IsOwner = false; + } #else // unique_ptr style interface for memory management @@ -79,7 +83,7 @@ public: } } - void operator=(const cChunkBuffer&& other) + cChunkBuffer& operator=(const cChunkBuffer&& other) { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { -- cgit v1.2.3 From 4e841146b89523b0fe3f8f75b75c97a29b194e21 Mon Sep 17 00:00:00 2001 From: worktycho Date: Sat, 17 May 2014 14:29:15 +0100 Subject: Fix assignment ops 2 --- src/ChunkBuffer.h | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/ChunkBuffer.h b/src/ChunkBuffer.h index 1f170abba..66edce867 100644 --- a/src/ChunkBuffer.h +++ b/src/ChunkBuffer.h @@ -71,6 +71,7 @@ public: } other.IsOwner = false; } + return *this; } #else @@ -85,11 +86,15 @@ public: cChunkBuffer& operator=(const cChunkBuffer&& other) { - for (int i = 0; i < CHUNK_SECTION_NUM; i++) + if(&other != this) { - if(m_Sections[i]) Free(m_Sections[i]);; - m_Sections[i] = other.m_Sections[i]; + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + if(m_Sections[i]) Free(m_Sections[i]);; + m_Sections[i] = other.m_Sections[i]; + } } + return *this; } #endif -- cgit v1.2.3 From 1f98f21dd1c1664102dfb480a69c8d1901c3ae5f Mon Sep 17 00:00:00 2001 From: Tycho Date: Sat, 17 May 2014 15:11:58 +0100 Subject: fixed assignment bugs and Skylight bug --- src/ChunkBuffer.h | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/ChunkBuffer.h b/src/ChunkBuffer.h index 66edce867..4086c4ae9 100644 --- a/src/ChunkBuffer.h +++ b/src/ChunkBuffer.h @@ -76,15 +76,16 @@ public: } #else // unique_ptr style interface for memory management - cChunkBuffer(const cChunkBuffer&& other) + cChunkBuffer(cChunkBuffer&& other) { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { m_Sections[i] = other.m_Sections[i]; + other.m_Sections[i] = 0; } } - cChunkBuffer& operator=(const cChunkBuffer&& other) + cChunkBuffer& operator=(cChunkBuffer&& other) { if(&other != this) { @@ -92,6 +93,7 @@ public: { if(m_Sections[i]) Free(m_Sections[i]);; m_Sections[i] = other.m_Sections[i]; + other.m_Sections[i] = 0; } } return *this; @@ -230,7 +232,7 @@ public: } else { - return 0xFF; + return 0xF; } } ASSERT(!"cChunkBuffer::GetMeta(): coords out of chunk range!"); -- cgit v1.2.3 From f451075c1f60dbea9521113269cc8e69e0730841 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sat, 17 May 2014 15:32:28 +0100 Subject: derp --- src/ChunkBuffer.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/ChunkBuffer.h b/src/ChunkBuffer.h index 4086c4ae9..bd178beaa 100644 --- a/src/ChunkBuffer.h +++ b/src/ChunkBuffer.h @@ -55,7 +55,7 @@ public: cChunkBuffer& operator=(const cChunkBuffer& other) { - if(&other == this) + if(&other != this) { if(IsOwner) { -- cgit v1.2.3 From 7004043c6164c6b22346f94489cb823f9495738f Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 17 May 2014 21:54:04 +0200 Subject: Village houses are height-adjusted onto the terrain. --- src/Generating/PieceGenerator.cpp | 11 +++++++++++ src/Generating/PieceGenerator.h | 7 +++++++ src/Generating/Prefab.cpp | 12 ++++++++++-- src/Generating/Prefab.h | 3 +++ src/Generating/VillageGen.cpp | 41 ++++++++++++++++++++++++++++++++++----- 5 files changed, 67 insertions(+), 7 deletions(-) (limited to 'src') diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index ce19c1c95..c12559d3f 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -297,6 +297,17 @@ cPlacedPiece::cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece +cPiece::cConnector cPlacedPiece::GetRotatedConnector(size_t a_Index) const +{ + cPiece::cConnectors Connectors = m_Piece->GetConnectors(); + ASSERT(Connectors.size() >= a_Index); + return m_Piece->RotateMoveConnector(Connectors[a_Index], m_NumCCWRotations, m_Coords.x, m_Coords.y, m_Coords.z); +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cPieceGenerator: diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h index 16bec3bb4..56ce996d2 100644 --- a/src/Generating/PieceGenerator.h +++ b/src/Generating/PieceGenerator.h @@ -144,6 +144,13 @@ public: const cCuboid & GetHitBox (void) const { return m_HitBox; } int GetDepth (void) const { return m_Depth; } + /** Returns the coords as a modifiable object. */ + Vector3i & GetCoords(void) { return m_Coords; } + + /** Returns the connector at the specified index, rotated in the actual placement. + Undefined behavior if a_Index is out of range. */ + cPiece::cConnector GetRotatedConnector(size_t a_Index) const; + protected: const cPlacedPiece * m_Parent; const cPiece * m_Piece; diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 9aef7a94b..506e1c2cc 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -191,13 +191,21 @@ void cPrefab::AddRotatedBlockAreas(void) void cPrefab::Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const +{ + Draw(a_Dest, a_Placement->GetCoords(), a_Placement->GetNumCCWRotations()); +} + + + + +void cPrefab::Draw(cChunkDesc & a_Dest, const Vector3i & a_Placement, int a_NumRotations) const { // Draw the basic image: - Vector3i Placement = a_Placement->GetCoords(); + Vector3i Placement(a_Placement); int ChunkStartX = a_Dest.GetChunkX() * cChunkDef::Width; int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width; Placement.Move(-ChunkStartX, 0, -ChunkStartZ); - const cBlockArea & Image = m_BlockArea[a_Placement->GetNumCCWRotations()]; + const cBlockArea & Image = m_BlockArea[a_NumRotations]; a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy); // If requested, draw the floor (from the bottom of the prefab down to the nearest non-air) diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h index c08413e87..2b89a204c 100644 --- a/src/Generating/Prefab.h +++ b/src/Generating/Prefab.h @@ -94,6 +94,9 @@ public: /** Draws the prefab into the specified chunk, according to the placement stored in the PlacedPiece. */ void Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const; + /** Draws the prefab into the specified chunks, according to the specified placement and rotations. */ + void Draw(cChunkDesc & a_Dest, const Vector3i & a_Placement, int a_NumRotations) const; + /** Returns true if the prefab has any connector of the specified type. */ bool HasConnectorType(int a_ConnectorType) const; diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index b514a90cd..db81fb521 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -115,7 +115,9 @@ public: m_HeightGen(a_HeightGen) { cBFSPieceGenerator pg(m_Prefabs, a_Seed); - pg.PlacePieces(a_OriginX, 10, a_OriginZ, a_MaxRoadDepth + 1, m_Pieces); + // Generate the pieces at very negative Y coords, so that we can later test + // Piece has negative Y coord -> hasn't been height-adjusted yet + pg.PlacePieces(a_OriginX, -1000, a_OriginZ, a_MaxRoadDepth + 1, m_Pieces); } protected: @@ -144,16 +146,45 @@ protected: // cGrdStructGen::cStructure overrides: virtual void DrawIntoChunk(cChunkDesc & a_Chunk) override { - // TODO // Iterate over all items - // Each intersecting prefab is placed on ground (if not already placed), then drawn + // Each intersecting prefab is placed on ground, then drawn // Each intersecting road is drawn by replacing top soil blocks with gravel / sandstone blocks - for (cPlacedPieces::const_iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) + cChunkDef::HeightMap HeightMap; // Heightmap for this chunk, used by roads + m_HeightGen.GenHeightMap(a_Chunk.GetChunkX(), a_Chunk.GetChunkZ(), HeightMap); + for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) { - const cPrefab & Prefab = (const cPrefab &)((*itr)->GetPiece()); + cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece()); + if ((*itr)->GetPiece().GetSize().y == 1) + { + // It's a road, special handling (change top terrain blocks + // TODO + Prefab.Draw(a_Chunk, (*itr)->GetCoords() + Vector3i(0, 1100, 0), (*itr)->GetNumCCWRotations()); + continue; + } + if ((*itr)->GetCoords().y < 0) + { + PlacePieceOnGround(**itr); + } Prefab.Draw(a_Chunk, *itr); } // for itr - m_PlacedPieces[] } + + + /** Adjusts the Y coord of the given piece so that the piece is on the ground. + Ground level is assumed to be represented by the first connector in the piece. */ + void PlacePieceOnGround(cPlacedPiece & a_Piece) + { + cPiece::cConnector FirstConnector = a_Piece.GetRotatedConnector(0); + int ChunkX, ChunkZ; + int BlockX = FirstConnector.m_Pos.x; + int BlockZ = FirstConnector.m_Pos.z; + int BlockY; + cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + cChunkDef::HeightMap HeightMap; + m_HeightGen.GenHeightMap(ChunkX, ChunkZ, HeightMap); + int TerrainHeight = cChunkDef::GetHeight(HeightMap, BlockX, BlockZ); + a_Piece.GetCoords().y += TerrainHeight - FirstConnector.m_Pos.y + 1; + } } ; -- cgit v1.2.3 From a7e52e51dc3665ac2c2f27ed52e732ef7bbad32e Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 17 May 2014 22:26:09 +0200 Subject: Village roads are drawn properly. --- src/Generating/PieceGenerator.h | 4 ++-- src/Generating/VillageGen.cpp | 39 +++++++++++++++++++++++++++++++++------ 2 files changed, 35 insertions(+), 8 deletions(-) (limited to 'src') diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h index 56ce996d2..643ca58b6 100644 --- a/src/Generating/PieceGenerator.h +++ b/src/Generating/PieceGenerator.h @@ -156,8 +156,8 @@ protected: const cPiece * m_Piece; Vector3i m_Coords; int m_NumCCWRotations; - cCuboid m_HitBox; - int m_Depth; + cCuboid m_HitBox; // Hitbox of the placed piece, in world coords + int m_Depth; // Depth in the generated piece tree }; typedef std::vector cPlacedPieces; diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index db81fb521..520d63029 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -104,7 +104,8 @@ public: int a_MaxRoadDepth, int a_MaxSize, cPrefabPiecePool & a_Prefabs, - cTerrainHeightGen & a_HeightGen + cTerrainHeightGen & a_HeightGen, + BLOCKTYPE a_RoadBlock ) : super(a_OriginX, a_OriginZ), m_Seed(a_Seed), @@ -112,7 +113,8 @@ public: m_MaxSize(a_MaxSize), m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, 255, a_OriginZ + a_MaxSize), m_Prefabs(a_Prefabs), - m_HeightGen(a_HeightGen) + m_HeightGen(a_HeightGen), + m_RoadBlock(a_RoadBlock) { cBFSPieceGenerator pg(m_Prefabs, a_Seed); // Generate the pieces at very negative Y coords, so that we can later test @@ -142,6 +144,9 @@ protected: /** The village pieces, placed by the generator. */ cPlacedPieces m_Pieces; + /** The block to use for the roads. */ + BLOCKTYPE m_RoadBlock; + // cGrdStructGen::cStructure overrides: virtual void DrawIntoChunk(cChunkDesc & a_Chunk) override @@ -156,9 +161,8 @@ protected: cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece()); if ((*itr)->GetPiece().GetSize().y == 1) { - // It's a road, special handling (change top terrain blocks - // TODO - Prefab.Draw(a_Chunk, (*itr)->GetCoords() + Vector3i(0, 1100, 0), (*itr)->GetNumCCWRotations()); + // It's a road, special handling (change top terrain blocks to m_RoadBlock) + DrawRoad(a_Chunk, **itr, HeightMap); continue; } if ((*itr)->GetCoords().y < 0) @@ -185,6 +189,27 @@ protected: int TerrainHeight = cChunkDef::GetHeight(HeightMap, BlockX, BlockZ); a_Piece.GetCoords().y += TerrainHeight - FirstConnector.m_Pos.y + 1; } + + + /** Draws the road into the chunk. + The heightmap is not queried from the heightgen, but is given via parameter, so that it may be queried just + once for all roads in a chunk. */ + void DrawRoad(cChunkDesc & a_Chunk, cPlacedPiece & a_Road, cChunkDef::HeightMap & a_HeightMap) + { + cCuboid RoadCoords = a_Road.GetHitBox(); + RoadCoords.Sort(); + int MinX = std::max(RoadCoords.p1.x - a_Chunk.GetChunkX() * cChunkDef::Width, 0); + int MaxX = std::min(RoadCoords.p2.x - a_Chunk.GetChunkX() * cChunkDef::Width, cChunkDef::Width - 1); + int MinZ = std::max(RoadCoords.p1.z - a_Chunk.GetChunkZ() * cChunkDef::Width, 0); + int MaxZ = std::min(RoadCoords.p2.z - a_Chunk.GetChunkZ() * cChunkDef::Width, cChunkDef::Width - 1); + for (int z = MinZ; z <= MaxZ; z++) + { + for (int x = MinX; x <= MaxX; x++) + { + a_Chunk.SetBlockType(x, cChunkDef::GetHeight(a_HeightMap, x, z), z, m_RoadBlock); + } + } + } } ; @@ -228,6 +253,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_ // Check if all the biomes are village-friendly: // If just one is not, no village is created, because it's likely that an unfriendly biome is too close cVillagePiecePool * VillagePrefabs = NULL; + BLOCKTYPE RoadBlock = E_BLOCK_GRAVEL; for (size_t i = 0; i < ARRAYCOUNT(Biomes); i++) { switch (Biomes[i]) @@ -237,6 +263,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_ { // These biomes allow sand villages VillagePrefabs = &g_SandVillage; + RoadBlock = E_BLOCK_SANDSTONE; break; } case biPlains: @@ -261,7 +288,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_ { return cStructurePtr(); } - return cStructurePtr(new cVillage(m_Seed, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize, *VillagePrefabs, m_HeightGen)); + return cStructurePtr(new cVillage(m_Seed, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize, *VillagePrefabs, m_HeightGen, RoadBlock)); } -- cgit v1.2.3 From 8a0d3f79219a324c11930c8f22763f34e16a96f6 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 18 May 2014 15:10:12 +0100 Subject: Fixed issue with types not being defined for an unused parameter --- src/BlockArea.h | 1 + src/ChunkBuffer.h | 63 -------------------- src/ChunkDataCallback.h | 105 ++++++++++++++++++++++++++++++++++ src/ChunkDef.h | 40 ------------- src/ChunkMap.h | 3 +- src/ChunkSender.h | 2 +- src/WorldStorage/NBTChunkSerializer.h | 2 +- src/WorldStorage/WSSCompact.h | 2 +- 8 files changed, 111 insertions(+), 107 deletions(-) create mode 100644 src/ChunkDataCallback.h (limited to 'src') diff --git a/src/BlockArea.h b/src/BlockArea.h index 50c28aaf2..9c01719c3 100644 --- a/src/BlockArea.h +++ b/src/BlockArea.h @@ -14,6 +14,7 @@ #include "ForEachChunkProvider.h" #include "Vector3.h" +#include "ChunkDataCallback.h" diff --git a/src/ChunkBuffer.h b/src/ChunkBuffer.h index bd178beaa..266df2332 100644 --- a/src/ChunkBuffer.h +++ b/src/ChunkBuffer.h @@ -275,68 +275,5 @@ private: -/** A simple implementation of the cChunkDataCallback interface that collects all block data into a buffer -*/ -class cChunkBufferCollector : - public cChunkDataCallback -{ -public: - - cChunkBuffer m_BlockData; - -protected: - - virtual void ChunkBuffer(const cChunkBuffer & a_BlockData) override - { - m_BlockData = a_BlockData.Copy(); - } -}; - - -/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer -*/ -class cChunkDataCollector : -public cChunkDataCallback -{ -public: - - // Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both. - unsigned char m_BlockData[cChunkDef::BlockDataSize]; - -protected: - - virtual void ChunkBuffer(const cChunkBuffer & a_ChunkBuffer) override - { - a_ChunkBuffer.CopyBlocks(m_BlockData); - a_ChunkBuffer.CopyMeta(m_BlockData + cChunkDef::NumBlocks); - a_ChunkBuffer.CopyLight(m_BlockData + 3 * cChunkDef::NumBlocks / 2); - a_ChunkBuffer.CopySkyLight(m_BlockData + 2 * cChunkDef::NumBlocks); - } -}; - -/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers -*/ -class cChunkDataSeparateCollector : -public cChunkDataCallback -{ -public: - - cChunkDef::BlockTypes m_BlockTypes; - cChunkDef::BlockNibbles m_BlockMetas; - cChunkDef::BlockNibbles m_BlockLight; - cChunkDef::BlockNibbles m_BlockSkyLight; - -protected: - - virtual void ChunkBuffer(const cChunkBuffer & a_ChunkBuffer) override - { - a_ChunkBuffer.CopyBlocks(m_BlockTypes); - a_ChunkBuffer.CopyMeta(m_BlockMetas); - a_ChunkBuffer.CopyLight(m_BlockLight); - a_ChunkBuffer.CopySkyLight(m_BlockSkyLight); - } -} ; - - diff --git a/src/ChunkDataCallback.h b/src/ChunkDataCallback.h new file mode 100644 index 000000000..76c45040e --- /dev/null +++ b/src/ChunkDataCallback.h @@ -0,0 +1,105 @@ + + +#pragma once + + +#include "ChunkBuffer.h" + + +/** Interface class used for getting data out of a chunk using the GetAllData() function. +Implementation must use the pointers immediately and NOT store any of them for later use +The virtual methods are called in the same order as they're declared here. +*/ +class cChunkDataCallback abstract +{ +public: + + virtual ~cChunkDataCallback() {} + + /** Called before any other callbacks to inform of the current coords + (only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()). + If false is returned, the chunk is skipped. + */ + virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; }; + + /// Called once to provide heightmap data + virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); }; + + /// Called once to provide biome data + virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); }; + + /// Called once to let know if the chunk lighting is valid. Return value is ignored + virtual void LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); }; + + /// Called once to export block info + virtual void ChunkBuffer (const cChunkBuffer & a_Buffer) {UNUSED(a_Buffer); }; + + /// Called for each entity in the chunk + virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); }; + + /// Called for each blockentity in the chunk + virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); }; +} ; + +/** A simple implementation of the cChunkDataCallback interface that collects all block data into a buffer +*/ +class cChunkBufferCollector : + public cChunkDataCallback +{ +public: + + cChunkBuffer m_BlockData; + +protected: + + virtual void ChunkBuffer(const cChunkBuffer & a_BlockData) override + { + m_BlockData = a_BlockData.Copy(); + } +}; + + +/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer +*/ +class cChunkDataCollector : +public cChunkDataCallback +{ +public: + + // Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both. + unsigned char m_BlockData[cChunkDef::BlockDataSize]; + +protected: + + virtual void ChunkBuffer(const cChunkBuffer & a_ChunkBuffer) override + { + a_ChunkBuffer.CopyBlocks(m_BlockData); + a_ChunkBuffer.CopyMeta(m_BlockData + cChunkDef::NumBlocks); + a_ChunkBuffer.CopyLight(m_BlockData + 3 * cChunkDef::NumBlocks / 2); + a_ChunkBuffer.CopySkyLight(m_BlockData + 2 * cChunkDef::NumBlocks); + } +}; + +/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers +*/ +class cChunkDataSeparateCollector : +public cChunkDataCallback +{ +public: + + cChunkDef::BlockTypes m_BlockTypes; + cChunkDef::BlockNibbles m_BlockMetas; + cChunkDef::BlockNibbles m_BlockLight; + cChunkDef::BlockNibbles m_BlockSkyLight; + +protected: + + virtual void ChunkBuffer(const cChunkBuffer & a_ChunkBuffer) override + { + a_ChunkBuffer.CopyBlocks(m_BlockTypes); + a_ChunkBuffer.CopyMeta(m_BlockMetas); + a_ChunkBuffer.CopyLight(m_BlockLight); + a_ChunkBuffer.CopySkyLight(m_BlockSkyLight); + } +} ; + diff --git a/src/ChunkDef.h b/src/ChunkDef.h index d79f4b92b..f89e16ed1 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -328,46 +328,6 @@ private: -class cChunkBuffer; - - -/** Interface class used for getting data out of a chunk using the GetAllData() function. -Implementation must use the pointers immediately and NOT store any of them for later use -The virtual methods are called in the same order as they're declared here. -*/ -class cChunkDataCallback abstract -{ -public: - - virtual ~cChunkDataCallback() {} - - /** Called before any other callbacks to inform of the current coords - (only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()). - If false is returned, the chunk is skipped. - */ - virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; }; - - /// Called once to provide heightmap data - virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); }; - - /// Called once to provide biome data - virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); }; - - /// Called once to let know if the chunk lighting is valid. Return value is ignored - virtual void LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); }; - - /// Called once to export block info - virtual void ChunkBuffer (const cChunkBuffer & a_Buffer) {UNUSED(a_Buffer); }; - - /// Called for each entity in the chunk - virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); }; - - /// Called for each blockentity in the chunk - virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); }; -} ; - - - /** Interface class used for comparing clients of two chunks. diff --git a/src/ChunkMap.h b/src/ChunkMap.h index 9d973f2a9..c3deda088 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -5,7 +5,8 @@ #pragma once -#include "ChunkDef.h" + +#include "ChunkDataCallback.h" diff --git a/src/ChunkSender.h b/src/ChunkSender.h index 81b298a55..00565d7c3 100644 --- a/src/ChunkSender.h +++ b/src/ChunkSender.h @@ -27,7 +27,7 @@ Note that it may be called by world's BroadcastToChunk() if the client is still #include "OSSupport/IsThread.h" #include "ChunkDef.h" -#include "ChunkBuffer.h" +#include "ChunkDataCallback.h" diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h index 6da2bc6dd..112afc27e 100644 --- a/src/WorldStorage/NBTChunkSerializer.h +++ b/src/WorldStorage/NBTChunkSerializer.h @@ -9,7 +9,7 @@ #pragma once -#include "../ChunkBuffer.h" +#include "ChunkDataCallback.h" diff --git a/src/WorldStorage/WSSCompact.h b/src/WorldStorage/WSSCompact.h index 606853a16..6c363d5ac 100644 --- a/src/WorldStorage/WSSCompact.h +++ b/src/WorldStorage/WSSCompact.h @@ -14,7 +14,7 @@ #include "WorldStorage.h" #include "../Vector3.h" #include "json/json.h" -#include "ChunkBuffer.h" +#include "ChunkDataCallback.h" -- cgit v1.2.3 From ec50c0f9e1ee59ad8e782795c46f100be79b3ed0 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 18 May 2014 23:09:39 +0200 Subject: Updated SandVillage prefabs to latest Gallery content. This fixes sand village generation. --- src/Generating/Prefabs/SandVillagePrefabs.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'src') diff --git a/src/Generating/Prefabs/SandVillagePrefabs.cpp b/src/Generating/Prefabs/SandVillagePrefabs.cpp index 8460ee5f7..539f57b9d 100644 --- a/src/Generating/Prefabs/SandVillagePrefabs.cpp +++ b/src/Generating/Prefabs/SandVillagePrefabs.cpp @@ -183,7 +183,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 6 */ "...........", // Connectors: - "-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */, + "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -326,7 +326,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 8 */ "...........", // Connectors: - "-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */, + "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -444,7 +444,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 6 */ ".............", // Connectors: - "-1: 6, 0, 1: 2\n" /* Type -1, direction Z- */, + "-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -587,7 +587,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 8 */ ".............", // Connectors: - "-1: 6, 0, 1: 2\n" /* Type -1, direction Z- */, + "-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -730,7 +730,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 8 */ "...............", // Connectors: - "-1: 6, 0, 1: 2\n" /* Type -1, direction Z- */, + "-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -873,7 +873,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 8 */ "................", // Connectors: - "-1: 9, 0, 1: 2\n" /* Type -1, direction Z- */, + "-1: 9, 0, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -984,7 +984,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 6 */ ".......", // Connectors: - "-1: 4, 0, 1: 2\n" /* Type -1, direction Z- */, + "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1096,7 +1096,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 6 */ ".........", // Connectors: - "-1: 4, 0, 1: 2\n" /* Type -1, direction Z- */, + "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1232,7 +1232,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 8 */ ".........", // Connectors: - "-1: 4, 0, 1: 2\n" /* Type -1, direction Z- */, + "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1384,7 +1384,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 11 */ "mmmmmmm..adc..", // Connectors: - "-1: 8, 0, 1: 2\n" /* Type -1, direction Z- */, + "-1: 8, 0, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1552,7 +1552,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 11 */ "mmmmm...adc...", // Connectors: - "-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */, + "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1712,7 +1712,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 5 */ ".....", // Connectors: - "-1: 2, 0, 4: 3\n" /* Type -1, direction Z+ */, + "-1: 2, 0, 5: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ -- cgit v1.2.3 From cdd3d11496d51ce6f444a2e637fee1d38e07fd09 Mon Sep 17 00:00:00 2001 From: Tycho Date: Wed, 21 May 2014 18:33:54 +0100 Subject: Fixed minor style issues --- src/BlockArea.cpp | 2 +- src/BlockArea.h | 4 ++-- src/Chunk.cpp | 8 ++++---- 3 files changed, 7 insertions(+), 7 deletions(-) (limited to 'src') diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index fd2f3c9b4..5e41b135c 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -1843,7 +1843,7 @@ void cBlockArea::cChunkReader::ChunkBuffer(const cChunkBuffer & a_BlockBuffer) int SizeY = m_Area.m_Size.y; int MinY = m_Origin.y; - // SizeX, SizeZ are the dmensions of the block data to copy from the current chunk (size of the geometric union) + // SizeX, SizeZ are the dimensions of the block data to copy from the current chunk (size of the geometric union) // OffX, OffZ are the offsets of the current chunk data from the area origin // BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders int SizeX = cChunkDef::Width; diff --git a/src/BlockArea.h b/src/BlockArea.h index 9c01719c3..6b3bdf337 100644 --- a/src/BlockArea.h +++ b/src/BlockArea.h @@ -317,8 +317,8 @@ protected: void CopyNibbles(NIBBLETYPE * a_AreaDst, const NIBBLETYPE * a_ChunkSrc); // cChunkDataCallback overrides: - virtual bool Coords (int a_ChunkX, int a_ChunkZ) override; - virtual void ChunkBuffer (const cChunkBuffer & a_BlockTypes) override; + virtual bool Coords(int a_ChunkX, int a_ChunkZ) override; + virtual void ChunkBuffer(const cChunkBuffer & a_BlockTypes) override; } ; typedef NIBBLETYPE * NIBBLEARRAY; diff --git a/src/Chunk.cpp b/src/Chunk.cpp index a986ac076..00ea33e16 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -282,10 +282,10 @@ void cChunk::SetAllData( CalculateHeightmap(a_BlockTypes); } - m_ChunkBuffer.SetBlocks (a_BlockTypes); - m_ChunkBuffer.SetMeta (a_BlockMeta); - m_ChunkBuffer.SetLight (a_BlockLight); - m_ChunkBuffer.SetSkyLight (a_BlockSkyLight); + m_ChunkBuffer.SetBlocks(a_BlockTypes); + m_ChunkBuffer.SetMeta(a_BlockMeta); + m_ChunkBuffer.SetLight(a_BlockLight); + m_ChunkBuffer.SetSkyLight(a_BlockSkyLight); m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL); -- cgit v1.2.3 From 024027db89ca833406147b79b7be74fc92906bbe Mon Sep 17 00:00:00 2001 From: Tycho Date: Wed, 21 May 2014 19:58:48 +0100 Subject: Renamed cChunkBuffer to cChunkData --- src/BlockArea.cpp | 4 +- src/BlockArea.h | 2 +- src/Chunk.cpp | 38 ++--- src/Chunk.h | 12 +- src/ChunkBuffer.cpp | 320 ------------------------------------------ src/ChunkBuffer.h | 279 ------------------------------------ src/ChunkData.cpp | 320 ++++++++++++++++++++++++++++++++++++++++++ src/ChunkData.h | 279 ++++++++++++++++++++++++++++++++++++ src/ChunkDataCallback.h | 18 +-- src/LightingThread.cpp | 2 +- src/WorldStorage/WSSCompact.h | 2 +- 11 files changed, 638 insertions(+), 638 deletions(-) delete mode 100644 src/ChunkBuffer.cpp delete mode 100644 src/ChunkBuffer.h create mode 100644 src/ChunkData.cpp create mode 100644 src/ChunkData.h (limited to 'src') diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index 5e41b135c..0c46e59e5 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -9,7 +9,7 @@ #include "OSSupport/GZipFile.h" #include "Blocks/BlockHandler.h" #include "Cuboid.h" -#include "ChunkBuffer.h" +#include "ChunkData.h" @@ -1835,7 +1835,7 @@ bool cBlockArea::cChunkReader::Coords(int a_ChunkX, int a_ChunkZ) -void cBlockArea::cChunkReader::ChunkBuffer(const cChunkBuffer & a_BlockBuffer) +void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer) { { if (!(m_Area.m_BlockTypes == NULL)) diff --git a/src/BlockArea.h b/src/BlockArea.h index 6b3bdf337..2bd26facd 100644 --- a/src/BlockArea.h +++ b/src/BlockArea.h @@ -318,7 +318,7 @@ protected: // cChunkDataCallback overrides: virtual bool Coords(int a_ChunkX, int a_ChunkZ) override; - virtual void ChunkBuffer(const cChunkBuffer & a_BlockTypes) override; + virtual void ChunkData(const cChunkData & a_BlockTypes) override; } ; typedef NIBBLETYPE * NIBBLEARRAY; diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 00ea33e16..a45ed32c1 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -238,12 +238,12 @@ void cChunk::MarkLoadFailed(void) void cChunk::GetAllData(cChunkDataCallback & a_Callback) { - a_Callback.HeightMap (&m_HeightMap); - a_Callback.BiomeData (&m_BiomeMap); + a_Callback.HeightMap(&m_HeightMap); + a_Callback.BiomeData(&m_BiomeMap); - a_Callback.LightIsValid (m_IsLightValid); + a_Callback.LightIsValid(m_IsLightValid); - a_Callback.ChunkBuffer (m_ChunkBuffer); + a_Callback.ChunkData(m_ChunkData); for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { @@ -282,10 +282,10 @@ void cChunk::SetAllData( CalculateHeightmap(a_BlockTypes); } - m_ChunkBuffer.SetBlocks(a_BlockTypes); - m_ChunkBuffer.SetMeta(a_BlockMeta); - m_ChunkBuffer.SetLight(a_BlockLight); - m_ChunkBuffer.SetSkyLight(a_BlockSkyLight); + m_ChunkData.SetBlocks(a_BlockTypes); + m_ChunkData.SetMeta(a_BlockMeta); + m_ChunkData.SetLight(a_BlockLight); + m_ChunkData.SetSkyLight(a_BlockSkyLight); m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL); @@ -326,9 +326,9 @@ void cChunk::SetLight( // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation. // Postponing until we see how bad it is :) - m_ChunkBuffer.SetLight (a_BlockLight); + m_ChunkData.SetLight (a_BlockLight); - m_ChunkBuffer.SetSkyLight (a_SkyLight); + m_ChunkData.SetSkyLight (a_SkyLight); m_IsLightValid = true; } @@ -339,7 +339,7 @@ void cChunk::SetLight( void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes) { - m_ChunkBuffer.CopyBlocks(a_BlockTypes); + m_ChunkData.CopyBlocks(a_BlockTypes); } @@ -1507,7 +1507,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT ASSERT(IsValid()); const BLOCKTYPE OldBlockType = GetBlock(a_RelX, a_RelY, a_RelZ); - const BLOCKTYPE OldBlockMeta = m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ); + const BLOCKTYPE OldBlockMeta = m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ); if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta)) { return; @@ -1515,7 +1515,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT MarkDirty(); - m_ChunkBuffer.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType); + m_ChunkData.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType); // The client doesn't need to distinguish between stationary and nonstationary fluids: if ( @@ -1531,7 +1531,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta)); } - m_ChunkBuffer.SetMeta(a_RelX, a_RelY, a_RelZ, a_BlockMeta); + m_ChunkData.SetMeta(a_RelX, a_RelY, a_RelZ, a_BlockMeta); // ONLY recalculate lighting if it's necessary! if ( @@ -2438,7 +2438,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const return 0; // Clip } - return m_ChunkBuffer.GetBlock(a_RelX, a_RelY, a_RelZ); + return m_ChunkData.GetBlock(a_RelX, a_RelY, a_RelZ); } @@ -2448,7 +2448,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) { a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ); - a_BlockMeta = m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ); + a_BlockMeta = m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ); } @@ -2458,9 +2458,9 @@ void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_ void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) { a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ); - a_Meta = m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ); - a_SkyLight = m_ChunkBuffer.GetSkyLight(a_RelX, a_RelY, a_RelZ); - a_BlockLight = m_ChunkBuffer.GetBlockLight(a_RelX, a_RelY, a_RelZ); + a_Meta = m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ); + a_SkyLight = m_ChunkData.GetSkyLight(a_RelX, a_RelY, a_RelZ); + a_BlockLight = m_ChunkData.GetBlockLight(a_RelX, a_RelY, a_RelZ); } diff --git a/src/Chunk.h b/src/Chunk.h index 038be42de..4f6c4cf0a 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -3,7 +3,7 @@ #include "Entities/Entity.h" #include "ChunkDef.h" -#include "ChunkBuffer.h" +#include "ChunkData.h" #include "Simulator/FireSimulator.h" #include "Simulator/SandSimulator.h" @@ -324,21 +324,21 @@ public: inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const { - return m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ); + return m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ); } inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { if (!(GetMeta(a_RelX, a_RelY, a_RelZ) == a_Meta)) { MarkDirty(); - m_ChunkBuffer.SetMeta(a_RelX, a_RelY, a_RelZ, a_Meta); + m_ChunkData.SetMeta(a_RelX, a_RelY, a_RelZ, a_Meta); m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(a_RelX, a_RelY, a_RelZ), a_Meta)); } } - inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return m_ChunkBuffer.GetBlockLight(a_RelX, a_RelY, a_RelZ); } - inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return m_ChunkBuffer.GetSkyLight(a_RelX, a_RelY, a_RelZ); } + inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return m_ChunkData.GetBlockLight(a_RelX, a_RelY, a_RelZ); } + inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return m_ChunkData.GetSkyLight(a_RelX, a_RelY, a_RelZ); } /** Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success */ bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const; @@ -430,7 +430,7 @@ private: cWorld * m_World; cChunkMap * m_ChunkMap; - cChunkBuffer m_ChunkBuffer; + cChunkData m_ChunkData; cChunkDef::HeightMap m_HeightMap; cChunkDef::BiomeMap m_BiomeMap; diff --git a/src/ChunkBuffer.cpp b/src/ChunkBuffer.cpp deleted file mode 100644 index 99bcdebef..000000000 --- a/src/ChunkBuffer.cpp +++ /dev/null @@ -1,320 +0,0 @@ - -#include "Globals.h" -#include "ChunkBuffer.h" - -cChunkBuffer cChunkBuffer::Copy() const -{ - cChunkBuffer copy; - for (int i = 0; i < CHUNK_SECTION_NUM; i++) - { - if(m_Sections[i]) - { - copy.m_Sections[i] = Allocate(); - *copy.m_Sections[i] = *m_Sections[i]; - } - } - return copy; -} - - - - - -void cChunkBuffer::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length) const -{ - for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) - { - const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16; - if (a_Idx > 0) a_Idx = a_Idx > length ? a_Idx - length : 0; - if (a_Idx == 0) - { - size_t tocopy = length > segment_length ? segment_length : length; - length -= tocopy; - if(m_Sections[i]) - { - memcpy( - &a_dest[i * segment_length], - &m_Sections[i]->m_BlockTypes, - sizeof(BLOCKTYPE) * tocopy - ); - } - else - { - memset( - &a_dest[i * segment_length], - 0, - sizeof(BLOCKTYPE) * tocopy - ); - } - } - } -} - - - - - -void cChunkBuffer::CopyMeta(NIBBLETYPE * a_dest) const -{ - for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) - { - const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - if(m_Sections[i]) - { - memcpy( - &a_dest[i * segment_length], - &m_Sections[i]->m_BlockMeta, - sizeof(NIBBLETYPE) * segment_length); - } - else - { - memset( - &a_dest[i * segment_length], - 0, - sizeof(BLOCKTYPE) * segment_length - ); - } - } -} - - - - - -void cChunkBuffer::CopyLight(NIBBLETYPE * a_dest) const -{ - for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) - { - const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - if(m_Sections[i]) - { - memcpy( - &a_dest[i * segment_length], - &m_Sections[i]->m_BlockLight, - sizeof(NIBBLETYPE) * segment_length - ); - } - else - { - memset( - &a_dest[i * segment_length], - 0, - sizeof(BLOCKTYPE) * segment_length - ); - } - } -} - - - - - -void cChunkBuffer::CopySkyLight(NIBBLETYPE * a_dest) const -{ - for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) - { - const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - if(m_Sections[i]) - { - memcpy( - &a_dest[i * segment_length], - &m_Sections[i]->m_BlockSkyLight, - sizeof(NIBBLETYPE) * segment_length - ); - } - else - { - memset( - &a_dest[i * segment_length], - 0xFF, - sizeof(BLOCKTYPE) * segment_length - ); - } - } -} - - - - - -void cChunkBuffer::SetBlocks(const BLOCKTYPE * a_src) -{ - for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) - { - const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16; - if (m_Sections[i]) - { - memcpy(&m_Sections[i]->m_BlockTypes, &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length); - } - else - { - size_t j = 0; - // do nothing whilst 0 - for (; j < segment_length && a_src[i * segment_length + j] == 0; j++); - if (j != segment_length) - { - m_Sections[i] = Allocate(); - memcpy( - &m_Sections[i]->m_BlockTypes, - &a_src[i * segment_length], - sizeof(BLOCKTYPE) * segment_length - ); - memset(m_Sections[i]->m_BlockMeta,0x00,sizeof(m_Sections[i]->m_BlockMeta)); - memset(m_Sections[i]->m_BlockLight,0x00,sizeof(m_Sections[i]->m_BlockLight)); - memset(m_Sections[i]->m_BlockSkyLight,0xFF,sizeof(m_Sections[i]->m_BlockSkyLight)); - } - else - { - Free(m_Sections[i]); - m_Sections[i] = 0; - } - } - } -} - - - - -void cChunkBuffer::SetMeta(const NIBBLETYPE * a_src) -{ - for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) - { - const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - if (m_Sections[i]) - { - memcpy(&m_Sections[i]->m_BlockMeta, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); - } - else - { - size_t j = 0; - // do nothing whilst 0 - for (; j < segment_length && a_src[i * segment_length + j] == 0; j++); - if (j != segment_length) - { - m_Sections[i] = Allocate(); - memcpy( - &m_Sections[i]->m_BlockMeta, - &a_src[i * segment_length], - sizeof(BLOCKTYPE) * segment_length - ); - memset(m_Sections[i]->m_BlockTypes,0x00,sizeof(m_Sections[i]->m_BlockTypes)); - memset(m_Sections[i]->m_BlockLight,0x00,sizeof(m_Sections[i]->m_BlockLight)); - memset(m_Sections[i]->m_BlockSkyLight,0xFF,sizeof(m_Sections[i]->m_BlockSkyLight)); - } - else - { - Free(m_Sections[i]); - m_Sections[i] = 0; - } - } - } -} - - - - -void cChunkBuffer::SetLight(const NIBBLETYPE * a_src) -{ - if (!a_src) return; - for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) - { - const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - if (m_Sections[i]) - { - memcpy(&m_Sections[i]->m_BlockLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); - } - else - { - size_t j = 0; - // do nothing whilst 0 - for (; j < segment_length && a_src[i * segment_length + j] == 0; j++); - if (j != segment_length) - { - m_Sections[i] = Allocate(); - memcpy( - &m_Sections[i]->m_BlockLight, - &a_src[i * segment_length], - sizeof(BLOCKTYPE) * segment_length - ); - memset(m_Sections[i]->m_BlockTypes,0x00,sizeof(m_Sections[i]->m_BlockTypes)); - memset(m_Sections[i]->m_BlockMeta,0x00,sizeof(m_Sections[i]->m_BlockMeta)); - memset(m_Sections[i]->m_BlockSkyLight,0xFF,sizeof(m_Sections[i]->m_BlockSkyLight)); - } - else - { - Free(m_Sections[i]); - m_Sections[i] = 0; - } - } - } -} - - - - -void cChunkBuffer::SetSkyLight (const NIBBLETYPE * a_src) -{ - if (!a_src) return; - for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) - { - const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - if (m_Sections[i]) - { - memcpy(&m_Sections[i]->m_BlockSkyLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); - } - else - { - size_t j = 0; - // do nothing whilst 0 - for (; j < segment_length && a_src[i * segment_length + j] == 0xFF; j++); - if (j != segment_length) - { - m_Sections[i] = Allocate(); - memcpy( - &m_Sections[i]->m_BlockSkyLight, - &a_src[i * segment_length], - sizeof(BLOCKTYPE) * segment_length - ); - memset(m_Sections[i]->m_BlockTypes,0x00,sizeof(m_Sections[i]->m_BlockTypes)); - memset(m_Sections[i]->m_BlockMeta,0x00,sizeof(m_Sections[i]->m_BlockMeta)); - memset(m_Sections[i]->m_BlockLight,0x00,sizeof(m_Sections[i]->m_BlockLight)); - } - else - { - Free(m_Sections[i]); - m_Sections[i] = 0; - } - } - } -} - - - - - -cChunkBuffer::sChunkSection * cChunkBuffer::Allocate() const -{ - // TODO: use a allocation pool - return new cChunkBuffer::sChunkSection; -} - - - -void cChunkBuffer::Free(cChunkBuffer::sChunkSection * ptr) const -{ - delete ptr; -} - - - -void cChunkBuffer::ZeroSection(cChunkBuffer::sChunkSection * ptr) const -{ - memset(ptr->m_BlockTypes,0x00,sizeof(ptr->m_BlockTypes)); - memset(ptr->m_BlockMeta,0x00,sizeof(ptr->m_BlockMeta)); - memset(ptr->m_BlockLight,0x00,sizeof(ptr->m_BlockLight)); - memset(ptr->m_BlockSkyLight,0xFF,sizeof(ptr->m_BlockSkyLight)); -} - - - - diff --git a/src/ChunkBuffer.h b/src/ChunkBuffer.h deleted file mode 100644 index 266df2332..000000000 --- a/src/ChunkBuffer.h +++ /dev/null @@ -1,279 +0,0 @@ - -#pragma once - - -#include - - -#include "ChunkDef.h" - - -#define CHUNK_SECTION_HEIGHT 16 -#define CHUNK_SECTION_NUM (256 / CHUNK_SECTION_HEIGHT) - -#if __cplusplus < 201103L -// auto_ptr style interface for memory management -#else -// unique_ptr style interface for memory management -#endif - -class cChunkBuffer -{ -public: - - cChunkBuffer() - #if __cplusplus < 201103L - // auto_ptr style interface for memory management - : IsOwner(true) - #endif - { - memset(m_Sections, 0, sizeof(m_Sections)); - } - ~cChunkBuffer() - { - #if __cplusplus < 201103L - // auto_ptr style interface for memory management - if(!IsOwner) return; - #endif - for (int i = 0; i < CHUNK_SECTION_NUM; i++) - { - if(m_Sections[i]) Free(m_Sections[i]);; - } - } - - #if __cplusplus < 201103L - // auto_ptr style interface for memory management - cChunkBuffer(const cChunkBuffer& other) : - IsOwner(true) - { - for (int i = 0; i < CHUNK_SECTION_NUM; i++) - { - m_Sections[i] = other.m_Sections[i]; - } - other.IsOwner = false; - } - - cChunkBuffer& operator=(const cChunkBuffer& other) - { - if(&other != this) - { - if(IsOwner) - { - for (int i = 0; i < CHUNK_SECTION_NUM; i++) - { - if(m_Sections[i]) Free(m_Sections[i]);; - } - } - IsOwner = true; - for (int i = 0; i < CHUNK_SECTION_NUM; i++) - { - m_Sections[i] = other.m_Sections[i]; - } - other.IsOwner = false; - } - return *this; - - } - #else - // unique_ptr style interface for memory management - cChunkBuffer(cChunkBuffer&& other) - { - for (int i = 0; i < CHUNK_SECTION_NUM; i++) - { - m_Sections[i] = other.m_Sections[i]; - other.m_Sections[i] = 0; - } - } - - cChunkBuffer& operator=(cChunkBuffer&& other) - { - if(&other != this) - { - for (int i = 0; i < CHUNK_SECTION_NUM; i++) - { - if(m_Sections[i]) Free(m_Sections[i]);; - m_Sections[i] = other.m_Sections[i]; - other.m_Sections[i] = 0; - } - } - return *this; - } - #endif - - BLOCKTYPE GetBlock(int a_X, int a_Y, int a_Z) const - { - ASSERT((a_X >= 0) && (a_X < cChunkDef::Width)); - ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height)); - ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width)); - int Section = a_Y / CHUNK_SECTION_HEIGHT; - if(m_Sections[Section]) - { - int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * CHUNK_SECTION_HEIGHT), a_Z); - return m_Sections[Section]->m_BlockTypes[Index]; - } - else - { - return 0; - } - } - - void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block) - { - if ( - (a_RelX >= cChunkDef::Width) || (a_RelX < 0) || - (a_RelY >= cChunkDef::Height) || (a_RelY < 0) || - (a_RelZ >= cChunkDef::Width) || (a_RelZ < 0) - ) - { - ASSERT(!"cChunkBuffer::SetMeta(): index out of range!"); - return; - } - - int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if(!m_Sections[Section]) - { - if(a_Block == 0x00) - { - return; - } - m_Sections[Section] = Allocate(); - if(!m_Sections[Section]) - { - ASSERT(!"Failed to allocate a new section in Chunkbuffer"); - return; - } - ZeroSection(m_Sections[Section]); - } - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); - m_Sections[Section]->m_BlockTypes[Index] = a_Block; - } - - NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const - { - if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) - { - int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if(m_Sections[Section]) - { - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); - return (m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4)) & 0x0f; - } - else - { - return 0; - } - } - ASSERT(!"cChunkBuffer::GetMeta(): coords out of chunk range!"); - return 0; - } - - void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble) - { - if ( - (a_RelX >= cChunkDef::Width) || (a_RelX < 0) || - (a_RelY >= cChunkDef::Height) || (a_RelY < 0) || - (a_RelZ >= cChunkDef::Width) || (a_RelZ < 0) - ) - { - ASSERT(!"cChunkBuffer::SetMeta(): index out of range!"); - return; - } - - int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if(!m_Sections[Section]) - { - if((a_Nibble & 0xf) == 0x00) - { - return; - } - m_Sections[Section] = Allocate(); - if(!m_Sections[Section]) - { - ASSERT(!"Failed to allocate a new section in Chunkbuffer"); - return; - } - ZeroSection(m_Sections[Section]); - } - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); - m_Sections[Section]->m_BlockMeta[Index / 2] = static_cast( - (m_Sections[Section]->m_BlockMeta[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble - ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set - ); - } - - NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const - { - if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) - { - int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if(m_Sections[Section]) - { - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); - return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; - } - else - { - return 0; - } - } - ASSERT(!"cChunkBuffer::GetMeta(): coords out of chunk range!"); - return 0; - } - - NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const - { - if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) - { - int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if(m_Sections[Section]) - { - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); - return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; - } - else - { - return 0xF; - } - } - ASSERT(!"cChunkBuffer::GetMeta(): coords out of chunk range!"); - return 0; - } - - cChunkBuffer Copy() const; - void CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx = 0, size_t length = cChunkDef::NumBlocks) const; - void CopyMeta (NIBBLETYPE * a_dest) const; - void CopyLight (NIBBLETYPE * a_dest) const; - void CopySkyLight (NIBBLETYPE * a_dest) const; - - void SetBlocks (const BLOCKTYPE * a_src); - void SetMeta (const NIBBLETYPE * a_src); - void SetLight (const NIBBLETYPE * a_src); - void SetSkyLight (const NIBBLETYPE * a_src); - -private: - - #if __cplusplus < 201103L - // auto_ptr style interface for memory management - mutable bool IsOwner; - #endif - - struct sChunkSection { - BLOCKTYPE m_BlockTypes [CHUNK_SECTION_HEIGHT * 16 * 16] ; - NIBBLETYPE m_BlockMeta [CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; - NIBBLETYPE m_BlockLight [CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; - NIBBLETYPE m_BlockSkyLight[CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; - }; - - sChunkSection *m_Sections[CHUNK_SECTION_NUM]; - - sChunkSection * Allocate() const; - void Free(sChunkSection * ptr) const; - - void ZeroSection(sChunkSection * ptr) const; -}; - - - - - - diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp new file mode 100644 index 000000000..160d118ad --- /dev/null +++ b/src/ChunkData.cpp @@ -0,0 +1,320 @@ + +#include "Globals.h" +#include "ChunkData.h" + +cChunkData cChunkData::Copy() const +{ + cChunkData copy; + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + if(m_Sections[i]) + { + copy.m_Sections[i] = Allocate(); + *copy.m_Sections[i] = *m_Sections[i]; + } + } + return copy; +} + + + + + +void cChunkData::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length) const +{ + for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16; + if (a_Idx > 0) a_Idx = a_Idx > length ? a_Idx - length : 0; + if (a_Idx == 0) + { + size_t tocopy = length > segment_length ? segment_length : length; + length -= tocopy; + if(m_Sections[i]) + { + memcpy( + &a_dest[i * segment_length], + &m_Sections[i]->m_BlockTypes, + sizeof(BLOCKTYPE) * tocopy + ); + } + else + { + memset( + &a_dest[i * segment_length], + 0, + sizeof(BLOCKTYPE) * tocopy + ); + } + } + } +} + + + + + +void cChunkData::CopyMeta(NIBBLETYPE * a_dest) const +{ + for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + if(m_Sections[i]) + { + memcpy( + &a_dest[i * segment_length], + &m_Sections[i]->m_BlockMeta, + sizeof(NIBBLETYPE) * segment_length); + } + else + { + memset( + &a_dest[i * segment_length], + 0, + sizeof(BLOCKTYPE) * segment_length + ); + } + } +} + + + + + +void cChunkData::CopyLight(NIBBLETYPE * a_dest) const +{ + for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + if(m_Sections[i]) + { + memcpy( + &a_dest[i * segment_length], + &m_Sections[i]->m_BlockLight, + sizeof(NIBBLETYPE) * segment_length + ); + } + else + { + memset( + &a_dest[i * segment_length], + 0, + sizeof(BLOCKTYPE) * segment_length + ); + } + } +} + + + + + +void cChunkData::CopySkyLight(NIBBLETYPE * a_dest) const +{ + for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + if(m_Sections[i]) + { + memcpy( + &a_dest[i * segment_length], + &m_Sections[i]->m_BlockSkyLight, + sizeof(NIBBLETYPE) * segment_length + ); + } + else + { + memset( + &a_dest[i * segment_length], + 0xFF, + sizeof(BLOCKTYPE) * segment_length + ); + } + } +} + + + + + +void cChunkData::SetBlocks(const BLOCKTYPE * a_src) +{ + for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16; + if (m_Sections[i]) + { + memcpy(&m_Sections[i]->m_BlockTypes, &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length); + } + else + { + size_t j = 0; + // do nothing whilst 0 + for (; j < segment_length && a_src[i * segment_length + j] == 0; j++); + if (j != segment_length) + { + m_Sections[i] = Allocate(); + memcpy( + &m_Sections[i]->m_BlockTypes, + &a_src[i * segment_length], + sizeof(BLOCKTYPE) * segment_length + ); + memset(m_Sections[i]->m_BlockMeta,0x00,sizeof(m_Sections[i]->m_BlockMeta)); + memset(m_Sections[i]->m_BlockLight,0x00,sizeof(m_Sections[i]->m_BlockLight)); + memset(m_Sections[i]->m_BlockSkyLight,0xFF,sizeof(m_Sections[i]->m_BlockSkyLight)); + } + else + { + Free(m_Sections[i]); + m_Sections[i] = 0; + } + } + } +} + + + + +void cChunkData::SetMeta(const NIBBLETYPE * a_src) +{ + for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + if (m_Sections[i]) + { + memcpy(&m_Sections[i]->m_BlockMeta, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); + } + else + { + size_t j = 0; + // do nothing whilst 0 + for (; j < segment_length && a_src[i * segment_length + j] == 0; j++); + if (j != segment_length) + { + m_Sections[i] = Allocate(); + memcpy( + &m_Sections[i]->m_BlockMeta, + &a_src[i * segment_length], + sizeof(BLOCKTYPE) * segment_length + ); + memset(m_Sections[i]->m_BlockTypes,0x00,sizeof(m_Sections[i]->m_BlockTypes)); + memset(m_Sections[i]->m_BlockLight,0x00,sizeof(m_Sections[i]->m_BlockLight)); + memset(m_Sections[i]->m_BlockSkyLight,0xFF,sizeof(m_Sections[i]->m_BlockSkyLight)); + } + else + { + Free(m_Sections[i]); + m_Sections[i] = 0; + } + } + } +} + + + + +void cChunkData::SetLight(const NIBBLETYPE * a_src) +{ + if (!a_src) return; + for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + if (m_Sections[i]) + { + memcpy(&m_Sections[i]->m_BlockLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); + } + else + { + size_t j = 0; + // do nothing whilst 0 + for (; j < segment_length && a_src[i * segment_length + j] == 0; j++); + if (j != segment_length) + { + m_Sections[i] = Allocate(); + memcpy( + &m_Sections[i]->m_BlockLight, + &a_src[i * segment_length], + sizeof(BLOCKTYPE) * segment_length + ); + memset(m_Sections[i]->m_BlockTypes,0x00,sizeof(m_Sections[i]->m_BlockTypes)); + memset(m_Sections[i]->m_BlockMeta,0x00,sizeof(m_Sections[i]->m_BlockMeta)); + memset(m_Sections[i]->m_BlockSkyLight,0xFF,sizeof(m_Sections[i]->m_BlockSkyLight)); + } + else + { + Free(m_Sections[i]); + m_Sections[i] = 0; + } + } + } +} + + + + +void cChunkData::SetSkyLight (const NIBBLETYPE * a_src) +{ + if (!a_src) return; + for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + if (m_Sections[i]) + { + memcpy(&m_Sections[i]->m_BlockSkyLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); + } + else + { + size_t j = 0; + // do nothing whilst 0 + for (; j < segment_length && a_src[i * segment_length + j] == 0xFF; j++); + if (j != segment_length) + { + m_Sections[i] = Allocate(); + memcpy( + &m_Sections[i]->m_BlockSkyLight, + &a_src[i * segment_length], + sizeof(BLOCKTYPE) * segment_length + ); + memset(m_Sections[i]->m_BlockTypes,0x00,sizeof(m_Sections[i]->m_BlockTypes)); + memset(m_Sections[i]->m_BlockMeta,0x00,sizeof(m_Sections[i]->m_BlockMeta)); + memset(m_Sections[i]->m_BlockLight,0x00,sizeof(m_Sections[i]->m_BlockLight)); + } + else + { + Free(m_Sections[i]); + m_Sections[i] = 0; + } + } + } +} + + + + + +cChunkData::sChunkSection * cChunkData::Allocate() const +{ + // TODO: use a allocation pool + return new cChunkData::sChunkSection; +} + + + +void cChunkData::Free(cChunkData::sChunkSection * ptr) const +{ + delete ptr; +} + + + +void cChunkData::ZeroSection(cChunkData::sChunkSection * ptr) const +{ + memset(ptr->m_BlockTypes,0x00,sizeof(ptr->m_BlockTypes)); + memset(ptr->m_BlockMeta,0x00,sizeof(ptr->m_BlockMeta)); + memset(ptr->m_BlockLight,0x00,sizeof(ptr->m_BlockLight)); + memset(ptr->m_BlockSkyLight,0xFF,sizeof(ptr->m_BlockSkyLight)); +} + + + + diff --git a/src/ChunkData.h b/src/ChunkData.h new file mode 100644 index 000000000..809f3cdf2 --- /dev/null +++ b/src/ChunkData.h @@ -0,0 +1,279 @@ + +#pragma once + + +#include + + +#include "ChunkDef.h" + + +#define CHUNK_SECTION_HEIGHT 16 +#define CHUNK_SECTION_NUM (256 / CHUNK_SECTION_HEIGHT) + +#if __cplusplus < 201103L +// auto_ptr style interface for memory management +#else +// unique_ptr style interface for memory management +#endif + +class cChunkData +{ +public: + + cChunkData() + #if __cplusplus < 201103L + // auto_ptr style interface for memory management + : IsOwner(true) + #endif + { + memset(m_Sections, 0, sizeof(m_Sections)); + } + ~cChunkData() + { + #if __cplusplus < 201103L + // auto_ptr style interface for memory management + if(!IsOwner) return; + #endif + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + if(m_Sections[i]) Free(m_Sections[i]);; + } + } + + #if __cplusplus < 201103L + // auto_ptr style interface for memory management + cChunkData(const cChunkData& other) : + IsOwner(true) + { + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + m_Sections[i] = other.m_Sections[i]; + } + other.IsOwner = false; + } + + cChunkData& operator=(const cChunkData& other) + { + if(&other != this) + { + if(IsOwner) + { + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + if(m_Sections[i]) Free(m_Sections[i]);; + } + } + IsOwner = true; + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + m_Sections[i] = other.m_Sections[i]; + } + other.IsOwner = false; + } + return *this; + + } + #else + // unique_ptr style interface for memory management + cChunkData(cChunkData&& other) + { + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + m_Sections[i] = other.m_Sections[i]; + other.m_Sections[i] = 0; + } + } + + cChunkData& operator=(cChunkData&& other) + { + if(&other != this) + { + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + if(m_Sections[i]) Free(m_Sections[i]);; + m_Sections[i] = other.m_Sections[i]; + other.m_Sections[i] = 0; + } + } + return *this; + } + #endif + + BLOCKTYPE GetBlock(int a_X, int a_Y, int a_Z) const + { + ASSERT((a_X >= 0) && (a_X < cChunkDef::Width)); + ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height)); + ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width)); + int Section = a_Y / CHUNK_SECTION_HEIGHT; + if(m_Sections[Section]) + { + int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * CHUNK_SECTION_HEIGHT), a_Z); + return m_Sections[Section]->m_BlockTypes[Index]; + } + else + { + return 0; + } + } + + void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block) + { + if ( + (a_RelX >= cChunkDef::Width) || (a_RelX < 0) || + (a_RelY >= cChunkDef::Height) || (a_RelY < 0) || + (a_RelZ >= cChunkDef::Width) || (a_RelZ < 0) + ) + { + ASSERT(!"cChunkData::SetMeta(): index out of range!"); + return; + } + + int Section = a_RelY / CHUNK_SECTION_HEIGHT; + if(!m_Sections[Section]) + { + if(a_Block == 0x00) + { + return; + } + m_Sections[Section] = Allocate(); + if(!m_Sections[Section]) + { + ASSERT(!"Failed to allocate a new section in Chunkbuffer"); + return; + } + ZeroSection(m_Sections[Section]); + } + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + m_Sections[Section]->m_BlockTypes[Index] = a_Block; + } + + NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const + { + if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) + { + int Section = a_RelY / CHUNK_SECTION_HEIGHT; + if(m_Sections[Section]) + { + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + return (m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + } + else + { + return 0; + } + } + ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!"); + return 0; + } + + void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble) + { + if ( + (a_RelX >= cChunkDef::Width) || (a_RelX < 0) || + (a_RelY >= cChunkDef::Height) || (a_RelY < 0) || + (a_RelZ >= cChunkDef::Width) || (a_RelZ < 0) + ) + { + ASSERT(!"cChunkData::SetMeta(): index out of range!"); + return; + } + + int Section = a_RelY / CHUNK_SECTION_HEIGHT; + if(!m_Sections[Section]) + { + if((a_Nibble & 0xf) == 0x00) + { + return; + } + m_Sections[Section] = Allocate(); + if(!m_Sections[Section]) + { + ASSERT(!"Failed to allocate a new section in Chunkbuffer"); + return; + } + ZeroSection(m_Sections[Section]); + } + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + m_Sections[Section]->m_BlockMeta[Index / 2] = static_cast( + (m_Sections[Section]->m_BlockMeta[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble + ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set + ); + } + + NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const + { + if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) + { + int Section = a_RelY / CHUNK_SECTION_HEIGHT; + if(m_Sections[Section]) + { + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + } + else + { + return 0; + } + } + ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!"); + return 0; + } + + NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const + { + if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) + { + int Section = a_RelY / CHUNK_SECTION_HEIGHT; + if(m_Sections[Section]) + { + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + } + else + { + return 0xF; + } + } + ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!"); + return 0; + } + + cChunkData Copy() const; + void CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx = 0, size_t length = cChunkDef::NumBlocks) const; + void CopyMeta (NIBBLETYPE * a_dest) const; + void CopyLight (NIBBLETYPE * a_dest) const; + void CopySkyLight (NIBBLETYPE * a_dest) const; + + void SetBlocks (const BLOCKTYPE * a_src); + void SetMeta (const NIBBLETYPE * a_src); + void SetLight (const NIBBLETYPE * a_src); + void SetSkyLight (const NIBBLETYPE * a_src); + +private: + + #if __cplusplus < 201103L + // auto_ptr style interface for memory management + mutable bool IsOwner; + #endif + + struct sChunkSection { + BLOCKTYPE m_BlockTypes [CHUNK_SECTION_HEIGHT * 16 * 16] ; + NIBBLETYPE m_BlockMeta [CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; + NIBBLETYPE m_BlockLight [CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; + NIBBLETYPE m_BlockSkyLight[CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; + }; + + sChunkSection *m_Sections[CHUNK_SECTION_NUM]; + + sChunkSection * Allocate() const; + void Free(sChunkSection * ptr) const; + + void ZeroSection(sChunkSection * ptr) const; +}; + + + + + + diff --git a/src/ChunkDataCallback.h b/src/ChunkDataCallback.h index 76c45040e..340582885 100644 --- a/src/ChunkDataCallback.h +++ b/src/ChunkDataCallback.h @@ -3,7 +3,7 @@ #pragma once -#include "ChunkBuffer.h" +#include "ChunkData.h" /** Interface class used for getting data out of a chunk using the GetAllData() function. @@ -26,13 +26,13 @@ public: virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); }; /// Called once to provide biome data - virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); }; + virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); }; /// Called once to let know if the chunk lighting is valid. Return value is ignored virtual void LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); }; /// Called once to export block info - virtual void ChunkBuffer (const cChunkBuffer & a_Buffer) {UNUSED(a_Buffer); }; + virtual void ChunkData(const cChunkData & a_Buffer) {UNUSED(a_Buffer); }; /// Called for each entity in the chunk virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); }; @@ -43,16 +43,16 @@ public: /** A simple implementation of the cChunkDataCallback interface that collects all block data into a buffer */ -class cChunkBufferCollector : +class cChunkDataCollector : public cChunkDataCallback { public: - cChunkBuffer m_BlockData; + cChunkData m_BlockData; protected: - virtual void ChunkBuffer(const cChunkBuffer & a_BlockData) override + virtual void ChunkData(const cChunkData & a_BlockData) override { m_BlockData = a_BlockData.Copy(); } @@ -61,7 +61,7 @@ protected: /** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer */ -class cChunkDataCollector : +class cChunkDataArrayCollector : public cChunkDataCallback { public: @@ -71,7 +71,7 @@ public: protected: - virtual void ChunkBuffer(const cChunkBuffer & a_ChunkBuffer) override + virtual void ChunkData(const cChunkData & a_ChunkBuffer) override { a_ChunkBuffer.CopyBlocks(m_BlockData); a_ChunkBuffer.CopyMeta(m_BlockData + cChunkDef::NumBlocks); @@ -94,7 +94,7 @@ public: protected: - virtual void ChunkBuffer(const cChunkBuffer & a_ChunkBuffer) override + virtual void ChunkData(const cChunkData & a_ChunkBuffer) override { a_ChunkBuffer.CopyBlocks(m_BlockTypes); a_ChunkBuffer.CopyMeta(m_BlockMetas); diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp index f961e35c6..879252c34 100644 --- a/src/LightingThread.cpp +++ b/src/LightingThread.cpp @@ -18,7 +18,7 @@ class cReader : public cChunkDataCallback { - virtual void ChunkBuffer(const cChunkBuffer & a_ChunkBuffer) override + virtual void ChunkData(const cChunkData & a_ChunkBuffer) override { BLOCKTYPE * OutputRows = m_BlockTypes; int InputIdx = 0; diff --git a/src/WorldStorage/WSSCompact.h b/src/WorldStorage/WSSCompact.h index 6c363d5ac..b148005f6 100644 --- a/src/WorldStorage/WSSCompact.h +++ b/src/WorldStorage/WSSCompact.h @@ -22,7 +22,7 @@ /// Helper class for serializing a chunk into Json class cJsonChunkSerializer : - public cChunkDataCollector + public cChunkDataArrayCollector { public: -- cgit v1.2.3 From 5929ffbc40d24f4e69cf12c8495d194407547c9c Mon Sep 17 00:00:00 2001 From: Tycho Date: Wed, 21 May 2014 20:08:34 +0100 Subject: Fixed stylistic issues --- src/BlockArea.cpp | 8 ++++---- src/Chunk.cpp | 4 ++-- src/ChunkData.cpp | 18 +++++++++--------- src/ChunkData.h | 20 ++++++++++---------- 4 files changed, 25 insertions(+), 25 deletions(-) (limited to 'src') diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index 0c46e59e5..abbfca767 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -1838,7 +1838,7 @@ bool cBlockArea::cChunkReader::Coords(int a_ChunkX, int a_ChunkZ) void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer) { { - if (!(m_Area.m_BlockTypes == NULL)) + if (m_Area.m_BlockTypes != NULL) { int SizeY = m_Area.m_Size.y; int MinY = m_Origin.y; @@ -1901,17 +1901,17 @@ void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer) } } - if (m_Area.m_BlockMetas) + if (m_Area.m_BlockMetas != NULL) { a_BlockBuffer.CopyMeta(m_Area.m_BlockMetas); } - if (m_Area.m_BlockLight) + if (m_Area.m_BlockLight != NULL) { a_BlockBuffer.CopyLight(m_Area.m_BlockLight); } - if (m_Area.m_BlockSkyLight) + if (m_Area.m_BlockSkyLight != NULL) { a_BlockBuffer.CopySkyLight(m_Area.m_BlockSkyLight); } diff --git a/src/Chunk.cpp b/src/Chunk.cpp index a45ed32c1..d85b44607 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -326,9 +326,9 @@ void cChunk::SetLight( // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation. // Postponing until we see how bad it is :) - m_ChunkData.SetLight (a_BlockLight); + m_ChunkData.SetLight(a_BlockLight); - m_ChunkData.SetSkyLight (a_SkyLight); + m_ChunkData.SetSkyLight(a_SkyLight); m_IsLightValid = true; } diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 160d118ad..7194eca92 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -7,7 +7,7 @@ cChunkData cChunkData::Copy() const cChunkData copy; for (int i = 0; i < CHUNK_SECTION_NUM; i++) { - if(m_Sections[i]) + if(m_Sections[i] == NULL) { copy.m_Sections[i] = Allocate(); *copy.m_Sections[i] = *m_Sections[i]; @@ -30,7 +30,7 @@ void cChunkData::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length) { size_t tocopy = length > segment_length ? segment_length : length; length -= tocopy; - if(m_Sections[i]) + if(m_Sections[i] == NULL) { memcpy( &a_dest[i * segment_length], @@ -59,7 +59,7 @@ void cChunkData::CopyMeta(NIBBLETYPE * a_dest) const for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - if(m_Sections[i]) + if(m_Sections[i] == NULL) { memcpy( &a_dest[i * segment_length], @@ -86,7 +86,7 @@ void cChunkData::CopyLight(NIBBLETYPE * a_dest) const for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - if(m_Sections[i]) + if(m_Sections[i] == NULL) { memcpy( &a_dest[i * segment_length], @@ -114,7 +114,7 @@ void cChunkData::CopySkyLight(NIBBLETYPE * a_dest) const for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - if(m_Sections[i]) + if(m_Sections[i] == NULL) { memcpy( &a_dest[i * segment_length], @@ -142,7 +142,7 @@ void cChunkData::SetBlocks(const BLOCKTYPE * a_src) for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16; - if (m_Sections[i]) + if (m_Sections[i] == NULL) { memcpy(&m_Sections[i]->m_BlockTypes, &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length); } @@ -180,7 +180,7 @@ void cChunkData::SetMeta(const NIBBLETYPE * a_src) for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - if (m_Sections[i]) + if (m_Sections[i] == NULL) { memcpy(&m_Sections[i]->m_BlockMeta, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); } @@ -219,7 +219,7 @@ void cChunkData::SetLight(const NIBBLETYPE * a_src) for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - if (m_Sections[i]) + if (m_Sections[i] == NULL) { memcpy(&m_Sections[i]->m_BlockLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); } @@ -258,7 +258,7 @@ void cChunkData::SetSkyLight (const NIBBLETYPE * a_src) for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - if (m_Sections[i]) + if (m_Sections[i] == NULL) { memcpy(&m_Sections[i]->m_BlockSkyLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); } diff --git a/src/ChunkData.h b/src/ChunkData.h index 809f3cdf2..24a437629 100644 --- a/src/ChunkData.h +++ b/src/ChunkData.h @@ -37,7 +37,7 @@ public: #endif for (int i = 0; i < CHUNK_SECTION_NUM; i++) { - if(m_Sections[i]) Free(m_Sections[i]);; + if(m_Sections[i] == NULL) Free(m_Sections[i]);; } } @@ -91,7 +91,7 @@ public: { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { - if(m_Sections[i]) Free(m_Sections[i]);; + Free(m_Sections[i]);; m_Sections[i] = other.m_Sections[i]; other.m_Sections[i] = 0; } @@ -106,7 +106,7 @@ public: ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height)); ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width)); int Section = a_Y / CHUNK_SECTION_HEIGHT; - if(m_Sections[Section]) + if(m_Sections[Section] == NULL) { int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * CHUNK_SECTION_HEIGHT), a_Z); return m_Sections[Section]->m_BlockTypes[Index]; @@ -130,14 +130,14 @@ public: } int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if(!m_Sections[Section]) + if(m_Sections[Section] != NULL) { if(a_Block == 0x00) { return; } m_Sections[Section] = Allocate(); - if(!m_Sections[Section]) + if(m_Sections[Section] != NULL) { ASSERT(!"Failed to allocate a new section in Chunkbuffer"); return; @@ -153,7 +153,7 @@ public: if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) { int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if(m_Sections[Section]) + if(m_Sections[Section] == NULL) { int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); return (m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4)) & 0x0f; @@ -180,14 +180,14 @@ public: } int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if(!m_Sections[Section]) + if(m_Sections[Section] != NULL) { if((a_Nibble & 0xf) == 0x00) { return; } m_Sections[Section] = Allocate(); - if(!m_Sections[Section]) + if(m_Sections[Section] != NULL) { ASSERT(!"Failed to allocate a new section in Chunkbuffer"); return; @@ -206,7 +206,7 @@ public: if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) { int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if(m_Sections[Section]) + if(m_Sections[Section] == NULL) { int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; @@ -225,7 +225,7 @@ public: if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) { int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if(m_Sections[Section]) + if(m_Sections[Section] == NULL) { int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; -- cgit v1.2.3 From bd880603a560160d247d79a2fdeb3fbab26994f0 Mon Sep 17 00:00:00 2001 From: Tycho Date: Wed, 21 May 2014 20:18:09 +0100 Subject: Changed cChunkData::SetMeta to return a bool indicating whether the value changed --- src/Chunk.h | 6 +++--- src/ChunkData.h | 10 ++++++---- 2 files changed, 9 insertions(+), 7 deletions(-) (limited to 'src') diff --git a/src/Chunk.h b/src/Chunk.h index 4f6c4cf0a..2de45919e 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -328,11 +328,11 @@ public: } inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { - if (!(GetMeta(a_RelX, a_RelY, a_RelZ) == a_Meta)) + bool hasChanged = m_ChunkData.SetMeta(a_RelX, a_RelY, a_RelZ, a_Meta); + if (hasChanged) { MarkDirty(); - m_ChunkData.SetMeta(a_RelX, a_RelY, a_RelZ, a_Meta); - + m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(a_RelX, a_RelY, a_RelZ), a_Meta)); } } diff --git a/src/ChunkData.h b/src/ChunkData.h index 24a437629..73b1e8c6a 100644 --- a/src/ChunkData.h +++ b/src/ChunkData.h @@ -167,7 +167,7 @@ public: return 0; } - void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble) + bool SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble) { if ( (a_RelX >= cChunkDef::Width) || (a_RelX < 0) || @@ -176,7 +176,7 @@ public: ) { ASSERT(!"cChunkData::SetMeta(): index out of range!"); - return; + return false; } int Section = a_RelY / CHUNK_SECTION_HEIGHT; @@ -184,21 +184,23 @@ public: { if((a_Nibble & 0xf) == 0x00) { - return; + return false; } m_Sections[Section] = Allocate(); if(m_Sections[Section] != NULL) { ASSERT(!"Failed to allocate a new section in Chunkbuffer"); - return; + return false; } ZeroSection(m_Sections[Section]); } int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + NIBBLETYPE oldval = m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4) & 0xf; m_Sections[Section]->m_BlockMeta[Index / 2] = static_cast( (m_Sections[Section]->m_BlockMeta[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set ); + return oldval == a_Nibble; } NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const -- cgit v1.2.3 From 93c0dcb1feb6daebbea586e750b586ec6588bfa2 Mon Sep 17 00:00:00 2001 From: Tycho Date: Wed, 21 May 2014 20:26:43 +0100 Subject: Added space to ChunkData.cpp --- src/ChunkData.cpp | 120 +++++++++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 100 insertions(+), 20 deletions(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 7194eca92..f8c4a851d 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -144,7 +144,11 @@ void cChunkData::SetBlocks(const BLOCKTYPE * a_src) const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16; if (m_Sections[i] == NULL) { - memcpy(&m_Sections[i]->m_BlockTypes, &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length); + memcpy( + &m_Sections[i]->m_BlockTypes, + &a_src[i * segment_length], + sizeof(BLOCKTYPE) * segment_length + ); } else { @@ -159,9 +163,21 @@ void cChunkData::SetBlocks(const BLOCKTYPE * a_src) &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length ); - memset(m_Sections[i]->m_BlockMeta,0x00,sizeof(m_Sections[i]->m_BlockMeta)); - memset(m_Sections[i]->m_BlockLight,0x00,sizeof(m_Sections[i]->m_BlockLight)); - memset(m_Sections[i]->m_BlockSkyLight,0xFF,sizeof(m_Sections[i]->m_BlockSkyLight)); + memset( + m_Sections[i]->m_BlockMeta, + 0x00, + sizeof(m_Sections[i]->m_BlockMeta) + ); + memset( + m_Sections[i]->m_BlockLight, + 0x00, + sizeof(m_Sections[i]->m_BlockLight) + ); + memset( + m_Sections[i]->m_BlockSkyLight, + 0xFF, + sizeof(m_Sections[i]->m_BlockSkyLight) + ); } else { @@ -182,7 +198,11 @@ void cChunkData::SetMeta(const NIBBLETYPE * a_src) const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i] == NULL) { - memcpy(&m_Sections[i]->m_BlockMeta, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); + memcpy( + &m_Sections[i]->m_BlockMeta, + &a_src[i * segment_length], + sizeof(NIBBLETYPE) * segment_length + ); } else { @@ -197,9 +217,21 @@ void cChunkData::SetMeta(const NIBBLETYPE * a_src) &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length ); - memset(m_Sections[i]->m_BlockTypes,0x00,sizeof(m_Sections[i]->m_BlockTypes)); - memset(m_Sections[i]->m_BlockLight,0x00,sizeof(m_Sections[i]->m_BlockLight)); - memset(m_Sections[i]->m_BlockSkyLight,0xFF,sizeof(m_Sections[i]->m_BlockSkyLight)); + memset( + m_Sections[i]->m_BlockTypes, + 0x00, + sizeof(m_Sections[i]->m_BlockTypes) + ); + memset( + m_Sections[i]->m_BlockLight, + 0x00, + sizeof(m_Sections[i]->m_BlockLight) + ); + memset( + m_Sections[i]->m_BlockSkyLight, + 0xFF, + sizeof(m_Sections[i]->m_BlockSkyLight) + ); } else { @@ -221,7 +253,11 @@ void cChunkData::SetLight(const NIBBLETYPE * a_src) const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i] == NULL) { - memcpy(&m_Sections[i]->m_BlockLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); + memcpy( + &m_Sections[i]->m_BlockLight, + &a_src[i * segment_length], + sizeof(NIBBLETYPE) * segment_length + ); } else { @@ -236,9 +272,21 @@ void cChunkData::SetLight(const NIBBLETYPE * a_src) &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length ); - memset(m_Sections[i]->m_BlockTypes,0x00,sizeof(m_Sections[i]->m_BlockTypes)); - memset(m_Sections[i]->m_BlockMeta,0x00,sizeof(m_Sections[i]->m_BlockMeta)); - memset(m_Sections[i]->m_BlockSkyLight,0xFF,sizeof(m_Sections[i]->m_BlockSkyLight)); + memset( + m_Sections[i]->m_BlockTypes, + 0x00, + sizeof(m_Sections[i]->m_BlockTypes) + ); + memset( + m_Sections[i]->m_BlockMeta, + 0x00, + sizeof(m_Sections[i]->m_BlockMeta) + ); + memset( + m_Sections[i]->m_BlockSkyLight, + 0xFF, + sizeof(m_Sections[i]->m_BlockSkyLight) + ); } else { @@ -260,7 +308,11 @@ void cChunkData::SetSkyLight (const NIBBLETYPE * a_src) const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i] == NULL) { - memcpy(&m_Sections[i]->m_BlockSkyLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); + memcpy( + &m_Sections[i]->m_BlockSkyLight, + &a_src[i * segment_length], + sizeof(NIBBLETYPE) * segment_length + ); } else { @@ -275,9 +327,21 @@ void cChunkData::SetSkyLight (const NIBBLETYPE * a_src) &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length ); - memset(m_Sections[i]->m_BlockTypes,0x00,sizeof(m_Sections[i]->m_BlockTypes)); - memset(m_Sections[i]->m_BlockMeta,0x00,sizeof(m_Sections[i]->m_BlockMeta)); - memset(m_Sections[i]->m_BlockLight,0x00,sizeof(m_Sections[i]->m_BlockLight)); + memset( + m_Sections[i]->m_BlockTypes, + 0x00, + sizeof(m_Sections[i]->m_BlockTypes) + ); + memset( + m_Sections[i]->m_BlockMeta, + 0x00, + sizeof(m_Sections[i]->m_BlockMeta) + ); + memset( + m_Sections[i]->m_BlockLight, + 0x00, + sizeof(m_Sections[i]->m_BlockLight) + ); } else { @@ -309,10 +373,26 @@ void cChunkData::Free(cChunkData::sChunkSection * ptr) const void cChunkData::ZeroSection(cChunkData::sChunkSection * ptr) const { - memset(ptr->m_BlockTypes,0x00,sizeof(ptr->m_BlockTypes)); - memset(ptr->m_BlockMeta,0x00,sizeof(ptr->m_BlockMeta)); - memset(ptr->m_BlockLight,0x00,sizeof(ptr->m_BlockLight)); - memset(ptr->m_BlockSkyLight,0xFF,sizeof(ptr->m_BlockSkyLight)); + memset( + ptr->m_BlockTypes, + 0x00, + sizeof(ptr->m_BlockTypes) + ); + memset( + ptr->m_BlockMeta, + 0x00, + sizeof(ptr->m_BlockMeta) + ); + memset( + ptr->m_BlockLight, + 0x00, + sizeof(ptr->m_BlockLight) + ); + memset( + ptr->m_BlockSkyLight, + 0xFF, + sizeof(ptr->m_BlockSkyLight) + ); } -- cgit v1.2.3 From 88c61a2e96af9c7d1b173c0b580cef2c348850d7 Mon Sep 17 00:00:00 2001 From: Tycho Date: Wed, 21 May 2014 21:18:14 +0100 Subject: Fixed reversed comparisons to null --- src/ChunkData.cpp | 18 +++++++++--------- src/ChunkData.h | 16 ++++++++-------- 2 files changed, 17 insertions(+), 17 deletions(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index f8c4a851d..0cacaf02d 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -7,7 +7,7 @@ cChunkData cChunkData::Copy() const cChunkData copy; for (int i = 0; i < CHUNK_SECTION_NUM; i++) { - if(m_Sections[i] == NULL) + if(m_Sections[i] != NULL) { copy.m_Sections[i] = Allocate(); *copy.m_Sections[i] = *m_Sections[i]; @@ -30,7 +30,7 @@ void cChunkData::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length) { size_t tocopy = length > segment_length ? segment_length : length; length -= tocopy; - if(m_Sections[i] == NULL) + if(m_Sections[i] != NULL) { memcpy( &a_dest[i * segment_length], @@ -59,7 +59,7 @@ void cChunkData::CopyMeta(NIBBLETYPE * a_dest) const for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - if(m_Sections[i] == NULL) + if(m_Sections[i] != NULL) { memcpy( &a_dest[i * segment_length], @@ -86,7 +86,7 @@ void cChunkData::CopyLight(NIBBLETYPE * a_dest) const for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - if(m_Sections[i] == NULL) + if(m_Sections[i] != NULL) { memcpy( &a_dest[i * segment_length], @@ -114,7 +114,7 @@ void cChunkData::CopySkyLight(NIBBLETYPE * a_dest) const for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - if(m_Sections[i] == NULL) + if(m_Sections[i] != NULL) { memcpy( &a_dest[i * segment_length], @@ -142,7 +142,7 @@ void cChunkData::SetBlocks(const BLOCKTYPE * a_src) for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16; - if (m_Sections[i] == NULL) + if (m_Sections[i] != NULL) { memcpy( &m_Sections[i]->m_BlockTypes, @@ -196,7 +196,7 @@ void cChunkData::SetMeta(const NIBBLETYPE * a_src) for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - if (m_Sections[i] == NULL) + if (m_Sections[i] != NULL) { memcpy( &m_Sections[i]->m_BlockMeta, @@ -251,7 +251,7 @@ void cChunkData::SetLight(const NIBBLETYPE * a_src) for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - if (m_Sections[i] == NULL) + if (m_Sections[i] != NULL) { memcpy( &m_Sections[i]->m_BlockLight, @@ -306,7 +306,7 @@ void cChunkData::SetSkyLight (const NIBBLETYPE * a_src) for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - if (m_Sections[i] == NULL) + if (m_Sections[i] != NULL) { memcpy( &m_Sections[i]->m_BlockSkyLight, diff --git a/src/ChunkData.h b/src/ChunkData.h index 73b1e8c6a..51244225b 100644 --- a/src/ChunkData.h +++ b/src/ChunkData.h @@ -106,7 +106,7 @@ public: ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height)); ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width)); int Section = a_Y / CHUNK_SECTION_HEIGHT; - if(m_Sections[Section] == NULL) + if(m_Sections[Section] != NULL) { int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * CHUNK_SECTION_HEIGHT), a_Z); return m_Sections[Section]->m_BlockTypes[Index]; @@ -130,14 +130,14 @@ public: } int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if(m_Sections[Section] != NULL) + if(m_Sections[Section] == NULL) { if(a_Block == 0x00) { return; } m_Sections[Section] = Allocate(); - if(m_Sections[Section] != NULL) + if(m_Sections[Section] == NULL) { ASSERT(!"Failed to allocate a new section in Chunkbuffer"); return; @@ -153,7 +153,7 @@ public: if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) { int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if(m_Sections[Section] == NULL) + if(m_Sections[Section] != NULL) { int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); return (m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4)) & 0x0f; @@ -180,14 +180,14 @@ public: } int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if(m_Sections[Section] != NULL) + if(m_Sections[Section] == NULL) { if((a_Nibble & 0xf) == 0x00) { return false; } m_Sections[Section] = Allocate(); - if(m_Sections[Section] != NULL) + if(m_Sections[Section] == NULL) { ASSERT(!"Failed to allocate a new section in Chunkbuffer"); return false; @@ -208,7 +208,7 @@ public: if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) { int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if(m_Sections[Section] == NULL) + if(m_Sections[Section] != NULL) { int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; @@ -227,7 +227,7 @@ public: if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) { int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if(m_Sections[Section] == NULL) + if(m_Sections[Section] != NULL) { int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; -- cgit v1.2.3 From 4b23472097fa2daee464b6c5d73da56a0706731c Mon Sep 17 00:00:00 2001 From: Tycho Date: Wed, 21 May 2014 21:46:20 +0100 Subject: Fixed if spaces --- src/ChunkData.cpp | 13 +++++++------ src/ChunkData.h | 32 ++++++++++++++++---------------- 2 files changed, 23 insertions(+), 22 deletions(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 0cacaf02d..86b0c431c 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -7,7 +7,7 @@ cChunkData cChunkData::Copy() const cChunkData copy; for (int i = 0; i < CHUNK_SECTION_NUM; i++) { - if(m_Sections[i] != NULL) + if (m_Sections[i] != NULL) { copy.m_Sections[i] = Allocate(); *copy.m_Sections[i] = *m_Sections[i]; @@ -30,7 +30,7 @@ void cChunkData::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length) { size_t tocopy = length > segment_length ? segment_length : length; length -= tocopy; - if(m_Sections[i] != NULL) + if (m_Sections[i] != NULL) { memcpy( &a_dest[i * segment_length], @@ -59,12 +59,13 @@ void cChunkData::CopyMeta(NIBBLETYPE * a_dest) const for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - if(m_Sections[i] != NULL) + if (m_Sections[i] != NULL) { memcpy( &a_dest[i * segment_length], &m_Sections[i]->m_BlockMeta, - sizeof(NIBBLETYPE) * segment_length); + sizeof(NIBBLETYPE) * segment_length + ); } else { @@ -86,7 +87,7 @@ void cChunkData::CopyLight(NIBBLETYPE * a_dest) const for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - if(m_Sections[i] != NULL) + if (m_Sections[i] != NULL) { memcpy( &a_dest[i * segment_length], @@ -114,7 +115,7 @@ void cChunkData::CopySkyLight(NIBBLETYPE * a_dest) const for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; - if(m_Sections[i] != NULL) + if (m_Sections[i] != NULL) { memcpy( &a_dest[i * segment_length], diff --git a/src/ChunkData.h b/src/ChunkData.h index 51244225b..9c852ee24 100644 --- a/src/ChunkData.h +++ b/src/ChunkData.h @@ -33,11 +33,11 @@ public: { #if __cplusplus < 201103L // auto_ptr style interface for memory management - if(!IsOwner) return; + if (!IsOwner) return; #endif for (int i = 0; i < CHUNK_SECTION_NUM; i++) { - if(m_Sections[i] == NULL) Free(m_Sections[i]);; + if (m_Sections[i] == NULL) Free(m_Sections[i]);; } } @@ -55,13 +55,13 @@ public: cChunkData& operator=(const cChunkData& other) { - if(&other != this) + if (&other != this) { - if(IsOwner) + if (IsOwner) { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { - if(m_Sections[i]) Free(m_Sections[i]);; + if (m_Sections[i]) Free(m_Sections[i]);; } } IsOwner = true; @@ -87,7 +87,7 @@ public: cChunkData& operator=(cChunkData&& other) { - if(&other != this) + if (&other != this) { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { @@ -106,7 +106,7 @@ public: ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height)); ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width)); int Section = a_Y / CHUNK_SECTION_HEIGHT; - if(m_Sections[Section] != NULL) + if (m_Sections[Section] != NULL) { int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * CHUNK_SECTION_HEIGHT), a_Z); return m_Sections[Section]->m_BlockTypes[Index]; @@ -130,14 +130,14 @@ public: } int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if(m_Sections[Section] == NULL) + if (m_Sections[Section] == NULL) { - if(a_Block == 0x00) + if (a_Block == 0x00) { return; } m_Sections[Section] = Allocate(); - if(m_Sections[Section] == NULL) + if (m_Sections[Section] == NULL) { ASSERT(!"Failed to allocate a new section in Chunkbuffer"); return; @@ -153,7 +153,7 @@ public: if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) { int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if(m_Sections[Section] != NULL) + if (m_Sections[Section] != NULL) { int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); return (m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4)) & 0x0f; @@ -180,14 +180,14 @@ public: } int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if(m_Sections[Section] == NULL) + if (m_Sections[Section] == NULL) { - if((a_Nibble & 0xf) == 0x00) + if ((a_Nibble & 0xf) == 0x00) { return false; } m_Sections[Section] = Allocate(); - if(m_Sections[Section] == NULL) + if (m_Sections[Section] == NULL) { ASSERT(!"Failed to allocate a new section in Chunkbuffer"); return false; @@ -208,7 +208,7 @@ public: if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) { int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if(m_Sections[Section] != NULL) + if (m_Sections[Section] != NULL) { int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; @@ -227,7 +227,7 @@ public: if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) { int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if(m_Sections[Section] != NULL) + if (m_Sections[Section] != NULL) { int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; -- cgit v1.2.3 From efcae77828d52680f9521793520ffc4325b465b8 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 21 May 2014 23:16:43 +0200 Subject: Added second kind of desert village (FlatRoof). --- .../Prefabs/SandFlatRoofVillagePrefabs.cpp | 1511 ++++++++++++++++++++ .../Prefabs/SandFlatRoofVillagePrefabs.h | 15 + src/Generating/VillageGen.cpp | 13 +- 3 files changed, 1535 insertions(+), 4 deletions(-) create mode 100644 src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp create mode 100644 src/Generating/Prefabs/SandFlatRoofVillagePrefabs.h (limited to 'src') diff --git a/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp b/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp new file mode 100644 index 000000000..93aa405c2 --- /dev/null +++ b/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp @@ -0,0 +1,1511 @@ + +// SandFlatRoofVillagePrefabs.cpp + +// Defines the prefabs in the group SandFlatRoofVillage + +// NOTE: This file has been generated automatically by GalExport! +// Any manual changes will be overwritten by the next automatic export! + +#include "Globals.h" +#include "SandFlatRoofVillagePrefabs.h" + + + + + +const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = +{ + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Forge: + // The data has been exported from the gallery Desert, area index 32, ID 173, created by Aloe_vera + { + // Size: + 12, 5, 10, // SizeX = 12, SizeY = 5, SizeZ = 10 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 11, 4, 9, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:128: 2\n" /* sandstonestairs */ + "b:128: 1\n" /* sandstonestairs */ + "c:128: 0\n" /* sandstonestairs */ + "d: 24: 0\n" /* sandstone */ + "e:128: 3\n" /* sandstonestairs */ + "f:171:15\n" /* carpet */ + "g: 64: 6\n" /* wooddoorblock */ + "h:171: 0\n" /* carpet */ + "i:171:14\n" /* carpet */ + "j: 61: 2\n" /* furnace */ + "k: 10: 0\n" /* lava */ + "l: 54: 2\n" /* chest */ + "m: 19: 0\n" /* sponge */ + "n: 24: 2\n" /* sandstone */ + "o: 64:12\n" /* wooddoorblock */ + "p: 50: 1\n" /* torch */ + "q:101: 0\n" /* ironbars */ + "r:128: 4\n" /* sandstonestairs */ + "s:128: 6\n" /* sandstonestairs */ + "t:128: 5\n" /* sandstonestairs */ + "u:128: 7\n" /* sandstonestairs */, + + // Block data: + // Level 0 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaab....." + /* 1 */ "cdddddddddd." + /* 2 */ "cdddddddddd." + /* 3 */ "cdddddddddd." + /* 4 */ "cdddddddddd." + /* 5 */ "edddddddddd." + /* 6 */ ".dddddddddd." + /* 7 */ ".dddddddddd." + /* 8 */ ".dddddddddd." + /* 9 */ "............" + + // Level 1 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ ".d....ddddd." + /* 2 */ "......dfffd." + /* 3 */ "......ghfhd." + /* 4 */ "......diiid." + /* 5 */ ".d....dhfhd." + /* 6 */ ".djddjdfffd." + /* 7 */ ".ddkkddl..d." + /* 8 */ ".dddddddddd." + /* 9 */ "............" + + // Level 2 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ ".n....nn.nn." + /* 2 */ "......n...n." + /* 3 */ "......o...n." + /* 4 */ "......n....." + /* 5 */ ".n....n...n." + /* 6 */ ".n....n...n." + /* 7 */ ".n....n...n." + /* 8 */ ".nnn.nnn.nn." + /* 9 */ "............" + + // Level 3 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ ".d....ddddd." + /* 2 */ "......d...d." + /* 3 */ "......d...d." + /* 4 */ "......dp..d." + /* 5 */ ".d....d...d." + /* 6 */ ".dqqqqd...d." + /* 7 */ ".d....d...d." + /* 8 */ ".dddddddddd." + /* 9 */ "............" + + // Level 4 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "rsssssssssss" + /* 1 */ "rddddddddddt" + /* 2 */ "rddddddddddt" + /* 3 */ "rddddddddddt" + /* 4 */ "rddddddddddt" + /* 5 */ "rddddddddddt" + /* 6 */ "rddddddddddt" + /* 7 */ "rddddddddddt" + /* 8 */ "rddddddddddt" + /* 9 */ "uuuuuuuuuuut", + + // Connectors: + "-1: 3, 0, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // Forge + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // House11x7: + // The data has been exported from the gallery Desert, area index 31, ID 172, created by Aloe_vera + { + // Size: + 13, 5, 9, // SizeX = 13, SizeY = 5, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 12, 4, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:128: 0\n" /* sandstonestairs */ + "b:128: 2\n" /* sandstonestairs */ + "c:128: 1\n" /* sandstonestairs */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 7\n" /* wooddoorblock */ + "f:171: 0\n" /* carpet */ + "g:171:15\n" /* carpet */ + "h:171:14\n" /* carpet */ + "i: 24: 2\n" /* sandstone */ + "j: 64:12\n" /* wooddoorblock */ + "k: 50: 3\n" /* torch */ + "l: 50: 1\n" /* torch */ + "m: 19: 0\n" /* sponge */ + "n: 50: 2\n" /* torch */ + "o: 50: 4\n" /* torch */ + "p:128: 4\n" /* sandstonestairs */ + "q:128: 6\n" /* sandstonestairs */ + "r:128: 5\n" /* sandstonestairs */ + "s:128: 7\n" /* sandstonestairs */, + + // Block data: + // Level 0 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "..abc........" + /* 1 */ ".ddddddddddd." + /* 2 */ ".ddddddddddd." + /* 3 */ ".ddddddddddd." + /* 4 */ ".ddddddddddd." + /* 5 */ ".ddddddddddd." + /* 6 */ ".ddddddddddd." + /* 7 */ ".ddddddddddd." + /* 8 */ "............." + + // Level 1 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ ".ddedddddddd." + /* 2 */ ".dffgggggffd." + /* 3 */ ".dfghhhhhgfd." + /* 4 */ ".dfghfffhgfd." + /* 5 */ ".dfghhhhhgfd." + /* 6 */ ".dffgggggffd." + /* 7 */ ".ddddddddddd." + /* 8 */ "............." + + // Level 2 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ ".iiji.iii.ii." + /* 2 */ ".i.........i." + /* 3 */ ".i.........i." + /* 4 */ "............." + /* 5 */ ".i.........i." + /* 6 */ ".i.........i." + /* 7 */ ".ii.ii.ii.ii." + /* 8 */ "............." + + // Level 3 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ ".ddddddddddd." + /* 2 */ ".d..k..k...d." + /* 3 */ ".d.........d." + /* 4 */ ".dl.......nd." + /* 5 */ ".d.........d." + /* 6 */ ".d....o....d." + /* 7 */ ".ddddddddddd." + /* 8 */ "............." + + // Level 4 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "pqqqqqqqqqqqq" + /* 1 */ "pdddddddddddr" + /* 2 */ "pdddddddddddr" + /* 3 */ "pdddddddddddr" + /* 4 */ "pdddddddddddr" + /* 5 */ "pdddddddddddr" + /* 6 */ "pdddddddddddr" + /* 7 */ "pdddddddddddr" + /* 8 */ "ssssssssssssr", + + // Connectors: + "-1: 3, 0, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // House11x7 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // House5x4: + // The data has been exported from the gallery Desert, area index 25, ID 166, created by Aloe_vera + { + // Size: + 7, 5, 6, // SizeX = 7, SizeY = 5, SizeZ = 6 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 4, 5, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:128: 0\n" /* sandstonestairs */ + "b:128: 2\n" /* sandstonestairs */ + "c:128: 1\n" /* sandstonestairs */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 7\n" /* wooddoorblock */ + "f:171: 0\n" /* carpet */ + "g:171:14\n" /* carpet */ + "h: 24: 2\n" /* sandstone */ + "i: 64:12\n" /* wooddoorblock */ + "j: 50: 3\n" /* torch */ + "k:128: 4\n" /* sandstonestairs */ + "l:128: 6\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */ + "n:128: 5\n" /* sandstonestairs */ + "o:128: 7\n" /* sandstonestairs */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "..abc.." + /* 1 */ ".ddddd." + /* 2 */ ".ddddd." + /* 3 */ ".ddddd." + /* 4 */ ".ddddd." + /* 5 */ "......." + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".ddedd." + /* 2 */ ".dfgfd." + /* 3 */ ".dfgfd." + /* 4 */ ".ddddd." + /* 5 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".hhihh." + /* 2 */ ".h...h." + /* 3 */ ".h...h." + /* 4 */ ".hh.hh." + /* 5 */ "......." + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".ddddd." + /* 2 */ ".dj.jd." + /* 3 */ ".d...d." + /* 4 */ ".ddddd." + /* 5 */ "......." + + // Level 4 + /* z\x* 0123456 */ + /* 0 */ "kllllln" + /* 1 */ "kdddddn" + /* 2 */ "kdddddn" + /* 3 */ "kdddddn" + /* 4 */ "kdddddn" + /* 5 */ "oooooon", + + // Connectors: + "-1: 3, 0, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // House5x4 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // House5x5: + // The data has been exported from the gallery Desert, area index 26, ID 167, created by Aloe_vera + { + // Size: + 7, 5, 7, // SizeX = 7, SizeY = 5, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 4, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:128: 0\n" /* sandstonestairs */ + "b:128: 2\n" /* sandstonestairs */ + "c:128: 1\n" /* sandstonestairs */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 7\n" /* wooddoorblock */ + "f:171: 0\n" /* carpet */ + "g:171:15\n" /* carpet */ + "h:171:14\n" /* carpet */ + "i: 24: 2\n" /* sandstone */ + "j: 64:12\n" /* wooddoorblock */ + "k: 50: 3\n" /* torch */ + "l:128: 4\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */ + "n:128: 6\n" /* sandstonestairs */ + "o:128: 5\n" /* sandstonestairs */ + "p:128: 7\n" /* sandstonestairs */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "..abc.." + /* 1 */ ".ddddd." + /* 2 */ ".ddddd." + /* 3 */ ".ddddd." + /* 4 */ ".ddddd." + /* 5 */ ".ddddd." + /* 6 */ "......." + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".ddedd." + /* 2 */ ".dfffd." + /* 3 */ ".dghgd." + /* 4 */ ".dfffd." + /* 5 */ ".ddddd." + /* 6 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".iijii." + /* 2 */ ".i...i." + /* 3 */ "......." + /* 4 */ ".i...i." + /* 5 */ ".ii.ii." + /* 6 */ "......." + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".ddddd." + /* 2 */ ".dk.kd." + /* 3 */ ".d...d." + /* 4 */ ".d...d." + /* 5 */ ".ddddd." + /* 6 */ "......." + + // Level 4 + /* z\x* 0123456 */ + /* 0 */ "lnnnnno" + /* 1 */ "ldddddo" + /* 2 */ "ldddddo" + /* 3 */ "ldddddo" + /* 4 */ "ldddddo" + /* 5 */ "ldddddo" + /* 6 */ "ppppppo", + + // Connectors: + "-1: 3, 0, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // House5x5 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // House7x5: + // The data has been exported from the gallery Desert, area index 27, ID 168, created by Aloe_vera + { + // Size: + 9, 5, 7, // SizeX = 9, SizeY = 5, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 8, 4, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:128: 0\n" /* sandstonestairs */ + "b:128: 2\n" /* sandstonestairs */ + "c:128: 1\n" /* sandstonestairs */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 7\n" /* wooddoorblock */ + "f:171:14\n" /* carpet */ + "g:171: 0\n" /* carpet */ + "h:171:15\n" /* carpet */ + "i: 24: 2\n" /* sandstone */ + "j: 64:12\n" /* wooddoorblock */ + "k: 50: 3\n" /* torch */ + "l:128: 4\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */ + "n:128: 6\n" /* sandstonestairs */ + "o:128: 5\n" /* sandstonestairs */ + "p:128: 7\n" /* sandstonestairs */, + + // Block data: + // Level 0 + /* z\x* 012345678 */ + /* 0 */ "..abc...." + /* 1 */ ".ddddddd." + /* 2 */ ".ddddddd." + /* 3 */ ".ddddddd." + /* 4 */ ".ddddddd." + /* 5 */ ".ddddddd." + /* 6 */ "........." + + // Level 1 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ ".ddedddd." + /* 2 */ ".dfffffd." + /* 3 */ ".dghhhgd." + /* 4 */ ".dfffffd." + /* 5 */ ".ddddddd." + /* 6 */ "........." + + // Level 2 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ ".iiji.ii." + /* 2 */ ".i.....i." + /* 3 */ "........." + /* 4 */ ".i.....i." + /* 5 */ ".iii.iii." + /* 6 */ "........." + + // Level 3 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ ".ddddddd." + /* 2 */ ".dk.k..d." + /* 3 */ ".d.....d." + /* 4 */ ".d.....d." + /* 5 */ ".ddddddd." + /* 6 */ "........." + + // Level 4 + /* z\x* 012345678 */ + /* 0 */ "lnnnnnnnn" + /* 1 */ "ldddddddo" + /* 2 */ "ldddddddo" + /* 3 */ "ldddddddo" + /* 4 */ "ldddddddo" + /* 5 */ "ldddddddo" + /* 6 */ "ppppppppo", + + // Connectors: + "-1: 3, 0, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // House7x5 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // House8x5: + // The data has been exported from the gallery Desert, area index 28, ID 169, created by Aloe_vera + { + // Size: + 10, 5, 7, // SizeX = 10, SizeY = 5, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 9, 4, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:128: 0\n" /* sandstonestairs */ + "b:128: 2\n" /* sandstonestairs */ + "c:128: 1\n" /* sandstonestairs */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 7\n" /* wooddoorblock */ + "f:171: 0\n" /* carpet */ + "g:171:14\n" /* carpet */ + "h:171:15\n" /* carpet */ + "i: 24: 2\n" /* sandstone */ + "j: 64:12\n" /* wooddoorblock */ + "k: 50: 3\n" /* torch */ + "l:128: 4\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */ + "n:128: 6\n" /* sandstonestairs */ + "o:128: 5\n" /* sandstonestairs */ + "p:128: 7\n" /* sandstonestairs */, + + // Block data: + // Level 0 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "..abc....." + /* 1 */ ".dddddddd." + /* 2 */ ".dddddddd." + /* 3 */ ".dddddddd." + /* 4 */ ".dddddddd." + /* 5 */ ".dddddddd." + /* 6 */ ".........." + + // Level 1 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ ".........." + /* 1 */ ".ddeddddd." + /* 2 */ ".dfghhgfd." + /* 3 */ ".dfhffhfd." + /* 4 */ ".dfghhgfd." + /* 5 */ ".dddddddd." + /* 6 */ ".........." + + // Level 2 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ ".........." + /* 1 */ ".iijii.ii." + /* 2 */ ".i......i." + /* 3 */ ".........." + /* 4 */ ".i......i." + /* 5 */ ".ii.ii.ii." + /* 6 */ ".........." + + // Level 3 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ ".........." + /* 1 */ ".dddddddd." + /* 2 */ ".dk.k...d." + /* 3 */ ".d......d." + /* 4 */ ".d......d." + /* 5 */ ".dddddddd." + /* 6 */ ".........." + + // Level 4 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "lnnnnnnnnn" + /* 1 */ "lddddddddo" + /* 2 */ "lddddddddo" + /* 3 */ "lddddddddo" + /* 4 */ "lddddddddo" + /* 5 */ "lddddddddo" + /* 6 */ "pppppppppo", + + // Connectors: + "-1: 3, 0, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // House8x5 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // House8x7: + // The data has been exported from the gallery Desert, area index 29, ID 170, created by Aloe_vera + { + // Size: + 10, 5, 9, // SizeX = 10, SizeY = 5, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 9, 4, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:128: 0\n" /* sandstonestairs */ + "b:128: 2\n" /* sandstonestairs */ + "c:128: 1\n" /* sandstonestairs */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 7\n" /* wooddoorblock */ + "f:171: 0\n" /* carpet */ + "g:171:14\n" /* carpet */ + "h:171:15\n" /* carpet */ + "i: 24: 2\n" /* sandstone */ + "j: 64:12\n" /* wooddoorblock */ + "k: 50: 3\n" /* torch */ + "l: 50: 1\n" /* torch */ + "m: 19: 0\n" /* sponge */ + "n: 50: 2\n" /* torch */ + "o:128: 4\n" /* sandstonestairs */ + "p:128: 6\n" /* sandstonestairs */ + "q:128: 5\n" /* sandstonestairs */ + "r:128: 7\n" /* sandstonestairs */, + + // Block data: + // Level 0 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "..abc....." + /* 1 */ ".dddddddd." + /* 2 */ ".dddddddd." + /* 3 */ ".dddddddd." + /* 4 */ ".dddddddd." + /* 5 */ ".dddddddd." + /* 6 */ ".dddddddd." + /* 7 */ ".dddddddd." + /* 8 */ ".........." + + // Level 1 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ ".........." + /* 1 */ ".ddeddddd." + /* 2 */ ".dfghhgfd." + /* 3 */ ".dfhffhfd." + /* 4 */ ".dfhgghfd." + /* 5 */ ".dfhffhfd." + /* 6 */ ".dfghhgfd." + /* 7 */ ".dddddddd." + /* 8 */ ".........." + + // Level 2 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ ".........." + /* 1 */ ".iijii.ii." + /* 2 */ ".i......i." + /* 3 */ ".i......i." + /* 4 */ ".........." + /* 5 */ ".i......i." + /* 6 */ ".i......i." + /* 7 */ ".ii.ii.ii." + /* 8 */ ".........." + + // Level 3 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ ".........." + /* 1 */ ".dddddddd." + /* 2 */ ".d..k...d." + /* 3 */ ".d......d." + /* 4 */ ".dl....nd." + /* 5 */ ".d......d." + /* 6 */ ".d......d." + /* 7 */ ".dddddddd." + /* 8 */ ".........." + + // Level 4 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "oppppppppp" + /* 1 */ "oddddddddq" + /* 2 */ "oddddddddq" + /* 3 */ "oddddddddq" + /* 4 */ "oddddddddq" + /* 5 */ "oddddddddq" + /* 6 */ "oddddddddq" + /* 7 */ "oddddddddq" + /* 8 */ "rrrrrrrrrq", + + // Connectors: + "-1: 3, 0, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // House8x7 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // House9x7: + // The data has been exported from the gallery Desert, area index 30, ID 171, created by Aloe_vera + { + // Size: + 11, 5, 9, // SizeX = 11, SizeY = 5, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 4, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:128: 0\n" /* sandstonestairs */ + "b:128: 2\n" /* sandstonestairs */ + "c:128: 1\n" /* sandstonestairs */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 7\n" /* wooddoorblock */ + "f:171: 0\n" /* carpet */ + "g:171:15\n" /* carpet */ + "h:171:14\n" /* carpet */ + "i: 24: 2\n" /* sandstone */ + "j: 64:12\n" /* wooddoorblock */ + "k: 50: 3\n" /* torch */ + "l: 50: 1\n" /* torch */ + "m: 19: 0\n" /* sponge */ + "n: 50: 2\n" /* torch */ + "o: 50: 4\n" /* torch */ + "p:128: 4\n" /* sandstonestairs */ + "q:128: 6\n" /* sandstonestairs */ + "r:128: 5\n" /* sandstonestairs */ + "s:128: 7\n" /* sandstonestairs */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..abc......" + /* 1 */ ".ddddddddd." + /* 2 */ ".ddddddddd." + /* 3 */ ".ddddddddd." + /* 4 */ ".ddddddddd." + /* 5 */ ".ddddddddd." + /* 6 */ ".ddddddddd." + /* 7 */ ".ddddddddd." + /* 8 */ "..........." + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".ddedddddd." + /* 2 */ ".dffgggffd." + /* 3 */ ".dfghhhgfd." + /* 4 */ ".dfghfhgfd." + /* 5 */ ".dfghhhgfd." + /* 6 */ ".dffgggffd." + /* 7 */ ".ddddddddd." + /* 8 */ "..........." + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".iijii.iii." + /* 2 */ ".i.......i." + /* 3 */ ".i.......i." + /* 4 */ "..........." + /* 5 */ ".i.......i." + /* 6 */ ".i.......i." + /* 7 */ ".ii.iii.ii." + /* 8 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".ddddddddd." + /* 2 */ ".d..k....d." + /* 3 */ ".d.......d." + /* 4 */ ".dl.....nd." + /* 5 */ ".d.......d." + /* 6 */ ".d...o...d." + /* 7 */ ".ddddddddd." + /* 8 */ "..........." + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "pqqqqqqqqqq" + /* 1 */ "pdddddddddr" + /* 2 */ "pdddddddddr" + /* 3 */ "pdddddddddr" + /* 4 */ "pdddddddddr" + /* 5 */ "pdddddddddr" + /* 6 */ "pdddddddddr" + /* 7 */ "pdddddddddr" + /* 8 */ "ssssssssssr", + + // Connectors: + "-1: 3, 0, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // House9x7 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // HouseL13x12: + // The data has been exported from the gallery Desert, area index 53, ID 345, created by jakibaki + { + // Size: + 15, 5, 14, // SizeX = 15, SizeY = 5, SizeZ = 14 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 14, 4, 13, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:128: 0\n" /* sandstonestairs */ + "b:128: 2\n" /* sandstonestairs */ + "c:128: 1\n" /* sandstonestairs */ + "d: 24: 0\n" /* sandstone */ + "e: 43: 1\n" /* doubleslab */ + "f: 64: 7\n" /* wooddoorblock */ + "g:171: 0\n" /* carpet */ + "h:171:15\n" /* carpet */ + "i:171:14\n" /* carpet */ + "j: 58: 0\n" /* workbench */ + "k: 24: 2\n" /* sandstone */ + "l: 64:12\n" /* wooddoorblock */ + "m: 19: 0\n" /* sponge */ + "n: 50: 3\n" /* torch */ + "o: 50: 1\n" /* torch */ + "p: 50: 2\n" /* torch */ + "q: 50: 4\n" /* torch */ + "r:128: 6\n" /* sandstonestairs */ + "s:128: 5\n" /* sandstonestairs */ + "t:128: 4\n" /* sandstonestairs */ + "u:128: 7\n" /* sandstonestairs */, + + // Block data: + // Level 0 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "...abc........." + /* 1 */ ".ddddddddddddd." + /* 2 */ ".ddddddddddddd." + /* 3 */ ".ddddddddddddd." + /* 4 */ ".ddddddddddddd." + /* 5 */ ".ddddddddddded." + /* 6 */ ".ddddddddddddd." + /* 7 */ ".ddddddddddddd." + /* 8 */ ".......deddddd." + /* 9 */ "mmmmmm.ddddddd." + /* 10 */ "mmmmmm.ddddddd." + /* 11 */ "mmmmmm.ddddddd." + /* 12 */ "mmmmmm.ddddddd." + /* 13 */ "..............." + + // Level 1 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".dddfddddddddd." + /* 2 */ ".dgghhhhhhhhgd." + /* 3 */ ".dghiiiiiiiihd." + /* 4 */ ".dghiggggggihd." + /* 5 */ ".dghiiiiiigihd." + /* 6 */ ".dgghhhhhigihd." + /* 7 */ ".dddddddhigihd." + /* 8 */ ".......dhigihd." + /* 9 */ "mmmmmm.dhiiihd." + /* 10 */ "mmmmmm.dghhhgd." + /* 11 */ "mmmmmm.dggggjd." + /* 12 */ "mmmmmm.ddddddd." + /* 13 */ "..............." + + // Level 2 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".kkklkkkk.kkkk." + /* 2 */ ".k...........k." + /* 3 */ ".k...........k." + /* 4 */ "..............." + /* 5 */ ".k...........k." + /* 6 */ ".k...........k." + /* 7 */ ".kkk.kkk.....k." + /* 8 */ ".......k.....k." + /* 9 */ "mmmmmm.k......." + /* 10 */ "mmmmmm.......k." + /* 11 */ "mmmmmm.k.....k." + /* 12 */ "mmmmmm.kkk.kkk." + /* 13 */ "..............." + + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".ddddddddddddd." + /* 2 */ ".d......n....d." + /* 3 */ ".d...........d." + /* 4 */ ".do..........d." + /* 5 */ ".d...........d." + /* 6 */ ".d..........pd." + /* 7 */ ".ddddddd.....d." + /* 8 */ ".......d.....d." + /* 9 */ "mmmmmm.d.....d." + /* 10 */ "mmmmmm.d.....d." + /* 11 */ "mmmmmm.d..q..d." + /* 12 */ "mmmmmm.ddddddd." + /* 13 */ "..............." + + // Level 4 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "rrrrrrrrrrrrrrs" + /* 1 */ "tddddddddddddds" + /* 2 */ "tddddddddddddds" + /* 3 */ "tddddddddddddds" + /* 4 */ "tddddddddddddds" + /* 5 */ "tddddddddddddds" + /* 6 */ "tddddddddddddds" + /* 7 */ "tddddddddddddds" + /* 8 */ "tuuuuutddddddds" + /* 9 */ "mmmmmmtddddddds" + /* 10 */ "mmmmmmtddddddds" + /* 11 */ "mmmmmmtddddddds" + /* 12 */ "mmmmmmtddddddds" + /* 13 */ "......tuuuuuuuu", + + // Connectors: + "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // HouseL13x12 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // MarketStall: + // The data has been exported from the gallery Desert, area index 34, ID 175, created by Aloe_vera + { + // Size: + 7, 5, 7, // SizeX = 7, SizeY = 5, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 4, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 85: 0\n" /* fence */ + "b:171:14\n" /* carpet */ + "c:171:15\n" /* carpet */ + "d:171: 0\n" /* carpet */ + "e: 35:14\n" /* wool */ + "f: 35: 0\n" /* wool */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "a.....a" + /* 1 */ "bccdccb" + /* 2 */ "bcdddcb" + /* 3 */ "bcdddcb" + /* 4 */ "bccdccb" + /* 5 */ "a.....a" + /* 6 */ "......." + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "a.....a" + /* 1 */ "......." + /* 2 */ "......." + /* 3 */ "......." + /* 4 */ "......." + /* 5 */ "a.....a" + /* 6 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "a.....a" + /* 1 */ "......." + /* 2 */ "......." + /* 3 */ "......." + /* 4 */ "......." + /* 5 */ "a.....a" + /* 6 */ "efefefe" + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "efefefe" + /* 1 */ "......." + /* 2 */ "......." + /* 3 */ "......." + /* 4 */ "......." + /* 5 */ "efefefe" + /* 6 */ "......." + + // Level 4 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "efefefe" + /* 2 */ "efefefe" + /* 3 */ "efefefe" + /* 4 */ "efefefe" + /* 5 */ "......." + /* 6 */ ".......", + + // Connectors: + "-1: 2, -1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // MarketStall + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Marketplace: + // The data has been exported from the gallery Desert, area index 38, ID 261, created by Aloe_vera + { + // Size: + 14, 4, 16, // SizeX = 14, SizeY = 4, SizeZ = 16 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 13, 3, 15, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 24: 0\n" /* sandstone */ + "b: 12: 0\n" /* sand */ + "c: 24: 2\n" /* sandstone */ + "d: 12: 2\n" /* sand */ + "e: 85: 0\n" /* fence */ + "f: 5: 0\n" /* wood */ + "g:128: 2\n" /* sandstonestairs */ + "h:128: 0\n" /* sandstonestairs */ + "i: 8: 0\n" /* water */ + "j:128: 1\n" /* sandstonestairs */ + "k:128: 3\n" /* sandstonestairs */ + "l: 35: 0\n" /* wool */ + "m: 19: 0\n" /* sponge */ + "n: 35:14\n" /* wool */, + + // Block data: + // Level 0 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "aaaabbbaaabbbb" + /* 1 */ "aaaabbaabbabbb" + /* 2 */ "aababbabcabbbb" + /* 3 */ "aaaaabaaaaabbb" + /* 4 */ "bbbbbbbbbbbbbb" + /* 5 */ "bbbbbbbbbbaabb" + /* 6 */ "bbbbccccbbabab" + /* 7 */ "ccbbccccbbaaab" + /* 8 */ "ccbbccccbbabbb" + /* 9 */ "dcbbccccbbabaa" + /* 10 */ "ccbbbbbbbbaaba" + /* 11 */ "ccbbbbbbbbabaa" + /* 12 */ "bbbbbbbbbbabaa" + /* 13 */ "bbbaababbbaaba" + /* 14 */ "bbbcaaaabbabbb" + /* 15 */ "bbbcccabbbabbb" + + // Level 1 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "e...e.e...e..." + /* 1 */ ".............." + /* 2 */ ".............." + /* 3 */ "fffff.fffff..." + /* 4 */ ".............." + /* 5 */ "..........f..e" + /* 6 */ "....gggg..f..." + /* 7 */ ".f..hiij..f..." + /* 8 */ ".f..hiij..f..." + /* 9 */ ".f..kkkk..f..e" + /* 10 */ ".f............" + /* 11 */ ".f........f..e" + /* 12 */ "...fffff..f..." + /* 13 */ "..........f..." + /* 14 */ "..........f..." + /* 15 */ "...e...e..f..e" + + // Level 2 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "lnlnl.lnlnl..." + /* 1 */ ".............." + /* 2 */ ".............." + /* 3 */ "e...e.e...e..." + /* 4 */ ".............." + /* 5 */ "..........e..l" + /* 6 */ ".............n" + /* 7 */ ".e...........l" + /* 8 */ ".............n" + /* 9 */ "..........e..l" + /* 10 */ ".............." + /* 11 */ ".e........e..l" + /* 12 */ "...e...e.....n" + /* 13 */ ".............l" + /* 14 */ ".............n" + /* 15 */ "...lnlnl..e..l" + + // Level 3 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".............." + /* 1 */ "lnlnl.lnlnl..." + /* 2 */ "lnlnl.lnlnl..." + /* 3 */ "lnlnl.lnlnl..." + /* 4 */ ".............." + /* 5 */ "..........lll." + /* 6 */ "..........nnn." + /* 7 */ "ll........lll." + /* 8 */ "nn........nnn." + /* 9 */ "ll........lll." + /* 10 */ "nn............" + /* 11 */ "ll........lll." + /* 12 */ "...lnlnl..nnn." + /* 13 */ "...lnlnl..lll." + /* 14 */ "...lnlnl..nnn." + /* 15 */ "..........lll.", + + // Connectors: + "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // Marketplace +}; // g_SandFlatRoofVillagePrefabs + + + + + + +const cPrefab::sDef g_SandFlatRoofVillageStartingPrefabs[] = +{ + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Well: + // The data has been exported from the gallery Desert, area index 44, ID 275, created by Aloe_vera + { + // Size: + 5, 16, 5, // SizeX = 5, SizeY = 16, SizeZ = 5 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 4, 15, 4, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 24: 0\n" /* sandstone */ + "c: 8: 0\n" /* water */ + "d:128: 2\n" /* sandstonestairs */ + "e:128: 0\n" /* sandstonestairs */ + "f:128: 1\n" /* sandstonestairs */ + "g:128: 3\n" /* sandstonestairs */ + "h:128: 6\n" /* sandstonestairs */ + "i:128: 4\n" /* sandstonestairs */ + "j:128: 5\n" /* sandstonestairs */ + "k:128: 7\n" /* sandstonestairs */ + "l: 44: 1\n" /* step */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 01234 */ + /* 0 */ "aaaaa" + /* 1 */ "abbba" + /* 2 */ "abbba" + /* 3 */ "abbba" + /* 4 */ "aaaaa" + + // Level 1 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 2 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 3 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 4 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 5 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 6 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 7 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 8 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcbcb" + /* 2 */ "bbcbb" + /* 3 */ "bcbcb" + /* 4 */ "bbbbb" + + // Level 9 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcbcb" + /* 2 */ "bbbbb" + /* 3 */ "bcbcb" + /* 4 */ "bbbbb" + + // Level 10 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcbcb" + /* 2 */ "bbbbb" + /* 3 */ "bcbcb" + /* 4 */ "bbbbb" + + // Level 11 + /* z\x* 01234 */ + /* 0 */ "ddddd" + /* 1 */ "ecccf" + /* 2 */ "ecbcf" + /* 3 */ "ecccf" + /* 4 */ "ggggf" + + // Level 12 + /* z\x* 01234 */ + /* 0 */ "....." + /* 1 */ "....." + /* 2 */ "..b.." + /* 3 */ "....." + /* 4 */ "....." + + // Level 13 + /* z\x* 01234 */ + /* 0 */ "....." + /* 1 */ "....." + /* 2 */ "..b.." + /* 3 */ "....." + /* 4 */ "....." + + // Level 14 + /* z\x* 01234 */ + /* 0 */ "....." + /* 1 */ ".hhh." + /* 2 */ ".ibj." + /* 3 */ ".kkj." + /* 4 */ "....." + + // Level 15 + /* z\x* 01234 */ + /* 0 */ "lllll" + /* 1 */ "lllll" + /* 2 */ "lllll" + /* 3 */ "lllll" + /* 4 */ "lllll", + + // Connectors: + "2: 4, 11, 2: 5\n" /* Type 2, direction X+ */ + "2: 2, 11, 4: 3\n" /* Type 2, direction Z+ */ + "2: 0, 11, 2: 4\n" /* Type 2, direction X- */ + "2: 2, 11, 0: 2\n" /* Type 2, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // Well +}; + + + + + +// The prefab counts: + +const size_t g_SandFlatRoofVillagePrefabsCount = ARRAYCOUNT(g_SandFlatRoofVillagePrefabs); + +const size_t g_SandFlatRoofVillageStartingPrefabsCount = ARRAYCOUNT(g_SandFlatRoofVillageStartingPrefabs); + diff --git a/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.h b/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.h new file mode 100644 index 000000000..ea06de5b5 --- /dev/null +++ b/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.h @@ -0,0 +1,15 @@ + +// SandFlatRoofVillagePrefabs.h + +// Declares the prefabs in the group SandFlatRoofVillage + +#include "../Prefab.h" + + + + + +extern const cPrefab::sDef g_SandFlatRoofVillagePrefabs[]; +extern const cPrefab::sDef g_SandFlatRoofVillageStartingPrefabs[]; +extern const size_t g_SandFlatRoofVillagePrefabsCount; +extern const size_t g_SandFlatRoofVillageStartingPrefabsCount; diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index 520d63029..862aa966f 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -7,6 +7,7 @@ #include "VillageGen.h" #include "Prefabs/PlainsVillagePrefabs.h" #include "Prefabs/SandVillagePrefabs.h" +#include "Prefabs/SandFlatRoofVillagePrefabs.h" #include "PieceGenerator.h" @@ -25,8 +26,8 @@ the roads and houses are then used as the following pieces. Only the houses are though, the roads are generated by code and their content is ignored. A special subclass of the cPiecePool class is used, so that the roads connect to each other and to the well only in predefined manners. -The well has connectors of type "1". The houses have connectors of type "-1". The roads have connectors of -both types, type "-1" at the far ends and type "1" on the long edges. +The well has connectors of type "2". The houses have connectors of type "-1". The roads have connectors of +both types' opposites, type "-2" at the far ends and type "1" on the long edges. When the village is about to be drawn into a chunk, it queries the heights for each piece intersecting the chunk. The pieces are shifted so that their pivot points lie on the surface, and the roads are drawn @@ -220,7 +221,10 @@ protected: // cVillageGen: /** The prefabs for the sand village. */ -static cVillagePiecePool g_SandVillage (g_SandVillagePrefabs, g_SandVillagePrefabsCount, g_SandVillageStartingPrefabs, g_SandVillageStartingPrefabsCount); +static cVillagePiecePool g_SandVillage(g_SandVillagePrefabs, g_SandVillagePrefabsCount, g_SandVillageStartingPrefabs, g_SandVillageStartingPrefabsCount); + +/** The prefabs for the flat-roofed sand village. */ +static cVillagePiecePool g_SandFlatRoofVillage(g_SandFlatRoofVillagePrefabs, g_SandFlatRoofVillagePrefabsCount, g_SandFlatRoofVillageStartingPrefabs, g_SandFlatRoofVillageStartingPrefabsCount); /** The prefabs for the plains village. */ static cVillagePiecePool g_PlainsVillage(g_PlainsVillagePrefabs, g_PlainsVillagePrefabsCount, g_PlainsVillageStartingPrefabs, g_PlainsVillageStartingPrefabsCount); @@ -254,6 +258,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_ // If just one is not, no village is created, because it's likely that an unfriendly biome is too close cVillagePiecePool * VillagePrefabs = NULL; BLOCKTYPE RoadBlock = E_BLOCK_GRAVEL; + int rnd = (a_OriginX + 21 * a_OriginZ + 985) / 11; for (size_t i = 0; i < ARRAYCOUNT(Biomes); i++) { switch (Biomes[i]) @@ -262,7 +267,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_ case biDesertM: { // These biomes allow sand villages - VillagePrefabs = &g_SandVillage; + VillagePrefabs = (rnd % 2 == 0) ? &g_SandVillage : &g_SandFlatRoofVillage; RoadBlock = E_BLOCK_SANDSTONE; break; } -- cgit v1.2.3 From 85fc0dbd97bbf72ba98dfb69351d5c8fa6a8ddfd Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 21 May 2014 23:17:09 +0200 Subject: Changed desert village roads to gravel. --- src/Generating/VillageGen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index 862aa966f..a899d5837 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -268,7 +268,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_ { // These biomes allow sand villages VillagePrefabs = (rnd % 2 == 0) ? &g_SandVillage : &g_SandFlatRoofVillage; - RoadBlock = E_BLOCK_SANDSTONE; + // RoadBlock = E_BLOCK_SANDSTONE; break; } case biPlains: -- cgit v1.2.3 From ebb1ef237a23ca1bd381afe0a19178e1c1af62ca Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 22 May 2014 08:57:57 +0200 Subject: Updated plains village prefabs. The DoublePlantBed had sponges in wrong places, plus a few cosmetic fixes. --- src/Generating/Prefabs/PlainsVillagePrefabs.cpp | 87 ++++++++++++------------- 1 file changed, 43 insertions(+), 44 deletions(-) (limited to 'src') diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp index 863720ab4..22aae5958 100644 --- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp +++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp @@ -302,28 +302,28 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "aaaaaaamaaaaaaa" - /* 1 */ "abbcbbamabbcbba" - /* 2 */ "abbcbbamabbcbba" - /* 3 */ "abbcbbamabbcbba" - /* 4 */ "abbcbbamabbcbba" - /* 5 */ "abbcbbamabbcbba" - /* 6 */ "abbcbbamabbcbba" - /* 7 */ "abbcbbamabbcbba" - /* 8 */ "aaaaaaamaaaaaaa" + /* 0 */ "aaaaaaa.aaaaaaa" + /* 1 */ "abbcbba.abbcbba" + /* 2 */ "abbcbba.abbcbba" + /* 3 */ "abbcbba.abbcbba" + /* 4 */ "abbcbba.abbcbba" + /* 5 */ "abbcbba.abbcbba" + /* 6 */ "abbcbba.abbcbba" + /* 7 */ "abbcbba.abbcbba" + /* 8 */ "aaaaaaa.aaaaaaa" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "dmmmmmdmdmmmmmd" - /* 1 */ "meemeemmmeemeem" - /* 2 */ "memmmemmmeemeem" - /* 3 */ "memmmmmmmeemeem" - /* 4 */ "meemmemmmeemeem" - /* 5 */ "meemmemmmeemeem" - /* 6 */ "mmemmemmmeemeem" - /* 7 */ "mmememmmmeemeem" - /* 8 */ "dmmmmmdmdmmmmmd", + /* 0 */ "d.....d.d.....d" + /* 1 */ ".ee.ee...ee.ee." + /* 2 */ ".e...e...ee.ee." + /* 3 */ ".e.......ee.ee." + /* 4 */ ".ee..e...ee.ee." + /* 5 */ ".ee..e...ee.ee." + /* 6 */ "..e..e...ee.ee." + /* 7 */ "..e.e....ee.ee." + /* 8 */ "d.....d.d.....d", // Connectors: "-1: 7, 0, 8: 3\n" /* Type -1, direction Z+ */, @@ -779,7 +779,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 8 */ "uh...hv" /* 9 */ "uh...hv" /* 10 */ "uh...hv" - /* 11 */ "ughhhhv" + /* 11 */ "ughhhgv" /* 12 */ "uw...xv" // Level 6 @@ -901,7 +901,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 2 */ "uhDDDhv" /* 3 */ "uhDDDhv" /* 4 */ "uhDDDhv" - /* 5 */ "uhhhhhv" + /* 5 */ "ughhhgv" /* 6 */ "uw...xv" /* 7 */ "......." /* 8 */ "......." @@ -1893,16 +1893,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "k: 85: 0\n" /* fence */ "l: 53: 0\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 64: 6\n" /* wooddoorblock */ + "n: 64: 2\n" /* wooddoorblock */ "o: 64: 0\n" /* wooddoorblock */ "p:102: 0\n" /* glasspane */ "q: 72: 0\n" /* woodplate */ - "r: 64:12\n" /* wooddoorblock */ - "s: 64: 8\n" /* wooddoorblock */ - "t: 53: 5\n" /* woodstairs */ - "u: 53: 4\n" /* woodstairs */ - "v: 50: 1\n" /* torch */ - "w: 50: 2\n" /* torch */, + "r: 64: 8\n" /* wooddoorblock */ + "s: 53: 5\n" /* woodstairs */ + "t: 53: 4\n" /* woodstairs */ + "u: 50: 1\n" /* torch */ + "v: 50: 2\n" /* torch */, // Block data: // Level 0 @@ -1973,7 +1972,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 2 */ ".p.q.pmmmm" /* 3 */ ".p...p...." /* 4 */ ".d...d...." - /* 5 */ ".r...s...." + /* 5 */ ".r...r...." /* 6 */ ".d...d...." /* 7 */ ".p...p...." /* 8 */ ".p...p...." @@ -1983,22 +1982,22 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 5 /* z\x* */ /* * 0123456789 */ - /* 0 */ "lt...ujmmm" + /* 0 */ "ls...tjmmm" /* 1 */ "lidddijmmm" /* 2 */ "ld...djmmm" /* 3 */ "ld...dj..." - /* 4 */ "ldv.wdj..." + /* 4 */ "ldu.vdj..." /* 5 */ "ld...dj..." - /* 6 */ "ldv.wdj..." + /* 6 */ "ldu.vdj..." /* 7 */ "ld...dj..." /* 8 */ "ld...dj..." /* 9 */ "lidddijmmm" - /* 10 */ "lt...ujmmm" + /* 10 */ "ls...tjmmm" // Level 6 /* z\x* */ /* * 0123456789 */ - /* 0 */ "mlt.ujmmmm" + /* 0 */ "mls.tjmmmm" /* 1 */ "mldddjmmmm" /* 2 */ "mld.djmmmm" /* 3 */ "mld.djm..." @@ -2008,7 +2007,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "mld.djm..." /* 8 */ "mld.djm..." /* 9 */ "mldddjmmmm" - /* 10 */ "mlt.ujmmmm" + /* 10 */ "mls.tjmmmm" // Level 7 /* z\x* */ @@ -3052,16 +3051,16 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 3 */ "lllllllllllll..." /* 4 */ "eeeeeeeeeeeen..." /* 5 */ "qqqqqqqqqqren..." - /* 6 */ "mmmmmmmmmmren..." - /* 7 */ "mmmmmmmmmmren..." - /* 8 */ "mmmmmmmmmmren..." - /* 9 */ "mmmmmmmmmmren..." - /* 10 */ "mmmmmmmmmmren..." - /* 11 */ "mmmmmmmmmmren..." - /* 12 */ "mmmmmmmmmmren..." - /* 13 */ "mmmmmmmmmmren..." - /* 14 */ "mmmmmmmmmmren..." - /* 15 */ "mmmmmmmmmmren...", + /* 6 */ "..........ren..." + /* 7 */ "..........ren..." + /* 8 */ "mmmmmmmm..ren..." + /* 9 */ "mmmmmmmm..ren..." + /* 10 */ "mmmmmmmm..ren..." + /* 11 */ "mmmmmmmm..ren..." + /* 12 */ "mmmmmmmm..ren..." + /* 13 */ "mmmmmmmm..ren..." + /* 14 */ "mmmmmmmm..ren..." + /* 15 */ "mmmmmmmm..ren...", // Connectors: "-1: 9, 0, 0: 2\n" /* Type -1, direction Z- */, -- cgit v1.2.3 From 6aa7df367f8db7506a8a5ab853c26e3c9fd60253 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 22 May 2014 21:47:56 +0200 Subject: Villages have min and max density setting. Also made roads use 3+9 scheme, instead of 3+5, for the house connectors. Fixes #1020. --- src/Generating/ComposableGenerator.cpp | 10 ++-- src/Generating/PieceGenerator.cpp | 9 ++++ src/Generating/PieceGenerator.h | 5 ++ src/Generating/VillageGen.cpp | 92 +++++++++++++++++++++++++++++----- src/Generating/VillageGen.h | 11 +++- 5 files changed, 110 insertions(+), 17 deletions(-) (limited to 'src') diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index f264599c9..4dd626ed4 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -408,10 +408,12 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) } else if (NoCaseCompare(*itr, "Villages") == 0) { - int GridSize = a_IniFile.GetValueSetI("Generator", "VillageGridSize", 384); - int MaxDepth = a_IniFile.GetValueSetI("Generator", "VillageMaxDepth", 3); - int MaxSize = a_IniFile.GetValueSetI("Generator", "VillageMaxSize", 128); - m_FinishGens.push_back(new cVillageGen(Seed, GridSize, MaxDepth, MaxSize, *m_BiomeGen, *m_HeightGen)); + int GridSize = a_IniFile.GetValueSetI("Generator", "VillageGridSize", 384); + int MaxDepth = a_IniFile.GetValueSetI("Generator", "VillageMaxDepth", 2); + int MaxSize = a_IniFile.GetValueSetI("Generator", "VillageMaxSize", 128); + int MinDensity = a_IniFile.GetValueSetI("Generator", "VillageMinDensity", 50); + int MaxDensity = a_IniFile.GetValueSetI("Generator", "VillageMaxDensity", 80); + m_FinishGens.push_back(new cVillageGen(Seed, GridSize, MaxDepth, MaxSize, MinDensity, MaxDensity, *m_BiomeGen, *m_HeightGen)); } else if (NoCaseCompare(*itr, "WaterLakes") == 0) { diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index c12559d3f..7d478f1a1 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -308,6 +308,15 @@ cPiece::cConnector cPlacedPiece::GetRotatedConnector(size_t a_Index) const +cPiece::cConnector cPlacedPiece::GetRotatedConnector(const cPiece::cConnector & a_Connector) const +{ + return m_Piece->RotateMoveConnector(a_Connector, m_NumCCWRotations, m_Coords.x, m_Coords.y, m_Coords.z); +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cPieceGenerator: diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h index 643ca58b6..e396643a9 100644 --- a/src/Generating/PieceGenerator.h +++ b/src/Generating/PieceGenerator.h @@ -110,6 +110,7 @@ public: virtual cPieces GetStartingPieces(void) = 0; /** Returns the relative weight with which the a_NewPiece is to be selected for placing under a_PlacedPiece through a_ExistingConnector. + a_ExistingConnector is the original connector, before any movement or rotation is applied to it. This allows the pool to tweak the piece's chances, based on the previous pieces in the tree and the connector used. The higher the number returned, the higher the chance the piece will be chosen. 0 means the piece will never be chosen. */ @@ -151,6 +152,10 @@ public: Undefined behavior if a_Index is out of range. */ cPiece::cConnector GetRotatedConnector(size_t a_Index) const; + /** Returns a copy of the specified connector, modified to account for the translation and rotation for + this placement. */ + cPiece::cConnector GetRotatedConnector(const cPiece::cConnector & a_Connector) const; + protected: const cPlacedPiece * m_Parent; const cPiece * m_Piece; diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index a899d5837..bcce62af5 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -27,11 +27,16 @@ though, the roads are generated by code and their content is ignored. A special class is used, so that the roads connect to each other and to the well only in predefined manners. The well has connectors of type "2". The houses have connectors of type "-1". The roads have connectors of -both types' opposites, type "-2" at the far ends and type "1" on the long edges. +both types' opposites, type "-2" at the far ends and type "1" on the long edges. Additionally, there are +type "2" connectors along the long edges of the roads as well, so that the roads create T junctions. When the village is about to be drawn into a chunk, it queries the heights for each piece intersecting the chunk. The pieces are shifted so that their pivot points lie on the surface, and the roads are drawn directly by turning the surface blocks into gravel / sandstone. + +The village prefabs are stored in global piecepools (one pool per village type). In order to support +per-village density setting, the cVillage class itself implements the cPiecePool interface, relaying the +calls to the underlying cVillagePiecePool, after processing the density check. */ class cVillagePiecePool : @@ -46,7 +51,7 @@ public: super(a_PieceDefs, a_NumPieceDefs, a_StartingPieceDefs, a_NumStartingPieceDefs) { // Add the road pieces: - for (int len = 19; len < 60; len += 8) + for (int len = 27; len < 60; len += 12) { cBlockArea BA; BA.Create(len, 1, 3, cBlockArea::baTypes | cBlockArea::baMetas); @@ -56,14 +61,14 @@ public: RoadPiece->AddConnector(len - 1, 0, 1, BLOCK_FACE_XP, -2); // Add the road connectors: - for (int x = 1; x < len; x += 8) + for (int x = 1; x < len; x += 12) { RoadPiece->AddConnector(x, 0, 0, BLOCK_FACE_ZM, 2); RoadPiece->AddConnector(x, 0, 2, BLOCK_FACE_ZP, 2); } // Add the buildings connectors: - for (int x = 5; x < len; x += 8) + for (int x = 7; x < len; x += 12) { RoadPiece->AddConnector(x, 0, 0, BLOCK_FACE_ZM, 1); RoadPiece->AddConnector(x, 0, 2, BLOCK_FACE_ZP, 1); @@ -94,7 +99,8 @@ public: class cVillageGen::cVillage : - public cGridStructGen::cStructure + public cGridStructGen::cStructure, + protected cPiecePool { typedef cGridStructGen::cStructure super; @@ -104,7 +110,8 @@ public: int a_OriginX, int a_OriginZ, int a_MaxRoadDepth, int a_MaxSize, - cPrefabPiecePool & a_Prefabs, + int a_Density, + cPiecePool & a_Prefabs, cTerrainHeightGen & a_HeightGen, BLOCKTYPE a_RoadBlock ) : @@ -112,12 +119,13 @@ public: m_Seed(a_Seed), m_Noise(a_Seed), m_MaxSize(a_MaxSize), + m_Density(a_Density), m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, 255, a_OriginZ + a_MaxSize), m_Prefabs(a_Prefabs), m_HeightGen(a_HeightGen), m_RoadBlock(a_RoadBlock) { - cBFSPieceGenerator pg(m_Prefabs, a_Seed); + cBFSPieceGenerator pg(*this, a_Seed); // Generate the pieces at very negative Y coords, so that we can later test // Piece has negative Y coord -> hasn't been height-adjusted yet pg.PlacePieces(a_OriginX, -1000, a_OriginZ, a_MaxRoadDepth + 1, m_Pieces); @@ -133,11 +141,14 @@ protected: /** Maximum size, in X/Z blocks, of the village (radius from the origin) */ int m_MaxSize; + /** The density for this village. Used to refrain from populating all house connectors. Range [0, 100] */ + int m_Density; + /** Borders of the vilalge - no item may reach out of this cuboid. */ cCuboid m_Borders; /** Prefabs to use for buildings */ - cPrefabPiecePool & m_Prefabs; + cPiecePool & m_Prefabs; /** The underlying height generator, used for placing the structures on top of the terrain. */ cTerrainHeightGen & m_HeightGen; @@ -149,7 +160,7 @@ protected: BLOCKTYPE m_RoadBlock; - // cGrdStructGen::cStructure overrides: + // cGridStructGen::cStructure overrides: virtual void DrawIntoChunk(cChunkDesc & a_Chunk) override { // Iterate over all items @@ -211,6 +222,49 @@ protected: } } } + + + // cPiecePool overrides: + virtual cPieces GetPiecesWithConnector(int a_ConnectorType) + { + return m_Prefabs.GetPiecesWithConnector(a_ConnectorType); + } + + virtual cPieces GetStartingPieces(void) + { + return m_Prefabs.GetStartingPieces(); + } + + virtual int GetPieceWeight( + const cPlacedPiece & a_PlacedPiece, + const cPiece::cConnector & a_ExistingConnector, + const cPiece & a_NewPiece + ) override + { + // Check against the density: + if (a_ExistingConnector.m_Type == 1) + { + const Vector3i & Coords = a_PlacedPiece.GetRotatedConnector(a_ExistingConnector).m_Pos; + int rnd = (m_Noise.IntNoise3DInt(Coords.x, Coords.y, Coords.z) / 7) % 100; + if (rnd > m_Density) + { + return 0; + } + } + + // Density check passed, relay to m_Prefabs: + return m_Prefabs.GetPieceWeight(a_PlacedPiece, a_ExistingConnector, a_NewPiece); + } + + virtual void PiecePlaced(const cPiece & a_Piece) override + { + m_Prefabs.PiecePlaced(a_Piece); + } + + virtual void Reset(void) override + { + m_Prefabs.Reset(); + } } ; @@ -233,10 +287,13 @@ static cVillagePiecePool g_PlainsVillage(g_PlainsVillagePrefabs, g_PlainsVillage -cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) : +cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) : super(a_Seed, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 100), + m_Noise(a_Seed + 1000), m_MaxDepth(a_MaxDepth), m_MaxSize(a_MaxSize), + m_MinDensity(a_MinDensity), + m_MaxDensity(a_MaxDensity), m_BiomeGen(a_BiomeGen), m_HeightGen(a_HeightGen) { @@ -258,7 +315,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_ // If just one is not, no village is created, because it's likely that an unfriendly biome is too close cVillagePiecePool * VillagePrefabs = NULL; BLOCKTYPE RoadBlock = E_BLOCK_GRAVEL; - int rnd = (a_OriginX + 21 * a_OriginZ + 985) / 11; + int rnd = m_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 11; for (size_t i = 0; i < ARRAYCOUNT(Biomes); i++) { switch (Biomes[i]) @@ -288,12 +345,23 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_ } // switch (Biomes[i]) } // for i - Biomes[] + // Choose density for the village, random between m_MinDensity and m_MaxDensity: + int Density; + if (m_MaxDensity > m_MinDensity) + { + Density = m_MinDensity + rnd % (m_MaxDensity - m_MinDensity); + } + else + { + Density = m_MinDensity; + } + // Create a village based on the chosen prefabs: if (VillagePrefabs == NULL) { return cStructurePtr(); } - return cStructurePtr(new cVillage(m_Seed, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize, *VillagePrefabs, m_HeightGen, RoadBlock)); + return cStructurePtr(new cVillage(m_Seed, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize, Density, *VillagePrefabs, m_HeightGen, RoadBlock)); } diff --git a/src/Generating/VillageGen.h b/src/Generating/VillageGen.h index c6f8f024a..5faaae8a6 100644 --- a/src/Generating/VillageGen.h +++ b/src/Generating/VillageGen.h @@ -21,16 +21,25 @@ class cVillageGen : { typedef cGridStructGen super; public: - cVillageGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen); + cVillageGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen); protected: class cVillage; // fwd: VillageGen.cpp + /** The noise used for generating random numbers */ + cNoise m_Noise; + /** Maximum depth of the generator tree*/ int m_MaxDepth; /** Maximum size, in X/Z blocks, of the village (radius from the origin) */ int m_MaxSize; + + /** Minimum density - percentage of allowed house connections. Range [0, 100] */ + int m_MinDensity; + + /** Maximum density - percentage of allowed house connections. Range [0, 100] */ + int m_MaxDensity; /** The underlying biome generator that defines whether the village is created or not */ cBiomeGen & m_BiomeGen; -- cgit v1.2.3 From da843a18811546ca51600a0f3e4438ae4ac5dee8 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 22 May 2014 22:19:44 +0200 Subject: Updated plains village prefabs. Expanded the hitboxes so that houses don't touch each other. Fixed minor visual defects. --- src/Generating/Prefabs/PlainsVillagePrefabs.cpp | 357 ++++++++++++------------ 1 file changed, 171 insertions(+), 186 deletions(-) (limited to 'src') diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp index 22aae5958..28488be14 100644 --- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp +++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp @@ -135,8 +135,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = 12, 8, 7, // SizeX = 12, SizeY = 8, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 11, 7, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 12, 7, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -357,8 +357,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = 12, 10, 11, // SizeX = 12, SizeY = 10, SizeZ = 11 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 11, 9, 10, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 12, 9, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -649,8 +649,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = 7, 16, 13, // SizeX = 7, SizeY = 16, SizeZ = 13 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 6, 15, 12, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 7, 15, 13, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -974,8 +974,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = 7, 8, 9, // SizeX = 7, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 6, 7, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 7, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1127,8 +1127,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = 12, 9, 9, // SizeX = 12, SizeY = 9, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 11, 8, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 12, 8, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1308,8 +1308,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = 7, 8, 7, // SizeX = 7, SizeY = 8, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 6, 7, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 7, 7, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1444,8 +1444,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = 9, 8, 7, // SizeX = 9, SizeY = 8, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 8, 7, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 9, 7, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1580,8 +1580,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = 11, 8, 7, // SizeX = 11, SizeY = 8, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 10, 7, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 11, 7, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1724,8 +1724,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = 11, 8, 7, // SizeX = 11, SizeY = 8, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 10, 7, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 11, 7, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1872,18 +1872,18 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // The data has been exported from the gallery Plains, area index 9, ID 26, created by Aloe_vera { // Size: - 10, 8, 11, // SizeX = 10, SizeY = 8, SizeZ = 11 + 10, 7, 11, // SizeX = 10, SizeY = 7, SizeZ = 11 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 9, 7, 10, // MaxX, MaxY, MaxZ + 0, -1, -1, // MinX, MinY, MinZ + 10, 6, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 3: 0\n" /* dirt */ - "b: 2: 0\n" /* grass */ - "c: 4: 0\n" /* cobblestone */ - "d: 5: 0\n" /* wood */ + "a: 4: 0\n" /* cobblestone */ + "b: 3: 0\n" /* dirt */ + "c: 5: 0\n" /* wood */ + "d: 2: 0\n" /* grass */ "e: 67: 2\n" /* stairs */ "f: 43: 0\n" /* doubleslab */ "g: 67: 0\n" /* stairs */ @@ -1907,125 +1907,110 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 0 /* z\x* */ /* * 0123456789 */ - /* 0 */ "aaaaaaaaaa" - /* 1 */ "aaaaaaaaaa" - /* 2 */ "aaaaaaaaaa" - /* 3 */ "aaaaaaaaaa" - /* 4 */ "aaaaaaaaaa" - /* 5 */ "aaaaaaaaaa" - /* 6 */ "aaaaaaaaaa" - /* 7 */ "aaaaaaaaaa" - /* 8 */ "aaaaaaaaaa" - /* 9 */ "aaaaaaaaaa" - /* 10 */ "aaaaaaaaaa" + /* 0 */ "mmmmmmmmmm" + /* 1 */ "maaaaammmm" + /* 2 */ "maaaaammmm" + /* 3 */ "maaaaabbbb" + /* 4 */ "aaaaaabbbb" + /* 5 */ "aaaaaabbbb" + /* 6 */ "aaaaaabbbb" + /* 7 */ "maaaaabbbb" + /* 8 */ "maaaaabbbb" + /* 9 */ "maaaaammmm" + /* 10 */ "mmmmmmmmmm" // Level 1 /* z\x* */ /* * 0123456789 */ - /* 0 */ "bbbbbbbbbb" - /* 1 */ "baaaaabbbb" - /* 2 */ "baaaaabbbb" - /* 3 */ "baaaaaaaaa" - /* 4 */ "aaaaaaaaaa" - /* 5 */ "aaaaaaaaaa" - /* 6 */ "aaaaaaaaaa" - /* 7 */ "baaaaaaaaa" - /* 8 */ "baaaaaaaaa" - /* 9 */ "baaaaabbbb" - /* 10 */ "bbbbbbbbbb" - - // Level 2 - /* z\x* */ - /* * 0123456789 */ /* 0 */ "......mmmm" - /* 1 */ ".cccccmmmm" - /* 2 */ ".cdddcmmmm" - /* 3 */ ".cdddcbbbb" - /* 4 */ "ecfffcbbbb" - /* 5 */ "gcffffbbbb" - /* 6 */ "hcfffcbbbb" - /* 7 */ ".cfffcbbbb" - /* 8 */ ".cfffcbbbb" - /* 9 */ ".cccccmmmm" + /* 1 */ ".aaaaammmm" + /* 2 */ ".acccammmm" + /* 3 */ ".acccadddd" + /* 4 */ "eafffadddd" + /* 5 */ "gaffffdddd" + /* 6 */ "hafffadddd" + /* 7 */ ".afffadddd" + /* 8 */ ".afffadddd" + /* 9 */ ".aaaaammmm" /* 10 */ "......mmmm" - // Level 3 + // Level 2 /* z\x* */ /* * 0123456789 */ /* 0 */ "......mmmm" - /* 1 */ ".idddimmmm" - /* 2 */ ".djkldmmmm" - /* 3 */ ".d...dkkkk" - /* 4 */ ".d...d...k" + /* 1 */ ".icccimmmm" + /* 2 */ ".cjklcmmmm" + /* 3 */ ".c...ckkkk" + /* 4 */ ".c...c...k" /* 5 */ ".n...o...k" - /* 6 */ ".d...d...k" - /* 7 */ ".dff.d...k" - /* 8 */ ".d...dkkkk" - /* 9 */ ".idddimmmm" + /* 6 */ ".c...c...k" + /* 7 */ ".cff.c...k" + /* 8 */ ".c...ckkkk" + /* 9 */ ".icccimmmm" /* 10 */ "......mmmm" - // Level 4 + // Level 3 /* z\x* */ /* * 0123456789 */ /* 0 */ "......mmmm" /* 1 */ ".ipppimmmm" /* 2 */ ".p.q.pmmmm" /* 3 */ ".p...p...." - /* 4 */ ".d...d...." + /* 4 */ ".c...c...." /* 5 */ ".r...r...." - /* 6 */ ".d...d...." + /* 6 */ ".c...c...." /* 7 */ ".p...p...." /* 8 */ ".p...p...." /* 9 */ ".ipppimmmm" /* 10 */ "......mmmm" - // Level 5 + // Level 4 /* z\x* */ /* * 0123456789 */ /* 0 */ "ls...tjmmm" - /* 1 */ "lidddijmmm" - /* 2 */ "ld...djmmm" - /* 3 */ "ld...dj..." - /* 4 */ "ldu.vdj..." - /* 5 */ "ld...dj..." - /* 6 */ "ldu.vdj..." - /* 7 */ "ld...dj..." - /* 8 */ "ld...dj..." - /* 9 */ "lidddijmmm" + /* 1 */ "licccijmmm" + /* 2 */ "lc...cjmmm" + /* 3 */ "lc...cj..." + /* 4 */ "lcu.vcj..." + /* 5 */ "lc...cj..." + /* 6 */ "lcu.vcj..." + /* 7 */ "lc...cj..." + /* 8 */ "lc...cj..." + /* 9 */ "licccijmmm" /* 10 */ "ls...tjmmm" - // Level 6 + // Level 5 /* z\x* */ /* * 0123456789 */ /* 0 */ "mls.tjmmmm" - /* 1 */ "mldddjmmmm" - /* 2 */ "mld.djmmmm" - /* 3 */ "mld.djm..." - /* 4 */ "mld.djm..." - /* 5 */ "mld.djm..." - /* 6 */ "mld.djm..." - /* 7 */ "mld.djm..." - /* 8 */ "mld.djm..." - /* 9 */ "mldddjmmmm" + /* 1 */ "mlcccjmmmm" + /* 2 */ "mlc.cjmmmm" + /* 3 */ "mlc.cjm..." + /* 4 */ "mlc.cjm..." + /* 5 */ "mlc.cjm..." + /* 6 */ "mlc.cjm..." + /* 7 */ "mlc.cjm..." + /* 8 */ "mlc.cjm..." + /* 9 */ "mlcccjmmmm" /* 10 */ "mls.tjmmmm" - // Level 7 + // Level 6 /* z\x* */ /* * 0123456789 */ - /* 0 */ "mmldjmmmmm" - /* 1 */ "mmldjmmmmm" - /* 2 */ "mmldjmmmmm" - /* 3 */ "mmldjmm..." - /* 4 */ "mmldjmm..." - /* 5 */ "mmldjmm..." - /* 6 */ "mmldjmm..." - /* 7 */ "mmldjmm..." - /* 8 */ "mmldjmm..." - /* 9 */ "mmldjmmmmm" - /* 10 */ "mmldjmmmmm", + /* 0 */ "mmlcjmmmmm" + /* 1 */ "mmlcjmmmmm" + /* 2 */ "mmlcjmmmmm" + /* 3 */ "mmlcjmm..." + /* 4 */ "mmlcjmm..." + /* 5 */ "mmlcjmm..." + /* 6 */ "mmlcjmm..." + /* 7 */ "mmlcjmm..." + /* 8 */ "mmlcjmm..." + /* 9 */ "mmlcjmmmmm" + /* 10 */ "mmlcjmmmmm", // Connectors: - "-1: 0, 2, 5: 4\n" /* Type -1, direction X- */, + "-1: 0, 1, 5: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2056,8 +2041,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = 11, 9, 9, // SizeX = 11, SizeY = 9, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 10, 8, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 11, 8, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -2230,17 +2215,17 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = 11, 9, 13, // SizeX = 11, SizeY = 9, SizeZ = 13 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 10, 8, 12, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 11, 8, 13, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 3: 0\n" /* dirt */ "b: 2: 0\n" /* grass */ - "c: 67: 0\n" /* stairs */ - "d: 67: 2\n" /* stairs */ - "e: 67: 1\n" /* stairs */ - "f: 4: 0\n" /* cobblestone */ + "c: 4: 0\n" /* cobblestone */ + "d: 67: 0\n" /* stairs */ + "e: 67: 2\n" /* stairs */ + "f: 67: 1\n" /* stairs */ "g: 43: 0\n" /* doubleslab */ "h: 17: 0\n" /* tree */ "i: 5: 0\n" /* wood */ @@ -2262,52 +2247,52 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "aaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaa" - /* 2 */ "aaaaaaaaaaa" - /* 3 */ "aaaaaaaaaaa" - /* 4 */ "aaaaaaaaaaa" + /* 1 */ "aaaaaaaaaab" + /* 2 */ "aaaaaaaaaab" + /* 3 */ "aaaaaaaaaab" + /* 4 */ "aaaaaaaaaab" /* 5 */ "aaaaaaaaaaa" - /* 6 */ "aaaaaaaaaaa" - /* 7 */ "aaaaaaaaaaa" - /* 8 */ "aaaaaaaaaaa" - /* 9 */ "aaaaaaaaaaa" - /* 10 */ "aaaaaaaaaaa" - /* 11 */ "aaaaaaaaaaa" - /* 12 */ "aaaaaaaaaaa" + /* 6 */ "aaaaaaaaaab" + /* 7 */ "aaaaaaaaaab" + /* 8 */ "abaaaaaaabb" + /* 9 */ "aaaaaaaaabb" + /* 10 */ "aaaaaaaaabb" + /* 11 */ "abaaaaaaaba" + /* 12 */ "abaaaaaaabb" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "bbbbaaabbbb" - /* 1 */ "baaaaaaaaab" - /* 2 */ "baaaaaaaaab" - /* 3 */ "baaaaaaaaab" - /* 4 */ "baaaaaaaaab" - /* 5 */ "baaaaaaaaab" - /* 6 */ "baaaaaaaaab" - /* 7 */ "baaaaaaaaab" - /* 8 */ "bbaaaaaaabb" - /* 9 */ "bbaaaaaaabb" - /* 10 */ "bbaaaaaaabb" - /* 11 */ "bbaaaaaaabb" - /* 12 */ "bbaaaaaaabb" + /* 0 */ "mmmmcccmmmm" + /* 1 */ "mcccccccccm" + /* 2 */ "mcccccccccm" + /* 3 */ "mcccccccccm" + /* 4 */ "mcccccccccm" + /* 5 */ "mcccccccccm" + /* 6 */ "mcccccccccm" + /* 7 */ "mcccccccccm" + /* 8 */ "mmaaaaaaamm" + /* 9 */ "mmaaaaaaamm" + /* 10 */ "mmaaaaaaamm" + /* 11 */ "mmaaaaaaamm" + /* 12 */ "mmaaaaaaamm" // Level 2 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "....cde...." - /* 1 */ ".fffffffff." - /* 2 */ ".fggggffff." - /* 3 */ ".fggggffff." - /* 4 */ ".fggggffff." - /* 5 */ ".fggggffff." - /* 6 */ ".fggggffff." - /* 7 */ ".fffffffff." + /* 0 */ "....def...." + /* 1 */ ".ccccccccc." + /* 2 */ ".cggggcccc." + /* 3 */ ".cggggcccc." + /* 4 */ ".cggggcccc." + /* 5 */ ".cggggcccc." + /* 6 */ ".cggggcccc." + /* 7 */ ".ccccccccc." /* 8 */ "..bbbbbbb.." - /* 9 */ "mmbbbbbbbmm" - /* 10 */ "mmbbbbbbbmm" - /* 11 */ "mmbbbbbbbmm" - /* 12 */ "mmbbbbbbbmm" + /* 9 */ "..bbbbbbb.." + /* 10 */ "..bbbbbbb.." + /* 11 */ "..bbbbbbb.." + /* 12 */ "..bbbbbbb.." // Level 3 /* z\x* 1 */ @@ -2321,10 +2306,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ ".i.......i." /* 7 */ ".hiiijiiih." /* 8 */ "..l.....l.." - /* 9 */ "mml.....lmm" - /* 10 */ "mml.....lmm" - /* 11 */ "mml.....lmm" - /* 12 */ "mmlllllllmm" + /* 9 */ "..l.....l.." + /* 10 */ "..l.....l.." + /* 11 */ "..l.....l.." + /* 12 */ "..lllllll.." // Level 4 /* z\x* 1 */ @@ -2338,10 +2323,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ ".o.......o." /* 7 */ ".hooipiooh." /* 8 */ "..........." - /* 9 */ "mm.......mm" - /* 10 */ "mm.......mm" - /* 11 */ "mm.......mm" - /* 12 */ "mm.......mm" + /* 9 */ "..........." + /* 10 */ "..........." + /* 11 */ "..........." + /* 12 */ "..........." // Level 5 /* z\x* 1 */ @@ -2355,10 +2340,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ ".i.......i." /* 7 */ "uiiiiiiiiiu" /* 8 */ "kkkkkkkkkkk" - /* 9 */ "mm.......mm" - /* 10 */ "mm.......mm" - /* 11 */ "mm.......mm" - /* 12 */ "mm.......mm" + /* 9 */ "..........." + /* 10 */ "..........." + /* 11 */ "..........." + /* 12 */ "..........." // Level 6 /* z\x* 1 */ @@ -2372,10 +2357,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ "uiiiiiiiiiu" /* 7 */ "kkkkkkkkkkk" /* 8 */ "..........." - /* 9 */ "mm.......mm" - /* 10 */ "mm.......mm" - /* 11 */ "mm.......mm" - /* 12 */ "mm.......mm" + /* 9 */ "..........." + /* 10 */ "..........." + /* 11 */ "..........." + /* 12 */ "..........." // Level 7 /* z\x* 1 */ @@ -2389,10 +2374,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ "kkkkkkkkkkk" /* 7 */ "..........." /* 8 */ "..........." - /* 9 */ "mm.......mm" - /* 10 */ "mm.......mm" - /* 11 */ "mm.......mm" - /* 12 */ "mm.......mm" + /* 9 */ "..........." + /* 10 */ "..........." + /* 11 */ "..........." + /* 12 */ "..........." // Level 8 /* z\x* 1 */ @@ -2406,10 +2391,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ "..........." /* 7 */ "..........." /* 8 */ "..........." - /* 9 */ "mm.......mm" - /* 10 */ "mm.......mm" - /* 11 */ "mm.......mm" - /* 12 */ "mm.......mm", + /* 9 */ "..........." + /* 10 */ "..........." + /* 11 */ "..........." + /* 12 */ "...........", // Connectors: "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, @@ -2443,8 +2428,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = 11, 9, 9, // SizeX = 11, SizeY = 9, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 10, 8, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 11, 8, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -2620,8 +2605,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = 15, 10, 16, // SizeX = 15, SizeY = 10, SizeZ = 16 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 14, 9, 15, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 15, 9, 16, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -2891,8 +2876,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = 16, 7, 16, // SizeX = 16, SizeY = 7, SizeZ = 16 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 15, 6, 15, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 16, 6, 16, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -3094,8 +3079,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = 11, 8, 11, // SizeX = 11, SizeY = 8, SizeZ = 11 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 10, 7, 10, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 11, 7, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -3277,8 +3262,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = 15, 8, 11, // SizeX = 15, SizeY = 8, SizeZ = 11 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 14, 7, 10, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 15, 7, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -3458,7 +3443,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = 9, 18, 13, // SizeX = 9, SizeY = 18, SizeZ = 13 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ + -1, 0, 0, // MinX, MinY, MinZ 8, 17, 12, // MaxX, MaxY, MaxZ // Block definitions: @@ -3808,8 +3793,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = 15, 10, 9, // SizeX = 15, SizeY = 10, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 14, 9, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 15, 9, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ -- cgit v1.2.3 From 8f964886e0ccbf51dac07227f0ac4c739b47d3a5 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sat, 24 May 2014 13:33:40 +0100 Subject: Implemented style changes --- src/BlockArea.cpp | 2 +- src/Chunk.cpp | 4 +- src/Chunk.h | 4 +- src/ChunkData.cpp | 61 +++++++++++++-------------- src/ChunkData.h | 108 ++++++++++++++++++++++++++---------------------- src/ChunkDataCallback.h | 8 ++-- 6 files changed, 95 insertions(+), 92 deletions(-) (limited to 'src') diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index 87236957a..11bd76e6c 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -1908,7 +1908,7 @@ void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer) if (m_Area.m_BlockLight != NULL) { - a_BlockBuffer.CopyLight(m_Area.m_BlockLight); + a_BlockBuffer.CopyBlockLight(m_Area.m_BlockLight); } if (m_Area.m_BlockSkyLight != NULL) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index d85b44607..e5f8f1e29 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -284,7 +284,7 @@ void cChunk::SetAllData( m_ChunkData.SetBlocks(a_BlockTypes); m_ChunkData.SetMeta(a_BlockMeta); - m_ChunkData.SetLight(a_BlockLight); + m_ChunkData.SetBlockLight(a_BlockLight); m_ChunkData.SetSkyLight(a_BlockSkyLight); m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL); @@ -326,7 +326,7 @@ void cChunk::SetLight( // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation. // Postponing until we see how bad it is :) - m_ChunkData.SetLight(a_BlockLight); + m_ChunkData.SetBlockLight(a_BlockLight); m_ChunkData.SetSkyLight(a_SkyLight); diff --git a/src/Chunk.h b/src/Chunk.h index 2de45919e..d95537acf 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -67,7 +67,7 @@ public: cChunkMap * a_ChunkMap, cWorld * a_World, // Parent objects cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP // Neighbor chunks ); - cChunk(cChunk& other); + cChunk(cChunk & other); ~cChunk(); bool IsValid(void) const {return m_IsValid; } // Returns true if the chunk block data is valid (loaded / generated) @@ -156,7 +156,7 @@ public: void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc. BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const; - BLOCKTYPE GetBlock(Vector3i a_cords) const { return GetBlock(a_cords.x,a_cords.y,a_cords.z);} + BLOCKTYPE GetBlock(Vector3i a_cords) const { return GetBlock(a_cords.x, a_cords.y, a_cords.z);} void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); void GetBlockInfo (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 86b0c431c..098f436f8 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -5,7 +5,7 @@ cChunkData cChunkData::Copy() const { cChunkData copy; - for (int i = 0; i < CHUNK_SECTION_NUM; i++) + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { if (m_Sections[i] != NULL) { @@ -22,13 +22,16 @@ cChunkData cChunkData::Copy() const void cChunkData::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length) const { - for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16; - if (a_Idx > 0) a_Idx = a_Idx > length ? a_Idx - length : 0; + if (a_Idx > 0) + { + a_Idx = std::max(a_Idx - length, (size_t) 0); + } if (a_Idx == 0) { - size_t tocopy = length > segment_length ? segment_length : length; + size_t tocopy = std::min(segment_length, length); length -= tocopy; if (m_Sections[i] != NULL) { @@ -56,7 +59,7 @@ void cChunkData::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length) void cChunkData::CopyMeta(NIBBLETYPE * a_dest) const { - for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i] != NULL) @@ -82,9 +85,9 @@ void cChunkData::CopyMeta(NIBBLETYPE * a_dest) const -void cChunkData::CopyLight(NIBBLETYPE * a_dest) const +void cChunkData::CopyBlockLight(NIBBLETYPE * a_dest) const { - for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i] != NULL) @@ -112,7 +115,7 @@ void cChunkData::CopyLight(NIBBLETYPE * a_dest) const void cChunkData::CopySkyLight(NIBBLETYPE * a_dest) const { - for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i] != NULL) @@ -140,7 +143,7 @@ void cChunkData::CopySkyLight(NIBBLETYPE * a_dest) const void cChunkData::SetBlocks(const BLOCKTYPE * a_src) { - for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16; if (m_Sections[i] != NULL) @@ -153,6 +156,9 @@ void cChunkData::SetBlocks(const BLOCKTYPE * a_src) } else { + // j counts how many of leading zeros the buffer has + // if j == segment_length then the buffer is all zeros so there is no point + // creating the buffer. size_t j = 0; // do nothing whilst 0 for (; j < segment_length && a_src[i * segment_length + j] == 0; j++); @@ -180,11 +186,6 @@ void cChunkData::SetBlocks(const BLOCKTYPE * a_src) sizeof(m_Sections[i]->m_BlockSkyLight) ); } - else - { - Free(m_Sections[i]); - m_Sections[i] = 0; - } } } } @@ -194,7 +195,7 @@ void cChunkData::SetBlocks(const BLOCKTYPE * a_src) void cChunkData::SetMeta(const NIBBLETYPE * a_src) { - for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i] != NULL) @@ -207,6 +208,9 @@ void cChunkData::SetMeta(const NIBBLETYPE * a_src) } else { + // j counts how many of leading zeros the buffer has + // if j == segment_length then the buffer is all zeros so there is no point + // creating the buffer. size_t j = 0; // do nothing whilst 0 for (; j < segment_length && a_src[i * segment_length + j] == 0; j++); @@ -234,11 +238,6 @@ void cChunkData::SetMeta(const NIBBLETYPE * a_src) sizeof(m_Sections[i]->m_BlockSkyLight) ); } - else - { - Free(m_Sections[i]); - m_Sections[i] = 0; - } } } } @@ -246,10 +245,10 @@ void cChunkData::SetMeta(const NIBBLETYPE * a_src) -void cChunkData::SetLight(const NIBBLETYPE * a_src) +void cChunkData::SetBlockLight(const NIBBLETYPE * a_src) { if (!a_src) return; - for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i] != NULL) @@ -262,6 +261,9 @@ void cChunkData::SetLight(const NIBBLETYPE * a_src) } else { + // j counts how many of leading zeros the buffer has + // if j == segment_length then the buffer is all zeros so there is no point + // creating the buffer. size_t j = 0; // do nothing whilst 0 for (; j < segment_length && a_src[i * segment_length + j] == 0; j++); @@ -289,11 +291,6 @@ void cChunkData::SetLight(const NIBBLETYPE * a_src) sizeof(m_Sections[i]->m_BlockSkyLight) ); } - else - { - Free(m_Sections[i]); - m_Sections[i] = 0; - } } } } @@ -304,7 +301,7 @@ void cChunkData::SetLight(const NIBBLETYPE * a_src) void cChunkData::SetSkyLight (const NIBBLETYPE * a_src) { if (!a_src) return; - for (size_t i = 0; i < CHUNK_SECTION_NUM; i++) + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i] != NULL) @@ -317,6 +314,9 @@ void cChunkData::SetSkyLight (const NIBBLETYPE * a_src) } else { + // j counts how many of leading zeros the buffer has + // if j == segment_length then the buffer is all zeros so there is no point + // creating the buffer. size_t j = 0; // do nothing whilst 0 for (; j < segment_length && a_src[i * segment_length + j] == 0xFF; j++); @@ -344,11 +344,6 @@ void cChunkData::SetSkyLight (const NIBBLETYPE * a_src) sizeof(m_Sections[i]->m_BlockLight) ); } - else - { - Free(m_Sections[i]); - m_Sections[i] = 0; - } } } } diff --git a/src/ChunkData.h b/src/ChunkData.h index 9c852ee24..5a149f95f 100644 --- a/src/ChunkData.h +++ b/src/ChunkData.h @@ -8,8 +8,7 @@ #include "ChunkDef.h" -#define CHUNK_SECTION_HEIGHT 16 -#define CHUNK_SECTION_NUM (256 / CHUNK_SECTION_HEIGHT) + #if __cplusplus < 201103L // auto_ptr style interface for memory management @@ -23,8 +22,8 @@ public: cChunkData() #if __cplusplus < 201103L - // auto_ptr style interface for memory management - : IsOwner(true) + // auto_ptr style interface for memory management + : IsOwner(true) #endif { memset(m_Sections, 0, sizeof(m_Sections)); @@ -32,72 +31,75 @@ public: ~cChunkData() { #if __cplusplus < 201103L - // auto_ptr style interface for memory management - if (!IsOwner) return; + // auto_ptr style interface for memory management + if (!IsOwner) + { + return; + } #endif - for (int i = 0; i < CHUNK_SECTION_NUM; i++) + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { if (m_Sections[i] == NULL) Free(m_Sections[i]);; } } #if __cplusplus < 201103L - // auto_ptr style interface for memory management - cChunkData(const cChunkData& other) : - IsOwner(true) - { - for (int i = 0; i < CHUNK_SECTION_NUM; i++) + // auto_ptr style interface for memory management + cChunkData(const cChunkData& other) : + IsOwner(true) { - m_Sections[i] = other.m_Sections[i]; + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + { + m_Sections[i] = other.m_Sections[i]; + } + other.IsOwner = false; } - other.IsOwner = false; - } - cChunkData& operator=(const cChunkData& other) - { - if (&other != this) + cChunkData& operator=(const cChunkData& other) { - if (IsOwner) + if (&other != this) { - for (int i = 0; i < CHUNK_SECTION_NUM; i++) + if (IsOwner) { - if (m_Sections[i]) Free(m_Sections[i]);; + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + { + if (m_Sections[i]) Free(m_Sections[i]);; + } } + IsOwner = true; + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + { + m_Sections[i] = other.m_Sections[i]; + } + other.IsOwner = false; } - IsOwner = true; - for (int i = 0; i < CHUNK_SECTION_NUM; i++) - { - m_Sections[i] = other.m_Sections[i]; - } - other.IsOwner = false; - } - return *this; + return *this; - } + } #else - // unique_ptr style interface for memory management - cChunkData(cChunkData&& other) - { - for (int i = 0; i < CHUNK_SECTION_NUM; i++) + // unique_ptr style interface for memory management + cChunkData(cChunkData&& other) { - m_Sections[i] = other.m_Sections[i]; - other.m_Sections[i] = 0; + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + { + m_Sections[i] = other.m_Sections[i]; + other.m_Sections[i] = NULL; + } } - } - cChunkData& operator=(cChunkData&& other) - { - if (&other != this) + cChunkData& operator=(cChunkData&& other) { - for (int i = 0; i < CHUNK_SECTION_NUM; i++) + if (&other != this) { - Free(m_Sections[i]);; - m_Sections[i] = other.m_Sections[i]; - other.m_Sections[i] = 0; + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + { + Free(m_Sections[i]);; + m_Sections[i] = other.m_Sections[i]; + other.m_Sections[i] = NULL; + } } + return *this; } - return *this; - } #endif BLOCKTYPE GetBlock(int a_X, int a_Y, int a_Z) const @@ -150,7 +152,10 @@ public: NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const { - if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) + if ( + (a_RelX < cChunkDef::Width) && (a_RelX > -1) && + (a_RelY < cChunkDef::Height) && (a_RelY > -1) && + (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) { int Section = a_RelY / CHUNK_SECTION_HEIGHT; if (m_Sections[Section] != NULL) @@ -244,16 +249,19 @@ public: cChunkData Copy() const; void CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx = 0, size_t length = cChunkDef::NumBlocks) const; void CopyMeta (NIBBLETYPE * a_dest) const; - void CopyLight (NIBBLETYPE * a_dest) const; + void CopyBlockLight (NIBBLETYPE * a_dest) const; void CopySkyLight (NIBBLETYPE * a_dest) const; void SetBlocks (const BLOCKTYPE * a_src); void SetMeta (const NIBBLETYPE * a_src); - void SetLight (const NIBBLETYPE * a_src); + void SetBlockLight (const NIBBLETYPE * a_src); void SetSkyLight (const NIBBLETYPE * a_src); private: + static const size_t CHUNK_SECTION_HEIGHT = 16; + static const size_t CHUNK_SECTION_COUNT = (256 / CHUNK_SECTION_HEIGHT); + #if __cplusplus < 201103L // auto_ptr style interface for memory management mutable bool IsOwner; @@ -266,7 +274,7 @@ private: NIBBLETYPE m_BlockSkyLight[CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; }; - sChunkSection *m_Sections[CHUNK_SECTION_NUM]; + sChunkSection *m_Sections[CHUNK_SECTION_COUNT]; sChunkSection * Allocate() const; void Free(sChunkSection * ptr) const; diff --git a/src/ChunkDataCallback.h b/src/ChunkDataCallback.h index 340582885..e916d6486 100644 --- a/src/ChunkDataCallback.h +++ b/src/ChunkDataCallback.h @@ -62,7 +62,7 @@ protected: /** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer */ class cChunkDataArrayCollector : -public cChunkDataCallback + public cChunkDataCallback { public: @@ -75,7 +75,7 @@ protected: { a_ChunkBuffer.CopyBlocks(m_BlockData); a_ChunkBuffer.CopyMeta(m_BlockData + cChunkDef::NumBlocks); - a_ChunkBuffer.CopyLight(m_BlockData + 3 * cChunkDef::NumBlocks / 2); + a_ChunkBuffer.CopyBlockLight(m_BlockData + 3 * cChunkDef::NumBlocks / 2); a_ChunkBuffer.CopySkyLight(m_BlockData + 2 * cChunkDef::NumBlocks); } }; @@ -83,7 +83,7 @@ protected: /** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers */ class cChunkDataSeparateCollector : -public cChunkDataCallback + public cChunkDataCallback { public: @@ -98,7 +98,7 @@ protected: { a_ChunkBuffer.CopyBlocks(m_BlockTypes); a_ChunkBuffer.CopyMeta(m_BlockMetas); - a_ChunkBuffer.CopyLight(m_BlockLight); + a_ChunkBuffer.CopyBlockLight(m_BlockLight); a_ChunkBuffer.CopySkyLight(m_BlockSkyLight); } } ; -- cgit v1.2.3 From 7fac63cffbe226ab025435a1e01e5f2430e52806 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sat, 24 May 2014 13:37:25 +0100 Subject: Moved accessors to cpp file --- src/ChunkData.cpp | 230 +++++++++++++++++++++++++++++++++++++++++++++++++++++- src/ChunkData.h | 227 +++-------------------------------------------------- 2 files changed, 241 insertions(+), 216 deletions(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 098f436f8..162803292 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -2,7 +2,235 @@ #include "Globals.h" #include "ChunkData.h" -cChunkData cChunkData::Copy() const +cChunkData::cChunkData() +#if __cplusplus < 201103L + // auto_ptr style interface for memory management + : IsOwner(true) +#endif +{ + memset(m_Sections, 0, sizeof(m_Sections)); +} + + +cChunkData::~cChunkData() +{ + #if __cplusplus < 201103L + // auto_ptr style interface for memory management + if (!IsOwner) + { + return; + } + #endif + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + { + if (m_Sections[i] == NULL) Free(m_Sections[i]);; + } +} + +#if __cplusplus < 201103L + // auto_ptr style interface for memory management + cChunkData::cChunkData(const cChunkData& other) : + IsOwner(true) + { + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + { + m_Sections[i] = other.m_Sections[i]; + } + other.IsOwner = false; + } + + cChunkData::cChunkData& operator=(const cChunkData& other) + { + if (&other != this) + { + if (IsOwner) + { + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + { + if (m_Sections[i]) Free(m_Sections[i]);; + } + } + IsOwner = true; + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + { + m_Sections[i] = other.m_Sections[i]; + } + other.IsOwner = false; + } + return *this; + + } +#else + // unique_ptr style interface for memory management + cChunkData::cChunkData(cChunkData&& other) + { + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + { + m_Sections[i] = other.m_Sections[i]; + other.m_Sections[i] = NULL; + } + } + + cChunkData::cChunkData& operator=(cChunkData&& other) + { + if (&other != this) + { + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + { + Free(m_Sections[i]);; + m_Sections[i] = other.m_Sections[i]; + other.m_Sections[i] = NULL; + } + } + return *this; + } +#endif + +BLOCKTYPE cChunkData::GetBlock(int a_X, int a_Y, int a_Z) const +{ + ASSERT((a_X >= 0) && (a_X < cChunkDef::Width)); + ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height)); + ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width)); + int Section = a_Y / CHUNK_SECTION_HEIGHT; + if (m_Sections[Section] != NULL) + { + int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * CHUNK_SECTION_HEIGHT), a_Z); + return m_Sections[Section]->m_BlockTypes[Index]; + } + else + { + return 0; + } +} + +void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block) +{ + if ( + (a_RelX >= cChunkDef::Width) || (a_RelX < 0) || + (a_RelY >= cChunkDef::Height) || (a_RelY < 0) || + (a_RelZ >= cChunkDef::Width) || (a_RelZ < 0) + ) + { + ASSERT(!"cChunkData::SetMeta(): index out of range!"); + return; + } + + int Section = a_RelY / CHUNK_SECTION_HEIGHT; + if (m_Sections[Section] == NULL) + { + if (a_Block == 0x00) + { + return; + } + m_Sections[Section] = Allocate(); + if (m_Sections[Section] == NULL) + { + ASSERT(!"Failed to allocate a new section in Chunkbuffer"); + return; + } + ZeroSection(m_Sections[Section]); + } + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + m_Sections[Section]->m_BlockTypes[Index] = a_Block; +} + +NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const +{ + if ( + (a_RelX < cChunkDef::Width) && (a_RelX > -1) && + (a_RelY < cChunkDef::Height) && (a_RelY > -1) && + (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) + { + int Section = a_RelY / CHUNK_SECTION_HEIGHT; + if (m_Sections[Section] != NULL) + { + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + return (m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + } + else + { + return 0; + } + } + ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!"); + return 0; +} + +bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble) +{ + if ( + (a_RelX >= cChunkDef::Width) || (a_RelX < 0) || + (a_RelY >= cChunkDef::Height) || (a_RelY < 0) || + (a_RelZ >= cChunkDef::Width) || (a_RelZ < 0) + ) + { + ASSERT(!"cChunkData::SetMeta(): index out of range!"); + return false; + } + + int Section = a_RelY / CHUNK_SECTION_HEIGHT; + if (m_Sections[Section] == NULL) + { + if ((a_Nibble & 0xf) == 0x00) + { + return false; + } + m_Sections[Section] = Allocate(); + if (m_Sections[Section] == NULL) + { + ASSERT(!"Failed to allocate a new section in Chunkbuffer"); + return false; + } + ZeroSection(m_Sections[Section]); + } + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + NIBBLETYPE oldval = m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4) & 0xf; + m_Sections[Section]->m_BlockMeta[Index / 2] = static_cast( + (m_Sections[Section]->m_BlockMeta[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble + ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set + ); + return oldval == a_Nibble; +} + +NIBBLETYPE cChunkData::GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const +{ + if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) + { + int Section = a_RelY / CHUNK_SECTION_HEIGHT; + if (m_Sections[Section] != NULL) + { + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + } + else + { + return 0; + } + } + ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!"); + return 0; +} + +NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const +{ + if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) + { + int Section = a_RelY / CHUNK_SECTION_HEIGHT; + if (m_Sections[Section] != NULL) + { + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + } + else + { + return 0xF; + } + } + ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!"); + return 0; +} + +cChunkData cChunkData::cChunkData::Copy() const { cChunkData copy; for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) diff --git a/src/ChunkData.h b/src/ChunkData.h index 5a149f95f..16fcc4d37 100644 --- a/src/ChunkData.h +++ b/src/ChunkData.h @@ -20,231 +20,28 @@ class cChunkData { public: - cChunkData() - #if __cplusplus < 201103L - // auto_ptr style interface for memory management - : IsOwner(true) - #endif - { - memset(m_Sections, 0, sizeof(m_Sections)); - } - ~cChunkData() - { - #if __cplusplus < 201103L - // auto_ptr style interface for memory management - if (!IsOwner) - { - return; - } - #endif - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) - { - if (m_Sections[i] == NULL) Free(m_Sections[i]);; - } - } + cChunkData(); + ~cChunkData(); #if __cplusplus < 201103L // auto_ptr style interface for memory management - cChunkData(const cChunkData& other) : - IsOwner(true) - { - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) - { - m_Sections[i] = other.m_Sections[i]; - } - other.IsOwner = false; - } - - cChunkData& operator=(const cChunkData& other) - { - if (&other != this) - { - if (IsOwner) - { - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) - { - if (m_Sections[i]) Free(m_Sections[i]);; - } - } - IsOwner = true; - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) - { - m_Sections[i] = other.m_Sections[i]; - } - other.IsOwner = false; - } - return *this; - - } + cChunkData(const cChunkData& other); + cChunkData& operator=(const cChunkData& other); #else // unique_ptr style interface for memory management - cChunkData(cChunkData&& other) - { - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) - { - m_Sections[i] = other.m_Sections[i]; - other.m_Sections[i] = NULL; - } - } - - cChunkData& operator=(cChunkData&& other) - { - if (&other != this) - { - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) - { - Free(m_Sections[i]);; - m_Sections[i] = other.m_Sections[i]; - other.m_Sections[i] = NULL; - } - } - return *this; - } + cChunkData(cChunkData&& other); + cChunkData& operator=(cChunkData&& other); #endif - BLOCKTYPE GetBlock(int a_X, int a_Y, int a_Z) const - { - ASSERT((a_X >= 0) && (a_X < cChunkDef::Width)); - ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height)); - ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width)); - int Section = a_Y / CHUNK_SECTION_HEIGHT; - if (m_Sections[Section] != NULL) - { - int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * CHUNK_SECTION_HEIGHT), a_Z); - return m_Sections[Section]->m_BlockTypes[Index]; - } - else - { - return 0; - } - } - - void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block) - { - if ( - (a_RelX >= cChunkDef::Width) || (a_RelX < 0) || - (a_RelY >= cChunkDef::Height) || (a_RelY < 0) || - (a_RelZ >= cChunkDef::Width) || (a_RelZ < 0) - ) - { - ASSERT(!"cChunkData::SetMeta(): index out of range!"); - return; - } - - int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if (m_Sections[Section] == NULL) - { - if (a_Block == 0x00) - { - return; - } - m_Sections[Section] = Allocate(); - if (m_Sections[Section] == NULL) - { - ASSERT(!"Failed to allocate a new section in Chunkbuffer"); - return; - } - ZeroSection(m_Sections[Section]); - } - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); - m_Sections[Section]->m_BlockTypes[Index] = a_Block; - } - - NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const - { - if ( - (a_RelX < cChunkDef::Width) && (a_RelX > -1) && - (a_RelY < cChunkDef::Height) && (a_RelY > -1) && - (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) - { - int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if (m_Sections[Section] != NULL) - { - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); - return (m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4)) & 0x0f; - } - else - { - return 0; - } - } - ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!"); - return 0; - } - - bool SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble) - { - if ( - (a_RelX >= cChunkDef::Width) || (a_RelX < 0) || - (a_RelY >= cChunkDef::Height) || (a_RelY < 0) || - (a_RelZ >= cChunkDef::Width) || (a_RelZ < 0) - ) - { - ASSERT(!"cChunkData::SetMeta(): index out of range!"); - return false; - } + BLOCKTYPE GetBlock(int a_X, int a_Y, int a_Z) const; + void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block); - int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if (m_Sections[Section] == NULL) - { - if ((a_Nibble & 0xf) == 0x00) - { - return false; - } - m_Sections[Section] = Allocate(); - if (m_Sections[Section] == NULL) - { - ASSERT(!"Failed to allocate a new section in Chunkbuffer"); - return false; - } - ZeroSection(m_Sections[Section]); - } - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); - NIBBLETYPE oldval = m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4) & 0xf; - m_Sections[Section]->m_BlockMeta[Index / 2] = static_cast( - (m_Sections[Section]->m_BlockMeta[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble - ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set - ); - return oldval == a_Nibble; - } + NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const; + bool SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble); - NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const - { - if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) - { - int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if (m_Sections[Section] != NULL) - { - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); - return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; - } - else - { - return 0; - } - } - ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!"); - return 0; - } + NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const; - NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const - { - if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) - { - int Section = a_RelY / CHUNK_SECTION_HEIGHT; - if (m_Sections[Section] != NULL) - { - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); - return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; - } - else - { - return 0xF; - } - } - ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!"); - return 0; - } + NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const; cChunkData Copy() const; void CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx = 0, size_t length = cChunkDef::NumBlocks) const; -- cgit v1.2.3 From 96a22cd82c350b1205985a9b8e01f5e6c11f069a Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 24 May 2014 15:03:39 +0200 Subject: Added Japanese village prefabs. --- src/Generating/Prefab.cpp | 9 + src/Generating/Prefab.h | 3 + src/Generating/Prefabs/JapaneseVillagePrefabs.cpp | 2404 +++++++++++++++++++++ src/Generating/Prefabs/JapaneseVillagePrefabs.h | 15 + src/Generating/VillageGen.cpp | 15 +- 5 files changed, 2442 insertions(+), 4 deletions(-) create mode 100644 src/Generating/Prefabs/JapaneseVillagePrefabs.cpp create mode 100644 src/Generating/Prefabs/JapaneseVillagePrefabs.h (limited to 'src') diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 506e1c2cc..05979507a 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -292,6 +292,15 @@ int cPrefab::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cC +void cPrefab::SetDefaultWeight(int a_DefaultWeight) +{ + m_DefaultWeight = a_DefaultWeight; +} + + + + + void cPrefab::AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Direction, int a_Type) { m_Connectors.push_back(cConnector(a_RelX, a_RelY, a_RelZ, a_Type, a_Direction)); diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h index 2b89a204c..adc0e688e 100644 --- a/src/Generating/Prefab.h +++ b/src/Generating/Prefab.h @@ -104,6 +104,9 @@ public: PiecePool implementations can use this for their GetPieceWeight() implementations. */ int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector) const; + /** Sets the (unmodified) DefaultWeight property for this piece. */ + void SetDefaultWeight(int a_DefaultWeight); + /** Returns the unmodified DefaultWeight property for the piece. */ int GetDefaultWeight(void) const { return m_DefaultWeight; } diff --git a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp new file mode 100644 index 000000000..2b129f520 --- /dev/null +++ b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp @@ -0,0 +1,2404 @@ + +// JapaneseVillagePrefabs.cpp + +// Defines the prefabs in the group JapaneseVillage + +// NOTE: This file has been generated automatically by GalExport! +// Any manual changes will be overwritten by the next automatic export! + +#include "Globals.h" +#include "JapaneseVillagePrefabs.h" + + + + + +const cPrefab::sDef g_JapaneseVillagePrefabs[] = +{ + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Arch: + // The data has been exported from the gallery Plains, area index 144, ID 488, created by Aloe_vera + { + // Size: + 11, 7, 5, // SizeX = 11, SizeY = 7, SizeZ = 5 + + // Hitbox (relative to bounding box): + -1, 0, 0, // MinX, MinY, MinZ + 11, 6, 4, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 2: 0\n" /* grass */ + "b: 13: 0\n" /* gravel */ + "c:113: 0\n" /* netherbrickfence */ + "d: 50: 5\n" /* torch */ + "e: 44: 8\n" /* step */ + "f: 44: 0\n" /* step */ + "g: 43: 0\n" /* doubleslab */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "aaaabbbaaaa" + /* 1 */ "aaaabbbaaaa" + /* 2 */ "aaaabbbaaaa" + /* 3 */ "aaaabbbaaaa" + /* 4 */ "aaaabbbaaaa" + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..c.....c.." + /* 1 */ "..c.....c.." + /* 2 */ "..c.....c.." + /* 3 */ "..c.....c.." + /* 4 */ "..c.....c.." + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..c.....c.." + /* 1 */ "..........." + /* 2 */ "..c.....c.." + /* 3 */ "..........." + /* 4 */ "..c.....c.." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..d.....d.." + /* 1 */ "..........." + /* 2 */ "..c.....c.." + /* 3 */ "..........." + /* 4 */ "..d.....d.." + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "...eeeee..." + /* 1 */ "..........." + /* 2 */ "..c.....c.." + /* 3 */ "..........." + /* 4 */ "...eeeee..." + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..f.....f.." + /* 1 */ ".egfffffge." + /* 2 */ ".egeeeeege." + /* 3 */ ".egfffffge." + /* 4 */ "..f.....f.." + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "gf.......fg" + /* 3 */ "..........." + /* 4 */ "...........", + + // Connectors: + "2: 5, 1, 4: 3\n" /* Type 2, direction Z+ */ + "2: 5, 1, 0: 2\n" /* Type 2, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // Arch + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Forge: + // The data has been exported from the gallery Plains, area index 79, ID 145, created by Aloe_vera + { + // Size: + 16, 11, 14, // SizeX = 16, SizeY = 11, SizeZ = 14 + + // Hitbox (relative to bounding box): + 0, 0, -1, // MinX, MinY, MinZ + 16, 10, 14, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 4: 0\n" /* cobblestone */ + "b: 17: 1\n" /* tree */ + "c: 67: 0\n" /* stairs */ + "d: 5: 2\n" /* wood */ + "e: 67: 2\n" /* stairs */ + "f:113: 0\n" /* netherbrickfence */ + "g:118: 2\n" /* cauldronblock */ + "h: 67: 6\n" /* stairs */ + "i: 67: 4\n" /* stairs */ + "j: 87: 0\n" /* netherstone */ + "k: 67: 7\n" /* stairs */ + "l: 54: 5\n" /* chest */ + "m: 19: 0\n" /* sponge */ + "n: 61: 2\n" /* furnace */ + "o:101: 0\n" /* ironbars */ + "p: 51: 0\n" /* fire */ + "q: 50: 4\n" /* torch */ + "r: 50: 2\n" /* torch */ + "s: 35: 0\n" /* wool */ + "t: 67: 3\n" /* stairs */ + "u: 50: 3\n" /* torch */ + "v: 44: 8\n" /* step */ + "w: 43: 0\n" /* doubleslab */ + "x: 44: 0\n" /* step */ + "y: 17: 5\n" /* tree */ + "z: 17: 9\n" /* tree */, + + // Block data: + // Level 0 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmmmm" + /* 2 */ "mmaaaaaaaaaaaamm" + /* 3 */ "mmaaaaaaaaaaaamm" + /* 4 */ "mmaaaaaaaaaaaamm" + /* 5 */ "mmaaaaaaaaaaaamm" + /* 6 */ "mmaaaaaaaaaaaamm" + /* 7 */ "mmaaaaaaaaaaaamm" + /* 8 */ "mmaaaaaaaaaaaamm" + /* 9 */ "mmaaaaaaaaaaaamm" + /* 10 */ "mmaaaaaaaaaaaamm" + /* 11 */ "mmaaaaaaaaaaaamm" + /* 12 */ "mmmmmmmmmmmmmmmm" + /* 13 */ "mmmmmmmmmmmmmmmm" + + // Level 1 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "................" + /* 2 */ ".....bbbbbbbbb.." + /* 3 */ ".....cdddddddb.." + /* 4 */ ".....cddaaaadb.." + /* 5 */ "..beeedaaaaadb.." + /* 6 */ "..bddddaaaaadb.." + /* 7 */ "..bddddaaaaadb.." + /* 8 */ "..bddddaaaaadb.." + /* 9 */ "..bddddaaaaadb.." + /* 10 */ "..bddddddddddb.." + /* 11 */ "..bbbbbbbbbbbb.." + /* 12 */ "................" + /* 13 */ "................" + + // Level 2 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "................" + /* 2 */ ".....bfffbfffb.." + /* 3 */ ".............a.." + /* 4 */ ".............a.." + /* 5 */ "..b.....ghh..a.." + /* 6 */ "..f.....haa..b.." + /* 7 */ "..f.....ija..b.." + /* 8 */ "..f.....kaa..a.." + /* 9 */ "..f..........a.." + /* 10 */ "..fl.........a.." + /* 11 */ "..bffffbbffffb.." + /* 12 */ "................" + /* 13 */ "................" + + // Level 3 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "................" + /* 2 */ ".....bfffbfffb.." + /* 3 */ ".............a.." + /* 4 */ ".............a.." + /* 5 */ "..b......nn..a.." + /* 6 */ "..f.....oaa..b.." + /* 7 */ "..f.....opa..b.." + /* 8 */ "..f.....oaa..a.." + /* 9 */ "..f..........a.." + /* 10 */ "..f..........a.." + /* 11 */ "..bffffbbffffb.." + /* 12 */ "................" + /* 13 */ "................" + + // Level 4 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ ".........q...q.." + /* 2 */ "....rbsssbsssb.." + /* 3 */ ".............a.." + /* 4 */ "..q..........a.." + /* 5 */ "..b......ce..a.." + /* 6 */ "..s......ea..b.." + /* 7 */ "..s......aa..b.." + /* 8 */ "..s......ta..a.." + /* 9 */ "..s..........a.." + /* 10 */ "..s..........a.." + /* 11 */ ".rbssssbbssssb.." + /* 12 */ "..u....uu....u.." + /* 13 */ "................" + + // Level 5 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ ".vwxxxxxxxxxxwv." + /* 1 */ "vvvvvvvvvvvvvvvv" + /* 2 */ "wvbyybyyybbyybvw" + /* 3 */ "xvz..........zvx" + /* 4 */ "xvz..........zvx" + /* 5 */ "xvb..........zvx" + /* 6 */ "xvz.......a..bvx" + /* 7 */ "xvz......ca..bvx" + /* 8 */ "xvz.......a..zvx" + /* 9 */ "xvz..........zvx" + /* 10 */ "xvz..........zvx" + /* 11 */ "wvbyyyyyyyyyybvw" + /* 12 */ "vvvvvvvvvvvvvvvv" + /* 13 */ ".vwxxxxxxxxxxwv." + + // Level 6 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "wx............xw" + /* 1 */ "x..............x" + /* 2 */ "..xxxxxxxxxxxx.." + /* 3 */ "..xwwwwwwwwwwx.." + /* 4 */ "..xwvvvvvvvvvx.." + /* 5 */ "..xwv.......vx.." + /* 6 */ "..xwv.....a.vx.." + /* 7 */ "..xwv.....a.vx.." + /* 8 */ "..xwv.....a.vx.." + /* 9 */ "..xwvvvvvvvvvx.." + /* 10 */ "..xwwwwwwwwwwx.." + /* 11 */ "..xxxxxxxxxxxx.." + /* 12 */ "x..............x" + /* 13 */ "wx............xw" + + // Level 7 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "................" + /* 2 */ "................" + /* 3 */ "................" + /* 4 */ "....xxxxxxxx...." + /* 5 */ "....xxxxxxxx...." + /* 6 */ "....xwwwwwax...." + /* 7 */ "....xwvvvvax...." + /* 8 */ "....xwwwwwax...." + /* 9 */ "....xxxxxxxx...." + /* 10 */ "................" + /* 11 */ "................" + /* 12 */ "................" + /* 13 */ "................" + + // Level 8 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "................" + /* 2 */ "................" + /* 3 */ "................" + /* 4 */ "................" + /* 5 */ "................" + /* 6 */ "..........a....." + /* 7 */ ".......xx.a....." + /* 8 */ "..........a....." + /* 9 */ "................" + /* 10 */ "................" + /* 11 */ "................" + /* 12 */ "................" + /* 13 */ "................" + + // Level 9 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "................" + /* 2 */ "................" + /* 3 */ "................" + /* 4 */ "................" + /* 5 */ "................" + /* 6 */ "..........a....." + /* 7 */ "..........a....." + /* 8 */ "..........a....." + /* 9 */ "................" + /* 10 */ "................" + /* 11 */ "................" + /* 12 */ "................" + /* 13 */ "................" + + // Level 10 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "................" + /* 2 */ "................" + /* 3 */ "................" + /* 4 */ "................" + /* 5 */ "................" + /* 6 */ "..........a....." + /* 7 */ "..........a....." + /* 8 */ "..........a....." + /* 9 */ "................" + /* 10 */ "................" + /* 11 */ "................" + /* 12 */ "................" + /* 13 */ "................", + + // Connectors: + "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // Forge + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // HouseMid: + // The data has been exported from the gallery Plains, area index 62, ID 119, created by Aloe_vera + { + // Size: + 10, 9, 9, // SizeX = 10, SizeY = 9, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, -1, // MinX, MinY, MinZ + 10, 8, 9, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 2\n" /* wood */ + "b:135: 2\n" /* 135 */ + "c:135: 0\n" /* 135 */ + "d: 17: 9\n" /* tree */ + "e:135: 3\n" /* 135 */ + "f: 85: 0\n" /* fence */ + "g: 17: 1\n" /* tree */ + "h:171: 0\n" /* carpet */ + "i: 50: 5\n" /* torch */ + "j: 35: 0\n" /* wool */ + "k: 17: 5\n" /* tree */ + "l:124: 0\n" /* redstonelampon */ + "m: 19: 0\n" /* sponge */ + "n: 69: 9\n" /* lever */ + "o: 44: 8\n" /* step */ + "p: 43: 0\n" /* doubleslab */ + "q: 44: 0\n" /* step */, + + // Block data: + // Level 0 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "maaaaaaaaa" + /* 1 */ "maaaaaaaaa" + /* 2 */ "aaaaaaaaaa" + /* 3 */ "aaaaaaaaaa" + /* 4 */ "aaaaaaaaaa" + /* 5 */ "aaaaaaaaaa" + /* 6 */ "aaaaaaaaaa" + /* 7 */ "maaaaaaaaa" + /* 8 */ "maaaaaaaaa" + + // Level 1 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ ".aaaaaaaaa" + /* 1 */ ".aaaaaaaaa" + /* 2 */ "baaaaaaaaa" + /* 3 */ "caaaaaaaaa" + /* 4 */ "caadaaaaaa" + /* 5 */ "caaaaaaaaa" + /* 6 */ "eaaaaaaaaa" + /* 7 */ ".aaaaaaaaa" + /* 8 */ ".aaaaaaaaa" + + // Level 2 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ ".fffffffff" + /* 1 */ ".f.......f" + /* 2 */ ".f.ggggg.f" + /* 3 */ "...ghhhg.f" + /* 4 */ "....hhhg.f" + /* 5 */ "...ghhhg.f" + /* 6 */ ".f.ggggg.f" + /* 7 */ ".f.......f" + /* 8 */ ".fffffffff" + + // Level 3 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ ".....i...i" + /* 1 */ ".........." + /* 2 */ ".i.jjgjj.." + /* 3 */ "...g...j.." + /* 4 */ ".......g.i" + /* 5 */ "...g...j.." + /* 6 */ ".i.jjgjj.." + /* 7 */ ".........." + /* 8 */ ".....i...i" + + // Level 4 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ ".........." + /* 1 */ ".........." + /* 2 */ "...jjgjj.." + /* 3 */ "...g...j.." + /* 4 */ "...j...g.." + /* 5 */ "...g...j.." + /* 6 */ "...jjgjj.." + /* 7 */ ".........." + /* 8 */ ".........." + + // Level 5 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ ".........." + /* 1 */ "...f...f.." + /* 2 */ "..fgkgkgf." + /* 3 */ "..fd...d.." + /* 4 */ "...d.lng.." + /* 5 */ "..fd...d.." + /* 6 */ "..fgkgkgf." + /* 7 */ "...f...f.." + /* 8 */ ".........." + + // Level 6 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "...ooooo.." + /* 1 */ "..opppppo." + /* 2 */ ".opgjjjgpo" + /* 3 */ ".opjgggjpo" + /* 4 */ ".opjgggjpo" + /* 5 */ ".opjgggjpo" + /* 6 */ ".opgjjjgpo" + /* 7 */ "..opppppo." + /* 8 */ "...ooooo.." + + // Level 7 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ ".opq...qpo" + /* 1 */ ".pq.....qp" + /* 2 */ ".q.qqqqq.q" + /* 3 */ "...qpppq.." + /* 4 */ "...qpppq.." + /* 5 */ "...qpppq.." + /* 6 */ ".q.qqqqq.q" + /* 7 */ ".pq.....qp" + /* 8 */ ".opq...qpo" + + // Level 8 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ ".q.......q" + /* 1 */ ".........." + /* 2 */ ".........." + /* 3 */ ".........." + /* 4 */ ".....q...." + /* 5 */ ".........." + /* 6 */ ".........." + /* 7 */ ".........." + /* 8 */ ".q.......q", + + // Connectors: + "-1: 0, 1, 4: 4\n" /* Type -1, direction X- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // HouseMid + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // HouseSmall: + // The data has been exported from the gallery Plains, area index 68, ID 131, created by Aloe_vera + { + // Size: + 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 + + // Hitbox (relative to bounding box): + -1, 0, 0, // MinX, MinY, MinZ + 7, 5, 7, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 2\n" /* wood */ + "b: 17: 1\n" /* tree */ + "c: 35: 0\n" /* wool */ + "d: 50: 4\n" /* torch */ + "e: 85: 0\n" /* fence */ + "f: 44: 8\n" /* step */ + "g: 43: 0\n" /* doubleslab */ + "h: 44: 0\n" /* step */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "maaaaam" + /* 2 */ "maaaaam" + /* 3 */ "maaaaam" + /* 4 */ "maaaaam" + /* 5 */ "maaaaam" + /* 6 */ "mmmmmmm" + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".bcc.b." + /* 2 */ ".c...c." + /* 3 */ ".c...c." + /* 4 */ ".c...c." + /* 5 */ ".bcccb." + /* 6 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ ".....d." + /* 1 */ ".bee.b." + /* 2 */ ".c...c." + /* 3 */ ".e...e." + /* 4 */ ".c...c." + /* 5 */ ".beeeb." + /* 6 */ "......." + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ ".fffff." + /* 1 */ "fbcccbf" + /* 2 */ "fc...cf" + /* 3 */ "fc...cf" + /* 4 */ "fc...cf" + /* 5 */ "fbcccbf" + /* 6 */ ".fffff." + + // Level 4 + /* z\x* 0123456 */ + /* 0 */ "gh...hg" + /* 1 */ "hhhhhhh" + /* 2 */ ".hgggh." + /* 3 */ ".hgggh." + /* 4 */ ".hgggh." + /* 5 */ "hhhhhhh" + /* 6 */ "gh...hg" + + // Level 5 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "......." + /* 2 */ "......." + /* 3 */ "...h..." + /* 4 */ "......." + /* 5 */ "......." + /* 6 */ ".......", + + // Connectors: + "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // HouseSmall + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // HouseSmallDouble: + // The data has been exported from the gallery Plains, area index 72, ID 135, created by Aloe_vera + { + // Size: + 11, 6, 7, // SizeX = 11, SizeY = 6, SizeZ = 7 + + // Hitbox (relative to bounding box): + -1, 0, 0, // MinX, MinY, MinZ + 11, 5, 7, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 2\n" /* wood */ + "b: 17: 1\n" /* tree */ + "c: 35: 0\n" /* wool */ + "d:171:12\n" /* carpet */ + "e:135: 1\n" /* 135 */ + "f:126: 2\n" /* woodenslab */ + "g:135: 2\n" /* 135 */ + "h: 50: 4\n" /* torch */ + "i: 85: 0\n" /* fence */ + "j: 44: 8\n" /* step */ + "k: 43: 0\n" /* doubleslab */ + "l: 44: 0\n" /* step */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmmmmmmmm" + /* 1 */ "maaaaaaaaam" + /* 2 */ "maaaaaaaaam" + /* 3 */ "maaaaaaaaam" + /* 4 */ "maaaaaaaaam" + /* 5 */ "maaaaaaaaam" + /* 6 */ "mmmmmmmmmmm" + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".bcc.bcccb." + /* 2 */ ".cddd.dddc." + /* 3 */ ".ceddcdfdc." + /* 4 */ ".cggdcdddc." + /* 5 */ ".bcccbcccb." + /* 6 */ "..........." + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ ".h...h...h." + /* 1 */ ".bii.biiib." + /* 2 */ ".c.......c." + /* 3 */ ".i...i...i." + /* 4 */ ".c...i...c." + /* 5 */ ".biiibiiib." + /* 6 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ ".jjjjjjjjj." + /* 1 */ "jbiiibiiibj" + /* 2 */ "jc.......cj" + /* 3 */ "jc...c...cj" + /* 4 */ "jc...c...cj" + /* 5 */ "jbcccbcccbj" + /* 6 */ ".jjjjjjjjj." + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "kl...l...lk" + /* 1 */ "lllllllllll" + /* 2 */ ".lkkklkkkl." + /* 3 */ ".lkjklkkkl." + /* 4 */ ".lkkklkkkl." + /* 5 */ "lllllllllll" + /* 6 */ "kl...l...lk" + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ "...l...l..." + /* 4 */ "..........." + /* 5 */ "..........." + /* 6 */ "...........", + + // Connectors: + "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // HouseSmallDouble + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // HouseWide: + // The data has been exported from the gallery Plains, area index 64, ID 121, created by STR_Warrior + { + // Size: + 11, 6, 11, // SizeX = 11, SizeY = 6, SizeZ = 11 + + // Hitbox (relative to bounding box): + -1, 0, -1, // MinX, MinY, MinZ + 11, 5, 10, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 2\n" /* wood */ + "b: 17: 1\n" /* tree */ + "c: 35: 0\n" /* wool */ + "d:171: 0\n" /* carpet */ + "e:126: 1\n" /* woodenslab */ + "f: 64: 5\n" /* wooddoorblock */ + "g: 85: 0\n" /* fence */ + "h: 50: 1\n" /* torch */ + "i: 50: 2\n" /* torch */ + "j: 64:12\n" /* wooddoorblock */ + "k:126:11\n" /* woodenslab */ + "l: 17: 5\n" /* tree */ + "m: 19: 0\n" /* sponge */ + "n:126: 3\n" /* woodenslab */ + "o:125: 3\n" /* woodendoubleslab */ + "p: 5: 3\n" /* wood */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmmmmmmmm" + /* 1 */ "mmaaaaaaamm" + /* 2 */ "maaaaaaaaam" + /* 3 */ "maaaaaaaaam" + /* 4 */ "maaaaaaaaam" + /* 5 */ "maaaaaaaaam" + /* 6 */ "maaaaaaaaam" + /* 7 */ "maaaaaaaaam" + /* 8 */ "maaaaaaaaam" + /* 9 */ "mmaaaaaaamm" + /* 10 */ "mmmmmmmmmmm" + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..bcbcbcb.." + /* 2 */ ".b.d.....b." + /* 3 */ ".cded....c." + /* 4 */ ".bded....b." + /* 5 */ ".c.d.....c." + /* 6 */ ".b.......b." + /* 7 */ ".c.......c." + /* 8 */ ".b.......b." + /* 9 */ "..bcbfbcb.." + /* 10 */ "..........." + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..bgbgbgb.." + /* 2 */ ".b.......b." + /* 3 */ ".g.......g." + /* 4 */ ".bh.....ib." + /* 5 */ ".g.......g." + /* 6 */ ".b.......b." + /* 7 */ ".g.......g." + /* 8 */ ".b.......b." + /* 9 */ "..bgbjbgb.." + /* 10 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "...kkkkk..." + /* 1 */ "..bcbcbcb.." + /* 2 */ ".b.......b." + /* 3 */ "kc.......ck" + /* 4 */ "kb.......bk" + /* 5 */ "kc.......ck" + /* 6 */ "kb.......bk" + /* 7 */ "kc.......ck" + /* 8 */ ".b.......b." + /* 9 */ "..bcblbcb.." + /* 10 */ "...kkkkk..." + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ ".kn.....nk." + /* 1 */ "konnnnnnnok" + /* 2 */ "nnnnnnnnnnn" + /* 3 */ ".nnpppppnn." + /* 4 */ ".nnpkkkpnn." + /* 5 */ ".nnpkkkpnn." + /* 6 */ ".nnpkkkpnn." + /* 7 */ ".nnpppppnn." + /* 8 */ "nnnnnnnnnnn" + /* 9 */ "kknnnnnnnok" + /* 10 */ ".kn.....nk." + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "n.........n" + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ "..........." + /* 4 */ "....nnn...." + /* 5 */ "....non...." + /* 6 */ "....nnn...." + /* 7 */ "..........." + /* 8 */ "..........." + /* 9 */ "..........." + /* 10 */ "n.........n", + + // Connectors: + "-1: 5, 1, 10: 3\n" /* Type -1, direction Z+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // HouseWide + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // HouseWithGarden: + // The data has been exported from the gallery Plains, area index 67, ID 130, created by Aloe_vera + { + // Size: + 16, 9, 16, // SizeX = 16, SizeY = 9, SizeZ = 16 + + // Hitbox (relative to bounding box): + -1, 0, 0, // MinX, MinY, MinZ + 16, 8, 16, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 3: 0\n" /* dirt */ + "b: 5: 2\n" /* wood */ + "c: 2: 0\n" /* grass */ + "d:113: 0\n" /* netherbrickfence */ + "e: 17: 1\n" /* tree */ + "f: 35: 0\n" /* wool */ + "g:126: 2\n" /* woodenslab */ + "h: 31: 2\n" /* tallgrass */ + "i:125: 2\n" /* woodendoubleslab */ + "j: 38: 3\n" /* rose */ + "k: 38: 2\n" /* rose */ + "l: 38: 1\n" /* rose */ + "m: 19: 0\n" /* sponge */ + "n: 17: 2\n" /* tree */ + "o: 50: 4\n" /* torch */ + "p: 85: 0\n" /* fence */ + "q:140: 0\n" /* flowerpotblock */ + "r: 50: 3\n" /* torch */ + "s: 44: 8\n" /* step */ + "t: 50: 1\n" /* torch */ + "u: 50: 2\n" /* torch */ + "v: 43: 0\n" /* doubleslab */ + "w: 44: 0\n" /* step */ + "x: 18:10\n" /* leaves */, + + // Block data: + // Level 0 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmaammmmm" + /* 1 */ "aabbbbbbbbbbaaam" + /* 2 */ "aabbbbbbbbbbaaam" + /* 3 */ "aabbbbbbbbbbaaam" + /* 4 */ "aabbbbbbbbbbaaam" + /* 5 */ "aabbbbbbbbbbaaam" + /* 6 */ "aabbbbbbbbbbaaam" + /* 7 */ "aabbbbbbbbbbaaam" + /* 8 */ "aabbbbbbbbbbaaam" + /* 9 */ "aabbbbbbbbbbaaam" + /* 10 */ "aaaaaaaaaaaaaaam" + /* 11 */ "aaaaaaaaaaaaaaam" + /* 12 */ "aaaaaaaaaaaaaaam" + /* 13 */ "aaaaaaaaaaaaaaam" + /* 14 */ "aaaaaaaaaaaaaaam" + /* 15 */ "mmmmmmmmmmmmmmmm" + + // Level 1 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmccmmmmm" + /* 1 */ "ccbbbbbbbbbbcccm" + /* 2 */ "ccbbbbbbbbbbcccm" + /* 3 */ "ccbbbbbbbbbbcccm" + /* 4 */ "ccbbbbbbbbbbcccm" + /* 5 */ "ccbbbbbbbbbbcccm" + /* 6 */ "ccbbbbbbbbbbcccm" + /* 7 */ "ccbbbbbbbbbbcccm" + /* 8 */ "ccbbbbbbbbbbcccm" + /* 9 */ "ccbbbbbbbbbbcccm" + /* 10 */ "cccccccccccccccm" + /* 11 */ "cccccccccccccccm" + /* 12 */ "cccccccccccccccm" + /* 13 */ "cccccccccccccacm" + /* 14 */ "cccccccccccccccm" + /* 15 */ "mmmmmmmmmmmmmmmm" + + // Level 2 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "ddeffeffe..eddd." + /* 2 */ "d.fbbgggg..f..d." + /* 3 */ "d.fbgggggggf.hd." + /* 4 */ "d.fbgggggggf..d." + /* 5 */ "d.eggggggggehhd." + /* 6 */ "d.fgiiggiigf.hd." + /* 7 */ "d.fgiiggiigf..d." + /* 8 */ "d.fggggggggf..d." + /* 9 */ "d.efffeefffe.hd." + /* 10 */ "d.............d." + /* 11 */ "djhhk.jhh..hh.d." + /* 12 */ "d.jlk.hj.h....d." + /* 13 */ "d..jh.hh..h..nd." + /* 14 */ "ddddddddddddddd." + /* 15 */ "................" + + // Level 3 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "........o..o...." + /* 1 */ "..eppeffe..e...." + /* 2 */ "..pqq......p...." + /* 3 */ "..pq.......p...." + /* 4 */ "..pq.......p...." + /* 5 */ "..e........e...." + /* 6 */ "..p........p...." + /* 7 */ "..p........p...." + /* 8 */ "..p........p...." + /* 9 */ "..epppeepppe...." + /* 10 */ "......rr........" + /* 11 */ "................" + /* 12 */ "................" + /* 13 */ ".............n.." + /* 14 */ "................" + /* 15 */ "................" + + // Level 4 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "..ssssssssss...." + /* 1 */ ".seffeffeffes..." + /* 2 */ ".sf..r.....fs..." + /* 3 */ ".sf........fs..." + /* 4 */ ".sf........fs..." + /* 5 */ ".set......ues..." + /* 6 */ ".sf........fs..." + /* 7 */ ".sf........fs..." + /* 8 */ ".sf........fs..." + /* 9 */ ".sefffeefffes..." + /* 10 */ "..ssssssssss...." + /* 11 */ "................" + /* 12 */ "................" + /* 13 */ ".............n.." + /* 14 */ "................" + /* 15 */ "................" + + // Level 5 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ ".vw........wv..." + /* 1 */ ".wwwwwwwwwwww..." + /* 2 */ "..wvvvvvvvvw...." + /* 3 */ "..wvvvvvvvvw...." + /* 4 */ "..wvvvvvvvvw...." + /* 5 */ "..wvvvvvvvvw...." + /* 6 */ "..wvvvvvvvvw...." + /* 7 */ "..wvvvvvvvvw...." + /* 8 */ "..wvvvvvvvvw...." + /* 9 */ ".wwwwwwwwwwww..." + /* 10 */ ".vw........wv..." + /* 11 */ "............xxx." + /* 12 */ "...........xxxxx" + /* 13 */ "...........xxnxx" + /* 14 */ "...........xxxxx" + /* 15 */ "............xxx." + + // Level 6 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "................" + /* 2 */ "................" + /* 3 */ "....wwwwww......" + /* 4 */ "....wvvvvw......" + /* 5 */ "....wvvvvw......" + /* 6 */ "....wvvvvw......" + /* 7 */ "....wwwwww......" + /* 8 */ "................" + /* 9 */ "................" + /* 10 */ "................" + /* 11 */ "............xxx." + /* 12 */ "...........xxxxx" + /* 13 */ "...........xxnxx" + /* 14 */ "...........xxxxx" + /* 15 */ "............xxx." + + // Level 7 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "................" + /* 2 */ "................" + /* 3 */ "................" + /* 4 */ "................" + /* 5 */ "......ww........" + /* 6 */ "................" + /* 7 */ "................" + /* 8 */ "................" + /* 9 */ "................" + /* 10 */ "................" + /* 11 */ "................" + /* 12 */ "............xxx." + /* 13 */ "............xnx." + /* 14 */ "............xx.." + /* 15 */ "................" + + // Level 8 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "................" + /* 2 */ "................" + /* 3 */ "................" + /* 4 */ "................" + /* 5 */ "................" + /* 6 */ "................" + /* 7 */ "................" + /* 8 */ "................" + /* 9 */ "................" + /* 10 */ "................" + /* 11 */ "................" + /* 12 */ ".............x.." + /* 13 */ "............xxx." + /* 14 */ ".............x.." + /* 15 */ "................", + + // Connectors: + "-1: 9, 2, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // HouseWithGarden + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // HouseWithSakura1: + // The data has been exported from the gallery Plains, area index 75, ID 141, created by Aloe_vera + { + // Size: + 13, 7, 15, // SizeX = 13, SizeY = 7, SizeZ = 15 + + // Hitbox (relative to bounding box): + -1, 0, 0, // MinX, MinY, MinZ + 13, 6, 15, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c: 17: 5\n" /* tree */ + "d: 5: 2\n" /* wood */ + "e: 17: 9\n" /* tree */ + "f:113: 0\n" /* netherbrickfence */ + "g: 17: 1\n" /* tree */ + "h: 35: 0\n" /* wool */ + "i: 31: 2\n" /* tallgrass */ + "j: 54: 2\n" /* chest */ + "k: 38: 6\n" /* rose */ + "l: 38: 2\n" /* rose */ + "m: 19: 0\n" /* sponge */ + "n: 50: 4\n" /* torch */ + "o: 85: 0\n" /* fence */ + "p: 44: 8\n" /* step */ + "q: 35: 6\n" /* wool */ + "r: 43: 0\n" /* doubleslab */ + "s: 44: 0\n" /* step */, + + // Block data: + // Level 0 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaaa" + /* 9 */ "aaaaaaaaaaaaa" + /* 10 */ "aaaaaaaaaaaaa" + /* 11 */ "aaaaaaaaaaaaa" + /* 12 */ "aaaaaaaaaaaaa" + /* 13 */ "aaaaaaaaaaaaa" + /* 14 */ "aaaaaaaaaaaaa" + + // Level 1 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "bbbbbbbbbbbbb" + /* 1 */ "bbbbbbbbbbbbb" + /* 2 */ "bbbaccdabbbbb" + /* 3 */ "bbbedddebbbbb" + /* 4 */ "bbbedddebbbbb" + /* 5 */ "bbbedddebbbbb" + /* 6 */ "bbbacccabbbbb" + /* 7 */ "bbbbbbbbbbbbb" + /* 8 */ "bbbbbbbbbbbbb" + /* 9 */ "bbbbbbbbbbbbb" + /* 10 */ "bbbbbbbbbbabb" + /* 11 */ "bbbbbbbbbbbbb" + /* 12 */ "bbbbbbbbbbbbb" + /* 13 */ "bbbbbbbbbbbbb" + /* 14 */ "bbbbbbbbbbbbb" + + // Level 2 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "ffff...ffffff" + /* 1 */ "f...........f" + /* 2 */ "f..ghh.g..i.f" + /* 3 */ "f..h...h..i.f" + /* 4 */ "f..h...h....f" + /* 5 */ "fi.h..jh..i.f" + /* 6 */ "f..ghhhg....f" + /* 7 */ "f.........i.f" + /* 8 */ "fii.........f" + /* 9 */ "f.k..k.i....f" + /* 10 */ "fl.i..i...g.f" + /* 11 */ "f.i..i.k....f" + /* 12 */ "f.l.k.......f" + /* 13 */ "f.....l.....f" + /* 14 */ "fffffffffffff" + + // Level 3 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ ".......n....." + /* 2 */ "...goo.g....." + /* 3 */ "...h...h....." + /* 4 */ "...o...o....." + /* 5 */ "...h...h....." + /* 6 */ "...gooog....." + /* 7 */ "............." + /* 8 */ "............." + /* 9 */ "............." + /* 10 */ "..........g.." + /* 11 */ "............." + /* 12 */ "............." + /* 13 */ "............." + /* 14 */ "............." + + // Level 4 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ "...ppppp....." + /* 2 */ "..pghhhgp...." + /* 3 */ "..ph...hp...." + /* 4 */ "..ph...hp...." + /* 5 */ "..ph...hp...." + /* 6 */ "..pghhhgp...." + /* 7 */ "...ppppp....." + /* 8 */ "............." + /* 9 */ "..........q.." + /* 10 */ ".........qgq." + /* 11 */ "..........q.." + /* 12 */ "............." + /* 13 */ "............." + /* 14 */ "............." + + // Level 5 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ "..rs...sr...." + /* 2 */ "..sssssss...." + /* 3 */ "...srrrs....." + /* 4 */ "...srrrs....." + /* 5 */ "...srrrs....." + /* 6 */ "..sssssss...." + /* 7 */ "..rs...sr...." + /* 8 */ "............." + /* 9 */ ".........qqq." + /* 10 */ ".........qqq." + /* 11 */ ".........qqq." + /* 12 */ "............." + /* 13 */ "............." + /* 14 */ "............." + + // Level 6 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ "............." + /* 2 */ "............." + /* 3 */ "............." + /* 4 */ ".....s......." + /* 5 */ "............." + /* 6 */ "............." + /* 7 */ "............." + /* 8 */ "............." + /* 9 */ "............." + /* 10 */ "..........q.." + /* 11 */ "............." + /* 12 */ "............." + /* 13 */ "............." + /* 14 */ ".............", + + // Connectors: + "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // HouseWithSakura1 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Restaurant: + // The data has been exported from the gallery Plains, area index 61, ID 117, created by Aloe_vera + { + // Size: + 15, 10, 15, // SizeX = 15, SizeY = 10, SizeZ = 15 + + // Hitbox (relative to bounding box): + -1, 0, -1, // MinX, MinY, MinZ + 14, 9, 15, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 2\n" /* wood */ + "b:135: 0\n" /* 135 */ + "c:135: 2\n" /* 135 */ + "d:135: 1\n" /* 135 */ + "e: 17: 9\n" /* tree */ + "f:135: 3\n" /* 135 */ + "g: 85: 0\n" /* fence */ + "h: 17: 1\n" /* tree */ + "i:171: 0\n" /* carpet */ + "j:171:12\n" /* carpet */ + "k:126: 1\n" /* woodenslab */ + "l: 50: 5\n" /* torch */ + "m: 19: 0\n" /* sponge */ + "n: 35: 0\n" /* wool */ + "o: 50: 3\n" /* torch */ + "p: 50: 1\n" /* torch */ + "q: 50: 4\n" /* torch */ + "r: 35:14\n" /* wool */ + "s: 44: 8\n" /* step */ + "t: 43: 0\n" /* doubleslab */ + "u: 44: 0\n" /* step */ + "v: 17: 5\n" /* tree */, + + // Block data: + // Level 0 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmaaaaaaammmm" + /* 1 */ "maaaaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaaaam" + /* 4 */ "aaaaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaaaaa" + /* 9 */ "aaaaaaaaaaaaaaa" + /* 10 */ "aaaaaaaaaaaaaaa" + /* 11 */ "maaaaaaaaaaaaam" + /* 12 */ "maaaaaaaaaaaaam" + /* 13 */ "maaaaaaaaaaaaam" + /* 14 */ "mmmmaaaaaaammmm" + + // Level 1 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "....bcccccd...." + /* 1 */ ".aaaaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaaaa." + /* 4 */ "caaaaaaaaaaaaac" + /* 5 */ "baaaaaaaaaaaaad" + /* 6 */ "baaaaaaaaaaaaad" + /* 7 */ "baaaaaaaaaaeaad" + /* 8 */ "baaaaaaaaaaaaad" + /* 9 */ "baaaaaaaaaaaaad" + /* 10 */ "faaaaaaaaaaaaaf" + /* 11 */ ".aaaaaaaaaaaaa." + /* 12 */ ".aaaaaaaaaaaaa." + /* 13 */ ".aaaaaaaaaaaaa." + /* 14 */ "....bfffffd...." + + // Level 2 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".gggg.....gggg." + /* 2 */ ".g...........g." + /* 3 */ ".g.hhhhhhhhh.g." + /* 4 */ ".g.hiiijiiih.g." + /* 5 */ "...hikijikih..." + /* 6 */ "...hiiijiiihg.." + /* 7 */ "...hjjjjjjj...." + /* 8 */ "...hiiijiiihg.." + /* 9 */ "...hikijikih..." + /* 10 */ ".g.hiiijiiih.g." + /* 11 */ ".g.hhhhhhhhh.g." + /* 12 */ ".g...........g." + /* 13 */ ".gggg.....gggg." + /* 14 */ "..............." + + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".l..g.....g..l." + /* 2 */ "..............." + /* 3 */ "...hnnnhnnnh..." + /* 4 */ ".g.n.......n.g." + /* 5 */ "...n.......n..." + /* 6 */ "...n.......hl.." + /* 7 */ "...h..........." + /* 8 */ "...n.......hl.." + /* 9 */ "...n.......n..." + /* 10 */ ".g.n.......n.g." + /* 11 */ "...hnnnhnnnh..." + /* 12 */ "..............." + /* 13 */ ".l..g.....g..l." + /* 14 */ "..............." + + // Level 4 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "....g.....g...." + /* 2 */ "..............." + /* 3 */ "...hn.nhn.nh..." + /* 4 */ ".g.n...o...n.g." + /* 5 */ "...n.......n..." + /* 6 */ "...n.......h..." + /* 7 */ "...hp......e..." + /* 8 */ "...n.......h..." + /* 9 */ "...n.......n..." + /* 10 */ ".g.n...q...n.g." + /* 11 */ "...hn.nhn.nh..." + /* 12 */ "..............." + /* 13 */ "....g.....g...." + /* 14 */ "..............." + + // Level 5 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "....g.....g...." + /* 2 */ "....ggggggg...." + /* 3 */ "...hnnnhnnnh..." + /* 4 */ ".ggn.......ngg." + /* 5 */ "..gn.......ng.." + /* 6 */ "..gn.......hg.." + /* 7 */ "..gh..r.r..ng.." + /* 8 */ "..gn.......hg.." + /* 9 */ "..gn.......ng.." + /* 10 */ ".ggn.......ngg." + /* 11 */ "...hnnnhnnnh..." + /* 12 */ "....ggggggg...." + /* 13 */ "....g.....g...." + /* 14 */ "..............." + + // Level 6 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "...stuuuuuts..." + /* 2 */ "..sttttttttts.." + /* 3 */ ".sthvvvhvvvhts." + /* 4 */ ".tte.......ett." + /* 5 */ ".ute.......etu." + /* 6 */ ".ute.......htu." + /* 7 */ ".uth..g.g..etu." + /* 8 */ ".ute.......htu." + /* 9 */ ".ute.......etu." + /* 10 */ ".tte.......ett." + /* 11 */ ".sthvvvhvvvhts." + /* 12 */ "..sttttttttts.." + /* 13 */ "...stuuuuuts..." + /* 14 */ "..............." + + // Level 7 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".stu.......uts." + /* 2 */ ".tu.........ut." + /* 3 */ ".u.uuuuuuuuu.u." + /* 4 */ "...utttttttu..." + /* 5 */ "...utttttttu..." + /* 6 */ "...utttttttu..." + /* 7 */ "...utttttttu..." + /* 8 */ "...utttttttu..." + /* 9 */ "...utttttttu..." + /* 10 */ "...utttttttu..." + /* 11 */ ".u.uuuuuuuuu.u." + /* 12 */ ".tu.........ut." + /* 13 */ ".stu.......uts." + /* 14 */ "..............." + + // Level 8 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".u...........u." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "..............." + /* 5 */ ".....uuuuu....." + /* 6 */ ".....utttu....." + /* 7 */ ".....utttu....." + /* 8 */ ".....utttu....." + /* 9 */ ".....uuuuu....." + /* 10 */ "..............." + /* 11 */ "..............." + /* 12 */ "..............." + /* 13 */ ".u...........u." + /* 14 */ "..............." + + // Level 9 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "..............." + /* 5 */ "..............." + /* 6 */ "..............." + /* 7 */ ".......u......." + /* 8 */ "..............." + /* 9 */ "..............." + /* 10 */ "..............." + /* 11 */ "..............." + /* 12 */ "..............." + /* 13 */ "..............." + /* 14 */ "...............", + + // Connectors: + "-1: 14, 1, 7: 5\n" /* Type -1, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // Restaurant + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // SakuraDouble: + // The data has been exported from the gallery Plains, area index 76, ID 142, created by Aloe_vera + { + // Size: + 12, 8, 6, // SizeX = 12, SizeY = 8, SizeZ = 6 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 11, 7, 5, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c: 17: 1\n" /* tree */ + "d: 35: 6\n" /* wool */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaa" + + // Level 1 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "bbbbbbbbbbbb" + /* 1 */ "bbbbbbbbbbbb" + /* 2 */ "bbabbbbbbbbb" + /* 3 */ "bbbbbbbbbabb" + /* 4 */ "bbbbbbbbbbbb" + /* 5 */ "bbbbbbbbbbbb" + + // Level 2 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "............" + /* 2 */ "..c........." + /* 3 */ ".........c.." + /* 4 */ "............" + /* 5 */ "............" + + // Level 3 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "............" + /* 2 */ "..c........." + /* 3 */ ".........c.." + /* 4 */ "............" + /* 5 */ "............" + + // Level 4 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "..d........." + /* 1 */ "ddddd......." + /* 2 */ "ddcdd...ddd." + /* 3 */ "ddddd...dcd." + /* 4 */ "..d.....ddd." + /* 5 */ "............" + + // Level 5 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ ".ddd........" + /* 1 */ ".ddd....ddd." + /* 2 */ "ddddd..ddddd" + /* 3 */ ".ddd...ddcdd" + /* 4 */ ".ddd...ddddd" + /* 5 */ "........ddd." + + // Level 6 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "..d......d.." + /* 2 */ ".ddd....ddd." + /* 3 */ "..d....ddddd" + /* 4 */ "........ddd." + /* 5 */ ".........d.." + + // Level 7 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "............" + /* 2 */ "............" + /* 3 */ ".........d.." + /* 4 */ "............" + /* 5 */ "............", + + // Connectors: + "-1: 0, 2, 2: 4\n" /* Type -1, direction X- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // SakuraDouble + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // SakuraSmall: + // The data has been exported from the gallery Plains, area index 145, ID 489, created by Aloe_vera + { + // Size: + 5, 7, 5, // SizeX = 5, SizeY = 7, SizeZ = 5 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 4, 6, 4, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c: 17: 1\n" /* tree */ + "d: 35: 6\n" /* wool */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 01234 */ + /* 0 */ "aaaaa" + /* 1 */ "aaaaa" + /* 2 */ "aaaaa" + /* 3 */ "aaaaa" + /* 4 */ "aaaaa" + + // Level 1 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bbbbb" + /* 2 */ "bbabb" + /* 3 */ "bbbbb" + /* 4 */ "bbbbb" + + // Level 2 + /* z\x* 01234 */ + /* 0 */ "....." + /* 1 */ "....." + /* 2 */ "..c.." + /* 3 */ "....." + /* 4 */ "....." + + // Level 3 + /* z\x* 01234 */ + /* 0 */ "....." + /* 1 */ "....." + /* 2 */ "..c.." + /* 3 */ "....." + /* 4 */ "....." + + // Level 4 + /* z\x* 01234 */ + /* 0 */ "..d.." + /* 1 */ "ddddd" + /* 2 */ "ddcdd" + /* 3 */ "ddddd" + /* 4 */ "..d.." + + // Level 5 + /* z\x* 01234 */ + /* 0 */ ".ddd." + /* 1 */ ".ddd." + /* 2 */ "ddddd" + /* 3 */ ".ddd." + /* 4 */ ".ddd." + + // Level 6 + /* z\x* 01234 */ + /* 0 */ "....." + /* 1 */ "..d.." + /* 2 */ ".ddd." + /* 3 */ "..d.." + /* 4 */ ".....", + + // Connectors: + "-1: 2, 2, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // SakuraSmall +}; // g_JapaneseVillagePrefabs + + + + + + +const cPrefab::sDef g_JapaneseVillageStartingPrefabs[] = +{ + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // HighTemple: + // The data has been exported from the gallery Plains, area index 70, ID 133, created by Aloe_vera + { + // Size: + 11, 19, 11, // SizeX = 11, SizeY = 19, SizeZ = 11 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 18, 10, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 2\n" /* wood */ + "b:135: 0\n" /* 135 */ + "c:135: 2\n" /* 135 */ + "d:135: 1\n" /* 135 */ + "e: 17: 9\n" /* tree */ + "f:135: 3\n" /* 135 */ + "g: 85: 0\n" /* fence */ + "h: 17: 1\n" /* tree */ + "i:171: 0\n" /* carpet */ + "j: 50: 5\n" /* torch */ + "k: 35: 0\n" /* wool */ + "l: 17: 5\n" /* tree */ + "m: 19: 0\n" /* sponge */ + "n:124: 0\n" /* redstonelampon */ + "o: 69: 9\n" /* lever */ + "p: 44: 8\n" /* step */ + "q: 43: 0\n" /* doubleslab */ + "r: 44: 0\n" /* step */ + "s: 50: 4\n" /* torch */ + "t: 50: 1\n" /* torch */ + "u: 50: 3\n" /* torch */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmaaaaammm" + /* 1 */ "maaaaaaaaam" + /* 2 */ "maaaaaaaaam" + /* 3 */ "aaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaa" + /* 8 */ "maaaaaaaaam" + /* 9 */ "maaaaaaaaam" + /* 10 */ "mmmaaaaammm" + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "...bcccd..." + /* 1 */ ".aaaaaaaaa." + /* 2 */ ".aaaaaaaaa." + /* 3 */ "caaaaaaaaac" + /* 4 */ "baaaaaaaaad" + /* 5 */ "baaeaaaaaad" + /* 6 */ "baaaaaaaaad" + /* 7 */ "faaaaaaaaaf" + /* 8 */ ".aaaaaaaaa." + /* 9 */ ".aaaaaaaaa." + /* 10 */ "...bfffd..." + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".ggg...ggg." + /* 2 */ ".g.......g." + /* 3 */ ".g.hhhhh.g." + /* 4 */ "...hiiih..." + /* 5 */ "....iiih..." + /* 6 */ "...hiiih..." + /* 7 */ ".g.hhhhh.g." + /* 8 */ ".g.......g." + /* 9 */ ".ggg...ggg." + /* 10 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".j.g...g.j." + /* 2 */ "..........." + /* 3 */ ".g.kkhkk.g." + /* 4 */ "...h...k..." + /* 5 */ ".......h..." + /* 6 */ "...h...k..." + /* 7 */ ".g.kkhkk.g." + /* 8 */ "..........." + /* 9 */ ".j.g...g.j." + /* 10 */ "..........." + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "...g...g..." + /* 2 */ "..........." + /* 3 */ ".g.kkhkk.g." + /* 4 */ "...h...k..." + /* 5 */ "...k...h..." + /* 6 */ "...h...k..." + /* 7 */ ".g.kkhkk.g." + /* 8 */ "..........." + /* 9 */ "...g...g..." + /* 10 */ "..........." + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "...g...g..." + /* 2 */ "...ggggg..." + /* 3 */ ".gghlhlhgg." + /* 4 */ "..ge...eg.." + /* 5 */ "..ge.nohg.." + /* 6 */ "..ge...eg.." + /* 7 */ ".gghlhlhgg." + /* 8 */ "...ggggg..." + /* 9 */ "...g...g..." + /* 10 */ "..........." + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..pqrrrqp.." + /* 2 */ ".pqqqqqqqp." + /* 3 */ ".qqhkkkhqq." + /* 4 */ ".rqkhhhkqr." + /* 5 */ ".rqkhhhkqr." + /* 6 */ ".rqkhhhkqr." + /* 7 */ ".qqhkkkhqq." + /* 8 */ ".pqqqqqqqp." + /* 9 */ "..pqrrrqp.." + /* 10 */ "..........." + + // Level 7 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".qr.....rq." + /* 2 */ ".........r." + /* 3 */ "...hhhhh..." + /* 4 */ "...hiiih..." + /* 5 */ "....iiih..." + /* 6 */ "...hiiih..." + /* 7 */ "...hhhhh..." + /* 8 */ ".r.......r." + /* 9 */ ".qr.....rq." + /* 10 */ "..........." + + // Level 8 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ "...kkhkk..." + /* 4 */ "...h...k..." + /* 5 */ ".......h..." + /* 6 */ "...h...k..." + /* 7 */ "...kkhkk..." + /* 8 */ "..........." + /* 9 */ "..........." + /* 10 */ "..........." + + // Level 9 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ ".....s....." + /* 3 */ "...kkhkk..." + /* 4 */ "...h...k..." + /* 5 */ "...k...ht.." + /* 6 */ "...h...k..." + /* 7 */ "...kkhkk..." + /* 8 */ ".....u....." + /* 9 */ "..........." + /* 10 */ "..........." + + // Level 10 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "...ggggg..." + /* 3 */ "..ghlhlhg.." + /* 4 */ "..ge...eg.." + /* 5 */ "..ge.nohg.." + /* 6 */ "..ge...eg.." + /* 7 */ "..ghlhlhg.." + /* 8 */ "...ggggg..." + /* 9 */ "..........." + /* 10 */ "..........." + + // Level 11 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..prrrrrp.." + /* 2 */ ".pqqqqqqqp." + /* 3 */ ".qqhkkkhqq." + /* 4 */ ".rqkhhhkqr." + /* 5 */ ".rqkhhhkqr." + /* 6 */ ".rqkhhhkqr." + /* 7 */ ".qqhkkkhqr." + /* 8 */ ".pqqqqqqqp." + /* 9 */ "..pqrrrqp.." + /* 10 */ "..........." + + // Level 12 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".qr.....rq." + /* 2 */ ".r.......r." + /* 3 */ "...hhhhh..." + /* 4 */ "...hiiih..." + /* 5 */ "....iiih..." + /* 6 */ "...hiiih..." + /* 7 */ "...hhhhh..." + /* 8 */ ".r.......r." + /* 9 */ ".qr.....rq." + /* 10 */ "..........." + + // Level 13 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ "...kkhkk..." + /* 4 */ "...h...k..." + /* 5 */ ".......h..." + /* 6 */ "...h...k..." + /* 7 */ "...kkhkk..." + /* 8 */ "..........." + /* 9 */ "..........." + /* 10 */ "..........." + + // Level 14 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ ".....s....." + /* 3 */ "...kkhkk..." + /* 4 */ "...h...k..." + /* 5 */ "...k...ht.." + /* 6 */ "...h...k..." + /* 7 */ "...kkhkk..." + /* 8 */ ".....u....." + /* 9 */ "..........." + /* 10 */ "..........." + + // Level 15 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "...ggggg..." + /* 3 */ "..ghlhlhg.." + /* 4 */ "..ge...eg.." + /* 5 */ "..ge.nohg.." + /* 6 */ "..ge...eg.." + /* 7 */ "..ghlhlhg.." + /* 8 */ "...ggggg..." + /* 9 */ "..........." + /* 10 */ "..........." + + // Level 16 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..pqrrrqp.." + /* 2 */ ".pqqqqqqqp." + /* 3 */ ".qqrrrrrqq." + /* 4 */ ".rqrrrrrqr." + /* 5 */ ".rqrrrrrqr." + /* 6 */ ".rqrrrrrqr." + /* 7 */ ".qqrrrrrqq." + /* 8 */ ".pqqqqqqqp." + /* 9 */ "..pqrrrqp.." + /* 10 */ "..........." + + // Level 17 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".qr.....rq." + /* 2 */ ".rr.....rr." + /* 3 */ "...rrrrr..." + /* 4 */ "...rqqqr..." + /* 5 */ "...rqqqr..." + /* 6 */ "...rqqqr..." + /* 7 */ "...rrrrr..." + /* 8 */ ".rr.....rr." + /* 9 */ ".qr.....rq." + /* 10 */ "..........." + + // Level 18 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ "..........." + /* 4 */ "..........." + /* 5 */ ".....r....." + /* 6 */ "..........." + /* 7 */ "..........." + /* 8 */ "..........." + /* 9 */ "..........." + /* 10 */ "...........", + + // Connectors: + "2: 0, 1, 5: 4\n" /* Type 2, direction X- */ + "2: 5, 1, 0: 2\n" /* Type 2, direction Z- */ + "2: 10, 1, 5: 5\n" /* Type 2, direction X+ */ + "2: 5, 1, 10: 3\n" /* Type 2, direction Z+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // HighTemple + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Well: + // The data has been exported from the gallery Plains, area index 143, ID 487, created by STR_Warrior + { + // Size: + 7, 14, 7, // SizeX = 7, SizeY = 14, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 13, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 4: 0\n" /* cobblestone */ + "c: 8: 0\n" /* water */ + "d: 3: 0\n" /* dirt */ + "e: 2: 0\n" /* grass */ + "f: 13: 0\n" /* gravel */ + "g: 67: 1\n" /* stairs */ + "h: 67: 2\n" /* stairs */ + "i: 67: 0\n" /* stairs */ + "j: 67: 3\n" /* stairs */ + "k: 85: 0\n" /* fence */ + "l: 44: 8\n" /* step */ + "m: 19: 0\n" /* sponge */ + "n: 44: 0\n" /* step */ + "o: 43: 0\n" /* doubleslab */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "aaaaaaa" + /* 2 */ "aaaaaaa" + /* 3 */ "aaaaaaa" + /* 4 */ "aaaaaaa" + /* 5 */ "aaaaaaa" + /* 6 */ "aaaaaaa" + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "abbbbba" + /* 2 */ "abcc.ba" + /* 3 */ "abcccba" + /* 4 */ "abcccba" + /* 5 */ "abbbbba" + /* 6 */ "aaaaaaa" + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "abbbbba" + /* 2 */ "abcccba" + /* 3 */ "abcccba" + /* 4 */ "abcccba" + /* 5 */ "abbbbba" + /* 6 */ "aaaaaaa" + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "abbbbba" + /* 2 */ "abcccba" + /* 3 */ "abcccba" + /* 4 */ "abcccba" + /* 5 */ "abbbbba" + /* 6 */ "aaaaaaa" + + // Level 4 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "abbbbba" + /* 2 */ "abcccba" + /* 3 */ "abcccba" + /* 4 */ "abcccba" + /* 5 */ "abbbbba" + /* 6 */ "aaaaaaa" + + // Level 5 + /* z\x* 0123456 */ + /* 0 */ "ddddddd" + /* 1 */ "dbbbbbd" + /* 2 */ "dbcccbd" + /* 3 */ "dbcccbd" + /* 4 */ "dbcccbd" + /* 5 */ "dbbbbbd" + /* 6 */ "ddddddd" + + // Level 6 + /* z\x* 0123456 */ + /* 0 */ "ddddddd" + /* 1 */ "dbbbbbd" + /* 2 */ "dbcccbd" + /* 3 */ "dbcccbd" + /* 4 */ "dbcccbd" + /* 5 */ "dbbbbbd" + /* 6 */ "ddddddd" + + // Level 7 + /* z\x* 0123456 */ + /* 0 */ "ddddddd" + /* 1 */ "dbbbbbd" + /* 2 */ "dbcccbd" + /* 3 */ "dbcccbd" + /* 4 */ "dbcccbd" + /* 5 */ "dbbbbbd" + /* 6 */ "ddddddd" + + // Level 8 + /* z\x* 0123456 */ + /* 0 */ "eefffee" + /* 1 */ "ebbbbbe" + /* 2 */ "fbcccbf" + /* 3 */ "fbcccbf" + /* 4 */ "fbcccbf" + /* 5 */ "ebbbbbe" + /* 6 */ "eefffee" + + // Level 9 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".bghib." + /* 2 */ ".j...j." + /* 3 */ ".i...g." + /* 4 */ ".h...h." + /* 5 */ ".bgjib." + /* 6 */ "......." + + // Level 10 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".k...k." + /* 2 */ "......." + /* 3 */ "......." + /* 4 */ "......." + /* 5 */ ".k...k." + /* 6 */ "......." + + // Level 11 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".k...k." + /* 2 */ "......." + /* 3 */ "......." + /* 4 */ "......." + /* 5 */ ".k...k." + /* 6 */ "......." + + // Level 12 + /* z\x* 0123456 */ + /* 0 */ ".lnnnl." + /* 1 */ "loooool" + /* 2 */ "nooooon" + /* 3 */ "nooooon" + /* 4 */ "nooooon" + /* 5 */ "loooool" + /* 6 */ ".lnnnl." + + // Level 13 + /* z\x* 0123456 */ + /* 0 */ "n.....n" + /* 1 */ "......." + /* 2 */ "..nnn.." + /* 3 */ "..non.." + /* 4 */ "..nnn.." + /* 5 */ "......." + /* 6 */ "n.....n", + + // Connectors: + "2: 0, 9, 3: 4\n" /* Type 2, direction X- */ + "2: 3, 9, 0: 2\n" /* Type 2, direction Z- */ + "2: 6, 9, 3: 5\n" /* Type 2, direction X+ */ + "2: 3, 9, 6: 3\n" /* Type 2, direction Z+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // Well +}; + + + + + +// The prefab counts: + +const size_t g_JapaneseVillagePrefabsCount = ARRAYCOUNT(g_JapaneseVillagePrefabs); + +const size_t g_JapaneseVillageStartingPrefabsCount = ARRAYCOUNT(g_JapaneseVillageStartingPrefabs); + diff --git a/src/Generating/Prefabs/JapaneseVillagePrefabs.h b/src/Generating/Prefabs/JapaneseVillagePrefabs.h new file mode 100644 index 000000000..501b6c1cd --- /dev/null +++ b/src/Generating/Prefabs/JapaneseVillagePrefabs.h @@ -0,0 +1,15 @@ + +// JapaneseVillagePrefabs.h + +// Declares the prefabs in the group JapaneseVillage + +#include "../Prefab.h" + + + + + +extern const cPrefab::sDef g_JapaneseVillagePrefabs[]; +extern const cPrefab::sDef g_JapaneseVillageStartingPrefabs[]; +extern const size_t g_JapaneseVillagePrefabsCount; +extern const size_t g_JapaneseVillageStartingPrefabsCount; diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index bcce62af5..62822c33b 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -5,6 +5,7 @@ #include "Globals.h" #include "VillageGen.h" +#include "Prefabs/JapaneseVillagePrefabs.h" #include "Prefabs/PlainsVillagePrefabs.h" #include "Prefabs/SandVillagePrefabs.h" #include "Prefabs/SandFlatRoofVillagePrefabs.h" @@ -59,6 +60,7 @@ public: cPrefab * RoadPiece = new cPrefab(BA, 1); RoadPiece->AddConnector(0, 0, 1, BLOCK_FACE_XM, -2); RoadPiece->AddConnector(len - 1, 0, 1, BLOCK_FACE_XP, -2); + RoadPiece->SetDefaultWeight(100); // Add the road connectors: for (int x = 1; x < len; x += 12) @@ -84,8 +86,8 @@ public: // cPrefabPiecePool overrides: virtual int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece) override { - // Roads cannot branch T-wise (appending -2 connector to a +2 connector): - if ((a_ExistingConnector.m_Type == 2) && (a_PlacedPiece.GetDepth() > 0)) + // Roads cannot branch T-wise (appending -2 connector to a +2 connector on a 1-high piece): + if ((a_ExistingConnector.m_Type == 2) && (a_PlacedPiece.GetDepth() > 0) && (a_PlacedPiece.GetPiece().GetSize().y == 1)) { return 0; } @@ -283,6 +285,9 @@ static cVillagePiecePool g_SandFlatRoofVillage(g_SandFlatRoofVillagePrefabs, g_S /** The prefabs for the plains village. */ static cVillagePiecePool g_PlainsVillage(g_PlainsVillagePrefabs, g_PlainsVillagePrefabsCount, g_PlainsVillageStartingPrefabs, g_PlainsVillageStartingPrefabsCount); +/** The prefabs for the Japanese village. */ +static cVillagePiecePool g_JapaneseVillage(g_JapaneseVillagePrefabs, g_JapaneseVillagePrefabsCount, g_JapaneseVillageStartingPrefabs, g_JapaneseVillageStartingPrefabsCount); + @@ -316,6 +321,8 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_ cVillagePiecePool * VillagePrefabs = NULL; BLOCKTYPE RoadBlock = E_BLOCK_GRAVEL; int rnd = m_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 11; + cVillagePiecePool * PlainsVillage = (rnd % 2 == 0) ? &g_PlainsVillage : &g_JapaneseVillage; + cVillagePiecePool * DesertVillage = (rnd % 2 == 0) ? &g_SandVillage : &g_SandFlatRoofVillage; for (size_t i = 0; i < ARRAYCOUNT(Biomes); i++) { switch (Biomes[i]) @@ -324,7 +331,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_ case biDesertM: { // These biomes allow sand villages - VillagePrefabs = (rnd % 2 == 0) ? &g_SandVillage : &g_SandFlatRoofVillage; + VillagePrefabs = DesertVillage; // RoadBlock = E_BLOCK_SANDSTONE; break; } @@ -334,7 +341,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_ case biSunflowerPlains: { // These biomes allow plains-style villages - VillagePrefabs = &g_PlainsVillage; + VillagePrefabs = PlainsVillage; break; } default: -- cgit v1.2.3 From 944d29c0ae3929471a11ea11aa98441bc31f4d7d Mon Sep 17 00:00:00 2001 From: Tycho Date: Sat, 24 May 2014 14:09:51 +0100 Subject: inject TestGlobals.h correctly --- src/ChunkData.cpp | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 162803292..79029f0cf 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -1,5 +1,9 @@ +#ifdef TEST_GLOBALS +#include "TestGlobals.h" +#else #include "Globals.h" +#endif #include "ChunkData.h" cChunkData::cChunkData() @@ -39,7 +43,7 @@ cChunkData::~cChunkData() other.IsOwner = false; } - cChunkData::cChunkData& operator=(const cChunkData& other) + cChunkData& cChunkData::operator=(const cChunkData& other) { if (&other != this) { @@ -71,7 +75,7 @@ cChunkData::~cChunkData() } } - cChunkData::cChunkData& operator=(cChunkData&& other) + cChunkData& cChunkData::operator=(cChunkData&& other) { if (&other != this) { @@ -230,7 +234,7 @@ NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const return 0; } -cChunkData cChunkData::cChunkData::Copy() const +cChunkData cChunkData::Copy() const { cChunkData copy; for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) -- cgit v1.2.3 From ee929793f09c431693e1bef7edd77213ba412f60 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 25 May 2014 13:46:34 +0100 Subject: Hopefully fixed piston duplication issues * Fixes #879 * Fixes #714 --- src/Blocks/BlockDropSpenser.h | 4 +- src/Blocks/BlockFurnace.h | 4 +- src/Blocks/BlockMobHead.h | 2 +- src/Blocks/BlockPiston.cpp | 166 +++++++++++++- src/Blocks/BlockPiston.h | 129 ++++++++++- src/Chunk.cpp | 11 +- src/Chunk.h | 4 +- src/ChunkMap.cpp | 4 +- src/ChunkMap.h | 2 +- src/ClientHandle.cpp | 1 - src/Piston.cpp | 297 ------------------------- src/Piston.h | 110 --------- src/Simulator/IncrementalRedstoneSimulator.cpp | 9 +- src/World.cpp | 48 +++- src/World.h | 18 +- 15 files changed, 372 insertions(+), 437 deletions(-) delete mode 100644 src/Piston.cpp delete mode 100644 src/Piston.h (limited to 'src') diff --git a/src/Blocks/BlockDropSpenser.h b/src/Blocks/BlockDropSpenser.h index 88b61a418..e2b3039fd 100644 --- a/src/Blocks/BlockDropSpenser.h +++ b/src/Blocks/BlockDropSpenser.h @@ -5,7 +5,7 @@ #pragma once -#include "../Piston.h" +#include "../Blocks/BlockPiston.h" #include "MetaRotator.h" @@ -32,7 +32,7 @@ public: a_BlockType = m_BlockType; // FIXME: Do not use cPiston class for dispenser placement! - a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch()); + a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch()); return true; } diff --git a/src/Blocks/BlockFurnace.h b/src/Blocks/BlockFurnace.h index a7a807957..74582c3b3 100644 --- a/src/Blocks/BlockFurnace.h +++ b/src/Blocks/BlockFurnace.h @@ -3,7 +3,7 @@ #include "BlockEntity.h" #include "../World.h" -#include "../Piston.h" +#include "../Blocks/BlockPiston.h" #include "MetaRotator.h" @@ -35,7 +35,7 @@ public: a_BlockType = m_BlockType; // FIXME: Do not use cPiston class for furnace placement! - a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetYaw(), 0); + a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player->GetYaw(), 0); return true; } diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h index b7629b07c..9855574ad 100644 --- a/src/Blocks/BlockMobHead.h +++ b/src/Blocks/BlockMobHead.h @@ -68,7 +68,7 @@ public: public: cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {} - } PlayerCallback(Vector3f(a_BlockX, a_BlockY, a_BlockZ)); + } PlayerCallback(Vector3f((float)a_BlockX, (float)a_BlockY, (float)a_BlockZ)); a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA); diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp index 542eb33b5..f758013dc 100644 --- a/src/Blocks/BlockPiston.cpp +++ b/src/Blocks/BlockPiston.cpp @@ -4,14 +4,14 @@ #include "../Item.h" #include "../World.h" #include "../Entities/Player.h" -#include "../Piston.h" +#include "BlockInServerPluginInterface.h" #define AddPistonDir(x, y, z, dir, amount) \ - switch (dir) \ + switch (dir & 0x07) \ { \ case 0: (y) -= (amount); break; \ case 1: (y) += (amount); break; \ @@ -19,8 +19,15 @@ case 3: (z) += (amount); break; \ case 4: (x) -= (amount); break; \ case 5: (x) += (amount); break; \ + default: \ + { \ + LOGWARNING("%s: invalid direction %d, ignoring", __FUNCTION__, dir & 0x07); \ + break; \ + } \ } +#define PISTON_TICK_DELAY 1 + @@ -40,7 +47,7 @@ void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorld int newX = a_BlockX; int newY = a_BlockY; int newZ = a_BlockZ; - AddPistonDir(newX, newY, newZ, OldMeta & ~(8), 1); + AddPistonDir(newX, newY, newZ, OldMeta, 1); if (a_ChunkInterface.GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION) { @@ -60,7 +67,7 @@ bool cBlockPistonHandler::GetPlacementBlockTypeMeta( ) { a_BlockType = m_BlockType; - a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch()); + a_BlockMeta = RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch()); return true; } @@ -68,6 +75,155 @@ bool cBlockPistonHandler::GetPlacementBlockTypeMeta( +int cBlockPistonHandler::FirstPassthroughBlock(int pistonX, int pistonY, int pistonZ, NIBBLETYPE pistonmeta, cWorld * a_World) +{ + // Examine each of the 12 blocks ahead of the piston: + for (int ret = 0; ret < 12; ret++) + { + BLOCKTYPE currBlock; + NIBBLETYPE currMeta; + AddPistonDir(pistonX, pistonY, pistonZ, pistonmeta, 1); + a_World->GetBlockTypeMeta(pistonX, pistonY, pistonZ, currBlock, currMeta); + if (CanBreakPush(currBlock)) + { + // This block breaks when pushed, extend up to here + return ret; + } + if (!CanPush(currBlock, currMeta)) + { + // This block cannot be pushed at all, the piston can't extend + return -1; + } + } + // There is no space for the blocks to move, piston can't extend + return -1; +} + + + + + +void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) +{ + BLOCKTYPE pistonBlock; + NIBBLETYPE pistonMeta; + a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta); + + if (IsExtended(pistonMeta)) + { + // Already extended, bail out + return; + } + + int dist = FirstPassthroughBlock(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, a_World); + if (dist < 0) + { + // FirstPassthroughBlock says piston can't push anything, bail out + return; + } + + a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 0, pistonMeta, pistonBlock); + a_World->BroadcastSoundEffect("tile.piston.out", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.7f); + + // Drop the breakable block in the line, if appropriate: + AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, dist + 1); // "a_Block" now at the breakable / empty block + BLOCKTYPE currBlock; + NIBBLETYPE currMeta; + a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, currBlock, currMeta); + if (currBlock != E_BLOCK_AIR) + { + cBlockHandler * Handler = BlockHandler(currBlock); + if (Handler->DoesDropOnUnsuitable()) + { + cChunkInterface ChunkInterface(a_World->GetChunkMap()); + cBlockInServerPluginInterface PluginInterface(*a_World); + Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, NULL, a_BlockX, a_BlockY, a_BlockZ); + } + } + + // Push blocks, from the furthest to the nearest: + int oldx = a_BlockX, oldy = a_BlockY, oldz = a_BlockZ; + NIBBLETYPE currBlockMeta; + for (int i = dist + 1; i > 1; i--) + { + AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1); + a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, currBlock, currBlockMeta); + a_World->SetBlock(oldx, oldy, oldz, currBlock, currBlockMeta, false); + a_World->ScheduleTask(PISTON_TICK_DELAY, new cWorld::cTaskSendBlockToAllPlayers(oldx, oldy, oldz)); + oldx = a_BlockX; + oldy = a_BlockY; + oldz = a_BlockZ; + } + + int extx = a_BlockX; + int exty = a_BlockY; + int extz = a_BlockZ; + AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1); + // "a_Block" now at piston body, "ext" at future extension + + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta | 0x8); + a_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), false); + a_World->ScheduleTask(PISTON_TICK_DELAY, new cWorld::cTaskSendBlockToAllPlayers(extx, exty, extz)); +} + + + + + +void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) +{ + BLOCKTYPE pistonBlock; + NIBBLETYPE pistonMeta; + a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta); + + if (!IsExtended(pistonMeta)) + { + // Already retracted, bail out + return; + } + + // Check the extension: + AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, 1); + if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_PISTON_EXTENSION) + { + LOGD("%s: Piston without an extension - still extending, or just in an invalid state?", __FUNCTION__); + return; + } + + AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1); + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta & ~(8)); + a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 1, pistonMeta & ~(8), pistonBlock); + a_World->BroadcastSoundEffect("tile.piston.in", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.7f); + AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, 1); + + // Retract the extension, pull block if appropriate + if (IsSticky(pistonBlock)) + { + int tempx = a_BlockX, tempy = a_BlockY, tempz = a_BlockZ; + AddPistonDir(tempx, tempy, tempz, pistonMeta, 1); + BLOCKTYPE tempBlock; + NIBBLETYPE tempMeta; + a_World->GetBlockTypeMeta(tempx, tempy, tempz, tempBlock, tempMeta); + if (CanPull(tempBlock, tempMeta)) + { + // Pull the block + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, tempBlock, tempMeta, false); + a_World->SetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0, false); + a_World->ScheduleTask(PISTON_TICK_DELAY + 1, new cWorld::cTaskSendBlockToAllPlayers(a_BlockX, a_BlockY, a_BlockZ)); + a_World->ScheduleTask(PISTON_TICK_DELAY, new cWorld::cTaskSendBlockToAllPlayers(tempx, tempy, tempz)); + return; + } + } + + // Retract without pulling + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0, false); + a_World->ScheduleTask(PISTON_TICK_DELAY + 1, new cWorld::cTaskSendBlockToAllPlayers(a_BlockX, a_BlockY, a_BlockZ)); +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cBlockPistonHeadHandler: @@ -87,7 +243,7 @@ void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInter int newX = a_BlockX; int newY = a_BlockY; int newZ = a_BlockZ; - AddPistonDir(newX, newY, newZ, OldMeta & ~(8), -1); + AddPistonDir(newX, newY, newZ, OldMeta, -1); BLOCKTYPE Block = a_ChunkInterface.GetBlock(newX, newY, newZ); if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON)) diff --git a/src/Blocks/BlockPiston.h b/src/Blocks/BlockPiston.h index 7632b5e5a..d7c92925b 100644 --- a/src/Blocks/BlockPiston.h +++ b/src/Blocks/BlockPiston.h @@ -21,6 +21,133 @@ public: int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override; + + static NIBBLETYPE RotationPitchToMetaData(double a_Rotation, double a_Pitch) + { + if (a_Pitch >= 50) + { + return 0x1; + } + else if (a_Pitch <= -50) + { + return 0x0; + } + else + { + a_Rotation += 90 + 45; // So its not aligned with axis + + if (a_Rotation > 360) + { + a_Rotation -= 360; + } + if ((a_Rotation >= 0) && (a_Rotation < 90)) + { + return 0x4; + } + else if ((a_Rotation >= 180) && (a_Rotation < 270)) + { + return 0x5; + } + else if ((a_Rotation >= 90) && (a_Rotation < 180)) + { + return 0x2; + } + else + { + return 0x3; + } + } + } + + static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData) + { + switch (a_MetaData) + { + case 0x0: return BLOCK_FACE_YM; + case 0x1: return BLOCK_FACE_YP; + case 0x2: return BLOCK_FACE_ZM; + case 0x3: return BLOCK_FACE_ZP; + case 0x4: return BLOCK_FACE_XM; + case 0x5: return BLOCK_FACE_XP; + default: + { + ASSERT(!"Invalid Metadata"); + return BLOCK_FACE_NONE; + } + } + } + + static void ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + static void RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + +private: + + /// Returns true if the piston (specified by blocktype) is a sticky piston + static inline bool IsSticky(BLOCKTYPE a_BlockType) { return (a_BlockType == E_BLOCK_STICKY_PISTON); } + + /// Returns true if the piston (with the specified meta) is extended + static inline bool IsExtended(NIBBLETYPE a_PistonMeta) { return ((a_PistonMeta & 0x8) != 0x0); } + + /// Returns true if the specified block can be pushed by a piston (and left intact) + static inline bool CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) + { + switch (a_BlockType) + { + case E_BLOCK_ANVIL: + case E_BLOCK_BED: + case E_BLOCK_BEDROCK: + case E_BLOCK_BREWING_STAND: + case E_BLOCK_CHEST: + case E_BLOCK_COMMAND_BLOCK: + case E_BLOCK_DISPENSER: + case E_BLOCK_DROPPER: + case E_BLOCK_ENCHANTMENT_TABLE: + case E_BLOCK_END_PORTAL: + case E_BLOCK_END_PORTAL_FRAME: + case E_BLOCK_FURNACE: + case E_BLOCK_LIT_FURNACE: + case E_BLOCK_HOPPER: + case E_BLOCK_JUKEBOX: + case E_BLOCK_MOB_SPAWNER: + case E_BLOCK_NETHER_PORTAL: + case E_BLOCK_NOTE_BLOCK: + case E_BLOCK_OBSIDIAN: + case E_BLOCK_PISTON_EXTENSION: + { + return false; + } + case E_BLOCK_STICKY_PISTON: + case E_BLOCK_PISTON: + { + // A piston can only be pushed if retracted: + return !IsExtended(a_BlockMeta); + } + } + return true; + } + + /// Returns true if the specified block can be pushed by a piston and broken / replaced + static inline bool CanBreakPush(BLOCKTYPE a_BlockType) { return cBlockInfo::IsPistonBreakable(a_BlockType); } + + /// Returns true if the specified block can be pulled by a sticky piston + static inline bool CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) + { + switch (a_BlockType) + { + case E_BLOCK_LAVA: + case E_BLOCK_STATIONARY_LAVA: + case E_BLOCK_STATIONARY_WATER: + case E_BLOCK_WATER: + { + return false; + } + } + + return CanBreakPush(a_BlockType) ? false /* CanBreakPush returns true, but we need false to prevent pulling */ : CanPush(a_BlockType, a_BlockMeta); + } + + /// Returns how many blocks the piston has to push (where the first free space is); < 0 when unpushable + static int FirstPassthroughBlock(int a_PistonX, int a_PistonY, int a_PistonZ, NIBBLETYPE a_PistonMeta, cWorld * a_World); } ; @@ -40,7 +167,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // No pickups - // Also with 1.7, the item forms of these tecnical blocks have been removed, so giving someone this will crash their client... + // Also with 1.7, the item forms of these technical blocks have been removed, so giving someone this will crash their client... } } ; diff --git a/src/Chunk.cpp b/src/Chunk.cpp index ca536e89a..6bd68459c 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -1462,9 +1462,9 @@ void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes) -void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients) { - FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); + FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta, a_SendToClients); const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); @@ -1565,7 +1565,7 @@ void cChunk::QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ) -void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta) +void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients) { ASSERT(!((a_RelX < 0) || (a_RelX >= Width) || (a_RelY < 0) || (a_RelY >= Height) || (a_RelZ < 0) || (a_RelZ >= Width))); @@ -1589,13 +1589,14 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT // The client doesn't need to distinguish between stationary and nonstationary fluids: if ( - (OldBlockMeta != a_BlockMeta) || // Different meta always gets sent to the client + a_SendToClients && + ((OldBlockMeta != a_BlockMeta) || // Different meta always gets sent to the client !( ((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water ((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water ((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water ((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water - ) + )) ) { m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta)); diff --git a/src/Chunk.h b/src/Chunk.h index 84ec35496..8eeb183e3 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -139,7 +139,7 @@ public: cWorld * GetWorld(void) const { return m_World; } - void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); + void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true); // SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta ); } @@ -152,7 +152,7 @@ public: /** Queues all 6 neighbors of the specified block for ticking (m_ToTickQueue). If any are outside the chunk, relays the checking to the proper neighboring chunk */ void QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ); - void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc. + void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc. BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const; BLOCKTYPE GetBlock(int a_BlockIdx) const; void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index d7164a6a5..3c87403ff 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1255,7 +1255,7 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP -void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta) +void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients) { cChunkInterface ChunkInterface(this); if (a_BlockType == E_BLOCK_AIR) @@ -1270,7 +1270,7 @@ void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); if ((Chunk != NULL) && Chunk->IsValid()) { - Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta ); + Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_SendToClients); m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk); } BlockHandler(a_BlockType)->OnPlaced(ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); diff --git a/src/ChunkMap.h b/src/ChunkMap.h index 9d973f2a9..a64942112 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -152,7 +152,7 @@ public: NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ); NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ); void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockMeta); - void SetBlock (cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta); + void SetBlock (cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true); void QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR); bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 83b21ae3c..433b7edf7 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -12,7 +12,6 @@ #include "BlockEntities/SignEntity.h" #include "UI/Window.h" #include "Item.h" -#include "Piston.h" #include "Mobs/Monster.h" #include "ChatColor.h" #include "OSSupport/Socket.h" diff --git a/src/Piston.cpp b/src/Piston.cpp deleted file mode 100644 index b21d576f3..000000000 --- a/src/Piston.cpp +++ /dev/null @@ -1,297 +0,0 @@ -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Piston.h" -#include "ChunkDef.h" -#include "Entities/Pickup.h" -#include "Item.h" -#include "Root.h" -#include "ClientHandle.h" -#include "World.h" -#include "Server.h" -#include "Blocks/BlockHandler.h" -#include "BlockInServerPluginInterface.h" - - - - - -/// Number of ticks that the piston extending / retracting waits before setting the block -const int PISTON_TICK_DELAY = 1; - - - - - -cPiston::cPiston(cWorld * a_World) - : m_World(a_World) -{ -} - - - - - -int cPiston::FirstPassthroughBlock(int pistonX, int pistonY, int pistonZ, NIBBLETYPE pistonmeta) -{ - // Examine each of the 12 blocks ahead of the piston: - for (int ret = 0; ret < 12; ret++) - { - BLOCKTYPE currBlock; - NIBBLETYPE currMeta; - AddDir(pistonX, pistonY, pistonZ, pistonmeta, 1); - m_World->GetBlockTypeMeta(pistonX, pistonY, pistonZ, currBlock, currMeta); - if (CanBreakPush(currBlock, currMeta)) - { - // This block breaks when pushed, extend up to here - return ret; - } - if (!CanPush(currBlock, currMeta)) - { - // This block cannot be pushed at all, the piston can't extend - return -1; - } - } - // There is no space for the blocks to move, piston can't extend - return -1; -} - - - - - -void cPiston::ExtendPiston(int pistx, int pisty, int pistz) -{ - BLOCKTYPE pistonBlock; - NIBBLETYPE pistonMeta; - m_World->GetBlockTypeMeta(pistx, pisty, pistz, pistonBlock, pistonMeta); - - if (IsExtended(pistonMeta)) - { - // Already extended, bail out - return; - } - - int dist = FirstPassthroughBlock(pistx, pisty, pistz, pistonMeta); - if (dist < 0) - { - // FirstPassthroughBlock says piston can't push anything, bail out - return; - } - - m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, pistonBlock); - m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f); - - // Drop the breakable block in the line, if appropriate: - AddDir(pistx, pisty, pistz, pistonMeta, dist + 1); // "pist" now at the breakable / empty block - BLOCKTYPE currBlock; - NIBBLETYPE currMeta; - m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currMeta); - if (currBlock != E_BLOCK_AIR) - { - cBlockHandler * Handler = BlockHandler(currBlock); - if (Handler->DoesDropOnUnsuitable()) - { - cChunkInterface ChunkInterface(m_World->GetChunkMap()); - cBlockInServerPluginInterface PluginInterface(*m_World); - Handler->DropBlock(ChunkInterface, *m_World, PluginInterface, NULL, pistx, pisty, pistz); - } - } - - // Push blocks, from the furthest to the nearest: - int oldx = pistx, oldy = pisty, oldz = pistz; - NIBBLETYPE currBlockMeta; - for (int i = dist + 1; i > 1; i--) - { - AddDir(pistx, pisty, pistz, pistonMeta, -1); - m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currBlockMeta); - m_World->QueueSetBlock( oldx, oldy, oldz, currBlock, currBlockMeta, PISTON_TICK_DELAY); - oldx = pistx; - oldy = pisty; - oldz = pistz; - } - - int extx = pistx; - int exty = pisty; - int extz = pistz; - AddDir(pistx, pisty, pistz, pistonMeta, -1); - // "pist" now at piston body, "ext" at future extension - - m_World->SetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8); - m_World->QueueSetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), PISTON_TICK_DELAY); -} - - - - - -void cPiston::RetractPiston(int pistx, int pisty, int pistz) -{ - BLOCKTYPE pistonBlock; - NIBBLETYPE pistonMeta; - m_World->GetBlockTypeMeta(pistx, pisty, pistz, pistonBlock, pistonMeta); - - if (!IsExtended(pistonMeta)) - { - // Already retracted, bail out - return; - } - - // Check the extension: - AddDir(pistx, pisty, pistz, pistonMeta, 1); - if (m_World->GetBlock(pistx, pisty, pistz) != E_BLOCK_PISTON_EXTENSION) - { - LOGD("%s: Piston without an extension - still extending, or just in an invalid state?", __FUNCTION__); - return; - } - - AddDir(pistx, pisty, pistz, pistonMeta, -1); - m_World->SetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8)); - m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), pistonBlock); - m_World->BroadcastSoundEffect("tile.piston.in", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f); - AddDir(pistx, pisty, pistz, pistonMeta, 1); - - // Retract the extension, pull block if appropriate - if (IsSticky(pistonBlock)) - { - int tempx = pistx, tempy = pisty, tempz = pistz; - AddDir(tempx, tempy, tempz, pistonMeta, 1); - BLOCKTYPE tempBlock; - NIBBLETYPE tempMeta; - m_World->GetBlockTypeMeta(tempx, tempy, tempz, tempBlock, tempMeta); - if (CanPull(tempBlock, tempMeta)) - { - // Pull the block - m_World->QueueSetBlock(pistx, pisty, pistz, tempBlock, tempMeta, PISTON_TICK_DELAY); - m_World->QueueSetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY); - } - else - { - // Retract without pulling - m_World->QueueSetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY); - } - } - else - { - m_World->QueueSetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY); - } -} - - - - - -bool cPiston::IsExtended(NIBBLETYPE a_PistonMeta) -{ - return ((a_PistonMeta & 0x8) != 0x0); -} - - - - - -bool cPiston::IsSticky(BLOCKTYPE a_BlockType) -{ - return (a_BlockType == E_BLOCK_STICKY_PISTON); -} - - - - - -bool cPiston::CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - switch (a_BlockType) - { - case E_BLOCK_ANVIL: - case E_BLOCK_BED: - case E_BLOCK_BEDROCK: - case E_BLOCK_BREWING_STAND: - case E_BLOCK_CHEST: - case E_BLOCK_COMMAND_BLOCK: - case E_BLOCK_DISPENSER: - case E_BLOCK_DROPPER: - case E_BLOCK_ENCHANTMENT_TABLE: - case E_BLOCK_END_PORTAL: - case E_BLOCK_END_PORTAL_FRAME: - case E_BLOCK_FURNACE: - case E_BLOCK_LIT_FURNACE: - case E_BLOCK_HOPPER: - case E_BLOCK_JUKEBOX: - case E_BLOCK_MOB_SPAWNER: - case E_BLOCK_NETHER_PORTAL: - case E_BLOCK_NOTE_BLOCK: - case E_BLOCK_OBSIDIAN: - case E_BLOCK_PISTON_EXTENSION: - { - return false; - } - case E_BLOCK_STICKY_PISTON: - case E_BLOCK_PISTON: - { - // A piston can only be pushed if retracted: - return !IsExtended(a_BlockMeta); - } - } - return true; -} - - - - - -bool cPiston::CanBreakPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - UNUSED(a_BlockMeta); - return cBlockInfo::IsPistonBreakable(a_BlockType); -} - - - - - -bool cPiston::CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - switch (a_BlockType) - { - case E_BLOCK_LAVA: - case E_BLOCK_STATIONARY_LAVA: - case E_BLOCK_STATIONARY_WATER: - case E_BLOCK_WATER: - { - return false; - } - } - - if (CanBreakPush(a_BlockType, a_BlockMeta)) - { - return false; // CanBreakPush returns true, but we need false to prevent pulling - } - - return CanPush(a_BlockType, a_BlockMeta); -} - - - - - -void cPiston::AddDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_PistonMeta, int a_Amount) -{ - switch (a_PistonMeta & 0x07) - { - case 0: a_BlockY -= a_Amount; break; - case 1: a_BlockY += a_Amount; break; - case 2: a_BlockZ -= a_Amount; break; - case 3: a_BlockZ += a_Amount; break; - case 4: a_BlockX -= a_Amount; break; - case 5: a_BlockX += a_Amount; break; - default: - { - LOGWARNING("%s: invalid direction %d, ignoring", __FUNCTION__, a_PistonMeta & 0x07); - break; - } - } -} - - - - diff --git a/src/Piston.h b/src/Piston.h deleted file mode 100644 index 9bbc8c6b9..000000000 --- a/src/Piston.h +++ /dev/null @@ -1,110 +0,0 @@ - -#pragma once - - -#include "Defines.h" - - -// fwd: World.h -class cWorld; - - - - - -class cPiston -{ -public: - - cPiston(cWorld * a_World); - - static NIBBLETYPE RotationPitchToMetaData(double a_Rotation, double a_Pitch) - { - if (a_Pitch >= 50) - { - return 0x1; - } - else if (a_Pitch <= -50) - { - return 0x0; - } - else - { - a_Rotation += 90 + 45; // So its not aligned with axis - - if (a_Rotation > 360) - { - a_Rotation -= 360; - } - if ((a_Rotation >= 0) && (a_Rotation < 90)) - { - return 0x4; - } - else if ((a_Rotation >= 180) && (a_Rotation < 270)) - { - return 0x5; - } - else if ((a_Rotation >= 90) && (a_Rotation < 180)) - { - return 0x2; - } - else - { - return 0x3; - } - } - } - - static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData) - { - switch (a_MetaData) - { - //case -1: return BLOCK_FACE_NONE; //can never happen as metadata is unsigned - case 0x0: return BLOCK_FACE_YM; - case 0x1: return BLOCK_FACE_YP; - case 0x2: return BLOCK_FACE_ZM; - case 0x3: return BLOCK_FACE_ZP; - case 0x4: return BLOCK_FACE_XM; - case 0x5: return BLOCK_FACE_XP; - default: - { - ASSERT(!"Invalid Metadata"); - return BLOCK_FACE_NONE; - } - } - } - - void ExtendPiston( int, int, int ); - void RetractPiston( int, int, int ); - - /// Returns true if the piston (specified by blocktype) is a sticky piston - static bool IsSticky(BLOCKTYPE a_BlockType); - - /// Returns true if the piston (with the specified meta) is extended - static bool IsExtended(NIBBLETYPE a_PistonMeta); - - /// Returns true if the specified block can be pushed by a piston (and left intact) - static bool CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - - /// Returns true if the specified block can be pushed by a piston and broken / replaced - static bool CanBreakPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - - /// Returns true if the specified block can be pulled by a sticky piston - static bool CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - - /// Updates the coords by the specified amount in the direction a piston of the specified meta is facing - static void AddDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_PistonMeta, int a_Amount); - - - cWorld * m_World; - -private: - void ChainMove( int, int, int, char, unsigned short * ); - - /// Returns how many blocks the piston has to push (where the first free space is); <0 when unpushable - int FirstPassthroughBlock(int a_PistonX, int a_PistonY, int a_PistonZ, NIBBLETYPE a_PistonMeta); -} ; - - - - diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 074063add..c24b1c4b3 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -11,7 +11,7 @@ #include "../Blocks/BlockDoor.h" #include "../Blocks/BlockButton.h" #include "../Blocks/BlockLever.h" -#include "../Piston.h" +#include "../Blocks/BlockPiston.h" @@ -814,17 +814,16 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int void cIncrementalRedstoneSimulator::HandlePiston(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { - cPiston Piston(&m_World); int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; if (IsPistonPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x7)) // We only want the bottom three bits (4th controls extended-ness) { - Piston.ExtendPiston(BlockX, a_RelBlockY, BlockZ); + cBlockPistonHandler::ExtendPiston(BlockX, a_RelBlockY, BlockZ, &m_World); } else { - Piston.RetractPiston(BlockX, a_RelBlockY, BlockZ); + cBlockPistonHandler::RetractPiston(BlockX, a_RelBlockY, BlockZ, &m_World); } } @@ -1491,7 +1490,7 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_RelBlockX, int a_RelBl // Pistons cannot be powered through their front face; this function verifies that a source meets this requirement int OldX = a_RelBlockX, OldY = a_RelBlockY, OldZ = a_RelBlockZ; - eBlockFace Face = cPiston::MetaDataToDirection(a_Meta); + eBlockFace Face = cBlockPistonHandler::MetaDataToDirection(a_Meta); int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; diff --git a/src/World.cpp b/src/World.cpp index 807065bfa..29046bba9 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1551,9 +1551,9 @@ bool cWorld::SetAreaBiome(const cCuboid & a_Area, EMCSBiome a_Biome) -void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients) { - m_ChunkMap->SetBlock(*this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); + m_ChunkMap->SetBlock(*this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_SendToClients); } @@ -3127,6 +3127,50 @@ void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World) +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWorld::cTaskSendBlockTo + +cWorld::cTaskSendBlockToAllPlayers::cTaskSendBlockToAllPlayers(int a_BlockX, int a_BlockY, int a_BlockZ) : + m_BlockX(a_BlockX), + m_BlockY(a_BlockY), + m_BlockZ(a_BlockZ) +{ +} + +void cWorld::cTaskSendBlockToAllPlayers::Run(cWorld & a_World) +{ + class cPlayerCallback : + public cPlayerListCallback + { + public: + cPlayerCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld & a_World) : + m_BlockX(a_BlockX), + m_BlockY(a_BlockY), + m_BlockZ(a_BlockZ), + m_World(a_World) + { + } + + virtual bool Item(cPlayer * a_Player) + { + m_World.SendBlockTo(m_BlockX, m_BlockY, m_BlockZ, a_Player); + return false; + } + + private: + + int m_BlockX, m_BlockY, m_BlockZ; + cWorld & m_World; + + } PlayerCallback(m_BlockX, m_BlockY, m_BlockZ, a_World); + + a_World.ForEachPlayer(PlayerCallback); +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cWorld::cChunkGeneratorCallbacks: diff --git a/src/World.h b/src/World.h index 86cbb3e7e..5ef63a540 100644 --- a/src/World.h +++ b/src/World.h @@ -117,6 +117,22 @@ public: }; + class cTaskSendBlockToAllPlayers : + public cTask + { + public: + cTaskSendBlockToAllPlayers(int a_BlockX, int a_BlockY, int a_BlockZ); + + protected: + // cTask overrides: + virtual void Run(cWorld & a_World) override; + + int m_BlockX; + int m_BlockY; + int m_BlockZ; + }; + + static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates { return "cWorld"; @@ -373,7 +389,7 @@ public: /** Sets the block at the specified coords to the specified value. Full processing, incl. updating neighbors, is performed. */ - void SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + void SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true); /** Sets the block at the specified coords to the specified value. The replacement doesn't trigger block updates. -- cgit v1.2.3 From 67308e4337b422ebefb249049e662266072b0ba2 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 25 May 2014 13:46:50 +0100 Subject: Fixed a food saturation issue --- src/Entities/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 0eacb67f9..1e1e868e7 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -551,7 +551,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation) } m_FoodLevel = std::min(a_Food + m_FoodLevel, (int)MAX_FOOD_LEVEL); - m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, (double)m_FoodLevel); + m_FoodSaturationLevel = m_FoodSaturationLevel + a_Saturation; SendHealth(); return true; -- cgit v1.2.3 From 1a742a2b52d32bd22cd57b4d462bee312717e010 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 25 May 2014 23:50:16 +0200 Subject: Added support for Miners' Village. The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027. --- src/Generating/PieceGenerator.cpp | 13 +- src/Generating/PieceGenerator.h | 21 +- src/Generating/Prefab.cpp | 6 +- src/Generating/Prefab.h | 12 + src/Generating/Prefabs/JapaneseVillagePrefabs.cpp | 808 +++- src/Generating/Prefabs/NetherFortPrefabs.cpp | 102 + src/Generating/Prefabs/PlainsVillagePrefabs.cpp | 5069 ++++++++++++-------- .../Prefabs/SandFlatRoofVillagePrefabs.cpp | 111 +- src/Generating/Prefabs/SandVillagePrefabs.cpp | 545 ++- src/Generating/VillageGen.cpp | 45 +- 10 files changed, 4468 insertions(+), 2264 deletions(-) (limited to 'src') diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index 7d478f1a1..1880a20d5 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -286,7 +286,8 @@ cPlacedPiece::cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece m_Parent(a_Parent), m_Piece(&a_Piece), m_Coords(a_Coords), - m_NumCCWRotations(a_NumCCWRotations) + m_NumCCWRotations(a_NumCCWRotations), + m_HasBeenMovedToGround(false) { m_Depth = (m_Parent == NULL) ? 0 : (m_Parent->GetDepth() + 1); m_HitBox = a_Piece.RotateMoveHitBox(a_NumCCWRotations, a_Coords.x, a_Coords.y, a_Coords.z); @@ -317,6 +318,16 @@ cPiece::cConnector cPlacedPiece::GetRotatedConnector(const cPiece::cConnector & +void cPlacedPiece::MoveToGroundBy(int a_OffsetY) +{ + m_Coords.y += a_OffsetY; + m_HasBeenMovedToGround = true; +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cPieceGenerator: diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h index e396643a9..21c155c96 100644 --- a/src/Generating/PieceGenerator.h +++ b/src/Generating/PieceGenerator.h @@ -139,11 +139,13 @@ class cPlacedPiece public: cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece, const Vector3i & a_Coords, int a_NumCCWRotations); - const cPiece & GetPiece (void) const { return *m_Piece; } - const Vector3i & GetCoords (void) const { return m_Coords; } - int GetNumCCWRotations(void) const { return m_NumCCWRotations; } - const cCuboid & GetHitBox (void) const { return m_HitBox; } - int GetDepth (void) const { return m_Depth; } + const cPlacedPiece * GetParent (void) const { return m_Parent; } + const cPiece & GetPiece (void) const { return *m_Piece; } + const Vector3i & GetCoords (void) const { return m_Coords; } + int GetNumCCWRotations (void) const { return m_NumCCWRotations; } + const cCuboid & GetHitBox (void) const { return m_HitBox; } + int GetDepth (void) const { return m_Depth; } + bool HasBeenMovedToGround(void) const { return m_HasBeenMovedToGround; } /** Returns the coords as a modifiable object. */ Vector3i & GetCoords(void) { return m_Coords; } @@ -156,6 +158,11 @@ public: this placement. */ cPiece::cConnector GetRotatedConnector(const cPiece::cConnector & a_Connector) const; + /** Moves the placed piece Y-wise by the specified offset. + Sets m_HasBeenMovedToGround to true, too. + Used eg. by village houses. */ + void MoveToGroundBy(int a_OffsetY); + protected: const cPlacedPiece * m_Parent; const cPiece * m_Piece; @@ -163,6 +170,10 @@ protected: int m_NumCCWRotations; cCuboid m_HitBox; // Hitbox of the placed piece, in world coords int m_Depth; // Depth in the generated piece tree + + /** Set to true once the piece has been moved Y-wise. + Used eg. by village houses. */ + bool m_HasBeenMovedToGround; }; typedef std::vector cPlacedPieces; diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 05979507a..e41907325 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -127,7 +127,8 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) : m_MergeStrategy(a_Def.m_MergeStrategy), m_ShouldExtendFloor(a_Def.m_ShouldExtendFloor), m_DefaultWeight(a_Def.m_DefaultWeight), - m_AddWeightIfSame(a_Def.m_AddWeightIfSame) + m_AddWeightIfSame(a_Def.m_AddWeightIfSame), + m_MoveToGround(a_Def.m_MoveToGround) { m_BlockArea[0].Create(m_Size); CharMap cm; @@ -149,7 +150,8 @@ cPrefab::cPrefab(const cBlockArea & a_Image, int a_AllowedRotations) : m_MergeStrategy(cBlockArea::msOverwrite), m_ShouldExtendFloor(false), m_DefaultWeight(1), - m_AddWeightIfSame(0) + m_AddWeightIfSame(0), + m_MoveToGround(false) { m_HitBox.p1.Set(0, 0, 0); m_HitBox.p2.Set(m_Size.x - 1, m_Size.y - 1, m_Size.z - 1); diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h index adc0e688e..8b4e4b4ef 100644 --- a/src/Generating/Prefab.h +++ b/src/Generating/Prefab.h @@ -82,6 +82,10 @@ public: Can be positive or negative. This is used e. g. to make nether bridges prefer spanning multiple segments or to penalize turrets next to each other. */ int m_AddWeightIfSame; + + /** If true, the piece will be moved Y-wise so that its first connector is sitting on the terrain. + This is used e. g. for village houses. */ + bool m_MoveToGround; }; @@ -115,6 +119,10 @@ public: /** Adds the specified connector to the list of connectors this piece supports. */ void AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Direction, int a_Type); + + /** Returns whether the prefab should be moved Y-wise to ground before drawing, rather than staying + at the coords governed by the connectors. */ + bool ShouldMoveToGround(void) const { return m_MoveToGround; } protected: /** Packs complete definition of a single block, for per-letter assignment. */ @@ -169,6 +177,10 @@ protected: Can be positive or negative. This is used e. g. to make nether bridges prefer spanning multiple segments or to penalize turrets next to each other. */ int m_AddWeightIfSame; + + /** If true, the piece will be moved Y-wise so that its first connector is sitting on the terrain. + This is used e. g. for village houses. */ + bool m_MoveToGround; // cPiece overrides: diff --git a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp index 2b129f520..5ec222f84 100644 --- a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp +++ b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp @@ -122,6 +122,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // Arch @@ -385,10 +388,165 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // Forge + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Garden2: + // The data has been exported from the gallery Plains, area index 147, ID 491, created by Aloe_vera + { + // Size: + 16, 5, 16, // SizeX = 16, SizeY = 5, SizeZ = 16 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 15, 4, 15, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 3: 0\n" /* dirt */ + "b: 8: 0\n" /* water */ + "c: 2: 0\n" /* grass */ + "d: 17: 1\n" /* tree */ + "e: 13: 0\n" /* gravel */ + "f: 31: 2\n" /* tallgrass */ + "g: 18: 5\n" /* leaves */ + "h: 38: 7\n" /* rose */ + "i: 17: 9\n" /* tree */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "aaaaaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaaaaaa" + /* 9 */ "aaaaaaaaaaaaaaaa" + /* 10 */ "aaaaaaaaaaaaaaaa" + /* 11 */ "aaaaaaaaaaaaaaaa" + /* 12 */ "aaaaaaaaaaaaaaaa" + /* 13 */ "aaaaaaaaaaaaaaaa" + /* 14 */ "aaaaaaaaaaaaaaaa" + /* 15 */ "aaaaaaaaaaaaaaaa" + + // Level 1 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "aaaaaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaaaaa" + /* 6 */ "aaaabbaaaaaaaaaa" + /* 7 */ "aaabbbaaaaaaaaaa" + /* 8 */ "aaabbaaaaaaaaaaa" + /* 9 */ "aaaabaaaaaaaaaaa" + /* 10 */ "aaaaaaaaaaaaaaaa" + /* 11 */ "aaaaaaaaaaaaaaaa" + /* 12 */ "aaaaaaaaaaaaaaaa" + /* 13 */ "aaaaaaaaaaaaaaaa" + /* 14 */ "aaaaaaaaaaaaaaaa" + /* 15 */ "aaaaaaaaaaaaaaaa" + + // Level 2 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "cccccccccccccccc" + /* 1 */ "ccdccccccccdcccc" + /* 2 */ "cccccceecccccdcc" + /* 3 */ "ccccccceeccccccc" + /* 4 */ "cccccccceccccccc" + /* 5 */ "cccbbbbceccccccc" + /* 6 */ "cccbbbbceecccccc" + /* 7 */ "ccbbbbbcceeeeccc" + /* 8 */ "ccbbbbbccccceecc" + /* 9 */ "ccbbbbcccccccecc" + /* 10 */ "ccccbcccccccceec" + /* 11 */ "ccccccccccccccec" + /* 12 */ "ccccccccaaacccec" + /* 13 */ "cccccccccaccccec" + /* 14 */ "ccccccccccccceec" + /* 15 */ "cccccccccccceecc" + + // Level 3 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "......f...gg.g.." + /* 1 */ "..gg.....gggggg." + /* 2 */ "ffgg......ghgggg" + /* 3 */ ".............gg." + /* 4 */ "...........f...." + /* 5 */ "...........h.ff." + /* 6 */ ".............fh." + /* 7 */ "...............f" + /* 8 */ "................" + /* 9 */ ".......ff.f....." + /* 10 */ ".f.....ffggf...." + /* 11 */ ".......gggg.f..." + /* 12 */ ".f......iddg...." + /* 13 */ ".....f..gdgg...." + /* 14 */ "....ff...gg....." + /* 15 */ "................" + + // Level 4 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "...........g.g.." + /* 2 */ ".............gg." + /* 3 */ "................" + /* 4 */ "................" + /* 5 */ "................" + /* 6 */ "................" + /* 7 */ "................" + /* 8 */ "................" + /* 9 */ "................" + /* 10 */ ".........g......" + /* 11 */ "........ggg....." + /* 12 */ "........ggg....." + /* 13 */ ".........g......" + /* 14 */ "................" + /* 15 */ "................", + + // Connectors: + "-1: 12, 3, 15: 3\n" /* Type -1, direction Z+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // Garden2 + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // HouseMid: // The data has been exported from the gallery Plains, area index 62, ID 119, created by Aloe_vera @@ -558,6 +716,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // HouseMid @@ -666,10 +827,137 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // HouseSmall + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // HouseSmallDblWithDoor: + // The data has been exported from the gallery Plains, area index 113, ID 265, created by Aloe_vera + { + // Size: + 11, 6, 7, // SizeX = 11, SizeY = 6, SizeZ = 7 + + // Hitbox (relative to bounding box): + -1, 0, 0, // MinX, MinY, MinZ + 11, 5, 7, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 2\n" /* wood */ + "b: 17: 9\n" /* tree */ + "c: 17: 1\n" /* tree */ + "d: 35: 0\n" /* wool */ + "e: 64: 7\n" /* wooddoorblock */ + "f:171:12\n" /* carpet */ + "g:135: 1\n" /* 135 */ + "h:126: 2\n" /* woodenslab */ + "i:135: 2\n" /* 135 */ + "j: 50: 4\n" /* torch */ + "k: 64:12\n" /* wooddoorblock */ + "l: 85: 0\n" /* fence */ + "m: 19: 0\n" /* sponge */ + "n: 44: 8\n" /* step */ + "o: 43: 0\n" /* doubleslab */ + "p: 44: 0\n" /* step */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmmmmmmmm" + /* 1 */ "maaaaaaaaam" + /* 2 */ "maaaabaaaam" + /* 3 */ "maaaabaaaam" + /* 4 */ "maaaabaaaam" + /* 5 */ "maaaaaaaaam" + /* 6 */ "mmmmmmmmmmm" + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".cdedcdddc." + /* 2 */ ".dfff.fffd." + /* 3 */ ".dgffdfhfd." + /* 4 */ ".diifdfffd." + /* 5 */ ".cdddcdddc." + /* 6 */ "..........." + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ ".j...j...j." + /* 1 */ ".cdkdclllc." + /* 2 */ ".d.......l." + /* 3 */ ".l...l...l." + /* 4 */ ".d...l...l." + /* 5 */ ".clllclllc." + /* 6 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ ".nnnnnnnnn." + /* 1 */ "ncdddcdddcn" + /* 2 */ "nd...d...dn" + /* 3 */ "nd...d...dn" + /* 4 */ "nd...d...dn" + /* 5 */ "ncdddcdddcn" + /* 6 */ ".nnnnnnnnn." + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "op.......po" + /* 1 */ "ppppppppppp" + /* 2 */ ".pooooooop." + /* 3 */ ".ponndnnop." + /* 4 */ ".pooooooop." + /* 5 */ "ppppppppppp" + /* 6 */ "op.......po" + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ "...ppppp..." + /* 4 */ "..........." + /* 5 */ "..........." + /* 6 */ "...........", + + // Connectors: + "-1: 3, 1, -1: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // HouseSmallDblWithDoor + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // HouseSmallDouble: // The data has been exported from the gallery Plains, area index 72, ID 135, created by Aloe_vera @@ -784,10 +1072,126 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // HouseSmallDouble + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // HouseSmallWithDoor: + // The data has been exported from the gallery Plains, area index 112, ID 264, created by Aloe_vera + { + // Size: + 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 + + // Hitbox (relative to bounding box): + -1, 0, 0, // MinX, MinY, MinZ + 7, 5, 7, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 2\n" /* wood */ + "b: 17: 1\n" /* tree */ + "c: 35: 0\n" /* wool */ + "d: 64: 7\n" /* wooddoorblock */ + "e: 50: 4\n" /* torch */ + "f: 64:12\n" /* wooddoorblock */ + "g: 85: 0\n" /* fence */ + "h: 44: 8\n" /* step */ + "i: 43: 0\n" /* doubleslab */ + "j: 44: 0\n" /* step */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "maaaaam" + /* 2 */ "maaaaam" + /* 3 */ "maaaaam" + /* 4 */ "maaaaam" + /* 5 */ "maaaaam" + /* 6 */ "mmmmmmm" + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".bcdcb." + /* 2 */ ".c...c." + /* 3 */ ".c...c." + /* 4 */ ".c...c." + /* 5 */ ".bcccb." + /* 6 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ ".....e." + /* 1 */ ".bcfcb." + /* 2 */ ".g...g." + /* 3 */ ".g...g." + /* 4 */ ".g...g." + /* 5 */ ".bgggb." + /* 6 */ "......." + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ ".hhhhh." + /* 1 */ "hbcccbh" + /* 2 */ "hc...ch" + /* 3 */ "hc...ch" + /* 4 */ "hc...ch" + /* 5 */ "hbcccbh" + /* 6 */ ".hhhhh." + + // Level 4 + /* z\x* 0123456 */ + /* 0 */ "ij...ji" + /* 1 */ "jjjjjjj" + /* 2 */ ".jiiij." + /* 3 */ ".jiiij." + /* 4 */ ".jiiij." + /* 5 */ "jjjjjjj" + /* 6 */ "ij...ji" + + // Level 5 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "......." + /* 2 */ "......." + /* 3 */ "...j..." + /* 4 */ "......." + /* 5 */ "......." + /* 6 */ ".......", + + // Connectors: + "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // HouseSmallWithDoor + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // HouseWide: // The data has been exported from the gallery Plains, area index 64, ID 121, created by STR_Warrior @@ -929,6 +1333,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // HouseWide @@ -1172,6 +1579,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // HouseWithGarden @@ -1363,10 +1773,375 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // HouseWithSakura1 + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // HouseWithSpa: + // The data has been exported from the gallery Plains, area index 73, ID 139, created by Aloe_vera + { + // Size: + 16, 8, 14, // SizeX = 16, SizeY = 8, SizeZ = 14 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 15, 7, 13, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 2\n" /* wood */ + "b: 3: 0\n" /* dirt */ + "c: 2: 0\n" /* grass */ + "d: 8: 0\n" /* water */ + "e:135: 3\n" /* 135 */ + "f:135: 1\n" /* 135 */ + "g:113: 0\n" /* netherbrickfence */ + "h: 17: 1\n" /* tree */ + "i: 35: 0\n" /* wool */ + "j:171:12\n" /* carpet */ + "k: 64: 6\n" /* wooddoorblock */ + "l:126: 2\n" /* woodenslab */ + "m: 19: 0\n" /* sponge */ + "n:135: 2\n" /* 135 */ + "o: 64: 7\n" /* wooddoorblock */ + "p: 50: 4\n" /* torch */ + "q: 85: 0\n" /* fence */ + "r: 64:12\n" /* wooddoorblock */ + "s: 50: 3\n" /* torch */ + "t: 44: 8\n" /* step */ + "u: 43: 0\n" /* doubleslab */ + "v: 44: 0\n" /* step */, + + // Block data: + // Level 0 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ ".aaaaaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaaaaa." + /* 6 */ ".aaaaaaaaaaaaaa." + /* 7 */ ".aaaaaabbbbbbbbb" + /* 8 */ ".aaaaaabbbbbbbbb" + /* 9 */ ".aaaaaabbbbbbbbb" + /* 10 */ ".aaaaaabbbbbbbbb" + /* 11 */ ".aaaaaabbbbbbbbb" + /* 12 */ ".aaaaaabbbbbbbbb" + /* 13 */ ".......bbbbbbbbb" + + // Level 1 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmmmmm" + /* 1 */ "maaaaaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaaaaam" + /* 6 */ "maaaaaaaaaaaaaam" + /* 7 */ "maaaaaaaaaaccccc" + /* 8 */ "maaaaaaacccccccc" + /* 9 */ "maaaaaaacccccccc" + /* 10 */ "maaaaaaacccccccc" + /* 11 */ "maaaaaaccccccccc" + /* 12 */ "maaaaaaccccccccc" + /* 13 */ "mmmmmmmccccccccc" + + // Level 2 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ ".aaaaaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaaaaa." + /* 6 */ ".aaddaaaaaaaaaa." + /* 7 */ ".aaddaaeeef....." + /* 8 */ ".aaddaaf........" + /* 9 */ ".aaddaaf........" + /* 10 */ ".aaddaae........" + /* 11 */ ".aaddaa........." + /* 12 */ ".aaaaaa........." + /* 13 */ "................" + + // Level 3 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ ".ggggghiiihiiih." + /* 2 */ ".geee.ijjjjjjji." + /* 3 */ ".gf...kjjjijlji." + /* 4 */ ".gf...innjijjji." + /* 5 */ ".g....hiiohiiih." + /* 6 */ ".g....g........." + /* 7 */ ".g.............." + /* 8 */ ".g.............." + /* 9 */ ".g.............." + /* 10 */ ".g....g........." + /* 11 */ ".g....g........." + /* 12 */ ".gggggg........." + /* 13 */ "................" + + // Level 4 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "......p...p...p." + /* 1 */ ".g....hqqqhqqqh." + /* 2 */ "......i.......i." + /* 3 */ "......r...q...q." + /* 4 */ "......i...q...i." + /* 5 */ "......hqqrhqqqh." + /* 6 */ "......g...s....." + /* 7 */ "................" + /* 8 */ "................" + /* 9 */ "................" + /* 10 */ "................" + /* 11 */ "................" + /* 12 */ ".g....g........." + /* 13 */ "................" + + // Level 5 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ ".tttttttttttttt." + /* 1 */ "tggggghqqqhqqqht" + /* 2 */ "tg....i.......it" + /* 3 */ "tg....i...i...it" + /* 4 */ "tg....i...i...it" + /* 5 */ "tg....hiiihiiiht" + /* 6 */ "tg....gtttttttt." + /* 7 */ "tg....gt........" + /* 8 */ "tg....gt........" + /* 9 */ "tg....gt........" + /* 10 */ "tg....gt........" + /* 11 */ "tg....gt........" + /* 12 */ "tggggggt........" + /* 13 */ ".tttttt........." + + // Level 6 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "uv............vu" + /* 1 */ "vvvvvvvvvvvvvvvv" + /* 2 */ ".vuuuuuuuuuuuuv." + /* 3 */ ".vuuuuuutuuuuuv." + /* 4 */ ".vuuuuuuuuuuuuv." + /* 5 */ ".vuuuuvvvvvvvvvv" + /* 6 */ ".vuuuuv.......vu" + /* 7 */ ".vuuuuv........." + /* 8 */ ".vuuuuv........." + /* 9 */ ".vuuuuv........." + /* 10 */ ".vuuuuv........." + /* 11 */ ".vuuuuv........." + /* 12 */ "vvvvvvvv........" + /* 13 */ "uv....vu........" + + // Level 7 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "................" + /* 2 */ "................" + /* 3 */ "...vvvvvvvvvv..." + /* 4 */ "...vv..........." + /* 5 */ "...vv..........." + /* 6 */ "...vv..........." + /* 7 */ "...vv..........." + /* 8 */ "...vv..........." + /* 9 */ "...vv..........." + /* 10 */ "...vv..........." + /* 11 */ "................" + /* 12 */ "................" + /* 13 */ "................", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // HouseWithSpa + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // MediumSakuraTree: + // The data has been exported from the gallery Plains, area index 146, ID 490, created by STR_Warrior + { + // Size: + 7, 10, 7, // SizeX = 7, SizeY = 10, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 9, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c: 31: 1\n" /* tallgrass */ + "d: 38: 7\n" /* rose */ + "e: 17: 1\n" /* tree */ + "f: 38: 0\n" /* rose */ + "g: 38: 8\n" /* rose */ + "h: 38: 5\n" /* rose */ + "i: 35: 6\n" /* wool */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "aaaaaaa" + /* 2 */ "aaaaaaa" + /* 3 */ "aaaaaaa" + /* 4 */ "aaaaaaa" + /* 5 */ "aaaaaaa" + /* 6 */ "aaaaaaa" + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "bbbbbbb" + /* 1 */ "bbbbbbb" + /* 2 */ "bbbbbbb" + /* 3 */ "bbbabbb" + /* 4 */ "bbbbbbb" + /* 5 */ "bbbbbbb" + /* 6 */ "bbbbbbb" + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "..c.c.." + /* 2 */ ".dccdc." + /* 3 */ "..cefc." + /* 4 */ ".ccfgh." + /* 5 */ "..ccc.." + /* 6 */ "......." + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "......." + /* 2 */ "......." + /* 3 */ "...e..." + /* 4 */ "......." + /* 5 */ "......." + /* 6 */ "......." + + // Level 4 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "..i...." + /* 2 */ "......." + /* 3 */ "...e.i." + /* 4 */ ".i....." + /* 5 */ "......." + /* 6 */ "......." + + // Level 5 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "..i...." + /* 2 */ "...i..." + /* 3 */ "..ieii." + /* 4 */ ".i.ii.." + /* 5 */ "...i..." + /* 6 */ "......." + + // Level 6 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "..ii..." + /* 2 */ "..iii.." + /* 3 */ ".iieii." + /* 4 */ ".iiii.." + /* 5 */ "..iii.." + /* 6 */ "......." + + // Level 7 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "..iii.." + /* 2 */ ".iiiii." + /* 3 */ ".iieii." + /* 4 */ ".iiiii." + /* 5 */ "..iii.." + /* 6 */ "......." + + // Level 8 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "...i..." + /* 2 */ "..iiii." + /* 3 */ ".iiiii." + /* 4 */ "..iii.." + /* 5 */ "...i..." + /* 6 */ "......." + + // Level 9 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "......." + /* 2 */ "...i..." + /* 3 */ "..iii.." + /* 4 */ "...i..." + /* 5 */ "......." + /* 6 */ ".......", + + // Connectors: + "-1: 3, 2, 0: 2\n" /* Type -1, direction Z- */ + "3: 6, 2, 3: 5\n" /* Type 3, direction X+ */ + "-3: 0, 2, 3: 4\n" /* Type -3, direction X- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // MediumSakuraTree + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Restaurant: // The data has been exported from the gallery Plains, area index 61, ID 117, created by Aloe_vera @@ -1614,6 +2389,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // Restaurant @@ -1626,8 +2404,8 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = 12, 8, 6, // SizeX = 12, SizeY = 8, SizeZ = 6 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 11, 7, 5, // MaxX, MaxY, MaxZ + -1, 0, -1, // MinX, MinY, MinZ + 12, 7, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1719,7 +2497,11 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = /* 5 */ "............", // Connectors: - "-1: 0, 2, 2: 4\n" /* Type -1, direction X- */, + "-1: -1, 2, 2: 4\n" /* Type -1, direction X- */ + "3: 5, 2, 6: 3\n" /* Type 3, direction Z+ */ + "-3: 6, 2, -1: 2\n" /* Type -3, direction Z- */ + "-3: 12, 2, 2: 5\n" /* Type -3, direction X+ */ + "3: 12, 2, 2: 5\n" /* Type 3, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1738,6 +2520,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // SakuraDouble @@ -1750,8 +2535,8 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = 5, 7, 5, // SizeX = 5, SizeY = 7, SizeZ = 5 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 4, 6, 4, // MaxX, MaxY, MaxZ + -1, 0, -1, // MinX, MinY, MinZ + 5, 6, 5, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1819,7 +2604,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = /* 4 */ ".....", // Connectors: - "-1: 2, 2, 0: 2\n" /* Type -1, direction Z- */, + "-1: 2, 2, -1: 2\n" /* Type -1, direction Z- */ + "3: 5, 2, 2: 5\n" /* Type 3, direction X+ */ + "-3: -1, 2, 2: 4\n" /* Type -3, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1838,6 +2625,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // SakuraSmall }; // g_JapaneseVillagePrefabs @@ -2192,6 +2982,9 @@ const cPrefab::sDef g_JapaneseVillageStartingPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // HighTemple @@ -2389,6 +3182,9 @@ const cPrefab::sDef g_JapaneseVillageStartingPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // Well }; diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp index 088340391..2c97f28ea 100644 --- a/src/Generating/Prefabs/NetherFortPrefabs.cpp +++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp @@ -155,6 +155,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // BalconyCorridor @@ -315,6 +318,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // BalconyTee2 @@ -435,6 +441,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // BlazePlatform @@ -605,6 +614,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // BlazePlatformOverhang @@ -805,6 +817,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: -1000, + + // MoveToGround: + false, }, // BridgeCircleCrossing @@ -1006,6 +1021,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // BridgeCrossing @@ -1100,6 +1118,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // BridgeCrumble1 @@ -1200,6 +1221,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // BridgeCrumble2 @@ -1379,6 +1403,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 1000, + + // MoveToGround: + false, }, // BridgeDoubleCrumble @@ -1619,6 +1646,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // BridgeFunnelDown @@ -1948,6 +1978,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // BridgeLevelCrossing @@ -2067,6 +2100,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 1000, + + // MoveToGround: + false, }, // BridgeSegment @@ -2227,6 +2263,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // BridgeTee @@ -2328,6 +2367,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // Corridor11 @@ -2429,6 +2471,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // Corridor13 @@ -2524,6 +2569,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 500, + + // MoveToGround: + false, }, // Corridor5 @@ -2663,6 +2711,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // CorridorCorner5 @@ -2803,6 +2854,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // CorridorCornerChest5 @@ -2928,6 +2982,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: -50, + + // MoveToGround: + false, }, // CorridorCrossing @@ -3080,6 +3137,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // CorridorStairs @@ -3181,6 +3241,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // DarkCorridor @@ -3438,6 +3501,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // LavaStaircase @@ -3769,6 +3835,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: -1000, + + // MoveToGround: + false, }, // LavaStaircaseBig @@ -4047,6 +4116,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // LavaStairsBridge @@ -4235,6 +4307,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: -1000, + + // MoveToGround: + false, }, // MidStaircase @@ -4378,6 +4453,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // StairsToOpen1 @@ -4521,6 +4599,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // StairsToOpen2 @@ -4638,6 +4719,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // Tee2x4 @@ -4767,6 +4851,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // Tee4x4 @@ -4863,6 +4950,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: -50, + + // MoveToGround: + false, }, // TinyCorridorCorner @@ -4960,6 +5050,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // TinyCorridorCornerChest @@ -5059,6 +5152,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: -50, + + // MoveToGround: + false, }, // TinyCorridorCrossing @@ -5174,6 +5270,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // AddWeightIfSame: -99, + + // MoveToGround: + false, }, // Turret }; // g_NetherFortPrefabs @@ -5378,6 +5477,9 @@ const cPrefab::sDef g_NetherFortStartingPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + false, }, // CentralRoom }; diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp index 28488be14..fee6610c9 100644 --- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp +++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp @@ -20,11 +20,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // The data has been exported from the gallery Plains, area index 26, ID 70, created by Taugrammaton { // Size: - 13, 4, 12, // SizeX = 13, SizeY = 4, SizeZ = 12 + 13, 8, 12, // SizeX = 13, SizeY = 8, SizeZ = 12 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 12, 3, 11, // MaxX, MaxY, MaxZ + 12, 7, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -36,6 +36,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "f: 8: 0\n" /* water */ "g: 85: 0\n" /* fence */ "h: 59: 7\n" /* crops */ + "i: 50: 5\n" /* torch */ "m: 19: 0\n" /* sponge */, // Block data: @@ -101,7 +102,71 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 8 */ "ghh..h....hhg" /* 9 */ "ghh.....h.hhg" /* 10 */ "ghh.hh.h..hhg" - /* 11 */ "g..g..g..g..g", + /* 11 */ "g..g..g..g..g" + + // Level 4 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "i..i..i..i..i" + /* 1 */ "............." + /* 2 */ "............." + /* 3 */ "............." + /* 4 */ "............." + /* 5 */ "............." + /* 6 */ "............." + /* 7 */ "............." + /* 8 */ "............." + /* 9 */ "............." + /* 10 */ "............." + /* 11 */ "i..i..i..i..i" + + // Level 5 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ "............." + /* 2 */ "............." + /* 3 */ "............." + /* 4 */ "............." + /* 5 */ "............." + /* 6 */ "............." + /* 7 */ "............." + /* 8 */ "............." + /* 9 */ "............." + /* 10 */ "............." + /* 11 */ "............." + + // Level 6 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ "............." + /* 2 */ "............." + /* 3 */ "............." + /* 4 */ "............." + /* 5 */ "............." + /* 6 */ "............." + /* 7 */ "............." + /* 8 */ "............." + /* 9 */ "............." + /* 10 */ "............." + /* 11 */ "............." + + // Level 7 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ "............." + /* 2 */ "............." + /* 3 */ "............." + /* 4 */ "............." + /* 5 */ "............." + /* 6 */ "............." + /* 7 */ "............." + /* 8 */ "............." + /* 9 */ "............." + /* 10 */ "............." + /* 11 */ ".............", // Connectors: "-1: 7, 1, 11: 3\n" /* Type -1, direction Z+ */, @@ -123,6 +188,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // BigPlantBed @@ -132,130 +200,117 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // The data has been exported from the gallery Plains, area index 23, ID 66, created by xoft { // Size: - 12, 8, 7, // SizeX = 12, SizeY = 8, SizeZ = 7 + 12, 7, 7, // SizeX = 12, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): - -1, 0, 0, // MinX, MinY, MinZ - 12, 7, 7, // MaxX, MaxY, MaxZ + -1, -1, 0, // MinX, MinY, MinZ + 12, 6, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 3: 0\n" /* dirt */ - "b: 2: 0\n" /* grass */ - "c: 67: 0\n" /* stairs */ - "d: 67: 2\n" /* stairs */ - "e: 67: 1\n" /* stairs */ - "f: 4: 0\n" /* cobblestone */ - "g: 64: 7\n" /* wooddoorblock */ - "h: 53: 3\n" /* woodstairs */ - "i: 53: 1\n" /* woodstairs */ - "j: 85: 0\n" /* fence */ - "k: 53: 0\n" /* woodstairs */ - "l: 53: 2\n" /* woodstairs */ + "a: 4: 0\n" /* cobblestone */ + "b: 67: 0\n" /* stairs */ + "c: 67: 2\n" /* stairs */ + "d: 67: 1\n" /* stairs */ + "e: 64: 7\n" /* wooddoorblock */ + "f: 53: 3\n" /* woodstairs */ + "g: 53: 1\n" /* woodstairs */ + "h: 85: 0\n" /* fence */ + "i: 53: 0\n" /* woodstairs */ + "j: 53: 2\n" /* woodstairs */ + "k:102: 0\n" /* glasspane */ + "l: 64:12\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */ - "n:102: 0\n" /* glasspane */ - "o: 64:12\n" /* wooddoorblock */ - "p: 50: 3\n" /* torch */ - "q: 72: 0\n" /* woodplate */ - "r: 50: 4\n" /* torch */ - "s: 53: 7\n" /* woodstairs */ - "t: 47: 0\n" /* bookshelf */ - "u: 50: 1\n" /* torch */ - "v: 50: 2\n" /* torch */ - "w: 53: 6\n" /* woodstairs */ - "x: 5: 0\n" /* wood */, + "n: 50: 3\n" /* torch */ + "o: 72: 0\n" /* woodplate */ + "p: 50: 4\n" /* torch */ + "q: 53: 7\n" /* woodstairs */ + "r: 47: 0\n" /* bookshelf */ + "s: 50: 1\n" /* torch */ + "t: 50: 2\n" /* torch */ + "u: 53: 6\n" /* woodstairs */ + "v: 5: 0\n" /* wood */, // Block data: // Level 0 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "aaaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaaa" - /* 2 */ "aaaaaaaaaaaa" - /* 3 */ "aaaaaaaaaaaa" - /* 4 */ "aaaaaaaaaaaa" - /* 5 */ "aaaaaaaaaaaa" - /* 6 */ "aaaaaaaaaaaa" + /* 0 */ "mmmmmmmaaamm" + /* 1 */ "maaaaaaaaaam" + /* 2 */ "maaaaaaaaaam" + /* 3 */ "maaaaaaaaaam" + /* 4 */ "maaaaaaaaaam" + /* 5 */ "maaaaaaaaaam" + /* 6 */ "mmmmmmmmmmmm" // Level 1 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "bbbbbbbaaabb" - /* 1 */ "baaaaaaaaaab" - /* 2 */ "baaaaaaaaaab" - /* 3 */ "baaaaaaaaaab" - /* 4 */ "baaaaaaaaaab" - /* 5 */ "baaaaaaaaaab" - /* 6 */ "bbbbbbbbbbbb" + /* 0 */ ".......bcd.." + /* 1 */ ".aaaaaaaaaa." + /* 2 */ ".aaaaaaaaaa." + /* 3 */ ".aaaaaaaaaa." + /* 4 */ ".aaaaaaaaaa." + /* 5 */ ".aaaaaaaaaa." + /* 6 */ "............" // Level 2 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ ".......cde.." - /* 1 */ ".ffffffffff." - /* 2 */ ".ffffffffff." - /* 3 */ ".ffffffffff." - /* 4 */ ".ffffffffff." - /* 5 */ ".ffffffffff." + /* 0 */ "............" + /* 1 */ ".aaaaaaaeaa." + /* 2 */ ".af.ghi...a." + /* 3 */ ".ah.......a." + /* 4 */ ".aj.ghighia." + /* 5 */ ".aaaaaaaaaa." /* 6 */ "............" // Level 3 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" - /* 1 */ ".fffffffgff." - /* 2 */ ".fh.ijk...f." - /* 3 */ ".fj.......f." - /* 4 */ ".fl.ijkijkf." - /* 5 */ ".ffffffffff." + /* 1 */ ".akkakkalaa." + /* 2 */ ".k..no.n.nk." + /* 3 */ ".ko.......k." + /* 4 */ ".k..po.po.k." + /* 5 */ ".akkakkakka." /* 6 */ "............" // Level 4 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "............" - /* 1 */ ".fnnfnnfoff." - /* 2 */ ".n..pq.p.pn." - /* 3 */ ".nq.......n." - /* 4 */ ".n..rq.rq.n." - /* 5 */ ".fnnfnnfnnf." - /* 6 */ "............" + /* 0 */ "jjjjjjjjjjjj" + /* 1 */ "qaaaaaaaaaaq" + /* 2 */ ".arrrrrrrra." + /* 3 */ ".as......ta." + /* 4 */ ".arrrrrrrra." + /* 5 */ "uaaaaaaaaaau" + /* 6 */ "ffffffffffff" // Level 5 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "llllllllllll" - /* 1 */ "sffffffffffs" - /* 2 */ ".fttttttttf." - /* 3 */ ".fu......vf." - /* 4 */ ".fttttttttf." - /* 5 */ "wffffffffffw" - /* 6 */ "hhhhhhhhhhhh" - - // Level 6 - /* z\x* 11 */ - /* * 012345678901 */ /* 0 */ "............" - /* 1 */ "llllllllllll" - /* 2 */ "sxxxxxxxxxxs" - /* 3 */ ".xxxxxxxxxx." - /* 4 */ "wxxxxxxxxxxw" - /* 5 */ "hhhhhhhhhhhh" + /* 1 */ "jjjjjjjjjjjj" + /* 2 */ "qvvvvvvvvvvq" + /* 3 */ ".vvvvvvvvvv." + /* 4 */ "uvvvvvvvvvvu" + /* 5 */ "ffffffffffff" /* 6 */ "............" - // Level 7 + // Level 6 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" - /* 2 */ "llllllllllll" - /* 3 */ "xxxxxxxxxxxx" - /* 4 */ "hhhhhhhhhhhh" + /* 2 */ "jjjjjjjjjjjj" + /* 3 */ "vvvvvvvvvvvv" + /* 4 */ "ffffffffffff" /* 5 */ "............" /* 6 */ "............", // Connectors: - "-1: 8, 2, 0: 2\n" /* Type -1, direction Z- */, + "-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -274,6 +329,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // CobbleHouse10x5Library @@ -283,50 +341,130 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // The data has been exported from the gallery Plains, area index 5, ID 20, created by tonibm1999 { // Size: - 15, 2, 9, // SizeX = 15, SizeY = 2, SizeZ = 9 + 15, 8, 9, // SizeX = 15, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 14, 1, 8, // MaxX, MaxY, MaxZ + 14, 7, 8, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 17: 0\n" /* tree */ - "b: 60: 7\n" /* tilleddirt */ - "c: 8: 0\n" /* water */ - "d: 50: 5\n" /* torch */ - "e: 59: 7\n" /* crops */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ + "c: 17: 0\n" /* tree */ + "d: 60: 7\n" /* tilleddirt */ + "e: 8: 0\n" /* water */ + "f: 50: 5\n" /* torch */ + "g: 59: 7\n" /* crops */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "aaaaaaa.aaaaaaa" - /* 1 */ "abbcbba.abbcbba" - /* 2 */ "abbcbba.abbcbba" - /* 3 */ "abbcbba.abbcbba" - /* 4 */ "abbcbba.abbcbba" - /* 5 */ "abbcbba.abbcbba" - /* 6 */ "abbcbba.abbcbba" - /* 7 */ "abbcbba.abbcbba" - /* 8 */ "aaaaaaa.aaaaaaa" + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaaaaa" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "d.....d.d.....d" - /* 1 */ ".ee.ee...ee.ee." - /* 2 */ ".e...e...ee.ee." - /* 3 */ ".e.......ee.ee." - /* 4 */ ".ee..e...ee.ee." - /* 5 */ ".ee..e...ee.ee." - /* 6 */ "..e..e...ee.ee." - /* 7 */ "..e.e....ee.ee." - /* 8 */ "d.....d.d.....d", + /* 0 */ "aaaaaaabaaaaaaa" + /* 1 */ "aaaaaaabaaaaaaa" + /* 2 */ "aaaaaaabaaaaaaa" + /* 3 */ "aaaaaaabaaaaaaa" + /* 4 */ "aaaaaaabaaaaaaa" + /* 5 */ "aaaaaaabaaaaaaa" + /* 6 */ "aaaaaaabaaaaaaa" + /* 7 */ "aaaaaaabaaaaaaa" + /* 8 */ "aaaaaaabaaaaaaa" + + // Level 2 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "ccccccc.ccccccc" + /* 1 */ "cddeddc.cddeddc" + /* 2 */ "cddeddc.cddeddc" + /* 3 */ "cddeddc.cddeddc" + /* 4 */ "cddeddc.cddeddc" + /* 5 */ "cddeddc.cddeddc" + /* 6 */ "cddeddc.cddeddc" + /* 7 */ "cddeddc.cddeddc" + /* 8 */ "ccccccc.ccccccc" + + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "f.....f.f.....f" + /* 1 */ ".gg.gg...gg.gg." + /* 2 */ ".g...g...gg.gg." + /* 3 */ ".g.......gg.gg." + /* 4 */ ".gg..g...gg.gg." + /* 5 */ ".gg..g...gg.gg." + /* 6 */ "..g..g...gg.gg." + /* 7 */ "..g.g....gg.gg." + /* 8 */ "f.....f.f.....f" + + // Level 4 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "..............." + /* 5 */ "..............." + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "..............." + + // Level 5 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "..............." + /* 5 */ "..............." + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "..............." + + // Level 6 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "..............." + /* 5 */ "..............." + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "..............." + + // Level 7 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "..............." + /* 5 */ "..............." + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "...............", // Connectors: - "-1: 7, 0, 8: 3\n" /* Type -1, direction Z+ */, + "-1: 7, 2, 8: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -345,6 +483,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // DoublePlantBed @@ -354,193 +495,176 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // The data has been exported from the gallery Plains, area index 51, ID 102, created by Aloe_vera { // Size: - 12, 10, 11, // SizeX = 12, SizeY = 10, SizeZ = 11 + 12, 9, 11, // SizeX = 12, SizeY = 9, SizeZ = 11 // Hitbox (relative to bounding box): - -1, 0, 0, // MinX, MinY, MinZ - 12, 9, 11, // MaxX, MaxY, MaxZ + -1, -1, 0, // MinX, MinY, MinZ + 12, 8, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 3: 0\n" /* dirt */ - "b: 2: 0\n" /* grass */ - "c: 67: 0\n" /* stairs */ - "d: 67: 2\n" /* stairs */ - "e: 67: 1\n" /* stairs */ - "f: 4: 0\n" /* cobblestone */ - "g: 17: 0\n" /* tree */ - "h: 5: 0\n" /* wood */ - "i: 64: 6\n" /* wooddoorblock */ - "j: 10: 0\n" /* lava */ - "k: 54: 2\n" /* chest */ - "l: 61: 2\n" /* furnace */ + "a: 4: 0\n" /* cobblestone */ + "b: 67: 0\n" /* stairs */ + "c: 67: 2\n" /* stairs */ + "d: 67: 1\n" /* stairs */ + "e: 17: 0\n" /* tree */ + "f: 5: 0\n" /* wood */ + "g: 64: 6\n" /* wooddoorblock */ + "h: 10: 0\n" /* lava */ + "i: 54: 2\n" /* chest */ + "j: 61: 2\n" /* furnace */ + "k:102: 0\n" /* glasspane */ + "l: 64:12\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */ - "n:102: 0\n" /* glasspane */ - "o: 64:12\n" /* wooddoorblock */ - "p:139: 0\n" /* cobblestonewall */ - "q:101: 0\n" /* ironbars */ - "r: 53: 2\n" /* woodstairs */ - "s: 53: 7\n" /* woodstairs */ - "t: 50: 2\n" /* torch */ - "u: 50: 1\n" /* torch */ - "v: 53: 6\n" /* woodstairs */ - "w: 53: 3\n" /* woodstairs */ - "x: 43: 0\n" /* doubleslab */ - "y: 44: 0\n" /* step */, + "n:139: 0\n" /* cobblestonewall */ + "o:101: 0\n" /* ironbars */ + "p: 53: 2\n" /* woodstairs */ + "q: 53: 7\n" /* woodstairs */ + "r: 50: 2\n" /* torch */ + "s: 50: 1\n" /* torch */ + "t: 53: 6\n" /* woodstairs */ + "u: 53: 3\n" /* woodstairs */ + "v: 43: 0\n" /* doubleslab */ + "w: 44: 0\n" /* step */, // Block data: // Level 0 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "aaaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaaa" - /* 2 */ "aaaaaaaaaaaa" - /* 3 */ "aaaaaaaaaaaa" - /* 4 */ "aaaaaaaaaaaa" - /* 5 */ "aaaaaaaaaaaa" - /* 6 */ "aaaaaaaaaaaa" - /* 7 */ "aaaaaaaaaaaa" - /* 8 */ "aaaaaaaaaaaa" - /* 9 */ "aaaaaaaaaaaa" - /* 10 */ "aaaaaaaaaaaa" + /* 0 */ "mmmmmaaaaamm" + /* 1 */ "maaaaaaaaamm" + /* 2 */ "maaaaaaaaamm" + /* 3 */ "maaaaaaaaaaa" + /* 4 */ "maaaaaaaaaaa" + /* 5 */ "maaaaaaaaaaa" + /* 6 */ "maaaaaaaaaaa" + /* 7 */ "maaaaaaaaaaa" + /* 8 */ "maaaaammmmmm" + /* 9 */ "maaaaammmmmm" + /* 10 */ "mmmmmmmmmmmm" // Level 1 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "bbbbbaaaaabb" - /* 1 */ "baaaaaaaaabb" - /* 2 */ "baaaaaaaaabb" - /* 3 */ "baaaaaaaaaaa" - /* 4 */ "baaaaaaaaaaa" - /* 5 */ "baaaaaaaaaaa" - /* 6 */ "baaaaaaaaaaa" - /* 7 */ "baaaaaaaaaaa" - /* 8 */ "baaaaabbbbbb" - /* 9 */ "baaaaabbbbbb" - /* 10 */ "bbbbbbbbbbbb" + /* 0 */ ".....bcccd.." + /* 1 */ ".aaaaaaaad.." + /* 2 */ ".aaaaaaaad.." + /* 3 */ ".aaaaaaaaaaa" + /* 4 */ ".aaaaaaaaaaa" + /* 5 */ ".aaaaaaaaaaa" + /* 6 */ ".aaaaaaaaaaa" + /* 7 */ ".aaaaaaaaaaa" + /* 8 */ ".aaaaa......" + /* 9 */ ".aaaaa......" + /* 10 */ "............" // Level 2 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ ".....cddde.." - /* 1 */ ".ffffffffe.." - /* 2 */ ".ffffffffe.." - /* 3 */ ".fffffffffff" - /* 4 */ ".fffffffffff" - /* 5 */ ".fffffffffff" - /* 6 */ ".fffffffffff" - /* 7 */ ".fffffffffff" - /* 8 */ ".fffff.mmmmm" - /* 9 */ ".fffff.mmmmm" - /* 10 */ ".......mmmmm" + /* 0 */ "............" + /* 1 */ ".efffe......" + /* 2 */ ".f...g......" + /* 3 */ ".f...ea..aaa" + /* 4 */ ".f...f...aha" + /* 5 */ ".f...f...aha" + /* 6 */ ".f...fijjaha" + /* 7 */ ".f...eaaaaaa" + /* 8 */ ".f...f......" + /* 9 */ ".efffe......" + /* 10 */ "............" // Level 3 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" - /* 1 */ ".ghhhg......" - /* 2 */ ".h...i......" - /* 3 */ ".h...gf..fff" - /* 4 */ ".h...h...fjf" - /* 5 */ ".h...h...fjf" - /* 6 */ ".h...hkllfjf" - /* 7 */ ".h...gffffff" - /* 8 */ ".h...h.mmmmm" - /* 9 */ ".ghhhg.mmmmm" - /* 10 */ ".......mmmmm" + /* 1 */ ".ekkke......" + /* 2 */ ".k...l......" + /* 3 */ ".k...en..n.a" + /* 4 */ ".k...k.....o" + /* 5 */ ".f...k.....o" + /* 6 */ ".k...k.....o" + /* 7 */ ".k...eaooooa" + /* 8 */ ".k...f......" + /* 9 */ ".ekkke......" + /* 10 */ "............" // Level 4 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "............" - /* 1 */ ".gnnng......" - /* 2 */ ".n...o......" - /* 3 */ ".n...gp..p.f" - /* 4 */ ".n...n.....q" - /* 5 */ ".h...n.....q" - /* 6 */ ".n...n.....q" - /* 7 */ ".n...gfqqqqf" - /* 8 */ ".n...h.mmmmm" - /* 9 */ ".gnnng.mmmmm" - /* 10 */ ".......mmmmm" + /* 0 */ "ppppppp....." + /* 1 */ "qfffffq....." + /* 2 */ ".f...f......" + /* 3 */ ".f..rfa..aoa" + /* 4 */ ".f...f...o.a" + /* 5 */ ".f...f...o.a" + /* 6 */ ".fs..f...o.a" + /* 7 */ ".f...faaaaaa" + /* 8 */ ".f...f......" + /* 9 */ "tffffft....." + /* 10 */ "uuuuuuu....." // Level 5 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "rrrrrrr....." - /* 1 */ "shhhhhs....." - /* 2 */ ".h...h......" - /* 3 */ ".h..thf..fqf" - /* 4 */ ".h...h...q.f" - /* 5 */ ".h...h...q.f" - /* 6 */ ".hu..h...q.f" - /* 7 */ ".h...hffffff" - /* 8 */ ".h...h.mmmmm" - /* 9 */ "vhhhhhvmmmmm" - /* 10 */ "wwwwwwwmmmmm" - - // Level 6 - /* z\x* 11 */ - /* * 012345678901 */ /* 0 */ "............" - /* 1 */ "rrrrrrr....." - /* 2 */ "shhhhhs....." - /* 3 */ ".h...hxxxxxx" - /* 4 */ ".h...hxyyyyx" - /* 5 */ ".h...hxyyyyx" - /* 6 */ ".h...hxyyyyx" - /* 7 */ ".h...hxxxxxx" - /* 8 */ "vhhhhhvmmmmm" - /* 9 */ "wwwwwwwmmmmm" - /* 10 */ ".......mmmmm" + /* 1 */ "ppppppp....." + /* 2 */ "qfffffq....." + /* 3 */ ".f...fvvvvvv" + /* 4 */ ".f...fvwwwwv" + /* 5 */ ".f...fvwwwwv" + /* 6 */ ".f...fvwwwwv" + /* 7 */ ".f...fvvvvvv" + /* 8 */ "tffffft....." + /* 9 */ "uuuuuuu....." + /* 10 */ "............" - // Level 7 + // Level 6 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" - /* 2 */ "rrrrrrr....." - /* 3 */ "shhhhhs....." - /* 4 */ ".h...h......" - /* 5 */ ".h...h......" - /* 6 */ ".h...h......" - /* 7 */ "vhhhhhv....." - /* 8 */ "wwwwwwwmmmmm" - /* 9 */ ".......mmmmm" - /* 10 */ ".......mmmmm" + /* 2 */ "ppppppp....." + /* 3 */ "qfffffq....." + /* 4 */ ".f...f......" + /* 5 */ ".f...f......" + /* 6 */ ".f...f......" + /* 7 */ "tffffft....." + /* 8 */ "uuuuuuu....." + /* 9 */ "............" + /* 10 */ "............" - // Level 8 + // Level 7 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" /* 2 */ "............" - /* 3 */ "rrrrrrr....." - /* 4 */ "shhhhhs....." - /* 5 */ ".h...h......" - /* 6 */ "vhhhhhv....." - /* 7 */ "wwwwwww....." - /* 8 */ ".......mmmmm" - /* 9 */ ".......mmmmm" - /* 10 */ ".......mmmmm" + /* 3 */ "ppppppp....." + /* 4 */ "qfffffq....." + /* 5 */ ".f...f......" + /* 6 */ "tffffft....." + /* 7 */ "uuuuuuu....." + /* 8 */ "............" + /* 9 */ "............" + /* 10 */ "............" - // Level 9 + // Level 8 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" /* 2 */ "............" /* 3 */ "............" - /* 4 */ "rrrrrrr....." - /* 5 */ "hhhhhhh....." - /* 6 */ "wwwwwww....." + /* 4 */ "ppppppp....." + /* 5 */ "fffffff....." + /* 6 */ "uuuuuuu....." /* 7 */ "............" - /* 8 */ ".......mmmmm" - /* 9 */ ".......mmmmm" - /* 10 */ ".......mmmmm", + /* 8 */ "............" + /* 9 */ "............" + /* 10 */ "............", // Connectors: - "-1: 7, 2, -1: 2\n" /* Type -1, direction Z- */, + "-1: 7, 1, -1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -559,20 +683,484 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // Forge + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // LampPost: + // The data has been exported from the gallery Plains, area index 28, ID 73, created by STR_Warrior + { + // Size: + 3, 7, 3, // SizeX = 3, SizeY = 7, SizeZ = 3 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 2, 6, 2, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 3: 0\n" /* dirt */ + "b: 43: 0\n" /* doubleslab */ + "c:139: 0\n" /* cobblestonewall */ + "d: 50: 4\n" /* torch */ + "e: 50: 2\n" /* torch */ + "f: 50: 1\n" /* torch */ + "g: 50: 3\n" /* torch */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 012 */ + /* 0 */ "mmm" + /* 1 */ "mam" + /* 2 */ "mmm" + + // Level 1 + /* z\x* 012 */ + /* 0 */ "..." + /* 1 */ ".b." + /* 2 */ "..." + + // Level 2 + /* z\x* 012 */ + /* 0 */ "..." + /* 1 */ ".c." + /* 2 */ "..." + + // Level 3 + /* z\x* 012 */ + /* 0 */ "..." + /* 1 */ ".c." + /* 2 */ "..." + + // Level 4 + /* z\x* 012 */ + /* 0 */ ".d." + /* 1 */ "ebf" + /* 2 */ ".g." + + // Level 5 + /* z\x* 012 */ + /* 0 */ "..." + /* 1 */ "..." + /* 2 */ "..." + + // Level 6 + /* z\x* 012 */ + /* 0 */ "..." + /* 1 */ "..." + /* 2 */ "...", + + // Connectors: + "-1: 1, 1, 2: 3\n" /* Type -1, direction Z+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // LampPost + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // MineshaftCorridor: + // The data has been exported from the gallery Plains, area index 139, ID 447, created by STR_Warrior + { + // Size: + 10, 4, 3, // SizeX = 10, SizeY = 4, SizeZ = 3 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 9, 3, 2, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 0\n" /* wood */ + "b: 85: 0\n" /* fence */ + "c: 50: 2\n" /* torch */ + "d: 50: 1\n" /* torch */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "aaaaaaaaaa" + /* 1 */ "aaaaaaaaaa" + /* 2 */ "aaaaaaaaaa" + + // Level 1 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "..b....b.." + /* 1 */ ".........." + /* 2 */ "..b....b.." + + // Level 2 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "..b....b.." + /* 1 */ ".........." + /* 2 */ "..b....b.." + + // Level 3 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "..a....a.." + /* 1 */ ".cad..cad." + /* 2 */ "..a....a..", + + // Connectors: + "-3: 0, 1, 1: 4\n" /* Type -3, direction X- */ + "3: 0, 1, 1: 4\n" /* Type 3, direction X- */ + "3: 9, 1, 1: 5\n" /* Type 3, direction X+ */ + "-3: 9, 1, 1: 5\n" /* Type -3, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 200, + + // MoveToGround: + false, + }, // MineshaftCorridor + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // MineshaftCrossing: + // The data has been exported from the gallery Plains, area index 171, ID 578, created by Aloe_vera + { + // Size: + 5, 4, 5, // SizeX = 5, SizeY = 4, SizeZ = 5 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 4, 3, 4, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 0\n" /* wood */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 01234 */ + /* 0 */ "aaaaa" + /* 1 */ "aaaaa" + /* 2 */ "aaaaa" + /* 3 */ "aaaaa" + /* 4 */ "aaaaa" + + // Level 1 + /* z\x* 01234 */ + /* 0 */ "m...m" + /* 1 */ ".a.a." + /* 2 */ "....." + /* 3 */ ".a.a." + /* 4 */ "m...m" + + // Level 2 + /* z\x* 01234 */ + /* 0 */ "m...m" + /* 1 */ ".a.a." + /* 2 */ "....." + /* 3 */ ".a.a." + /* 4 */ "m...m" + + // Level 3 + /* z\x* 01234 */ + /* 0 */ "m...m" + /* 1 */ ".a.a." + /* 2 */ "....." + /* 3 */ ".a.a." + /* 4 */ "m...m", + + // Connectors: + "3: 4, 1, 2: 5\n" /* Type 3, direction X+ */ + "-3: 4, 1, 2: 5\n" /* Type -3, direction X+ */ + "-3: 2, 1, 4: 3\n" /* Type -3, direction Z+ */ + "3: 2, 1, 4: 3\n" /* Type 3, direction Z+ */ + "3: 0, 1, 2: 4\n" /* Type 3, direction X- */ + "-3: 0, 1, 2: 4\n" /* Type -3, direction X- */ + "3: 2, 1, 0: 2\n" /* Type 3, direction Z- */ + "-3: 2, 1, 0: 2\n" /* Type -3, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 5, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // MineshaftCrossing + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // MineshaftDoubleCrossing: + // The data has been exported from the gallery Plains, area index 172, ID 579, created by Aloe_vera + { + // Size: + 5, 8, 5, // SizeX = 5, SizeY = 8, SizeZ = 5 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 4, 7, 4, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 0\n" /* wood */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 01234 */ + /* 0 */ "aaaaa" + /* 1 */ "aaaaa" + /* 2 */ "aaaaa" + /* 3 */ "aaaaa" + /* 4 */ "aaaaa" + + // Level 1 + /* z\x* 01234 */ + /* 0 */ "m...m" + /* 1 */ ".a.a." + /* 2 */ "....." + /* 3 */ ".a.a." + /* 4 */ "m...m" + + // Level 2 + /* z\x* 01234 */ + /* 0 */ "m...m" + /* 1 */ ".a.a." + /* 2 */ "....." + /* 3 */ ".a.a." + /* 4 */ "m...m" + + // Level 3 + /* z\x* 01234 */ + /* 0 */ "m...m" + /* 1 */ ".a.a." + /* 2 */ "....." + /* 3 */ ".a.a." + /* 4 */ "m...m" + + // Level 4 + /* z\x* 01234 */ + /* 0 */ "aaaaa" + /* 1 */ "aa.aa" + /* 2 */ "a...a" + /* 3 */ "aa.aa" + /* 4 */ "aaaaa" + + // Level 5 + /* z\x* 01234 */ + /* 0 */ "m...m" + /* 1 */ ".a.a." + /* 2 */ "....." + /* 3 */ ".a.a." + /* 4 */ "m...m" + + // Level 6 + /* z\x* 01234 */ + /* 0 */ "m...m" + /* 1 */ ".a.a." + /* 2 */ "....." + /* 3 */ ".a.a." + /* 4 */ "m...m" + + // Level 7 + /* z\x* 01234 */ + /* 0 */ "m...m" + /* 1 */ ".a.a." + /* 2 */ "....." + /* 3 */ ".a.a." + /* 4 */ "m...m", + + // Connectors: + "-3: 4, 5, 2: 5\n" /* Type -3, direction X+ */ + "3: 4, 5, 2: 5\n" /* Type 3, direction X+ */ + "-3: 2, 1, 4: 3\n" /* Type -3, direction Z+ */ + "3: 2, 1, 4: 3\n" /* Type 3, direction Z+ */ + "-3: 0, 1, 2: 4\n" /* Type -3, direction X- */ + "3: 0, 1, 2: 4\n" /* Type 3, direction X- */ + "-3: 2, 1, 0: 2\n" /* Type -3, direction Z- */ + "3: 2, 1, 0: 2\n" /* Type 3, direction Z- */ + "-3: 4, 1, 2: 5\n" /* Type -3, direction X+ */ + "3: 4, 1, 2: 5\n" /* Type 3, direction X+ */ + "-3: 2, 5, 4: 3\n" /* Type -3, direction Z+ */ + "3: 2, 5, 4: 3\n" /* Type 3, direction Z+ */ + "-3: 0, 5, 2: 4\n" /* Type -3, direction X- */ + "3: 0, 5, 2: 4\n" /* Type 3, direction X- */ + "-3: 2, 5, 0: 2\n" /* Type -3, direction Z- */ + "3: 2, 5, 0: 2\n" /* Type 3, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 5, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // MineshaftDoubleCrossing + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Scarecrow: + // The data has been exported from the gallery Plains, area index 150, ID 494, created by STR_Warrior + { + // Size: + 1, 6, 3, // SizeX = 1, SizeY = 6, SizeZ = 3 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 0, 5, 2, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:139: 0\n" /* cobblestonewall */ + "b: 85: 0\n" /* fence */ + "c:126: 4\n" /* woodenslab */ + "d: 86: 1\n" /* pumpkin */ + "e:139: 1\n" /* cobblestonewall */ + "f:163: 4\n" /* acaciawoodenstairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 0 */ + /* 0 */ "." + /* 1 */ "a" + /* 2 */ "." + + // Level 1 + /* z\x* 0 */ + /* 0 */ "." + /* 1 */ "b" + /* 2 */ "." + + // Level 2 + /* z\x* 0 */ + /* 0 */ "c" + /* 1 */ "d" + /* 2 */ "c" + + // Level 3 + /* z\x* 0 */ + /* 0 */ "." + /* 1 */ "e" + /* 2 */ "." + + // Level 4 + /* z\x* 0 */ + /* 0 */ "f" + /* 1 */ "d" + /* 2 */ "f" + + // Level 5 + /* z\x* 0 */ + /* 0 */ "." + /* 1 */ "f" + /* 2 */ ".", + + // Connectors: + "-1: -1, 0, 1: 4\n" /* Type -1, direction X- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 10, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // Scarecrow + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // SinglePlantBed: // The data has been exported from the gallery Plains, area index 17, ID 60, created by Aloe_vera { // Size: - 10, 3, 7, // SizeX = 10, SizeY = 3, SizeZ = 7 + 10, 7, 7, // SizeX = 10, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 9, 2, 6, // MaxX, MaxY, MaxZ + 9, 6, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -615,6 +1203,50 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 3 */ ".........." /* 4 */ ".eeeeeeee." /* 5 */ ".eeeeeeee." + /* 6 */ ".........." + + // Level 3 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ ".........." + /* 1 */ ".........." + /* 2 */ ".........." + /* 3 */ ".........." + /* 4 */ ".........." + /* 5 */ ".........." + /* 6 */ ".........." + + // Level 4 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ ".........." + /* 1 */ ".........." + /* 2 */ ".........." + /* 3 */ ".........." + /* 4 */ ".........." + /* 5 */ ".........." + /* 6 */ ".........." + + // Level 5 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ ".........." + /* 1 */ ".........." + /* 2 */ ".........." + /* 3 */ ".........." + /* 4 */ ".........." + /* 5 */ ".........." + /* 6 */ ".........." + + // Level 6 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ ".........." + /* 1 */ ".........." + /* 2 */ ".........." + /* 3 */ ".........." + /* 4 */ ".........." + /* 5 */ ".........." /* 6 */ "..........", // Connectors: @@ -637,6 +1269,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // SinglePlantBed @@ -646,182 +1281,164 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // The data has been exported from the gallery Plains, area index 58, ID 109, created by Aloe_vera { // Size: - 7, 16, 13, // SizeX = 7, SizeY = 16, SizeZ = 13 + 7, 15, 13, // SizeX = 7, SizeY = 15, SizeZ = 13 // Hitbox (relative to bounding box): - -1, 0, 0, // MinX, MinY, MinZ - 7, 15, 13, // MaxX, MaxY, MaxZ + -1, -1, 0, // MinX, MinY, MinZ + 7, 14, 13, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "A: 54: 2\n" /* chest */ - "B: 50: 4\n" /* torch */ - "C: 85: 0\n" /* fence */ - "D:126: 8\n" /* woodenslab */ - "a: 3: 0\n" /* dirt */ - "b: 2: 0\n" /* grass */ - "c: 67: 0\n" /* stairs */ - "d: 67: 2\n" /* stairs */ - "e: 67: 1\n" /* stairs */ - "f: 4: 0\n" /* cobblestone */ - "g: 17: 0\n" /* tree */ - "h: 5: 0\n" /* wood */ - "i: 64: 7\n" /* wooddoorblock */ - "j: 65: 3\n" /* ladder */ - "k: 53: 3\n" /* woodstairs */ - "l: 53: 7\n" /* woodstairs */ + "A: 85: 0\n" /* fence */ + "B:126: 8\n" /* woodenslab */ + "a: 4: 0\n" /* cobblestone */ + "b: 67: 0\n" /* stairs */ + "c: 67: 2\n" /* stairs */ + "d: 67: 1\n" /* stairs */ + "e: 17: 0\n" /* tree */ + "f: 5: 0\n" /* wood */ + "g: 64: 7\n" /* wooddoorblock */ + "h: 65: 3\n" /* ladder */ + "i: 53: 3\n" /* woodstairs */ + "j: 53: 7\n" /* woodstairs */ + "k: 64:12\n" /* wooddoorblock */ + "l:102: 0\n" /* glasspane */ "m: 19: 0\n" /* sponge */ - "n: 64:12\n" /* wooddoorblock */ - "o:102: 0\n" /* glasspane */ - "p: 50: 1\n" /* torch */ - "q: 50: 2\n" /* torch */ - "r:171:14\n" /* carpet */ - "s: 50: 3\n" /* torch */ - "t: 53: 2\n" /* woodstairs */ - "u: 53: 0\n" /* woodstairs */ - "v: 53: 1\n" /* woodstairs */ - "w: 53: 5\n" /* woodstairs */ - "x: 53: 4\n" /* woodstairs */ - "y: 17: 4\n" /* tree */ - "z: 17: 8\n" /* tree */, + "n: 50: 1\n" /* torch */ + "o: 50: 2\n" /* torch */ + "p:171:14\n" /* carpet */ + "q: 50: 3\n" /* torch */ + "r: 53: 2\n" /* woodstairs */ + "s: 53: 0\n" /* woodstairs */ + "t: 53: 1\n" /* woodstairs */ + "u: 53: 5\n" /* woodstairs */ + "v: 53: 4\n" /* woodstairs */ + "w: 17: 4\n" /* tree */ + "x: 17: 8\n" /* tree */ + "y: 54: 2\n" /* chest */ + "z: 50: 4\n" /* torch */, // Block data: // Level 0 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "aaaaaaa" - /* 2 */ "aaaaaaa" - /* 3 */ "aaaaaaa" - /* 4 */ "aaaaaaa" - /* 5 */ "aaaaaaa" - /* 6 */ "aaaaaaa" - /* 7 */ "aaaaaaa" - /* 8 */ "aaaaaaa" - /* 9 */ "aaaaaaa" - /* 10 */ "aaaaaaa" - /* 11 */ "aaaaaaa" - /* 12 */ "aaaaaaa" + /* 0 */ "mmaaamm" + /* 1 */ "maaaaam" + /* 2 */ "maaaaam" + /* 3 */ "maaaaam" + /* 4 */ "maaaaam" + /* 5 */ "maaaaam" + /* 6 */ "maaaaam" + /* 7 */ "maaaaam" + /* 8 */ "maaaaam" + /* 9 */ "maaaaam" + /* 10 */ "maaaaam" + /* 11 */ "maaaaam" + /* 12 */ "mmmmmmm" // Level 1 /* z\x* 0123456 */ - /* 0 */ "bbaaabb" - /* 1 */ "baaaaab" - /* 2 */ "baaaaab" - /* 3 */ "baaaaab" - /* 4 */ "baaaaab" - /* 5 */ "baaaaab" - /* 6 */ "baaaaab" - /* 7 */ "baaaaab" - /* 8 */ "baaaaab" - /* 9 */ "baaaaab" - /* 10 */ "baaaaab" - /* 11 */ "baaaaab" - /* 12 */ "bbbbbbb" + /* 0 */ "..bcd.." + /* 1 */ ".aaaaa." + /* 2 */ ".aaaaa." + /* 3 */ ".aaaaa." + /* 4 */ ".aaaaa." + /* 5 */ ".aaaaa." + /* 6 */ ".aaaaa." + /* 7 */ ".aaaaa." + /* 8 */ ".aaaaa." + /* 9 */ ".aaaaa." + /* 10 */ ".aaaaa." + /* 11 */ ".aaaaa." + /* 12 */ "......." // Level 2 /* z\x* 0123456 */ - /* 0 */ "..cde.." - /* 1 */ ".fffff." - /* 2 */ ".fffff." - /* 3 */ ".fffff." - /* 4 */ ".fffff." - /* 5 */ ".fffff." - /* 6 */ ".fffff." - /* 7 */ ".fffff." - /* 8 */ ".fffff." - /* 9 */ ".fffff." - /* 10 */ ".fffff." - /* 11 */ ".fffff." + /* 0 */ "......." + /* 1 */ ".efgfe." + /* 2 */ ".f..hf." + /* 3 */ ".f...f." + /* 4 */ ".f...f." + /* 5 */ ".ei.ie." + /* 6 */ ".f...f." + /* 7 */ ".fi.if." + /* 8 */ ".f...f." + /* 9 */ ".f.j.f." + /* 10 */ ".f...f." + /* 11 */ ".efffe." /* 12 */ "......." // Level 3 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".ghihg." - /* 2 */ ".h..jh." - /* 3 */ ".h...h." - /* 4 */ ".h...h." - /* 5 */ ".gk.kg." - /* 6 */ ".h...h." - /* 7 */ ".hk.kh." - /* 8 */ ".h...h." - /* 9 */ ".h.l.h." - /* 10 */ ".h...h." - /* 11 */ ".ghhhg." + /* 1 */ ".efkfe." + /* 2 */ ".l..hl." + /* 3 */ ".l...l." + /* 4 */ ".l...l." + /* 5 */ ".e...e." + /* 6 */ ".l...l." + /* 7 */ ".l...l." + /* 8 */ ".fn.of." + /* 9 */ ".l.p.l." + /* 10 */ ".l...l." + /* 11 */ ".ellle." /* 12 */ "......." // Level 4 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".ghnhg." - /* 2 */ ".o..jo." - /* 3 */ ".o...o." - /* 4 */ ".o...o." - /* 5 */ ".g...g." - /* 6 */ ".o...o." - /* 7 */ ".o...o." - /* 8 */ ".hp.qh." - /* 9 */ ".o.r.o." - /* 10 */ ".o...o." - /* 11 */ ".gooog." - /* 12 */ "......." + /* 1 */ ".efffe." + /* 2 */ ".f.qhf." + /* 3 */ ".f...f." + /* 4 */ ".f...f." + /* 5 */ "re...er" + /* 6 */ "sf...ft" + /* 7 */ "sf...ft" + /* 8 */ "sf...ft" + /* 9 */ "sf...ft" + /* 10 */ "sf...ft" + /* 11 */ "sefffet" + /* 12 */ "su...vt" // Level 5 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".ghhhg." - /* 2 */ ".h.sjh." - /* 3 */ ".h...h." - /* 4 */ ".h...h." - /* 5 */ "tg...gt" - /* 6 */ "uh...hv" - /* 7 */ "uh...hv" - /* 8 */ "uh...hv" - /* 9 */ "uh...hv" - /* 10 */ "uh...hv" - /* 11 */ "ughhhgv" - /* 12 */ "uw...xv" + /* 1 */ ".ewwwe." + /* 2 */ ".xffhx." + /* 3 */ ".xfffx." + /* 4 */ ".xfffx." + /* 5 */ ".ewwwe." + /* 6 */ ".sf.ft." + /* 7 */ ".sf.ft." + /* 8 */ ".sf.ft." + /* 9 */ ".sf.ft." + /* 10 */ ".sf.ft." + /* 11 */ ".sffft." + /* 12 */ ".su.vt." // Level 6 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".gyyyg." - /* 2 */ ".zhhjz." - /* 3 */ ".zhhhz." - /* 4 */ ".zhhhz." - /* 5 */ ".gyyyg." - /* 6 */ ".uh.hv." - /* 7 */ ".uh.hv." - /* 8 */ ".uh.hv." - /* 9 */ ".uh.hv." - /* 10 */ ".uh.hv." - /* 11 */ ".uhhhv." - /* 12 */ ".uw.xv." + /* 1 */ ".eflfe." + /* 2 */ ".f..hf." + /* 3 */ ".f...f." + /* 4 */ ".f.y.f." + /* 5 */ ".efffe." + /* 6 */ "..sft.." + /* 7 */ "..sft.." + /* 8 */ "..sft.." + /* 9 */ "..sft.." + /* 10 */ "..sft.." + /* 11 */ "..sft.." + /* 12 */ "..sft.." // Level 7 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".ghohg." - /* 2 */ ".h..jh." - /* 3 */ ".h...h." - /* 4 */ ".h.A.h." - /* 5 */ ".ghhhg." - /* 6 */ "..uhv.." - /* 7 */ "..uhv.." - /* 8 */ "..uhv.." - /* 9 */ "..uhv.." - /* 10 */ "..uhv.." - /* 11 */ "..uhv.." - /* 12 */ "..uhv.." - - // Level 8 - /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".ghohg." - /* 2 */ ".h..jh." - /* 3 */ ".o...o." - /* 4 */ ".h...h." - /* 5 */ ".ghhhg." + /* 1 */ ".eflfe." + /* 2 */ ".f..hf." + /* 3 */ ".l...l." + /* 4 */ ".f...f." + /* 5 */ ".efffe." /* 6 */ "......." /* 7 */ "......." /* 8 */ "......." @@ -830,14 +1447,14 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 11 */ "......." /* 12 */ "......." - // Level 9 + // Level 8 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".ghohg." - /* 2 */ ".h..jh." - /* 3 */ ".h...h." - /* 4 */ ".h.B.h." - /* 5 */ ".ghhhg." + /* 1 */ ".eflfe." + /* 2 */ ".f..hf." + /* 3 */ ".f...f." + /* 4 */ ".f.z.f." + /* 5 */ ".efffe." /* 6 */ "......." /* 7 */ "......." /* 8 */ "......." @@ -846,14 +1463,14 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 11 */ "......." /* 12 */ "......." - // Level 10 + // Level 9 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".gyyyg." - /* 2 */ ".zhhjz." - /* 3 */ ".zhhhz." - /* 4 */ ".zhhhz." - /* 5 */ ".gyyyg." + /* 1 */ ".ewwwe." + /* 2 */ ".xffhx." + /* 3 */ ".xfffx." + /* 4 */ ".xfffx." + /* 5 */ ".ewwwe." /* 6 */ "......." /* 7 */ "......." /* 8 */ "......." @@ -862,14 +1479,14 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 11 */ "......." /* 12 */ "......." - // Level 11 + // Level 10 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".gCCCg." - /* 2 */ ".C...C." - /* 3 */ ".C...C." - /* 4 */ ".C...C." - /* 5 */ ".gCCCg." + /* 1 */ ".eAAAe." + /* 2 */ ".A...A." + /* 3 */ ".A...A." + /* 4 */ ".A...A." + /* 5 */ ".eAAAe." /* 6 */ "......." /* 7 */ "......." /* 8 */ "......." @@ -878,14 +1495,14 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 11 */ "......." /* 12 */ "......." - // Level 12 + // Level 11 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".g...g." + /* 1 */ ".e...e." /* 2 */ "......." /* 3 */ "......." /* 4 */ "......." - /* 5 */ ".g...g." + /* 5 */ ".e...e." /* 6 */ "......." /* 7 */ "......." /* 8 */ "......." @@ -894,15 +1511,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 11 */ "......." /* 12 */ "......." - // Level 13 + // Level 12 /* z\x* 0123456 */ - /* 0 */ "uw...xv" - /* 1 */ "ughhhgv" - /* 2 */ "uhDDDhv" - /* 3 */ "uhDDDhv" - /* 4 */ "uhDDDhv" - /* 5 */ "ughhhgv" - /* 6 */ "uw...xv" + /* 0 */ "su...vt" + /* 1 */ "sefffet" + /* 2 */ "sfBBBft" + /* 3 */ "sfBBBft" + /* 4 */ "sfBBBft" + /* 5 */ "sefffet" + /* 6 */ "su...vt" /* 7 */ "......." /* 8 */ "......." /* 9 */ "......." @@ -910,15 +1527,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 11 */ "......." /* 12 */ "......." - // Level 14 + // Level 13 /* z\x* 0123456 */ - /* 0 */ ".uw.xv." - /* 1 */ ".uhhhv." - /* 2 */ ".uhhhv." - /* 3 */ ".uhhhv." - /* 4 */ ".uhhhv." - /* 5 */ ".uhhhv." - /* 6 */ ".uw.xv." + /* 0 */ ".su.vt." + /* 1 */ ".sffft." + /* 2 */ ".sffft." + /* 3 */ ".sffft." + /* 4 */ ".sffft." + /* 5 */ ".sffft." + /* 6 */ ".su.vt." /* 7 */ "......." /* 8 */ "......." /* 9 */ "......." @@ -926,15 +1543,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 11 */ "......." /* 12 */ "......." - // Level 15 + // Level 14 /* z\x* 0123456 */ - /* 0 */ "..uhv.." - /* 1 */ "..uhv.." - /* 2 */ "..uhv.." - /* 3 */ "..uhv.." - /* 4 */ "..uhv.." - /* 5 */ "..uhv.." - /* 6 */ "..uhv.." + /* 0 */ "..sft.." + /* 1 */ "..sft.." + /* 2 */ "..sft.." + /* 3 */ "..sft.." + /* 4 */ "..sft.." + /* 5 */ "..sft.." + /* 6 */ "..sft.." /* 7 */ "......." /* 8 */ "......." /* 9 */ "......." @@ -943,7 +1560,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 12 */ ".......", // Connectors: - "-1: 3, 2, 0: 2\n" /* Type -1, direction Z- */, + "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -962,6 +1579,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // WoodenChurchMid @@ -971,132 +1591,118 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // The data has been exported from the gallery Plains, area index 54, ID 105, created by Aloe_vera { // Size: - 7, 8, 9, // SizeX = 7, SizeY = 8, SizeZ = 9 + 7, 7, 9, // SizeX = 7, SizeY = 7, SizeZ = 9 // Hitbox (relative to bounding box): - -1, 0, 0, // MinX, MinY, MinZ - 7, 7, 9, // MaxX, MaxY, MaxZ + -1, -1, 0, // MinX, MinY, MinZ + 7, 6, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 3: 0\n" /* dirt */ - "b: 2: 0\n" /* grass */ - "c:170: 0\n" /* haybale */ - "d: 67: 0\n" /* stairs */ - "e: 67: 2\n" /* stairs */ - "f: 67: 1\n" /* stairs */ - "g: 4: 0\n" /* cobblestone */ - "h: 17: 0\n" /* tree */ - "i: 5: 0\n" /* wood */ - "j:170: 4\n" /* haybale */ - "k:170: 8\n" /* haybale */ - "l: 54: 2\n" /* chest */ + "a: 4: 0\n" /* cobblestone */ + "b:170: 0\n" /* haybale */ + "c: 67: 0\n" /* stairs */ + "d: 67: 2\n" /* stairs */ + "e: 67: 1\n" /* stairs */ + "f: 17: 0\n" /* tree */ + "g: 5: 0\n" /* wood */ + "h:170: 4\n" /* haybale */ + "i:170: 8\n" /* haybale */ + "j: 54: 2\n" /* chest */ + "k: 50: 4\n" /* torch */ + "l: 53: 0\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 50: 4\n" /* torch */ - "o: 53: 0\n" /* woodstairs */ - "p: 53: 5\n" /* woodstairs */ - "q: 53: 4\n" /* woodstairs */ - "r: 53: 1\n" /* woodstairs */, + "n: 53: 5\n" /* woodstairs */ + "o: 53: 4\n" /* woodstairs */ + "p: 53: 1\n" /* woodstairs */, // Block data: // Level 0 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "aaaaaaa" - /* 2 */ "aaaaaaa" - /* 3 */ "aaaaaaa" - /* 4 */ "aaaaaaa" - /* 5 */ "aaaaaaa" - /* 6 */ "aaaaaaa" - /* 7 */ "aaaaaaa" - /* 8 */ "aaaaaaa" + /* 0 */ "maaaaam" + /* 1 */ "maaaaam" + /* 2 */ "maaaaam" + /* 3 */ "maaaaam" + /* 4 */ "maaaaam" + /* 5 */ "maaaaam" + /* 6 */ "maaaaam" + /* 7 */ "maaaaam" + /* 8 */ "mmmmmmm" // Level 1 /* z\x* 0123456 */ - /* 0 */ "aaaaaab" - /* 1 */ "baaaaab" - /* 2 */ "baaaaab" - /* 3 */ "baaaaab" - /* 4 */ "baaaaab" - /* 5 */ "baaaaab" - /* 6 */ "baaaaab" - /* 7 */ "baaaaab" - /* 8 */ "bbbbbbb" + /* 0 */ "bcddde." + /* 1 */ ".aaaaa." + /* 2 */ ".aaaaa." + /* 3 */ ".aaaaa." + /* 4 */ ".aaaaa." + /* 5 */ ".aaaaa." + /* 6 */ ".aaaaa." + /* 7 */ ".aaaaa." + /* 8 */ "......." // Level 2 /* z\x* 0123456 */ - /* 0 */ "cdeeef." - /* 1 */ ".ggggg." - /* 2 */ ".ggggg." - /* 3 */ ".ggggg." - /* 4 */ ".ggggg." - /* 5 */ ".ggggg." - /* 6 */ ".ggggg." - /* 7 */ ".ggggg." + /* 0 */ "......." + /* 1 */ ".f..bf." + /* 2 */ ".g...g." + /* 3 */ ".gb.hg." + /* 4 */ ".fihif." + /* 5 */ ".gbbbg." + /* 6 */ ".gijbg." + /* 7 */ ".fgfgf." /* 8 */ "......." // Level 3 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".h..ch." - /* 2 */ ".i...i." - /* 3 */ ".ic.ji." - /* 4 */ ".hkjkh." - /* 5 */ ".iccci." - /* 6 */ ".iklci." - /* 7 */ ".hihih." + /* 0 */ ".k...k." + /* 1 */ ".f...f." + /* 2 */ ".g...g." + /* 3 */ ".g...g." + /* 4 */ ".fh..f." + /* 5 */ ".ghibg." + /* 6 */ ".ghiig." + /* 7 */ ".fgfgf." /* 8 */ "......." // Level 4 /* z\x* 0123456 */ - /* 0 */ ".n...n." - /* 1 */ ".h...h." - /* 2 */ ".i...i." - /* 3 */ ".i...i." - /* 4 */ ".hj..h." - /* 5 */ ".ijkci." - /* 6 */ ".ijkki." - /* 7 */ ".hihih." - /* 8 */ "......." + /* 0 */ "ln...op" + /* 1 */ "lgggggp" + /* 2 */ "lg...gp" + /* 3 */ "lg...gp" + /* 4 */ "lg...gp" + /* 5 */ "lgbb.gp" + /* 6 */ "lgibigp" + /* 7 */ "lgggggp" + /* 8 */ "ln...op" // Level 5 /* z\x* 0123456 */ - /* 0 */ "op...qr" - /* 1 */ "oiiiiir" - /* 2 */ "oi...ir" - /* 3 */ "oi...ir" - /* 4 */ "oi...ir" - /* 5 */ "oicc.ir" - /* 6 */ "oikckir" - /* 7 */ "oiiiiir" - /* 8 */ "op...qr" + /* 0 */ ".ln.op." + /* 1 */ ".lgggp." + /* 2 */ ".lg.gp." + /* 3 */ ".lg.gp." + /* 4 */ ".lg.gp." + /* 5 */ ".lg.gp." + /* 6 */ ".lg.gp." + /* 7 */ ".lgggp." + /* 8 */ ".ln.op." // Level 6 /* z\x* 0123456 */ - /* 0 */ ".op.qr." - /* 1 */ ".oiiir." - /* 2 */ ".oi.ir." - /* 3 */ ".oi.ir." - /* 4 */ ".oi.ir." - /* 5 */ ".oi.ir." - /* 6 */ ".oi.ir." - /* 7 */ ".oiiir." - /* 8 */ ".op.qr." - - // Level 7 - /* z\x* 0123456 */ - /* 0 */ "..oir.." - /* 1 */ "..oir.." - /* 2 */ "..oir.." - /* 3 */ "..oir.." - /* 4 */ "..oir.." - /* 5 */ "..oir.." - /* 6 */ "..oir.." - /* 7 */ "..oir.." - /* 8 */ "..oir..", + /* 0 */ "..lgp.." + /* 1 */ "..lgp.." + /* 2 */ "..lgp.." + /* 3 */ "..lgp.." + /* 4 */ "..lgp.." + /* 5 */ "..lgp.." + /* 6 */ "..lgp.." + /* 7 */ "..lgp.." + /* 8 */ "..lgp..", // Connectors: - "-1: 3, 2, -1: 2\n" /* Type -1, direction Z- */, + "-1: 3, 1, -1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1115,6 +1721,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // WoodenGranary @@ -1124,160 +1733,145 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // The data has been exported from the gallery Plains, area index 47, ID 98, created by Aloe_vera { // Size: - 12, 9, 9, // SizeX = 12, SizeY = 9, SizeZ = 9 + 12, 8, 9, // SizeX = 12, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): - -1, 0, 0, // MinX, MinY, MinZ - 12, 8, 9, // MaxX, MaxY, MaxZ + -1, -1, 0, // MinX, MinY, MinZ + 12, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 3: 0\n" /* dirt */ - "b: 2: 0\n" /* grass */ - "c: 67: 0\n" /* stairs */ - "d: 67: 2\n" /* stairs */ - "e: 67: 1\n" /* stairs */ - "f: 4: 0\n" /* cobblestone */ - "g: 17: 0\n" /* tree */ - "h: 5: 0\n" /* wood */ - "i: 64: 7\n" /* wooddoorblock */ - "j: 64: 5\n" /* wooddoorblock */ - "k: 53: 3\n" /* woodstairs */ - "l: 85: 0\n" /* fence */ + "a: 4: 0\n" /* cobblestone */ + "b: 67: 0\n" /* stairs */ + "c: 67: 2\n" /* stairs */ + "d: 67: 1\n" /* stairs */ + "e: 17: 0\n" /* tree */ + "f: 5: 0\n" /* wood */ + "g: 64: 7\n" /* wooddoorblock */ + "h: 64: 5\n" /* wooddoorblock */ + "i: 53: 3\n" /* woodstairs */ + "j: 85: 0\n" /* fence */ + "k: 53: 2\n" /* woodstairs */ + "l: 53: 1\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 53: 2\n" /* woodstairs */ - "o: 53: 1\n" /* woodstairs */ - "p: 53: 0\n" /* woodstairs */ - "q:102: 0\n" /* glasspane */ - "r: 64:12\n" /* wooddoorblock */ - "s: 50: 3\n" /* torch */ - "t: 72: 0\n" /* woodplate */ - "u: 53: 7\n" /* woodstairs */ - "v: 47: 0\n" /* bookshelf */ - "w: 50: 1\n" /* torch */ - "x: 50: 2\n" /* torch */ - "y: 53: 6\n" /* woodstairs */, + "n: 53: 0\n" /* woodstairs */ + "o:102: 0\n" /* glasspane */ + "p: 64:12\n" /* wooddoorblock */ + "q: 50: 3\n" /* torch */ + "r: 72: 0\n" /* woodplate */ + "s: 53: 7\n" /* woodstairs */ + "t: 47: 0\n" /* bookshelf */ + "u: 50: 1\n" /* torch */ + "v: 50: 2\n" /* torch */ + "w: 53: 6\n" /* woodstairs */, // Block data: // Level 0 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "aaaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaaa" - /* 2 */ "aaaaaaaaaaaa" - /* 3 */ "aaaaaaaaaaaa" - /* 4 */ "aaaaaaaaaaaa" - /* 5 */ "aaaaaaaaaaaa" - /* 6 */ "aaaaaaaaaaaa" - /* 7 */ "aaaaaaaaaaaa" - /* 8 */ "aaaaaaaaaaaa" + /* 0 */ "mmmmaaaammmm" + /* 1 */ "maaaaaaaaaam" + /* 2 */ "maaaaaaaaaam" + /* 3 */ "maaaaaaaaaam" + /* 4 */ "maaaaaaaaaam" + /* 5 */ "maaaaaaaaaam" + /* 6 */ "maaaaaaaaaam" + /* 7 */ "maaaaaaaaaam" + /* 8 */ "mmmmmmmmmmmm" // Level 1 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "bbbbaaaabbbb" - /* 1 */ "baaaaaaaaaab" - /* 2 */ "baaaaaaaaaab" - /* 3 */ "baaaaaaaaaab" - /* 4 */ "baaaaaaaaaab" - /* 5 */ "baaaaaaaaaab" - /* 6 */ "baaaaaaaaaab" - /* 7 */ "baaaaaaaaaab" - /* 8 */ "bbbbbbbbbbbb" + /* 0 */ "....bccd...." + /* 1 */ ".aaaaaaaaaa." + /* 2 */ ".aaaaaaaaaa." + /* 3 */ ".aaaaaaaaaa." + /* 4 */ ".aaaaaaaaaa." + /* 5 */ ".aaaaaaaaaa." + /* 6 */ ".aaaaaaaaaa." + /* 7 */ ".aaaaaaaaaa." + /* 8 */ "............" // Level 2 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "....cdde...." - /* 1 */ ".ffffffffff." - /* 2 */ ".ffffffffff." - /* 3 */ ".ffffffffff." - /* 4 */ ".ffffffffff." - /* 5 */ ".ffffffffff." - /* 6 */ ".ffffffffff." - /* 7 */ ".ffffffffff." + /* 0 */ "............" + /* 1 */ ".efffghfffe." + /* 2 */ ".f........f." + /* 3 */ ".fi......if." + /* 4 */ ".fj......jf." + /* 5 */ ".fk......kf." + /* 6 */ ".f.ljnljn.f." + /* 7 */ ".effffffffe." /* 8 */ "............" // Level 3 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" - /* 1 */ ".ghhhijhhhg." - /* 2 */ ".h........h." - /* 3 */ ".hk......kh." - /* 4 */ ".hl......lh." - /* 5 */ ".hn......nh." - /* 6 */ ".h.olpolp.h." - /* 7 */ ".ghhhhhhhhg." + /* 1 */ ".eoofppfooe." + /* 2 */ ".o..q..q..o." + /* 3 */ ".o........o." + /* 4 */ ".fr......rf." + /* 5 */ ".o........o." + /* 6 */ ".o..r..r..o." + /* 7 */ ".eoofoofooe." /* 8 */ "............" // Level 4 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "............" - /* 1 */ ".gqqhrrhqqg." - /* 2 */ ".q..s..s..q." - /* 3 */ ".q........q." - /* 4 */ ".ht......th." - /* 5 */ ".q........q." - /* 6 */ ".q..t..t..q." - /* 7 */ ".gqqhqqhqqg." - /* 8 */ "............" + /* 0 */ "kkkkkkkkkkkk" + /* 1 */ "sffffffffffs" + /* 2 */ ".fttttttttf." + /* 3 */ ".f........f." + /* 4 */ ".fu......vf." + /* 5 */ ".f........f." + /* 6 */ ".fttttttttf." + /* 7 */ "wffffffffffw" + /* 8 */ "iiiiiiiiiiii" // Level 5 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "nnnnnnnnnnnn" - /* 1 */ "uhhhhhhhhhhu" - /* 2 */ ".hvvvvvvvvh." - /* 3 */ ".h........h." - /* 4 */ ".hw......xh." - /* 5 */ ".h........h." - /* 6 */ ".hvvvvvvvvh." - /* 7 */ "yhhhhhhhhhhy" - /* 8 */ "kkkkkkkkkkkk" - - // Level 6 - /* z\x* 11 */ - /* * 012345678901 */ /* 0 */ "............" - /* 1 */ "nnnnnnnnnnnn" - /* 2 */ "uhhhhhhhhhhu" - /* 3 */ ".hvvvvvvvvh." - /* 4 */ ".h........h." - /* 5 */ ".hvvvvvvvvh." - /* 6 */ "yhhhhhhhhhhy" - /* 7 */ "kkkkkkkkkkkk" + /* 1 */ "kkkkkkkkkkkk" + /* 2 */ "sffffffffffs" + /* 3 */ ".fttttttttf." + /* 4 */ ".f........f." + /* 5 */ ".fttttttttf." + /* 6 */ "wffffffffffw" + /* 7 */ "iiiiiiiiiiii" /* 8 */ "............" - // Level 7 + // Level 6 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" - /* 2 */ "nnnnnnnnnnnn" - /* 3 */ "uhhhhhhhhhhu" - /* 4 */ ".h........h." - /* 5 */ "yhhhhhhhhhhy" - /* 6 */ "kkkkkkkkkkkk" + /* 2 */ "kkkkkkkkkkkk" + /* 3 */ "sffffffffffs" + /* 4 */ ".f........f." + /* 5 */ "wffffffffffw" + /* 6 */ "iiiiiiiiiiii" /* 7 */ "............" /* 8 */ "............" - // Level 8 + // Level 7 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" /* 2 */ "............" - /* 3 */ "nnnnnnnnnnnn" - /* 4 */ "hhhhhhhhhhhh" - /* 5 */ "kkkkkkkkkkkk" + /* 3 */ "kkkkkkkkkkkk" + /* 4 */ "ffffffffffff" + /* 5 */ "iiiiiiiiiiii" /* 6 */ "............" /* 7 */ "............" /* 8 */ "............", // Connectors: - "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1296,6 +1890,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // WoodenHouse10x7Library @@ -1305,115 +1902,103 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // The data has been exported from the gallery Plains, area index 49, ID 100, created by Aloe_vera { // Size: - 7, 8, 7, // SizeX = 7, SizeY = 8, SizeZ = 7 + 7, 7, 7, // SizeX = 7, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): - -1, 0, 0, // MinX, MinY, MinZ - 7, 7, 7, // MaxX, MaxY, MaxZ + -1, -1, 0, // MinX, MinY, MinZ + 7, 6, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 3: 0\n" /* dirt */ - "b: 2: 0\n" /* grass */ - "c: 67: 0\n" /* stairs */ - "d: 67: 2\n" /* stairs */ - "e: 67: 1\n" /* stairs */ - "f: 4: 0\n" /* cobblestone */ - "g: 17: 0\n" /* tree */ - "h: 5: 0\n" /* wood */ - "i: 64: 7\n" /* wooddoorblock */ - "j: 64:12\n" /* wooddoorblock */ - "k:102: 0\n" /* glasspane */ - "l: 53: 2\n" /* woodstairs */ + "a: 4: 0\n" /* cobblestone */ + "b: 67: 0\n" /* stairs */ + "c: 67: 2\n" /* stairs */ + "d: 67: 1\n" /* stairs */ + "e: 17: 0\n" /* tree */ + "f: 5: 0\n" /* wood */ + "g: 64: 7\n" /* wooddoorblock */ + "h: 64:12\n" /* wooddoorblock */ + "i:102: 0\n" /* glasspane */ + "j: 53: 2\n" /* woodstairs */ + "k: 53: 7\n" /* woodstairs */ + "l: 50: 3\n" /* torch */ "m: 19: 0\n" /* sponge */ - "n: 53: 7\n" /* woodstairs */ - "o: 50: 3\n" /* torch */ - "p: 53: 6\n" /* woodstairs */ - "q: 53: 3\n" /* woodstairs */, + "n: 53: 6\n" /* woodstairs */ + "o: 53: 3\n" /* woodstairs */, // Block data: // Level 0 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "aaaaaaa" - /* 2 */ "aaaaaaa" - /* 3 */ "aaaaaaa" - /* 4 */ "aaaaaaa" - /* 5 */ "aaaaaaa" - /* 6 */ "aaaaaaa" + /* 0 */ "mmaaamm" + /* 1 */ "maaaaam" + /* 2 */ "maaaaam" + /* 3 */ "maaaaam" + /* 4 */ "maaaaam" + /* 5 */ "maaaaam" + /* 6 */ "mmmmmmm" // Level 1 /* z\x* 0123456 */ - /* 0 */ "bbaaabb" - /* 1 */ "baaaaab" - /* 2 */ "baaaaab" - /* 3 */ "baaaaab" - /* 4 */ "baaaaab" - /* 5 */ "baaaaab" - /* 6 */ "bbbbbbb" + /* 0 */ "..bcd.." + /* 1 */ ".aaaaa." + /* 2 */ ".aaaaa." + /* 3 */ ".aaaaa." + /* 4 */ ".aaaaa." + /* 5 */ ".aaaaa." + /* 6 */ "......." // Level 2 /* z\x* 0123456 */ - /* 0 */ "..cde.." - /* 1 */ ".fffff." - /* 2 */ ".fffff." - /* 3 */ ".fffff." - /* 4 */ ".fffff." - /* 5 */ ".fffff." + /* 0 */ "......." + /* 1 */ ".efgfe." + /* 2 */ ".f...f." + /* 3 */ ".f...f." + /* 4 */ ".f...f." + /* 5 */ ".efffe." /* 6 */ "......." // Level 3 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".ghihg." - /* 2 */ ".h...h." - /* 3 */ ".h...h." - /* 4 */ ".h...h." - /* 5 */ ".ghhhg." + /* 1 */ ".efhfe." + /* 2 */ ".i...i." + /* 3 */ ".i...i." + /* 4 */ ".i...i." + /* 5 */ ".eiiie." /* 6 */ "......." // Level 4 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".ghjhg." - /* 2 */ ".k...k." - /* 3 */ ".k...k." - /* 4 */ ".k...k." - /* 5 */ ".gkkkg." - /* 6 */ "......." + /* 0 */ "jjjjjjj" + /* 1 */ "kfffffk" + /* 2 */ ".fl.lf." + /* 3 */ ".f...f." + /* 4 */ ".f...f." + /* 5 */ "nfffffn" + /* 6 */ "ooooooo" // Level 5 /* z\x* 0123456 */ - /* 0 */ "lllllll" - /* 1 */ "nhhhhhn" - /* 2 */ ".ho.oh." - /* 3 */ ".h...h." - /* 4 */ ".h...h." - /* 5 */ "phhhhhp" - /* 6 */ "qqqqqqq" - - // Level 6 - /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "lllllll" - /* 2 */ "nhhhhhn" - /* 3 */ ".h...h." - /* 4 */ "phhhhhp" - /* 5 */ "qqqqqqq" + /* 1 */ "jjjjjjj" + /* 2 */ "kfffffk" + /* 3 */ ".f...f." + /* 4 */ "nfffffn" + /* 5 */ "ooooooo" /* 6 */ "......." - // Level 7 + // Level 6 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "......." - /* 2 */ "lllllll" - /* 3 */ "hhhhhhh" - /* 4 */ "qqqqqqq" + /* 2 */ "jjjjjjj" + /* 3 */ "fffffff" + /* 4 */ "ooooooo" /* 5 */ "......." /* 6 */ ".......", // Connectors: - "-1: 3, 2, 0: 2\n" /* Type -1, direction Z- */, + "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1432,6 +2017,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // WoodenHouse5x5 @@ -1441,259 +2029,103 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // The data has been exported from the gallery Plains, area index 40, ID 91, created by xoft { // Size: - 9, 8, 7, // SizeX = 9, SizeY = 8, SizeZ = 7 - - // Hitbox (relative to bounding box): - -1, 0, 0, // MinX, MinY, MinZ - 9, 7, 7, // MaxX, MaxY, MaxZ - - // Block definitions: - ".: 0: 0\n" /* air */ - "a: 3: 0\n" /* dirt */ - "b: 2: 0\n" /* grass */ - "c: 67: 0\n" /* stairs */ - "d: 67: 2\n" /* stairs */ - "e: 67: 1\n" /* stairs */ - "f: 4: 0\n" /* cobblestone */ - "g: 17: 0\n" /* tree */ - "h: 5: 0\n" /* wood */ - "i: 64: 7\n" /* wooddoorblock */ - "j:102: 0\n" /* glasspane */ - "k: 64:12\n" /* wooddoorblock */ - "l: 53: 2\n" /* woodstairs */ - "m: 19: 0\n" /* sponge */ - "n: 53: 7\n" /* woodstairs */ - "o: 50: 3\n" /* torch */ - "p: 53: 6\n" /* woodstairs */ - "q: 53: 3\n" /* woodstairs */, - - // Block data: - // Level 0 - /* z\x* 012345678 */ - /* 0 */ "aaaaaaaaa" - /* 1 */ "aaaaaaaaa" - /* 2 */ "aaaaaaaaa" - /* 3 */ "aaaaaaaaa" - /* 4 */ "aaaaaaaaa" - /* 5 */ "aaaaaaaaa" - /* 6 */ "aaaaaaaaa" - - // Level 1 - /* z\x* 012345678 */ - /* 0 */ "bbbaaabbb" - /* 1 */ "baaaaaaab" - /* 2 */ "baaaaaaab" - /* 3 */ "baaaaaaab" - /* 4 */ "baaaaaaab" - /* 5 */ "baaaaaaab" - /* 6 */ "bbbbbbbbb" - - // Level 2 - /* z\x* 012345678 */ - /* 0 */ "...cde..." - /* 1 */ ".fffffff." - /* 2 */ ".fffffff." - /* 3 */ ".fffffff." - /* 4 */ ".fffffff." - /* 5 */ ".fffffff." - /* 6 */ "........." - - // Level 3 - /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ ".ghhihhg." - /* 2 */ ".h.....h." - /* 3 */ ".h.....h." - /* 4 */ ".h.....h." - /* 5 */ ".ghhhhhg." - /* 6 */ "........." - - // Level 4 - /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ ".gjhkhjg." - /* 2 */ ".j.....j." - /* 3 */ ".j.....j." - /* 4 */ ".j.....j." - /* 5 */ ".gjjhjjg." - /* 6 */ "........." - - // Level 5 - /* z\x* 012345678 */ - /* 0 */ "lllllllll" - /* 1 */ "nghhhhhgn" - /* 2 */ ".h.o.o.h." - /* 3 */ ".h.....h." - /* 4 */ ".h.....h." - /* 5 */ "pghhhhhgp" - /* 6 */ "qqqqqqqqq" - - // Level 6 - /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "lllllllll" - /* 2 */ "nhhhhhhhn" - /* 3 */ ".h.....h." - /* 4 */ "phhhhhhhp" - /* 5 */ "qqqqqqqqq" - /* 6 */ "........." - - // Level 7 - /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "lllllllll" - /* 3 */ "hhhhhhhhh" - /* 4 */ "qqqqqqqqq" - /* 5 */ "........." - /* 6 */ ".........", - - // Connectors: - "-1: 4, 2, -1: 2\n" /* Type -1, direction Z- */, - - // AllowedRotations: - 7, /* 1, 2, 3 CCW rotation allowed */ - - // Merge strategy: - cBlockArea::msSpongePrint, - - // ShouldExtendFloor: - true, - - // DefaultWeight: - 100, - - // DepthWeight: - "", - - // AddWeightIfSame: - 0, - }, // WoodenHouse7x5 - - - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // WoodenHouse9x5: - // The data has been exported from the gallery Plains, area index 41, ID 92, created by xoft - { - // Size: - 11, 8, 7, // SizeX = 11, SizeY = 8, SizeZ = 7 + 9, 7, 7, // SizeX = 9, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): - -1, 0, 0, // MinX, MinY, MinZ - 11, 7, 7, // MaxX, MaxY, MaxZ + -1, -1, 0, // MinX, MinY, MinZ + 9, 6, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 3: 0\n" /* dirt */ - "b: 2: 0\n" /* grass */ - "c: 67: 0\n" /* stairs */ - "d: 67: 2\n" /* stairs */ - "e: 67: 1\n" /* stairs */ - "f: 4: 0\n" /* cobblestone */ - "g: 17: 0\n" /* tree */ - "h: 5: 0\n" /* wood */ - "i: 64: 7\n" /* wooddoorblock */ - "j:102: 0\n" /* glasspane */ - "k: 64:12\n" /* wooddoorblock */ - "l: 53: 2\n" /* woodstairs */ + "a: 4: 0\n" /* cobblestone */ + "b: 67: 0\n" /* stairs */ + "c: 67: 2\n" /* stairs */ + "d: 67: 1\n" /* stairs */ + "e: 17: 0\n" /* tree */ + "f: 5: 0\n" /* wood */ + "g: 64: 7\n" /* wooddoorblock */ + "h:102: 0\n" /* glasspane */ + "i: 64:12\n" /* wooddoorblock */ + "j: 53: 2\n" /* woodstairs */ + "k: 53: 7\n" /* woodstairs */ + "l: 50: 3\n" /* torch */ "m: 19: 0\n" /* sponge */ - "n: 53: 7\n" /* woodstairs */ - "o: 50: 3\n" /* torch */ - "p: 53: 6\n" /* woodstairs */ - "q: 53: 3\n" /* woodstairs */, - - // Block data: - // Level 0 - /* z\x* 1 */ - /* * 01234567890 */ - /* 0 */ "aaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaa" - /* 2 */ "aaaaaaaaaaa" - /* 3 */ "aaaaaaaaaaa" - /* 4 */ "aaaaaaaaaaa" - /* 5 */ "aaaaaaaaaaa" - /* 6 */ "aaaaaaaaaaa" + "n: 53: 6\n" /* woodstairs */ + "o: 53: 3\n" /* woodstairs */, - // Level 1 - /* z\x* 1 */ - /* * 01234567890 */ - /* 0 */ "bbbbaaabbbb" - /* 1 */ "baaaaaaaaab" - /* 2 */ "baaaaaaaaab" - /* 3 */ "baaaaaaaaab" - /* 4 */ "baaaaaaaaab" - /* 5 */ "baaaaaaaaab" - /* 6 */ "bbbbbbbbbbb" + // Block data: + // Level 0 + /* z\x* 012345678 */ + /* 0 */ "mmmaaammm" + /* 1 */ "maaaaaaam" + /* 2 */ "maaaaaaam" + /* 3 */ "maaaaaaam" + /* 4 */ "maaaaaaam" + /* 5 */ "maaaaaaam" + /* 6 */ "mmmmmmmmm" + + // Level 1 + /* z\x* 012345678 */ + /* 0 */ "...bcd..." + /* 1 */ ".aaaaaaa." + /* 2 */ ".aaaaaaa." + /* 3 */ ".aaaaaaa." + /* 4 */ ".aaaaaaa." + /* 5 */ ".aaaaaaa." + /* 6 */ "........." // Level 2 - /* z\x* 1 */ - /* * 01234567890 */ - /* 0 */ "....cde...." - /* 1 */ ".fffffffff." - /* 2 */ ".fffffffff." - /* 3 */ ".fffffffff." - /* 4 */ ".fffffffff." - /* 5 */ ".fffffffff." - /* 6 */ "..........." + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ ".effgffe." + /* 2 */ ".f.....f." + /* 3 */ ".f.....f." + /* 4 */ ".f.....f." + /* 5 */ ".efffffe." + /* 6 */ "........." // Level 3 - /* z\x* 1 */ - /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".ghhhihhhg." - /* 2 */ ".h.......h." - /* 3 */ ".h.......h." - /* 4 */ ".h.......h." - /* 5 */ ".ghhhhhhhg." - /* 6 */ "..........." + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ ".ehfifhe." + /* 2 */ ".h.....h." + /* 3 */ ".h.....h." + /* 4 */ ".h.....h." + /* 5 */ ".ehhfhhe." + /* 6 */ "........." // Level 4 - /* z\x* 1 */ - /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".gjjhkhjjg." - /* 2 */ ".j.......j." - /* 3 */ ".j.......j." - /* 4 */ ".j.......j." - /* 5 */ ".gjjjhjjjg." - /* 6 */ "..........." + /* z\x* 012345678 */ + /* 0 */ "jjjjjjjjj" + /* 1 */ "kefffffek" + /* 2 */ ".f.l.l.f." + /* 3 */ ".f.....f." + /* 4 */ ".f.....f." + /* 5 */ "nefffffen" + /* 6 */ "ooooooooo" // Level 5 - /* z\x* 1 */ - /* * 01234567890 */ - /* 0 */ "lllllllllll" - /* 1 */ "nhhhhhhhhhn" - /* 2 */ ".h..o.o.hh." - /* 3 */ ".h......hh." - /* 4 */ ".h......hh." - /* 5 */ "phhhhhhhhhp" - /* 6 */ "qqqqqqqqqqq" + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ "jjjjjjjjj" + /* 2 */ "kfffffffk" + /* 3 */ ".f.....f." + /* 4 */ "nfffffffn" + /* 5 */ "ooooooooo" + /* 6 */ "........." // Level 6 - /* z\x* 1 */ - /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ "lllllllllll" - /* 2 */ "nhhhhhhhhhn" - /* 3 */ ".hhhhhhhhh." - /* 4 */ "phhhhhhhhhp" - /* 5 */ "qqqqqqqqqqq" - /* 6 */ "..........." - - // Level 7 - /* z\x* 1 */ - /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ "..........." - /* 2 */ "lllllllllll" - /* 3 */ "hhhhhhhhhhh" - /* 4 */ "qqqqqqqqqqq" - /* 5 */ "..........." - /* 6 */ "...........", + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "jjjjjjjjj" + /* 3 */ "fffffffff" + /* 4 */ "ooooooooo" + /* 5 */ "........." + /* 6 */ ".........", // Connectors: - "-1: 5, 2, -1: 2\n" /* Type -1, direction Z- */, + "-1: 4, 1, -1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1712,139 +2144,122 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, - }, // WoodenHouse9x5 + + // MoveToGround: + true, + }, // WoodenHouse7x5 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // WoodenHouse9x5: - // The data has been exported from the gallery Plains, area index 46, ID 97, created by Aloe_vera + // The data has been exported from the gallery Plains, area index 41, ID 92, created by xoft { // Size: - 11, 8, 7, // SizeX = 11, SizeY = 8, SizeZ = 7 + 11, 7, 7, // SizeX = 11, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): - -1, 0, 0, // MinX, MinY, MinZ - 11, 7, 7, // MaxX, MaxY, MaxZ + -1, -1, 0, // MinX, MinY, MinZ + 11, 6, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 3: 0\n" /* dirt */ - "b: 2: 0\n" /* grass */ - "c: 67: 0\n" /* stairs */ - "d: 67: 2\n" /* stairs */ - "e: 67: 1\n" /* stairs */ - "f: 4: 0\n" /* cobblestone */ - "g: 17: 0\n" /* tree */ - "h: 5: 0\n" /* wood */ - "i: 64: 7\n" /* wooddoorblock */ - "j: 53: 3\n" /* woodstairs */ - "k: 85: 0\n" /* fence */ - "l: 53: 2\n" /* woodstairs */ + "a: 4: 0\n" /* cobblestone */ + "b: 67: 0\n" /* stairs */ + "c: 67: 2\n" /* stairs */ + "d: 67: 1\n" /* stairs */ + "e: 17: 0\n" /* tree */ + "f: 5: 0\n" /* wood */ + "g: 64: 7\n" /* wooddoorblock */ + "h:102: 0\n" /* glasspane */ + "i: 64:12\n" /* wooddoorblock */ + "j: 53: 2\n" /* woodstairs */ + "k: 53: 7\n" /* woodstairs */ + "l: 50: 3\n" /* torch */ "m: 19: 0\n" /* sponge */ - "n: 53: 1\n" /* woodstairs */ - "o: 53: 0\n" /* woodstairs */ - "p:102: 0\n" /* glasspane */ - "q: 64:12\n" /* wooddoorblock */ - "r: 50: 3\n" /* torch */ - "s: 72: 0\n" /* woodplate */ - "t: 53: 7\n" /* woodstairs */ - "u: 47: 0\n" /* bookshelf */ - "v: 50: 1\n" /* torch */ - "w: 50: 2\n" /* torch */ - "x: 53: 6\n" /* woodstairs */, + "n: 53: 6\n" /* woodstairs */ + "o: 53: 3\n" /* woodstairs */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaa" - /* 2 */ "aaaaaaaaaaa" - /* 3 */ "aaaaaaaaaaa" - /* 4 */ "aaaaaaaaaaa" - /* 5 */ "aaaaaaaaaaa" - /* 6 */ "aaaaaaaaaaa" + /* 0 */ "mmmmaaammmm" + /* 1 */ "maaaaaaaaam" + /* 2 */ "maaaaaaaaam" + /* 3 */ "maaaaaaaaam" + /* 4 */ "maaaaaaaaam" + /* 5 */ "maaaaaaaaam" + /* 6 */ "mmmmmmmmmmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "bbbbaaabbbb" - /* 1 */ "baaaaaaaaab" - /* 2 */ "baaaaaaaaab" - /* 3 */ "baaaaaaaaab" - /* 4 */ "baaaaaaaaab" - /* 5 */ "baaaaaaaaab" - /* 6 */ "bbbbbbbbbbb" + /* 0 */ "....bcd...." + /* 1 */ ".aaaaaaaaa." + /* 2 */ ".aaaaaaaaa." + /* 3 */ ".aaaaaaaaa." + /* 4 */ ".aaaaaaaaa." + /* 5 */ ".aaaaaaaaa." + /* 6 */ "..........." // Level 2 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "....cde...." - /* 1 */ ".fffffffff." - /* 2 */ ".fffffffff." - /* 3 */ ".fffffffff." - /* 4 */ ".fffffffff." - /* 5 */ ".fffffffff." + /* 0 */ "..........." + /* 1 */ ".efffgfffe." + /* 2 */ ".f.......f." + /* 3 */ ".f.......f." + /* 4 */ ".f.......f." + /* 5 */ ".efffffffe." /* 6 */ "..........." // Level 3 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ ".ghhhihhhg." - /* 2 */ ".hj.....jh." - /* 3 */ ".hk.....kh." - /* 4 */ ".hl.nko.lh." - /* 5 */ ".ghhhhhhhg." + /* 1 */ ".ehhfifhhe." + /* 2 */ ".h.......h." + /* 3 */ ".h.......h." + /* 4 */ ".h.......h." + /* 5 */ ".ehhhfhhhe." /* 6 */ "..........." // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".gpphqhppg." - /* 2 */ ".p..r.r..p." - /* 3 */ ".ps.....sp." - /* 4 */ ".p...s...p." - /* 5 */ ".gppphpppg." - /* 6 */ "..........." + /* 0 */ "jjjjjjjjjjj" + /* 1 */ "kfffffffffk" + /* 2 */ ".f..l.l.ff." + /* 3 */ ".f......ff." + /* 4 */ ".f......ff." + /* 5 */ "nfffffffffn" + /* 6 */ "ooooooooooo" // Level 5 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "lllllllllll" - /* 1 */ "thhhhhhhhht" - /* 2 */ ".huuuuuuuh." - /* 3 */ ".hv.....wh." - /* 4 */ ".huuuuuuuh." - /* 5 */ "xhhhhhhhhhx" - /* 6 */ "jjjjjjjjjjj" - - // Level 6 - /* z\x* 1 */ - /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ "lllllllllll" - /* 2 */ "thhhhhhhhht" - /* 3 */ ".h.......h." - /* 4 */ "xhhhhhhhhhx" - /* 5 */ "jjjjjjjjjjj" + /* 1 */ "jjjjjjjjjjj" + /* 2 */ "kfffffffffk" + /* 3 */ ".fffffffff." + /* 4 */ "nfffffffffn" + /* 5 */ "ooooooooooo" /* 6 */ "..........." - // Level 7 + // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." - /* 2 */ "lllllllllll" - /* 3 */ "hhhhhhhhhhh" - /* 4 */ "jjjjjjjjjjj" + /* 2 */ "jjjjjjjjjjj" + /* 3 */ "fffffffffff" + /* 4 */ "ooooooooooo" /* 5 */ "..........." /* 6 */ "...........", // Connectors: - "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 1, -1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1863,6 +2278,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // WoodenHouse9x5 @@ -1893,11 +2311,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "k: 85: 0\n" /* fence */ "l: 53: 0\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 64: 2\n" /* wooddoorblock */ - "o: 64: 0\n" /* wooddoorblock */ + "n: 64: 6\n" /* wooddoorblock */ + "o: 64: 4\n" /* wooddoorblock */ "p:102: 0\n" /* glasspane */ "q: 72: 0\n" /* woodplate */ - "r: 64: 8\n" /* wooddoorblock */ + "r: 64:12\n" /* wooddoorblock */ "s: 53: 5\n" /* woodstairs */ "t: 53: 4\n" /* woodstairs */ "u: 50: 1\n" /* torch */ @@ -2029,162 +2447,291 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // WoodenHouse9x5Fence + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // WoodenHouse9x5Library: + // The data has been exported from the gallery Plains, area index 46, ID 97, created by Aloe_vera + { + // Size: + 11, 7, 7, // SizeX = 11, SizeY = 7, SizeZ = 7 + + // Hitbox (relative to bounding box): + -1, -1, 0, // MinX, MinY, MinZ + 11, 6, 7, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 4: 0\n" /* cobblestone */ + "b: 67: 0\n" /* stairs */ + "c: 67: 2\n" /* stairs */ + "d: 67: 1\n" /* stairs */ + "e: 17: 0\n" /* tree */ + "f: 5: 0\n" /* wood */ + "g: 64: 7\n" /* wooddoorblock */ + "h: 53: 3\n" /* woodstairs */ + "i: 85: 0\n" /* fence */ + "j: 53: 2\n" /* woodstairs */ + "k: 53: 1\n" /* woodstairs */ + "l: 53: 0\n" /* woodstairs */ + "m: 19: 0\n" /* sponge */ + "n:102: 0\n" /* glasspane */ + "o: 64:12\n" /* wooddoorblock */ + "p: 50: 3\n" /* torch */ + "q: 72: 0\n" /* woodplate */ + "r: 53: 7\n" /* woodstairs */ + "s: 47: 0\n" /* bookshelf */ + "t: 50: 1\n" /* torch */ + "u: 50: 2\n" /* torch */ + "v: 53: 6\n" /* woodstairs */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmaaammmm" + /* 1 */ "maaaaaaaaam" + /* 2 */ "maaaaaaaaam" + /* 3 */ "maaaaaaaaam" + /* 4 */ "maaaaaaaaam" + /* 5 */ "maaaaaaaaam" + /* 6 */ "mmmmmmmmmmm" + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "....bcd...." + /* 1 */ ".aaaaaaaaa." + /* 2 */ ".aaaaaaaaa." + /* 3 */ ".aaaaaaaaa." + /* 4 */ ".aaaaaaaaa." + /* 5 */ ".aaaaaaaaa." + /* 6 */ "..........." + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".efffgfffe." + /* 2 */ ".fh.....hf." + /* 3 */ ".fi.....if." + /* 4 */ ".fj.kil.jf." + /* 5 */ ".efffffffe." + /* 6 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".ennfofnne." + /* 2 */ ".n..p.p..n." + /* 3 */ ".nq.....qn." + /* 4 */ ".n...q...n." + /* 5 */ ".ennnfnnne." + /* 6 */ "..........." + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "jjjjjjjjjjj" + /* 1 */ "rfffffffffr" + /* 2 */ ".fsssssssf." + /* 3 */ ".ft.....uf." + /* 4 */ ".fsssssssf." + /* 5 */ "vfffffffffv" + /* 6 */ "hhhhhhhhhhh" + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "jjjjjjjjjjj" + /* 2 */ "rfffffffffr" + /* 3 */ ".f.......f." + /* 4 */ "vfffffffffv" + /* 5 */ "hhhhhhhhhhh" + /* 6 */ "..........." + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "jjjjjjjjjjj" + /* 3 */ "fffffffffff" + /* 4 */ "hhhhhhhhhhh" + /* 5 */ "..........." + /* 6 */ "...........", + + // Connectors: + "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // WoodenHouse9x5Library + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // WoodenHouse9x7: // The data has been exported from the gallery Plains, area index 52, ID 103, created by Aloe_vera { // Size: - 11, 9, 9, // SizeX = 11, SizeY = 9, SizeZ = 9 + 11, 8, 9, // SizeX = 11, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): - -1, 0, 0, // MinX, MinY, MinZ - 11, 8, 9, // MaxX, MaxY, MaxZ + -1, -1, 0, // MinX, MinY, MinZ + 11, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 3: 0\n" /* dirt */ - "b: 2: 0\n" /* grass */ - "c: 67: 0\n" /* stairs */ - "d: 67: 2\n" /* stairs */ - "e: 67: 1\n" /* stairs */ - "f: 4: 0\n" /* cobblestone */ - "g: 17: 0\n" /* tree */ - "h: 5: 0\n" /* wood */ - "i: 64: 7\n" /* wooddoorblock */ - "j:102: 0\n" /* glasspane */ - "k: 64:12\n" /* wooddoorblock */ - "l: 53: 2\n" /* woodstairs */ + "a: 4: 0\n" /* cobblestone */ + "b: 67: 0\n" /* stairs */ + "c: 67: 2\n" /* stairs */ + "d: 67: 1\n" /* stairs */ + "e: 17: 0\n" /* tree */ + "f: 5: 0\n" /* wood */ + "g: 64: 7\n" /* wooddoorblock */ + "h:102: 0\n" /* glasspane */ + "i: 64:12\n" /* wooddoorblock */ + "j: 53: 2\n" /* woodstairs */ + "k: 53: 7\n" /* woodstairs */ + "l: 50: 3\n" /* torch */ "m: 19: 0\n" /* sponge */ - "n: 53: 7\n" /* woodstairs */ - "o: 50: 3\n" /* torch */ - "p: 50: 4\n" /* torch */ - "q: 53: 6\n" /* woodstairs */ - "r: 53: 3\n" /* woodstairs */, + "n: 50: 4\n" /* torch */ + "o: 53: 6\n" /* woodstairs */ + "p: 53: 3\n" /* woodstairs */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaa" - /* 2 */ "aaaaaaaaaaa" - /* 3 */ "aaaaaaaaaaa" - /* 4 */ "aaaaaaaaaaa" - /* 5 */ "aaaaaaaaaaa" - /* 6 */ "aaaaaaaaaaa" - /* 7 */ "aaaaaaaaaaa" - /* 8 */ "aaaaaaaaaaa" + /* 0 */ "mmmmaaammmm" + /* 1 */ "maaaaaaaaam" + /* 2 */ "maaaaaaaaam" + /* 3 */ "maaaaaaaaam" + /* 4 */ "maaaaaaaaam" + /* 5 */ "maaaaaaaaam" + /* 6 */ "maaaaaaaaam" + /* 7 */ "maaaaaaaaam" + /* 8 */ "mmmmmmmmmmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "bbbbaaabbbb" - /* 1 */ "baaaaaaaaab" - /* 2 */ "baaaaaaaaab" - /* 3 */ "baaaaaaaaab" - /* 4 */ "baaaaaaaaab" - /* 5 */ "baaaaaaaaab" - /* 6 */ "baaaaaaaaab" - /* 7 */ "baaaaaaaaab" - /* 8 */ "bbbbbbbbbbb" + /* 0 */ "....bcd...." + /* 1 */ ".aaaaaaaaa." + /* 2 */ ".aaaaaaaaa." + /* 3 */ ".aaaaaaaaa." + /* 4 */ ".aaaaaaaaa." + /* 5 */ ".aaaaaaaaa." + /* 6 */ ".aaaaaaaaa." + /* 7 */ ".aaaaaaaaa." + /* 8 */ "..........." // Level 2 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "....cde...." - /* 1 */ ".fffffffff." - /* 2 */ ".fffffffff." - /* 3 */ ".fffffffff." - /* 4 */ ".fffffffff." - /* 5 */ ".fffffffff." - /* 6 */ ".fffffffff." - /* 7 */ ".fffffffff." + /* 0 */ "..........." + /* 1 */ ".efffgfffe." + /* 2 */ ".f.......f." + /* 3 */ ".f.......f." + /* 4 */ ".f.......f." + /* 5 */ ".f.......f." + /* 6 */ ".f.......f." + /* 7 */ ".efffffffe." /* 8 */ "..........." // Level 3 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ ".ghhhihhhg." + /* 1 */ ".ehhfifhhe." /* 2 */ ".h.......h." /* 3 */ ".h.......h." - /* 4 */ ".h.......h." + /* 4 */ ".f.......f." /* 5 */ ".h.......h." /* 6 */ ".h.......h." - /* 7 */ ".ghhhhhhhg." + /* 7 */ ".ehhhfhhhe." /* 8 */ "..........." // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".gjjhkhjjg." - /* 2 */ ".j.......j." - /* 3 */ ".j.......j." - /* 4 */ ".h.......h." - /* 5 */ ".j.......j." - /* 6 */ ".j.......j." - /* 7 */ ".gjjjhjjjg." - /* 8 */ "..........." + /* 0 */ "jjjjjjjjjjj" + /* 1 */ "kfffffffffk" + /* 2 */ ".f..l.l..f." + /* 3 */ ".f.......f." + /* 4 */ ".f.......f." + /* 5 */ ".f.......f." + /* 6 */ ".f...n...f." + /* 7 */ "offfffffffo" + /* 8 */ "ppppppppppp" // Level 5 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "lllllllllll" - /* 1 */ "nhhhhhhhhhn" - /* 2 */ ".h..o.o..h." - /* 3 */ ".h.......h." - /* 4 */ ".h.......h." - /* 5 */ ".h.......h." - /* 6 */ ".h...p...h." - /* 7 */ "qhhhhhhhhhq" - /* 8 */ "rrrrrrrrrrr" - - // Level 6 - /* z\x* 1 */ - /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ "lllllllllll" - /* 2 */ "nhhhhhhhhhn" - /* 3 */ ".h.......h." - /* 4 */ ".h.......h." - /* 5 */ ".h.......h." - /* 6 */ "qhhhhhhhhhq" - /* 7 */ "rrrrrrrrrrr" + /* 1 */ "jjjjjjjjjjj" + /* 2 */ "kfffffffffk" + /* 3 */ ".f.......f." + /* 4 */ ".f.......f." + /* 5 */ ".f.......f." + /* 6 */ "offfffffffo" + /* 7 */ "ppppppppppp" /* 8 */ "..........." - // Level 7 + // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." - /* 2 */ "lllllllllll" - /* 3 */ "nhhhhhhhhhn" - /* 4 */ ".h.......h." - /* 5 */ "qhhhhhhhhhq" - /* 6 */ "rrrrrrrrrrr" + /* 2 */ "jjjjjjjjjjj" + /* 3 */ "kfffffffffk" + /* 4 */ ".f.......f." + /* 5 */ "offfffffffo" + /* 6 */ "ppppppppppp" /* 7 */ "..........." /* 8 */ "..........." - // Level 8 + // Level 7 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ "lllllllllll" - /* 4 */ "hhhhhhhhhhh" - /* 5 */ "rrrrrrrrrrr" + /* 3 */ "jjjjjjjjjjj" + /* 4 */ "fffffffffff" + /* 5 */ "ppppppppppp" /* 6 */ "..........." /* 7 */ "..........." /* 8 */ "...........", // Connectors: - "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2203,6 +2750,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // WoodenHouse9x7 @@ -2246,19 +2796,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaaaaaaaaaa" - /* 1 */ "aaaaaaaaaab" - /* 2 */ "aaaaaaaaaab" - /* 3 */ "aaaaaaaaaab" - /* 4 */ "aaaaaaaaaab" - /* 5 */ "aaaaaaaaaaa" - /* 6 */ "aaaaaaaaaab" - /* 7 */ "aaaaaaaaaab" - /* 8 */ "abaaaaaaabb" - /* 9 */ "aaaaaaaaabb" - /* 10 */ "aaaaaaaaabb" - /* 11 */ "abaaaaaaaba" - /* 12 */ "abaaaaaaabb" + /* 0 */ "abaaaaabbbb" + /* 1 */ "baaaaaaaaab" + /* 2 */ "baaaaaaaaab" + /* 3 */ "baaaaaaaaab" + /* 4 */ "baaaaaaaaab" + /* 5 */ "baaaaaaaaab" + /* 6 */ "baaaaaaaaab" + /* 7 */ "baaaaaaaaab" + /* 8 */ "bbaaaaaaabb" + /* 9 */ "bbaaaaaaabb" + /* 10 */ "bbaaaaaaabb" + /* 11 */ "bbaaaaaaabb" + /* 12 */ "bbaaaaaaabb" // Level 1 /* z\x* 1 */ @@ -2416,6 +2966,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // WoodenHouse9x7Butcher @@ -2425,156 +2978,141 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // The data has been exported from the gallery Plains, area index 38, ID 87, created by Aloe_vera { // Size: - 11, 9, 9, // SizeX = 11, SizeY = 9, SizeZ = 9 + 11, 8, 9, // SizeX = 11, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): - -1, 0, 0, // MinX, MinY, MinZ - 11, 8, 9, // MaxX, MaxY, MaxZ + -1, -1, 0, // MinX, MinY, MinZ + 11, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: - ".: 0: 0\n" /* air */ - "a: 3: 0\n" /* dirt */ - "b: 2: 0\n" /* grass */ - "c: 67: 0\n" /* stairs */ - "d: 67: 2\n" /* stairs */ - "e: 67: 1\n" /* stairs */ - "f: 4: 0\n" /* cobblestone */ - "g: 67: 3\n" /* stairs */ - "h: 17: 0\n" /* tree */ - "i: 5: 0\n" /* wood */ - "j: 64: 7\n" /* wooddoorblock */ - "k:102: 0\n" /* glasspane */ - "l: 64:12\n" /* wooddoorblock */ + ".: 0: 0\n" /* air */ + "a: 4: 0\n" /* cobblestone */ + "b: 67: 0\n" /* stairs */ + "c: 67: 2\n" /* stairs */ + "d: 67: 1\n" /* stairs */ + "e: 67: 3\n" /* stairs */ + "f: 17: 0\n" /* tree */ + "g: 5: 0\n" /* wood */ + "h: 64: 7\n" /* wooddoorblock */ + "i:102: 0\n" /* glasspane */ + "j: 64:12\n" /* wooddoorblock */ + "k: 53: 2\n" /* woodstairs */ + "l: 53: 7\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 53: 2\n" /* woodstairs */ - "o: 53: 7\n" /* woodstairs */ - "p: 17: 4\n" /* tree */ - "q: 17: 8\n" /* tree */ - "r: 50: 3\n" /* torch */ - "s: 50: 4\n" /* torch */ - "t: 53: 6\n" /* woodstairs */ - "u: 53: 3\n" /* woodstairs */, + "n: 17: 4\n" /* tree */ + "o: 17: 8\n" /* tree */ + "p: 50: 3\n" /* torch */ + "q: 50: 4\n" /* torch */ + "r: 53: 6\n" /* woodstairs */ + "s: 53: 3\n" /* woodstairs */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaa" - /* 2 */ "aaaaaaaaaaa" - /* 3 */ "aaaaaaaaaaa" - /* 4 */ "aaaaaaaaaaa" - /* 5 */ "aaaaaaaaaaa" - /* 6 */ "aaaaaaaaaaa" - /* 7 */ "aaaaaaaaaaa" - /* 8 */ "aaaaaaaaaaa" + /* 0 */ "mmmmaaammmm" + /* 1 */ "maaaaaaaaam" + /* 2 */ "maaaaaaaaam" + /* 3 */ "maaaaaaaaam" + /* 4 */ "maaaaaaaaam" + /* 5 */ "maaaaaaaaam" + /* 6 */ "maaaaaaaaam" + /* 7 */ "maaaaaaaaam" + /* 8 */ "mmmmaaammmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "bbbbaaabbbb" - /* 1 */ "baaaaaaaaab" - /* 2 */ "baaaaaaaaab" - /* 3 */ "baaaaaaaaab" - /* 4 */ "baaaaaaaaab" - /* 5 */ "baaaaaaaaab" - /* 6 */ "baaaaaaaaab" - /* 7 */ "baaaaaaaaab" - /* 8 */ "bbbbaaabbbb" + /* 0 */ "....bcd...." + /* 1 */ ".aaaaaaaaa." + /* 2 */ ".aaaaaaaaa." + /* 3 */ ".aaaaaaaaa." + /* 4 */ ".aaaaaaaaa." + /* 5 */ ".aaaaaaaaa." + /* 6 */ ".aaaaaaaaa." + /* 7 */ ".aaaaaaaaa." + /* 8 */ "....bed...." // Level 2 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "....cde...." - /* 1 */ ".fffffffff." - /* 2 */ ".fffffffff." - /* 3 */ ".fffffffff." - /* 4 */ ".fffffffff." - /* 5 */ ".fffffffff." - /* 6 */ ".fffffffff." - /* 7 */ ".fffffffff." - /* 8 */ "....cge...." + /* 0 */ "..........." + /* 1 */ ".fggfhfggf." + /* 2 */ ".g.......g." + /* 3 */ ".g.......g." + /* 4 */ ".f.......f." + /* 5 */ ".g.......g." + /* 6 */ ".g.......g." + /* 7 */ ".fggfhfggf." + /* 8 */ "..........." // Level 3 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ ".hiihjhiih." + /* 1 */ ".fiifjfiif." /* 2 */ ".i.......i." /* 3 */ ".i.......i." - /* 4 */ ".h.......h." + /* 4 */ ".f.......f." /* 5 */ ".i.......i." /* 6 */ ".i.......i." - /* 7 */ ".hiihjhiih." + /* 7 */ ".fiifjfiif." /* 8 */ "..........." // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".hkkhlhkkh." - /* 2 */ ".k.......k." - /* 3 */ ".k.......k." - /* 4 */ ".h.......h." - /* 5 */ ".k.......k." - /* 6 */ ".k.......k." - /* 7 */ ".hkkhlhkkh." - /* 8 */ "..........." + /* 0 */ "kkkkkkkkkkk" + /* 1 */ "lfnnnnnnnfl" + /* 2 */ ".o..p.p..o." + /* 3 */ ".o.......o." + /* 4 */ ".o.......o." + /* 5 */ ".o.......o." + /* 6 */ ".o..q.q..o." + /* 7 */ "rfnnnnnnnfr" + /* 8 */ "sssssssssss" // Level 5 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "nnnnnnnnnnn" - /* 1 */ "ohpppppppho" - /* 2 */ ".q..r.r..q." - /* 3 */ ".q.......q." - /* 4 */ ".q.......q." - /* 5 */ ".q.......q." - /* 6 */ ".q..s.s..q." - /* 7 */ "thpppppppht" - /* 8 */ "uuuuuuuuuuu" - - // Level 6 - /* z\x* 1 */ - /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ "nnnnnnnnnnn" - /* 2 */ "oiiiiiiiiio" - /* 3 */ ".i.......i." - /* 4 */ ".i.......i." - /* 5 */ ".i.......i." - /* 6 */ "tiiiiiiiiit" - /* 7 */ "uuuuuuuuuuu" + /* 1 */ "kkkkkkkkkkk" + /* 2 */ "lgggggggggl" + /* 3 */ ".g.......g." + /* 4 */ ".g.......g." + /* 5 */ ".g.......g." + /* 6 */ "rgggggggggr" + /* 7 */ "sssssssssss" /* 8 */ "..........." - // Level 7 + // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." - /* 2 */ "nnnnnnnnnnn" - /* 3 */ "oiiiiiiiiio" - /* 4 */ ".i.......i." - /* 5 */ "tiiiiiiiiit" - /* 6 */ "uuuuuuuuuuu" + /* 2 */ "kkkkkkkkkkk" + /* 3 */ "lgggggggggl" + /* 4 */ ".g.......g." + /* 5 */ "rgggggggggr" + /* 6 */ "sssssssssss" /* 7 */ "..........." /* 8 */ "..........." - // Level 8 + // Level 7 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ "nnnnnnnnnnn" - /* 4 */ "iiiiiiiiiii" - /* 5 */ "uuuuuuuuuuu" + /* 3 */ "kkkkkkkkkkk" + /* 4 */ "ggggggggggg" + /* 5 */ "sssssssssss" /* 6 */ "..........." /* 7 */ "..........." /* 8 */ "...........", // Connectors: - "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2593,6 +3131,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // WoodenHouse9x7DoubleDoor @@ -2602,250 +3143,228 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // The data has been exported from the gallery Plains, area index 39, ID 90, created by STR_Warrior { // Size: - 15, 10, 16, // SizeX = 15, SizeY = 10, SizeZ = 16 + 15, 9, 16, // SizeX = 15, SizeY = 9, SizeZ = 16 // Hitbox (relative to bounding box): - -1, 0, 0, // MinX, MinY, MinZ - 15, 9, 16, // MaxX, MaxY, MaxZ + -1, -1, 0, // MinX, MinY, MinZ + 15, 8, 16, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "A: 50: 4\n" /* torch */ - "B: 50: 2\n" /* torch */ - "C: 53: 7\n" /* woodstairs */ - "D: 53: 4\n" /* woodstairs */ - "E: 53: 5\n" /* woodstairs */ - "F: 53: 6\n" /* woodstairs */ - "a: 3: 0\n" /* dirt */ - "b: 2: 0\n" /* grass */ - "c: 67: 0\n" /* stairs */ - "d: 67: 2\n" /* stairs */ - "e: 67: 1\n" /* stairs */ - "f: 4: 0\n" /* cobblestone */ - "g: 43: 0\n" /* doubleslab */ - "h: 17: 0\n" /* tree */ - "i: 5: 0\n" /* wood */ - "j: 64: 7\n" /* wooddoorblock */ - "k: 96: 8\n" /* trapdoor */ - "l: 61: 2\n" /* furnace */ + "A: 53: 7\n" /* woodstairs */ + "B: 53: 4\n" /* woodstairs */ + "C: 53: 5\n" /* woodstairs */ + "D: 53: 6\n" /* woodstairs */ + "a: 4: 0\n" /* cobblestone */ + "b: 67: 0\n" /* stairs */ + "c: 67: 2\n" /* stairs */ + "d: 67: 1\n" /* stairs */ + "e: 43: 0\n" /* doubleslab */ + "f: 17: 0\n" /* tree */ + "g: 5: 0\n" /* wood */ + "h: 64: 7\n" /* wooddoorblock */ + "i: 96: 8\n" /* trapdoor */ + "j: 61: 2\n" /* furnace */ + "k: 53: 3\n" /* woodstairs */ + "l: 85: 0\n" /* fence */ "m: 19: 0\n" /* sponge */ - "n: 53: 3\n" /* woodstairs */ - "o: 85: 0\n" /* fence */ - "p: 53: 2\n" /* woodstairs */ - "q: 53: 1\n" /* woodstairs */ - "r: 53: 0\n" /* woodstairs */ - "s: 47: 0\n" /* bookshelf */ - "t:102: 0\n" /* glasspane */ - "u: 64:12\n" /* wooddoorblock */ - "v: 72: 0\n" /* woodplate */ - "w: 17: 4\n" /* tree */ - "x: 17: 8\n" /* tree */ - "y: 50: 3\n" /* torch */ - "z: 50: 1\n" /* torch */, + "n: 53: 2\n" /* woodstairs */ + "o: 53: 1\n" /* woodstairs */ + "p: 53: 0\n" /* woodstairs */ + "q: 47: 0\n" /* bookshelf */ + "r:102: 0\n" /* glasspane */ + "s: 64:12\n" /* wooddoorblock */ + "t: 72: 0\n" /* woodplate */ + "u: 17: 4\n" /* tree */ + "v: 17: 8\n" /* tree */ + "w: 50: 3\n" /* torch */ + "x: 50: 1\n" /* torch */ + "y: 50: 4\n" /* torch */ + "z: 50: 2\n" /* torch */, // Block data: // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "aaaaaaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaaaaaa" - /* 2 */ "aaaaaaaaaaaaaaa" - /* 3 */ "aaaaaaaaaaaaaaa" - /* 4 */ "aaaaaaaaaaaaaaa" - /* 5 */ "aaaaaaaaaaaaaaa" - /* 6 */ "aaaaaaaaaaaaaaa" - /* 7 */ "aaaaaaaaaaaaaaa" - /* 8 */ "mmmmmmmmaaaaaaa" - /* 9 */ "mmmmmmmmaaaaaaa" - /* 10 */ "mmmmmmmmaaaaaaa" - /* 11 */ "mmmmmmmmaaaaaaa" - /* 12 */ "mmmmmmmmaaaaaaa" - /* 13 */ "mmmmmmmmaaaaaaa" - /* 14 */ "mmmmmmmmaaaaaaa" - /* 15 */ "mmmmmmmmaaaaaaa" + /* 0 */ "mmmmmmaaammmmmm" + /* 1 */ "maaaaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaaaam" + /* 6 */ "maaaaaaaaaaaaam" + /* 7 */ "maaaaaaaaaaaaam" + /* 8 */ "mmmmmmmmaaaaaam" + /* 9 */ "mmmmmmmmaaaaaam" + /* 10 */ "mmmmmmmmaaaaaam" + /* 11 */ "mmmmmmmmaaaaaam" + /* 12 */ "mmmmmmmmaaaaaam" + /* 13 */ "mmmmmmmmaaaaaam" + /* 14 */ "mmmmmmmmaaaaaam" + /* 15 */ "mmmmmmmmmmmmmmm" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "bbbbbbaaabbbbbb" - /* 1 */ "baaaaaaaaaaaaab" - /* 2 */ "baaaaaaaaaaaaab" - /* 3 */ "baaaaaaaaaaaaab" - /* 4 */ "baaaaaaaaaaaaab" - /* 5 */ "baaaaaaaaaaaaab" - /* 6 */ "baaaaaaaaaaaaab" - /* 7 */ "baaaaaaaaaaaaab" - /* 8 */ "mmmmmmmmaaaaaab" - /* 9 */ "mmmmmmmmaaaaaab" - /* 10 */ "mmmmmmmmaaaaaab" - /* 11 */ "mmmmmmmmaaaaaab" - /* 12 */ "mmmmmmmmaaaaaab" - /* 13 */ "mmmmmmmmaaaaaab" - /* 14 */ "mmmmmmmmaaaaaab" - /* 15 */ "mmmmmmmmbbbbbbb" + /* 0 */ "......bcd......" + /* 1 */ ".aaaaaaaaaaaaa." + /* 2 */ ".aeeeeaaaaaaaa." + /* 3 */ ".aeeeeaaaaaaaa." + /* 4 */ ".aaaaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaaaa." + /* 6 */ ".aaaaaaaaaaaaa." + /* 7 */ ".aaaaaaaaaaaaa." + /* 8 */ "........aaaaaa." + /* 9 */ "mmmmmmm.aaaaaa." + /* 10 */ "mmmmmmm.aaaaaa." + /* 11 */ "mmmmmmm.aaaaaa." + /* 12 */ "mmmmmmm.aaaaaa." + /* 13 */ "mmmmmmm.aaaaaa." + /* 14 */ "mmmmmmm.aaaaaa." + /* 15 */ "mmmmmmm........" // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "......cde......" - /* 1 */ ".fffffffffffff." - /* 2 */ ".fggggffffffff." - /* 3 */ ".fggggffffffff." - /* 4 */ ".fffffffffffff." - /* 5 */ ".fffffffffffff." - /* 6 */ ".fffffffffffff." - /* 7 */ "mfffffffffffff." - /* 8 */ "mmmmmmmmffffff." - /* 9 */ "mmmmmmmmffffff." - /* 10 */ "mmmmmmmmffffff." - /* 11 */ "mmmmmmmmffffff." - /* 12 */ "mmmmmmmmffffff." - /* 13 */ "mmmmmmmmffffff." - /* 14 */ "mmmmmmmmffffff." - /* 15 */ "mmmmmmmm......." + /* 0 */ "..............." + /* 1 */ ".fggggfhfggggf." + /* 2 */ ".g...i.......g." + /* 3 */ ".gjeee......kg." + /* 4 */ ".f..........lg." + /* 5 */ ".g..........ng." + /* 6 */ ".g.olp..ol...g." + /* 7 */ ".fggggggfn...f." + /* 8 */ "........g....g." + /* 9 */ "mmmmmmm.gk...g." + /* 10 */ "mmmmmmm.gl..kg." + /* 11 */ "mmmmmmm.gn..lg." + /* 12 */ "mmmmmmm.g...ng." + /* 13 */ "mmmmmmm.gq..qg." + /* 14 */ "mmmmmmm.fggggf." + /* 15 */ "mmmmmmm........" // Level 3 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".hiiiihjhiiiih." - /* 2 */ ".i...k.......i." - /* 3 */ ".ilggg......ni." - /* 4 */ ".h..........oi." - /* 5 */ ".i..........pi." - /* 6 */ ".i.qor..qo...i." - /* 7 */ "mhiiiiiihp...h." - /* 8 */ "mmmmmmmmi....i." - /* 9 */ "mmmmmmmmin...i." - /* 10 */ "mmmmmmmmio..ni." - /* 11 */ "mmmmmmmmip..oi." - /* 12 */ "mmmmmmmmi...pi." - /* 13 */ "mmmmmmmmis..si." - /* 14 */ "mmmmmmmmhiiiih." - /* 15 */ "mmmmmmmm......." + /* 1 */ ".fgrrgfsfgrrgf." + /* 2 */ ".g...........g." + /* 3 */ ".g...........r." + /* 4 */ ".f..........tr." + /* 5 */ ".g...........r." + /* 6 */ ".g..t....t...g." + /* 7 */ ".fgrrrrgf....f." + /* 8 */ "........g....g." + /* 9 */ "mmmmmmm.r....r." + /* 10 */ "mmmmmmm.rt...r." + /* 11 */ "mmmmmmm.r...tr." + /* 12 */ "mmmmmmm.r....r." + /* 13 */ "mmmmmmm.gq..qg." + /* 14 */ "mmmmmmm.fgrrgf." + /* 15 */ "mmmmmmm........" // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".hittihuhittih." - /* 2 */ ".i...........i." - /* 3 */ ".i...........t." - /* 4 */ ".h..........vt." - /* 5 */ ".i...........t." - /* 6 */ ".i..v....v...i." - /* 7 */ "mhittttih....h." - /* 8 */ "mmmmmmmmi....i." - /* 9 */ "mmmmmmmmt....t." - /* 10 */ "mmmmmmmmtv...t." - /* 11 */ "mmmmmmmmt...vt." - /* 12 */ "mmmmmmmmt....t." - /* 13 */ "mmmmmmmmis..si." - /* 14 */ "mmmmmmmmhittih." - /* 15 */ "mmmmmmmm......." + /* 1 */ ".fuuuuuuuuuuuf." + /* 2 */ ".v....w.w....v." + /* 3 */ ".v...........v." + /* 4 */ ".vx..........v." + /* 5 */ ".v...........v." + /* 6 */ ".v......y....v." + /* 7 */ ".fuuuuuufx..zv." + /* 8 */ "........v....v." + /* 9 */ "mmmmmmm.v....v." + /* 10 */ "mmmmmmm.v....v." + /* 11 */ "mmmmmmm.v....v." + /* 12 */ "mmmmmmm.v....v." + /* 13 */ "mmmmmmm.v.yy.v." + /* 14 */ "mmmmmmm.fuuuuf." + /* 15 */ "mmmmmmm........" // Level 5 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ ".hwwwwwwwwwwwh." - /* 2 */ ".x....y.y....x." - /* 3 */ ".x...........x." - /* 4 */ ".xz..........x." - /* 5 */ ".x...........x." - /* 6 */ ".x......A....x." - /* 7 */ "mhwwwwwwhz..Bx." - /* 8 */ "mmmmmmmmx....x." - /* 9 */ "mmmmmmmmx....x." - /* 10 */ "mmmmmmmmx....x." - /* 11 */ "mmmmmmmmx....x." - /* 12 */ "mmmmmmmmx....x." - /* 13 */ "mmmmmmmmx.AA.x." - /* 14 */ "mmmmmmmmhwwwwh." - /* 15 */ "mmmmmmmm......." + /* 0 */ "nnnnnnnnnnnnnno" + /* 1 */ "pgggggggggggggo" + /* 2 */ "pgAAAAAAAAAABgo" + /* 3 */ "pgC.........Bgo" + /* 4 */ "pgC.........Bgo" + /* 5 */ "pgC.........Bgo" + /* 6 */ "pgCDDDDDDD..Bgo" + /* 7 */ "pggggggggC..Bgo" + /* 8 */ "pkkkkkkpgC..Bgo" + /* 9 */ "mmmmmmmpgC..Bgo" + /* 10 */ "mmmmmmmpgC..Bgo" + /* 11 */ "mmmmmmmpgC..Bgo" + /* 12 */ "mmmmmmmpgC..Bgo" + /* 13 */ "mmmmmmmpgCDDBgo" + /* 14 */ "mmmmmmmpggggggo" + /* 15 */ "mmmmmmmpkkkkkkk" // Level 6 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "ppppppppppppppq" - /* 1 */ "riiiiiiiiiiiiiq" - /* 2 */ "riCCCCCCCCCCDiq" - /* 3 */ "riE.........Diq" - /* 4 */ "riE.........Diq" - /* 5 */ "riE.........Diq" - /* 6 */ "riEFFFFFFF..Diq" - /* 7 */ "riiiiiiiiE..Diq" - /* 8 */ "rnnnnnnriE..Diq" - /* 9 */ "mmmmmmmriE..Diq" - /* 10 */ "mmmmmmmriE..Diq" - /* 11 */ "mmmmmmmriE..Diq" - /* 12 */ "mmmmmmmriE..Diq" - /* 13 */ "mmmmmmmriEFFDiq" - /* 14 */ "mmmmmmmriiiiiiq" - /* 15 */ "mmmmmmmrnnnnnnn" + /* 0 */ "..............." + /* 1 */ ".pnnnnnnnnnnno." + /* 2 */ ".pgggggggggggo." + /* 3 */ ".pgggggggggggo." + /* 4 */ ".pgggggggggggo." + /* 5 */ ".pgggggggggggo." + /* 6 */ ".pgggggggggggo." + /* 7 */ ".pkkkkkkkggggo." + /* 8 */ "........pggggo." + /* 9 */ "mmmmmmm.pggggo." + /* 10 */ "mmmmmmm.pggggo." + /* 11 */ "mmmmmmm.pggggo." + /* 12 */ "mmmmmmm.pggggo." + /* 13 */ "mmmmmmm.pggggo." + /* 14 */ "mmmmmmm.kkkkko." + /* 15 */ "mmmmmmm........" // Level 7 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "mmmmmmmmmmmmmmm" - /* 1 */ "mrpppppppppppqm" - /* 2 */ "mriiiiiiiiiiiqm" - /* 3 */ "mriiiiiiiiiiiqm" - /* 4 */ "mriiiiiiiiiiiqm" - /* 5 */ "mriiiiiiiiiiiqm" - /* 6 */ "mriiiiiiiiiiiqm" - /* 7 */ "mrnnnnnnniiiiqm" - /* 8 */ "mmmmmmmmriiiiqm" - /* 9 */ "mmmmmmmmriiiiqm" - /* 10 */ "mmmmmmmmriiiiqm" - /* 11 */ "mmmmmmmmriiiiqm" - /* 12 */ "mmmmmmmmriiiiqm" - /* 13 */ "mmmmmmmmriiiiqm" - /* 14 */ "mmmmmmmmnnnnnqm" - /* 15 */ "mmmmmmmmmmmmmmm" + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ "..nnnnnnnnnnn.." + /* 3 */ "..pgggggggggo.." + /* 4 */ "..pgggggggggo.." + /* 5 */ "..pgggggggggo.." + /* 6 */ "..kkkkkkkkggo.." + /* 7 */ ".........pggo.." + /* 8 */ ".........pggo.." + /* 9 */ "mmmmmmm..pggo.." + /* 10 */ "mmmmmmm..pggo.." + /* 11 */ "mmmmmmm..pggo.." + /* 12 */ "mmmmmmm..pggo.." + /* 13 */ "mmmmmmm..kkko.." + /* 14 */ "mmmmmmm........" + /* 15 */ "mmmmmmm........" // Level 8 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "mmmmmmmmmmmmmmm" - /* 1 */ "mmmmmmmmmmmmmmm" - /* 2 */ "mmpppppppppppmm" - /* 3 */ "mmriiiiiiiiiqmm" - /* 4 */ "mmriiiiiiiiiqmm" - /* 5 */ "mmriiiiiiiiiqmm" - /* 6 */ "mmnnnnnnnniiqmm" - /* 7 */ "mmmmmmmmmriiqmm" - /* 8 */ "mmmmmmmmmriiqmm" - /* 9 */ "mmmmmmmmmriiqmm" - /* 10 */ "mmmmmmmmmriiqmm" - /* 11 */ "mmmmmmmmmriiqmm" - /* 12 */ "mmmmmmmmmriiqmm" - /* 13 */ "mmmmmmmmmnnnqmm" - /* 14 */ "mmmmmmmmmmmmmmm" - /* 15 */ "mmmmmmmmmmmmmmm" - - // Level 9 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "mmmmmmmmmmmmmmm" - /* 1 */ "mmmmmmmmmmmmmmm" - /* 2 */ "mmmmmmmmmmmmmmm" - /* 3 */ "mmmrpppppppqmmm" - /* 4 */ "mmmriiiiiiiqmmm" - /* 5 */ "mmmrnnnnnnrqmmm" - /* 6 */ "mmmmmmmmmmrqmmm" - /* 7 */ "mmmmmmmmmmrqmmm" - /* 8 */ "mmmmmmmmmmrqmmm" - /* 9 */ "mmmmmmmmmmrqmmm" - /* 10 */ "mmmmmmmmmmrqmmm" - /* 11 */ "mmmmmmmmmmrqmmm" - /* 12 */ "mmmmmmmmmmrnmmm" - /* 13 */ "mmmmmmmmmmmmmmm" - /* 14 */ "mmmmmmmmmmmmmmm" - /* 15 */ "mmmmmmmmmmmmmmm", + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "...pnnnnnnno..." + /* 4 */ "...pgggggggo..." + /* 5 */ "...pkkkkkkpo..." + /* 6 */ "..........po..." + /* 7 */ "..........po..." + /* 8 */ "..........po..." + /* 9 */ "mmmmmmm...po..." + /* 10 */ "mmmmmmm...po..." + /* 11 */ "mmmmmmm...po..." + /* 12 */ "mmmmmmm...pk..." + /* 13 */ "mmmmmmm........" + /* 14 */ "mmmmmmm........" + /* 15 */ "mmmmmmm........", // Connectors: - "-1: 7, 2, 0: 2\n" /* Type -1, direction Z- */, + "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2864,6 +3383,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // WoodenHouseL13x14 @@ -2873,182 +3395,203 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // The data has been exported from the gallery Plains, area index 0, ID 4, created by Aloe_vera { // Size: - 16, 7, 16, // SizeX = 16, SizeY = 7, SizeZ = 16 + 16, 8, 16, // SizeX = 16, SizeY = 8, SizeZ = 16 // Hitbox (relative to bounding box): - -1, 0, 0, // MinX, MinY, MinZ - 16, 6, 16, // MaxX, MaxY, MaxZ + -1, 1, 0, // MinX, MinY, MinZ + 16, 7, 16, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 67: 0\n" /* stairs */ - "b: 67: 2\n" /* stairs */ - "c: 67: 1\n" /* stairs */ - "d: 4: 0\n" /* cobblestone */ - "e: 5: 0\n" /* wood */ - "f: 67: 3\n" /* stairs */ - "g: 17: 0\n" /* tree */ - "h: 64: 7\n" /* wooddoorblock */ - "i: 64: 5\n" /* wooddoorblock */ - "j:102: 0\n" /* glasspane */ - "k: 64:12\n" /* wooddoorblock */ - "l: 53: 2\n" /* woodstairs */ + "a: 4: 0\n" /* cobblestone */ + "b: 2: 0\n" /* grass */ + "c: 67: 0\n" /* stairs */ + "d: 67: 2\n" /* stairs */ + "e: 67: 1\n" /* stairs */ + "f: 5: 0\n" /* wood */ + "g: 67: 3\n" /* stairs */ + "h: 17: 0\n" /* tree */ + "i: 64: 7\n" /* wooddoorblock */ + "j: 64: 5\n" /* wooddoorblock */ + "k:102: 0\n" /* glasspane */ + "l: 64:12\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */ - "n: 53: 1\n" /* woodstairs */ - "o: 53: 7\n" /* woodstairs */ - "p: 53: 6\n" /* woodstairs */ - "q: 53: 3\n" /* woodstairs */ - "r: 53: 0\n" /* woodstairs */ - "s: 53: 5\n" /* woodstairs */ - "t: 53: 4\n" /* woodstairs */ - "u: 50: 3\n" /* torch */ - "v: 50: 2\n" /* torch */ - "w: 50: 4\n" /* torch */ - "x: 50: 1\n" /* torch */, + "n: 53: 2\n" /* woodstairs */ + "o: 53: 1\n" /* woodstairs */ + "p: 53: 7\n" /* woodstairs */ + "q: 53: 6\n" /* woodstairs */ + "r: 53: 3\n" /* woodstairs */ + "s: 53: 0\n" /* woodstairs */ + "t: 53: 5\n" /* woodstairs */ + "u: 53: 4\n" /* woodstairs */ + "v: 50: 3\n" /* torch */ + "w: 50: 2\n" /* torch */ + "x: 50: 4\n" /* torch */ + "y: 50: 1\n" /* torch */, // Block data: // Level 0 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "........abc....." - /* 1 */ ".dddddddddddddd." - /* 2 */ ".deeeeeeeeeeeed." - /* 3 */ ".deeeeeeeeeeeed." - /* 4 */ ".deeeeeeeeeeeed." - /* 5 */ ".deeeeeeeeeeeed." - /* 6 */ ".deeeeeeeeeeeed." - /* 7 */ ".ddddddddeeeeed." - /* 8 */ "mmmmmafcdeeeeed." - /* 9 */ "mmmmmmmmdeeeeed." - /* 10 */ "mmmmmmmmdeeeeed." - /* 11 */ "mmmmmmmmdeeeeed." - /* 12 */ "mmmmmmmmdeeeeed." - /* 13 */ "mmmmmmmmdeeeeed." - /* 14 */ "mmmmmmmmddddddd." - /* 15 */ "mmmmmmmm........" + /* 0 */ "mmmmmmmmaaammmmm" + /* 1 */ "maaaaaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaaaaam" + /* 6 */ "maaaaaaaaaaaaaam" + /* 7 */ "maaaaaaaaaaaaaam" + /* 8 */ "bbbbbaaaaaaaaaam" + /* 9 */ "bbbbbbbbaaaaaaam" + /* 10 */ "bbbbbbbbaaaaaaam" + /* 11 */ "bbbbbbbbaaaaaaam" + /* 12 */ "bbbbbbbbaaaaaaam" + /* 13 */ "bbbbbbbbaaaaaaam" + /* 14 */ "bbbbbbbbaaaaaaam" + /* 15 */ "bbbbbbbbmmmmmmmm" // Level 1 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "................" - /* 1 */ ".geeeeeeghgeeeg." - /* 2 */ ".e............e." - /* 3 */ ".e............e." - /* 4 */ ".e............e." - /* 5 */ ".e............e." - /* 6 */ ".e............e." - /* 7 */ ".geeeeieg.....e." - /* 8 */ "mmmmmm.me.....e." - /* 9 */ "mmmmmmmme.....e." - /* 10 */ "mmmmmmmme.....e." - /* 11 */ "mmmmmmmme.....e." - /* 12 */ "mmmmmmmme.....e." - /* 13 */ "mmmmmmmme.....e." - /* 14 */ "mmmmmmmmgeeeeeg." - /* 15 */ "mmmmmmmm........" + /* 0 */ "........cde....." + /* 1 */ ".aaaaaaaaaaaaaa." + /* 2 */ ".affffffffffffa." + /* 3 */ ".affffffffffffa." + /* 4 */ ".affffffffffffa." + /* 5 */ ".affffffffffffa." + /* 6 */ ".affffffffffffa." + /* 7 */ ".aaaaaaaafffffa." + /* 8 */ ".....cgeafffffa." + /* 9 */ "........afffffa." + /* 10 */ "........afffffa." + /* 11 */ "........afffffa." + /* 12 */ "........afffffa." + /* 13 */ "........afffffa." + /* 14 */ "........aaaaaaa." + /* 15 */ "................" // Level 2 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ ".gejjejjgkgjjeg." - /* 2 */ ".j............e." - /* 3 */ ".j............j." - /* 4 */ ".j............j." - /* 5 */ ".j............e." - /* 6 */ ".j............j." - /* 7 */ ".gejjekeg.....j." - /* 8 */ "mmmmmm.me.....e." - /* 9 */ "mmmmmmmmj.....j." - /* 10 */ "mmmmmmmmj.....j." - /* 11 */ "mmmmmmmme.....e." - /* 12 */ "mmmmmmmmj.....j." - /* 13 */ "mmmmmmmmj.....j." - /* 14 */ "mmmmmmmmgjjjjjg." - /* 15 */ "mmmmmmmm........" + /* 1 */ ".hffffffhihfffh." + /* 2 */ ".f............f." + /* 3 */ ".f............f." + /* 4 */ ".f............f." + /* 5 */ ".f............f." + /* 6 */ ".f............f." + /* 7 */ ".hffffjfh.....f." + /* 8 */ "........f.....f." + /* 9 */ "........f.....f." + /* 10 */ "........f.....f." + /* 11 */ "........f.....f." + /* 12 */ "........f.....f." + /* 13 */ "........f.....f." + /* 14 */ "........hfffffh." + /* 15 */ "................" // Level 3 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "llllllllllllllln" - /* 1 */ "ogeeeeeegegeeegn" - /* 2 */ ".e............en" - /* 3 */ ".e............en" - /* 4 */ ".e............en" - /* 5 */ ".e............en" - /* 6 */ ".e............en" - /* 7 */ "pgeeeeeeg.....en" - /* 8 */ "qqqqqqqre.....en" - /* 9 */ "mmmmmmmre.....en" - /* 10 */ "mmmmmmmre.....en" - /* 11 */ "mmmmmmmre.....en" - /* 12 */ "mmmmmmmre.....en" - /* 13 */ "mmmmmmmre.....en" - /* 14 */ "mmmmmmmrgeeeeegn" - /* 15 */ "mmmmmmmrs.....tn" + /* 0 */ "................" + /* 1 */ ".hfkkfkkhlhkkfh." + /* 2 */ ".k............f." + /* 3 */ ".k............k." + /* 4 */ ".k............k." + /* 5 */ ".k............f." + /* 6 */ ".k............k." + /* 7 */ ".hfkkflfh.....k." + /* 8 */ "........f.....f." + /* 9 */ "........k.....k." + /* 10 */ "........k.....k." + /* 11 */ "........f.....f." + /* 12 */ "........k.....k." + /* 13 */ "........k.....k." + /* 14 */ "........hkkkkkh." + /* 15 */ "................" // Level 4 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "................" - /* 1 */ "lllllllllllllll." - /* 2 */ "oeeeeeeeeeeeeen." - /* 3 */ ".e.........u.en." - /* 4 */ ".e..........ven." - /* 5 */ ".e......w....en." - /* 6 */ "peeeeeeeee...en." - /* 7 */ "qqqqqqqqrex..en." - /* 8 */ "mmmmmmmmre...en." - /* 9 */ "mmmmmmmmre...en." - /* 10 */ "mmmmmmmmre...en." - /* 11 */ "mmmmmmmmre...en." - /* 12 */ "mmmmmmmmre...en." - /* 13 */ "mmmmmmmmre...en." - /* 14 */ "mmmmmmmmreeeeen." - /* 15 */ "mmmmmmmmrs...tn." + /* 0 */ "nnnnnnnnnnnnnnno" + /* 1 */ "phffffffhfhfffho" + /* 2 */ ".f............fo" + /* 3 */ ".f............fo" + /* 4 */ ".f............fo" + /* 5 */ ".f............fo" + /* 6 */ ".f............fo" + /* 7 */ "qhffffffh.....fo" + /* 8 */ "rrrrrrrsf.....fo" + /* 9 */ ".......sf.....fo" + /* 10 */ ".......sf.....fo" + /* 11 */ ".......sf.....fo" + /* 12 */ ".......sf.....fo" + /* 13 */ ".......sf.....fo" + /* 14 */ ".......shfffffho" + /* 15 */ ".......st.....uo" // Level 5 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ "................" - /* 2 */ "llllllllllllln.." - /* 3 */ "oeeeeeeeeeeeen.." - /* 4 */ ".ex.........en.." - /* 5 */ "peeeeeeeeee.en.." - /* 6 */ "qqqqqqqqqre.en.." - /* 7 */ ".........re.en.." - /* 8 */ "mmmmmmmm.re.en.." - /* 9 */ "mmmmmmmm.re.en.." - /* 10 */ "mmmmmmmm.re.en.." - /* 11 */ "mmmmmmmm.re.en.." - /* 12 */ "mmmmmmmm.re.en.." - /* 13 */ "mmmmmmmm.rewen.." - /* 14 */ "mmmmmmmm.reeen.." - /* 15 */ "mmmmmmmm.rs.tn.." + /* 1 */ "nnnnnnnnnnnnnnn." + /* 2 */ "pfffffffffffffo." + /* 3 */ ".f.........v.fo." + /* 4 */ ".f..........wfo." + /* 5 */ ".f......x....fo." + /* 6 */ "qfffffffff...fo." + /* 7 */ "rrrrrrrrsfy..fo." + /* 8 */ "........sf...fo." + /* 9 */ "........sf...fo." + /* 10 */ "........sf...fo." + /* 11 */ "........sf...fo." + /* 12 */ "........sf...fo." + /* 13 */ "........sf...fo." + /* 14 */ "........sfffffo." + /* 15 */ "........st...uo." // Level 6 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" /* 1 */ "................" + /* 2 */ "nnnnnnnnnnnnno.." + /* 3 */ "pffffffffffffo.." + /* 4 */ ".fy.........fo.." + /* 5 */ "qffffffffff.fo.." + /* 6 */ "rrrrrrrrrsf.fo.." + /* 7 */ ".........sf.fo.." + /* 8 */ ".........sf.fo.." + /* 9 */ ".........sf.fo.." + /* 10 */ ".........sf.fo.." + /* 11 */ ".........sf.fo.." + /* 12 */ ".........sf.fo.." + /* 13 */ ".........sfxfo.." + /* 14 */ ".........sfffo.." + /* 15 */ ".........st.uo.." + + // Level 7 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ "................" /* 2 */ "................" - /* 3 */ "lllllllllllll..." - /* 4 */ "eeeeeeeeeeeen..." - /* 5 */ "qqqqqqqqqqren..." - /* 6 */ "..........ren..." - /* 7 */ "..........ren..." - /* 8 */ "mmmmmmmm..ren..." - /* 9 */ "mmmmmmmm..ren..." - /* 10 */ "mmmmmmmm..ren..." - /* 11 */ "mmmmmmmm..ren..." - /* 12 */ "mmmmmmmm..ren..." - /* 13 */ "mmmmmmmm..ren..." - /* 14 */ "mmmmmmmm..ren..." - /* 15 */ "mmmmmmmm..ren...", + /* 3 */ "nnnnnnnnnnnnn..." + /* 4 */ "ffffffffffffo..." + /* 5 */ "rrrrrrrrrrsfo..." + /* 6 */ "..........sfo..." + /* 7 */ "..........sfo..." + /* 8 */ "..........sfo..." + /* 9 */ "..........sfo..." + /* 10 */ "..........sfo..." + /* 11 */ "..........sfo..." + /* 12 */ "..........sfo..." + /* 13 */ "..........sfo..." + /* 14 */ "..........sfo..." + /* 15 */ "..........sfo...", // Connectors: - "-1: 9, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3067,6 +3610,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // WoodenHouseL14x14 @@ -3076,162 +3622,145 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // The data has been exported from the gallery Plains, area index 42, ID 93, created by xoft { // Size: - 11, 8, 11, // SizeX = 11, SizeY = 8, SizeZ = 11 + 11, 7, 11, // SizeX = 11, SizeY = 7, SizeZ = 11 // Hitbox (relative to bounding box): - -1, 0, 0, // MinX, MinY, MinZ - 11, 7, 11, // MaxX, MaxY, MaxZ + -1, -1, 0, // MinX, MinY, MinZ + 11, 6, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 3: 0\n" /* dirt */ - "b: 2: 0\n" /* grass */ - "c: 67: 0\n" /* stairs */ - "d: 67: 2\n" /* stairs */ - "e: 67: 1\n" /* stairs */ - "f: 4: 0\n" /* cobblestone */ - "g: 17: 0\n" /* tree */ - "h: 5: 0\n" /* wood */ - "i: 64: 7\n" /* wooddoorblock */ - "j:102: 0\n" /* glasspane */ - "k: 64:12\n" /* wooddoorblock */ - "l: 53: 2\n" /* woodstairs */ + "a: 4: 0\n" /* cobblestone */ + "b: 67: 0\n" /* stairs */ + "c: 67: 2\n" /* stairs */ + "d: 67: 1\n" /* stairs */ + "e: 17: 0\n" /* tree */ + "f: 5: 0\n" /* wood */ + "g: 64: 7\n" /* wooddoorblock */ + "h:102: 0\n" /* glasspane */ + "i: 64:12\n" /* wooddoorblock */ + "j: 53: 2\n" /* woodstairs */ + "k: 53: 7\n" /* woodstairs */ + "l: 53: 1\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 53: 7\n" /* woodstairs */ - "o: 53: 1\n" /* woodstairs */ - "p: 50: 3\n" /* torch */ - "q: 50: 4\n" /* torch */ - "r: 53: 6\n" /* woodstairs */ - "s: 50: 1\n" /* torch */ - "t: 50: 2\n" /* torch */ - "u: 53: 3\n" /* woodstairs */ - "v: 53: 0\n" /* woodstairs */ - "w: 53: 5\n" /* woodstairs */ - "x: 53: 4\n" /* woodstairs */, + "n: 50: 3\n" /* torch */ + "o: 50: 4\n" /* torch */ + "p: 53: 6\n" /* woodstairs */ + "q: 50: 1\n" /* torch */ + "r: 50: 2\n" /* torch */ + "s: 53: 3\n" /* woodstairs */ + "t: 53: 0\n" /* woodstairs */ + "u: 53: 5\n" /* woodstairs */ + "v: 53: 4\n" /* woodstairs */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaa" - /* 2 */ "aaaaaaaaaaa" - /* 3 */ "aaaaaaaaaaa" - /* 4 */ "aaaaaaaaaaa" - /* 5 */ "aaaaaaaaaaa" - /* 6 */ "aaaaaaaaaaa" - /* 7 */ "aaaaaaaaaaa" - /* 8 */ "aaaaaaaaaaa" - /* 9 */ "aaaaaaaaaaa" - /* 10 */ "aaaaaaaaaaa" + /* 0 */ "mmmmaaammmm" + /* 1 */ "maaaaaaaaam" + /* 2 */ "maaaaaaaaam" + /* 3 */ "maaaaaaaaam" + /* 4 */ "maaaaaaaaam" + /* 5 */ "maaaaaaaaam" + /* 6 */ "mmmmmaaaaam" + /* 7 */ "mmmmmaaaaam" + /* 8 */ "mmmmmaaaaam" + /* 9 */ "mmmmmaaaaam" + /* 10 */ "mmmmmmmmmmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "bbbbaaabbbb" - /* 1 */ "baaaaaaaaab" - /* 2 */ "baaaaaaaaab" - /* 3 */ "baaaaaaaaab" - /* 4 */ "baaaaaaaaab" - /* 5 */ "baaaaaaaaab" - /* 6 */ "bbbbbaaaaab" - /* 7 */ "bbbbbaaaaab" - /* 8 */ "bbbbbaaaaab" - /* 9 */ "bbbbbaaaaab" - /* 10 */ "bbbbbbbbbbb" + /* 0 */ "....bcd...." + /* 1 */ ".aaaaaaaaa." + /* 2 */ ".aaaaaaaaa." + /* 3 */ ".aaaaaaaaa." + /* 4 */ ".aaaaaaaaa." + /* 5 */ ".aaaaaaaaa." + /* 6 */ ".....aaaaa." + /* 7 */ ".....aaaaa." + /* 8 */ ".....aaaaa." + /* 9 */ ".....aaaaa." + /* 10 */ "..........." // Level 2 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "....cde...." - /* 1 */ ".fffffffff." - /* 2 */ ".fffffffff." - /* 3 */ ".fffffffff." - /* 4 */ ".fffffffff." - /* 5 */ ".fffffffff." - /* 6 */ ".....fffff." - /* 7 */ "mmmm.fffff." - /* 8 */ "mmmm.fffff." - /* 9 */ "mmmm.fffff." - /* 10 */ "mmmm......." + /* 0 */ "..........." + /* 1 */ ".efffgfffe." + /* 2 */ ".f.......f." + /* 3 */ ".f.......f." + /* 4 */ ".f.......f." + /* 5 */ ".efffe...f." + /* 6 */ ".....f...f." + /* 7 */ ".....f...f." + /* 8 */ ".....f...f." + /* 9 */ ".....efffe." + /* 10 */ "..........." // Level 3 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ ".ghhhihhhg." + /* 1 */ ".ehhfifhhe." /* 2 */ ".h.......h." /* 3 */ ".h.......h." /* 4 */ ".h.......h." - /* 5 */ ".ghhhg...h." + /* 5 */ ".ehhhe...f." /* 6 */ ".....h...h." - /* 7 */ "mmmm.h...h." - /* 8 */ "mmmm.h...h." - /* 9 */ "mmmm.ghhhg." - /* 10 */ "mmmm......." + /* 7 */ ".....h...h." + /* 8 */ ".....h...h." + /* 9 */ ".....ehhhe." + /* 10 */ "..........." // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".gjjhkhjjg." - /* 2 */ ".j.......j." - /* 3 */ ".j.......j." - /* 4 */ ".j.......j." - /* 5 */ ".gjjjg...h." - /* 6 */ ".....j...j." - /* 7 */ "mmmm.j...j." - /* 8 */ "mmmm.j...j." - /* 9 */ "mmmm.gjjjg." - /* 10 */ "mmmm......." + /* 0 */ "jjjjjjjjjjj" + /* 1 */ "kfffffffffl" + /* 2 */ ".f..n.n..fl" + /* 3 */ ".f.......fl" + /* 4 */ ".f...o...fl" + /* 5 */ "pfffffq.rfl" + /* 6 */ "sssssf...fl" + /* 7 */ "....tf...fl" + /* 8 */ "....tf...fl" + /* 9 */ "....tfffffl" + /* 10 */ "....tu...vl" // Level 5 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "lllllllllll" - /* 1 */ "nhhhhhhhhho" - /* 2 */ ".h..p.p..ho" - /* 3 */ ".h.......ho" - /* 4 */ ".h...q...ho" - /* 5 */ "rhhhhhs.tho" - /* 6 */ "uuuuuh...ho" - /* 7 */ "mmmmvh...ho" - /* 8 */ "mmmmvh...ho" - /* 9 */ "mmmmvhhhhho" - /* 10 */ "mmmmvw...xo" - - // Level 6 - /* z\x* 1 */ - /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ "lllllllllo." - /* 2 */ "nhhhhhhhho." - /* 3 */ ".h......ho." - /* 4 */ "rhhhhhh.ho." - /* 5 */ "uuuuuuh.ho." - /* 6 */ ".....vh.ho." - /* 7 */ "mmmm.vh.ho." - /* 8 */ "mmmm.vh.ho." - /* 9 */ "mmmm.vhhho." - /* 10 */ "mmmm.vw.xo." + /* 1 */ "jjjjjjjjjl." + /* 2 */ "kffffffffl." + /* 3 */ ".f......fl." + /* 4 */ "pffffff.fl." + /* 5 */ "ssssssf.fl." + /* 6 */ ".....tf.fl." + /* 7 */ ".....tf.fl." + /* 8 */ ".....tf.fl." + /* 9 */ ".....tfffl." + /* 10 */ ".....tu.vl." - // Level 7 + // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." - /* 2 */ "lllllllll.." - /* 3 */ "hhhhhhhho.." - /* 4 */ "uuuuuuvho.." - /* 5 */ "......vho.." - /* 6 */ "......vho.." - /* 7 */ "mmmm..vho.." - /* 8 */ "mmmm..vho.." - /* 9 */ "mmmm..vho.." - /* 10 */ "mmmm..vho..", + /* 2 */ "jjjjjjjjj.." + /* 3 */ "ffffffffl.." + /* 4 */ "sssssstfl.." + /* 5 */ "......tfl.." + /* 6 */ "......tfl.." + /* 7 */ "......tfl.." + /* 8 */ "......tfl.." + /* 9 */ "......tfl.." + /* 10 */ "......tfl..", // Connectors: - "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3250,6 +3779,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // WoodenHouseL9x9 @@ -3259,160 +3791,143 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // The data has been exported from the gallery Plains, area index 43, ID 94, created by xoft { // Size: - 15, 8, 11, // SizeX = 15, SizeY = 8, SizeZ = 11 + 15, 7, 11, // SizeX = 15, SizeY = 7, SizeZ = 11 // Hitbox (relative to bounding box): - -1, 0, 0, // MinX, MinY, MinZ - 15, 7, 11, // MaxX, MaxY, MaxZ + -1, -1, 0, // MinX, MinY, MinZ + 15, 6, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 3: 0\n" /* dirt */ - "b: 2: 0\n" /* grass */ - "c: 67: 0\n" /* stairs */ - "d: 67: 2\n" /* stairs */ - "e: 67: 1\n" /* stairs */ - "f: 4: 0\n" /* cobblestone */ - "g: 17: 0\n" /* tree */ - "h: 5: 0\n" /* wood */ - "i: 64: 7\n" /* wooddoorblock */ - "j:102: 0\n" /* glasspane */ - "k: 64:12\n" /* wooddoorblock */ - "l: 53: 2\n" /* woodstairs */ + "a: 4: 0\n" /* cobblestone */ + "b: 67: 0\n" /* stairs */ + "c: 67: 2\n" /* stairs */ + "d: 67: 1\n" /* stairs */ + "e: 17: 0\n" /* tree */ + "f: 5: 0\n" /* wood */ + "g: 64: 7\n" /* wooddoorblock */ + "h:102: 0\n" /* glasspane */ + "i: 64:12\n" /* wooddoorblock */ + "j: 53: 2\n" /* woodstairs */ + "k: 53: 0\n" /* woodstairs */ + "l: 53: 1\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 53: 0\n" /* woodstairs */ - "o: 53: 1\n" /* woodstairs */ - "p: 50: 3\n" /* torch */ - "q: 50: 4\n" /* torch */ - "r: 50: 2\n" /* torch */ - "s: 50: 1\n" /* torch */ - "t: 53: 3\n" /* woodstairs */ - "u: 53: 5\n" /* woodstairs */ - "v: 53: 4\n" /* woodstairs */, + "n: 50: 3\n" /* torch */ + "o: 50: 4\n" /* torch */ + "p: 50: 2\n" /* torch */ + "q: 50: 1\n" /* torch */ + "r: 53: 3\n" /* woodstairs */ + "s: 53: 5\n" /* woodstairs */ + "t: 53: 4\n" /* woodstairs */, // Block data: // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "aaaaaaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaaaaaa" - /* 2 */ "aaaaaaaaaaaaaaa" - /* 3 */ "aaaaaaaaaaaaaaa" - /* 4 */ "aaaaaaaaaaaaaaa" - /* 5 */ "aaaaaaaaaaaaaaa" - /* 6 */ "aaaaaaaaaaaaaaa" - /* 7 */ "aaaaaaaaaaaaaaa" - /* 8 */ "aaaaaaaaaaaaaaa" - /* 9 */ "aaaaaaaaaaaaaaa" - /* 10 */ "aaaaaaaaaaaaaaa" + /* 0 */ "mmmmmmaaammmmmm" + /* 1 */ "maaaaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaaaam" + /* 6 */ "maaaaammmaaaaam" + /* 7 */ "maaaaammmaaaaam" + /* 8 */ "maaaaammmaaaaam" + /* 9 */ "maaaaammmaaaaam" + /* 10 */ "mmmmmmmmmmmmmmm" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "bbbbbbaaabbbbbb" - /* 1 */ "baaaaaaaaaaaaab" - /* 2 */ "baaaaaaaaaaaaab" - /* 3 */ "baaaaaaaaaaaaab" - /* 4 */ "baaaaaaaaaaaaab" - /* 5 */ "baaaaaaaaaaaaab" - /* 6 */ "baaaaabbbaaaaab" - /* 7 */ "baaaaabbbaaaaab" - /* 8 */ "baaaaabbbaaaaab" - /* 9 */ "baaaaabbbaaaaab" - /* 10 */ "bbbbbbbbbbbbbbb" + /* 0 */ "......bcd......" + /* 1 */ ".aaaaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaaaa." + /* 6 */ ".aaaaa...aaaaa." + /* 7 */ ".aaaaa...aaaaa." + /* 8 */ ".aaaaa...aaaaa." + /* 9 */ ".aaaaa...aaaaa." + /* 10 */ "..............." // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "......cde......" - /* 1 */ ".fffffffffffff." - /* 2 */ ".fffffffffffff." - /* 3 */ ".fffffffffffff." - /* 4 */ ".fffffffffffff." - /* 5 */ ".fffffffffffff." - /* 6 */ ".fffff...fffff." - /* 7 */ ".fffff...fffff." - /* 8 */ ".fffff...fffff." - /* 9 */ ".fffff...fffff." + /* 0 */ "..............." + /* 1 */ ".efffffgfffffe." + /* 2 */ ".f...........f." + /* 3 */ ".f...........f." + /* 4 */ ".f...........f." + /* 5 */ ".f...efffe...f." + /* 6 */ ".f...f...f...f." + /* 7 */ ".f...f...f...f." + /* 8 */ ".f...f...f...f." + /* 9 */ ".efffe...efffe." /* 10 */ "..............." // Level 3 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".ghhhhhihhhhhg." + /* 1 */ ".ehhhhfifhhhhe." /* 2 */ ".h...........h." /* 3 */ ".h...........h." /* 4 */ ".h...........h." - /* 5 */ ".h...ghhhg...h." + /* 5 */ ".f...ehhhe...f." /* 6 */ ".h...h...h...h." /* 7 */ ".h...h...h...h." /* 8 */ ".h...h...h...h." - /* 9 */ ".ghhhg...ghhhg." + /* 9 */ ".ehhhe...ehhhe." /* 10 */ "..............." // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ ".gjjjjhkhjjjjg." - /* 2 */ ".j...........j." - /* 3 */ ".j...........j." - /* 4 */ ".j...........j." - /* 5 */ ".h...gjjjg...h." - /* 6 */ ".j...j...j...j." - /* 7 */ ".j...j...j...j." - /* 8 */ ".j...j...j...j." - /* 9 */ ".gjjjg...gjjjg." - /* 10 */ "..............." + /* 0 */ "jjjjjjjjjjjjjjj" + /* 1 */ "kfffffffffffffl" + /* 2 */ "kf....n.n....fl" + /* 3 */ "kf...........fl" + /* 4 */ "kf...o...o...fl" + /* 5 */ "kf..pfffffq..fl" + /* 6 */ "kf...frrrf...fl" + /* 7 */ "kf...fl.kf...fl" + /* 8 */ "kf...fl.kf...fl" + /* 9 */ "kfffffl.kfffffl" + /* 10 */ "ks...tl.ks...tl" // Level 5 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "lllllllllllllll" - /* 1 */ "nhhhhhhhhhhhhho" - /* 2 */ "nh....p.p....ho" - /* 3 */ "nh...........ho" - /* 4 */ "nh...q...q...ho" - /* 5 */ "nh..rhhhhhs..ho" - /* 6 */ "nh...httth...ho" - /* 7 */ "nh...ho.nh...ho" - /* 8 */ "nh...ho.nh...ho" - /* 9 */ "nhhhhho.nhhhhho" - /* 10 */ "nu...vo.nu...vo" - - // Level 6 - /* z\x* 11111 */ - /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".llllllllllllo." - /* 2 */ ".nhhhhhhhhhhho." - /* 3 */ ".nhhhhhhhhhhho." - /* 4 */ ".nhhhhhhhhhhho." - /* 5 */ ".nhhhotttthhho." - /* 6 */ ".nhhho...nhhho." - /* 7 */ ".nhhho...nhhho." - /* 8 */ ".nhhho...nhhho." - /* 9 */ ".nhhho...nhhho." - /* 10 */ ".nu.vo...nu.vo." + /* 1 */ ".jjjjjjjjjjjjl." + /* 2 */ ".kfffffffffffl." + /* 3 */ ".kfffffffffffl." + /* 4 */ ".kfffffffffffl." + /* 5 */ ".kffflrrrrfffl." + /* 6 */ ".kfffl...kfffl." + /* 7 */ ".kfffl...kfffl." + /* 8 */ ".kfffl...kfffl." + /* 9 */ ".kfffl...kfffl." + /* 10 */ ".ks.tl...ks.tl." - // Level 7 + // Level 6 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ "..nllllllllll.." - /* 3 */ "..nhhhhhhhhho.." - /* 4 */ "..nhotttttnho.." - /* 5 */ "..nho.....nho.." - /* 6 */ "..nho.....nho.." - /* 7 */ "..nho.....nho.." - /* 8 */ "..nho.....nho.." - /* 9 */ "..nho.....nho.." - /* 10 */ "..nho.....nho..", + /* 2 */ "..kjjjjjjjjjj.." + /* 3 */ "..kfffffffffl.." + /* 4 */ "..kflrrrrrkfl.." + /* 5 */ "..kfl.....kfl.." + /* 6 */ "..kfl.....kfl.." + /* 7 */ "..kfl.....kfl.." + /* 8 */ "..kfl.....kfl.." + /* 9 */ "..kfl.....kfl.." + /* 10 */ "..kfl.....kfl..", // Connectors: - "-1: 7, 2, 0: 2\n" /* Type -1, direction Z- */, + "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3431,6 +3946,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // WoodenHouseU13x9 @@ -3440,272 +3958,254 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // The data has been exported from the gallery Plains, area index 60, ID 111, created by Aloe_vera { // Size: - 9, 18, 13, // SizeX = 9, SizeY = 18, SizeZ = 13 + 9, 17, 13, // SizeX = 9, SizeY = 17, SizeZ = 13 // Hitbox (relative to bounding box): - -1, 0, 0, // MinX, MinY, MinZ - 8, 17, 12, // MaxX, MaxY, MaxZ + -1, -1, 0, // MinX, MinY, MinZ + 8, 16, 12, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 3: 0\n" /* dirt */ - "b: 2: 0\n" /* grass */ - "c: 4: 0\n" /* cobblestone */ - "d: 67: 2\n" /* stairs */ - "e: 67: 1\n" /* stairs */ - "f: 67: 3\n" /* stairs */ - "g: 17: 0\n" /* tree */ - "h: 5: 0\n" /* wood */ - "i: 54: 4\n" /* chest */ - "j:154: 4\n" /* hopper */ - "k: 64: 4\n" /* wooddoorblock */ - "l:102: 0\n" /* glasspane */ + "a: 4: 0\n" /* cobblestone */ + "b: 67: 2\n" /* stairs */ + "c: 67: 1\n" /* stairs */ + "d: 67: 3\n" /* stairs */ + "e: 17: 0\n" /* tree */ + "f: 5: 0\n" /* wood */ + "g: 54: 4\n" /* chest */ + "h:154: 4\n" /* hopper */ + "i: 64: 4\n" /* wooddoorblock */ + "j:102: 0\n" /* glasspane */ + "k: 85: 0\n" /* fence */ + "l: 64:12\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */ - "n: 85: 0\n" /* fence */ - "o: 64:12\n" /* wooddoorblock */ - "p: 50: 2\n" /* torch */ - "q: 35: 0\n" /* wool */ - "r: 17: 4\n" /* tree */ - "s: 17: 8\n" /* tree */ - "t: 53: 2\n" /* woodstairs */ - "u: 53: 7\n" /* woodstairs */ - "v: 53: 6\n" /* woodstairs */ - "w: 53: 3\n" /* woodstairs */, + "n: 50: 2\n" /* torch */ + "o: 35: 0\n" /* wool */ + "p: 17: 4\n" /* tree */ + "q: 17: 8\n" /* tree */ + "r: 53: 2\n" /* woodstairs */ + "s: 53: 7\n" /* woodstairs */ + "t: 53: 6\n" /* woodstairs */ + "u: 53: 3\n" /* woodstairs */, // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "aaaaaaaaa" - /* 1 */ "aaaaaaaaa" - /* 2 */ "aaaaaaaaa" - /* 3 */ "aaaaaaaaa" - /* 4 */ "aaaaaaaaa" - /* 5 */ "aaaaaaaaa" - /* 6 */ "aaaaaaaaa" - /* 7 */ "aaaaaaaaa" - /* 8 */ "aaaaaaaaa" - /* 9 */ "aaaaaaaaa" - /* 10 */ "aaaaaaaaa" - /* 11 */ "aaaaaaaaa" - /* 12 */ "aaaaaaaaa" + /* 0 */ "mmmmmmmmm" + /* 1 */ "mmmmmmmmm" + /* 2 */ "mmmmmmmmm" + /* 3 */ "mmmmmmmmm" + /* 4 */ "maaaaammm" + /* 5 */ "maaaaaamm" + /* 6 */ "maaaaaamm" + /* 7 */ "maaaaaamm" + /* 8 */ "maaaaammm" + /* 9 */ "mmmmmmmmm" + /* 10 */ "mmmmmmmmm" + /* 11 */ "mmmmmmmmm" + /* 12 */ "mmmmmmmmm" // Level 1 /* z\x* 012345678 */ - /* 0 */ "bbbbbbbbb" - /* 1 */ "bbbbbbbbb" - /* 2 */ "bbbbbbbbb" - /* 3 */ "bbbbbbbbb" - /* 4 */ "baaaaabbb" - /* 5 */ "baaaaaabb" - /* 6 */ "baaaaaabb" - /* 7 */ "baaaaaabb" - /* 8 */ "baaaaabbb" - /* 9 */ "bbbbbbbbb" - /* 10 */ "bbbbbbbbb" - /* 11 */ "bbbbbbbbb" - /* 12 */ "bbbbbbbbb" + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "........." + /* 3 */ "........." + /* 4 */ ".aaaaa..." + /* 5 */ ".aaaaab.." + /* 6 */ ".aaaaac.." + /* 7 */ ".aaaaad.." + /* 8 */ ".aaaaa..." + /* 9 */ "........." + /* 10 */ "........." + /* 11 */ "........." + /* 12 */ "........." // Level 2 /* z\x* 012345678 */ - /* 0 */ "mmmmmmm.." - /* 1 */ "mmmmmmm.." - /* 2 */ "mmmmmmm.." + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "........." /* 3 */ "........." - /* 4 */ ".ccccc..." - /* 5 */ ".cccccd.." - /* 6 */ ".ccccce.." - /* 7 */ ".cccccf.." - /* 8 */ ".ccccc..." + /* 4 */ ".efffe..." + /* 5 */ ".f...f..." + /* 6 */ ".fgh.i..." + /* 7 */ ".f...f..." + /* 8 */ ".efffe..." /* 9 */ "........." - /* 10 */ "mmmmmmm.." - /* 11 */ "mmmmmmm.." - /* 12 */ "mmmmmmm.." + /* 10 */ "........." + /* 11 */ "........." + /* 12 */ "........." // Level 3 /* z\x* 012345678 */ - /* 0 */ "mmmmmmm.." - /* 1 */ "mmmmmmm.." - /* 2 */ "mmmmmmm.." + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "........." /* 3 */ "........." - /* 4 */ ".ghhhg..." - /* 5 */ ".h...h..." - /* 6 */ ".hij.k..." - /* 7 */ ".h...h..." - /* 8 */ ".ghhhg..." + /* 4 */ ".ejjje..." + /* 5 */ ".j...f..." + /* 6 */ ".j.k.l..." + /* 7 */ ".j...f..." + /* 8 */ ".ejjje..." /* 9 */ "........." - /* 10 */ "mmmmmmm.." - /* 11 */ "mmmmmmm.." - /* 12 */ "mmmmmmm.." + /* 10 */ "........." + /* 11 */ "........." + /* 12 */ "........." // Level 4 /* z\x* 012345678 */ - /* 0 */ "mmmmmmm.." - /* 1 */ "mmmmmmm.." - /* 2 */ "mmmmmmm.." + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "........." /* 3 */ "........." - /* 4 */ ".glllg..." - /* 5 */ ".l...h..." - /* 6 */ ".l.n.o..." - /* 7 */ ".l...h..." - /* 8 */ ".glllg..." + /* 4 */ ".efffe..." + /* 5 */ ".f..nf..." + /* 6 */ ".f.k.f..." + /* 7 */ ".f..nf..k" + /* 8 */ ".efffe..o" /* 9 */ "........." - /* 10 */ "mmmmmmm.." - /* 11 */ "mmmmmmm.." - /* 12 */ "mmmmmmm.." + /* 10 */ "........." + /* 11 */ "........." + /* 12 */ "........." // Level 5 /* z\x* 012345678 */ - /* 0 */ "mmmmmmm.." - /* 1 */ "mmmmmmm.." - /* 2 */ "mmmmmmm.." + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "........." /* 3 */ "........." - /* 4 */ ".ghhhg..." - /* 5 */ ".h..ph..." - /* 6 */ ".h.n.h..." - /* 7 */ ".h..ph..n" - /* 8 */ ".ghhhg..q" + /* 4 */ ".epppe..." + /* 5 */ ".q...q..." + /* 6 */ ".q.k.q..." + /* 7 */ ".q...q..k" + /* 8 */ ".epppe..o" /* 9 */ "........." - /* 10 */ "mmmmmmm.." - /* 11 */ "mmmmmmm.." - /* 12 */ "mmmmmmm.." + /* 10 */ "........." + /* 11 */ "........." + /* 12 */ "........." // Level 6 /* z\x* 012345678 */ - /* 0 */ "mmmmmmm.." - /* 1 */ "mmmmmmm.." - /* 2 */ "mmmmmmm.." + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "........." /* 3 */ "........." - /* 4 */ ".grrrg..." - /* 5 */ ".s...s..." - /* 6 */ ".s.n.s..." - /* 7 */ ".s...s..n" - /* 8 */ ".grrrg..q" + /* 4 */ ".efffe..." + /* 5 */ ".f...f..." + /* 6 */ ".f.k.f..k" + /* 7 */ ".f...f..o" + /* 8 */ ".efffe..o" /* 9 */ "........." - /* 10 */ "mmmmmmm.." - /* 11 */ "mmmmmmm.." - /* 12 */ "mmmmmmm.." + /* 10 */ "........." + /* 11 */ "........." + /* 12 */ "........." // Level 7 /* z\x* 012345678 */ - /* 0 */ "mmmmmmm.." - /* 1 */ "mmmmmmm.." - /* 2 */ "mmmmmmm.." + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "........." /* 3 */ "........." - /* 4 */ ".ghhhg..." - /* 5 */ ".h...h..." - /* 6 */ ".h.n.h..n" - /* 7 */ ".h...h..q" - /* 8 */ ".ghhhg..q" + /* 4 */ ".ejjje..." + /* 5 */ ".j...j..." + /* 6 */ ".j.k.j..k" + /* 7 */ ".j...j..o" + /* 8 */ ".ejjje..." /* 9 */ "........." - /* 10 */ "mmmmmmm.." - /* 11 */ "mmmmmmm.." - /* 12 */ "mmmmmmm.." + /* 10 */ "........." + /* 11 */ "........." + /* 12 */ "........." // Level 8 /* z\x* 012345678 */ - /* 0 */ "mmmmmmm.." - /* 1 */ "mmmmmmm.." - /* 2 */ "mmmmmmm.." + /* 0 */ "........o" + /* 1 */ "........o" + /* 2 */ "........o" /* 3 */ "........." - /* 4 */ ".glllg..." - /* 5 */ ".l...l..." - /* 6 */ ".l.n.l..n" - /* 7 */ ".l...l..q" - /* 8 */ ".glllg..." + /* 4 */ ".efffe..." + /* 5 */ ".f...f..k" + /* 6 */ ".f.k.f..o" + /* 7 */ ".f...f..o" + /* 8 */ ".efffe..." /* 9 */ "........." - /* 10 */ "mmmmmmm.." - /* 11 */ "mmmmmmm.." - /* 12 */ "mmmmmmm.." + /* 10 */ "........." + /* 11 */ "........." + /* 12 */ "........." // Level 9 /* z\x* 012345678 */ - /* 0 */ "mmmmmmm.q" - /* 1 */ "mmmmmmm.q" - /* 2 */ "mmmmmmm.q" - /* 3 */ "........." - /* 4 */ ".ghhhg..." - /* 5 */ ".h...h..n" - /* 6 */ ".h.n.h..q" - /* 7 */ ".h...h..q" - /* 8 */ ".ghhhg..." + /* 0 */ "........k" + /* 1 */ "........k" + /* 2 */ "........o" + /* 3 */ "........o" + /* 4 */ ".epppe..o" + /* 5 */ ".q...q..k" + /* 6 */ ".q.k.q..o" + /* 7 */ ".q...q..k" + /* 8 */ ".epppe..k" /* 9 */ "........." - /* 10 */ "mmmmmmm.." - /* 11 */ "mmmmmmm.." - /* 12 */ "mmmmmmm.." + /* 10 */ "........." + /* 11 */ "........." + /* 12 */ "........." // Level 10 /* z\x* 012345678 */ - /* 0 */ "mmmmmmm.n" - /* 1 */ "mmmmmmm.n" - /* 2 */ "mmmmmmm.q" - /* 3 */ "........q" - /* 4 */ ".grrrg..q" - /* 5 */ ".s...s..n" - /* 6 */ ".s.n.s..q" - /* 7 */ ".s...s..n" - /* 8 */ ".grrrg..n" - /* 9 */ "........." - /* 10 */ "mmmmmmm.." - /* 11 */ "mmmmmmm.." - /* 12 */ "mmmmmmm.." + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "........k" + /* 3 */ "rrrrrrr.k" + /* 4 */ "sfffffs.o" + /* 5 */ ".f...f..o" + /* 6 */ ".f.kppppp" + /* 7 */ ".f...f..o" + /* 8 */ "tffffft.o" + /* 9 */ "uuuuuuu.k" + /* 10 */ "........k" + /* 11 */ "........." + /* 12 */ "........." // Level 11 /* z\x* 012345678 */ - /* 0 */ "mmmmmmm.." - /* 1 */ "mmmmmmm.." - /* 2 */ "mmmmmmm.n" - /* 3 */ "ttttttt.n" - /* 4 */ "uhhhhhu.q" - /* 5 */ ".h...h..q" - /* 6 */ ".h.nrrrrr" - /* 7 */ ".h...h..q" - /* 8 */ "vhhhhhv.q" - /* 9 */ "wwwwwww.n" - /* 10 */ "mmmmmmm.n" - /* 11 */ "mmmmmmm.." - /* 12 */ "mmmmmmm.." + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "........." + /* 3 */ "........." + /* 4 */ "rrrrrrr.k" + /* 5 */ "sfffffs.k" + /* 6 */ ".f...f..o" + /* 7 */ "tffffft.k" + /* 8 */ "uuuuuuu.o" + /* 9 */ "........o" + /* 10 */ "........o" + /* 11 */ "........k" + /* 12 */ "........k" // Level 12 /* z\x* 012345678 */ - /* 0 */ "mmmmmmm.." - /* 1 */ "mmmmmmm.." - /* 2 */ "mmmmmmm.." - /* 3 */ "mmmmmmm.." - /* 4 */ "ttttttt.n" - /* 5 */ "uhhhhhu.n" - /* 6 */ ".h...h..q" - /* 7 */ "vhhhhhv.n" - /* 8 */ "wwwwwww.q" - /* 9 */ "mmmmmmm.q" - /* 10 */ "mmmmmmm.q" - /* 11 */ "mmmmmmm.n" - /* 12 */ "mmmmmmm.n" + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "........." + /* 3 */ "........." + /* 4 */ "........." + /* 5 */ "rrrrrrr.o" + /* 6 */ "fffffff.o" + /* 7 */ "uuuuuuu.k" + /* 8 */ "........." + /* 9 */ "........." + /* 10 */ "........o" + /* 11 */ "........o" + /* 12 */ "........o" // Level 13 /* z\x* 012345678 */ - /* 0 */ "mmmmmmm.." - /* 1 */ "mmmmmmm.." - /* 2 */ "mmmmmmm.." - /* 3 */ "mmmmmmm.." - /* 4 */ "mmmmmmm.." - /* 5 */ "ttttttt.q" - /* 6 */ "hhhhhhh.q" - /* 7 */ "wwwwwww.n" - /* 8 */ "mmmmmmm.." - /* 9 */ "mmmmmmm.." - /* 10 */ "mmmmmmm.q" - /* 11 */ "mmmmmmm.q" - /* 12 */ "mmmmmmm.q" - - // Level 14 - /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." /* 2 */ "........." /* 3 */ "........." /* 4 */ "........." - /* 5 */ "........q" - /* 6 */ "........n" + /* 5 */ "........o" + /* 6 */ "........k" /* 7 */ "........." /* 8 */ "........." /* 9 */ "........." @@ -3713,15 +4213,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 11 */ "........." /* 12 */ "........." - // Level 15 + // Level 14 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." /* 2 */ "........." /* 3 */ "........." - /* 4 */ "........q" - /* 5 */ "........q" - /* 6 */ "........n" + /* 4 */ "........o" + /* 5 */ "........o" + /* 6 */ "........k" /* 7 */ "........." /* 8 */ "........." /* 9 */ "........." @@ -3729,14 +4229,14 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 11 */ "........." /* 12 */ "........." - // Level 16 + // Level 15 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." /* 2 */ "........." /* 3 */ "........." - /* 4 */ "........q" - /* 5 */ "........n" + /* 4 */ "........o" + /* 5 */ "........k" /* 6 */ "........." /* 7 */ "........." /* 8 */ "........." @@ -3745,14 +4245,14 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 11 */ "........." /* 12 */ "........." - // Level 17 + // Level 16 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." /* 2 */ "........." /* 3 */ "........." - /* 4 */ "........q" - /* 5 */ "........n" + /* 4 */ "........o" + /* 5 */ "........k" /* 6 */ "........." /* 7 */ "........." /* 8 */ "........." @@ -3762,7 +4262,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 12 */ ".........", // Connectors: - "-1: 8, 2, 6: 5\n" /* Type -1, direction X+ */, + "-1: 8, 1, 6: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3781,6 +4281,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // WoodenMill5x5 @@ -3790,170 +4293,156 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // The data has been exported from the gallery Plains, area index 55, ID 106, created by Aloe_vera { // Size: - 15, 10, 9, // SizeX = 15, SizeY = 10, SizeZ = 9 + 15, 9, 9, // SizeX = 15, SizeY = 9, SizeZ = 9 // Hitbox (relative to bounding box): - -1, 0, 0, // MinX, MinY, MinZ - 15, 9, 9, // MaxX, MaxY, MaxZ + -1, -1, 0, // MinX, MinY, MinZ + 15, 8, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 3: 0\n" /* dirt */ - "b: 2: 0\n" /* grass */ - "c: 67: 0\n" /* stairs */ - "d: 67: 2\n" /* stairs */ - "e: 67: 1\n" /* stairs */ - "f: 4: 0\n" /* cobblestone */ - "g: 17: 0\n" /* tree */ - "h:107: 0\n" /* fencegate */ - "i:107: 4\n" /* fencegate */ - "j: 5: 0\n" /* wood */ - "k:107: 6\n" /* fencegate */ - "l: 85: 0\n" /* fence */ + "a: 4: 0\n" /* cobblestone */ + "b: 67: 0\n" /* stairs */ + "c: 67: 2\n" /* stairs */ + "d: 67: 1\n" /* stairs */ + "e: 3: 0\n" /* dirt */ + "f: 17: 0\n" /* tree */ + "g:107: 0\n" /* fencegate */ + "h:107: 4\n" /* fencegate */ + "i: 5: 0\n" /* wood */ + "j:107: 6\n" /* fencegate */ + "k: 85: 0\n" /* fence */ + "l:170: 0\n" /* haybale */ "m: 19: 0\n" /* sponge */ - "n:170: 0\n" /* haybale */ - "o:170: 4\n" /* haybale */ - "p:170: 8\n" /* haybale */ - "q: 50: 1\n" /* torch */ - "r: 50: 2\n" /* torch */ - "s: 53: 2\n" /* woodstairs */ - "t: 53: 7\n" /* woodstairs */ - "u: 53: 6\n" /* woodstairs */ - "v: 53: 3\n" /* woodstairs */, + "n:170: 4\n" /* haybale */ + "o:170: 8\n" /* haybale */ + "p: 50: 1\n" /* torch */ + "q: 50: 2\n" /* torch */ + "r: 53: 2\n" /* woodstairs */ + "s: 53: 7\n" /* woodstairs */ + "t: 53: 6\n" /* woodstairs */ + "u: 53: 3\n" /* woodstairs */, // Block data: // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "aaaaaaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaaaaaa" - /* 2 */ "aaaaaaaaaaaaaaa" - /* 3 */ "aaaaaaaaaaaaaaa" - /* 4 */ "aaaaaaaaaaaaaaa" - /* 5 */ "aaaaaaaaaaaaaaa" - /* 6 */ "aaaaaaaaaaaaaaa" - /* 7 */ "aaaaaaaaaaaaaaa" - /* 8 */ "aaaaaaaaaaaaaaa" + /* 0 */ "maaaaaaaaaaaaam" + /* 1 */ "maaaaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaaaam" + /* 6 */ "maaaaaaaaaaaaam" + /* 7 */ "maaaaaaaaaaaaam" + /* 8 */ "mmmmmmmmmmmmmmm" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "baaaaaaaaaaaaab" - /* 1 */ "baaaaaaaaaaaaab" - /* 2 */ "baaaaaaaaaaaaab" - /* 3 */ "baaaaaaaaaaaaab" - /* 4 */ "baaaaaaaaaaaaab" - /* 5 */ "baaaaaaaaaaaaab" - /* 6 */ "baaaaaaaaaaaaab" - /* 7 */ "baaaaaaaaaaaaab" - /* 8 */ "bbbbbbbbbbbbbbb" - - // Level 2 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ ".cddddddddddde." - /* 1 */ ".fffffffffffff." - /* 2 */ ".faaaaaaaaaaaf." - /* 3 */ ".faaaaaaaaaaaf." - /* 4 */ ".faaaaaaaaaaaf." - /* 5 */ ".faaaaaaaaaaaf." - /* 6 */ ".faaaaaaaaaaaf." - /* 7 */ ".fffffffffffff." + /* 0 */ ".bcccccccccccd." + /* 1 */ ".aaaaaaaaaaaaa." + /* 2 */ ".aeeeeeeeeeeea." + /* 3 */ ".aeeeeeeeeeeea." + /* 4 */ ".aeeeeeeeeeeea." + /* 5 */ ".aeeeeeeeeeeea." + /* 6 */ ".aeeeeeeeeeeea." + /* 7 */ ".aaaaaaaaaaaaa." /* 8 */ "..............." - // Level 3 + // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".ghihjhihjhkhg." - /* 2 */ ".l...l...l...l." - /* 3 */ ".l...l...l...l." - /* 4 */ ".l...l...l...l." - /* 5 */ ".l...l...l...l." - /* 6 */ ".ln..l..olp..l." - /* 7 */ ".gllljllljlllg." + /* 1 */ ".fghgighgigjgf." + /* 2 */ ".k...k...k...k." + /* 3 */ ".k...k...k...k." + /* 4 */ ".k...k...k...k." + /* 5 */ ".k...k...k...k." + /* 6 */ ".kl..k..nko..k." + /* 7 */ ".fkkkikkkikkkf." /* 8 */ "..............." - // Level 4 + // Level 3 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".g...j...j...g." + /* 1 */ ".f...i...i...f." /* 2 */ "..............." /* 3 */ "..............." /* 4 */ "..............." /* 5 */ "..............." /* 6 */ "..............." - /* 7 */ ".g...j...j...g." + /* 7 */ ".f...i...i...f." /* 8 */ "..............." - // Level 5 + // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".gq.rjq.rjq.rg." + /* 1 */ ".fp.qip.qip.qf." /* 2 */ "..............." /* 3 */ "..............." /* 4 */ "..............." /* 5 */ "..............." /* 6 */ "..............." - /* 7 */ ".g...j...j...g." + /* 7 */ ".f...i...i...f." /* 8 */ "..............." - // Level 6 + // Level 5 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "sssssssssssssss" - /* 1 */ "tjjjjjjjjjjjjjt" - /* 2 */ ".j...........j." - /* 3 */ ".j...........j." - /* 4 */ ".j...........j." - /* 5 */ ".j...........j." - /* 6 */ ".j...........j." - /* 7 */ "ujjjjjjjjjjjjju" - /* 8 */ "vvvvvvvvvvvvvvv" + /* 0 */ "rrrrrrrrrrrrrrr" + /* 1 */ "siiiiiiiiiiiiis" + /* 2 */ ".i...........i." + /* 3 */ ".i...........i." + /* 4 */ ".i...........i." + /* 5 */ ".i...........i." + /* 6 */ ".i...........i." + /* 7 */ "tiiiiiiiiiiiiit" + /* 8 */ "uuuuuuuuuuuuuuu" - // Level 7 + // Level 6 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ "sssssssssssssss" - /* 2 */ "tjjjjjjjjjjjjjt" - /* 3 */ ".j...........j." - /* 4 */ ".j...........j." - /* 5 */ ".j...........j." - /* 6 */ "ujjjjjjjjjjjjju" - /* 7 */ "vvvvvvvvvvvvvvv" + /* 1 */ "rrrrrrrrrrrrrrr" + /* 2 */ "siiiiiiiiiiiiis" + /* 3 */ ".i...........i." + /* 4 */ ".i...........i." + /* 5 */ ".i...........i." + /* 6 */ "tiiiiiiiiiiiiit" + /* 7 */ "uuuuuuuuuuuuuuu" /* 8 */ "..............." - // Level 8 + // Level 7 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ "sssssssssssssss" - /* 3 */ "tjjjjjjjjjjjjjt" - /* 4 */ ".j...........j." - /* 5 */ "ujjjjjjjjjjjjju" - /* 6 */ "vvvvvvvvvvvvvvv" + /* 2 */ "rrrrrrrrrrrrrrr" + /* 3 */ "siiiiiiiiiiiiis" + /* 4 */ ".i...........i." + /* 5 */ "tiiiiiiiiiiiiit" + /* 6 */ "uuuuuuuuuuuuuuu" /* 7 */ "..............." /* 8 */ "..............." - // Level 9 + // Level 8 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." - /* 3 */ "sssssssssssssss" - /* 4 */ "jjjjjjjjjjjjjjj" - /* 5 */ "vvvvvvvvvvvvvvv" + /* 3 */ "rrrrrrrrrrrrrrr" + /* 4 */ "iiiiiiiiiiiiiii" + /* 5 */ "uuuuuuuuuuuuuuu" /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "...............", // Connectors: - "-1: 7, 2, -1: 2\n" /* Type -1, direction Z- */, + "-1: 7, 1, -1: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3972,6 +4461,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // WoodenStables }; // g_PlainsVillagePrefabs @@ -4109,17 +4601,467 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = true, // DefaultWeight: - 100, + 0, // DepthWeight: "", // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // CobbleWell4x4 + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // MineEntrance: + // The data has been exported from the gallery Plains, area index 138, ID 446, created by STR_Warrior + { + // Size: + 7, 38, 7, // SizeX = 7, SizeY = 38, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 37, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 0\n" /* wood */ + "b: 77: 2\n" /* stonebutton */ + "c: 66: 6\n" /* tracks */ + "d: 27: 1\n" /* poweredrail */ + "e: 66: 5\n" /* tracks */ + "f: 66: 9\n" /* tracks */ + "g: 66: 2\n" /* tracks */ + "h: 50: 4\n" /* torch */ + "i: 66: 4\n" /* tracks */ + "j: 66: 8\n" /* tracks */ + "k: 66: 3\n" /* tracks */ + "l: 66: 7\n" /* tracks */ + "m: 19: 0\n" /* sponge */ + "n: 50: 2\n" /* torch */ + "o: 2: 0\n" /* grass */ + "p: 53: 2\n" /* woodstairs */ + "q: 77: 1\n" /* stonebutton */ + "r: 27: 0\n" /* poweredrail */ + "s: 53: 7\n" /* woodstairs */ + "t: 53: 6\n" /* woodstairs */ + "u: 53: 3\n" /* woodstairs */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "maaaaam" + /* 1 */ "maaaaam" + /* 2 */ "maaaaam" + /* 3 */ "maaaaam" + /* 4 */ "maaaaam" + /* 5 */ "maaaaam" + /* 6 */ "mmmmmmm" + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "mm...mm" + /* 1 */ "mm.abam" + /* 2 */ "mmcddam" + /* 3 */ "mae..am" + /* 4 */ "mmaa.mm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "mm...mm" + /* 1 */ "mm.a.mm" + /* 2 */ "mm...mm" + /* 3 */ "ma..aam" + /* 4 */ "mmfgamm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "mm.h.mm" + /* 1 */ "mm.a.mm" + /* 2 */ "mm.aamm" + /* 3 */ "ma..iam" + /* 4 */ "mm..jmm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 4 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mmaklmm" + /* 3 */ "maa..am" + /* 4 */ "mm...mm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 5 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mmc..mm" + /* 3 */ "mae.nam" + /* 4 */ "mmaa.mm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 6 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mm...mm" + /* 3 */ "ma..aam" + /* 4 */ "mmfgamm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 7 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mm.aamm" + /* 3 */ "ma..iam" + /* 4 */ "mm..jmm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 8 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mmaklmm" + /* 3 */ "maa..am" + /* 4 */ "mm...mm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 9 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mmc..mm" + /* 3 */ "mae.nam" + /* 4 */ "mmaa.mm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 10 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mm...mm" + /* 3 */ "ma..aam" + /* 4 */ "mmfgamm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 11 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mm.aamm" + /* 3 */ "ma..iam" + /* 4 */ "mm..jmm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 12 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mmaklmm" + /* 3 */ "maa..am" + /* 4 */ "mm...mm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 13 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mmc..mm" + /* 3 */ "mae.nam" + /* 4 */ "mmaa.mm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 14 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mm...mm" + /* 3 */ "ma..aam" + /* 4 */ "mmfgamm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 15 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mm.aamm" + /* 3 */ "ma..iam" + /* 4 */ "mm..jmm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 16 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mmaklmm" + /* 3 */ "maa..am" + /* 4 */ "mm...mm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 17 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mmc..mm" + /* 3 */ "mae.nam" + /* 4 */ "mmaa.mm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 18 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mm...mm" + /* 3 */ "ma..aam" + /* 4 */ "mmfgamm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 19 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mm.aamm" + /* 3 */ "ma..iam" + /* 4 */ "mm..jmm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 20 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mmaklmm" + /* 3 */ "maa..am" + /* 4 */ "mm...mm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 21 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mmc..mm" + /* 3 */ "mae.nam" + /* 4 */ "mmaa.mm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 22 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mm...mm" + /* 3 */ "ma..aam" + /* 4 */ "mmfgamm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 23 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mm.aamm" + /* 3 */ "ma..iam" + /* 4 */ "mm..jmm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 24 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mmaklmm" + /* 3 */ "maa..am" + /* 4 */ "mm...mm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 25 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mmc..mm" + /* 3 */ "mae.nam" + /* 4 */ "mmaa.mm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 26 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mm...mm" + /* 3 */ "ma..aam" + /* 4 */ "mmfgamm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 27 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mm.aamm" + /* 3 */ "ma..iam" + /* 4 */ "mm..jmm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 28 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mmaklmm" + /* 3 */ "maa..am" + /* 4 */ "mm...mm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 29 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mmc..mm" + /* 3 */ "mae.nam" + /* 4 */ "mmaa.mm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 30 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmammm" + /* 2 */ "mm...mm" + /* 3 */ "ma..aam" + /* 4 */ "mmfgamm" + /* 5 */ "mmmammm" + /* 6 */ "mmmmmmm" + + // Level 31 + /* z\x* 0123456 */ + /* 0 */ "ooomooo" + /* 1 */ "oaaaaao" + /* 2 */ "oa.aaao" + /* 3 */ "oa..iao" + /* 4 */ "oa..jao" + /* 5 */ "oaaaaao" + /* 6 */ "ooooooo" + + // Level 32 + /* z\x* 0123456 */ + /* 0 */ "...p..." + /* 1 */ ".aqrba." + /* 2 */ "...fl.." + /* 3 */ "......." + /* 4 */ "......." + /* 5 */ ".a...a." + /* 6 */ "......." + + // Level 33 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".a...a." + /* 2 */ "......." + /* 3 */ "......." + /* 4 */ "......." + /* 5 */ ".a...a." + /* 6 */ "......." + + // Level 34 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".a...a." + /* 2 */ "......." + /* 3 */ "......." + /* 4 */ "......." + /* 5 */ ".a...a." + /* 6 */ "......." + + // Level 35 + /* z\x* 0123456 */ + /* 0 */ "ppppppp" + /* 1 */ "saaaaas" + /* 2 */ ".a...a." + /* 3 */ ".a...a." + /* 4 */ ".a...a." + /* 5 */ "taaaaat" + /* 6 */ "uuuuuuu" + + // Level 36 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "ppppppp" + /* 2 */ "saaaaas" + /* 3 */ ".aaaaa." + /* 4 */ "taaaaat" + /* 5 */ "uuuuuuu" + /* 6 */ "......." + + // Level 37 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "......." + /* 2 */ "ppppppp" + /* 3 */ "aaaaaaa" + /* 4 */ "uuuuuuu" + /* 5 */ "......." + /* 6 */ ".......", + + // Connectors: + "2: 6, 32, 3: 5\n" /* Type 2, direction X+ */ + "2: 3, 32, 6: 3\n" /* Type 2, direction Z+ */ + "2: 0, 32, 3: 4\n" /* Type 2, direction X- */ + "2: 3, 32, 0: 2\n" /* Type 2, direction Z- */ + "3: 3, 1, 0: 2\n" /* Type 3, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 1000, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // MineEntrance + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // RoofedWell: // The data has been exported from the gallery Plains, area index 119, ID 271, created by STR_Warrior @@ -4317,13 +5259,16 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = true, // DefaultWeight: - 100, + 0, // DepthWeight: "", // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // RoofedWell }; diff --git a/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp b/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp index 93aa405c2..4f0efdcc6 100644 --- a/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp +++ b/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp @@ -141,6 +141,9 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // Forge @@ -264,6 +267,9 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // House11x7 @@ -363,6 +369,9 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // House5x4 @@ -468,6 +477,9 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // House5x5 @@ -573,6 +585,9 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // House7x5 @@ -683,6 +698,9 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // House8x5 @@ -805,6 +823,9 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // House8x7 @@ -928,6 +949,9 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // House9x7 @@ -1078,6 +1102,9 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // HouseL13x12 @@ -1087,75 +1114,86 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 34, ID 175, created by Aloe_vera { // Size: - 7, 5, 7, // SizeX = 7, SizeY = 5, SizeZ = 7 + 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 6, 4, 6, // MaxX, MaxY, MaxZ + 6, 5, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 85: 0\n" /* fence */ - "b:171:14\n" /* carpet */ - "c:171:15\n" /* carpet */ - "d:171: 0\n" /* carpet */ - "e: 35:14\n" /* wool */ - "f: 35: 0\n" /* wool */ + "a: 12: 0\n" /* sand */ + "b: 85: 0\n" /* fence */ + "c:171:14\n" /* carpet */ + "d:171:15\n" /* carpet */ + "e:171: 0\n" /* carpet */ + "f: 35:14\n" /* wool */ + "g: 35: 0\n" /* wool */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 0123456 */ - /* 0 */ "a.....a" - /* 1 */ "bccdccb" - /* 2 */ "bcdddcb" - /* 3 */ "bcdddcb" - /* 4 */ "bccdccb" - /* 5 */ "a.....a" - /* 6 */ "......." + /* 0 */ "aaaaaaa" + /* 1 */ "aaaaaaa" + /* 2 */ "aaaaaaa" + /* 3 */ "aaaaaaa" + /* 4 */ "aaaaaaa" + /* 5 */ "aaaaaaa" + /* 6 */ "aaaaaaa" // Level 1 /* z\x* 0123456 */ - /* 0 */ "a.....a" + /* 0 */ "b.....b" + /* 1 */ "cddeddc" + /* 2 */ "cdeeedc" + /* 3 */ "cdeeedc" + /* 4 */ "cddeddc" + /* 5 */ "b.....b" + /* 6 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "b.....b" /* 1 */ "......." /* 2 */ "......." /* 3 */ "......." /* 4 */ "......." - /* 5 */ "a.....a" + /* 5 */ "b.....b" /* 6 */ "......." - // Level 2 + // Level 3 /* z\x* 0123456 */ - /* 0 */ "a.....a" + /* 0 */ "b.....b" /* 1 */ "......." /* 2 */ "......." /* 3 */ "......." /* 4 */ "......." - /* 5 */ "a.....a" - /* 6 */ "efefefe" + /* 5 */ "b.....b" + /* 6 */ "fgfgfgf" - // Level 3 + // Level 4 /* z\x* 0123456 */ - /* 0 */ "efefefe" + /* 0 */ "fgfgfgf" /* 1 */ "......." /* 2 */ "......." /* 3 */ "......." /* 4 */ "......." - /* 5 */ "efefefe" + /* 5 */ "fgfgfgf" /* 6 */ "......." - // Level 4 + // Level 5 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "efefefe" - /* 2 */ "efefefe" - /* 3 */ "efefefe" - /* 4 */ "efefefe" + /* 1 */ "fgfgfgf" + /* 2 */ "fgfgfgf" + /* 3 */ "fgfgfgf" + /* 4 */ "fgfgfgf" /* 5 */ "......." /* 6 */ ".......", // Connectors: - "-1: 2, -1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 2, 0, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1167,13 +1205,16 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = true, // DefaultWeight: - 100, + 5, // DepthWeight: "", // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // MarketStall @@ -1300,13 +1341,16 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = true, // DefaultWeight: - 100, + 20, // DepthWeight: "", // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // Marketplace }; // g_SandFlatRoofVillagePrefabs @@ -1496,6 +1540,9 @@ const cPrefab::sDef g_SandFlatRoofVillageStartingPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // Well }; diff --git a/src/Generating/Prefabs/SandVillagePrefabs.cpp b/src/Generating/Prefabs/SandVillagePrefabs.cpp index 539f57b9d..a062f8cd4 100644 --- a/src/Generating/Prefabs/SandVillagePrefabs.cpp +++ b/src/Generating/Prefabs/SandVillagePrefabs.cpp @@ -82,6 +82,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // DoubleField @@ -202,6 +205,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // House11x7 @@ -345,6 +351,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // House11x9 @@ -463,6 +472,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // House13x7 @@ -606,6 +618,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // House13x9 @@ -749,6 +764,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // House15x9 @@ -892,6 +910,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // House16x9 @@ -1003,6 +1024,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // House7x7 @@ -1115,6 +1139,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // House9x7 @@ -1251,159 +1278,10 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // AddWeightIfSame: 0, - }, // House9x9 - - - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // HouseL14x12: - // The data has been exported from the gallery Desert, area index 7, ID 82, created by Aloe_vera - { - // Size: - 14, 6, 12, // SizeX = 14, SizeY = 6, SizeZ = 12 - - // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 13, 5, 11, // MaxX, MaxY, MaxZ - - // Block definitions: - ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ - "e:128: 3\n" /* sandstonestairs */ - "f: 64: 7\n" /* wooddoorblock */ - "g: 64: 5\n" /* wooddoorblock */ - "h:102: 0\n" /* glasspane */ - "i: 64:12\n" /* wooddoorblock */ - "j:128: 7\n" /* sandstonestairs */ - "k: 50: 3\n" /* torch */ - "l: 50: 4\n" /* torch */ - "m: 19: 0\n" /* sponge */ - "n:128: 6\n" /* sandstonestairs */ - "o:128: 5\n" /* sandstonestairs */ - "p:128: 4\n" /* sandstonestairs */ - "q: 50: 1\n" /* torch */, - - // Block data: - // Level 0 - /* z\x* 1111 */ - /* * 01234567890123 */ - /* 0 */ ".......abc...." - /* 1 */ ".dddddddddddd." - /* 2 */ ".dddddddddddd." - /* 3 */ ".dddddddddddd." - /* 4 */ ".dddddddddddd." - /* 5 */ ".dddddddddddd." - /* 6 */ "....aec.ddddd." - /* 7 */ "mmmmmmm.ddddd." - /* 8 */ "mmmmmmm.ddddd." - /* 9 */ "mmmmmmm.ddddd." - /* 10 */ "mmmmmmm.ddddd." - /* 11 */ "mmmmmmm......." - - // Level 1 - /* z\x* 1111 */ - /* * 01234567890123 */ - /* 0 */ ".............." - /* 1 */ ".dddddddfdddd." - /* 2 */ ".d..........d." - /* 3 */ ".d..........d." - /* 4 */ ".d..........d." - /* 5 */ ".ddddgddd...d." - /* 6 */ "........d...d." - /* 7 */ "mmmmmmm.d...d." - /* 8 */ "mmmmmmm.d...d." - /* 9 */ "mmmmmmm.d...d." - /* 10 */ "mmmmmmm.ddddd." - /* 11 */ "mmmmmmm......." - - // Level 2 - /* z\x* 1111 */ - /* * 01234567890123 */ - /* 0 */ ".............." - /* 1 */ ".dhhdhhdidhhd." - /* 2 */ ".h..........h." - /* 3 */ ".h..........h." - /* 4 */ ".h..........d." - /* 5 */ ".dhhdidhh...h." - /* 6 */ "........h...h." - /* 7 */ "mmmmmmm.d...d." - /* 8 */ "mmmmmmm.h...h." - /* 9 */ "mmmmmmm.h...h." - /* 10 */ "mmmmmmm.dhhhd." - /* 11 */ "mmmmmmm......." - - // Level 3 - /* z\x* 1111 */ - /* * 01234567890123 */ - /* 0 */ "bbbbbbbbbbbbbb" - /* 1 */ "jddddddddddddc" - /* 2 */ ".d.....k.k..dc" - /* 3 */ ".d..........dc" - /* 4 */ ".d..l.l.....dc" - /* 5 */ "ndddddddd...dc" - /* 6 */ "eeeeeeead...dc" - /* 7 */ "mmmmmmmad...dc" - /* 8 */ "mmmmmmmad...dc" - /* 9 */ "mmmmmmmad...dc" - /* 10 */ "mmmmmmmadddddc" - /* 11 */ "mmmmmmmao...pc" - - // Level 4 - /* z\x* 1111 */ - /* * 01234567890123 */ - /* 0 */ ".............." - /* 1 */ "bbbbbbbbbbbbb." - /* 2 */ "jdddddddddddc." - /* 3 */ ".dq........dc." - /* 4 */ "nddddddddd.dc." - /* 5 */ "eeeeeeeead.dc." - /* 6 */ "........ad.dc." - /* 7 */ "mmmmmmm.ad.dc." - /* 8 */ "mmmmmmm.ad.dc." - /* 9 */ "mmmmmmm.adldc." - /* 10 */ "mmmmmmm.adddc." - /* 11 */ "mmmmmmm.ao.pc." - - // Level 5 - /* z\x* 1111 */ - /* * 01234567890123 */ - /* 0 */ ".............." - /* 1 */ ".............." - /* 2 */ "bbbbbbbbbbbb.." - /* 3 */ "dddddddddddc.." - /* 4 */ "eeeeeeeeeadc.." - /* 5 */ ".........adc.." - /* 6 */ ".........adc.." - /* 7 */ "mmmmmmm..adc.." - /* 8 */ "mmmmmmm..adc.." - /* 9 */ "mmmmmmm..adc.." - /* 10 */ "mmmmmmm..adc.." - /* 11 */ "mmmmmmm..adc..", - - // Connectors: - "-1: 8, 0, 0: 2\n" /* Type -1, direction Z- */, - - // AllowedRotations: - 7, /* 1, 2, 3 CCW rotation allowed */ - // Merge strategy: - cBlockArea::msSpongePrint, - - // ShouldExtendFloor: + // MoveToGround: true, - - // DefaultWeight: - 100, - - // DepthWeight: - "", - - // AddWeightIfSame: - 0, - }, // HouseL14x12 + }, // House9x9 @@ -1571,6 +1449,164 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, + }, // HouseL14x12 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // HouseL14x12: + // The data has been exported from the gallery Desert, area index 7, ID 82, created by Aloe_vera + { + // Size: + 14, 6, 12, // SizeX = 14, SizeY = 6, SizeZ = 12 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 13, 5, 11, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:128: 0\n" /* sandstonestairs */ + "b:128: 2\n" /* sandstonestairs */ + "c:128: 1\n" /* sandstonestairs */ + "d: 24: 0\n" /* sandstone */ + "e:128: 3\n" /* sandstonestairs */ + "f: 64: 7\n" /* wooddoorblock */ + "g: 64: 5\n" /* wooddoorblock */ + "h:102: 0\n" /* glasspane */ + "i: 64:12\n" /* wooddoorblock */ + "j:128: 7\n" /* sandstonestairs */ + "k: 50: 3\n" /* torch */ + "l: 50: 4\n" /* torch */ + "m: 19: 0\n" /* sponge */ + "n:128: 6\n" /* sandstonestairs */ + "o:128: 5\n" /* sandstonestairs */ + "p:128: 4\n" /* sandstonestairs */ + "q: 50: 1\n" /* torch */, + + // Block data: + // Level 0 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".......abc...." + /* 1 */ ".dddddddddddd." + /* 2 */ ".dddddddddddd." + /* 3 */ ".dddddddddddd." + /* 4 */ ".dddddddddddd." + /* 5 */ ".dddddddddddd." + /* 6 */ "....aec.ddddd." + /* 7 */ "mmmmmmm.ddddd." + /* 8 */ "mmmmmmm.ddddd." + /* 9 */ "mmmmmmm.ddddd." + /* 10 */ "mmmmmmm.ddddd." + /* 11 */ "mmmmmmm......." + + // Level 1 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".............." + /* 1 */ ".dddddddfdddd." + /* 2 */ ".d..........d." + /* 3 */ ".d..........d." + /* 4 */ ".d..........d." + /* 5 */ ".ddddgddd...d." + /* 6 */ "........d...d." + /* 7 */ "mmmmmmm.d...d." + /* 8 */ "mmmmmmm.d...d." + /* 9 */ "mmmmmmm.d...d." + /* 10 */ "mmmmmmm.ddddd." + /* 11 */ "mmmmmmm......." + + // Level 2 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".............." + /* 1 */ ".dhhdhhdidhhd." + /* 2 */ ".h..........h." + /* 3 */ ".h..........h." + /* 4 */ ".h..........d." + /* 5 */ ".dhhdidhh...h." + /* 6 */ "........h...h." + /* 7 */ "mmmmmmm.d...d." + /* 8 */ "mmmmmmm.h...h." + /* 9 */ "mmmmmmm.h...h." + /* 10 */ "mmmmmmm.dhhhd." + /* 11 */ "mmmmmmm......." + + // Level 3 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "bbbbbbbbbbbbbb" + /* 1 */ "jddddddddddddc" + /* 2 */ ".d.....k.k..dc" + /* 3 */ ".d..........dc" + /* 4 */ ".d..l.l.....dc" + /* 5 */ "ndddddddd...dc" + /* 6 */ "eeeeeeead...dc" + /* 7 */ "mmmmmmmad...dc" + /* 8 */ "mmmmmmmad...dc" + /* 9 */ "mmmmmmmad...dc" + /* 10 */ "mmmmmmmadddddc" + /* 11 */ "mmmmmmmao...pc" + + // Level 4 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".............." + /* 1 */ "bbbbbbbbbbbbb." + /* 2 */ "jdddddddddddc." + /* 3 */ ".dq........dc." + /* 4 */ "nddddddddd.dc." + /* 5 */ "eeeeeeeead.dc." + /* 6 */ "........ad.dc." + /* 7 */ "mmmmmmm.ad.dc." + /* 8 */ "mmmmmmm.ad.dc." + /* 9 */ "mmmmmmm.adldc." + /* 10 */ "mmmmmmm.adddc." + /* 11 */ "mmmmmmm.ao.pc." + + // Level 5 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".............." + /* 1 */ ".............." + /* 2 */ "bbbbbbbbbbbb.." + /* 3 */ "dddddddddddc.." + /* 4 */ "eeeeeeeeeadc.." + /* 5 */ ".........adc.." + /* 6 */ ".........adc.." + /* 7 */ "mmmmmmm..adc.." + /* 8 */ "mmmmmmm..adc.." + /* 9 */ "mmmmmmm..adc.." + /* 10 */ "mmmmmmm..adc.." + /* 11 */ "mmmmmmm..adc..", + + // Connectors: + "-1: 8, 0, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, }, // HouseL14x12 @@ -1638,6 +1674,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // SingleField @@ -1731,6 +1770,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // SmallHut }; // g_SandVillagePrefabs @@ -1741,6 +1783,204 @@ const cPrefab::sDef g_SandVillagePrefabs[] = const cPrefab::sDef g_SandVillageStartingPrefabs[] = { + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // RoofedWell: + // The data has been exported from the gallery Desert, area index 43, ID 274, created by Aloe_vera + { + // Size: + 7, 14, 7, // SizeX = 7, SizeY = 14, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 13, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 24: 0\n" /* sandstone */ + "c: 8: 0\n" /* water */ + "d: 12: 0\n" /* sand */ + "e:118: 3\n" /* cauldronblock */ + "f: 85: 0\n" /* fence */ + "g:128: 2\n" /* sandstonestairs */ + "h:128: 7\n" /* sandstonestairs */ + "i:128: 4\n" /* sandstonestairs */ + "j:128: 5\n" /* sandstonestairs */ + "k:128: 6\n" /* sandstonestairs */ + "l:128: 3\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "aaaaaaa" + /* 2 */ "aaaaaaa" + /* 3 */ "aaaaaaa" + /* 4 */ "aaaaaaa" + /* 5 */ "aaaaaaa" + /* 6 */ "aaaaaaa" + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "abbbbba" + /* 2 */ "abcccba" + /* 3 */ "abcccba" + /* 4 */ "abcccba" + /* 5 */ "abbbbba" + /* 6 */ "aaaaaaa" + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "abbbbba" + /* 2 */ "abcccba" + /* 3 */ "abcccba" + /* 4 */ "abcccba" + /* 5 */ "abbbbba" + /* 6 */ "aaaaaaa" + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "abbbbba" + /* 2 */ "abcccba" + /* 3 */ "abcccba" + /* 4 */ "abcccba" + /* 5 */ "abbbbba" + /* 6 */ "aaaaaaa" + + // Level 4 + /* z\x* 0123456 */ + /* 0 */ "ddddddd" + /* 1 */ "dbbbbbd" + /* 2 */ "dbcccbd" + /* 3 */ "dbcccbd" + /* 4 */ "dbcccbd" + /* 5 */ "dbbbbbd" + /* 6 */ "ddddddd" + + // Level 5 + /* z\x* 0123456 */ + /* 0 */ "ddddddd" + /* 1 */ "dbbbbbd" + /* 2 */ "dbcccbd" + /* 3 */ "dbcccbd" + /* 4 */ "dbcccbd" + /* 5 */ "dbbbbbd" + /* 6 */ "ddddddd" + + // Level 6 + /* z\x* 0123456 */ + /* 0 */ "ddddddd" + /* 1 */ "dbbbbbd" + /* 2 */ "dbcccbd" + /* 3 */ "dbcccbd" + /* 4 */ "dbcccbd" + /* 5 */ "dbbbbbd" + /* 6 */ "ddddddd" + + // Level 7 + /* z\x* 0123456 */ + /* 0 */ "ddbbbdd" + /* 1 */ "dbbbbbd" + /* 2 */ "bbcccbb" + /* 3 */ "bbcccbb" + /* 4 */ "bbcccbb" + /* 5 */ "dbbbbbd" + /* 6 */ "ddbbbdd" + + // Level 8 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".bbbbb." + /* 2 */ ".b...b." + /* 3 */ ".b.e.b." + /* 4 */ ".b...b." + /* 5 */ ".bbbbb." + /* 6 */ "......." + + // Level 9 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".f...f." + /* 2 */ "......." + /* 3 */ "...f..." + /* 4 */ "......." + /* 5 */ ".f...f." + /* 6 */ "......." + + // Level 10 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".f...f." + /* 2 */ "......." + /* 3 */ "...f..." + /* 4 */ "......." + /* 5 */ ".f...f." + /* 6 */ "......." + + // Level 11 + /* z\x* 0123456 */ + /* 0 */ "ggggggg" + /* 1 */ "hbhhhbh" + /* 2 */ ".i...j." + /* 3 */ ".i.f.j." + /* 4 */ ".i...j." + /* 5 */ "kbkkkbk" + /* 6 */ "lllllll" + + // Level 12 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "ggggggg" + /* 2 */ "hb...bh" + /* 3 */ ".b.f.b." + /* 4 */ "kb...bk" + /* 5 */ "lllllll" + /* 6 */ "......." + + // Level 13 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "......." + /* 2 */ "ggggggg" + /* 3 */ "bbbbbbb" + /* 4 */ "lllllll" + /* 5 */ "......." + /* 6 */ ".......", + + // Connectors: + "2: 6, 8, 3: 5\n" /* Type 2, direction X+ */ + "2: 3, 8, 6: 3\n" /* Type 2, direction Z+ */ + "2: 0, 8, 3: 4\n" /* Type 2, direction X- */ + "2: 3, 8, 0: 2\n" /* Type 2, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // RoofedWell + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Well: // The data has been exported from the gallery Desert, area index 0, ID 1, created by Aloe_vera @@ -1875,6 +2115,9 @@ const cPrefab::sDef g_SandVillageStartingPrefabs[] = // AddWeightIfSame: 0, + + // MoveToGround: + true, }, // Well }; diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index 62822c33b..cb1f4fe0d 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -127,10 +127,23 @@ public: m_HeightGen(a_HeightGen), m_RoadBlock(a_RoadBlock) { + // Generate the pieces for this village; don't care about the Y coord: cBFSPieceGenerator pg(*this, a_Seed); - // Generate the pieces at very negative Y coords, so that we can later test - // Piece has negative Y coord -> hasn't been height-adjusted yet - pg.PlacePieces(a_OriginX, -1000, a_OriginZ, a_MaxRoadDepth + 1, m_Pieces); + pg.PlacePieces(a_OriginX, 0, a_OriginZ, a_MaxRoadDepth + 1, m_Pieces); + if (m_Pieces.empty()) + { + return; + } + + // If the central piece should be moved to ground, move it, and + // check all of its dependents and move those that are strictly connector-driven based on its new Y coord: + if (((cPrefab &)m_Pieces[0]->GetPiece()).ShouldMoveToGround()) + { + int OrigPosY = m_Pieces[0]->GetCoords().y; + PlacePieceOnGround(*m_Pieces[0]); + int NewPosY = m_Pieces[0]->GetCoords().y; + MoveAllDescendants(m_Pieces, 0, NewPosY - OrigPosY); + } } protected: @@ -179,7 +192,7 @@ protected: DrawRoad(a_Chunk, **itr, HeightMap); continue; } - if ((*itr)->GetCoords().y < 0) + if (Prefab.ShouldMoveToGround() && !(*itr)->HasBeenMovedToGround()) { PlacePieceOnGround(**itr); } @@ -201,7 +214,7 @@ protected: cChunkDef::HeightMap HeightMap; m_HeightGen.GenHeightMap(ChunkX, ChunkZ, HeightMap); int TerrainHeight = cChunkDef::GetHeight(HeightMap, BlockX, BlockZ); - a_Piece.GetCoords().y += TerrainHeight - FirstConnector.m_Pos.y + 1; + a_Piece.MoveToGroundBy(TerrainHeight - FirstConnector.m_Pos.y + 1); } @@ -232,11 +245,13 @@ protected: return m_Prefabs.GetPiecesWithConnector(a_ConnectorType); } + virtual cPieces GetStartingPieces(void) { return m_Prefabs.GetStartingPieces(); } + virtual int GetPieceWeight( const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, @@ -258,15 +273,35 @@ protected: return m_Prefabs.GetPieceWeight(a_PlacedPiece, a_ExistingConnector, a_NewPiece); } + virtual void PiecePlaced(const cPiece & a_Piece) override { m_Prefabs.PiecePlaced(a_Piece); } + virtual void Reset(void) override { m_Prefabs.Reset(); } + + + void MoveAllDescendants(cPlacedPieces & a_PlacedPieces, size_t a_Pivot, int a_HeightDifference) + { + size_t num = a_PlacedPieces.size(); + cPlacedPiece * Pivot = a_PlacedPieces[a_Pivot]; + for (size_t i = a_Pivot + 1; i < num; i++) + { + if ( + (a_PlacedPieces[i]->GetParent() == Pivot) && // It is a direct dependant of the pivot + !((const cPrefab &)a_PlacedPieces[i]->GetPiece()).ShouldMoveToGround() // It attaches strictly by connectors + ) + { + a_PlacedPieces[i]->MoveToGroundBy(a_HeightDifference); + MoveAllDescendants(a_PlacedPieces, i, a_HeightDifference); + } + } // for i - a_PlacedPieces[] + } } ; -- cgit v1.2.3 From 24137e282bc97497bcf8c50745d2d45da59b1a27 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 26 May 2014 10:05:51 +0200 Subject: Fixed prefab test initialization. --- src/Generating/Prefab.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index e41907325..2ab1455b9 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -108,6 +108,9 @@ static const cPrefab::sDef g_TestPrefabDef = // AddWeightIfSame: 1000, + + // MoveToGround: + false, }; static cPrefab g_TestPrefab(g_TestPrefabDef); -- cgit v1.2.3 From 19df18c46199f06f3bf2058cc0efee9126e7670a Mon Sep 17 00:00:00 2001 From: Tycho Date: Tue, 27 May 2014 12:44:56 +0100 Subject: Fixed test globals to work with precompiled headers --- src/ChunkData.cpp | 4 ---- src/Globals.h | 48 ++++++++++++++++++++++++++++++++++++------------ 2 files changed, 36 insertions(+), 16 deletions(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 79029f0cf..c41dcb265 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -1,9 +1,5 @@ -#ifdef TEST_GLOBALS -#include "TestGlobals.h" -#else #include "Globals.h" -#endif #include "ChunkData.h" cChunkData::cChunkData() diff --git a/src/Globals.h b/src/Globals.h index 71e9191e4..85cfd2f18 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -225,16 +225,28 @@ template class SizeChecker; +#ifndef TEST_GLOBALS + // Common headers (part 1, without macros): + #include "StringUtils.h" + #include "OSSupport/Sleep.h" + #include "OSSupport/CriticalSection.h" + #include "OSSupport/Semaphore.h" + #include "OSSupport/Event.h" + #include "OSSupport/Thread.h" + #include "OSSupport/File.h" + #include "MCLogger.h" +#else + // Logging functions +void inline LOGERROR(const char* a_Format, ...) FORMATSTRING(1,2); -// Common headers (part 1, without macros): -#include "StringUtils.h" -#include "OSSupport/Sleep.h" -#include "OSSupport/CriticalSection.h" -#include "OSSupport/Semaphore.h" -#include "OSSupport/Event.h" -#include "OSSupport/Thread.h" -#include "OSSupport/File.h" -#include "MCLogger.h" +void inline LOGERROR(const char* a_Format, ...) +{ + va_list argList; + va_start(argList, a_Format); + vprintf(a_Format, argList); + va_end(argList); +} +#endif @@ -253,10 +265,22 @@ template class SizeChecker; #define FAST_FLOOR_DIV( x, div ) (((x) - (((x) < 0) ? ((div) - 1) : 0)) / (div)) // Own version of assert() that writes failed assertions to the log for review -#ifdef _DEBUG - #define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) ) +#ifdef TEST_GLOBALS + + class cAssertFailure + { + }; + + #define ASSERT(x) do { if (!(x)) { throw cAssertFailure();} } while (0) + #define testassert(x) do { if(!(x)) { exit(1); } } while (0) + #define CheckAsserts(x) do { try {x} catch (cAssertFailure) { break; } exit(1); } while (0) + #else - #define ASSERT(x) ((void)(x)) + #ifdef _DEBUG + #define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) ) + #else + #define ASSERT(x) ((void)(x)) + #endif #endif // Pretty much the same as ASSERT() but stays in Release builds -- cgit v1.2.3 From 6c25c356c7769b64fd43b0dd2611deb18bdd5619 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 27 May 2014 21:18:15 +0200 Subject: Biome generators: biome lists can contain spaces. --- src/Generating/BioGen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 32a687201..47ba080c6 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -212,7 +212,7 @@ void cBioGenCache::InitializeBiomeGen(cIniFile & a_IniFile) void cBiomeGenList::InitializeBiomes(const AString & a_Biomes) { - AStringVector Split = StringSplit(a_Biomes, ","); + AStringVector Split = StringSplitAndTrim(a_Biomes, ","); // Convert each string in the list into biome: for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr) -- cgit v1.2.3 From ff99373237178e9f7da02f51581f9a83d0e624d9 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 27 May 2014 22:05:50 +0200 Subject: cPieceGenerator chooses starting pieces based on weights. Fixes #1033. --- src/Generating/PieceGenerator.cpp | 26 +++++++++++++++++++++++++- src/Generating/PieceGenerator.h | 9 +++++++++ src/Generating/PrefabPiecePool.cpp | 9 +++++++++ src/Generating/PrefabPiecePool.h | 1 + 4 files changed, 44 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index 1880a20d5..5de231f75 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -362,7 +362,31 @@ cPlacedPiece * cPieceGenerator::PlaceStartingPiece(int a_BlockX, int a_BlockY, i // Choose a random one of the starting pieces: cPieces StartingPieces = m_PiecePool.GetStartingPieces(); - cPiece * StartingPiece = StartingPieces[rnd % StartingPieces.size()]; + int Total = 0; + for (cPieces::const_iterator itr = StartingPieces.begin(), end = StartingPieces.end(); itr != end; ++itr) + { + Total += m_PiecePool.GetStartingPieceWeight(**itr); + } + cPiece * StartingPiece; + if (Total > 0) + { + int Chosen = rnd % Total; + StartingPiece = StartingPieces.front(); + for (cPieces::const_iterator itr = StartingPieces.begin(), end = StartingPieces.end(); itr != end; ++itr) + { + Chosen -= m_PiecePool.GetStartingPieceWeight(**itr); + if (Chosen <= 0) + { + StartingPiece = *itr; + break; + } + } + } + else + { + // All pieces returned zero weight, but we need one to start. Choose with equal chance: + StartingPiece = StartingPieces[rnd % StartingPieces.size()]; + } rnd = rnd >> 16; // Choose a random supported rotation: diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h index 21c155c96..fd8576706 100644 --- a/src/Generating/PieceGenerator.h +++ b/src/Generating/PieceGenerator.h @@ -120,6 +120,15 @@ public: const cPiece & a_NewPiece ) { return 1; } + /** Returns the relative weight with which the a_NewPiece is to be selected for placing as the first piece. + This allows the pool to tweak the piece's chances. + The higher the number returned, the higher the chance the piece will be chosen. 0 means the piece will not be chosen. + If all pieces return 0, a random piece is chosen, with all equal chances. + */ + virtual int GetStartingPieceWeight( + const cPiece & a_NewPiece + ) { return 1; } + /** Called after a piece is placed, to notify the pool that it has been used. The pool may adjust the pieces it will return the next time. */ virtual void PiecePlaced(const cPiece & a_Piece) = 0; diff --git a/src/Generating/PrefabPiecePool.cpp b/src/Generating/PrefabPiecePool.cpp index ed9340815..ad97ab0e7 100644 --- a/src/Generating/PrefabPiecePool.cpp +++ b/src/Generating/PrefabPiecePool.cpp @@ -101,6 +101,15 @@ int cPrefabPiecePool::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const c +int cPrefabPiecePool::GetStartingPieceWeight(const cPiece & a_NewPiece) +{ + return ((const cPrefab &)a_NewPiece).GetDefaultWeight(); +} + + + + + void cPrefabPiecePool::PiecePlaced(const cPiece & a_Piece) { // Do nothing diff --git a/src/Generating/PrefabPiecePool.h b/src/Generating/PrefabPiecePool.h index c6a5ad360..695ab4ea5 100644 --- a/src/Generating/PrefabPiecePool.h +++ b/src/Generating/PrefabPiecePool.h @@ -70,6 +70,7 @@ protected: virtual cPieces GetPiecesWithConnector(int a_ConnectorType) override; virtual cPieces GetStartingPieces(void) override; virtual int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece) override; + virtual int GetStartingPieceWeight(const cPiece & a_NewPiece) override; virtual void PiecePlaced(const cPiece & a_Piece) override; virtual void Reset(void) override; } ; -- cgit v1.2.3 From 71256c98ed748d5cd789f94404e7984e11bdf115 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 27 May 2014 22:06:49 +0200 Subject: Fixed testing weights in PlainsVillages. --- src/Generating/Prefabs/PlainsVillagePrefabs.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp index fee6610c9..f8cf867e5 100644 --- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp +++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp @@ -4601,7 +4601,7 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = true, // DefaultWeight: - 0, + 100, // DepthWeight: "", @@ -5048,7 +5048,7 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = false, // DefaultWeight: - 1000, + 100, // DepthWeight: "", @@ -5259,7 +5259,7 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = true, // DefaultWeight: - 0, + 100, // DepthWeight: "", -- cgit v1.2.3 From 6b41d1a4220aa032f53b67637bbc3276272e5047 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 27 May 2014 22:08:20 +0200 Subject: Added AlchemistVillage prefabs (Thanks, KingsCraftAu). --- src/Generating/Prefabs/AlchemistVillagePrefabs.cpp | 2969 ++++++++++++++++++++ src/Generating/Prefabs/AlchemistVillagePrefabs.h | 15 + src/Generating/VillageGen.cpp | 32 +- 3 files changed, 3007 insertions(+), 9 deletions(-) create mode 100644 src/Generating/Prefabs/AlchemistVillagePrefabs.cpp create mode 100644 src/Generating/Prefabs/AlchemistVillagePrefabs.h (limited to 'src') diff --git a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp new file mode 100644 index 000000000..32ffe5b88 --- /dev/null +++ b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp @@ -0,0 +1,2969 @@ + +// AlchemistVillagePrefabs.cpp + +// Defines the prefabs in the group AlchemistVillage + +// NOTE: This file has been generated automatically by GalExport! +// Any manual changes will be overwritten by the next automatic export! + +#include "Globals.h" +#include "AlchemistVillagePrefabs.h" + + + + + +const cPrefab::sDef g_AlchemistVillagePrefabs[] = +{ + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // BarWithBasement: + // The data has been exported from the gallery Desert, area index 82, ID 598, created by STR_Warrior + { + // Size: + 11, 12, 9, // SizeX = 11, SizeY = 12, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 11, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "A:101: 0\n" /* ironbars */ + "B: 64:12\n" /* wooddoorblock */ + "C:128: 2\n" /* sandstonestairs */ + "D: 24: 1\n" /* sandstone */ + "E: 44: 9\n" /* step */ + "F:126: 8\n" /* woodenslab */ + "G:128: 7\n" /* sandstonestairs */ + "H: 44: 1\n" /* step */ + "I: 64: 7\n" /* wooddoorblock */ + "J:128: 6\n" /* sandstonestairs */ + "a: 1: 0\n" /* stone */ + "b: 24: 0\n" /* sandstone */ + "c: 12: 0\n" /* sand */ + "d:134: 4\n" /* 134 */ + "e: 5: 1\n" /* wood */ + "f:134: 5\n" /* 134 */ + "g: 65: 5\n" /* ladder */ + "h: 17: 3\n" /* tree */ + "i: 69:11\n" /* lever */ + "j:134: 0\n" /* 134 */ + "k:134: 1\n" /* 134 */ + "l: 50: 4\n" /* torch */ + "m: 19: 0\n" /* sponge */ + "n: 5: 0\n" /* wood */ + "o: 96:12\n" /* trapdoor */ + "p: 24: 2\n" /* sandstone */ + "q:128: 5\n" /* sandstonestairs */ + "r:107: 6\n" /* fencegate */ + "s:128: 4\n" /* sandstonestairs */ + "t:134: 3\n" /* 134 */ + "u: 85: 0\n" /* fence */ + "v:134: 7\n" /* 134 */ + "w:107: 5\n" /* fencegate */ + "x: 64: 5\n" /* wooddoorblock */ + "y: 50: 3\n" /* torch */ + "z:171: 8\n" /* carpet */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "aaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaa" + /* 2 */ "aabbbbbbbaa" + /* 3 */ "aabbbbbbbaa" + /* 4 */ "aabbbbbbbaa" + /* 5 */ "aabbbbbbbaa" + /* 6 */ "aabbbbbbbaa" + /* 7 */ "aabbbbbbbaa" + /* 8 */ "aaaaaaaaaaa" + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "ccccccccccc" + /* 1 */ "cbbbbbbbbbc" + /* 2 */ "cbdef.defbc" + /* 3 */ "cbdef.defbc" + /* 4 */ "cbdef.defbc" + /* 5 */ "cb.......bc" + /* 6 */ "cb.......bc" + /* 7 */ "cbg......bc" + /* 8 */ "cbbbbbbbbbc" + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "ccccccccccc" + /* 1 */ "cbbbbbbbbbc" + /* 2 */ "cbeee.eeebc" + /* 3 */ "cbeee.eeebc" + /* 4 */ "cbehe.ehebc" + /* 5 */ "cb.i...i.bc" + /* 6 */ "cb.......bc" + /* 7 */ "cbg......bc" + /* 8 */ "cbbbbbbbbbc" + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "ccccccccccc" + /* 1 */ "cbbbbbbbbbc" + /* 2 */ "cbjek.jekbc" + /* 3 */ "cbjek.jekbc" + /* 4 */ "cbjek.jekbc" + /* 5 */ "cb.......bc" + /* 6 */ "cb.......bc" + /* 7 */ "cbg..l...bc" + /* 8 */ "cbbbbbbbbbc" + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "ccccccccccc" + /* 1 */ "ccccccccccc" + /* 2 */ "ccnnnnnnncc" + /* 3 */ "cnnnnnnnnnc" + /* 4 */ "cnnnnnnnnnc" + /* 5 */ "cnnnnnnnnnc" + /* 6 */ "cnnnnnnnnnc" + /* 7 */ "cnonnnnnnnc" + /* 8 */ "cnccccccccc" + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "...p...p..." + /* 1 */ "..........." + /* 2 */ "pbbbqrsbbbp" + /* 3 */ "bkt.....ttb" + /* 4 */ "bku.....ujb" + /* 5 */ "b.........b" + /* 6 */ "bfvvd.....b" + /* 7 */ "b...w..kujb" + /* 8 */ "pxbbbbbbbbp" + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "...p...p..." + /* 1 */ "..........." + /* 2 */ "pbbb...bbbp" + /* 3 */ "b..y...y..b" + /* 4 */ "b.z.....z.b" + /* 5 */ "A.........A" + /* 6 */ "b.........b" + /* 7 */ "b.......z.b" + /* 8 */ "pBbbAAAbbbp" + + // Level 7 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "...C...C..." + /* 1 */ "...D...b..." + /* 2 */ "pbbbqEsbbbp" + /* 3 */ "bFFFFFFFFFb" + /* 4 */ "bFFFFFFFFFb" + /* 5 */ "sFFFFFFFFFq" + /* 6 */ "bFFFFFFFFFb" + /* 7 */ "bFFFFFFFFFb" + /* 8 */ "pbbbGGGbbbp" + + // Level 8 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "bHHHHbHHHHb" + /* 3 */ "HpbbbbbbbpH" + /* 4 */ "Hb.......bH" + /* 5 */ "bb.......bb" + /* 6 */ "Hb.......bH" + /* 7 */ "HpIbbbbbbpH" + /* 8 */ "bH.HHbHHHHb" + + // Level 9 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ ".pbbAAAbbp." + /* 4 */ ".b.......b." + /* 5 */ ".A.......A." + /* 6 */ ".b.......b." + /* 7 */ ".pBbAAAbbp." + /* 8 */ "..........." + + // Level 10 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ ".pbbJJJbbp." + /* 4 */ ".bFFFFFFFb." + /* 5 */ ".sFFFFFFFq." + /* 6 */ ".bFFFFFFFb." + /* 7 */ ".pbbGGGbbp." + /* 8 */ "..........." + + // Level 11 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ ".bHHHbHHHb." + /* 4 */ ".H.......H." + /* 5 */ ".b.......b." + /* 6 */ ".H.......H." + /* 7 */ ".bHHHbHHHb." + /* 8 */ "...........", + + // Connectors: + "-1: 5, 5, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // BarWithBasement + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // BarWithoutBasement: + // The data has been exported from the gallery Desert, area index 81, ID 597, created by STR_Warrior + { + // Size: + 11, 8, 9, // SizeX = 11, SizeY = 8, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 7, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "A: 44: 1\n" /* step */ + "B: 64: 3\n" /* wooddoorblock */ + "C: 64: 8\n" /* wooddoorblock */ + "D:128: 6\n" /* sandstonestairs */ + "a: 12: 0\n" /* sand */ + "b: 5: 0\n" /* wood */ + "c: 24: 2\n" /* sandstone */ + "d: 24: 0\n" /* sandstone */ + "e:128: 5\n" /* sandstonestairs */ + "f:107: 6\n" /* fencegate */ + "g:128: 4\n" /* sandstonestairs */ + "h:134: 1\n" /* 134 */ + "i:134: 3\n" /* 134 */ + "j: 85: 0\n" /* fence */ + "k:134: 0\n" /* 134 */ + "l:134: 5\n" /* 134 */ + "m: 19: 0\n" /* sponge */ + "n:134: 7\n" /* 134 */ + "o:134: 4\n" /* 134 */ + "p:107: 5\n" /* fencegate */ + "q: 64: 5\n" /* wooddoorblock */ + "r: 50: 3\n" /* torch */ + "s:171: 8\n" /* carpet */ + "t:101: 0\n" /* ironbars */ + "u: 64:12\n" /* wooddoorblock */ + "v:128: 2\n" /* sandstonestairs */ + "w: 24: 1\n" /* sandstone */ + "x: 44: 9\n" /* step */ + "y:126: 8\n" /* woodenslab */ + "z:128: 7\n" /* sandstonestairs */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "aaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaa" + /* 2 */ "aaaabbbaaaa" + /* 3 */ "abbbbbbbbba" + /* 4 */ "abbbbbbbbba" + /* 5 */ "abbbbbbbbba" + /* 6 */ "abbbbbbbbba" + /* 7 */ "abbbbbbbbba" + /* 8 */ "abaaaaaaaaa" + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "...c...c..." + /* 1 */ "..........." + /* 2 */ "cdddefgdddc" + /* 3 */ "dhi.....iid" + /* 4 */ "dhj.....jkd" + /* 5 */ "d.........d" + /* 6 */ "dlnno.....d" + /* 7 */ "d...p..hjkd" + /* 8 */ "cqddddddddc" + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "...c...c..." + /* 1 */ "..........." + /* 2 */ "cddd...dddc" + /* 3 */ "d..r...r..d" + /* 4 */ "d.s.....s.d" + /* 5 */ "t.........t" + /* 6 */ "d.........d" + /* 7 */ "d.......s.d" + /* 8 */ "cuddtttdddc" + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "...v...v..." + /* 1 */ "...w...d..." + /* 2 */ "cdddexgdddc" + /* 3 */ "dyyyyyyyyyd" + /* 4 */ "dyyyyyyyyyd" + /* 5 */ "gyyyyyyyyye" + /* 6 */ "dyyyyyyyyyd" + /* 7 */ "dyyyyyyyyyd" + /* 8 */ "cdddzzzdddc" + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "dAAAAdAAAAd" + /* 3 */ "AcdddddddcA" + /* 4 */ "Ad.......dA" + /* 5 */ "dd.......dd" + /* 6 */ "Ad.......dA" + /* 7 */ "AcBddddddcA" + /* 8 */ "dA.AAdAAAAd" + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ ".cddtttddc." + /* 4 */ ".d.......d." + /* 5 */ ".t.......t." + /* 6 */ ".d.......d." + /* 7 */ ".cCdtttddc." + /* 8 */ "..........." + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ ".cddDDDddc." + /* 4 */ ".dyyyyyyyd." + /* 5 */ ".gyyyyyyye." + /* 6 */ ".dyyyyyyyd." + /* 7 */ ".cddzzzddc." + /* 8 */ "..........." + + // Level 7 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ ".dAAAdAAAd." + /* 4 */ ".A.......A." + /* 5 */ ".d.......d." + /* 6 */ ".A.......A." + /* 7 */ ".dAAAdAAAd." + /* 8 */ "...........", + + // Connectors: + "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // BarWithoutBasement + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // BlackSmith: + // The data has been exported from the gallery Desert, area index 92, ID 633, created by STR_Warrior + { + // Size: + 11, 5, 13, // SizeX = 11, SizeY = 5, SizeZ = 13 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 4, 12, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 12: 0\n" /* sand */ + "b: 5: 0\n" /* wood */ + "c: 24: 0\n" /* sandstone */ + "d: 24: 2\n" /* sandstone */ + "e: 64: 7\n" /* wooddoorblock */ + "f: 43: 0\n" /* doubleslab */ + "g: 53: 5\n" /* woodstairs */ + "h: 53: 4\n" /* woodstairs */ + "i: 10: 0\n" /* lava */ + "j: 54: 5\n" /* chest */ + "k: 64:12\n" /* wooddoorblock */ + "l: 50: 3\n" /* torch */ + "m: 19: 0\n" /* sponge */ + "n:101: 0\n" /* ironbars */ + "o: 50: 1\n" /* torch */ + "p: 50: 2\n" /* torch */ + "q:128: 2\n" /* sandstonestairs */ + "r: 44: 9\n" /* step */ + "s:126: 8\n" /* woodenslab */ + "t:128: 4\n" /* sandstonestairs */ + "u:128: 5\n" /* sandstonestairs */ + "v:128: 7\n" /* sandstonestairs */ + "w: 44: 1\n" /* step */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "aaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaa" + /* 2 */ "aaaaaaaabaa" + /* 3 */ "acaaacabbba" + /* 4 */ "acaccaabbba" + /* 5 */ "acccccabbba" + /* 6 */ "acaadddbbba" + /* 7 */ "aaacdddbbba" + /* 8 */ "aaaadddbbba" + /* 9 */ "abbbbbbbbba" + /* 10 */ "abbbbbbbbba" + /* 11 */ "abbbbbbbbba" + /* 12 */ "aaaaaaaaaaa" + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "......d...d" + /* 1 */ "..........." + /* 2 */ "......dcecd" + /* 3 */ ".d....c...c" + /* 4 */ "......c...c" + /* 5 */ "...f..c...c" + /* 6 */ ".....dc...c" + /* 7 */ ".gh.dic...c" + /* 8 */ "dcccccd...c" + /* 9 */ "cj........c" + /* 10 */ "c.........c" + /* 11 */ "c.........c" + /* 12 */ "dcccccccccd" + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "......d...d" + /* 1 */ "..........." + /* 2 */ "......dckcd" + /* 3 */ ".d....c..lc" + /* 4 */ "......n...c" + /* 5 */ "......c...c" + /* 6 */ "......c...n" + /* 7 */ "......c...n" + /* 8 */ "dcccccd...n" + /* 9 */ "co........c" + /* 10 */ "n.........c" + /* 11 */ "c........pc" + /* 12 */ "dcccnnncccd" + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "......q...q" + /* 1 */ "......c...c" + /* 2 */ "......dcccd" + /* 3 */ ".drrrrcsssc" + /* 4 */ ".rsssstsssc" + /* 5 */ ".rsssscsssc" + /* 6 */ ".rsssscsssu" + /* 7 */ ".rsssscsssu" + /* 8 */ "dcccccdsssu" + /* 9 */ "csssssssssc" + /* 10 */ "tsssssssssc" + /* 11 */ "csssssssssc" + /* 12 */ "dcccvvvcccd" + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "......cwwwc" + /* 3 */ ".w.w.ww...w" + /* 4 */ "......w...w" + /* 5 */ ".w....w...w" + /* 6 */ "......w...w" + /* 7 */ ".w....w...c" + /* 8 */ "cwwwwwc...w" + /* 9 */ "w.........w" + /* 10 */ "w.........w" + /* 11 */ "w.........w" + /* 12 */ "cwwwwcwwwwc", + + // Connectors: + "-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // BlackSmith + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // LargeHouse1: + // The data has been exported from the gallery Desert, area index 77, ID 577, created by STR_Warrior + { + // Size: + 15, 13, 11, // SizeX = 15, SizeY = 13, SizeZ = 11 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 14, 12, 10, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "A:128: 2\n" /* sandstonestairs */ + "B:128: 0\n" /* sandstonestairs */ + "C: 87: 0\n" /* netherstone */ + "D:128: 3\n" /* sandstonestairs */ + "E: 51: 0\n" /* fire */ + "F: 44: 9\n" /* step */ + "a: 12: 0\n" /* sand */ + "b: 5: 0\n" /* wood */ + "c: 24: 2\n" /* sandstone */ + "d: 24: 0\n" /* sandstone */ + "e: 85: 0\n" /* fence */ + "f: 5: 1\n" /* wood */ + "g: 64: 2\n" /* wooddoorblock */ + "h: 64: 0\n" /* wooddoorblock */ + "i: 61: 2\n" /* furnace */ + "j:118: 0\n" /* cauldronblock */ + "k:134: 4\n" /* 134 */ + "l: 65: 2\n" /* ladder */ + "m: 19: 0\n" /* sponge */ + "n:101: 0\n" /* ironbars */ + "o:140: 0\n" /* flowerpotblock */ + "p: 64: 8\n" /* wooddoorblock */ + "q: 69:12\n" /* lever */ + "r: 44:10\n" /* step */ + "s:128: 1\n" /* sandstonestairs */ + "t: 47: 0\n" /* bookshelf */ + "u: 96:12\n" /* trapdoor */ + "v:128: 4\n" /* sandstonestairs */ + "w:128: 5\n" /* sandstonestairs */ + "x:128: 7\n" /* sandstonestairs */ + "y: 44: 1\n" /* step */ + "z:128: 6\n" /* sandstonestairs */, + + // Block data: + // Level 0 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "aaaaabbbbbbbaaa" + /* 2 */ "aaaabbbbbbbbaaa" + /* 3 */ "aaaaabbbbbbbbaa" + /* 4 */ "aaaaabbbbbbbaaa" + /* 5 */ "aaaaabbbbbbbaaa" + /* 6 */ "aaaaabbbbbbbaaa" + /* 7 */ "aaaaabbbbbbbaaa" + /* 8 */ "aaaaabbbbbbbaaa" + /* 9 */ "aaaaabbbbbbbaaa" + /* 10 */ "aaaaaaaaaaaaaaa" + + // Level 1 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "....cdddddddc.." + /* 1 */ "eeeed......fd.c" + /* 2 */ "e...g.......d.." + /* 3 */ "e...d.......h.." + /* 4 */ "e...dijk..l.d.." + /* 5 */ "e...dddd.dddd.c" + /* 6 */ "eeeed.......d.." + /* 7 */ "mmmmd.......d.." + /* 8 */ "mmmmd.......d.." + /* 9 */ "mmmmd.......d.." + /* 10 */ "mmmmcdddddddc.." + + // Level 2 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "....cddnnnddc.." + /* 1 */ "....d......od.c" + /* 2 */ "....p.......d.." + /* 3 */ "....d.......p.." + /* 4 */ "....d.q...l.d.." + /* 5 */ "....dddd.dddd.c" + /* 6 */ "....n.......n.." + /* 7 */ "mmmmn.......n.." + /* 8 */ "mmmmn.......n.." + /* 9 */ "mmmmd.......d.." + /* 10 */ "mmmmcddnnnddc.." + + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "....cdddddddc.." + /* 1 */ "....drrrrrrrdds" + /* 2 */ "....drrrrrrrd.." + /* 3 */ "....drrrrrrrd.." + /* 4 */ "....dtttrrurd.." + /* 5 */ "....dddddddddds" + /* 6 */ "....vrrrrrrrw.." + /* 7 */ "mmmmvrrrrrrrw.." + /* 8 */ "mmmmvrrrrrrrw.." + /* 9 */ "mmmmdrrrrrrrd.." + /* 10 */ "mmmmcddxxxddc.." + + // Level 4 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "....dyyydyyyd.." + /* 1 */ "....ycdddddcy.." + /* 2 */ "....yd.....dy.." + /* 3 */ "....yd.....dy.." + /* 4 */ "....yd.....dy.." + /* 5 */ "....dcdd.ddcd.." + /* 6 */ "....y.......y.." + /* 7 */ "mmmmy.......y.." + /* 8 */ "mmmmy.......y.." + /* 9 */ "mmmmy.......y.." + /* 10 */ "mmmmdyyydyyyd.." + + // Level 5 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".....cddnddc..." + /* 2 */ ".....n.....n..." + /* 3 */ ".....n.....n..." + /* 4 */ ".....n.....n..." + /* 5 */ ".....cdd.ddc..." + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "..............." + /* 9 */ "..............." + /* 10 */ "..............." + + // Level 6 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".....cddzddc..." + /* 2 */ ".....vrrrrrw..." + /* 3 */ ".....vrrrrrw..." + /* 4 */ ".....vrrrrrw..." + /* 5 */ ".....cdddddc..." + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "..............." + /* 9 */ "..............." + /* 10 */ "..............." + + // Level 7 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".....dyydyyd..." + /* 2 */ ".....y.ddd.y..." + /* 3 */ ".....d.ddd.d..." + /* 4 */ ".....y.ddd.y..." + /* 5 */ ".....dyydyyd..." + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "..............." + /* 9 */ "..............." + /* 10 */ "..............." + + // Level 8 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ ".......cAc....." + /* 3 */ ".......BCs....." + /* 4 */ ".......cDc....." + /* 5 */ "..............." + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "..............." + /* 9 */ "..............." + /* 10 */ "..............." + + // Level 9 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ ".......c.c....." + /* 3 */ "........E......" + /* 4 */ ".......c.c....." + /* 5 */ "..............." + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "..............." + /* 9 */ "..............." + /* 10 */ "..............." + + // Level 10 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ ".......c.c....." + /* 3 */ "..............." + /* 4 */ ".......c.c....." + /* 5 */ "..............." + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "..............." + /* 9 */ "..............." + /* 10 */ "..............." + + // Level 11 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ ".......ddd....." + /* 3 */ ".......dFd....." + /* 4 */ ".......ddd....." + /* 5 */ "..............." + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "..............." + /* 9 */ "..............." + /* 10 */ "..............." + + // Level 12 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ ".......y.y....." + /* 3 */ "..............." + /* 4 */ ".......y.y....." + /* 5 */ "..............." + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "..............." + /* 9 */ "..............." + /* 10 */ "...............", + + // Connectors: + "-1: 14, 1, 3: 5\n" /* Type -1, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // LargeHouse1 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // LargeTower: + // The data has been exported from the gallery Desert, area index 80, ID 596, created by STR_Warrior + { + // Size: + 7, 11, 7, // SizeX = 7, SizeY = 11, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 10, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 12: 0\n" /* sand */ + "b: 5: 0\n" /* wood */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 0\n" /* sandstonestairs */ + "e: 24: 2\n" /* sandstone */ + "f: 24: 0\n" /* sandstone */ + "g: 71: 3\n" /* irondoorblock */ + "h:128: 1\n" /* sandstonestairs */ + "i:128: 3\n" /* sandstonestairs */ + "j: 77: 4\n" /* stonebutton */ + "k: 71: 8\n" /* irondoorblock */ + "l:128: 6\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */ + "n:128: 4\n" /* sandstonestairs */ + "o:128: 5\n" /* sandstonestairs */ + "p: 50: 4\n" /* torch */ + "q:128: 7\n" /* sandstonestairs */ + "r: 85: 0\n" /* fence */ + "s: 24: 1\n" /* sandstone */ + "t: 44: 1\n" /* step */ + "u: 89: 0\n" /* lightstone */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "aaabaaa" + /* 2 */ "aabbbaa" + /* 3 */ "aabbbaa" + /* 4 */ "aabbbaa" + /* 5 */ "aaaaaaa" + /* 6 */ "aaaaaaa" + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "mc...cm" + /* 1 */ "defgfeh" + /* 2 */ ".f...f." + /* 3 */ ".f...f." + /* 4 */ ".f...f." + /* 5 */ "defffeh" + /* 6 */ "mi...im" + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "m.j...m" + /* 1 */ ".efkfe." + /* 2 */ ".f...f." + /* 3 */ ".f...f." + /* 4 */ ".f...f." + /* 5 */ ".efffe." + /* 6 */ "m.....m" + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "..lfl.." + /* 2 */ ".n...o." + /* 3 */ ".f...f." + /* 4 */ ".n.p.o." + /* 5 */ "..qfq.." + /* 6 */ "......." + + // Level 4 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "..frf.." + /* 2 */ ".f...f." + /* 3 */ ".r...r." + /* 4 */ ".f...f." + /* 5 */ "..frf.." + /* 6 */ "......." + + // Level 5 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "..frf.." + /* 2 */ ".f...f." + /* 3 */ ".r...r." + /* 4 */ ".f...f." + /* 5 */ "..frf.." + /* 6 */ "......." + + // Level 6 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "..frf.." + /* 2 */ ".f...f." + /* 3 */ ".r...r." + /* 4 */ ".f...f." + /* 5 */ "..frf.." + /* 6 */ "......." + + // Level 7 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "..cfc.." + /* 2 */ ".d...h." + /* 3 */ ".f...f." + /* 4 */ ".d...h." + /* 5 */ "..ifi.." + /* 6 */ "......." + + // Level 8 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".ffsff." + /* 2 */ ".f...f." + /* 3 */ ".s...s." + /* 4 */ ".f...f." + /* 5 */ ".ffsff." + /* 6 */ "......." + + // Level 9 + /* z\x* 0123456 */ + /* 0 */ "...l..." + /* 1 */ ".efffe." + /* 2 */ ".ftttf." + /* 3 */ "nftftfo" + /* 4 */ ".ftttf." + /* 5 */ ".efffe." + /* 6 */ "...q..." + + // Level 10 + /* z\x* 0123456 */ + /* 0 */ "...t..." + /* 1 */ ".t...t." + /* 2 */ "......." + /* 3 */ "t..u..t" + /* 4 */ "......." + /* 5 */ ".t...t." + /* 6 */ "...t...", + + // Connectors: + "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // LargeTower + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // LittleHouse: + // The data has been exported from the gallery Desert, area index 65, ID 551, created by STR_Warrior + { + // Size: + 5, 5, 7, // SizeX = 5, SizeY = 5, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 4, 4, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 12: 0\n" /* sand */ + "b: 5: 0\n" /* wood */ + "c: 24: 2\n" /* sandstone */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 3\n" /* wooddoorblock */ + "f: 61: 2\n" /* furnace */ + "g: 65: 2\n" /* ladder */ + "h: 64: 8\n" /* wooddoorblock */ + "i:101: 0\n" /* ironbars */ + "j: 50: 4\n" /* torch */ + "k:128: 2\n" /* sandstonestairs */ + "l:126: 8\n" /* woodenslab */ + "m: 19: 0\n" /* sponge */ + "n:128: 4\n" /* sandstonestairs */ + "o:128: 5\n" /* sandstonestairs */ + "p:128: 7\n" /* sandstonestairs */ + "q: 44: 1\n" /* step */ + "r: 96: 6\n" /* trapdoor */, + + // Block data: + // Level 0 + /* z\x* 01234 */ + /* 0 */ "aaaaa" + /* 1 */ "aaaaa" + /* 2 */ "aabaa" + /* 3 */ "abbba" + /* 4 */ "abbba" + /* 5 */ "abbba" + /* 6 */ "aaaaa" + + // Level 1 + /* z\x* 01234 */ + /* 0 */ "c...c" + /* 1 */ "....." + /* 2 */ "cdedc" + /* 3 */ "d...d" + /* 4 */ "d...d" + /* 5 */ "df.gd" + /* 6 */ "cdddc" + + // Level 2 + /* z\x* 01234 */ + /* 0 */ "c...c" + /* 1 */ "....." + /* 2 */ "cdhdc" + /* 3 */ "d...d" + /* 4 */ "i...i" + /* 5 */ "dj.gd" + /* 6 */ "cdidc" + + // Level 3 + /* z\x* 01234 */ + /* 0 */ "k...k" + /* 1 */ "d...d" + /* 2 */ "cdddc" + /* 3 */ "dllld" + /* 4 */ "nlllo" + /* 5 */ "dllgd" + /* 6 */ "cdpdc" + + // Level 4 + /* z\x* 01234 */ + /* 0 */ "....." + /* 1 */ "....." + /* 2 */ "dqdqd" + /* 3 */ "q...q" + /* 4 */ "d...d" + /* 5 */ "q..rq" + /* 6 */ "dqdqd", + + // Connectors: + "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // LittleHouse + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // LittleHouse2: + // The data has been exported from the gallery Desert, area index 72, ID 562, created by STR_Warrior + { + // Size: + 7, 5, 11, // SizeX = 7, SizeY = 5, SizeZ = 11 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 4, 10, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 12: 0\n" /* sand */ + "b: 5: 0\n" /* wood */ + "c: 24: 2\n" /* sandstone */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 3\n" /* wooddoorblock */ + "f: 65: 5\n" /* ladder */ + "g: 85: 0\n" /* fence */ + "h:101: 0\n" /* ironbars */ + "i: 64: 8\n" /* wooddoorblock */ + "j: 50: 3\n" /* torch */ + "k:128: 2\n" /* sandstonestairs */ + "l:128: 6\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */ + "n:126: 8\n" /* woodenslab */ + "o:128: 4\n" /* sandstonestairs */ + "p:128: 5\n" /* sandstonestairs */ + "q:128: 7\n" /* sandstonestairs */ + "r: 44: 1\n" /* step */ + "s: 96: 0\n" /* trapdoor */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "aaaaaaa" + /* 2 */ "aaaabaa" + /* 3 */ "abbbbba" + /* 4 */ "abbbbba" + /* 5 */ "abbbbba" + /* 6 */ "aaaaaaa" + /* 7 */ "aaaaaaa" + /* 8 */ "aaaaaaa" + /* 9 */ "aaaaaaa" + /* 10 */ "aaaaaaa" + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ ".c...c." + /* 1 */ "......." + /* 2 */ "cdddedc" + /* 3 */ "d.....d" + /* 4 */ "d.....d" + /* 5 */ "df....d" + /* 6 */ "cd.dddc" + /* 7 */ "g.....g" + /* 8 */ "g.....g" + /* 9 */ "g.....g" + /* 10 */ "ggggggg" + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ ".c...c." + /* 1 */ "......." + /* 2 */ "cdhdidc" + /* 3 */ "d..j..d" + /* 4 */ "h.....h" + /* 5 */ "df....d" + /* 6 */ "cd.dhdc" + /* 7 */ "......." + /* 8 */ "......." + /* 9 */ "......." + /* 10 */ "......." + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ ".k...k." + /* 1 */ ".d...d." + /* 2 */ "cdldddc" + /* 3 */ "dnnnnnd" + /* 4 */ "onnnnnp" + /* 5 */ "dfnnnnd" + /* 6 */ "cdddqdc" + /* 7 */ "......." + /* 8 */ "......." + /* 9 */ "......." + /* 10 */ "......." + + // Level 4 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "......." + /* 2 */ "drrdrrd" + /* 3 */ "r.....r" + /* 4 */ "d.....d" + /* 5 */ "rs....r" + /* 6 */ "drrdrrd" + /* 7 */ "......." + /* 8 */ "......." + /* 9 */ "......." + /* 10 */ ".......", + + // Connectors: + "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // LittleHouse2 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // LittleHouse3: + // The data has been exported from the gallery Desert, area index 66, ID 553, created by STR_Warrior + { + // Size: + 9, 5, 7, // SizeX = 9, SizeY = 5, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 8, 4, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 12: 0\n" /* sand */ + "b: 5: 0\n" /* wood */ + "c: 24: 2\n" /* sandstone */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 7\n" /* wooddoorblock */ + "f: 65: 2\n" /* ladder */ + "g: 64:12\n" /* wooddoorblock */ + "h:101: 0\n" /* ironbars */ + "i: 50: 4\n" /* torch */ + "j:128: 2\n" /* sandstonestairs */ + "k:126: 8\n" /* woodenslab */ + "l:128: 4\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */ + "n:128: 5\n" /* sandstonestairs */ + "o:128: 7\n" /* sandstonestairs */ + "p: 44: 1\n" /* step */ + "q: 96: 2\n" /* trapdoor */, + + // Block data: + // Level 0 + /* z\x* 012345678 */ + /* 0 */ "aaaaaaaaa" + /* 1 */ "aaaaaaaaa" + /* 2 */ "aaaabaaaa" + /* 3 */ "abbbbbbba" + /* 4 */ "abbbbbbba" + /* 5 */ "abbbbbbba" + /* 6 */ "aaaaaaaaa" + + // Level 1 + /* z\x* 012345678 */ + /* 0 */ "..c...c.." + /* 1 */ "........." + /* 2 */ "cdddedddc" + /* 3 */ "d.......d" + /* 4 */ "d.......d" + /* 5 */ "d......fd" + /* 6 */ "cdddddddc" + + // Level 2 + /* z\x* 012345678 */ + /* 0 */ "..c...c.." + /* 1 */ "........." + /* 2 */ "cdddgdddc" + /* 3 */ "d.......d" + /* 4 */ "h.......h" + /* 5 */ "d.i....fd" + /* 6 */ "cddhhhddc" + + // Level 3 + /* z\x* 012345678 */ + /* 0 */ "..j...j.." + /* 1 */ "..d...d.." + /* 2 */ "cdddddddc" + /* 3 */ "dkkkkkkkd" + /* 4 */ "lkkkkkkkn" + /* 5 */ "dkkkkkkfd" + /* 6 */ "cddoooddc" + + // Level 4 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "dpppdpppd" + /* 3 */ "p.......p" + /* 4 */ "d.......d" + /* 5 */ "p......qp" + /* 6 */ "dpppdpppd", + + // Connectors: + "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // LittleHouse3 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // LittleHouse4: + // The data has been exported from the gallery Desert, area index 70, ID 560, created by STR_Warrior + { + // Size: + 5, 5, 11, // SizeX = 5, SizeY = 5, SizeZ = 11 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 4, 4, 10, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 12: 0\n" /* sand */ + "b: 5: 0\n" /* wood */ + "c: 24: 2\n" /* sandstone */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 3\n" /* wooddoorblock */ + "f: 65: 5\n" /* ladder */ + "g:134: 3\n" /* 134 */ + "h: 85: 0\n" /* fence */ + "i:134: 2\n" /* 134 */ + "j: 61: 2\n" /* furnace */ + "k:134: 6\n" /* 134 */ + "l:134: 4\n" /* 134 */ + "m: 19: 0\n" /* sponge */ + "n: 64: 8\n" /* wooddoorblock */ + "o: 50: 2\n" /* torch */ + "p:101: 0\n" /* ironbars */ + "q:171: 8\n" /* carpet */ + "r:128: 2\n" /* sandstonestairs */ + "s:126: 8\n" /* woodenslab */ + "t:128: 5\n" /* sandstonestairs */ + "u:128: 7\n" /* sandstonestairs */ + "v: 44: 1\n" /* step */ + "w: 96: 7\n" /* trapdoor */, + + // Block data: + // Level 0 + /* z\x* 01234 */ + /* 0 */ "aaaaa" + /* 1 */ "aaaaa" + /* 2 */ "aabaa" + /* 3 */ "abbba" + /* 4 */ "abbba" + /* 5 */ "abbba" + /* 6 */ "abbba" + /* 7 */ "abbba" + /* 8 */ "abbba" + /* 9 */ "abbba" + /* 10 */ "aaaaa" + + // Level 1 + /* z\x* 01234 */ + /* 0 */ "c...c" + /* 1 */ "....." + /* 2 */ "cdedc" + /* 3 */ "df..d" + /* 4 */ "d...d" + /* 5 */ "d..gd" + /* 6 */ "d..hd" + /* 7 */ "d..id" + /* 8 */ "d...d" + /* 9 */ "djkld" + /* 10 */ "cdddc" + + // Level 2 + /* z\x* 01234 */ + /* 0 */ "c...c" + /* 1 */ "....." + /* 2 */ "cdndc" + /* 3 */ "df..d" + /* 4 */ "d..od" + /* 5 */ "p...p" + /* 6 */ "p..qp" + /* 7 */ "p...p" + /* 8 */ "d...d" + /* 9 */ "d...d" + /* 10 */ "cdpdc" + + // Level 3 + /* z\x* 01234 */ + /* 0 */ "r...r" + /* 1 */ "d...d" + /* 2 */ "cdddc" + /* 3 */ "dfssd" + /* 4 */ "dsssd" + /* 5 */ "tssst" + /* 6 */ "tssst" + /* 7 */ "tssst" + /* 8 */ "dsssd" + /* 9 */ "dsssd" + /* 10 */ "cdudc" + + // Level 4 + /* z\x* 01234 */ + /* 0 */ "....." + /* 1 */ "....." + /* 2 */ "dvdvd" + /* 3 */ "vw..v" + /* 4 */ "v...v" + /* 5 */ "v...v" + /* 6 */ "d...d" + /* 7 */ "v...v" + /* 8 */ "v...v" + /* 9 */ "v...v" + /* 10 */ "dvdvd", + + // Connectors: + "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // LittleHouse4 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // LittleHouse5: + // The data has been exported from the gallery Desert, area index 68, ID 558, created by STR_Warrior + { + // Size: + 9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 8, 4, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 12: 0\n" /* sand */ + "b: 5: 0\n" /* wood */ + "c: 24: 2\n" /* sandstone */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 7\n" /* wooddoorblock */ + "f: 65: 2\n" /* ladder */ + "g: 64:12\n" /* wooddoorblock */ + "h:101: 0\n" /* ironbars */ + "i: 50: 1\n" /* torch */ + "j: 50: 4\n" /* torch */ + "k:128: 2\n" /* sandstonestairs */ + "l:126: 8\n" /* woodenslab */ + "m: 19: 0\n" /* sponge */ + "n:128: 6\n" /* sandstonestairs */ + "o:128: 5\n" /* sandstonestairs */ + "p:128: 4\n" /* sandstonestairs */ + "q:128: 7\n" /* sandstonestairs */ + "r: 44: 1\n" /* step */ + "s: 96: 6\n" /* trapdoor */, + + // Block data: + // Level 0 + /* z\x* 012345678 */ + /* 0 */ "aaaaaaaaa" + /* 1 */ "aaaaaaaaa" + /* 2 */ "aaaaaabaa" + /* 3 */ "aaaaabbba" + /* 4 */ "aaaaabbba" + /* 5 */ "abbbbbbba" + /* 6 */ "abbbbbbba" + /* 7 */ "abbbbbbba" + /* 8 */ "aaaaaaaaa" + + // Level 1 + /* z\x* 012345678 */ + /* 0 */ "mmmmc...c" + /* 1 */ "mmmm....." + /* 2 */ "mmmmcdedc" + /* 3 */ "mmmmd...d" + /* 4 */ "cdddd...d" + /* 5 */ "d.......d" + /* 6 */ "d.......d" + /* 7 */ "d......fd" + /* 8 */ "cdddddddc" + + // Level 2 + /* z\x* 012345678 */ + /* 0 */ "mmmmc...c" + /* 1 */ "mmmm....." + /* 2 */ "mmmmcdgdc" + /* 3 */ "mmmmd...d" + /* 4 */ "cdhdd...h" + /* 5 */ "d.......h" + /* 6 */ "h.......d" + /* 7 */ "di....jfd" + /* 8 */ "cddhhhddc" + + // Level 3 + /* z\x* 012345678 */ + /* 0 */ "mmmmk...k" + /* 1 */ "mmmmd...d" + /* 2 */ "mmmmcdddc" + /* 3 */ "mmmmdllld" + /* 4 */ "cdnddlllo" + /* 5 */ "dlllllllo" + /* 6 */ "pllllllld" + /* 7 */ "dllllllfd" + /* 8 */ "cddqqqddc" + + // Level 4 + /* z\x* 012345678 */ + /* 0 */ "mmmm....." + /* 1 */ "mmmm....." + /* 2 */ "mmmmcrdrd" + /* 3 */ "mmmmr...r" + /* 4 */ "drrrd...d" + /* 5 */ "r.......r" + /* 6 */ "r.......r" + /* 7 */ "r......sr" + /* 8 */ "drrrdrrrd", + + // Connectors: + "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // LittleHouse5 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // LittleHouse6: + // The data has been exported from the gallery Desert, area index 69, ID 559, created by STR_Warrior + { + // Size: + 9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 8, 4, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 12: 0\n" /* sand */ + "b: 2: 0\n" /* grass */ + "c: 5: 0\n" /* wood */ + "d: 85: 0\n" /* fence */ + "e: 24: 2\n" /* sandstone */ + "f: 24: 0\n" /* sandstone */ + "g: 64: 7\n" /* wooddoorblock */ + "h: 38: 1\n" /* rose */ + "i: 38: 2\n" /* rose */ + "j: 38: 5\n" /* rose */ + "k: 65: 2\n" /* ladder */ + "l: 64:12\n" /* wooddoorblock */ + "m: 19: 0\n" /* sponge */ + "n:101: 0\n" /* ironbars */ + "o: 50: 1\n" /* torch */ + "p: 50: 4\n" /* torch */ + "q:128: 2\n" /* sandstonestairs */ + "r:126: 8\n" /* woodenslab */ + "s:128: 6\n" /* sandstonestairs */ + "t:128: 5\n" /* sandstonestairs */ + "u:128: 4\n" /* sandstonestairs */ + "v:128: 7\n" /* sandstonestairs */ + "w: 44: 1\n" /* step */ + "x: 96: 6\n" /* trapdoor */, + + // Block data: + // Level 0 + /* z\x* 012345678 */ + /* 0 */ "aaaaaaaaa" + /* 1 */ "abbbaaaaa" + /* 2 */ "abbbaacaa" + /* 3 */ "abbbaccca" + /* 4 */ "aaaaaccca" + /* 5 */ "accccccca" + /* 6 */ "accccccca" + /* 7 */ "accccccca" + /* 8 */ "aaaaaaaaa" + + // Level 1 + /* z\x* 012345678 */ + /* 0 */ "dddde...e" + /* 1 */ "d........" + /* 2 */ "d...efgfe" + /* 3 */ "dhijf...f" + /* 4 */ "effff...f" + /* 5 */ "f.......f" + /* 6 */ "f.......f" + /* 7 */ "f......kf" + /* 8 */ "efffffffe" + + // Level 2 + /* z\x* 012345678 */ + /* 0 */ "....e...e" + /* 1 */ "........." + /* 2 */ "....eflfe" + /* 3 */ "....f...f" + /* 4 */ "efnff...n" + /* 5 */ "f.......n" + /* 6 */ "n.......f" + /* 7 */ "fo....pkf" + /* 8 */ "effnnnffe" + + // Level 3 + /* z\x* 012345678 */ + /* 0 */ "....q...q" + /* 1 */ "....f...f" + /* 2 */ "....efffe" + /* 3 */ "....frrrf" + /* 4 */ "efsffrrrt" + /* 5 */ "frrrrrrrt" + /* 6 */ "urrrrrrrf" + /* 7 */ "frrrrrrkf" + /* 8 */ "effvvvffe" + + // Level 4 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "....ewfwf" + /* 3 */ "....w...w" + /* 4 */ "fwwwf...f" + /* 5 */ "w.......w" + /* 6 */ "w.......w" + /* 7 */ "w......xw" + /* 8 */ "fwwwfwwwf", + + // Connectors: + "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // LittleHouse6 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // LittleHouse7: + // The data has been exported from the gallery Desert, area index 73, ID 563, created by xoft + { + // Size: + 9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 8, 4, 10, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 12: 0\n" /* sand */ + "b: 5: 0\n" /* wood */ + "c: 24: 2\n" /* sandstone */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 7\n" /* wooddoorblock */ + "f: 65: 2\n" /* ladder */ + "g:101: 0\n" /* ironbars */ + "h: 64:12\n" /* wooddoorblock */ + "i: 50: 1\n" /* torch */ + "j: 50: 2\n" /* torch */ + "k:128: 2\n" /* sandstonestairs */ + "l:128: 6\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */ + "n:126: 8\n" /* woodenslab */ + "o:128: 4\n" /* sandstonestairs */ + "p:128: 5\n" /* sandstonestairs */ + "q:128: 7\n" /* sandstonestairs */ + "r: 44: 1\n" /* step */ + "s: 96: 6\n" /* trapdoor */, + + // Block data: + // Level 0 + /* z\x* 012345678 */ + /* 0 */ "aaaaaaaaa" + /* 1 */ "aaaaaaaaa" + /* 2 */ "aaaaaabaa" + /* 3 */ "abbbbbbba" + /* 4 */ "abbbbbbba" + /* 5 */ "abbbbbbba" + /* 6 */ "aaaaabbba" + /* 7 */ "aaaaabbba" + /* 8 */ "aaaaabbba" + /* 9 */ "aaaaabbba" + /* 10 */ "aaaaaaaaa" + + // Level 1 + /* z\x* 012345678 */ + /* 0 */ "....c...c" + /* 1 */ "........." + /* 2 */ "cdddddedc" + /* 3 */ "d.......d" + /* 4 */ "d.......d" + /* 5 */ "d.......d" + /* 6 */ "cdddd...d" + /* 7 */ "mmmmd...d" + /* 8 */ "mmmmd...d" + /* 9 */ "mmmmd..fd" + /* 10 */ "mmmmddddc" + + // Level 2 + /* z\x* 012345678 */ + /* 0 */ "....c...c" + /* 1 */ "........." + /* 2 */ "cdgdddhdc" + /* 3 */ "d.......d" + /* 4 */ "g.......d" + /* 5 */ "di......g" + /* 6 */ "cdgdd...g" + /* 7 */ "mmmmd...g" + /* 8 */ "mmmmg..jd" + /* 9 */ "mmmmd..fd" + /* 10 */ "mmmmddgdc" + + // Level 3 + /* z\x* 012345678 */ + /* 0 */ "....k...k" + /* 1 */ "....d...d" + /* 2 */ "cdldddddc" + /* 3 */ "dnnnnnnnd" + /* 4 */ "onnnnnnnd" + /* 5 */ "dnnnnnnnp" + /* 6 */ "cdqddnnnp" + /* 7 */ "mmmmdnnnp" + /* 8 */ "mmmmonnnd" + /* 9 */ "mmmmdnnfd" + /* 10 */ "mmmmddqdc" + + // Level 4 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ "........." + /* 2 */ "drrrdrdrd" + /* 3 */ "r.......r" + /* 4 */ "r.......r" + /* 5 */ "r.......r" + /* 6 */ "drrrd...d" + /* 7 */ "mmmmr...r" + /* 8 */ "mmmmr...r" + /* 9 */ "mmmmr..sr" + /* 10 */ "mmmmdrrrd", + + // Connectors: + "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // LittleHouse7 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // LittleTower: + // The data has been exported from the gallery Desert, area index 79, ID 595, created by STR_Warrior + { + // Size: + 5, 8, 7, // SizeX = 5, SizeY = 8, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 4, 7, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 12: 0\n" /* sand */ + "b: 5: 0\n" /* wood */ + "c: 24: 2\n" /* sandstone */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 7\n" /* wooddoorblock */ + "f: 65: 5\n" /* ladder */ + "g: 64:12\n" /* wooddoorblock */ + "h:101: 0\n" /* ironbars */ + "i: 50: 4\n" /* torch */ + "j:128: 2\n" /* sandstonestairs */ + "k:126: 8\n" /* woodenslab */ + "l:128: 4\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */ + "n:128: 5\n" /* sandstonestairs */ + "o:128: 7\n" /* sandstonestairs */ + "p:128: 6\n" /* sandstonestairs */ + "q: 44: 1\n" /* step */ + "r: 96: 5\n" /* trapdoor */, + + // Block data: + // Level 0 + /* z\x* 01234 */ + /* 0 */ "aaaaa" + /* 1 */ "aaaaa" + /* 2 */ "aabaa" + /* 3 */ "abbba" + /* 4 */ "abbba" + /* 5 */ "abbba" + /* 6 */ "aaaaa" + + // Level 1 + /* z\x* 01234 */ + /* 0 */ "c...c" + /* 1 */ "....." + /* 2 */ "cdedc" + /* 3 */ "df..d" + /* 4 */ "d...d" + /* 5 */ "d...d" + /* 6 */ "cdddc" + + // Level 2 + /* z\x* 01234 */ + /* 0 */ "c...c" + /* 1 */ "....." + /* 2 */ "cdgdc" + /* 3 */ "df..d" + /* 4 */ "h...h" + /* 5 */ "d..id" + /* 6 */ "cdhdc" + + // Level 3 + /* z\x* 01234 */ + /* 0 */ "j...j" + /* 1 */ "d...d" + /* 2 */ "cdddc" + /* 3 */ "dfkkd" + /* 4 */ "lkkkn" + /* 5 */ "dkkkd" + /* 6 */ "cdodc" + + // Level 4 + /* z\x* 01234 */ + /* 0 */ "....." + /* 1 */ "....." + /* 2 */ "cdddc" + /* 3 */ "df..d" + /* 4 */ "d...d" + /* 5 */ "d...d" + /* 6 */ "cdddc" + + // Level 5 + /* z\x* 01234 */ + /* 0 */ "....." + /* 1 */ "....." + /* 2 */ "cdhdc" + /* 3 */ "df..d" + /* 4 */ "h...h" + /* 5 */ "d..id" + /* 6 */ "cdhdc" + + // Level 6 + /* z\x* 01234 */ + /* 0 */ "....." + /* 1 */ "....." + /* 2 */ "cdpdc" + /* 3 */ "dfkkd" + /* 4 */ "lkkkn" + /* 5 */ "dkkkd" + /* 6 */ "cdodc" + + // Level 7 + /* z\x* 01234 */ + /* 0 */ "....." + /* 1 */ "....." + /* 2 */ "dqdqd" + /* 3 */ "qr..q" + /* 4 */ "d...d" + /* 5 */ "q...q" + /* 6 */ "dqdqd", + + // Connectors: + "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // LittleTower + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // MediumHouse1: + // The data has been exported from the gallery Desert, area index 71, ID 561, created by STR_Warrior + { + // Size: + 15, 8, 9, // SizeX = 15, SizeY = 8, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 14, 7, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 12: 0\n" /* sand */ + "b: 5: 0\n" /* wood */ + "c: 24: 2\n" /* sandstone */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 3\n" /* wooddoorblock */ + "f: 85: 0\n" /* fence */ + "g: 64: 0\n" /* wooddoorblock */ + "h: 65: 5\n" /* ladder */ + "i: 64: 8\n" /* wooddoorblock */ + "j:101: 0\n" /* ironbars */ + "k: 50: 4\n" /* torch */ + "l:128: 2\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */ + "n:126: 8\n" /* woodenslab */ + "o:128: 4\n" /* sandstonestairs */ + "p:128: 7\n" /* sandstonestairs */ + "q: 44: 1\n" /* step */ + "r: 50: 3\n" /* torch */, + + // Block data: + // Level 0 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaaaa" + /* 2 */ "aaaaabaaaaaaaaa" + /* 3 */ "abbbbbbbbbaaaaa" + /* 4 */ "abbbbbbbbbaaaaa" + /* 5 */ "abbbbbbbbbbaaaa" + /* 6 */ "abbbbbbbbbaaaaa" + /* 7 */ "abbbbbbbbbaaaaa" + /* 8 */ "aaaaaaaaaaaaaaa" + + // Level 1 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "...c...c......." + /* 1 */ "..............." + /* 2 */ "cddddeddddcffff" + /* 3 */ "d.........d...f" + /* 4 */ "d.........d...f" + /* 5 */ "d.........g...f" + /* 6 */ "d.........d...f" + /* 7 */ "d.........dh..f" + /* 8 */ "cdddddddddcffff" + + // Level 2 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "...c...c......." + /* 1 */ "..............." + /* 2 */ "cddddiddddc...." + /* 3 */ "d.........d...." + /* 4 */ "j.........d...." + /* 5 */ "j.........i...." + /* 6 */ "j.........d...." + /* 7 */ "d..k...k..dh..." + /* 8 */ "cdddjjjdddc...." + + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "...l...l......." + /* 1 */ "...d...d......." + /* 2 */ "cdddddddddc...." + /* 3 */ "dnnnnnnnnnd...." + /* 4 */ "onnnnnnnnnd...." + /* 5 */ "onnnnnnnnnd...." + /* 6 */ "onnnnnnnnnd...." + /* 7 */ "dnnnnnnnnndh..." + /* 8 */ "cdddpppdddc...." + + // Level 4 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ "dqqqqdqqqqd...." + /* 3 */ "q..cdddc..q...." + /* 4 */ "q..d...d..q...." + /* 5 */ "d.........d...." + /* 6 */ "q..d...d..q...." + /* 7 */ "q..cdddc..q...." + /* 8 */ "dqqqqdqqqqd...." + + // Level 5 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "...cdjdc......." + /* 4 */ "...dr..d......." + /* 5 */ "..............." + /* 6 */ "...d...d......." + /* 7 */ "...cdjdc......." + /* 8 */ "..............." + + // Level 6 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "...cdddc......." + /* 4 */ "...dnnnd......." + /* 5 */ "...dnnnd......." + /* 6 */ "...dnnnd......." + /* 7 */ "...cdddc......." + /* 8 */ "..............." + + // Level 7 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "...dqdqd......." + /* 4 */ "...q...q......." + /* 5 */ "...d...d......." + /* 6 */ "...q...q......." + /* 7 */ "...dqdqd......." + /* 8 */ "...............", + + // Connectors: + "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // MediumHouse1 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // MediumHouse2: + // The data has been exported from the gallery Desert, area index 74, ID 573, created by STR_Warrior + { + // Size: + 11, 9, 9, // SizeX = 11, SizeY = 9, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 8, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "A: 96: 3\n" /* trapdoor */ + "B: 96: 6\n" /* trapdoor */ + "C:128: 2\n" /* sandstonestairs */ + "D:128: 0\n" /* sandstonestairs */ + "E: 87: 0\n" /* netherstone */ + "F:128: 1\n" /* sandstonestairs */ + "G:128: 3\n" /* sandstonestairs */ + "H: 51: 0\n" /* fire */ + "I: 44: 9\n" /* step */ + "a: 12: 0\n" /* sand */ + "b: 5: 0\n" /* wood */ + "c: 24: 2\n" /* sandstone */ + "d: 24: 0\n" /* sandstone */ + "e: 65: 3\n" /* ladder */ + "f: 85: 0\n" /* fence */ + "g: 64: 7\n" /* wooddoorblock */ + "h:134: 1\n" /* 134 */ + "i:134: 2\n" /* 134 */ + "j: 61: 2\n" /* furnace */ + "k:134: 6\n" /* 134 */ + "l:134: 4\n" /* 134 */ + "m: 19: 0\n" /* sponge */ + "n: 65: 2\n" /* ladder */ + "o:101: 0\n" /* ironbars */ + "p: 50: 2\n" /* torch */ + "q: 47: 0\n" /* bookshelf */ + "r: 64:12\n" /* wooddoorblock */ + "s: 50: 3\n" /* torch */ + "t:171: 8\n" /* carpet */ + "u:128: 6\n" /* sandstonestairs */ + "v:126: 8\n" /* woodenslab */ + "w:128: 5\n" /* sandstonestairs */ + "x:128: 4\n" /* sandstonestairs */ + "y:128: 7\n" /* sandstonestairs */ + "z: 44: 1\n" /* step */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "aaaaaaaaaaa" + /* 1 */ "abbbaaaaaaa" + /* 2 */ "abbbaaaaaaa" + /* 3 */ "abbbaaaaaaa" + /* 4 */ "abbbaaaabaa" + /* 5 */ "abbbbbbbbba" + /* 6 */ "abbbbbbbbba" + /* 7 */ "abbbbbbbbba" + /* 8 */ "aaaaaaaaaaa" + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "cdddc......" + /* 1 */ "de..dfff.f." + /* 2 */ "d...d....f." + /* 3 */ "d...d....f." + /* 4 */ "d...ddddgdc" + /* 5 */ "d.........d" + /* 6 */ "dhf.......d" + /* 7 */ "dhi.jkl..nd" + /* 8 */ "cdddddddddc" + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "cdodc......" + /* 1 */ "de..o......" + /* 2 */ "d...o......" + /* 3 */ "o..pd......" + /* 4 */ "o...qdodrdc" + /* 5 */ "o......s..d" + /* 6 */ "d.t.......o" + /* 7 */ "d........nd" + /* 8 */ "cdddooodddc" + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "cdudc......" + /* 1 */ "devvw......" + /* 2 */ "dvvvw......" + /* 3 */ "xvvvd......" + /* 4 */ "xvvvddudddc" + /* 5 */ "xvvvvvvvvvd" + /* 6 */ "dvvvvvvvvvw" + /* 7 */ "dvvvqqqvvnd" + /* 8 */ "cdddyyydddc" + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "dzzzd......" + /* 1 */ "zA..z......" + /* 2 */ "z...z......" + /* 3 */ "z...z......" + /* 4 */ "d...dzzzzzd" + /* 5 */ "zddd......z" + /* 6 */ "zddd......z" + /* 7 */ "zddd.....Bz" + /* 8 */ "dzzzzdzzzzd" + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ "..........." + /* 4 */ "..........." + /* 5 */ ".cCc......." + /* 6 */ ".DEF......." + /* 7 */ ".cGc......." + /* 8 */ "..........." + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ "..........." + /* 4 */ "..........." + /* 5 */ ".c.c......." + /* 6 */ "..H........" + /* 7 */ ".c.c......." + /* 8 */ "..........." + + // Level 7 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ "..........." + /* 4 */ "..........." + /* 5 */ ".ddd......." + /* 6 */ ".dId......." + /* 7 */ ".ddd......." + /* 8 */ "..........." + + // Level 8 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ "..........." + /* 4 */ "..........." + /* 5 */ ".z.z......." + /* 6 */ "..........." + /* 7 */ ".z.z......." + /* 8 */ "...........", + + // Connectors: + "-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // MediumHouse2 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // MediumHouse3: + // The data has been exported from the gallery Desert, area index 76, ID 575, created by STR_Warrior + { + // Size: + 12, 10, 11, // SizeX = 12, SizeY = 10, SizeZ = 11 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 11, 9, 10, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 12: 0\n" /* sand */ + "b: 3: 0\n" /* dirt */ + "c: 2: 0\n" /* grass */ + "d: 5: 0\n" /* wood */ + "e: 24: 0\n" /* sandstone */ + "f: 24: 2\n" /* sandstone */ + "g: 85: 0\n" /* fence */ + "h: 64: 3\n" /* wooddoorblock */ + "i: 64: 6\n" /* wooddoorblock */ + "j: 65: 4\n" /* ladder */ + "k: 65: 2\n" /* ladder */ + "l: 50: 1\n" /* torch */ + "m: 19: 0\n" /* sponge */ + "n: 50: 2\n" /* torch */ + "o:101: 0\n" /* ironbars */ + "p: 64: 8\n" /* wooddoorblock */ + "q: 64:12\n" /* wooddoorblock */ + "r:128: 2\n" /* sandstonestairs */ + "s:128: 6\n" /* sandstonestairs */ + "t:126: 8\n" /* woodenslab */ + "u:128: 5\n" /* sandstonestairs */ + "v:128: 7\n" /* sandstonestairs */ + "w: 44: 1\n" /* step */ + "x: 96: 6\n" /* trapdoor */ + "y:126: 0\n" /* woodenslab */ + "z:128: 4\n" /* sandstonestairs */, + + // Block data: + // Level 0 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaa" + /* 2 */ "bbbbbaaaaaaa" + /* 3 */ "bbbbbaaaaaaa" + /* 4 */ "bbbbbaaaaaaa" + /* 5 */ "bbbbbaaaaaaa" + /* 6 */ "bbbaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaa" + /* 9 */ "aaaaaaaaaaaa" + /* 10 */ "aaaaaaaaaaaa" + + // Level 1 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaa" + /* 2 */ "cccccaaaadaa" + /* 3 */ "cccccaddddda" + /* 4 */ "cccccdddddda" + /* 5 */ "cccccaddddda" + /* 6 */ "cccaadddddda" + /* 7 */ "aaaaddddddda" + /* 8 */ "aaaadddaaaaa" + /* 9 */ "aaaadddaaaaa" + /* 10 */ "aaaaaaaaaaaa" + + // Level 2 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ ".....e.....f" + /* 1 */ "............" + /* 2 */ "gggggfeeehef" + /* 3 */ "g....e.....e" + /* 4 */ "g....i.....e" + /* 5 */ "g....e.....e" + /* 6 */ "gggfe......e" + /* 7 */ "mmme......je" + /* 8 */ "mmme...eeeef" + /* 9 */ "mmme..kemmmm" + /* 10 */ "mmmfeeefmmmm" + + // Level 3 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ ".....el...nf" + /* 1 */ "............" + /* 2 */ ".....fooepef" + /* 3 */ ".....e.....e" + /* 4 */ ".....q.....e" + /* 5 */ ".....e.....o" + /* 6 */ "...ge......e" + /* 7 */ "mmme......je" + /* 8 */ "mmme...eeoof" + /* 9 */ "mmme..kemmmm" + /* 10 */ "mmmgeeegmmmm" + + // Level 4 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ ".....r.....r" + /* 1 */ ".....e.....e" + /* 2 */ ".....fsseeef" + /* 3 */ ".....ettttte" + /* 4 */ ".....ettttte" + /* 5 */ ".....etttttu" + /* 6 */ "...getttttte" + /* 7 */ "mmmettttttje" + /* 8 */ "mmmettteevvf" + /* 9 */ "mmmettkemmmm" + /* 10 */ "mmmgeeegmmmm" + + // Level 5 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "............" + /* 2 */ ".....ewwewwe" + /* 3 */ ".....w.....w" + /* 4 */ ".....w.....w" + /* 5 */ ".....w.....e" + /* 6 */ "...geeeg...w" + /* 7 */ "mmme...e..xw" + /* 8 */ "mmme...ewwwe" + /* 9 */ "mmme..kemmmm" + /* 10 */ "mmmgeeegmmmm" + + // Level 6 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "............" + /* 2 */ "............" + /* 3 */ "............" + /* 4 */ "............" + /* 5 */ "............" + /* 6 */ "...ge.eg...." + /* 7 */ "mmme...e...." + /* 8 */ "mmmo........" + /* 9 */ "mmme..kemmmm" + /* 10 */ "mmmgeoegmmmm" + + // Level 7 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "............" + /* 2 */ "............" + /* 3 */ "............" + /* 4 */ "............" + /* 5 */ "............" + /* 6 */ "...ge.eg...." + /* 7 */ "mmme...e...." + /* 8 */ "mmmo........" + /* 9 */ "mmmel.kemmmm" + /* 10 */ "mmmgeoegmmmm" + + // Level 8 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "............" + /* 2 */ "............" + /* 3 */ "............" + /* 4 */ "............" + /* 5 */ "............" + /* 6 */ "...fesef...." + /* 7 */ "mmmeyyye...." + /* 8 */ "mmmzyyyu...." + /* 9 */ "mmmeyykemmmm" + /* 10 */ "mmmfevefmmmm" + + // Level 9 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "............" + /* 1 */ "............" + /* 2 */ "............" + /* 3 */ "............" + /* 4 */ "............" + /* 5 */ "............" + /* 6 */ "...w.w.w...." + /* 7 */ "mmm........." + /* 8 */ "mmmw...w...." + /* 9 */ "mmm.....mmmm" + /* 10 */ "mmmw.w.wmmmm", + + // Connectors: + "-1: 9, 2, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // MediumHouse3 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // SmallHouse9: + // The data has been exported from the gallery Desert, area index 67, ID 556, created by STR_Warrior + { + // Size: + 9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 8, 4, 10, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 12: 0\n" /* sand */ + "b: 5: 0\n" /* wood */ + "c: 24: 2\n" /* sandstone */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 7\n" /* wooddoorblock */ + "f: 65: 2\n" /* ladder */ + "g: 64:12\n" /* wooddoorblock */ + "h:101: 0\n" /* ironbars */ + "i: 50: 2\n" /* torch */ + "j: 50: 1\n" /* torch */ + "k:128: 2\n" /* sandstonestairs */ + "l:126: 8\n" /* woodenslab */ + "m: 19: 0\n" /* sponge */ + "n:128: 5\n" /* sandstonestairs */ + "o:128: 6\n" /* sandstonestairs */ + "p:128: 4\n" /* sandstonestairs */ + "q:128: 7\n" /* sandstonestairs */ + "r: 44: 1\n" /* step */ + "s: 96: 6\n" /* trapdoor */, + + // Block data: + // Level 0 + /* z\x* 012345678 */ + /* 0 */ "aaaaaaaaa" + /* 1 */ "aaaaaaaaa" + /* 2 */ "aaaaaabaa" + /* 3 */ "aaaaabbba" + /* 4 */ "aaaaabbba" + /* 5 */ "aaaaabbba" + /* 6 */ "aaaaabbba" + /* 7 */ "abbbbbbba" + /* 8 */ "abbbbbbba" + /* 9 */ "abbbbbbba" + /* 10 */ "aaaaaaaaa" + + // Level 1 + /* z\x* 012345678 */ + /* 0 */ "mmmmc...c" + /* 1 */ "mmmm....." + /* 2 */ "mmmmcdedc" + /* 3 */ "mmmmd...d" + /* 4 */ "mmmmd...d" + /* 5 */ "mmmmd...d" + /* 6 */ "cdddd...d" + /* 7 */ "d.......d" + /* 8 */ "d.......d" + /* 9 */ "d......fd" + /* 10 */ "cdddddddc" + + // Level 2 + /* z\x* 012345678 */ + /* 0 */ "mmmmc...c" + /* 1 */ "mmmm....." + /* 2 */ "mmmmcdgdc" + /* 3 */ "mmmmd...d" + /* 4 */ "mmmmd...d" + /* 5 */ "mmmmd...h" + /* 6 */ "cdhdd...h" + /* 7 */ "d.......h" + /* 8 */ "h......id" + /* 9 */ "dj.....fd" + /* 10 */ "cddhhhddc" + + // Level 3 + /* z\x* 012345678 */ + /* 0 */ "mmmmk...k" + /* 1 */ "mmmmd...d" + /* 2 */ "mmmmcdddc" + /* 3 */ "mmmmdllld" + /* 4 */ "mmmmdllld" + /* 5 */ "mmmmdllln" + /* 6 */ "cdoddllln" + /* 7 */ "dllllllln" + /* 8 */ "pllllllld" + /* 9 */ "dllllllfd" + /* 10 */ "cddqqqddc" + + // Level 4 + /* z\x* 012345678 */ + /* 0 */ "mmmm....." + /* 1 */ "mmmm....." + /* 2 */ "mmmmcrdrd" + /* 3 */ "mmmmr...r" + /* 4 */ "mmmmr...r" + /* 5 */ "mmmmr...r" + /* 6 */ "drrrd...d" + /* 7 */ "r.......r" + /* 8 */ "r.......r" + /* 9 */ "r......sr" + /* 10 */ "drrrdrrrd", + + // Connectors: + "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // SmallHouse9 +}; // g_AlchemistVillagePrefabs + + + + + + +const cPrefab::sDef g_AlchemistVillageStartingPrefabs[] = +{ + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Well: + // The data has been exported from the gallery Desert, area index 90, ID 631, created by STR_Warrior + { + // Size: + 5, 21, 5, // SizeX = 5, SizeY = 21, SizeZ = 5 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 4, 20, 4, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 24: 0\n" /* sandstone */ + "c: 8: 0\n" /* water */ + "d: 24: 2\n" /* sandstone */ + "e:128: 1\n" /* sandstonestairs */ + "f: 44: 1\n" /* step */ + "g:128: 0\n" /* sandstonestairs */ + "h:128: 3\n" /* sandstonestairs */ + "i:128: 2\n" /* sandstonestairs */ + "j: 44: 9\n" /* step */ + "k:126: 0\n" /* woodenslab */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 01234 */ + /* 0 */ "aaaaa" + /* 1 */ "aaaaa" + /* 2 */ "aaaaa" + /* 3 */ "aaaaa" + /* 4 */ "aaaaa" + + // Level 1 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 2 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 3 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 4 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 5 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 6 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 7 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 8 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 9 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 10 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 11 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 12 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 13 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 14 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 15 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bcccb" + /* 2 */ "bcccb" + /* 3 */ "bcccb" + /* 4 */ "bbbbb" + + // Level 16 + /* z\x* 01234 */ + /* 0 */ "defgd" + /* 1 */ "h...h" + /* 2 */ "f...f" + /* 3 */ "i...i" + /* 4 */ "defgd" + + // Level 17 + /* z\x* 01234 */ + /* 0 */ "d...d" + /* 1 */ "....." + /* 2 */ "....." + /* 3 */ "....." + /* 4 */ "d...d" + + // Level 18 + /* z\x* 01234 */ + /* 0 */ "djjjd" + /* 1 */ "j...j" + /* 2 */ "j...j" + /* 3 */ "j...j" + /* 4 */ "djjjd" + + // Level 19 + /* z\x* 01234 */ + /* 0 */ "bbbbb" + /* 1 */ "bkkkb" + /* 2 */ "bkkkb" + /* 3 */ "bkkkb" + /* 4 */ "bbbbb" + + // Level 20 + /* z\x* 01234 */ + /* 0 */ "f.f.f" + /* 1 */ "....." + /* 2 */ "f...f" + /* 3 */ "....." + /* 4 */ "f.f.f", + + // Connectors: + "2: 2, 16, 4: 3\n" /* Type 2, direction Z+ */ + "2: 0, 16, 2: 4\n" /* Type 2, direction X- */ + "2: 2, 16, 0: 2\n" /* Type 2, direction Z- */ + "2: 4, 16, 2: 5\n" /* Type 2, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // Well +}; + + + + + +// The prefab counts: + +const size_t g_AlchemistVillagePrefabsCount = ARRAYCOUNT(g_AlchemistVillagePrefabs); + +const size_t g_AlchemistVillageStartingPrefabsCount = ARRAYCOUNT(g_AlchemistVillageStartingPrefabs); + diff --git a/src/Generating/Prefabs/AlchemistVillagePrefabs.h b/src/Generating/Prefabs/AlchemistVillagePrefabs.h new file mode 100644 index 000000000..dddc5530a --- /dev/null +++ b/src/Generating/Prefabs/AlchemistVillagePrefabs.h @@ -0,0 +1,15 @@ + +// AlchemistVillagePrefabs.h + +// Declares the prefabs in the group AlchemistVillage + +#include "../Prefab.h" + + + + + +extern const cPrefab::sDef g_AlchemistVillagePrefabs[]; +extern const cPrefab::sDef g_AlchemistVillageStartingPrefabs[]; +extern const size_t g_AlchemistVillagePrefabsCount; +extern const size_t g_AlchemistVillageStartingPrefabsCount; diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index cb1f4fe0d..dfcdf6ef7 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -5,6 +5,7 @@ #include "Globals.h" #include "VillageGen.h" +#include "Prefabs/AlchemistVillagePrefabs.h" #include "Prefabs/JapaneseVillagePrefabs.h" #include "Prefabs/PlainsVillagePrefabs.h" #include "Prefabs/SandVillagePrefabs.h" @@ -274,6 +275,12 @@ protected: } + virtual int GetStartingPieceWeight(const cPiece & a_NewPiece) override + { + return m_Prefabs.GetStartingPieceWeight(a_NewPiece); + } + + virtual void PiecePlaced(const cPiece & a_Piece) override { m_Prefabs.PiecePlaced(a_Piece); @@ -311,18 +318,25 @@ protected: /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cVillageGen: -/** The prefabs for the sand village. */ static cVillagePiecePool g_SandVillage(g_SandVillagePrefabs, g_SandVillagePrefabsCount, g_SandVillageStartingPrefabs, g_SandVillageStartingPrefabsCount); - -/** The prefabs for the flat-roofed sand village. */ static cVillagePiecePool g_SandFlatRoofVillage(g_SandFlatRoofVillagePrefabs, g_SandFlatRoofVillagePrefabsCount, g_SandFlatRoofVillageStartingPrefabs, g_SandFlatRoofVillageStartingPrefabsCount); - -/** The prefabs for the plains village. */ +static cVillagePiecePool g_AlchemistVillage(g_AlchemistVillagePrefabs, g_AlchemistVillagePrefabsCount, g_AlchemistVillageStartingPrefabs, g_AlchemistVillageStartingPrefabsCount); static cVillagePiecePool g_PlainsVillage(g_PlainsVillagePrefabs, g_PlainsVillagePrefabsCount, g_PlainsVillageStartingPrefabs, g_PlainsVillageStartingPrefabsCount); - -/** The prefabs for the Japanese village. */ static cVillagePiecePool g_JapaneseVillage(g_JapaneseVillagePrefabs, g_JapaneseVillagePrefabsCount, g_JapaneseVillageStartingPrefabs, g_JapaneseVillageStartingPrefabsCount); +static cVillagePiecePool * g_DesertVillagePools[] = +{ + &g_SandVillage, + &g_SandFlatRoofVillage, + &g_AlchemistVillage, +} ; + +static cVillagePiecePool * g_PlainsVillagePools[] = +{ + &g_PlainsVillage, + &g_JapaneseVillage, +} ; + @@ -356,8 +370,8 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_ cVillagePiecePool * VillagePrefabs = NULL; BLOCKTYPE RoadBlock = E_BLOCK_GRAVEL; int rnd = m_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 11; - cVillagePiecePool * PlainsVillage = (rnd % 2 == 0) ? &g_PlainsVillage : &g_JapaneseVillage; - cVillagePiecePool * DesertVillage = (rnd % 2 == 0) ? &g_SandVillage : &g_SandFlatRoofVillage; + cVillagePiecePool * PlainsVillage = g_PlainsVillagePools[rnd % ARRAYCOUNT(g_PlainsVillagePools)]; + cVillagePiecePool * DesertVillage = g_DesertVillagePools[rnd % ARRAYCOUNT(g_DesertVillagePools)]; for (size_t i = 0; i < ARRAYCOUNT(Biomes); i++) { switch (Biomes[i]) -- cgit v1.2.3 From 7ec44951a0841734be53e81088dcdbc79a104d02 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 28 May 2014 11:35:55 +0200 Subject: Fixed cChunkData formatting. --- src/ChunkData.cpp | 118 +++++++++++++++++++++++++++++++++++++++++------------- src/ChunkData.h | 22 +++++----- 2 files changed, 101 insertions(+), 39 deletions(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index c41dcb265..8aed62000 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -5,64 +5,86 @@ cChunkData::cChunkData() #if __cplusplus < 201103L // auto_ptr style interface for memory management - : IsOwner(true) + : m_IsOwner(true) #endif { - memset(m_Sections, 0, sizeof(m_Sections)); + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + { + m_Sections[i] = NULL; + } } + + + cChunkData::~cChunkData() { #if __cplusplus < 201103L // auto_ptr style interface for memory management - if (!IsOwner) + if (!m_IsOwner) { return; } #endif for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { - if (m_Sections[i] == NULL) Free(m_Sections[i]);; + Free(m_Sections[i]); } } + + + + #if __cplusplus < 201103L // auto_ptr style interface for memory management - cChunkData::cChunkData(const cChunkData& other) : - IsOwner(true) + cChunkData::cChunkData(const cChunkData & a_Other) : + m_IsOwner(true) { + // Move contents and ownership from a_Other to this, pointer-wise: for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { - m_Sections[i] = other.m_Sections[i]; + m_Sections[i] = a_Other.m_Sections[i]; } - other.IsOwner = false; + a_Other.m_IsOwner = false; } - cChunkData& cChunkData::operator=(const cChunkData& other) + + + + + cChunkData & cChunkData::operator =(const cChunkData & a_Other) { - if (&other != this) + // If assigning to self, no-op + if (&a_Other == this) + { + return *this; + } + + // Free any currently held contents: + if (m_IsOwner) { - if (IsOwner) - { - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) - { - if (m_Sections[i]) Free(m_Sections[i]);; - } - } - IsOwner = true; for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { - m_Sections[i] = other.m_Sections[i]; + Free(m_Sections[i]); } - other.IsOwner = false; } + + // Move contents and ownership from a_Other to this, pointer-wise: + m_IsOwner = true; + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + { + m_Sections[i] = a_Other.m_Sections[i]; + } + a_Other.m_IsOwner = false; return *this; - } + #else + // unique_ptr style interface for memory management - cChunkData::cChunkData(cChunkData&& other) + cChunkData::cChunkData(cChunkData && other) { for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { @@ -70,14 +92,18 @@ cChunkData::~cChunkData() other.m_Sections[i] = NULL; } } + + + + - cChunkData& cChunkData::operator=(cChunkData&& other) + cChunkData & cChunkData::operator =(cChunkData && other) { if (&other != this) { for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { - Free(m_Sections[i]);; + Free(m_Sections[i]); m_Sections[i] = other.m_Sections[i]; other.m_Sections[i] = NULL; } @@ -86,6 +112,10 @@ cChunkData::~cChunkData() } #endif + + + + BLOCKTYPE cChunkData::GetBlock(int a_X, int a_Y, int a_Z) const { ASSERT((a_X >= 0) && (a_X < cChunkDef::Width)); @@ -103,6 +133,10 @@ BLOCKTYPE cChunkData::GetBlock(int a_X, int a_Y, int a_Z) const } } + + + + void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block) { if ( @@ -134,6 +168,10 @@ void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block) m_Sections[Section]->m_BlockTypes[Index] = a_Block; } + + + + NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const { if ( @@ -156,6 +194,10 @@ NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const return 0; } + + + + bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble) { if ( @@ -192,9 +234,17 @@ bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble return oldval == a_Nibble; } + + + + NIBBLETYPE cChunkData::GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const { - if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) + if ( + (a_RelX < cChunkDef::Width) && (a_RelX > -1) && + (a_RelY < cChunkDef::Height) && (a_RelY > -1) && + (a_RelZ < cChunkDef::Width) && (a_RelZ > -1) + ) { int Section = a_RelY / CHUNK_SECTION_HEIGHT; if (m_Sections[Section] != NULL) @@ -211,6 +261,10 @@ NIBBLETYPE cChunkData::GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const return 0; } + + + + NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const { if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) @@ -230,7 +284,11 @@ NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const return 0; } -cChunkData cChunkData::Copy() const + + + + +cChunkData cChunkData::Copy(void) const { cChunkData copy; for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) @@ -248,11 +306,11 @@ cChunkData cChunkData::Copy() const -void cChunkData::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length) const +void cChunkData::CopyBlocks(BLOCKTYPE * a_dest, size_t a_Idx, size_t length) const { for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { - const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16; + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16; if (a_Idx > 0) { a_Idx = std::max(a_Idx - length, (size_t) 0); @@ -588,6 +646,8 @@ cChunkData::sChunkSection * cChunkData::Allocate() const + + void cChunkData::Free(cChunkData::sChunkSection * ptr) const { delete ptr; @@ -595,6 +655,8 @@ void cChunkData::Free(cChunkData::sChunkSection * ptr) const + + void cChunkData::ZeroSection(cChunkData::sChunkSection * ptr) const { memset( diff --git a/src/ChunkData.h b/src/ChunkData.h index 16fcc4d37..6544b246e 100644 --- a/src/ChunkData.h +++ b/src/ChunkData.h @@ -25,12 +25,12 @@ public: #if __cplusplus < 201103L // auto_ptr style interface for memory management - cChunkData(const cChunkData& other); - cChunkData& operator=(const cChunkData& other); + cChunkData(const cChunkData & other); + cChunkData & operator =(const cChunkData & other); #else // unique_ptr style interface for memory management - cChunkData(cChunkData&& other); - cChunkData& operator=(cChunkData&& other); + cChunkData(cChunkData && other); + cChunkData & operator =(cChunkData && other); #endif BLOCKTYPE GetBlock(int a_X, int a_Y, int a_Z) const; @@ -43,15 +43,15 @@ public: NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const; - cChunkData Copy() const; + cChunkData Copy(void) const; void CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx = 0, size_t length = cChunkDef::NumBlocks) const; void CopyMeta (NIBBLETYPE * a_dest) const; - void CopyBlockLight (NIBBLETYPE * a_dest) const; + void CopyBlockLight(NIBBLETYPE * a_dest) const; void CopySkyLight (NIBBLETYPE * a_dest) const; void SetBlocks (const BLOCKTYPE * a_src); void SetMeta (const NIBBLETYPE * a_src); - void SetBlockLight (const NIBBLETYPE * a_src); + void SetBlockLight(const NIBBLETYPE * a_src); void SetSkyLight (const NIBBLETYPE * a_src); private: @@ -61,19 +61,19 @@ private: #if __cplusplus < 201103L // auto_ptr style interface for memory management - mutable bool IsOwner; + mutable bool m_IsOwner; #endif struct sChunkSection { - BLOCKTYPE m_BlockTypes [CHUNK_SECTION_HEIGHT * 16 * 16] ; + BLOCKTYPE m_BlockTypes [CHUNK_SECTION_HEIGHT * 16 * 16]; NIBBLETYPE m_BlockMeta [CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; NIBBLETYPE m_BlockLight [CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; NIBBLETYPE m_BlockSkyLight[CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; }; - sChunkSection *m_Sections[CHUNK_SECTION_COUNT]; + sChunkSection * m_Sections[CHUNK_SECTION_COUNT]; - sChunkSection * Allocate() const; + sChunkSection * Allocate(void) const; void Free(sChunkSection * ptr) const; void ZeroSection(sChunkSection * ptr) const; -- cgit v1.2.3 From 81f756cbda76507cc676fd50f20f33483c4ce6f8 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 28 May 2014 22:40:19 +0200 Subject: cChunkData: Normalized code style. --- src/ChunkData.cpp | 168 +++++++++++++++++++++++++++++------------------------- src/ChunkData.h | 27 +++++---- 2 files changed, 106 insertions(+), 89 deletions(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 8aed62000..beee6c64a 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -306,33 +306,33 @@ cChunkData cChunkData::Copy(void) const -void cChunkData::CopyBlocks(BLOCKTYPE * a_dest, size_t a_Idx, size_t length) const +void cChunkData::CopyBlocks(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length) const { for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { - const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16; + const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16; if (a_Idx > 0) { - a_Idx = std::max(a_Idx - length, (size_t) 0); + a_Idx = std::max(a_Idx - a_Length, (size_t) 0); } if (a_Idx == 0) { - size_t tocopy = std::min(segment_length, length); - length -= tocopy; + size_t ToCopy = std::min(SegmentLength, a_Length); + length -= ToCopy; if (m_Sections[i] != NULL) { memcpy( - &a_dest[i * segment_length], + &a_Dest[i * SegmentLength], &m_Sections[i]->m_BlockTypes, - sizeof(BLOCKTYPE) * tocopy + sizeof(BLOCKTYPE) * ToCopy ); } else { memset( - &a_dest[i * segment_length], + &a_Dest[i * SegmentLength], 0, - sizeof(BLOCKTYPE) * tocopy + sizeof(BLOCKTYPE) * ToCopy ); } } @@ -343,25 +343,25 @@ void cChunkData::CopyBlocks(BLOCKTYPE * a_dest, size_t a_Idx, size_t length) co -void cChunkData::CopyMeta(NIBBLETYPE * a_dest) const +void cChunkData::CopyMeta(NIBBLETYPE * a_Dest) const { for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { - const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i] != NULL) { memcpy( - &a_dest[i * segment_length], + &a_Dest[i * SegmentLength], &m_Sections[i]->m_BlockMeta, - sizeof(NIBBLETYPE) * segment_length + sizeof(NIBBLETYPE) * SegmentLength ); } else { memset( - &a_dest[i * segment_length], + &a_Dest[i * SegmentLength], 0, - sizeof(BLOCKTYPE) * segment_length + sizeof(BLOCKTYPE) * SegmentLength ); } } @@ -371,25 +371,25 @@ void cChunkData::CopyMeta(NIBBLETYPE * a_dest) const -void cChunkData::CopyBlockLight(NIBBLETYPE * a_dest) const +void cChunkData::CopyBlockLight(NIBBLETYPE * a_Dest) const { for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { - const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i] != NULL) { memcpy( - &a_dest[i * segment_length], + &a_Dest[i * SegmentLength], &m_Sections[i]->m_BlockLight, - sizeof(NIBBLETYPE) * segment_length + sizeof(NIBBLETYPE) * SegmentLength ); } else { memset( - &a_dest[i * segment_length], + &a_Dest[i * SegmentLength], 0, - sizeof(BLOCKTYPE) * segment_length + sizeof(BLOCKTYPE) * SegmentLength ); } } @@ -399,25 +399,25 @@ void cChunkData::CopyBlockLight(NIBBLETYPE * a_dest) const -void cChunkData::CopySkyLight(NIBBLETYPE * a_dest) const +void cChunkData::CopySkyLight(NIBBLETYPE * a_Dest) const { for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { - const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i] != NULL) { memcpy( - &a_dest[i * segment_length], + &a_Dest[i * SegmentLength], &m_Sections[i]->m_BlockSkyLight, - sizeof(NIBBLETYPE) * segment_length + sizeof(NIBBLETYPE) * SegmentLength ); } else { memset( - &a_dest[i * segment_length], + &a_Dest[i * SegmentLength], 0xFF, - sizeof(BLOCKTYPE) * segment_length + sizeof(BLOCKTYPE) * SegmentLength ); } } @@ -427,34 +427,36 @@ void cChunkData::CopySkyLight(NIBBLETYPE * a_dest) const -void cChunkData::SetBlocks(const BLOCKTYPE * a_src) +void cChunkData::SetBlocks(const BLOCKTYPE * a_Src) { + ASSERT(a_Src != NULL); + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { - const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16; + const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16; if (m_Sections[i] != NULL) { memcpy( &m_Sections[i]->m_BlockTypes, - &a_src[i * segment_length], - sizeof(BLOCKTYPE) * segment_length + &a_Src[i * SegmentLength], + sizeof(BLOCKTYPE) * SegmentLength ); } else { // j counts how many of leading zeros the buffer has - // if j == segment_length then the buffer is all zeros so there is no point + // if j == SegmentLength then the buffer is all zeros so there is no point // creating the buffer. size_t j = 0; // do nothing whilst 0 - for (; j < segment_length && a_src[i * segment_length + j] == 0; j++); - if (j != segment_length) + for (; (j < SegmentLength) && (a_Src[i * SegmentLength + j] == 0); j++); + if (j != SegmentLength) { m_Sections[i] = Allocate(); memcpy( &m_Sections[i]->m_BlockTypes, - &a_src[i * segment_length], - sizeof(BLOCKTYPE) * segment_length + &a_Src[i * SegmentLength], + sizeof(BLOCKTYPE) * SegmentLength ); memset( m_Sections[i]->m_BlockMeta, @@ -479,34 +481,36 @@ void cChunkData::SetBlocks(const BLOCKTYPE * a_src) -void cChunkData::SetMeta(const NIBBLETYPE * a_src) +void cChunkData::SetMeta(const NIBBLETYPE * a_Src) { + ASSERT(a_Src != NULL); + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { - const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i] != NULL) { memcpy( &m_Sections[i]->m_BlockMeta, - &a_src[i * segment_length], - sizeof(NIBBLETYPE) * segment_length + &a_Src[i * SegmentLength], + sizeof(NIBBLETYPE) * SegmentLength ); } else { // j counts how many of leading zeros the buffer has - // if j == segment_length then the buffer is all zeros so there is no point + // if j == SegmentLength then the buffer is all zeros so there is no point // creating the buffer. size_t j = 0; // do nothing whilst 0 - for (; j < segment_length && a_src[i * segment_length + j] == 0; j++); - if (j != segment_length) + for (; (j < SegmentLength) && (a_Src[i * SegmentLength + j] == 0); j++); + if (j != SegmentLength) { m_Sections[i] = Allocate(); memcpy( &m_Sections[i]->m_BlockMeta, - &a_src[i * segment_length], - sizeof(BLOCKTYPE) * segment_length + &a_Src[i * SegmentLength], + sizeof(BLOCKTYPE) * SegmentLength ); memset( m_Sections[i]->m_BlockTypes, @@ -531,35 +535,38 @@ void cChunkData::SetMeta(const NIBBLETYPE * a_src) -void cChunkData::SetBlockLight(const NIBBLETYPE * a_src) +void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src) { - if (!a_src) return; + if (a_Src == NULL) + { + return; + } for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { - const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i] != NULL) { memcpy( &m_Sections[i]->m_BlockLight, - &a_src[i * segment_length], - sizeof(NIBBLETYPE) * segment_length + &a_Src[i * SegmentLength], + sizeof(NIBBLETYPE) * SegmentLength ); } else { // j counts how many of leading zeros the buffer has - // if j == segment_length then the buffer is all zeros so there is no point + // if j == SegmentLength then the buffer is all zeros so there is no point // creating the buffer. size_t j = 0; // do nothing whilst 0 - for (; j < segment_length && a_src[i * segment_length + j] == 0; j++); - if (j != segment_length) + for (; (j < SegmentLength) && (a_Src[i * SegmentLength + j] == 0); j++); + if (j != SegmentLength) { m_Sections[i] = Allocate(); memcpy( &m_Sections[i]->m_BlockLight, - &a_src[i * segment_length], - sizeof(BLOCKTYPE) * segment_length + &a_Src[i * SegmentLength], + sizeof(BLOCKTYPE) * SegmentLength ); memset( m_Sections[i]->m_BlockTypes, @@ -584,35 +591,39 @@ void cChunkData::SetBlockLight(const NIBBLETYPE * a_src) -void cChunkData::SetSkyLight (const NIBBLETYPE * a_src) +void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src) { - if (!a_src) return; + if (a_Src == NULL) + { + return; + } + for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) { - const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i] != NULL) { memcpy( &m_Sections[i]->m_BlockSkyLight, - &a_src[i * segment_length], - sizeof(NIBBLETYPE) * segment_length + &a_Src[i * SegmentLength], + sizeof(NIBBLETYPE) * SegmentLength ); } else { // j counts how many of leading zeros the buffer has - // if j == segment_length then the buffer is all zeros so there is no point + // if j == SegmentLength then the buffer is all zeros so there is no point // creating the buffer. size_t j = 0; // do nothing whilst 0 - for (; j < segment_length && a_src[i * segment_length + j] == 0xFF; j++); - if (j != segment_length) + for (; (j < SegmentLength) && (a_Src[i * SegmentLength + j]) == 0xFF; j++); + if (j != SegmentLength) { m_Sections[i] = Allocate(); memcpy( &m_Sections[i]->m_BlockSkyLight, - &a_src[i * segment_length], - sizeof(BLOCKTYPE) * segment_length + &a_Src[i * SegmentLength], + sizeof(BLOCKTYPE) * SegmentLength ); memset( m_Sections[i]->m_BlockTypes, @@ -638,9 +649,9 @@ void cChunkData::SetSkyLight (const NIBBLETYPE * a_src) -cChunkData::sChunkSection * cChunkData::Allocate() const +cChunkData::sChunkSection * cChunkData::Allocate(void) const { - // TODO: use a allocation pool + // TODO: Use an allocation pool return new cChunkData::sChunkSection; } @@ -648,36 +659,37 @@ cChunkData::sChunkSection * cChunkData::Allocate() const -void cChunkData::Free(cChunkData::sChunkSection * ptr) const +void cChunkData::Free(cChunkData::sChunkSection * a_Section) const { - delete ptr; + // TODO: Use an allocation pool + delete a_Section; } -void cChunkData::ZeroSection(cChunkData::sChunkSection * ptr) const +void cChunkData::ZeroSection(cChunkData::sChunkSection * a_Section) const { memset( - ptr->m_BlockTypes, + a_Section->m_BlockTypes, 0x00, - sizeof(ptr->m_BlockTypes) + sizeof(a_Section->m_BlockTypes) ); memset( - ptr->m_BlockMeta, + a_Section->m_BlockMeta, 0x00, - sizeof(ptr->m_BlockMeta) + sizeof(a_Section->m_BlockMeta) ); memset( - ptr->m_BlockLight, + a_Section->m_BlockLight, 0x00, - sizeof(ptr->m_BlockLight) + sizeof(a_Section->m_BlockLight) ); memset( - ptr->m_BlockSkyLight, + a_Section->m_BlockSkyLight, 0xFF, - sizeof(ptr->m_BlockSkyLight) + sizeof(a_Section->m_BlockSkyLight) ); } diff --git a/src/ChunkData.h b/src/ChunkData.h index 6544b246e..09b2cb563 100644 --- a/src/ChunkData.h +++ b/src/ChunkData.h @@ -25,12 +25,12 @@ public: #if __cplusplus < 201103L // auto_ptr style interface for memory management - cChunkData(const cChunkData & other); - cChunkData & operator =(const cChunkData & other); + cChunkData(const cChunkData & a_Other); + cChunkData & operator =(const cChunkData & a_Other); #else // unique_ptr style interface for memory management - cChunkData(cChunkData && other); - cChunkData & operator =(cChunkData && other); + cChunkData(cChunkData && a_Other); + cChunkData & operator =(cChunkData && a_ther); #endif BLOCKTYPE GetBlock(int a_X, int a_Y, int a_Z) const; @@ -44,10 +44,10 @@ public: NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const; cChunkData Copy(void) const; - void CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx = 0, size_t length = cChunkDef::NumBlocks) const; - void CopyMeta (NIBBLETYPE * a_dest) const; - void CopyBlockLight(NIBBLETYPE * a_dest) const; - void CopySkyLight (NIBBLETYPE * a_dest) const; + void CopyBlocks (BLOCKTYPE * a_Dest, size_t a_Idx = 0, size_t a_Length = cChunkDef::NumBlocks) const; + void CopyMeta (NIBBLETYPE * a_Dest) const; + void CopyBlockLight(NIBBLETYPE * a_Dest) const; + void CopySkyLight (NIBBLETYPE * a_Dest) const; void SetBlocks (const BLOCKTYPE * a_src); void SetMeta (const NIBBLETYPE * a_src); @@ -73,10 +73,15 @@ private: sChunkSection * m_Sections[CHUNK_SECTION_COUNT]; - sChunkSection * Allocate(void) const; - void Free(sChunkSection * ptr) const; + /** Allocates a new section. Entry-point to custom allocators. */ + static sChunkSection * Allocate(void); - void ZeroSection(sChunkSection * ptr) const; + /** Frees the specified section, previously allocated using Allocate(). + Note that a_Section may be NULL. */ + static void Free(sChunkSection * a_Section); + + /** Sets the data in the specified section to their default values. */ + void ZeroSection(sChunkSection * a_Section) const; }; -- cgit v1.2.3 From 10273f64a2ec326201d3553f3704d2d6f21b7a86 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 28 May 2014 22:41:23 +0200 Subject: Fixed a crash in message formatter. The code would fail if a message is sent to a player not yet added to a world. --- src/Protocol/Protocol17x.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 7c526d103..f7564fe6d 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -234,7 +234,8 @@ void cProtocol172::SendChat(const cCompositeChat & a_Message) // Compose the complete Json string to send: Json::Value msg; - msg["text"] = cClientHandle::FormatMessageType(m_Client->GetPlayer()->GetWorld()->ShouldUseChatPrefixes(), a_Message.GetMessageType(), a_Message.GetAdditionalMessageTypeData()); // The client crashes without this field being present + cWorld * World = m_Client->GetPlayer()->GetWorld(); + msg["text"] = cClientHandle::FormatMessageType((World == NULL) ? false : World->ShouldUseChatPrefixes(), a_Message.GetMessageType(), a_Message.GetAdditionalMessageTypeData()); // The client crashes without this field being present const cCompositeChat::cParts & Parts = a_Message.GetParts(); for (cCompositeChat::cParts::const_iterator itr = Parts.begin(), end = Parts.end(); itr != end; ++itr) { -- cgit v1.2.3 From 999662503a90e6acd4528be50f8b6232b357d9c3 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 29 May 2014 09:09:11 +0200 Subject: Fixed forgotten changes. --- src/ChunkData.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index beee6c64a..172858e4e 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -318,7 +318,7 @@ void cChunkData::CopyBlocks(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length) if (a_Idx == 0) { size_t ToCopy = std::min(SegmentLength, a_Length); - length -= ToCopy; + a_Length -= ToCopy; if (m_Sections[i] != NULL) { memcpy( @@ -649,7 +649,7 @@ void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src) -cChunkData::sChunkSection * cChunkData::Allocate(void) const +cChunkData::sChunkSection * cChunkData::Allocate(void) { // TODO: Use an allocation pool return new cChunkData::sChunkSection; @@ -659,7 +659,7 @@ cChunkData::sChunkSection * cChunkData::Allocate(void) const -void cChunkData::Free(cChunkData::sChunkSection * a_Section) const +void cChunkData::Free(cChunkData::sChunkSection * a_Section) { // TODO: Use an allocation pool delete a_Section; -- cgit v1.2.3 From e5187aa645b0f06e58e347bed1f8d68916764ba1 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 29 May 2014 09:19:20 +0200 Subject: Fixed a memory leak in cPOCPieceGenerator --- src/Generating/POCPieceGenerator.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src') diff --git a/src/Generating/POCPieceGenerator.cpp b/src/Generating/POCPieceGenerator.cpp index 9ed4b565e..491f4d206 100644 --- a/src/Generating/POCPieceGenerator.cpp +++ b/src/Generating/POCPieceGenerator.cpp @@ -186,6 +186,11 @@ cPOCPieceGenerator::cPOCPieceGenerator(int a_Seed) : cPOCPieceGenerator::~cPOCPieceGenerator() { cPieceGenerator::FreePieces(m_Pieces); + for (cPieces::iterator itr = m_AvailPieces.begin(), end = m_AvailPieces.end(); itr != end; ++itr) + { + delete *itr; + } + m_AvailPieces.clear(); } -- cgit v1.2.3 From ae4371a733ee3ac029498ddef50850cc0ca9cbd9 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 29 May 2014 11:56:22 +0100 Subject: Fixed piston power checking --- src/Simulator/IncrementalRedstoneSimulator.cpp | 17 ++++++----------- 1 file changed, 6 insertions(+), 11 deletions(-) (limited to 'src') diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index c24b1c4b3..51a7c2886 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -1489,41 +1489,36 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_RelBlockX, int a_RelBl { // Pistons cannot be powered through their front face; this function verifies that a source meets this requirement - int OldX = a_RelBlockX, OldY = a_RelBlockY, OldZ = a_RelBlockZ; eBlockFace Face = cBlockPistonHandler::MetaDataToDirection(a_Meta); - int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; - int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; + int BlockX = m_Chunk->GetPosX() * cChunkDef::Width + a_RelBlockX; + int BlockZ = m_Chunk->GetPosZ() * cChunkDef::Width + a_RelBlockZ; for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) { if (!itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { continue; } - AddFaceDirection(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Face); + AddFaceDirection(BlockX, a_RelBlockY, BlockZ, Face); if (!itr->a_SourcePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { return true; } - a_RelBlockX = OldX; - a_RelBlockY = OldY; - a_RelBlockZ = OldZ; + AddFaceDirection(BlockX, a_RelBlockY, BlockZ, Face, true); } for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) { if (!itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { continue; } - AddFaceDirection(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Face); + AddFaceDirection(BlockX, a_RelBlockY, BlockZ, Face); if (!itr->a_MiddlePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { return true; } - a_RelBlockX = OldX; - a_RelBlockY = OldY; - a_RelBlockZ = OldZ; + AddFaceDirection(BlockX, a_RelBlockY, BlockZ, Face, true); } return false; // Source was in front of the piston's front face } -- cgit v1.2.3 From 365c6f50bd057eb62c66b9b222a07ca6efcb2c47 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 29 May 2014 11:57:06 +0100 Subject: Changed block send queue to use vectors As suggested by @worktycho. --- src/Blocks/BlockPiston.cpp | 23 +++++++++++++++++------ src/World.cpp | 21 ++++++++++----------- src/World.h | 6 ++---- 3 files changed, 29 insertions(+), 21 deletions(-) (limited to 'src') diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp index f758013dc..1f8e0d9e0 100644 --- a/src/Blocks/BlockPiston.cpp +++ b/src/Blocks/BlockPiston.cpp @@ -27,6 +27,7 @@ } #define PISTON_TICK_DELAY 1 +#define PISTON_MAX_PUSH_DISTANCE 12 @@ -78,7 +79,7 @@ bool cBlockPistonHandler::GetPlacementBlockTypeMeta( int cBlockPistonHandler::FirstPassthroughBlock(int pistonX, int pistonY, int pistonZ, NIBBLETYPE pistonmeta, cWorld * a_World) { // Examine each of the 12 blocks ahead of the piston: - for (int ret = 0; ret < 12; ret++) + for (int ret = 0; ret < PISTON_MAX_PUSH_DISTANCE; ret++) { BLOCKTYPE currBlock; NIBBLETYPE currMeta; @@ -144,12 +145,15 @@ void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, // Push blocks, from the furthest to the nearest: int oldx = a_BlockX, oldy = a_BlockY, oldz = a_BlockZ; NIBBLETYPE currBlockMeta; + std::vector ScheduledBlocks; + ScheduledBlocks.reserve(PISTON_MAX_PUSH_DISTANCE); + for (int i = dist + 1; i > 1; i--) { AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1); a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, currBlock, currBlockMeta); a_World->SetBlock(oldx, oldy, oldz, currBlock, currBlockMeta, false); - a_World->ScheduleTask(PISTON_TICK_DELAY, new cWorld::cTaskSendBlockToAllPlayers(oldx, oldy, oldz)); + ScheduledBlocks.push_back(Vector3i(oldx, oldy, oldz)); oldx = a_BlockX; oldy = a_BlockY; oldz = a_BlockZ; @@ -158,12 +162,13 @@ void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, int extx = a_BlockX; int exty = a_BlockY; int extz = a_BlockZ; + ScheduledBlocks.push_back(Vector3i(extx, exty, extz)); AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1); // "a_Block" now at piston body, "ext" at future extension a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta | 0x8); a_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), false); - a_World->ScheduleTask(PISTON_TICK_DELAY, new cWorld::cTaskSendBlockToAllPlayers(extx, exty, extz)); + a_World->ScheduleTask(PISTON_TICK_DELAY, new cWorld::cTaskSendBlockToAllPlayers(ScheduledBlocks)); } @@ -209,15 +214,21 @@ void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ // Pull the block a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, tempBlock, tempMeta, false); a_World->SetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0, false); - a_World->ScheduleTask(PISTON_TICK_DELAY + 1, new cWorld::cTaskSendBlockToAllPlayers(a_BlockX, a_BlockY, a_BlockZ)); - a_World->ScheduleTask(PISTON_TICK_DELAY, new cWorld::cTaskSendBlockToAllPlayers(tempx, tempy, tempz)); + + std::vector ScheduledBlocks; + ScheduledBlocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); + ScheduledBlocks.push_back(Vector3i(tempx, tempy, tempz)); + a_World->ScheduleTask(PISTON_TICK_DELAY + 1, new cWorld::cTaskSendBlockToAllPlayers(ScheduledBlocks)); return; } } // Retract without pulling a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0, false); - a_World->ScheduleTask(PISTON_TICK_DELAY + 1, new cWorld::cTaskSendBlockToAllPlayers(a_BlockX, a_BlockY, a_BlockZ)); + + std::vector ScheduledBlocks; + ScheduledBlocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); + a_World->ScheduleTask(PISTON_TICK_DELAY + 1, new cWorld::cTaskSendBlockToAllPlayers(ScheduledBlocks)); } diff --git a/src/World.cpp b/src/World.cpp index 29046bba9..88e9c32e6 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -3130,10 +3130,8 @@ void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cWorld::cTaskSendBlockTo -cWorld::cTaskSendBlockToAllPlayers::cTaskSendBlockToAllPlayers(int a_BlockX, int a_BlockY, int a_BlockZ) : - m_BlockX(a_BlockX), - m_BlockY(a_BlockY), - m_BlockZ(a_BlockZ) +cWorld::cTaskSendBlockToAllPlayers::cTaskSendBlockToAllPlayers(std::vector & a_SendQueue) : + m_SendQueue(a_SendQueue) { } @@ -3143,26 +3141,27 @@ void cWorld::cTaskSendBlockToAllPlayers::Run(cWorld & a_World) public cPlayerListCallback { public: - cPlayerCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld & a_World) : - m_BlockX(a_BlockX), - m_BlockY(a_BlockY), - m_BlockZ(a_BlockZ), + cPlayerCallback(std::vector & a_SendQueue, cWorld & a_World) : + m_SendQueue(a_SendQueue), m_World(a_World) { } virtual bool Item(cPlayer * a_Player) { - m_World.SendBlockTo(m_BlockX, m_BlockY, m_BlockZ, a_Player); + for (std::vector::const_iterator itr = m_SendQueue.begin(); itr != m_SendQueue.end(); ++itr) + { + m_World.SendBlockTo(itr->x, itr->y, itr->z, a_Player); + } return false; } private: - int m_BlockX, m_BlockY, m_BlockZ; + std::vector m_SendQueue; cWorld & m_World; - } PlayerCallback(m_BlockX, m_BlockY, m_BlockZ, a_World); + } PlayerCallback(m_SendQueue, a_World); a_World.ForEachPlayer(PlayerCallback); } diff --git a/src/World.h b/src/World.h index 5ef63a540..98b241a2b 100644 --- a/src/World.h +++ b/src/World.h @@ -121,15 +121,13 @@ public: public cTask { public: - cTaskSendBlockToAllPlayers(int a_BlockX, int a_BlockY, int a_BlockZ); + cTaskSendBlockToAllPlayers(std::vector & a_SendQueue); protected: // cTask overrides: virtual void Run(cWorld & a_World) override; - int m_BlockX; - int m_BlockY; - int m_BlockZ; + std::vector m_SendQueue; }; -- cgit v1.2.3 From d9c667d28f556e489b2779b7510f3b12034c3fad Mon Sep 17 00:00:00 2001 From: worktycho Date: Thu, 29 May 2014 12:04:37 +0100 Subject: Add comment --- src/ChunkData.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src') diff --git a/src/ChunkData.h b/src/ChunkData.h index 09b2cb563..e6aaa99b8 100644 --- a/src/ChunkData.h +++ b/src/ChunkData.h @@ -44,6 +44,10 @@ public: NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const; cChunkData Copy(void) const; + + // Copys data from this object into the buffer in the a_Dest param + // CopyBlocks also povides the optional parameters a_Idx and a_Length which specify an offset and length for + // copying part of the BlockTypes array. void CopyBlocks (BLOCKTYPE * a_Dest, size_t a_Idx = 0, size_t a_Length = cChunkDef::NumBlocks) const; void CopyMeta (NIBBLETYPE * a_Dest) const; void CopyBlockLight(NIBBLETYPE * a_Dest) const; -- cgit v1.2.3 From bacc873a175cb37a1878fccf8fa40acb75fb8189 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 29 May 2014 12:12:10 +0100 Subject: Revert "Fixed a food saturation issue" This reverts commit 67308e4337b422ebefb249049e662266072b0ba2. --- src/Entities/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 1e1e868e7..0eacb67f9 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -551,7 +551,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation) } m_FoodLevel = std::min(a_Food + m_FoodLevel, (int)MAX_FOOD_LEVEL); - m_FoodSaturationLevel = m_FoodSaturationLevel + a_Saturation; + m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, (double)m_FoodLevel); SendHealth(); return true; -- cgit v1.2.3 From 3549d0d5e6e99342f3422396ac80b66c3e3d54db Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 29 May 2014 15:59:39 +0100 Subject: More comments! --- src/Chunk.cpp | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 6bd68459c..fbd0a5846 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -1587,11 +1587,10 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT } m_BlockTypes[index] = a_BlockType; - // The client doesn't need to distinguish between stationary and nonstationary fluids: - if ( - a_SendToClients && - ((OldBlockMeta != a_BlockMeta) || // Different meta always gets sent to the client - !( + if ( // Queue block to be sent only if ... + a_SendToClients && // ... we are told to do so AND ... + ((OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ... + !( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them); see below for specifics: ((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water ((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water ((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water -- cgit v1.2.3 From aa4477822ab0f1cdba904fd39e065bf8e86f9aec Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 29 May 2014 16:03:41 +0100 Subject: Suggestions --- src/Blocks/BlockPiston.h | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/Blocks/BlockPiston.h b/src/Blocks/BlockPiston.h index d7c92925b..e6fa48e54 100644 --- a/src/Blocks/BlockPiston.h +++ b/src/Blocks/BlockPiston.h @@ -143,7 +143,12 @@ private: } } - return CanBreakPush(a_BlockType) ? false /* CanBreakPush returns true, but we need false to prevent pulling */ : CanPush(a_BlockType, a_BlockMeta); + if (CanBreakPush(a_BlockType)) + { + return false; // CanBreakPush returns true, but we need false to prevent pulling + } + + return CanPush(a_BlockType, a_BlockMeta); } /// Returns how many blocks the piston has to push (where the first free space is); < 0 when unpushable -- cgit v1.2.3 From f7777e8c7559964f126a64af7673276e356dcedc Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 29 May 2014 18:25:08 +0200 Subject: Added comments, reformatted code. --- src/BlockArea.cpp | 2 +- src/Chunk.cpp | 6 +- src/ChunkData.cpp | 391 ++++++++++++++++++------------------------------ src/ChunkData.h | 65 +++++--- src/ChunkDataCallback.h | 40 +++-- src/LightingThread.cpp | 2 +- 6 files changed, 226 insertions(+), 280 deletions(-) (limited to 'src') diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index 11bd76e6c..40fdd68c0 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -1903,7 +1903,7 @@ void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer) if (m_Area.m_BlockMetas != NULL) { - a_BlockBuffer.CopyMeta(m_Area.m_BlockMetas); + a_BlockBuffer.CopyMetas(m_Area.m_BlockMetas); } if (m_Area.m_BlockLight != NULL) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index e5f8f1e29..23412a4c3 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -282,8 +282,8 @@ void cChunk::SetAllData( CalculateHeightmap(a_BlockTypes); } - m_ChunkData.SetBlocks(a_BlockTypes); - m_ChunkData.SetMeta(a_BlockMeta); + m_ChunkData.SetBlockTypes(a_BlockTypes); + m_ChunkData.SetMetas(a_BlockMeta); m_ChunkData.SetBlockLight(a_BlockLight); m_ChunkData.SetSkyLight(a_BlockSkyLight); @@ -339,7 +339,7 @@ void cChunk::SetLight( void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes) { - m_ChunkData.CopyBlocks(a_BlockTypes); + m_ChunkData.CopyBlockTypes(a_BlockTypes); } diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 172858e4e..cc4793ec3 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -1,14 +1,39 @@ +// ChunkData.cpp + +// Implements the cChunkData class that represents the block's type, meta, blocklight and skylight storage for a chunk + #include "Globals.h" #include "ChunkData.h" -cChunkData::cChunkData() + + + + +/** Returns true if all a_Array's elements between [0] and [a_NumElements - 1] are equal to a_Value. */ +template inline bool IsAllValue(const T * a_Array, size_t a_NumElements, T a_Value) +{ + for (size_t i = 0; i < a_NumElements; i++) + { + if (a_Array[i] != a_Value) + { + return false; + } + } + return true; +} + + + + + +cChunkData::cChunkData(void) #if __cplusplus < 201103L // auto_ptr style interface for memory management : m_IsOwner(true) #endif { - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + for (size_t i = 0; i < NumSections; i++) { m_Sections[i] = NULL; } @@ -27,7 +52,7 @@ cChunkData::~cChunkData() return; } #endif - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + for (size_t i = 0; i < NumSections; i++) { Free(m_Sections[i]); } @@ -43,7 +68,7 @@ cChunkData::~cChunkData() m_IsOwner(true) { // Move contents and ownership from a_Other to this, pointer-wise: - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + for (size_t i = 0; i < NumSections; i++) { m_Sections[i] = a_Other.m_Sections[i]; } @@ -65,7 +90,7 @@ cChunkData::~cChunkData() // Free any currently held contents: if (m_IsOwner) { - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + for (size_t i = 0; i < NumSections; i++) { Free(m_Sections[i]); } @@ -73,7 +98,7 @@ cChunkData::~cChunkData() // Move contents and ownership from a_Other to this, pointer-wise: m_IsOwner = true; - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + for (size_t i = 0; i < NumSections; i++) { m_Sections[i] = a_Other.m_Sections[i]; } @@ -86,7 +111,7 @@ cChunkData::~cChunkData() // unique_ptr style interface for memory management cChunkData::cChunkData(cChunkData && other) { - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + for (size_t i = 0; i < NumSections; i++) { m_Sections[i] = other.m_Sections[i]; other.m_Sections[i] = NULL; @@ -101,7 +126,7 @@ cChunkData::~cChunkData() { if (&other != this) { - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + for (size_t i = 0; i < NumSections; i++) { Free(m_Sections[i]); m_Sections[i] = other.m_Sections[i]; @@ -121,10 +146,10 @@ BLOCKTYPE cChunkData::GetBlock(int a_X, int a_Y, int a_Z) const ASSERT((a_X >= 0) && (a_X < cChunkDef::Width)); ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height)); ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width)); - int Section = a_Y / CHUNK_SECTION_HEIGHT; + int Section = a_Y / SectionHeight; if (m_Sections[Section] != NULL) { - int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * CHUNK_SECTION_HEIGHT), a_Z); + int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * SectionHeight), a_Z); return m_Sections[Section]->m_BlockTypes[Index]; } else @@ -149,7 +174,7 @@ void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block) return; } - int Section = a_RelY / CHUNK_SECTION_HEIGHT; + int Section = a_RelY / SectionHeight; if (m_Sections[Section] == NULL) { if (a_Block == 0x00) @@ -164,7 +189,7 @@ void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block) } ZeroSection(m_Sections[Section]); } - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ); m_Sections[Section]->m_BlockTypes[Index] = a_Block; } @@ -179,10 +204,10 @@ NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) { - int Section = a_RelY / CHUNK_SECTION_HEIGHT; + int Section = a_RelY / SectionHeight; if (m_Sections[Section] != NULL) { - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ); return (m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4)) & 0x0f; } else @@ -210,7 +235,7 @@ bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble return false; } - int Section = a_RelY / CHUNK_SECTION_HEIGHT; + int Section = a_RelY / SectionHeight; if (m_Sections[Section] == NULL) { if ((a_Nibble & 0xf) == 0x00) @@ -225,7 +250,7 @@ bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble } ZeroSection(m_Sections[Section]); } - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ); NIBBLETYPE oldval = m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4) & 0xf; m_Sections[Section]->m_BlockMeta[Index / 2] = static_cast( (m_Sections[Section]->m_BlockMeta[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble @@ -246,10 +271,10 @@ NIBBLETYPE cChunkData::GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const (a_RelZ < cChunkDef::Width) && (a_RelZ > -1) ) { - int Section = a_RelY / CHUNK_SECTION_HEIGHT; + int Section = a_RelY / SectionHeight; if (m_Sections[Section] != NULL) { - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ); return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; } else @@ -269,10 +294,10 @@ NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const { if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) { - int Section = a_RelY / CHUNK_SECTION_HEIGHT; + int Section = a_RelY / SectionHeight; if (m_Sections[Section] != NULL) { - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ); return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; } else @@ -291,7 +316,7 @@ NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const cChunkData cChunkData::Copy(void) const { cChunkData copy; - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + for (size_t i = 0; i < NumSections; i++) { if (m_Sections[i] != NULL) { @@ -306,11 +331,12 @@ cChunkData cChunkData::Copy(void) const -void cChunkData::CopyBlocks(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length) const +void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length) const { - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + // TODO: This code seems wrong. It always copies into a_Dest[i * SegmentLength], even when a_Idx > 0 + for (size_t i = 0; i < NumSections; i++) { - const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16; + const size_t SegmentLength = SectionHeight * 16 * 16; if (a_Idx > 0) { a_Idx = std::max(a_Idx - a_Length, (size_t) 0); @@ -321,19 +347,11 @@ void cChunkData::CopyBlocks(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length) a_Length -= ToCopy; if (m_Sections[i] != NULL) { - memcpy( - &a_Dest[i * SegmentLength], - &m_Sections[i]->m_BlockTypes, - sizeof(BLOCKTYPE) * ToCopy - ); + memcpy(&a_Dest[i * SegmentLength], &m_Sections[i]->m_BlockTypes, sizeof(BLOCKTYPE) * ToCopy); } else { - memset( - &a_Dest[i * SegmentLength], - 0, - sizeof(BLOCKTYPE) * ToCopy - ); + memset(&a_Dest[i * SegmentLength], 0, sizeof(BLOCKTYPE) * ToCopy); } } } @@ -343,26 +361,18 @@ void cChunkData::CopyBlocks(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length) -void cChunkData::CopyMeta(NIBBLETYPE * a_Dest) const +void cChunkData::CopyMetas(NIBBLETYPE * a_Dest) const { - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + for (size_t i = 0; i < NumSections; i++) { - const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + const size_t SegmentLength = SectionHeight * 16 * 16 / 2; if (m_Sections[i] != NULL) { - memcpy( - &a_Dest[i * SegmentLength], - &m_Sections[i]->m_BlockMeta, - sizeof(NIBBLETYPE) * SegmentLength - ); + memcpy(&a_Dest[i * SegmentLength], &m_Sections[i]->m_BlockMeta, sizeof(NIBBLETYPE) * SegmentLength); } else { - memset( - &a_Dest[i * SegmentLength], - 0, - sizeof(BLOCKTYPE) * SegmentLength - ); + memset(&a_Dest[i * SegmentLength], 0, sizeof(BLOCKTYPE) * SegmentLength); } } } @@ -373,24 +383,16 @@ void cChunkData::CopyMeta(NIBBLETYPE * a_Dest) const void cChunkData::CopyBlockLight(NIBBLETYPE * a_Dest) const { - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + for (size_t i = 0; i < NumSections; i++) { - const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + const size_t SegmentLength = SectionHeight * 16 * 16 / 2; if (m_Sections[i] != NULL) { - memcpy( - &a_Dest[i * SegmentLength], - &m_Sections[i]->m_BlockLight, - sizeof(NIBBLETYPE) * SegmentLength - ); + memcpy(&a_Dest[i * SegmentLength], &m_Sections[i]->m_BlockLight, sizeof(NIBBLETYPE) * SegmentLength); } else { - memset( - &a_Dest[i * SegmentLength], - 0, - sizeof(BLOCKTYPE) * SegmentLength - ); + memset(&a_Dest[i * SegmentLength], 0, sizeof(BLOCKTYPE) * SegmentLength); } } } @@ -401,24 +403,16 @@ void cChunkData::CopyBlockLight(NIBBLETYPE * a_Dest) const void cChunkData::CopySkyLight(NIBBLETYPE * a_Dest) const { - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + for (size_t i = 0; i < NumSections; i++) { - const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + const size_t SegmentLength = SectionHeight * 16 * 16 / 2; if (m_Sections[i] != NULL) { - memcpy( - &a_Dest[i * SegmentLength], - &m_Sections[i]->m_BlockSkyLight, - sizeof(NIBBLETYPE) * SegmentLength - ); + memcpy(&a_Dest[i * SegmentLength], &m_Sections[i]->m_BlockSkyLight, sizeof(NIBBLETYPE) * SegmentLength); } else { - memset( - &a_Dest[i * SegmentLength], - 0xFF, - sizeof(BLOCKTYPE) * SegmentLength - ); + memset(&a_Dest[i * SegmentLength], 0xff, sizeof(BLOCKTYPE) * SegmentLength); } } } @@ -427,165 +421,102 @@ void cChunkData::CopySkyLight(NIBBLETYPE * a_Dest) const -void cChunkData::SetBlocks(const BLOCKTYPE * a_Src) +void cChunkData::SetBlockTypes(const BLOCKTYPE * a_Src) { ASSERT(a_Src != NULL); - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + static const size_t SegmentLength = SectionHeight * 16 * 16; + for (size_t i = 0; i < NumSections; i++) { - const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16; + // If the section is already allocated, copy the data into it: if (m_Sections[i] != NULL) { - memcpy( - &m_Sections[i]->m_BlockTypes, - &a_Src[i * SegmentLength], - sizeof(BLOCKTYPE) * SegmentLength - ); + memcpy(&m_Sections[i]->m_BlockTypes, &a_Src[i * SegmentLength], sizeof(BLOCKTYPE) * SegmentLength); + continue; } - else + + // The section doesn't exist, find out if it is needed: + if (IsAllValue(a_Src + i * SegmentLength, SegmentLength, (const BLOCKTYPE)0)) { - // j counts how many of leading zeros the buffer has - // if j == SegmentLength then the buffer is all zeros so there is no point - // creating the buffer. - size_t j = 0; - // do nothing whilst 0 - for (; (j < SegmentLength) && (a_Src[i * SegmentLength + j] == 0); j++); - if (j != SegmentLength) - { - m_Sections[i] = Allocate(); - memcpy( - &m_Sections[i]->m_BlockTypes, - &a_Src[i * SegmentLength], - sizeof(BLOCKTYPE) * SegmentLength - ); - memset( - m_Sections[i]->m_BlockMeta, - 0x00, - sizeof(m_Sections[i]->m_BlockMeta) - ); - memset( - m_Sections[i]->m_BlockLight, - 0x00, - sizeof(m_Sections[i]->m_BlockLight) - ); - memset( - m_Sections[i]->m_BlockSkyLight, - 0xFF, - sizeof(m_Sections[i]->m_BlockSkyLight) - ); - } + // No need for the section, the data is all-air + continue; } - } + + // Allocate the section and copy the data into it: + m_Sections[i] = Allocate(); + memcpy(&m_Sections[i]->m_BlockTypes, &a_Src[i * SegmentLength], sizeof(BLOCKTYPE) * SegmentLength); + memset(m_Sections[i]->m_BlockMeta, 0x00, sizeof(m_Sections[i]->m_BlockMeta)); + memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight)); + memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight)); + } // for i - m_Sections[] } -void cChunkData::SetMeta(const NIBBLETYPE * a_Src) +void cChunkData::SetMetas(const NIBBLETYPE * a_Src) { ASSERT(a_Src != NULL); - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + for (size_t i = 0; i < NumSections; i++) { - const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + // If the section is already allocated, copy the data into it: if (m_Sections[i] != NULL) { - memcpy( - &m_Sections[i]->m_BlockMeta, - &a_Src[i * SegmentLength], - sizeof(NIBBLETYPE) * SegmentLength - ); + memcpy(&m_Sections[i]->m_BlockMeta, &a_Src[i * SegmentLength], sizeof(NIBBLETYPE) * SegmentLength); + continue; } - else + + // The section doesn't exist, find out if it is needed: + if (IsAllValue(a_Src + i * SegmentLength, SegmentLength, (NIBBLETYPE)0)) { - // j counts how many of leading zeros the buffer has - // if j == SegmentLength then the buffer is all zeros so there is no point - // creating the buffer. - size_t j = 0; - // do nothing whilst 0 - for (; (j < SegmentLength) && (a_Src[i * SegmentLength + j] == 0); j++); - if (j != SegmentLength) - { - m_Sections[i] = Allocate(); - memcpy( - &m_Sections[i]->m_BlockMeta, - &a_Src[i * SegmentLength], - sizeof(BLOCKTYPE) * SegmentLength - ); - memset( - m_Sections[i]->m_BlockTypes, - 0x00, - sizeof(m_Sections[i]->m_BlockTypes) - ); - memset( - m_Sections[i]->m_BlockLight, - 0x00, - sizeof(m_Sections[i]->m_BlockLight) - ); - memset( - m_Sections[i]->m_BlockSkyLight, - 0xFF, - sizeof(m_Sections[i]->m_BlockSkyLight) - ); - } + // No need for the section, the data is all zeroes + continue; } - } + + // Allocate the section and copy the data into it: + m_Sections[i] = Allocate(); + memcpy(&m_Sections[i]->m_BlockMeta, &a_Src[i * SegmentLength], sizeof(BLOCKTYPE) * SegmentLength); + memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes)); + memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight)); + memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight)); + } // for i - m_Sections[] } + void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src) { if (a_Src == NULL) { return; } - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + + for (size_t i = 0; i < NumSections; i++) { - const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + // If the section is already allocated, copy the data into it: if (m_Sections[i] != NULL) { - memcpy( - &m_Sections[i]->m_BlockLight, - &a_Src[i * SegmentLength], - sizeof(NIBBLETYPE) * SegmentLength - ); + memcpy(&m_Sections[i]->m_BlockLight, &a_Src[i * SegmentLength], sizeof(NIBBLETYPE) * SegmentLength); + continue; } - else + + // The section doesn't exist, find out if it is needed: + if (IsAllValue(a_Src + i * SegmentLength, SegmentLength, (NIBBLETYPE)0)) { - // j counts how many of leading zeros the buffer has - // if j == SegmentLength then the buffer is all zeros so there is no point - // creating the buffer. - size_t j = 0; - // do nothing whilst 0 - for (; (j < SegmentLength) && (a_Src[i * SegmentLength + j] == 0); j++); - if (j != SegmentLength) - { - m_Sections[i] = Allocate(); - memcpy( - &m_Sections[i]->m_BlockLight, - &a_Src[i * SegmentLength], - sizeof(BLOCKTYPE) * SegmentLength - ); - memset( - m_Sections[i]->m_BlockTypes, - 0x00, - sizeof(m_Sections[i]->m_BlockTypes) - ); - memset( - m_Sections[i]->m_BlockMeta, - 0x00, - sizeof(m_Sections[i]->m_BlockMeta) - ); - memset( - m_Sections[i]->m_BlockSkyLight, - 0xFF, - sizeof(m_Sections[i]->m_BlockSkyLight) - ); - } + // No need for the section, the data is all zeroes + continue; } - } + + // Allocate the section and copy the data into it: + m_Sections[i] = Allocate(); + memcpy(&m_Sections[i]->m_BlockLight, &a_Src[i * SegmentLength], sizeof(BLOCKTYPE) * SegmentLength); + memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes)); + memset(m_Sections[i]->m_BlockMeta, 0x00, sizeof(m_Sections[i]->m_BlockMeta)); + memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight)); + } // for i - m_Sections[] } @@ -598,51 +529,29 @@ void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src) return; } - for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++) + for (size_t i = 0; i < NumSections; i++) { - const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + // If the section is already allocated, copy the data into it: if (m_Sections[i] != NULL) { - memcpy( - &m_Sections[i]->m_BlockSkyLight, - &a_Src[i * SegmentLength], - sizeof(NIBBLETYPE) * SegmentLength - ); + memcpy(&m_Sections[i]->m_BlockSkyLight, &a_Src[i * SegmentLength], sizeof(NIBBLETYPE) * SegmentLength); + continue; } - else + + // The section doesn't exist, find out if it is needed: + if (IsAllValue(a_Src + i * SegmentLength, SegmentLength, (NIBBLETYPE)0xff)) { - // j counts how many of leading zeros the buffer has - // if j == SegmentLength then the buffer is all zeros so there is no point - // creating the buffer. - size_t j = 0; - // do nothing whilst 0 - for (; (j < SegmentLength) && (a_Src[i * SegmentLength + j]) == 0xFF; j++); - if (j != SegmentLength) - { - m_Sections[i] = Allocate(); - memcpy( - &m_Sections[i]->m_BlockSkyLight, - &a_Src[i * SegmentLength], - sizeof(BLOCKTYPE) * SegmentLength - ); - memset( - m_Sections[i]->m_BlockTypes, - 0x00, - sizeof(m_Sections[i]->m_BlockTypes) - ); - memset( - m_Sections[i]->m_BlockMeta, - 0x00, - sizeof(m_Sections[i]->m_BlockMeta) - ); - memset( - m_Sections[i]->m_BlockLight, - 0x00, - sizeof(m_Sections[i]->m_BlockLight) - ); - } + // No need for the section, the data is all zeroes + continue; } - } + + // Allocate the section and copy the data into it: + m_Sections[i] = Allocate(); + memcpy(&m_Sections[i]->m_BlockSkyLight, &a_Src[i * SegmentLength], sizeof(BLOCKTYPE) * SegmentLength); + memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes)); + memset(m_Sections[i]->m_BlockMeta, 0x00, sizeof(m_Sections[i]->m_BlockMeta)); + memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight)); + } // for i - m_Sections[] } @@ -671,26 +580,10 @@ void cChunkData::Free(cChunkData::sChunkSection * a_Section) void cChunkData::ZeroSection(cChunkData::sChunkSection * a_Section) const { - memset( - a_Section->m_BlockTypes, - 0x00, - sizeof(a_Section->m_BlockTypes) - ); - memset( - a_Section->m_BlockMeta, - 0x00, - sizeof(a_Section->m_BlockMeta) - ); - memset( - a_Section->m_BlockLight, - 0x00, - sizeof(a_Section->m_BlockLight) - ); - memset( - a_Section->m_BlockSkyLight, - 0xFF, - sizeof(a_Section->m_BlockSkyLight) - ); + memset(a_Section->m_BlockTypes, 0x00, sizeof(a_Section->m_BlockTypes)); + memset(a_Section->m_BlockMeta, 0x00, sizeof(a_Section->m_BlockMeta)); + memset(a_Section->m_BlockLight, 0x00, sizeof(a_Section->m_BlockLight)); + memset(a_Section->m_BlockSkyLight, 0xff, sizeof(a_Section->m_BlockSkyLight)); } diff --git a/src/ChunkData.h b/src/ChunkData.h index e6aaa99b8..341c15301 100644 --- a/src/ChunkData.h +++ b/src/ChunkData.h @@ -1,4 +1,12 @@ +// ChunkData.h + +// Declares the cChunkData class that represents the block's type, meta, blocklight and skylight storage for a chunk + + + + + #pragma once @@ -20,7 +28,7 @@ class cChunkData { public: - cChunkData(); + cChunkData(void); ~cChunkData(); #if __cplusplus < 201103L @@ -43,25 +51,48 @@ public: NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const; + /** Creates a (deep) copy of self. */ cChunkData Copy(void) const; - // Copys data from this object into the buffer in the a_Dest param - // CopyBlocks also povides the optional parameters a_Idx and a_Length which specify an offset and length for - // copying part of the BlockTypes array. - void CopyBlocks (BLOCKTYPE * a_Dest, size_t a_Idx = 0, size_t a_Length = cChunkDef::NumBlocks) const; - void CopyMeta (NIBBLETYPE * a_Dest) const; + /** Copies the blocktype data into the specified flat array. + Optionally, only a part of the data is copied, as specified by the a_Idx and a_Length parameters. */ + void CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx = 0, size_t a_Length = cChunkDef::NumBlocks) const; + + /** Copies the metadata into the specified flat array. */ + void CopyMetas(NIBBLETYPE * a_Dest) const; + + /** Copies the block light data into the specified flat array. */ void CopyBlockLight(NIBBLETYPE * a_Dest) const; + + /** Copies the skylight data into the specified flat array. */ void CopySkyLight (NIBBLETYPE * a_Dest) const; - void SetBlocks (const BLOCKTYPE * a_src); - void SetMeta (const NIBBLETYPE * a_src); - void SetBlockLight(const NIBBLETYPE * a_src); - void SetSkyLight (const NIBBLETYPE * a_src); + /** Copies the blocktype data from the specified flat array into the internal representation. + Allocates sections that are needed for the operation. + Requires that a_Src is a valid pointer. */ + void SetBlockTypes(const BLOCKTYPE * a_Src); + + /** Copies the metadata from the specified flat array into the internal representation. + Allocates sectios that are needed for the operation. + Requires that a_Src is a valid pointer. */ + void SetMetas(const NIBBLETYPE * a_Src); + + /** Copies the blocklight data from the specified flat array into the internal representation. + Allocates sectios that are needed for the operation. + Allows a_Src to be NULL, in which case it doesn't do anything. */ + void SetBlockLight(const NIBBLETYPE * a_Src); + + /** Copies the skylight data from the specified flat array into the internal representation. + Allocates sectios that are needed for the operation. + Allows a_Src to be NULL, in which case it doesn't do anything. */ + void SetSkyLight(const NIBBLETYPE * a_Src); private: - static const size_t CHUNK_SECTION_HEIGHT = 16; - static const size_t CHUNK_SECTION_COUNT = (256 / CHUNK_SECTION_HEIGHT); + static const size_t SectionHeight = 16; + static const size_t NumSections = (cChunkDef::Height / SectionHeight); + static const size_t SegmentLength = cChunkDef::Width * cChunkDef::Height * SectionHeight; + static const size_t SectionBlockCount = SectionHeight * cChunkDef::Width * cChunkDef::Width; #if __cplusplus < 201103L // auto_ptr style interface for memory management @@ -69,13 +100,13 @@ private: #endif struct sChunkSection { - BLOCKTYPE m_BlockTypes [CHUNK_SECTION_HEIGHT * 16 * 16]; - NIBBLETYPE m_BlockMeta [CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; - NIBBLETYPE m_BlockLight [CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; - NIBBLETYPE m_BlockSkyLight[CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; + BLOCKTYPE m_BlockTypes [SectionBlockCount]; + NIBBLETYPE m_BlockMeta [SectionBlockCount / 2]; + NIBBLETYPE m_BlockLight [SectionBlockCount / 2]; + NIBBLETYPE m_BlockSkyLight[SectionBlockCount / 2]; }; - sChunkSection * m_Sections[CHUNK_SECTION_COUNT]; + sChunkSection * m_Sections[NumSections]; /** Allocates a new section. Entry-point to custom allocators. */ static sChunkSection * Allocate(void); diff --git a/src/ChunkDataCallback.h b/src/ChunkDataCallback.h index e916d6486..0c8b1098f 100644 --- a/src/ChunkDataCallback.h +++ b/src/ChunkDataCallback.h @@ -1,11 +1,20 @@ +// ChunkDataCallback.h + +// Declares the cChunkDataCallback interface and several trivial descendants, for reading chunk data + -#pragma once + +#pragma once + #include "ChunkData.h" + + + /** Interface class used for getting data out of a chunk using the GetAllData() function. Implementation must use the pointers immediately and NOT store any of them for later use The virtual methods are called in the same order as they're declared here. @@ -41,6 +50,10 @@ public: virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); }; } ; + + + + /** A simple implementation of the cChunkDataCallback interface that collects all block data into a buffer */ class cChunkDataCollector : @@ -59,6 +72,9 @@ protected: }; + + + /** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer */ class cChunkDataArrayCollector : @@ -73,15 +89,18 @@ protected: virtual void ChunkData(const cChunkData & a_ChunkBuffer) override { - a_ChunkBuffer.CopyBlocks(m_BlockData); - a_ChunkBuffer.CopyMeta(m_BlockData + cChunkDef::NumBlocks); + a_ChunkBuffer.CopyBlockTypes(m_BlockData); + a_ChunkBuffer.CopyMetas(m_BlockData + cChunkDef::NumBlocks); a_ChunkBuffer.CopyBlockLight(m_BlockData + 3 * cChunkDef::NumBlocks / 2); a_ChunkBuffer.CopySkyLight(m_BlockData + 2 * cChunkDef::NumBlocks); } }; -/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers -*/ + + + + +/** A simple implementation of the cChunkDataCallback interface that collects all block data into separate buffers */ class cChunkDataSeparateCollector : public cChunkDataCallback { @@ -96,10 +115,13 @@ protected: virtual void ChunkData(const cChunkData & a_ChunkBuffer) override { - a_ChunkBuffer.CopyBlocks(m_BlockTypes); - a_ChunkBuffer.CopyMeta(m_BlockMetas); - a_ChunkBuffer.CopyBlockLight(m_BlockLight); - a_ChunkBuffer.CopySkyLight(m_BlockSkyLight); + a_ChunkBuffer.CopyBlockTypes(m_BlockTypes); + a_ChunkBuffer.CopyMetas(m_BlockMetas); + a_ChunkBuffer.CopyBlockLight(m_BlockLight); + a_ChunkBuffer.CopySkyLight(m_BlockSkyLight); } } ; + + + diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp index 879252c34..dc19bf500 100644 --- a/src/LightingThread.cpp +++ b/src/LightingThread.cpp @@ -27,7 +27,7 @@ class cReader : { for (int z = 0; z < cChunkDef::Width; z++) { - a_ChunkBuffer.CopyBlocks(OutputRows + OutputIdx * 16, InputIdx * 16, 16); + a_ChunkBuffer.CopyBlockTypes(OutputRows + OutputIdx * 16, InputIdx * 16, 16); InputIdx++; OutputIdx += 3; } // for z -- cgit v1.2.3 From 80fe19c0e2e4433d8332dbe5a9c2fcba0be06f68 Mon Sep 17 00:00:00 2001 From: worktycho Date: Thu, 29 May 2014 17:41:07 +0100 Subject: Fixed overflow bug --- src/ChunkData.cpp | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index cc4793ec3..13be65fd7 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -333,25 +333,28 @@ cChunkData cChunkData::Copy(void) const void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length) const { - // TODO: This code seems wrong. It always copies into a_Dest[i * SegmentLength], even when a_Idx > 0 + size_t toskip = a_Idx; + for (size_t i = 0; i < NumSections; i++) { const size_t SegmentLength = SectionHeight * 16 * 16; - if (a_Idx > 0) + size_t startpos = 0; + if (toskip > 0) { - a_Idx = std::max(a_Idx - a_Length, (size_t) 0); + toskip = std::max(toskip - SegmentLength, (size_t) 0); + startpos = SegmentLength - toskip; } - if (a_Idx == 0) + if (toskip == 0) { size_t ToCopy = std::min(SegmentLength, a_Length); a_Length -= ToCopy; if (m_Sections[i] != NULL) { - memcpy(&a_Dest[i * SegmentLength], &m_Sections[i]->m_BlockTypes, sizeof(BLOCKTYPE) * ToCopy); + memcpy(&a_Dest[(i * SegmentLength) - a_Idx], (&m_Sections[i]->m_BlockTypes) + startpos, sizeof(BLOCKTYPE) * (ToCopy - startpos)); } else { - memset(&a_Dest[i * SegmentLength], 0, sizeof(BLOCKTYPE) * ToCopy); + memset(&a_Dest[(i * SegmentLength) - a_Idx], 0, sizeof(BLOCKTYPE) * (ToCopy - startpos)); } } } -- cgit v1.2.3 From 0cfee5d141f63d0d9ee339e4fab3ad8ac15f884d Mon Sep 17 00:00:00 2001 From: worktycho Date: Thu, 29 May 2014 19:10:35 +0100 Subject: Fixed Wrong types in nibble sizeofs --- src/ChunkData.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 13be65fd7..46bd0b946 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -375,7 +375,7 @@ void cChunkData::CopyMetas(NIBBLETYPE * a_Dest) const } else { - memset(&a_Dest[i * SegmentLength], 0, sizeof(BLOCKTYPE) * SegmentLength); + memset(&a_Dest[i * SegmentLength], 0, sizeof(NIBBLETYPE) * SegmentLength); } } } @@ -395,7 +395,7 @@ void cChunkData::CopyBlockLight(NIBBLETYPE * a_Dest) const } else { - memset(&a_Dest[i * SegmentLength], 0, sizeof(BLOCKTYPE) * SegmentLength); + memset(&a_Dest[i * SegmentLength], 0, sizeof(NIBBLETYPE) * SegmentLength); } } } @@ -415,7 +415,7 @@ void cChunkData::CopySkyLight(NIBBLETYPE * a_Dest) const } else { - memset(&a_Dest[i * SegmentLength], 0xff, sizeof(BLOCKTYPE) * SegmentLength); + memset(&a_Dest[i * SegmentLength], 0xff, sizeof(NIBBLETYPE) * SegmentLength); } } } -- cgit v1.2.3 From 59068b77b7215461b4aaf11c2db91c1657b7f91d Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 29 May 2014 20:18:37 +0200 Subject: Fixed wrong block sizes for copying / setting. --- src/ChunkData.cpp | 75 ++++++++++++++++++++++++++----------------------------- src/ChunkData.h | 3 +-- 2 files changed, 36 insertions(+), 42 deletions(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 46bd0b946..2628b3410 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -208,7 +208,7 @@ NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const if (m_Sections[Section] != NULL) { int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ); - return (m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + return (m_Sections[Section]->m_BlockMetas[Index / 2] >> ((Index & 1) * 4)) & 0x0f; } else { @@ -251,9 +251,9 @@ bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble ZeroSection(m_Sections[Section]); } int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ); - NIBBLETYPE oldval = m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4) & 0xf; - m_Sections[Section]->m_BlockMeta[Index / 2] = static_cast( - (m_Sections[Section]->m_BlockMeta[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble + NIBBLETYPE oldval = m_Sections[Section]->m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0xf; + m_Sections[Section]->m_BlockMetas[Index / 2] = static_cast( + (m_Sections[Section]->m_BlockMetas[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set ); return oldval == a_Nibble; @@ -333,28 +333,27 @@ cChunkData cChunkData::Copy(void) const void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length) const { - size_t toskip = a_Idx; + size_t ToSkip = a_Idx; for (size_t i = 0; i < NumSections; i++) { - const size_t SegmentLength = SectionHeight * 16 * 16; - size_t startpos = 0; - if (toskip > 0) + size_t StartPos = 0; + if (ToSkip > 0) { - toskip = std::max(toskip - SegmentLength, (size_t) 0); - startpos = SegmentLength - toskip; + ToSkip = std::max(ToSkip - SectionBlockCount, (size_t) 0); // TODO: Still can underflow + StartPos = SectionBlockCount - ToSkip; } - if (toskip == 0) + if (ToSkip == 0) { - size_t ToCopy = std::min(SegmentLength, a_Length); + size_t ToCopy = std::min(SectionBlockCount, a_Length); a_Length -= ToCopy; if (m_Sections[i] != NULL) { - memcpy(&a_Dest[(i * SegmentLength) - a_Idx], (&m_Sections[i]->m_BlockTypes) + startpos, sizeof(BLOCKTYPE) * (ToCopy - startpos)); + memcpy(&a_Dest[(i * SectionBlockCount) - a_Idx], (&m_Sections[i]->m_BlockTypes) + StartPos, sizeof(BLOCKTYPE) * (ToCopy - StartPos)); } else { - memset(&a_Dest[(i * SegmentLength) - a_Idx], 0, sizeof(BLOCKTYPE) * (ToCopy - startpos)); + memset(&a_Dest[(i * SectionBlockCount) - a_Idx], 0, sizeof(BLOCKTYPE) * (ToCopy - StartPos)); } } } @@ -368,14 +367,13 @@ void cChunkData::CopyMetas(NIBBLETYPE * a_Dest) const { for (size_t i = 0; i < NumSections; i++) { - const size_t SegmentLength = SectionHeight * 16 * 16 / 2; if (m_Sections[i] != NULL) { - memcpy(&a_Dest[i * SegmentLength], &m_Sections[i]->m_BlockMeta, sizeof(NIBBLETYPE) * SegmentLength); + memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockMetas, sizeof(m_Sections[i]->m_BlockMetas)); } else { - memset(&a_Dest[i * SegmentLength], 0, sizeof(NIBBLETYPE) * SegmentLength); + memset(&a_Dest[i * SectionBlockCount / 2], 0, sizeof(m_Sections[i]->m_BlockMetas)); } } } @@ -388,14 +386,13 @@ void cChunkData::CopyBlockLight(NIBBLETYPE * a_Dest) const { for (size_t i = 0; i < NumSections; i++) { - const size_t SegmentLength = SectionHeight * 16 * 16 / 2; if (m_Sections[i] != NULL) { - memcpy(&a_Dest[i * SegmentLength], &m_Sections[i]->m_BlockLight, sizeof(NIBBLETYPE) * SegmentLength); + memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockLight, sizeof(m_Sections[i]->m_BlockLight)); } else { - memset(&a_Dest[i * SegmentLength], 0, sizeof(NIBBLETYPE) * SegmentLength); + memset(&a_Dest[i * SectionBlockCount / 2], 0, sizeof(m_Sections[i]->m_BlockLight)); } } } @@ -408,14 +405,13 @@ void cChunkData::CopySkyLight(NIBBLETYPE * a_Dest) const { for (size_t i = 0; i < NumSections; i++) { - const size_t SegmentLength = SectionHeight * 16 * 16 / 2; if (m_Sections[i] != NULL) { - memcpy(&a_Dest[i * SegmentLength], &m_Sections[i]->m_BlockSkyLight, sizeof(NIBBLETYPE) * SegmentLength); + memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockSkyLight, sizeof(m_Sections[i]->m_BlockSkyLight)); } else { - memset(&a_Dest[i * SegmentLength], 0xff, sizeof(NIBBLETYPE) * SegmentLength); + memset(&a_Dest[i * SectionBlockCount / 2], 0xff, sizeof(m_Sections[i]->m_BlockSkyLight)); } } } @@ -428,18 +424,17 @@ void cChunkData::SetBlockTypes(const BLOCKTYPE * a_Src) { ASSERT(a_Src != NULL); - static const size_t SegmentLength = SectionHeight * 16 * 16; for (size_t i = 0; i < NumSections; i++) { // If the section is already allocated, copy the data into it: if (m_Sections[i] != NULL) { - memcpy(&m_Sections[i]->m_BlockTypes, &a_Src[i * SegmentLength], sizeof(BLOCKTYPE) * SegmentLength); + memcpy(&m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes)); continue; } // The section doesn't exist, find out if it is needed: - if (IsAllValue(a_Src + i * SegmentLength, SegmentLength, (const BLOCKTYPE)0)) + if (IsAllValue(a_Src + i * SectionBlockCount, SectionBlockCount, (const BLOCKTYPE)0)) { // No need for the section, the data is all-air continue; @@ -447,8 +442,8 @@ void cChunkData::SetBlockTypes(const BLOCKTYPE * a_Src) // Allocate the section and copy the data into it: m_Sections[i] = Allocate(); - memcpy(&m_Sections[i]->m_BlockTypes, &a_Src[i * SegmentLength], sizeof(BLOCKTYPE) * SegmentLength); - memset(m_Sections[i]->m_BlockMeta, 0x00, sizeof(m_Sections[i]->m_BlockMeta)); + memcpy(&m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes)); + memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas)); memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight)); memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight)); } // for i - m_Sections[] @@ -466,12 +461,12 @@ void cChunkData::SetMetas(const NIBBLETYPE * a_Src) // If the section is already allocated, copy the data into it: if (m_Sections[i] != NULL) { - memcpy(&m_Sections[i]->m_BlockMeta, &a_Src[i * SegmentLength], sizeof(NIBBLETYPE) * SegmentLength); + memcpy(&m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockMetas)); continue; } // The section doesn't exist, find out if it is needed: - if (IsAllValue(a_Src + i * SegmentLength, SegmentLength, (NIBBLETYPE)0)) + if (IsAllValue(a_Src + i * SectionBlockCount, SectionBlockCount, (NIBBLETYPE)0)) { // No need for the section, the data is all zeroes continue; @@ -479,7 +474,7 @@ void cChunkData::SetMetas(const NIBBLETYPE * a_Src) // Allocate the section and copy the data into it: m_Sections[i] = Allocate(); - memcpy(&m_Sections[i]->m_BlockMeta, &a_Src[i * SegmentLength], sizeof(BLOCKTYPE) * SegmentLength); + memcpy(&m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockMetas)); memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes)); memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight)); memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight)); @@ -502,12 +497,12 @@ void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src) // If the section is already allocated, copy the data into it: if (m_Sections[i] != NULL) { - memcpy(&m_Sections[i]->m_BlockLight, &a_Src[i * SegmentLength], sizeof(NIBBLETYPE) * SegmentLength); + memcpy(&m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount], sizeof(NIBBLETYPE) * SectionBlockCount); continue; } // The section doesn't exist, find out if it is needed: - if (IsAllValue(a_Src + i * SegmentLength, SegmentLength, (NIBBLETYPE)0)) + if (IsAllValue(a_Src + i * SectionBlockCount, SectionBlockCount, (NIBBLETYPE)0)) { // No need for the section, the data is all zeroes continue; @@ -515,9 +510,9 @@ void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src) // Allocate the section and copy the data into it: m_Sections[i] = Allocate(); - memcpy(&m_Sections[i]->m_BlockLight, &a_Src[i * SegmentLength], sizeof(BLOCKTYPE) * SegmentLength); + memcpy(&m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount], sizeof(BLOCKTYPE) * SectionBlockCount); memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes)); - memset(m_Sections[i]->m_BlockMeta, 0x00, sizeof(m_Sections[i]->m_BlockMeta)); + memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas)); memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight)); } // for i - m_Sections[] } @@ -537,12 +532,12 @@ void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src) // If the section is already allocated, copy the data into it: if (m_Sections[i] != NULL) { - memcpy(&m_Sections[i]->m_BlockSkyLight, &a_Src[i * SegmentLength], sizeof(NIBBLETYPE) * SegmentLength); + memcpy(&m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount], sizeof(NIBBLETYPE) * SectionBlockCount); continue; } // The section doesn't exist, find out if it is needed: - if (IsAllValue(a_Src + i * SegmentLength, SegmentLength, (NIBBLETYPE)0xff)) + if (IsAllValue(a_Src + i * SectionBlockCount, SectionBlockCount, (NIBBLETYPE)0xff)) { // No need for the section, the data is all zeroes continue; @@ -550,9 +545,9 @@ void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src) // Allocate the section and copy the data into it: m_Sections[i] = Allocate(); - memcpy(&m_Sections[i]->m_BlockSkyLight, &a_Src[i * SegmentLength], sizeof(BLOCKTYPE) * SegmentLength); + memcpy(&m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount], sizeof(BLOCKTYPE) * SectionBlockCount); memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes)); - memset(m_Sections[i]->m_BlockMeta, 0x00, sizeof(m_Sections[i]->m_BlockMeta)); + memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas)); memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight)); } // for i - m_Sections[] } @@ -584,7 +579,7 @@ void cChunkData::Free(cChunkData::sChunkSection * a_Section) void cChunkData::ZeroSection(cChunkData::sChunkSection * a_Section) const { memset(a_Section->m_BlockTypes, 0x00, sizeof(a_Section->m_BlockTypes)); - memset(a_Section->m_BlockMeta, 0x00, sizeof(a_Section->m_BlockMeta)); + memset(a_Section->m_BlockMetas, 0x00, sizeof(a_Section->m_BlockMetas)); memset(a_Section->m_BlockLight, 0x00, sizeof(a_Section->m_BlockLight)); memset(a_Section->m_BlockSkyLight, 0xff, sizeof(a_Section->m_BlockSkyLight)); } diff --git a/src/ChunkData.h b/src/ChunkData.h index 341c15301..fef31b5ad 100644 --- a/src/ChunkData.h +++ b/src/ChunkData.h @@ -91,7 +91,6 @@ private: static const size_t SectionHeight = 16; static const size_t NumSections = (cChunkDef::Height / SectionHeight); - static const size_t SegmentLength = cChunkDef::Width * cChunkDef::Height * SectionHeight; static const size_t SectionBlockCount = SectionHeight * cChunkDef::Width * cChunkDef::Width; #if __cplusplus < 201103L @@ -101,7 +100,7 @@ private: struct sChunkSection { BLOCKTYPE m_BlockTypes [SectionBlockCount]; - NIBBLETYPE m_BlockMeta [SectionBlockCount / 2]; + NIBBLETYPE m_BlockMetas [SectionBlockCount / 2]; NIBBLETYPE m_BlockLight [SectionBlockCount / 2]; NIBBLETYPE m_BlockSkyLight[SectionBlockCount / 2]; }; -- cgit v1.2.3 From b50181e3614286b9624cf3b8f296d7b25509a55d Mon Sep 17 00:00:00 2001 From: worktycho Date: Thu, 29 May 2014 19:29:06 +0100 Subject: fix underflow Wish c++ could specify saturating unsigned underflow. --- src/ChunkData.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 2628b3410..72187f393 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -340,7 +340,7 @@ void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Lengt size_t StartPos = 0; if (ToSkip > 0) { - ToSkip = std::max(ToSkip - SectionBlockCount, (size_t) 0); // TODO: Still can underflow + ToSkip = std::max((ssize_t)ToSkip - (ssize_t)SectionBlockCount, (size_t) 0); StartPos = SectionBlockCount - ToSkip; } if (ToSkip == 0) -- cgit v1.2.3 From 901e3ec4940f2a11f7866194f02732c813ce71b9 Mon Sep 17 00:00:00 2001 From: worktycho Date: Thu, 29 May 2014 19:35:47 +0100 Subject: Derp --- src/ChunkData.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 72187f393..382e7a5a8 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -340,7 +340,7 @@ void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Lengt size_t StartPos = 0; if (ToSkip > 0) { - ToSkip = std::max((ssize_t)ToSkip - (ssize_t)SectionBlockCount, (size_t) 0); + ToSkip = std::max((ssize_t)ToSkip - (ssize_t)SectionBlockCount, (ssize_t) 0); StartPos = SectionBlockCount - ToSkip; } if (ToSkip == 0) -- cgit v1.2.3 From be10f07db02565fad77937bc6e9ccc6580f19158 Mon Sep 17 00:00:00 2001 From: worktycho Date: Thu, 29 May 2014 19:44:36 +0100 Subject: Fix bug when a_Idx is not a multiple of SectionBLockCount --- src/ChunkData.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 382e7a5a8..be96be051 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -343,7 +343,7 @@ void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Lengt ToSkip = std::max((ssize_t)ToSkip - (ssize_t)SectionBlockCount, (ssize_t) 0); StartPos = SectionBlockCount - ToSkip; } - if (ToSkip == 0) + if (ToSkip < SectionBlockCount) { size_t ToCopy = std::min(SectionBlockCount, a_Length); a_Length -= ToCopy; -- cgit v1.2.3 From 8c4dd5dcfd91f8223e78ff7fd24f8e4e73d1f509 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 29 May 2014 21:41:44 +0200 Subject: Attempt at fixing an unresolved symbol in gcc / clang. --- src/ChunkData.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index be96be051..74f5d78ba 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -345,7 +345,7 @@ void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Lengt } if (ToSkip < SectionBlockCount) { - size_t ToCopy = std::min(SectionBlockCount, a_Length); + size_t ToCopy = std::min(+SectionBlockCount, a_Length); a_Length -= ToCopy; if (m_Sections[i] != NULL) { -- cgit v1.2.3 From 0e2138736cd969a0dc931bbef31262da906cb832 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 30 May 2014 09:17:17 +0200 Subject: Fixed wrong copy sizes in cChunkData. --- src/ChunkData.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 74f5d78ba..5c11212ea 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -333,14 +333,14 @@ cChunkData cChunkData::Copy(void) const void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length) const { - size_t ToSkip = a_Idx; + int ToSkip = a_Idx; for (size_t i = 0; i < NumSections; i++) { size_t StartPos = 0; if (ToSkip > 0) { - ToSkip = std::max((ssize_t)ToSkip - (ssize_t)SectionBlockCount, (ssize_t) 0); + ToSkip = std::max(ToSkip - (int)SectionBlockCount, 0); StartPos = SectionBlockCount - ToSkip; } if (ToSkip < SectionBlockCount) @@ -429,7 +429,7 @@ void cChunkData::SetBlockTypes(const BLOCKTYPE * a_Src) // If the section is already allocated, copy the data into it: if (m_Sections[i] != NULL) { - memcpy(&m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes)); + memcpy(m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes)); continue; } @@ -442,7 +442,7 @@ void cChunkData::SetBlockTypes(const BLOCKTYPE * a_Src) // Allocate the section and copy the data into it: m_Sections[i] = Allocate(); - memcpy(&m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes)); + memcpy(m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes)); memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas)); memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight)); memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight)); @@ -461,7 +461,7 @@ void cChunkData::SetMetas(const NIBBLETYPE * a_Src) // If the section is already allocated, copy the data into it: if (m_Sections[i] != NULL) { - memcpy(&m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockMetas)); + memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockMetas)); continue; } @@ -474,7 +474,7 @@ void cChunkData::SetMetas(const NIBBLETYPE * a_Src) // Allocate the section and copy the data into it: m_Sections[i] = Allocate(); - memcpy(&m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockMetas)); + memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockMetas)); memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes)); memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight)); memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight)); @@ -497,7 +497,7 @@ void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src) // If the section is already allocated, copy the data into it: if (m_Sections[i] != NULL) { - memcpy(&m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount], sizeof(NIBBLETYPE) * SectionBlockCount); + memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockLight)); continue; } @@ -510,7 +510,7 @@ void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src) // Allocate the section and copy the data into it: m_Sections[i] = Allocate(); - memcpy(&m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount], sizeof(BLOCKTYPE) * SectionBlockCount); + memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockLight)); memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes)); memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas)); memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight)); @@ -532,7 +532,7 @@ void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src) // If the section is already allocated, copy the data into it: if (m_Sections[i] != NULL) { - memcpy(&m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount], sizeof(NIBBLETYPE) * SectionBlockCount); + memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockSkyLight)); continue; } @@ -545,7 +545,7 @@ void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src) // Allocate the section and copy the data into it: m_Sections[i] = Allocate(); - memcpy(&m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount], sizeof(BLOCKTYPE) * SectionBlockCount); + memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockSkyLight)); memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes)); memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas)); memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight)); -- cgit v1.2.3 From 5368c5dd79bce465d32517eec62701abc9b380d9 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 30 May 2014 09:49:57 +0200 Subject: Fixed sign comparison. --- src/ChunkData.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 5c11212ea..6ccb28fe4 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -343,7 +343,7 @@ void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Lengt ToSkip = std::max(ToSkip - (int)SectionBlockCount, 0); StartPos = SectionBlockCount - ToSkip; } - if (ToSkip < SectionBlockCount) + if (ToSkip < (int)SectionBlockCount) { size_t ToCopy = std::min(+SectionBlockCount, a_Length); a_Length -= ToCopy; -- cgit v1.2.3 From 0b60caac4ae8e7762cc530a0a7b6a7abe8c33262 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 30 May 2014 10:56:12 +0200 Subject: Test failures are reported verbosely and into the debug console on Win. --- src/Globals.h | 20 ++++++++++++++++++-- 1 file changed, 18 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/Globals.h b/src/Globals.h index 85cfd2f18..7b7a34541 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -271,9 +271,25 @@ void inline LOGERROR(const char* a_Format, ...) { }; + #ifdef _WIN32 + #define REPORT_ERROR(FMT, ...) \ + { \ + AString msg = Printf(FMT, __VA_ARGS__); \ + puts(msg.c_str()); \ + fflush(stdout); \ + OutputDebugStringA(msg.c_str()); \ + } + #else + #define REPORT_ERROR(FMT, ...) \ + { \ + AString msg = Printf(FMT, __VA_ARGS__); \ + puts(msg.c_str()); \ + fflush(stdout); \ + } + #endif #define ASSERT(x) do { if (!(x)) { throw cAssertFailure();} } while (0) - #define testassert(x) do { if(!(x)) { exit(1); } } while (0) - #define CheckAsserts(x) do { try {x} catch (cAssertFailure) { break; } exit(1); } while (0) + #define testassert(x) do { if(!(x)) { REPORT_ERROR("Test failure: %s, file %s, line %d\n", #x, __FILE__, __LINE__); exit(1); } } while (0) + #define CheckAsserts(x) do { try {x} catch (cAssertFailure) { break; } REPORT_ERROR("Test failure: assert didn't fire for %s, file %s, line %d\n", #x, __FILE__, __LINE__); exit(1); } while (0) #else #ifdef _DEBUG -- cgit v1.2.3 From 730e36844e152794cf85c4d1e9b7a84fd8be86ee Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 30 May 2014 11:01:13 +0200 Subject: Test failures break into MSVC debugger. --- src/Globals.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src') diff --git a/src/Globals.h b/src/Globals.h index 7b7a34541..c5768facf 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -272,12 +272,18 @@ void inline LOGERROR(const char* a_Format, ...) }; #ifdef _WIN32 + #if (defined(_MSC_VER) && defined(_DEBUG)) + #define DBG_BREAK _CrtDbgBreak() + #else + #define DBG_BREAK + #endif #define REPORT_ERROR(FMT, ...) \ { \ AString msg = Printf(FMT, __VA_ARGS__); \ puts(msg.c_str()); \ fflush(stdout); \ OutputDebugStringA(msg.c_str()); \ + DBG_BREAK; \ } #else #define REPORT_ERROR(FMT, ...) \ -- cgit v1.2.3 From e136f6e0f5b41ee7c9d784009ef40c9ac2e2e6fe Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 30 May 2014 11:35:29 +0200 Subject: Fixed cChunkData nibble copying. --- src/ChunkData.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 6ccb28fe4..6178dbc0d 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -461,12 +461,12 @@ void cChunkData::SetMetas(const NIBBLETYPE * a_Src) // If the section is already allocated, copy the data into it: if (m_Sections[i] != NULL) { - memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockMetas)); + memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockMetas)); continue; } // The section doesn't exist, find out if it is needed: - if (IsAllValue(a_Src + i * SectionBlockCount, SectionBlockCount, (NIBBLETYPE)0)) + if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, (NIBBLETYPE)0)) { // No need for the section, the data is all zeroes continue; @@ -474,7 +474,7 @@ void cChunkData::SetMetas(const NIBBLETYPE * a_Src) // Allocate the section and copy the data into it: m_Sections[i] = Allocate(); - memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockMetas)); + memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockMetas)); memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes)); memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight)); memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight)); @@ -497,12 +497,12 @@ void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src) // If the section is already allocated, copy the data into it: if (m_Sections[i] != NULL) { - memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockLight)); + memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockLight)); continue; } // The section doesn't exist, find out if it is needed: - if (IsAllValue(a_Src + i * SectionBlockCount, SectionBlockCount, (NIBBLETYPE)0)) + if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, (NIBBLETYPE)0)) { // No need for the section, the data is all zeroes continue; @@ -510,7 +510,7 @@ void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src) // Allocate the section and copy the data into it: m_Sections[i] = Allocate(); - memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockLight)); + memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockLight)); memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes)); memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas)); memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight)); @@ -532,12 +532,12 @@ void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src) // If the section is already allocated, copy the data into it: if (m_Sections[i] != NULL) { - memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockSkyLight)); + memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockSkyLight)); continue; } // The section doesn't exist, find out if it is needed: - if (IsAllValue(a_Src + i * SectionBlockCount, SectionBlockCount, (NIBBLETYPE)0xff)) + if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, (NIBBLETYPE)0xff)) { // No need for the section, the data is all zeroes continue; @@ -545,7 +545,7 @@ void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src) // Allocate the section and copy the data into it: m_Sections[i] = Allocate(); - memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockSkyLight)); + memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockSkyLight)); memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes)); memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas)); memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight)); -- cgit v1.2.3 From d854d3af1c724304997488d2b61518c85acb076a Mon Sep 17 00:00:00 2001 From: Tycho Date: Fri, 30 May 2014 14:43:33 +0100 Subject: removed unneded addressof --- src/ChunkData.cpp | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 6178dbc0d..258853ea0 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -55,6 +55,7 @@ cChunkData::~cChunkData() for (size_t i = 0; i < NumSections; i++) { Free(m_Sections[i]); + m_Sections[i] = NULL; } } @@ -93,6 +94,7 @@ cChunkData::~cChunkData() for (size_t i = 0; i < NumSections; i++) { Free(m_Sections[i]); + m_Sections[i] = NULL; } } @@ -101,6 +103,7 @@ cChunkData::~cChunkData() for (size_t i = 0; i < NumSections; i++) { m_Sections[i] = a_Other.m_Sections[i]; + a_Other.m_Sections[i] = NULL; } a_Other.m_IsOwner = false; return *this; @@ -333,27 +336,28 @@ cChunkData cChunkData::Copy(void) const void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length) const { - int ToSkip = a_Idx; + size_t ToSkip = a_Idx; for (size_t i = 0; i < NumSections; i++) { size_t StartPos = 0; if (ToSkip > 0) { - ToSkip = std::max(ToSkip - (int)SectionBlockCount, 0); - StartPos = SectionBlockCount - ToSkip; + StartPos = std::min(ToSkip, +SectionBlockCount); + ToSkip -= StartPos; } - if (ToSkip < (int)SectionBlockCount) + if (StartPos < SectionBlockCount) { - size_t ToCopy = std::min(+SectionBlockCount, a_Length); + size_t ToCopy = std::min(+SectionBlockCount - StartPos, a_Length); a_Length -= ToCopy; if (m_Sections[i] != NULL) { - memcpy(&a_Dest[(i * SectionBlockCount) - a_Idx], (&m_Sections[i]->m_BlockTypes) + StartPos, sizeof(BLOCKTYPE) * (ToCopy - StartPos)); + BLOCKTYPE * blockbuffer = m_Sections[i]->m_BlockTypes; + memcpy(&a_Dest[(i * SectionBlockCount) + StartPos - a_Idx], blockbuffer + StartPos, sizeof(BLOCKTYPE) * ToCopy); } else { - memset(&a_Dest[(i * SectionBlockCount) - a_Idx], 0, sizeof(BLOCKTYPE) * (ToCopy - StartPos)); + memset(&a_Dest[(i * SectionBlockCount) - a_Idx], 0, sizeof(BLOCKTYPE) * ToCopy); } } } -- cgit v1.2.3 From f26ddac61944ccae3223be5c4403171e04e306b9 Mon Sep 17 00:00:00 2001 From: Tycho Date: Fri, 30 May 2014 14:50:30 +0100 Subject: removed NULL assignment to const value --- src/ChunkData.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 258853ea0..142c141c4 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -103,7 +103,6 @@ cChunkData::~cChunkData() for (size_t i = 0; i < NumSections; i++) { m_Sections[i] = a_Other.m_Sections[i]; - a_Other.m_Sections[i] = NULL; } a_Other.m_IsOwner = false; return *this; -- cgit v1.2.3 From 8bf7aed67cb59edd72662114244da5c1cf5f2140 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 30 May 2014 22:40:19 +0200 Subject: Updated PlainsVillage and AlchemistVillage. --- src/Generating/Prefabs/AlchemistVillagePrefabs.cpp | 603 +++++++++----- src/Generating/Prefabs/PlainsVillagePrefabs.cpp | 906 ++++++++++++++++++++- 2 files changed, 1270 insertions(+), 239 deletions(-) (limited to 'src') diff --git a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp index 32ffe5b88..6e3f82212 100644 --- a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp +++ b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp @@ -20,24 +20,25 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 82, ID 598, created by STR_Warrior { // Size: - 11, 12, 9, // SizeX = 11, SizeY = 12, SizeZ = 9 + 11, 12, 10, // SizeX = 11, SizeY = 12, SizeZ = 10 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 10, 11, 8, // MaxX, MaxY, MaxZ + 10, 11, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "A:101: 0\n" /* ironbars */ - "B: 64:12\n" /* wooddoorblock */ - "C:128: 2\n" /* sandstonestairs */ - "D: 24: 1\n" /* sandstone */ - "E: 44: 9\n" /* step */ - "F:126: 8\n" /* woodenslab */ - "G:128: 7\n" /* sandstonestairs */ - "H: 44: 1\n" /* step */ - "I: 64: 7\n" /* wooddoorblock */ - "J:128: 6\n" /* sandstonestairs */ + "A:171: 8\n" /* carpet */ + "B:101: 0\n" /* ironbars */ + "C: 64:12\n" /* wooddoorblock */ + "D:128: 2\n" /* sandstonestairs */ + "E: 24: 1\n" /* sandstone */ + "F: 44: 9\n" /* step */ + "G:126: 8\n" /* woodenslab */ + "H:128: 7\n" /* sandstonestairs */ + "I: 44: 1\n" /* step */ + "J: 64: 7\n" /* wooddoorblock */ + "K:128: 6\n" /* sandstonestairs */ "a: 1: 0\n" /* stone */ "b: 24: 0\n" /* sandstone */ "c: 12: 0\n" /* sand */ @@ -62,8 +63,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "v:134: 7\n" /* 134 */ "w:107: 5\n" /* fencegate */ "x: 64: 5\n" /* wooddoorblock */ - "y: 50: 3\n" /* torch */ - "z:171: 8\n" /* carpet */, + "y: 65: 3\n" /* ladder */ + "z: 50: 3\n" /* torch */, // Block data: // Level 0 @@ -78,6 +79,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 6 */ "aabbbbbbbaa" /* 7 */ "aabbbbbbbaa" /* 8 */ "aaaaaaaaaaa" + /* 9 */ "aaaaaaaaaaa" // Level 1 /* z\x* 1 */ @@ -91,6 +93,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 6 */ "cb.......bc" /* 7 */ "cbg......bc" /* 8 */ "cbbbbbbbbbc" + /* 9 */ "ccccccccccc" // Level 2 /* z\x* 1 */ @@ -104,6 +107,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 6 */ "cb.......bc" /* 7 */ "cbg......bc" /* 8 */ "cbbbbbbbbbc" + /* 9 */ "ccccccccccc" // Level 3 /* z\x* 1 */ @@ -117,6 +121,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 6 */ "cb.......bc" /* 7 */ "cbg..l...bc" /* 8 */ "cbbbbbbbbbc" + /* 9 */ "ccccccccccc" // Level 4 /* z\x* 1 */ @@ -130,6 +135,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 6 */ "cnnnnnnnnnc" /* 7 */ "cnonnnnnnnc" /* 8 */ "cnccccccccc" + /* 9 */ "ccccccccccc" // Level 5 /* z\x* 1 */ @@ -143,6 +149,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 6 */ "bfvvd.....b" /* 7 */ "b...w..kujb" /* 8 */ "pxbbbbbbbbp" + /* 9 */ "..y........" // Level 6 /* z\x* 1 */ @@ -150,38 +157,41 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "...p...p..." /* 1 */ "..........." /* 2 */ "pbbb...bbbp" - /* 3 */ "b..y...y..b" - /* 4 */ "b.z.....z.b" - /* 5 */ "A.........A" + /* 3 */ "b..z...z..b" + /* 4 */ "b.A.....A.b" + /* 5 */ "B.........B" /* 6 */ "b.........b" - /* 7 */ "b.......z.b" - /* 8 */ "pBbbAAAbbbp" + /* 7 */ "b.......A.b" + /* 8 */ "pCbbBBBbbbp" + /* 9 */ "..y........" // Level 7 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "...C...C..." - /* 1 */ "...D...b..." - /* 2 */ "pbbbqEsbbbp" - /* 3 */ "bFFFFFFFFFb" - /* 4 */ "bFFFFFFFFFb" - /* 5 */ "sFFFFFFFFFq" - /* 6 */ "bFFFFFFFFFb" - /* 7 */ "bFFFFFFFFFb" - /* 8 */ "pbbbGGGbbbp" + /* 0 */ "...D...D..." + /* 1 */ "...E...b..." + /* 2 */ "pbbbqFsbbbp" + /* 3 */ "bGGGGGGGGGb" + /* 4 */ "bGGGGGGGGGb" + /* 5 */ "sGGGGGGGGGq" + /* 6 */ "bGGGGGGGGGb" + /* 7 */ "bGGGGGGGGGb" + /* 8 */ "pbbbHHHbbbp" + /* 9 */ "..y........" // Level 8 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." - /* 2 */ "bHHHHbHHHHb" - /* 3 */ "HpbbbbbbbpH" - /* 4 */ "Hb.......bH" + /* 2 */ "bIIIIbIIIIb" + /* 3 */ "IpbbbbbbbpI" + /* 4 */ "Ib.......bI" /* 5 */ "bb.......bb" - /* 6 */ "Hb.......bH" - /* 7 */ "HpIbbbbbbpH" - /* 8 */ "bH.HHbHHHHb" + /* 6 */ "Ib.......bI" + /* 7 */ "IpJbbbbbbpI" + /* 8 */ "bI.IIbIIIIb" + /* 9 */ "..........." // Level 9 /* z\x* 1 */ @@ -189,12 +199,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".pbbAAAbbp." + /* 3 */ ".pbbBBBbbp." /* 4 */ ".b.......b." - /* 5 */ ".A.......A." + /* 5 */ ".B.......B." /* 6 */ ".b.......b." - /* 7 */ ".pBbAAAbbp." + /* 7 */ ".pCbBBBbbp." /* 8 */ "..........." + /* 9 */ "..........." // Level 10 /* z\x* 1 */ @@ -202,12 +213,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".pbbJJJbbp." - /* 4 */ ".bFFFFFFFb." - /* 5 */ ".sFFFFFFFq." - /* 6 */ ".bFFFFFFFb." - /* 7 */ ".pbbGGGbbp." + /* 3 */ ".pbbKKKbbp." + /* 4 */ ".bGGGGGGGb." + /* 5 */ ".sGGGGGGGq." + /* 6 */ ".bGGGGGGGb." + /* 7 */ ".pbbHHHbbp." /* 8 */ "..........." + /* 9 */ "..........." // Level 11 /* z\x* 1 */ @@ -215,12 +227,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".bHHHbHHHb." - /* 4 */ ".H.......H." + /* 3 */ ".bIIIbIIIb." + /* 4 */ ".I.......I." /* 5 */ ".b.......b." - /* 6 */ ".H.......H." - /* 7 */ ".bHHHbHHHb." - /* 8 */ "...........", + /* 6 */ ".I.......I." + /* 7 */ ".bIIIbIIIb." + /* 8 */ "..........." + /* 9 */ "...........", // Connectors: "-1: 5, 5, 0: 2\n" /* Type -1, direction Z- */, @@ -235,7 +248,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = true, // DefaultWeight: - 100, + 70, // DepthWeight: "", @@ -254,18 +267,19 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 81, ID 597, created by STR_Warrior { // Size: - 11, 8, 9, // SizeX = 11, SizeY = 8, SizeZ = 9 + 11, 8, 10, // SizeX = 11, SizeY = 8, SizeZ = 10 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 10, 7, 8, // MaxX, MaxY, MaxZ + 10, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "A: 44: 1\n" /* step */ - "B: 64: 3\n" /* wooddoorblock */ - "C: 64: 8\n" /* wooddoorblock */ - "D:128: 6\n" /* sandstonestairs */ + "A:128: 7\n" /* sandstonestairs */ + "B: 44: 1\n" /* step */ + "C: 64: 3\n" /* wooddoorblock */ + "D: 64: 8\n" /* wooddoorblock */ + "E:128: 6\n" /* sandstonestairs */ "a: 12: 0\n" /* sand */ "b: 5: 0\n" /* wood */ "c: 24: 2\n" /* sandstone */ @@ -283,15 +297,15 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "o:134: 4\n" /* 134 */ "p:107: 5\n" /* fencegate */ "q: 64: 5\n" /* wooddoorblock */ - "r: 50: 3\n" /* torch */ - "s:171: 8\n" /* carpet */ - "t:101: 0\n" /* ironbars */ - "u: 64:12\n" /* wooddoorblock */ - "v:128: 2\n" /* sandstonestairs */ - "w: 24: 1\n" /* sandstone */ - "x: 44: 9\n" /* step */ - "y:126: 8\n" /* woodenslab */ - "z:128: 7\n" /* sandstonestairs */, + "r: 65: 3\n" /* ladder */ + "s: 50: 3\n" /* torch */ + "t:171: 8\n" /* carpet */ + "u:101: 0\n" /* ironbars */ + "v: 64:12\n" /* wooddoorblock */ + "w:128: 2\n" /* sandstonestairs */ + "x: 24: 1\n" /* sandstone */ + "y: 44: 9\n" /* step */ + "z:126: 8\n" /* woodenslab */, // Block data: // Level 0 @@ -306,6 +320,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 6 */ "abbbbbbbbba" /* 7 */ "abbbbbbbbba" /* 8 */ "abaaaaaaaaa" + /* 9 */ "aaaaaaaaaaa" // Level 1 /* z\x* 1 */ @@ -319,6 +334,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 6 */ "dlnno.....d" /* 7 */ "d...p..hjkd" /* 8 */ "cqddddddddc" + /* 9 */ "..r........" // Level 2 /* z\x* 1 */ @@ -326,38 +342,41 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "...c...c..." /* 1 */ "..........." /* 2 */ "cddd...dddc" - /* 3 */ "d..r...r..d" - /* 4 */ "d.s.....s.d" - /* 5 */ "t.........t" + /* 3 */ "d..s...s..d" + /* 4 */ "d.t.....t.d" + /* 5 */ "u.........u" /* 6 */ "d.........d" - /* 7 */ "d.......s.d" - /* 8 */ "cuddtttdddc" + /* 7 */ "d.......t.d" + /* 8 */ "cvdduuudddc" + /* 9 */ "..r........" // Level 3 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "...v...v..." - /* 1 */ "...w...d..." - /* 2 */ "cdddexgdddc" - /* 3 */ "dyyyyyyyyyd" - /* 4 */ "dyyyyyyyyyd" - /* 5 */ "gyyyyyyyyye" - /* 6 */ "dyyyyyyyyyd" - /* 7 */ "dyyyyyyyyyd" - /* 8 */ "cdddzzzdddc" + /* 0 */ "...w...w..." + /* 1 */ "...x...d..." + /* 2 */ "cdddeygdddc" + /* 3 */ "dzzzzzzzzzd" + /* 4 */ "dzzzzzzzzzd" + /* 5 */ "gzzzzzzzzze" + /* 6 */ "dzzzzzzzzzd" + /* 7 */ "dzzzzzzzzzd" + /* 8 */ "cdddAAAdddc" + /* 9 */ "..r........" // Level 4 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." - /* 2 */ "dAAAAdAAAAd" - /* 3 */ "AcdddddddcA" - /* 4 */ "Ad.......dA" + /* 2 */ "dBBBBdBBBBd" + /* 3 */ "BcdddddddcB" + /* 4 */ "Bd.......dB" /* 5 */ "dd.......dd" - /* 6 */ "Ad.......dA" - /* 7 */ "AcBddddddcA" - /* 8 */ "dA.AAdAAAAd" + /* 6 */ "Bd.......dB" + /* 7 */ "BcCddddddcB" + /* 8 */ "dB.BBdBBBBd" + /* 9 */ "..........." // Level 5 /* z\x* 1 */ @@ -365,12 +384,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".cddtttddc." + /* 3 */ ".cdduuuddc." /* 4 */ ".d.......d." - /* 5 */ ".t.......t." + /* 5 */ ".u.......u." /* 6 */ ".d.......d." - /* 7 */ ".cCdtttddc." + /* 7 */ ".cDduuuddc." /* 8 */ "..........." + /* 9 */ "..........." // Level 6 /* z\x* 1 */ @@ -378,12 +398,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".cddDDDddc." - /* 4 */ ".dyyyyyyyd." - /* 5 */ ".gyyyyyyye." - /* 6 */ ".dyyyyyyyd." - /* 7 */ ".cddzzzddc." + /* 3 */ ".cddEEEddc." + /* 4 */ ".dzzzzzzzd." + /* 5 */ ".gzzzzzzze." + /* 6 */ ".dzzzzzzzd." + /* 7 */ ".cddAAAddc." /* 8 */ "..........." + /* 9 */ "..........." // Level 7 /* z\x* 1 */ @@ -391,12 +412,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".dAAAdAAAd." - /* 4 */ ".A.......A." + /* 3 */ ".dBBBdBBBd." + /* 4 */ ".B.......B." /* 5 */ ".d.......d." - /* 6 */ ".A.......A." - /* 7 */ ".dAAAdAAAd." - /* 8 */ "...........", + /* 6 */ ".B.......B." + /* 7 */ ".dBBBdBBBd." + /* 8 */ "..........." + /* 9 */ "...........", // Connectors: "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, @@ -411,7 +433,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = true, // DefaultWeight: - 100, + 80, // DepthWeight: "", @@ -427,7 +449,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // BlackSmith: - // The data has been exported from the gallery Desert, area index 92, ID 633, created by STR_Warrior + // The data has been exported from the gallery Desert, area index 97, ID 642, created by STR_Warrior { // Size: 11, 5, 13, // SizeX = 11, SizeY = 5, SizeZ = 13 @@ -460,7 +482,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "t:128: 4\n" /* sandstonestairs */ "u:128: 5\n" /* sandstonestairs */ "v:128: 7\n" /* sandstonestairs */ - "w: 44: 1\n" /* step */, + "w: 44: 1\n" /* step */ + "x: 43: 1\n" /* doubleslab */, // Block data: // Level 0 @@ -469,7 +492,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "aaaaaaaaaaa" /* 1 */ "aaaaaaaaaaa" /* 2 */ "aaaaaaaabaa" - /* 3 */ "acaaacabbba" + /* 3 */ "acacacabbba" /* 4 */ "acaccaabbba" /* 5 */ "acccccabbba" /* 6 */ "acaadddbbba" @@ -487,9 +510,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 1 */ "..........." /* 2 */ "......dcecd" /* 3 */ ".d....c...c" - /* 4 */ "......c...c" - /* 5 */ "...f..c...c" - /* 6 */ ".....dc...c" + /* 4 */ "..f...c...c" + /* 5 */ "......c...c" + /* 6 */ "....ddc...c" /* 7 */ ".gh.dic...c" /* 8 */ "dcccccd...c" /* 9 */ "cj........c" @@ -506,8 +529,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 3 */ ".d....c..lc" /* 4 */ "......n...c" /* 5 */ "......c...c" - /* 6 */ "......c...n" - /* 7 */ "......c...n" + /* 6 */ "....nnc...n" + /* 7 */ "....n.c...n" /* 8 */ "dcccccd...n" /* 9 */ "co........c" /* 10 */ "n.........c" @@ -523,8 +546,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 3 */ ".drrrrcsssc" /* 4 */ ".rsssstsssc" /* 5 */ ".rsssscsssc" - /* 6 */ ".rsssscsssu" - /* 7 */ ".rsssscsssu" + /* 6 */ ".rssddcsssu" + /* 7 */ ".rssd.csssu" /* 8 */ "dcccccdsssu" /* 9 */ "csssssssssc" /* 10 */ "tsssssssssc" @@ -540,9 +563,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 3 */ ".w.w.ww...w" /* 4 */ "......w...w" /* 5 */ ".w....w...w" - /* 6 */ "......w...w" - /* 7 */ ".w....w...c" - /* 8 */ "cwwwwwc...w" + /* 6 */ "....xwx...w" + /* 7 */ ".w..w.w...c" + /* 8 */ "cwwwxwc...w" /* 9 */ "w.........w" /* 10 */ "w.........w" /* 11 */ "w.........w" @@ -561,7 +584,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = true, // DefaultWeight: - 100, + 50, // DepthWeight: "", @@ -588,12 +611,14 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // Block definitions: ".: 0: 0\n" /* air */ - "A:128: 2\n" /* sandstonestairs */ - "B:128: 0\n" /* sandstonestairs */ - "C: 87: 0\n" /* netherstone */ - "D:128: 3\n" /* sandstonestairs */ - "E: 51: 0\n" /* fire */ - "F: 44: 9\n" /* step */ + "A:128: 7\n" /* sandstonestairs */ + "B: 44: 1\n" /* step */ + "C:128: 2\n" /* sandstonestairs */ + "D:128: 0\n" /* sandstonestairs */ + "E: 87: 0\n" /* netherstone */ + "F:128: 3\n" /* sandstonestairs */ + "G: 51: 0\n" /* fire */ + "H: 44: 9\n" /* step */ "a: 12: 0\n" /* sand */ "b: 5: 0\n" /* wood */ "c: 24: 2\n" /* sandstone */ @@ -610,16 +635,16 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "n:101: 0\n" /* ironbars */ "o:140: 0\n" /* flowerpotblock */ "p: 64: 8\n" /* wooddoorblock */ - "q: 69:12\n" /* lever */ - "r: 44:10\n" /* step */ - "s:128: 1\n" /* sandstonestairs */ - "t: 47: 0\n" /* bookshelf */ - "u: 96:12\n" /* trapdoor */ - "v:128: 4\n" /* sandstonestairs */ - "w:128: 5\n" /* sandstonestairs */ - "x:128: 7\n" /* sandstonestairs */ - "y: 44: 1\n" /* step */ - "z:128: 6\n" /* sandstonestairs */, + "q: 50: 3\n" /* torch */ + "r: 69:12\n" /* lever */ + "s: 50: 4\n" /* torch */ + "t:128: 6\n" /* sandstonestairs */ + "u: 44:10\n" /* step */ + "v:128: 1\n" /* sandstonestairs */ + "w: 47: 0\n" /* bookshelf */ + "x: 96:12\n" /* trapdoor */ + "y:128: 4\n" /* sandstonestairs */ + "z:128: 5\n" /* sandstonestairs */, // Block data: // Level 0 @@ -657,9 +682,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* * 012345678901234 */ /* 0 */ "....cddnnnddc.." /* 1 */ "....d......od.c" - /* 2 */ "....p.......d.." + /* 2 */ "....p.......d.q" /* 3 */ "....d.......p.." - /* 4 */ "....d.q...l.d.." + /* 4 */ "....d.r...l.d.s" /* 5 */ "....dddd.dddd.c" /* 6 */ "....n.......n.." /* 7 */ "mmmmn.......n.." @@ -670,32 +695,32 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // Level 3 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "....cdddddddc.." - /* 1 */ "....drrrrrrrdds" - /* 2 */ "....drrrrrrrd.." - /* 3 */ "....drrrrrrrd.." - /* 4 */ "....dtttrrurd.." - /* 5 */ "....dddddddddds" - /* 6 */ "....vrrrrrrrw.." - /* 7 */ "mmmmvrrrrrrrw.." - /* 8 */ "mmmmvrrrrrrrw.." - /* 9 */ "mmmmdrrrrrrrd.." - /* 10 */ "mmmmcddxxxddc.." + /* 0 */ "....cddtttddc.." + /* 1 */ "....duuuuuuuddv" + /* 2 */ "....duuuuuuud.." + /* 3 */ "....duuuuuuud.." + /* 4 */ "....dwwwuuxud.." + /* 5 */ "....ddddddddddv" + /* 6 */ "....yuuuuuuuz.." + /* 7 */ "mmmmyuuuuuuuz.." + /* 8 */ "mmmmyuuuuuuuz.." + /* 9 */ "mmmmduuuuuuud.." + /* 10 */ "mmmmcddAAAddc.." // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "....dyyydyyyd.." - /* 1 */ "....ycdddddcy.." - /* 2 */ "....yd.....dy.." - /* 3 */ "....yd.....dy.." - /* 4 */ "....yd.....dy.." + /* 0 */ "....dBBBdBBBd.." + /* 1 */ "....BcdddddcB.." + /* 2 */ "....Bd.....dB.." + /* 3 */ "....Bd.....dB.." + /* 4 */ "....Bd.....dB.." /* 5 */ "....dcdd.ddcd.." - /* 6 */ "....y.......y.." - /* 7 */ "mmmmy.......y.." - /* 8 */ "mmmmy.......y.." - /* 9 */ "mmmmy.......y.." - /* 10 */ "mmmmdyyydyyyd.." + /* 6 */ "....B.......B.." + /* 7 */ "mmmmB.......B.." + /* 8 */ "mmmmB.......B.." + /* 9 */ "mmmmB.......B.." + /* 10 */ "mmmmdBBBdBBBd.." // Level 5 /* z\x* 11111 */ @@ -716,10 +741,10 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".....cddzddc..." - /* 2 */ ".....vrrrrrw..." - /* 3 */ ".....vrrrrrw..." - /* 4 */ ".....vrrrrrw..." + /* 1 */ ".....cddtddc..." + /* 2 */ ".....yuuuuuz..." + /* 3 */ ".....yuuuuuz..." + /* 4 */ ".....yuuuuuz..." /* 5 */ ".....cdddddc..." /* 6 */ "..............." /* 7 */ "..............." @@ -731,11 +756,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".....dyydyyd..." - /* 2 */ ".....y.ddd.y..." + /* 1 */ ".....dBBdBBd..." + /* 2 */ ".....B.ddd.B..." /* 3 */ ".....d.ddd.d..." - /* 4 */ ".....y.ddd.y..." - /* 5 */ ".....dyydyyd..." + /* 4 */ ".....B.ddd.B..." + /* 5 */ ".....dBBdBBd..." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." @@ -747,9 +772,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ ".......cAc....." - /* 3 */ ".......BCs....." - /* 4 */ ".......cDc....." + /* 2 */ ".......cCc....." + /* 3 */ ".......DEv....." + /* 4 */ ".......cFc....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." @@ -763,7 +788,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..............." /* 1 */ "..............." /* 2 */ ".......c.c....." - /* 3 */ "........E......" + /* 3 */ "........G......" /* 4 */ ".......c.c....." /* 5 */ "..............." /* 6 */ "..............." @@ -777,9 +802,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ ".......c.c....." - /* 3 */ "..............." - /* 4 */ ".......c.c....." + /* 2 */ ".......ctc....." + /* 3 */ ".......y.z....." + /* 4 */ ".......cAc....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." @@ -793,7 +818,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..............." /* 1 */ "..............." /* 2 */ ".......ddd....." - /* 3 */ ".......dFd....." + /* 3 */ ".......dHd....." /* 4 */ ".......ddd....." /* 5 */ "..............." /* 6 */ "..............." @@ -807,9 +832,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ ".......y.y....." + /* 2 */ ".......B.B....." /* 3 */ "..............." - /* 4 */ ".......y.y....." + /* 4 */ ".......B.B....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." @@ -830,7 +855,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = true, // DefaultWeight: - 100, + 60, // DepthWeight: "", @@ -1169,7 +1194,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 3 */ "abbbbba" /* 4 */ "abbbbba" /* 5 */ "abbbbba" - /* 6 */ "aaaaaaa" + /* 6 */ "aabaaaa" /* 7 */ "aaaaaaa" /* 8 */ "aaaaaaa" /* 9 */ "aaaaaaa" @@ -1384,7 +1409,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "b: 5: 0\n" /* wood */ "c: 24: 2\n" /* sandstone */ "d: 24: 0\n" /* sandstone */ - "e: 64: 3\n" /* wooddoorblock */ + "e: 64: 7\n" /* wooddoorblock */ "f: 65: 5\n" /* ladder */ "g:134: 3\n" /* 134 */ "h: 85: 0\n" /* fence */ @@ -1393,16 +1418,17 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "k:134: 6\n" /* 134 */ "l:134: 4\n" /* 134 */ "m: 19: 0\n" /* sponge */ - "n: 64: 8\n" /* wooddoorblock */ + "n: 64:12\n" /* wooddoorblock */ "o: 50: 2\n" /* torch */ "p:101: 0\n" /* ironbars */ "q:171: 8\n" /* carpet */ "r:128: 2\n" /* sandstonestairs */ "s:126: 8\n" /* woodenslab */ - "t:128: 5\n" /* sandstonestairs */ - "u:128: 7\n" /* sandstonestairs */ - "v: 44: 1\n" /* step */ - "w: 96: 7\n" /* trapdoor */, + "t:128: 4\n" /* sandstonestairs */ + "u:128: 5\n" /* sandstonestairs */ + "v:128: 7\n" /* sandstonestairs */ + "w: 44: 1\n" /* step */ + "x: 96: 7\n" /* trapdoor */, // Block data: // Level 0 @@ -1454,26 +1480,26 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 2 */ "cdddc" /* 3 */ "dfssd" /* 4 */ "dsssd" - /* 5 */ "tssst" - /* 6 */ "tssst" - /* 7 */ "tssst" + /* 5 */ "tsssu" + /* 6 */ "tsssu" + /* 7 */ "tsssu" /* 8 */ "dsssd" /* 9 */ "dsssd" - /* 10 */ "cdudc" + /* 10 */ "cdvdc" // Level 4 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." - /* 2 */ "dvdvd" - /* 3 */ "vw..v" - /* 4 */ "v...v" - /* 5 */ "v...v" + /* 2 */ "dwdwd" + /* 3 */ "wx..w" + /* 4 */ "w...w" + /* 5 */ "w...w" /* 6 */ "d...d" - /* 7 */ "v...v" - /* 8 */ "v...v" - /* 9 */ "v...v" - /* 10 */ "dvdvd", + /* 7 */ "w...w" + /* 8 */ "w...w" + /* 9 */ "w...w" + /* 10 */ "dwdwd", // Connectors: "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */, @@ -2050,7 +2076,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "o:128: 4\n" /* sandstonestairs */ "p:128: 7\n" /* sandstonestairs */ "q: 44: 1\n" /* step */ - "r: 50: 3\n" /* torch */, + "r: 50: 3\n" /* torch */ + "s:128: 6\n" /* sandstonestairs */, // Block data: // Level 0 @@ -2137,11 +2164,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." - /* 3 */ "...cdddc......." + /* 3 */ "...cdsdc......." /* 4 */ "...dnnnd......." /* 5 */ "...dnnnd......." /* 6 */ "...dnnnd......." - /* 7 */ "...cdddc......." + /* 7 */ "...cdpdc......." /* 8 */ "..............." // Level 7 @@ -2170,7 +2197,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = true, // DefaultWeight: - 100, + 80, // DepthWeight: "", @@ -2364,7 +2391,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = true, // DefaultWeight: - 100, + 80, // DepthWeight: "", @@ -2582,7 +2609,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = true, // DefaultWeight: - 100, + 80, // DepthWeight: "", @@ -2690,7 +2717,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* z\x* 012345678 */ /* 0 */ "mmmm....." /* 1 */ "mmmm....." - /* 2 */ "mmmmcrdrd" + /* 2 */ "mmmmdrdrd" /* 3 */ "mmmmr...r" /* 4 */ "mmmmr...r" /* 5 */ "mmmmr...r" @@ -2724,6 +2751,192 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // MoveToGround: true, }, // SmallHouse9 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Temple: + // The data has been exported from the gallery Desert, area index 83, ID 599, created by STR_Warrior + { + // Size: + 13, 9, 9, // SizeX = 13, SizeY = 9, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 12, 8, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "A: 44: 9\n" /* step */ + "a: 12: 0\n" /* sand */ + "b: 5: 0\n" /* wood */ + "c: 24: 2\n" /* sandstone */ + "d: 24: 0\n" /* sandstone */ + "e: 64: 7\n" /* wooddoorblock */ + "f: 17: 0\n" /* tree */ + "g:128: 5\n" /* sandstonestairs */ + "h:128: 4\n" /* sandstonestairs */ + "i:128: 7\n" /* sandstonestairs */ + "j:128: 6\n" /* sandstonestairs */ + "k:118: 3\n" /* cauldronblock */ + "l:155: 1\n" /* quartzblock */ + "m: 19: 0\n" /* sponge */ + "n: 64:12\n" /* wooddoorblock */ + "o: 50: 3\n" /* torch */ + "p:101: 0\n" /* ironbars */ + "q:140: 0\n" /* flowerpotblock */ + "r: 24: 1\n" /* sandstone */ + "s:128: 2\n" /* sandstonestairs */ + "t:126: 8\n" /* woodenslab */ + "u: 44: 1\n" /* step */ + "v:128: 0\n" /* sandstonestairs */ + "w: 87: 0\n" /* netherstone */ + "x:128: 1\n" /* sandstonestairs */ + "y:128: 3\n" /* sandstonestairs */ + "z: 51: 0\n" /* fire */, + + // Block data: + // Level 0 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaa" + /* 2 */ "aaabbababbaaa" + /* 3 */ "abbbbbbbbbbba" + /* 4 */ "abbbbbbbbbbba" + /* 5 */ "abbbbbbbbbbba" + /* 6 */ "abbbbbbbbbbba" + /* 7 */ "abbbbbbbbbbba" + /* 8 */ "aaaaaaaaaaaaa" + + // Level 1 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "....c...c...." + /* 1 */ "............." + /* 2 */ "cdddddedddddc" + /* 3 */ "dfg.......hfd" + /* 4 */ "di.........id" + /* 5 */ "d...........d" + /* 6 */ "dj.........jd" + /* 7 */ "dfg.khlgk.hfd" + /* 8 */ "cdddddddddddc" + + // Level 2 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "....c...c...." + /* 1 */ "............." + /* 2 */ "cdddddndddddc" + /* 3 */ "df...o.o...fd" + /* 4 */ "d...........d" + /* 5 */ "p...........p" + /* 6 */ "d...........d" + /* 7 */ "df...qrq...fd" + /* 8 */ "cdpppdddpppdc" + + // Level 3 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "....s...s...." + /* 1 */ "....r...d...." + /* 2 */ "cdddddddddddc" + /* 3 */ "dftttttttttfd" + /* 4 */ "dtttttttttttd" + /* 5 */ "htttttttttttg" + /* 6 */ "dtttttttttttd" + /* 7 */ "dftttttttttfd" + /* 8 */ "cdiiidddiiidc" + + // Level 4 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ "............." + /* 2 */ "duuuuuduuuuud" + /* 3 */ "u...........u" + /* 4 */ "u.ddd...ddd.u" + /* 5 */ "d.ddd...ddd.d" + /* 6 */ "u.ddd...ddd.u" + /* 7 */ "u...........u" + /* 8 */ "duuuuuduuuuud" + + // Level 5 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ "............." + /* 2 */ "............." + /* 3 */ "............." + /* 4 */ "..csc...csc.." + /* 5 */ "..vwx...vwx.." + /* 6 */ "..cyc...cyc.." + /* 7 */ "............." + /* 8 */ "............." + + // Level 6 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ "............." + /* 2 */ "............." + /* 3 */ "............." + /* 4 */ "..c.c...c.c.." + /* 5 */ "...z.....z..." + /* 6 */ "..c.c...c.c.." + /* 7 */ "............." + /* 8 */ "............." + + // Level 7 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ "............." + /* 2 */ "............." + /* 3 */ "............." + /* 4 */ "..ddd...ddd.." + /* 5 */ "..dAd...dAd.." + /* 6 */ "..ddd...ddd.." + /* 7 */ "............." + /* 8 */ "............." + + // Level 8 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ "............." + /* 2 */ "............." + /* 3 */ "............." + /* 4 */ "..u.u...u.u.." + /* 5 */ "............." + /* 6 */ "..u.u...u.u.." + /* 7 */ "............." + /* 8 */ ".............", + + // Connectors: + "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 50, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // Temple }; // g_AlchemistVillagePrefabs diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp index f8cf867e5..f5e531955 100644 --- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp +++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp @@ -797,8 +797,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = ".: 0: 0\n" /* air */ "a: 5: 0\n" /* wood */ "b: 85: 0\n" /* fence */ - "c: 50: 2\n" /* torch */ - "d: 50: 1\n" /* torch */ + "c: 66: 1\n" /* tracks */ + "d: 50: 2\n" /* torch */ + "e: 50: 1\n" /* torch */ "m: 19: 0\n" /* sponge */, // Block data: @@ -813,7 +814,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* z\x* */ /* * 0123456789 */ /* 0 */ "..b....b.." - /* 1 */ ".........." + /* 1 */ "cccccccccc" /* 2 */ "..b....b.." // Level 2 @@ -827,14 +828,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* z\x* */ /* * 0123456789 */ /* 0 */ "..a....a.." - /* 1 */ ".cad..cad." + /* 1 */ ".dae..dae." /* 2 */ "..a....a..", // Connectors: "-3: 0, 1, 1: 4\n" /* Type -3, direction X- */ - "3: 0, 1, 1: 4\n" /* Type 3, direction X- */ - "3: 9, 1, 1: 5\n" /* Type 3, direction X+ */ - "-3: 9, 1, 1: 5\n" /* Type -3, direction X+ */, + "3: 9, 1, 1: 5\n" /* Type 3, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -874,6 +873,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Block definitions: ".: 0: 0\n" /* air */ "a: 5: 0\n" /* wood */ + "b: 66: 0\n" /* tracks */ + "c: 66: 1\n" /* tracks */ "m: 19: 0\n" /* sponge */, // Block data: @@ -887,11 +888,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 1 /* z\x* 01234 */ - /* 0 */ "m...m" - /* 1 */ ".a.a." - /* 2 */ "....." - /* 3 */ ".a.a." - /* 4 */ "m...m" + /* 0 */ "m.b.m" + /* 1 */ ".aba." + /* 2 */ "ccccc" + /* 3 */ ".aba." + /* 4 */ "m.b.m" // Level 2 /* z\x* 01234 */ @@ -929,7 +930,125 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = false, // DefaultWeight: - 5, + 1, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // MineshaftCrossing + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // MineshaftCrossing: + // The data has been exported from the gallery Plains, area index 193, ID 657, created by Aloe_vera + { + // Size: + 11, 4, 11, // SizeX = 11, SizeY = 4, SizeZ = 11 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 3, 10, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 0\n" /* wood */ + "b: 66: 0\n" /* tracks */ + "c: 85: 0\n" /* fence */ + "d: 66: 1\n" /* tracks */ + "e: 50: 4\n" /* torch */ + "f: 50: 3\n" /* torch */ + "g: 50: 2\n" /* torch */ + "h: 50: 1\n" /* torch */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmaaammmm" + /* 1 */ "mmmmaaammmm" + /* 2 */ "mmmmaaammmm" + /* 3 */ "mmmmaaammmm" + /* 4 */ "aaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaa" + /* 7 */ "mmmmaaammmm" + /* 8 */ "mmmmaaammmm" + /* 9 */ "mmmmaaammmm" + /* 10 */ "mmmmaaammmm" + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmm.b.mmmm" + /* 1 */ "mmmm.b.mmmm" + /* 2 */ "mmmmcbcmmmm" + /* 3 */ "mmmm.b.mmmm" + /* 4 */ "..c..b..c.." + /* 5 */ "ddddddddddd" + /* 6 */ "..c..b..c.." + /* 7 */ "mmmm.b.mmmm" + /* 8 */ "mmmmcbcmmmm" + /* 9 */ "mmmm.b.mmmm" + /* 10 */ "mmmm.b.mmmm" + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmm...mmmm" + /* 1 */ "mmmm...mmmm" + /* 2 */ "mmmmc.cmmmm" + /* 3 */ "mmmm...mmmm" + /* 4 */ "..c.....c.." + /* 5 */ "..........." + /* 6 */ "..c.....c.." + /* 7 */ "mmmm...mmmm" + /* 8 */ "mmmmc.cmmmm" + /* 9 */ "mmmm...mmmm" + /* 10 */ "mmmm...mmmm" + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmm...mmmm" + /* 1 */ "mmmm.e.mmmm" + /* 2 */ "mmmmaaammmm" + /* 3 */ "mmmm.f.mmmm" + /* 4 */ "..a.....a.." + /* 5 */ ".gah...gah." + /* 6 */ "..a.....a.." + /* 7 */ "mmmm.e.mmmm" + /* 8 */ "mmmmaaammmm" + /* 9 */ "mmmm.f.mmmm" + /* 10 */ "mmmm...mmmm", + + // Connectors: + "3: 5, 1, 0: 2\n" /* Type 3, direction Z- */ + "-3: 5, 1, 0: 2\n" /* Type -3, direction Z- */ + "3: 0, 1, 5: 4\n" /* Type 3, direction X- */ + "-3: 0, 1, 5: 4\n" /* Type -3, direction X- */ + "3: 5, 1, 10: 3\n" /* Type 3, direction Z+ */ + "-3: 5, 1, 10: 3\n" /* Type -3, direction Z+ */ + "3: 10, 1, 5: 5\n" /* Type 3, direction X+ */ + "-3: 10, 1, 5: 5\n" /* Type -3, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 10, // DepthWeight: "", @@ -957,6 +1076,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Block definitions: ".: 0: 0\n" /* air */ "a: 5: 0\n" /* wood */ + "b: 66: 0\n" /* tracks */ + "c: 66: 1\n" /* tracks */ "m: 19: 0\n" /* sponge */, // Block data: @@ -970,11 +1091,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 1 /* z\x* 01234 */ - /* 0 */ "m...m" - /* 1 */ ".a.a." - /* 2 */ "....." - /* 3 */ ".a.a." - /* 4 */ "m...m" + /* 0 */ "m.b.m" + /* 1 */ ".aba." + /* 2 */ "ccccc" + /* 3 */ ".aba." + /* 4 */ "m.b.m" // Level 2 /* z\x* 01234 */ @@ -1052,7 +1173,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = false, // DefaultWeight: - 5, + 1, // DepthWeight: "", @@ -1066,6 +1187,703 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // MineshaftSpiral: + // The data has been exported from the gallery Plains, area index 198, ID 662, created by Aloe_vera + { + // Size: + 7, 12, 7, // SizeX = 7, SizeY = 12, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 11, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 0\n" /* wood */ + "b: 85: 0\n" /* fence */ + "c: 66: 4\n" /* tracks */ + "d: 66: 0\n" /* tracks */ + "e: 66: 6\n" /* tracks */ + "f: 66: 2\n" /* tracks */ + "g: 50: 1\n" /* torch */ + "h: 50: 3\n" /* torch */ + "i: 66: 1\n" /* tracks */ + "j: 66: 7\n" /* tracks */ + "k: 66: 5\n" /* tracks */ + "l: 50: 2\n" /* torch */ + "m: 19: 0\n" /* sponge */ + "n: 66: 3\n" /* tracks */ + "o: 66: 8\n" /* tracks */ + "p: 50: 4\n" /* torch */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmmmmm" + /* 2 */ "mmmmmmm" + /* 3 */ "aaabmmm" + /* 4 */ "aaammmm" + /* 5 */ "aaammmm" + /* 6 */ "aaammmm" + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmmmmm" + /* 2 */ "aaammmm" + /* 3 */ "aaabmmm" + /* 4 */ ".c.mmmm" + /* 5 */ ".d.mmmm" + /* 6 */ ".d.mmmm" + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "aaaammm" + /* 1 */ "aaaammm" + /* 2 */ "aaaammm" + /* 3 */ ".c.bmmm" + /* 4 */ "...mmmm" + /* 5 */ "...mmmm" + /* 6 */ "...mmmm" + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "b..aamm" + /* 1 */ ".efaamm" + /* 2 */ ".d.aamm" + /* 3 */ "...bmmm" + /* 4 */ "...mmmm" + /* 5 */ "...mmmm" + /* 6 */ "...mmmm" + + // Level 4 + /* z\x* 0123456 */ + /* 0 */ "b...aaa" + /* 1 */ "...faaa" + /* 2 */ "....aaa" + /* 3 */ "...baaa" + /* 4 */ "...mmmm" + /* 5 */ "mmmmmmm" + /* 6 */ "mmmmmmm" + + // Level 5 + /* z\x* 0123456 */ + /* 0 */ "ag....b" + /* 1 */ "h...ij." + /* 2 */ ".....k." + /* 3 */ "...baaa" + /* 4 */ "mmmmaaa" + /* 5 */ "mmmmmmm" + /* 6 */ "mmmmmmm" + + // Level 6 + /* z\x* 0123456 */ + /* 0 */ "mm....b" + /* 1 */ "mm....." + /* 2 */ "mm....." + /* 3 */ "mmmb.k." + /* 4 */ "mmmaaaa" + /* 5 */ "mmmaaaa" + /* 6 */ "mmmaaaa" + + // Level 7 + /* z\x* 0123456 */ + /* 0 */ "mmm..la" + /* 1 */ "mmm...h" + /* 2 */ "mmm...." + /* 3 */ "mmmb..." + /* 4 */ "mmaa.d." + /* 5 */ "mmaano." + /* 6 */ "mmaa..b" + + // Level 8 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmmmmm" + /* 2 */ "mmmm..." + /* 3 */ "mmmb..." + /* 4 */ "aaa...." + /* 5 */ "aaan..." + /* 6 */ "aaa...b" + + // Level 9 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmmmmm" + /* 2 */ "mmmmmmm" + /* 3 */ "mmmb..." + /* 4 */ "......." + /* 5 */ "iii...p" + /* 6 */ ".....la" + + // Level 10 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmmmmm" + /* 2 */ "mmmmmmm" + /* 3 */ "mmmbmmm" + /* 4 */ ".....mm" + /* 5 */ ".....mm" + /* 6 */ ".....mm" + + // Level 11 + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mmmmmmm" + /* 2 */ "mmmmmmm" + /* 3 */ "mmmbmmm" + /* 4 */ "....mmm" + /* 5 */ "....mmm" + /* 6 */ "....mmm", + + // Connectors: + "3: 1, 1, 6: 3\n" /* Type 3, direction Z+ */ + "-3: 1, 1, 6: 3\n" /* Type -3, direction Z+ */ + "3: 0, 9, 5: 4\n" /* Type 3, direction X- */ + "-3: 0, 9, 5: 4\n" /* Type -3, direction X- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // MineshaftSpiral + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // MineshaftStairs: + // The data has been exported from the gallery Plains, area index 195, ID 659, created by Aloe_vera + { + // Size: + 7, 8, 3, // SizeX = 7, SizeY = 8, SizeZ = 3 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 7, 2, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 0\n" /* wood */ + "b: 66: 1\n" /* tracks */ + "c: 66: 2\n" /* tracks */ + "d: 85: 0\n" /* fence */ + "e: 50: 1\n" /* torch */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaammmm" + /* 1 */ "aaammmm" + /* 2 */ "aaammmm" + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "..aammm" + /* 1 */ "bcaammm" + /* 2 */ "..aammm" + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "...aamm" + /* 1 */ "..caamm" + /* 2 */ "...aamm" + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "...daam" + /* 1 */ "...caam" + /* 2 */ "...daam" + + // Level 4 + /* z\x* 0123456 */ + /* 0 */ "m..d.aa" + /* 1 */ "m...caa" + /* 2 */ "m..d.aa" + + // Level 5 + /* z\x* 0123456 */ + /* 0 */ "mm.d..." + /* 1 */ "mm...bb" + /* 2 */ "mm.d..." + + // Level 6 + /* z\x* 0123456 */ + /* 0 */ "mmmd..." + /* 1 */ "mmm...." + /* 2 */ "mmmd..." + + // Level 7 + /* z\x* 0123456 */ + /* 0 */ "mmma..." + /* 1 */ "mmmae.." + /* 2 */ "mmma...", + + // Connectors: + "3: 0, 1, 1: 4\n" /* Type 3, direction X- */ + "-3: 0, 1, 1: 4\n" /* Type -3, direction X- */ + "3: 6, 5, 1: 5\n" /* Type 3, direction X+ */ + "-3: 6, 5, 1: 5\n" /* Type -3, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // MineshaftStairs + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // MineshaftStairsCrossing: + // The data has been exported from the gallery Plains, area index 199, ID 663, created by Aloe_vera + { + // Size: + 11, 12, 11, // SizeX = 11, SizeY = 12, SizeZ = 11 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 11, 10, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 0\n" /* wood */ + "b: 66: 5\n" /* tracks */ + "c: 85: 0\n" /* fence */ + "d: 66: 0\n" /* tracks */ + "e: 66: 1\n" /* tracks */ + "f: 50: 3\n" /* torch */ + "g: 50: 2\n" /* torch */ + "h: 50: 1\n" /* torch */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmaaammmm" + /* 1 */ "mmmmaaammmm" + /* 2 */ "mmmmmmmmmmm" + /* 3 */ "mmmmmmmmmmm" + /* 4 */ "mmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmm" + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmm.b.mmmm" + /* 1 */ "mmmmaaammmm" + /* 2 */ "mmmmaaammmm" + /* 3 */ "mmmmmmmmmmm" + /* 4 */ "mmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmm" + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmm...mmmm" + /* 1 */ "mmmm.b.mmmm" + /* 2 */ "mmmmaaammmm" + /* 3 */ "mmmmaaammmm" + /* 4 */ "mmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmm" + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmm...mmmm" + /* 1 */ "mmmm...mmmm" + /* 2 */ "mmmmcbcmmmm" + /* 3 */ "mmmmaaammmm" + /* 4 */ "mmmmaaammmm" + /* 5 */ "mmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmm" + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmm...mmmm" + /* 1 */ "mmmm...mmmm" + /* 2 */ "mmmmc.cmmmm" + /* 3 */ "mmmm.b.mmmm" + /* 4 */ "aaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaa" + /* 7 */ "mmmmaaammmm" + /* 8 */ "mmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmm" + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmmmmmmmm" + /* 1 */ "mmmm...mmmm" + /* 2 */ "mmmmc.cmmmm" + /* 3 */ "mmmm...mmmm" + /* 4 */ "..c..d..c.." + /* 5 */ "eeeeeeeeeee" + /* 6 */ "..c..b..c.." + /* 7 */ "mmmmaaammmm" + /* 8 */ "mmmmaaammmm" + /* 9 */ "mmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmm" + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmm" + /* 2 */ "mmmmc.cmmmm" + /* 3 */ "mmmm...mmmm" + /* 4 */ "..c.....c.." + /* 5 */ "..........." + /* 6 */ "..c.....c.." + /* 7 */ "mmmm.b.mmmm" + /* 8 */ "mmmmaaammmm" + /* 9 */ "mmmmaaammmm" + /* 10 */ "mmmmmmmmmmm" + + // Level 7 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmm" + /* 2 */ "mmmmaaammmm" + /* 3 */ "mmmm.f.mmmm" + /* 4 */ "..a.....a.." + /* 5 */ ".gah...gah." + /* 6 */ "..a.....a.." + /* 7 */ "mmmm...mmmm" + /* 8 */ "mmmmcbcmmmm" + /* 9 */ "mmmmaaammmm" + /* 10 */ "mmmmaaammmm" + + // Level 8 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmm" + /* 3 */ "mmmmmmmmmmm" + /* 4 */ "mmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmm" + /* 6 */ "mmmm...mmmm" + /* 7 */ "mmmm...mmmm" + /* 8 */ "mmmmc.cmmmm" + /* 9 */ "mmmm.b.mmmm" + /* 10 */ "mmmmaaammmm" + + // Level 9 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmm" + /* 3 */ "mmmmmmmmmmm" + /* 4 */ "mmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmm" + /* 7 */ "mmmm...mmmm" + /* 8 */ "mmmmc.cmmmm" + /* 9 */ "mmmm...mmmm" + /* 10 */ "mmmm.d.mmmm" + + // Level 10 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmm" + /* 3 */ "mmmmmmmmmmm" + /* 4 */ "mmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmm" + /* 8 */ "mmmmc.cmmmm" + /* 9 */ "mmmm...mmmm" + /* 10 */ "mmmm...mmmm" + + // Level 11 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmm" + /* 3 */ "mmmmmmmmmmm" + /* 4 */ "mmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmm" + /* 8 */ "mmmmaaammmm" + /* 9 */ "mmmm.f.mmmm" + /* 10 */ "mmmm...mmmm", + + // Connectors: + "3: 0, 5, 5: 4\n" /* Type 3, direction X- */ + "-3: 0, 5, 5: 4\n" /* Type -3, direction X- */ + "3: 10, 5, 5: 5\n" /* Type 3, direction X+ */ + "-3: 10, 5, 5: 5\n" /* Type -3, direction X+ */ + "3: 5, 9, 10: 3\n" /* Type 3, direction Z+ */ + "-3: 5, 9, 10: 3\n" /* Type -3, direction Z+ */ + "3: 5, 1, 0: 2\n" /* Type 3, direction Z- */ + "-3: 5, 1, 0: 2\n" /* Type -3, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 30, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // MineshaftStairsCrossing + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // MineshaftTee: + // The data has been exported from the gallery Plains, area index 194, ID 658, created by Aloe_vera + { + // Size: + 11, 4, 7, // SizeX = 11, SizeY = 4, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 3, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 0\n" /* wood */ + "b: 66: 0\n" /* tracks */ + "c: 85: 0\n" /* fence */ + "d: 66: 1\n" /* tracks */ + "e: 50: 4\n" /* torch */ + "f: 50: 3\n" /* torch */ + "g: 50: 2\n" /* torch */ + "h: 50: 1\n" /* torch */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmaaammmm" + /* 1 */ "mmmmaaammmm" + /* 2 */ "mmmmaaammmm" + /* 3 */ "mmmmaaammmm" + /* 4 */ "aaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaa" + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmm.b.mmmm" + /* 1 */ "mmmm.b.mmmm" + /* 2 */ "mmmmcbcmmmm" + /* 3 */ "mmmm.b.mmmm" + /* 4 */ "..c..b..c.." + /* 5 */ "ddddddddddd" + /* 6 */ "..c.....c.." + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmm...mmmm" + /* 1 */ "mmmm...mmmm" + /* 2 */ "mmmmc.cmmmm" + /* 3 */ "mmmm...mmmm" + /* 4 */ "..c.....c.." + /* 5 */ "..........." + /* 6 */ "..c.....c.." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmm...mmmm" + /* 1 */ "mmmm.e.mmmm" + /* 2 */ "mmmmaaammmm" + /* 3 */ "mmmm.f.mmmm" + /* 4 */ "..a.....a.." + /* 5 */ ".gah...gah." + /* 6 */ "..a.....a..", + + // Connectors: + "3: 0, 1, 5: 4\n" /* Type 3, direction X- */ + "-3: 0, 1, 5: 4\n" /* Type -3, direction X- */ + "3: 5, 1, 0: 2\n" /* Type 3, direction Z- */ + "-3: 5, 1, 0: 2\n" /* Type -3, direction Z- */ + "3: 10, 1, 5: 5\n" /* Type 3, direction X+ */ + "-3: 10, 1, 5: 5\n" /* Type -3, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 20, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // MineshaftTee + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // MineshaftsCorridor5: + // The data has been exported from the gallery Plains, area index 200, ID 664, created by Aloe_vera + { + // Size: + 11, 4, 3, // SizeX = 11, SizeY = 4, SizeZ = 3 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 3, 2, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 0\n" /* wood */ + "b: 85: 0\n" /* fence */ + "c: 66: 1\n" /* tracks */ + "d: 50: 2\n" /* torch */ + "e: 50: 1\n" /* torch */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "aaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaa" + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..b.....b.." + /* 1 */ "ccccccccccc" + /* 2 */ "..b.....b.." + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..b.....b.." + /* 1 */ "..........." + /* 2 */ "..b.....b.." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..a.....a.." + /* 1 */ ".dae...dae." + /* 2 */ "..a.....a..", + + // Connectors: + "3: 10, 1, 1: 5\n" /* Type 3, direction X+ */ + "-3: 10, 1, 1: 5\n" /* Type -3, direction X+ */ + "-3: 0, 1, 1: 4\n" /* Type -3, direction X- */ + "3: 0, 1, 1: 4\n" /* Type 3, direction X- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // MineshaftsCorridor5 + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Scarecrow: // The data has been exported from the gallery Plains, area index 150, ID 494, created by STR_Warrior @@ -2770,8 +3588,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Block definitions: ".: 0: 0\n" /* air */ - "a: 3: 0\n" /* dirt */ - "b: 2: 0\n" /* grass */ + "a: 2: 0\n" /* grass */ + "b: 3: 0\n" /* dirt */ "c: 4: 0\n" /* cobblestone */ "d: 67: 0\n" /* stairs */ "e: 67: 2\n" /* stairs */ @@ -2796,19 +3614,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "abaaaaabbbb" - /* 1 */ "baaaaaaaaab" - /* 2 */ "baaaaaaaaab" - /* 3 */ "baaaaaaaaab" - /* 4 */ "baaaaaaaaab" - /* 5 */ "baaaaaaaaab" - /* 6 */ "baaaaaaaaab" - /* 7 */ "baaaaaaaaab" - /* 8 */ "bbaaaaaaabb" - /* 9 */ "bbaaaaaaabb" - /* 10 */ "bbaaaaaaabb" - /* 11 */ "bbaaaaaaabb" - /* 12 */ "bbaaaaaaabb" + /* 0 */ "aaabbbbaaaa" + /* 1 */ "abbbbbbbbba" + /* 2 */ "abbbbbbbbba" + /* 3 */ "abbbbbbbbba" + /* 4 */ "abbbbbbbbba" + /* 5 */ "abbbbbbbbba" + /* 6 */ "abbbbbbbbba" + /* 7 */ "abbbbbbbbba" + /* 8 */ "aabbbbbbbaa" + /* 9 */ "aabbbbbbbaa" + /* 10 */ "aabbbbbbbaa" + /* 11 */ "aabbbbbbbaa" + /* 12 */ "aabbbbbbbaa" // Level 1 /* z\x* 1 */ @@ -2821,11 +3639,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 5 */ "mcccccccccm" /* 6 */ "mcccccccccm" /* 7 */ "mcccccccccm" - /* 8 */ "mmaaaaaaamm" - /* 9 */ "mmaaaaaaamm" - /* 10 */ "mmaaaaaaamm" - /* 11 */ "mmaaaaaaamm" - /* 12 */ "mmaaaaaaamm" + /* 8 */ "mmbbbbbbbmm" + /* 9 */ "mmbbbbbbbmm" + /* 10 */ "mmbbbbbbbmm" + /* 11 */ "mmbbbbbbbmm" + /* 12 */ "mmbbbbbbbmm" // Level 2 /* z\x* 1 */ @@ -2838,11 +3656,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 5 */ ".cggggcccc." /* 6 */ ".cggggcccc." /* 7 */ ".ccccccccc." - /* 8 */ "..bbbbbbb.." - /* 9 */ "..bbbbbbb.." - /* 10 */ "..bbbbbbb.." - /* 11 */ "..bbbbbbb.." - /* 12 */ "..bbbbbbb.." + /* 8 */ "..aaaaaaa.." + /* 9 */ "..aaaaaaa.." + /* 10 */ "..aaaaaaa.." + /* 11 */ "..aaaaaaa.." + /* 12 */ "..aaaaaaa.." // Level 3 /* z\x* 1 */ -- cgit v1.2.3 From b9d306a801af7de6c620740d5f8c827c7df29dce Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 30 May 2014 22:41:47 +0200 Subject: Fixed bindings for cCompositeChat:SetMessageType(). --- src/Bindings/ManualBindings.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index 10e560ac0..14d9d16fc 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -2864,8 +2864,8 @@ static int tolua_cCompositeChat_SetMessageType(lua_State * tolua_S) } // Set the type: - int MessageType; - L.GetStackValue(1, MessageType); + int MessageType = mtCustom; + L.GetStackValue(2, MessageType); self->SetMessageType((eMessageType)MessageType); // Cut away everything from the stack except for the cCompositeChat instance; return that: -- cgit v1.2.3 From 843288493e1dcf9e22ac644d652ea3b13c7858ab Mon Sep 17 00:00:00 2001 From: Howaner Date: Fri, 30 May 2014 23:41:17 +0200 Subject: Fix the furnace result slot. --- src/UI/SlotArea.cpp | 92 +++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 90 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 507b45833..6853ff90c 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -1381,14 +1381,99 @@ cSlotAreaFurnace::~cSlotAreaFurnace() void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { - super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); - if (m_Furnace == NULL) { LOGERROR("cSlotAreaFurnace::Clicked(): m_Furnace == NULL"); ASSERT(!"cSlotAreaFurnace::Clicked(): m_Furnace == NULL"); return; } + + if (a_SlotNum == 2) + { + bool bAsync = false; + if (GetSlot(a_SlotNum, a_Player) == NULL) + { + LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); + return; + } + + if (a_ClickAction == caDblClick) + { + return; + } + + if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) + { + ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); + } + + cItem Slot(*GetSlot(a_SlotNum, a_Player)); + if (!Slot.IsSameType(a_ClickedItem)) + { + LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots); + LOGWARNING("My item: %s", ItemToFullString(Slot).c_str()); + LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str()); + bAsync = true; + } + cItem & DraggingItem = a_Player.GetDraggingItem(); + + if (!DraggingItem.IsEmpty()) + { + if (!DraggingItem.IsEqual(Slot)) + { + return; + } + if ((DraggingItem.m_ItemCount + Slot.m_ItemCount) > Slot.GetMaxStackSize()) + { + return; + } + + DraggingItem.m_ItemCount += Slot.m_ItemCount; + Slot.Empty(); + } + else + { + switch (a_ClickAction) + { + case caDblClick: + { + DblClicked(a_Player, a_SlotNum); + return; + } + case caLeftClick: + { + DraggingItem = cItem(Slot); + Slot.Empty(); + break; + } + case caRightClick: + { + DraggingItem = Slot.CopyOne(); + DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f); + Slot.m_ItemCount -= DraggingItem.m_ItemCount; + + if (Slot.IsEmpty()) + { + Slot.Empty(); + } + break; + } + default: + { + ASSERT(!"Unhandled click type!"); + } + } + } + + SetSlot(a_SlotNum, a_Player, Slot); + if (bAsync) + { + m_ParentWindow.BroadcastWholeWindow(); + } + return; + } + + super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); } @@ -1397,6 +1482,7 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a const cItem * cSlotAreaFurnace::GetSlot(int a_SlotNum, cPlayer & a_Player) const { + UNUSED(a_Player); // a_SlotNum ranges from 0 to 2, query the items from the underlying furnace: return &(m_Furnace->GetSlot(a_SlotNum)); } @@ -1407,6 +1493,7 @@ const cItem * cSlotAreaFurnace::GetSlot(int a_SlotNum, cPlayer & a_Player) const void cSlotAreaFurnace::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) { + UNUSED(a_Player); m_Furnace->SetSlot(a_SlotNum, a_Item); } @@ -1416,6 +1503,7 @@ void cSlotAreaFurnace::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & void cSlotAreaFurnace::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) { + UNUSED(a_SlotNum); // Something has changed in the window, broadcast the entire window to all clients ASSERT(a_ItemGrid == &(m_Furnace->GetContents())); -- cgit v1.2.3 From 01fc93857cb18d918ab98109dabd9665038871af Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 31 May 2014 00:22:24 +0200 Subject: Change "Slot.IsEmpty()" to "Slot.m_ItemCount <= 0" --- src/UI/SlotArea.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 6853ff90c..3acc49cde 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -1452,7 +1452,7 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f); Slot.m_ItemCount -= DraggingItem.m_ItemCount; - if (Slot.IsEmpty()) + if (Slot.m_ItemCount <= 0) { Slot.Empty(); } -- cgit v1.2.3 From d422aa4081cd5c64ab0df4017630674a245c701d Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 31 May 2014 00:25:20 +0200 Subject: Fix DBL bug. --- src/UI/SlotArea.cpp | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 3acc49cde..7c79e290a 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -1397,11 +1397,6 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a return; } - if (a_ClickAction == caDblClick) - { - return; - } - if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) { ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); @@ -1419,6 +1414,10 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a if (!DraggingItem.IsEmpty()) { + if (a_ClickAction == caDblClick) + { + return; + } if (!DraggingItem.IsEqual(Slot)) { return; -- cgit v1.2.3 From 2030800ad78678b783224010e22382d413863975 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 31 May 2014 00:27:24 +0200 Subject: Set DraggingItem to Slot directly. --- src/UI/SlotArea.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 7c79e290a..b3e126247 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -1441,7 +1441,7 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a } case caLeftClick: { - DraggingItem = cItem(Slot); + DraggingItem = Slot; Slot.Empty(); break; } -- cgit v1.2.3 From f4e9c88dcdefee2b6e4ca7f97483d4cdfba939ae Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 31 May 2014 10:33:12 +0200 Subject: Fixed a memory leak in VillagGen. --- src/Generating/VillageGen.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src') diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index dfcdf6ef7..b9cb056ad 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -147,6 +147,11 @@ public: } } + ~cVillage() + { + cPieceGenerator::FreePieces(m_Pieces); + } + protected: /** Seed for the random functions */ int m_Seed; -- cgit v1.2.3 From 600c93bdc16e6826ebf9822ad941a1f87139bab5 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 31 May 2014 10:33:29 +0200 Subject: Updated PlainsVillage prefabs. --- src/Generating/Prefabs/PlainsVillagePrefabs.cpp | 158 +++++++++++++----------- 1 file changed, 85 insertions(+), 73 deletions(-) (limited to 'src') diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp index f5e531955..f5c5b7a20 100644 --- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp +++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp @@ -1472,18 +1472,18 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // The data has been exported from the gallery Plains, area index 199, ID 663, created by Aloe_vera { // Size: - 11, 12, 11, // SizeX = 11, SizeY = 12, SizeZ = 11 + 11, 12, 12, // SizeX = 11, SizeY = 12, SizeZ = 12 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 10, 11, 10, // MaxX, MaxY, MaxZ + 10, 11, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 5: 0\n" /* wood */ - "b: 66: 5\n" /* tracks */ - "c: 85: 0\n" /* fence */ - "d: 66: 0\n" /* tracks */ + "b: 66: 0\n" /* tracks */ + "c: 66: 5\n" /* tracks */ + "d: 85: 0\n" /* fence */ "e: 66: 1\n" /* tracks */ "f: 50: 3\n" /* torch */ "g: 50: 2\n" /* torch */ @@ -1496,7 +1496,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* * 01234567890 */ /* 0 */ "mmmmaaammmm" /* 1 */ "mmmmaaammmm" - /* 2 */ "mmmmmmmmmmm" + /* 2 */ "mmmmaaammmm" /* 3 */ "mmmmmmmmmmm" /* 4 */ "mmmmmmmmmmm" /* 5 */ "mmmmmmmmmmm" @@ -1505,14 +1505,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 8 */ "mmmmmmmmmmm" /* 9 */ "mmmmmmmmmmm" /* 10 */ "mmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmm.b.mmmm" - /* 1 */ "mmmmaaammmm" + /* 1 */ "mmmm.c.mmmm" /* 2 */ "mmmmaaammmm" - /* 3 */ "mmmmmmmmmmm" + /* 3 */ "mmmmaaammmm" /* 4 */ "mmmmmmmmmmm" /* 5 */ "mmmmmmmmmmm" /* 6 */ "mmmmmmmmmmm" @@ -1520,96 +1521,103 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 8 */ "mmmmmmmmmmm" /* 9 */ "mmmmmmmmmmm" /* 10 */ "mmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmm" // Level 2 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmm...mmmm" - /* 1 */ "mmmm.b.mmmm" - /* 2 */ "mmmmaaammmm" + /* 1 */ "mmmm...mmmm" + /* 2 */ "mmmm.c.mmmm" /* 3 */ "mmmmaaammmm" - /* 4 */ "mmmmmmmmmmm" + /* 4 */ "mmmmaaammmm" /* 5 */ "mmmmmmmmmmm" /* 6 */ "mmmmmmmmmmm" /* 7 */ "mmmmmmmmmmm" /* 8 */ "mmmmmmmmmmm" /* 9 */ "mmmmmmmmmmm" /* 10 */ "mmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmm" // Level 3 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmm...mmmm" /* 1 */ "mmmm...mmmm" - /* 2 */ "mmmmcbcmmmm" - /* 3 */ "mmmmaaammmm" + /* 2 */ "mmmm...mmmm" + /* 3 */ "mmmmdcdmmmm" /* 4 */ "mmmmaaammmm" - /* 5 */ "mmmmmmmmmmm" + /* 5 */ "mmmmaaammmm" /* 6 */ "mmmmmmmmmmm" /* 7 */ "mmmmmmmmmmm" /* 8 */ "mmmmmmmmmmm" /* 9 */ "mmmmmmmmmmm" /* 10 */ "mmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmm" // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "mmmm...mmmm" + /* 0 */ "mmmmmmmmmmm" /* 1 */ "mmmm...mmmm" - /* 2 */ "mmmmc.cmmmm" - /* 3 */ "mmmm.b.mmmm" - /* 4 */ "aaaaaaaaaaa" + /* 2 */ "mmmm...mmmm" + /* 3 */ "mmmmd.dmmmm" + /* 4 */ "mmmm.c.mmmm" /* 5 */ "aaaaaaaaaaa" /* 6 */ "aaaaaaaaaaa" - /* 7 */ "mmmmaaammmm" - /* 8 */ "mmmmmmmmmmm" + /* 7 */ "aaaaaaaaaaa" + /* 8 */ "mmmmaaammmm" /* 9 */ "mmmmmmmmmmm" /* 10 */ "mmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmm" // Level 5 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmmmmmmmmm" - /* 1 */ "mmmm...mmmm" - /* 2 */ "mmmmc.cmmmm" - /* 3 */ "mmmm...mmmm" - /* 4 */ "..c..d..c.." - /* 5 */ "eeeeeeeeeee" - /* 6 */ "..c..b..c.." - /* 7 */ "mmmmaaammmm" + /* 1 */ "mmmmmmmmmmm" + /* 2 */ "mmmm...mmmm" + /* 3 */ "mmmmd.dmmmm" + /* 4 */ "mmmm...mmmm" + /* 5 */ "..d..b..d.." + /* 6 */ "eeeeeeeeeee" + /* 7 */ "..d..c..d.." /* 8 */ "mmmmaaammmm" - /* 9 */ "mmmmmmmmmmm" + /* 9 */ "mmmmaaammmm" /* 10 */ "mmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmm" // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmmmmmmmmm" /* 1 */ "mmmmmmmmmmm" - /* 2 */ "mmmmc.cmmmm" - /* 3 */ "mmmm...mmmm" - /* 4 */ "..c.....c.." - /* 5 */ "..........." - /* 6 */ "..c.....c.." - /* 7 */ "mmmm.b.mmmm" - /* 8 */ "mmmmaaammmm" + /* 2 */ "mmmmmmmmmmm" + /* 3 */ "mmmmd.dmmmm" + /* 4 */ "mmmm...mmmm" + /* 5 */ "..d.....d.." + /* 6 */ "..........." + /* 7 */ "..d.....d.." + /* 8 */ "mmmm.c.mmmm" /* 9 */ "mmmmaaammmm" - /* 10 */ "mmmmmmmmmmm" + /* 10 */ "mmmmaaammmm" + /* 11 */ "mmmmmmmmmmm" // Level 7 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmmmmmmmmm" /* 1 */ "mmmmmmmmmmm" - /* 2 */ "mmmmaaammmm" - /* 3 */ "mmmm.f.mmmm" - /* 4 */ "..a.....a.." - /* 5 */ ".gah...gah." - /* 6 */ "..a.....a.." - /* 7 */ "mmmm...mmmm" - /* 8 */ "mmmmcbcmmmm" - /* 9 */ "mmmmaaammmm" + /* 2 */ "mmmmmmmmmmm" + /* 3 */ "mmmmaaammmm" + /* 4 */ "mmmm.f.mmmm" + /* 5 */ "..a.....a.." + /* 6 */ ".gah...gah." + /* 7 */ "..a.....a.." + /* 8 */ "mmmm...mmmm" + /* 9 */ "mmmmdcdmmmm" /* 10 */ "mmmmaaammmm" + /* 11 */ "mmmmaaammmm" // Level 8 /* z\x* 1 */ @@ -1620,11 +1628,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 3 */ "mmmmmmmmmmm" /* 4 */ "mmmmmmmmmmm" /* 5 */ "mmmmmmmmmmm" - /* 6 */ "mmmm...mmmm" + /* 6 */ "mmmmmmmmmmm" /* 7 */ "mmmm...mmmm" - /* 8 */ "mmmmc.cmmmm" - /* 9 */ "mmmm.b.mmmm" - /* 10 */ "mmmmaaammmm" + /* 8 */ "mmmm...mmmm" + /* 9 */ "mmmmd.dmmmm" + /* 10 */ "mmmm.c.mmmm" + /* 11 */ "mmmmaaammmm" // Level 9 /* z\x* 1 */ @@ -1636,10 +1645,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ "mmmmmmmmmmm" /* 5 */ "mmmmmmmmmmm" /* 6 */ "mmmmmmmmmmm" - /* 7 */ "mmmm...mmmm" - /* 8 */ "mmmmc.cmmmm" - /* 9 */ "mmmm...mmmm" - /* 10 */ "mmmm.d.mmmm" + /* 7 */ "mmmmmmmmmmm" + /* 8 */ "mmmm...mmmm" + /* 9 */ "mmmmd.dmmmm" + /* 10 */ "mmmm...mmmm" + /* 11 */ "mmmm.b.mmmm" // Level 10 /* z\x* 1 */ @@ -1652,9 +1662,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 5 */ "mmmmmmmmmmm" /* 6 */ "mmmmmmmmmmm" /* 7 */ "mmmmmmmmmmm" - /* 8 */ "mmmmc.cmmmm" - /* 9 */ "mmmm...mmmm" + /* 8 */ "mmmmmmmmmmm" + /* 9 */ "mmmmd.dmmmm" /* 10 */ "mmmm...mmmm" + /* 11 */ "mmmm...mmmm" // Level 11 /* z\x* 1 */ @@ -1667,19 +1678,20 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 5 */ "mmmmmmmmmmm" /* 6 */ "mmmmmmmmmmm" /* 7 */ "mmmmmmmmmmm" - /* 8 */ "mmmmaaammmm" - /* 9 */ "mmmm.f.mmmm" - /* 10 */ "mmmm...mmmm", + /* 8 */ "mmmmmmmmmmm" + /* 9 */ "mmmmaaammmm" + /* 10 */ "mmmm.f.mmmm" + /* 11 */ "mmmm...mmmm", // Connectors: - "3: 0, 5, 5: 4\n" /* Type 3, direction X- */ - "-3: 0, 5, 5: 4\n" /* Type -3, direction X- */ - "3: 10, 5, 5: 5\n" /* Type 3, direction X+ */ - "-3: 10, 5, 5: 5\n" /* Type -3, direction X+ */ - "3: 5, 9, 10: 3\n" /* Type 3, direction Z+ */ - "-3: 5, 9, 10: 3\n" /* Type -3, direction Z+ */ - "3: 5, 1, 0: 2\n" /* Type 3, direction Z- */ - "-3: 5, 1, 0: 2\n" /* Type -3, direction Z- */, + "3: 0, 5, 6: 4\n" /* Type 3, direction X- */ + "-3: 0, 5, 6: 4\n" /* Type -3, direction X- */ + "3: 10, 5, 6: 5\n" /* Type 3, direction X+ */ + "-3: 10, 5, 6: 5\n" /* Type -3, direction X+ */ + "3: 5, 9, 11: 3\n" /* Type 3, direction Z+ */ + "-3: 5, 9, 11: 3\n" /* Type -3, direction Z+ */ + "3: 5, 1, 1: 2\n" /* Type 3, direction Z- */ + "-3: 5, 1, 1: 2\n" /* Type -3, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3143,17 +3155,17 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 0 /* z\x* */ /* * 0123456789 */ - /* 0 */ "mmmmmmmmmm" - /* 1 */ "maaaaammmm" - /* 2 */ "maaaaammmm" - /* 3 */ "maaaaabbbb" + /* 0 */ ".........." + /* 1 */ ".aaaaa...." + /* 2 */ ".aaaaa...." + /* 3 */ ".aaaaabbbb" /* 4 */ "aaaaaabbbb" /* 5 */ "aaaaaabbbb" /* 6 */ "aaaaaabbbb" - /* 7 */ "maaaaabbbb" - /* 8 */ "maaaaabbbb" - /* 9 */ "maaaaammmm" - /* 10 */ "mmmmmmmmmm" + /* 7 */ ".aaaaabbbb" + /* 8 */ ".aaaaabbbb" + /* 9 */ ".aaaaa...." + /* 10 */ ".........." // Level 1 /* z\x* */ -- cgit v1.2.3 From d1b23060ada3946d68453e381867861bc768999b Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sat, 31 May 2014 14:14:55 +0200 Subject: Used recommendations --- src/Bindings/Plugin.h | 2 +- src/Bindings/PluginLua.cpp | 4 ++-- src/Bindings/PluginLua.h | 2 +- src/Bindings/PluginManager.cpp | 4 ++-- src/Bindings/PluginManager.h | 2 +- src/Entities/ProjectileEntity.cpp | 3 +-- 6 files changed, 8 insertions(+), 9 deletions(-) (limited to 'src') diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h index a6f91382c..3f1e0f0bc 100644 --- a/src/Bindings/Plugin.h +++ b/src/Bindings/Plugin.h @@ -90,7 +90,7 @@ public: virtual bool OnPluginsLoaded (void) = 0; virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; - virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face, const Vector3i * a_BlockHitPos) = 0; + virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d * a_BlockHitPos) = 0; virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) = 0; virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0; virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0; diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 97f78351b..da98f3f95 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -1108,14 +1108,14 @@ bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a -bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face, const Vector3i * a_BlockHitPos) +bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d * a_BlockHitPos) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PROJECTILE_HIT_BLOCK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Projectile, a_Face, a_BlockHitPos, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, a_BlockHitPos, cLuaState::Return, res); if (res) { return true; diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h index 627aa3cc8..6d0a90654 100644 --- a/src/Bindings/PluginLua.h +++ b/src/Bindings/PluginLua.h @@ -113,7 +113,7 @@ public: virtual bool OnPluginsLoaded (void) override; virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face, const Vector3i * a_BlockHitPos) override; + virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d * a_BlockHitPos) override; virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override; virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override; virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override; diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index a5c904a77..066616c2a 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -1154,7 +1154,7 @@ bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCrafti -bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face, const Vector3i * a_BlockHitPos) +bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d * a_BlockHitPos) { HookMap::iterator Plugins = m_Hooks.find(HOOK_PROJECTILE_HIT_BLOCK); if (Plugins == m_Hooks.end()) @@ -1163,7 +1163,7 @@ bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile } for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) { - if ((*itr)->OnProjectileHitBlock(a_Projectile, a_Face, a_BlockHitPos)) + if ((*itr)->OnProjectileHitBlock(a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, a_BlockHitPos)) { return true; } diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index 35755459a..47aab74e6 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -206,7 +206,7 @@ public: // tolua_export bool CallHookPluginsLoaded (void); bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); - bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face, const Vector3i * a_BlockHitPos); + bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d * a_BlockHitPos); bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity); bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity); bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster); diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 7a869a957..acb10539d 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -68,8 +68,7 @@ protected: if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face)) { Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff; - const Vector3i BlockHitPos = Vector3i(Intersection); - if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, Face, &BlockHitPos)) + if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockX, a_BlockY, a_BlockZ, Face, &Intersection)) { return false; } -- cgit v1.2.3 From 7672ca7eefc7233b507938d0592d1f565191d0ee Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 31 May 2014 22:06:14 +0200 Subject: Added an initial version of the underwater base generator. --- src/Generating/ComposableGenerator.cpp | 8 + src/Generating/Prefabs/UnderwaterBasePrefabs.cpp | 1888 ++++++++++++++++++++++ src/Generating/Prefabs/UnderwaterBasePrefabs.h | 15 + src/Generating/UnderwaterBaseGen.cpp | 142 ++ src/Generating/UnderwaterBaseGen.h | 50 + 5 files changed, 2103 insertions(+) create mode 100644 src/Generating/Prefabs/UnderwaterBasePrefabs.cpp create mode 100644 src/Generating/Prefabs/UnderwaterBasePrefabs.h create mode 100644 src/Generating/UnderwaterBaseGen.cpp create mode 100644 src/Generating/UnderwaterBaseGen.h (limited to 'src') diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 4dd626ed4..cf736ce64 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -25,6 +25,7 @@ #include "Noise3DGenerator.h" #include "POCPieceGenerator.h" #include "Ravines.h" +#include "UnderwaterBaseGen.h" #include "VillageGen.h" @@ -406,6 +407,13 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { m_FinishGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen)); } + else if (NoCaseCompare(*itr, "UnderwaterBases") == 0) + { + int GridSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseGridSize", 1024); + int MaxDepth = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxDepth", 7); + int MaxSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxSize", 128); + m_FinishGens.push_back(new cUnderwaterBaseGen(Seed, GridSize, MaxDepth, MaxSize, *m_BiomeGen)); + } else if (NoCaseCompare(*itr, "Villages") == 0) { int GridSize = a_IniFile.GetValueSetI("Generator", "VillageGridSize", 384); diff --git a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp new file mode 100644 index 000000000..54d1b6745 --- /dev/null +++ b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp @@ -0,0 +1,1888 @@ + +// UnderwaterBasePrefabs.cpp + +// Defines the prefabs in the group UnderwaterBase + +// NOTE: This file has been generated automatically by GalExport! +// Any manual changes will be overwritten by the next automatic export! + +#include "Globals.h" +#include "UnderwaterBasePrefabs.h" + + + + + +const cPrefab::sDef g_UnderwaterBasePrefabs[] = +{ + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Corridor16: + // The data has been exported from the gallery Water, area index 25, ID 566, created by xoft + { + // Size: + 16, 4, 4, // SizeX = 16, SizeY = 4, SizeZ = 4 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 15, 3, 3, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 5\n" /* wood */ + "b: 5: 0\n" /* wood */ + "c: 64: 2\n" /* wooddoorblock */ + "d: 64: 0\n" /* wooddoorblock */ + "e: 20: 0\n" /* glass */ + "f: 64: 9\n" /* wooddoorblock */ + "g: 76: 3\n" /* redstonetorchon */ + "h: 64: 8\n" /* wooddoorblock */ + "i: 76: 4\n" /* redstonetorchon */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmmmmm" + /* 1 */ "abbbbbbbbbbbbbba" + /* 2 */ "abbbbbbbbbbbbbba" + /* 3 */ "mmmmmmmmmmmmmmmm" + + // Level 1 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "abbbbbbbbbbbbbba" + /* 1 */ "c..............d" + /* 2 */ "c..............d" + /* 3 */ "abbbbbbbbbbbbbba" + + // Level 2 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "abeebbbeebbbeeba" + /* 1 */ "f.........g....h" + /* 2 */ "h....i.........f" + /* 3 */ "abeebbbeebbbeeba" + + // Level 3 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "abbbbbbbbbbbbbba" + /* 1 */ "abbbbbbbbbbbbbba" + /* 2 */ "abbbbbbbbbbbbbba" + /* 3 */ "abbbbbbbbbbbbbba", + + // Connectors: + "1: 0, 1, 1: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */ + "1: 15, 1, 2: 5\n" /* Type 1, direction X+ */ + "-1: 15, 1, 1: 5\n" /* Type -1, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // Corridor16 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // CorridorCorner: + // The data has been exported from the gallery Water, area index 26, ID 569, created by xoft + { + // Size: + 10, 4, 10, // SizeX = 10, SizeY = 4, SizeZ = 10 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 9, 3, 9, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 5\n" /* wood */ + "b: 5: 0\n" /* wood */ + "c: 64: 5\n" /* wooddoorblock */ + "d: 64: 2\n" /* wooddoorblock */ + "e: 64: 4\n" /* wooddoorblock */ + "f: 64: 1\n" /* wooddoorblock */ + "g: 20: 0\n" /* glass */ + "h: 64:12\n" /* wooddoorblock */ + "i: 76: 3\n" /* redstonetorchon */ + "j: 64: 8\n" /* wooddoorblock */ + "k: 76: 2\n" /* redstonetorchon */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "mmmmmmmmmm" + /* 1 */ "abbbbbmmmm" + /* 2 */ "abbbbbbbmm" + /* 3 */ "mmmbbbbbmm" + /* 4 */ "mmmmmbbbbm" + /* 5 */ "mmmmmmbbbm" + /* 6 */ "mmmmmmbbbm" + /* 7 */ "mmmmmmmbbm" + /* 8 */ "mmmmmmmbbm" + /* 9 */ "mmmmmmmaam" + + // Level 1 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "abbbbbmmmm" + /* 1 */ "c.....bbmm" + /* 2 */ "d.......bm" + /* 3 */ "abb.....bm" + /* 4 */ "mmmbb....b" + /* 5 */ "mmmmmb...b" + /* 6 */ "mmmmmb...b" + /* 7 */ "mmmmmmb..b" + /* 8 */ "mmmmmmb..b" + /* 9 */ "mmmmmmaefa" + + // Level 2 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "abggbbmmmm" + /* 1 */ "h...i.bbmm" + /* 2 */ "j.......bm" + /* 3 */ "abb.....bm" + /* 4 */ "mmmbb....b" + /* 5 */ "mmmmmb..kb" + /* 6 */ "mmmmmb...g" + /* 7 */ "mmmmmmb..g" + /* 8 */ "mmmmmmb..b" + /* 9 */ "mmmmmmahja" + + // Level 3 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "abbbbbmmmm" + /* 1 */ "abbbbbbbmm" + /* 2 */ "abbbbbbbbm" + /* 3 */ "abbbbbbbbm" + /* 4 */ "mmmbbbbbbb" + /* 5 */ "mmmmmbbbbb" + /* 6 */ "mmmmmbbbbb" + /* 7 */ "mmmmmmbbbb" + /* 8 */ "mmmmmmbbbb" + /* 9 */ "mmmmmmaaaa", + + // Connectors: + "1: 7, 1, 9: 3\n" /* Type 1, direction Z+ */ + "-1: 8, 1, 9: 3\n" /* Type -1, direction Z+ */ + "1: 0, 1, 1: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // CorridorCorner + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // CorridorCrossing: + // The data has been exported from the gallery Water, area index 31, ID 581, created by LO1ZB + { + // Size: + 16, 4, 16, // SizeX = 16, SizeY = 4, SizeZ = 16 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 15, 3, 15, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 5\n" /* wood */ + "b: 5: 0\n" /* wood */ + "c: 64: 3\n" /* wooddoorblock */ + "d: 64: 6\n" /* wooddoorblock */ + "e: 64: 5\n" /* wooddoorblock */ + "f: 64: 0\n" /* wooddoorblock */ + "g: 64: 2\n" /* wooddoorblock */ + "h: 64: 1\n" /* wooddoorblock */ + "i: 64: 8\n" /* wooddoorblock */ + "j: 64:12\n" /* wooddoorblock */ + "k: 20: 0\n" /* glass */ + "l: 76: 1\n" /* redstonetorchon */ + "m: 19: 0\n" /* sponge */ + "n: 76: 3\n" /* redstonetorchon */ + "o: 76: 4\n" /* redstonetorchon */ + "p: 64: 9\n" /* wooddoorblock */ + "q: 76: 2\n" /* redstonetorchon */, + + // Block data: + // Level 0 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmaammmmmmm" + /* 1 */ "mmmmmmmbbmmmmmmm" + /* 2 */ "mmmmmmmbbmmmmmmm" + /* 3 */ "mmmmmmmbbmmmmmmm" + /* 4 */ "mmmmmmmbbmmmmmmm" + /* 5 */ "mmmmmmmbbmmmmmmm" + /* 6 */ "mmmmmmmbbmmmmmmm" + /* 7 */ "abbbbbbbbbbbbbba" + /* 8 */ "abbbbbbbbbbbbbba" + /* 9 */ "mmmmmmmbbmmmmmmm" + /* 10 */ "mmmmmmmbbmmmmmmm" + /* 11 */ "mmmmmmmbbmmmmmmm" + /* 12 */ "mmmmmmmbbmmmmmmm" + /* 13 */ "mmmmmmmbbmmmmmmm" + /* 14 */ "mmmmmmmbbmmmmmmm" + /* 15 */ "mmmmmmmaammmmmmm" + + // Level 1 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmacdammmmmm" + /* 1 */ "mmmmmmb..bmmmmmm" + /* 2 */ "mmmmmmb..bmmmmmm" + /* 3 */ "mmmmmmb..bmmmmmm" + /* 4 */ "mmmmmmb..bmmmmmm" + /* 5 */ "mmmmmmb..bmmmmmm" + /* 6 */ "abbbbbb..bbbbbba" + /* 7 */ "e..............f" + /* 8 */ "g..............f" + /* 9 */ "abbbbbb..bbbbbba" + /* 10 */ "mmmmmmb..bmmmmmm" + /* 11 */ "mmmmmmb..bmmmmmm" + /* 12 */ "mmmmmmb..bmmmmmm" + /* 13 */ "mmmmmmb..bmmmmmm" + /* 14 */ "mmmmmmb..bmmmmmm" + /* 15 */ "mmmmmmahhammmmmm" + + // Level 2 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmaijammmmmm" + /* 1 */ "mmmmmmb..bmmmmmm" + /* 2 */ "mmmmmmk..kmmmmmm" + /* 3 */ "mmmmmmk..kmmmmmm" + /* 4 */ "mmmmmmb..bmmmmmm" + /* 5 */ "mmmmmmbl.bmmmmmm" + /* 6 */ "abkkbbb..bbbkkba" + /* 7 */ "j.........n....i" + /* 8 */ "i....o.........p" + /* 9 */ "abkkbbb..bbbkkba" + /* 10 */ "mmmmmmb.qbmmmmmm" + /* 11 */ "mmmmmmb..bmmmmmm" + /* 12 */ "mmmmmmk..kmmmmmm" + /* 13 */ "mmmmmmk..kmmmmmm" + /* 14 */ "mmmmmmb..bmmmmmm" + /* 15 */ "mmmmmmapiammmmmm" + + // Level 3 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmaaaammmmmm" + /* 1 */ "mmmmmmbbbbmmmmmm" + /* 2 */ "mmmmmmbbbbmmmmmm" + /* 3 */ "mmmmmmbbbbmmmmmm" + /* 4 */ "mmmmmmbbbbmmmmmm" + /* 5 */ "mmmmmmbbbbmmmmmm" + /* 6 */ "abbbbbbbbbbbbbba" + /* 7 */ "abbbbbbbbbbbbbba" + /* 8 */ "abbbbbbbbbbbbbba" + /* 9 */ "abbbbbbbbbbbbbba" + /* 10 */ "mmmmmmbbbbmmmmmm" + /* 11 */ "mmmmmmbbbbmmmmmm" + /* 12 */ "mmmmmmbbbbmmmmmm" + /* 13 */ "mmmmmmbbbbmmmmmm" + /* 14 */ "mmmmmmbbbbmmmmmm" + /* 15 */ "mmmmmmaaaammmmmm", + + // Connectors: + "1: 0, 1, 7: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 8: 4\n" /* Type -1, direction X- */ + "1: 7, 1, 15: 3\n" /* Type 1, direction Z+ */ + "-1: 8, 1, 15: 3\n" /* Type -1, direction Z+ */ + "1: 8, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */ + "1: 15, 1, 8: 5\n" /* Type 1, direction X+ */ + "-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // CorridorCrossing + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // CorridorStairs: + // The data has been exported from the gallery Water, area index 32, ID 582, created by LO1ZB + { + // Size: + 16, 9, 4, // SizeX = 16, SizeY = 9, SizeZ = 4 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 15, 8, 3, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 5\n" /* wood */ + "b: 5: 0\n" /* wood */ + "c: 64: 2\n" /* wooddoorblock */ + "d: 53: 0\n" /* woodstairs */ + "e: 20: 0\n" /* glass */ + "f: 64: 9\n" /* wooddoorblock */ + "g: 64: 8\n" /* wooddoorblock */ + "h: 76: 4\n" /* redstonetorchon */ + "i: 64: 0\n" /* wooddoorblock */ + "j: 64: 7\n" /* wooddoorblock */ + "k: 76: 3\n" /* redstonetorchon */ + "l: 64:12\n" /* wooddoorblock */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmmmmm" + /* 1 */ "abbbbbbbmmmmmmmm" + /* 2 */ "abbbbbbbmmmmmmmm" + /* 3 */ "mmmmmmmmmmmmmmmm" + + // Level 1 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "abbbbbbbmmmmmmmm" + /* 1 */ "c.....dbbmmmmmmm" + /* 2 */ "c.....dbbmmmmmmm" + /* 3 */ "abbbbbbbmmmmmmmm" + + // Level 2 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "abeebbbbbmmmmmmm" + /* 1 */ "f......dbbmmmmmm" + /* 2 */ "g...h..dbbmmmmmm" + /* 3 */ "abeebbbbbmmmmmmm" + + // Level 3 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "abbbbbbbbbmmmmmm" + /* 1 */ "abbbb...dbbmmmmm" + /* 2 */ "abbbb...dbbmmmmm" + /* 3 */ "abbbbbbbbbmmmmmm" + + // Level 4 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmbbbbbmmmmmm" + /* 1 */ "mmmmmb...dbbmmmm" + /* 2 */ "mmmmmb...dbbmmmm" + /* 3 */ "mmmmmbbbbbmmmmmm" + + // Level 5 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmbbbbbmmmmm" + /* 1 */ "mmmmmmb...dbbbba" + /* 2 */ "mmmmmmb...dbbbba" + /* 3 */ "mmmmmmbbbbbmmmmm" + + // Level 6 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmbbbbbbbba" + /* 1 */ "mmmmmmmb.......i" + /* 2 */ "mmmmmmmb.......j" + /* 3 */ "mmmmmmmbbbbbbbba" + + // Level 7 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmbbbeebba" + /* 1 */ "mmmmmmmmb.k....g" + /* 2 */ "mmmmmmmmb......l" + /* 3 */ "mmmmmmmmbbbeebba" + + // Level 8 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmbbbbbba" + /* 1 */ "mmmmmmmmmbbbbbba" + /* 2 */ "mmmmmmmmmbbbbbba" + /* 3 */ "mmmmmmmmmbbbbbba", + + // Connectors: + "1: 0, 1, 1: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */ + "1: 15, 6, 2: 5\n" /* Type 1, direction X+ */ + "-1: 15, 6, 1: 5\n" /* Type -1, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // CorridorStairs + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // CorridorTee: + // The data has been exported from the gallery Water, area index 29, ID 576, created by LO1ZB + { + // Size: + 16, 4, 10, // SizeX = 16, SizeY = 4, SizeZ = 10 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 15, 3, 9, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 5\n" /* wood */ + "b: 5: 0\n" /* wood */ + "c: 64: 3\n" /* wooddoorblock */ + "d: 64: 6\n" /* wooddoorblock */ + "e: 64: 5\n" /* wooddoorblock */ + "f: 64: 0\n" /* wooddoorblock */ + "g: 64: 2\n" /* wooddoorblock */ + "h: 64: 8\n" /* wooddoorblock */ + "i: 64:12\n" /* wooddoorblock */ + "j: 20: 0\n" /* glass */ + "k: 76: 1\n" /* redstonetorchon */ + "l: 76: 3\n" /* redstonetorchon */ + "m: 19: 0\n" /* sponge */ + "n: 76: 4\n" /* redstonetorchon */ + "o: 64: 9\n" /* wooddoorblock */, + + // Block data: + // Level 0 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmaammmmmmm" + /* 1 */ "mmmmmmmbbmmmmmmm" + /* 2 */ "mmmmmmmbbmmmmmmm" + /* 3 */ "mmmmmmmbbmmmmmmm" + /* 4 */ "mmmmmmmbbmmmmmmm" + /* 5 */ "mmmmmmmbbmmmmmmm" + /* 6 */ "mmmmmmmbbmmmmmmm" + /* 7 */ "abbbbbbbbbbbbbba" + /* 8 */ "abbbbbbbbbbbbbba" + /* 9 */ "mmmmmmmmmmmmmmmm" + + // Level 1 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmacdammmmmm" + /* 1 */ "mmmmmmb..bmmmmmm" + /* 2 */ "mmmmmmb..bmmmmmm" + /* 3 */ "mmmmmmb..bmmmmmm" + /* 4 */ "mmmmmmb..bmmmmmm" + /* 5 */ "mmmmmmb..bmmmmmm" + /* 6 */ "abbbbbb..bbbbbba" + /* 7 */ "e..............f" + /* 8 */ "g..............f" + /* 9 */ "abbbbbbbbbbbbbba" + + // Level 2 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmahiammmmmm" + /* 1 */ "mmmmmmb..bmmmmmm" + /* 2 */ "mmmmmmj..jmmmmmm" + /* 3 */ "mmmmmmj..jmmmmmm" + /* 4 */ "mmmmmmb..bmmmmmm" + /* 5 */ "mmmmmmbk.bmmmmmm" + /* 6 */ "abjjbbb..bbbjjba" + /* 7 */ "i.........l....h" + /* 8 */ "h....n.........o" + /* 9 */ "abjjbbbjjbbbjjba" + + // Level 3 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmaaaammmmmm" + /* 1 */ "mmmmmmbbbbmmmmmm" + /* 2 */ "mmmmmmbbbbmmmmmm" + /* 3 */ "mmmmmmbbbbmmmmmm" + /* 4 */ "mmmmmmbbbbmmmmmm" + /* 5 */ "mmmmmmbbbbmmmmmm" + /* 6 */ "abbbbbbbbbbbbbba" + /* 7 */ "abbbbbbbbbbbbbba" + /* 8 */ "abbbbbbbbbbbbbba" + /* 9 */ "abbbbbbbbbbbbbba", + + // Connectors: + "1: 0, 1, 7: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 8: 4\n" /* Type -1, direction X- */ + "1: 8, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */ + "1: 15, 1, 8: 5\n" /* Type 1, direction X+ */ + "-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // CorridorTee + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // ViewingCorner: + // The data has been exported from the gallery Water, area index 40, ID 613, created by LO1ZB + { + // Size: + 14, 7, 14, // SizeX = 14, SizeY = 7, SizeZ = 14 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 13, 6, 13, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 0\n" /* wood */ + "b: 20: 0\n" /* glass */ + "c: 5: 5\n" /* wood */ + "d: 64: 0\n" /* wooddoorblock */ + "e: 64: 1\n" /* wooddoorblock */ + "f: 64: 8\n" /* wooddoorblock */ + "g: 64: 9\n" /* wooddoorblock */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmmmmmmm" + /* 1 */ "mmmmaaaammmmmm" + /* 2 */ "mmmaabbaammmmm" + /* 3 */ "mmaabbbbaammmm" + /* 4 */ "maabbbbbbaammm" + /* 5 */ "mabbbbbbbbaaac" + /* 6 */ "mabbbbbbbbaaac" + /* 7 */ "maabbbbbbaammm" + /* 8 */ "mmaabbbbaammmm" + /* 9 */ "mmmaabbaammmmm" + /* 10 */ "mmmmaaaammmmmm" + /* 11 */ "mmmmmaammmmmmm" + /* 12 */ "mmmmmaammmmmmm" + /* 13 */ "mmmmmccmmmmmmm" + + // Level 1 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmaammmmmmm" + /* 1 */ "mmmaa..aammmmm" + /* 2 */ "mmaa....aammmm" + /* 3 */ "maa......aammm" + /* 4 */ "ma........aaac" + /* 5 */ "a............d" + /* 6 */ "a............d" + /* 7 */ "ma........aaac" + /* 8 */ "maa......aammm" + /* 9 */ "mmaa....aammmm" + /* 10 */ "mmmaa..aammmmm" + /* 11 */ "mmmma..ammmmmm" + /* 12 */ "mmmma..ammmmmm" + /* 13 */ "mmmmceecmmmmmm" + + // Level 2 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmbbmmmmmmm" + /* 1 */ "mmmbb..bbmmmmm" + /* 2 */ "mmbb....bbmmmm" + /* 3 */ "mbb......bbmmm" + /* 4 */ "mb........bbac" + /* 5 */ "b............f" + /* 6 */ "b............g" + /* 7 */ "mb........bbac" + /* 8 */ "mbb......bbmmm" + /* 9 */ "mmbb....bbmmmm" + /* 10 */ "mmmbb..bbmmmmm" + /* 11 */ "mmmmb..bmmmmmm" + /* 12 */ "mmmma..ammmmmm" + /* 13 */ "mmmmcgfcmmmmmm" + + // Level 3 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmbbmmmmmmm" + /* 1 */ "mmmbb..bbmmmmm" + /* 2 */ "mmbb....bbmmmm" + /* 3 */ "mbb......bbmmm" + /* 4 */ "mb........bbac" + /* 5 */ "b..........bac" + /* 6 */ "b..........bac" + /* 7 */ "mb........bbac" + /* 8 */ "mbb......bbmmm" + /* 9 */ "mmbb....bbmmmm" + /* 10 */ "mmmbb..bbmmmmm" + /* 11 */ "mmmmbbbbmmmmmm" + /* 12 */ "mmmmaaaammmmmm" + /* 13 */ "mmmmccccmmmmmm" + + // Level 4 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmmmmmmm" + /* 1 */ "mmmmmbbmmmmmmm" + /* 2 */ "mmmmb..bmmmmmm" + /* 3 */ "mmmb....bmmmmm" + /* 4 */ "mmb......bmmmm" + /* 5 */ "mb........bmmm" + /* 6 */ "mb........bmmm" + /* 7 */ "mmb......bmmmm" + /* 8 */ "mmmbb...bmmmmm" + /* 9 */ "mmmmb..bmmmmmm" + /* 10 */ "mmmmmbbmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmm" + /* 12 */ "mmmmmmmmmmmmmm" + /* 13 */ "mmmmmmmmmmmmmm" + + // Level 5 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmm" + /* 2 */ "mmmmmbbmmmmmmm" + /* 3 */ "mmmmb..bmmmmmm" + /* 4 */ "mmmb....bmmmmm" + /* 5 */ "mmb......bmmmm" + /* 6 */ "mmb......bmmmm" + /* 7 */ "mmmb....bmmmmm" + /* 8 */ "mmmmb.bbmmmmmm" + /* 9 */ "mmmmmbbmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmm" + /* 12 */ "mmmmmmmmmmmmmm" + /* 13 */ "mmmmmmmmmmmmmm" + + // Level 6 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmmmm" + /* 3 */ "mmmmmbbmmmmmmm" + /* 4 */ "mmmmbbbbmmmmmm" + /* 5 */ "mmmbbbbbbmmmmm" + /* 6 */ "mmmbbbbbbmmmmm" + /* 7 */ "mmmmbbbbmmmmmm" + /* 8 */ "mmmmmbbmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmm" + /* 12 */ "mmmmmmmmmmmmmm" + /* 13 */ "mmmmmmmmmmmmmm", + + // Connectors: + "1: 13, 1, 6: 5\n" /* Type 1, direction X+ */ + "-1: 13, 1, 5: 5\n" /* Type -1, direction X+ */ + "1: 5, 1, 13: 3\n" /* Type 1, direction Z+ */ + "-1: 6, 1, 13: 3\n" /* Type -1, direction Z+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // ViewingCorner + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // ViewingCorridor: + // The data has been exported from the gallery Water, area index 27, ID 571, created by LO1ZB + { + // Size: + 16, 5, 6, // SizeX = 16, SizeY = 5, SizeZ = 6 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 15, 4, 5, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 0\n" /* wood */ + "b: 5: 5\n" /* wood */ + "c: 20: 0\n" /* glass */ + "d: 64: 1\n" /* wooddoorblock */ + "e: 64: 0\n" /* wooddoorblock */ + "f: 64: 6\n" /* wooddoorblock */ + "g: 76: 3\n" /* redstonetorchon */ + "h: 64: 8\n" /* wooddoorblock */ + "i: 64:12\n" /* wooddoorblock */ + "j: 64: 9\n" /* wooddoorblock */ + "k: 76: 4\n" /* redstonetorchon */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmaaaaaaaaaaaamm" + /* 1 */ "mmaaaaaaaaaaaamm" + /* 2 */ "baaccccccccccaab" + /* 3 */ "baaccccccccccaab" + /* 4 */ "mmaaaaaaaaaaaamm" + /* 5 */ "mmmaaaaaaaaaammm" + + // Level 1 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmaccccccccccamm" + /* 1 */ "ba............ab" + /* 2 */ "d..............e" + /* 3 */ "f..............e" + /* 4 */ "ba............ab" + /* 5 */ "mmaccccccccccamm" + + // Level 2 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmaccccccccccamm" + /* 1 */ "bag..........gab" + /* 2 */ "h..............h" + /* 3 */ "i..............j" + /* 4 */ "bak..........kab" + /* 5 */ "mmaccccccccccamm" + + // Level 3 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmaccccccccccamm" + /* 1 */ "ba............ab" + /* 2 */ "ba............ab" + /* 3 */ "ba............ab" + /* 4 */ "ba............ab" + /* 5 */ "mmaccccccccccamm" + + // Level 4 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmaaaaaaaaaammm" + /* 1 */ "mmaaaaaaaaaaaamm" + /* 2 */ "mmaccccccccccamm" + /* 3 */ "mmaccccccccccamm" + /* 4 */ "mmaaaaaaaaaaaamm" + /* 5 */ "mmmaaaaaaaaaammm", + + // Connectors: + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */ + "1: 15, 1, 3: 5\n" /* Type 1, direction X+ */ + "-1: 15, 1, 2: 5\n" /* Type -1, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // ViewingCorridor + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // ViewingCorridorBulge: + // The data has been exported from the gallery Water, area index 42, ID 615, created by LO1ZB + { + // Size: + 12, 8, 16, // SizeX = 12, SizeY = 8, SizeZ = 16 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 11, 7, 15, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 5\n" /* wood */ + "b: 5: 0\n" /* wood */ + "c: 20: 0\n" /* glass */ + "d: 64: 3\n" /* wooddoorblock */ + "e: 64: 1\n" /* wooddoorblock */ + "f: 64: 8\n" /* wooddoorblock */ + "g: 64: 9\n" /* wooddoorblock */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "mmmmmaammmmm" + /* 1 */ "mmmmmbbmmmmm" + /* 2 */ "mmmmmbbmmmmm" + /* 3 */ "mmmmbbbbmmmm" + /* 4 */ "mmmbbccbbmmm" + /* 5 */ "mmbbccccbbmm" + /* 6 */ "mbbccccccbbm" + /* 7 */ "mbccccccccbm" + /* 8 */ "mbccccccccbm" + /* 9 */ "mbbccccccbbm" + /* 10 */ "mmbbccccbbmm" + /* 11 */ "mmmbbccbbmmm" + /* 12 */ "mmmmbbbbmmmm" + /* 13 */ "mmmmmbbmmmmm" + /* 14 */ "mmmmmbbmmmmm" + /* 15 */ "mmmmmaammmmm" + + // Level 1 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "mmmmaddammmm" + /* 1 */ "mmmmb..bmmmm" + /* 2 */ "mmmmb..bmmmm" + /* 3 */ "mmmbb..bbmmm" + /* 4 */ "mmbb....bbmm" + /* 5 */ "mbb......bbm" + /* 6 */ "mb........bm" + /* 7 */ "b..........b" + /* 8 */ "b..........b" + /* 9 */ "mb........bm" + /* 10 */ "mbb......bbm" + /* 11 */ "mmbb....bbmm" + /* 12 */ "mmmbb..bbmmm" + /* 13 */ "mmmmb..bmmmm" + /* 14 */ "mmmmb..bmmmm" + /* 15 */ "mmmmaeeammmm" + + // Level 2 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "mmmmaffammmm" + /* 1 */ "mmmmb..bmmmm" + /* 2 */ "mmmmc..cmmmm" + /* 3 */ "mmmcc..ccmmm" + /* 4 */ "mmcc....ccmm" + /* 5 */ "mcc......ccm" + /* 6 */ "mc........cm" + /* 7 */ "c..........c" + /* 8 */ "c..........c" + /* 9 */ "mc........cm" + /* 10 */ "mcc......ccm" + /* 11 */ "mmcc....ccmm" + /* 12 */ "mmmcc..ccmmm" + /* 13 */ "mmmmc..cmmmm" + /* 14 */ "mmmmb..bmmmm" + /* 15 */ "mmmmagfammmm" + + // Level 3 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "mmmmaaaammmm" + /* 1 */ "mmmmbbbbmmmm" + /* 2 */ "mmmmccccmmmm" + /* 3 */ "mmmcc..ccmmm" + /* 4 */ "mmcc....ccmm" + /* 5 */ "mcc......ccm" + /* 6 */ "mc........cm" + /* 7 */ "c..........c" + /* 8 */ "c..........c" + /* 9 */ "mc........cm" + /* 10 */ "mcc......ccm" + /* 11 */ "mmcc....ccmm" + /* 12 */ "mmmcc..ccmmm" + /* 13 */ "mmmmccccmmmm" + /* 14 */ "mmmmbbbbmmmm" + /* 15 */ "mmmmaaaammmm" + + // Level 4 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "mmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmm" + /* 3 */ "mmmmmccmmmmm" + /* 4 */ "mmmmc..cmmmm" + /* 5 */ "mmmc....cmmm" + /* 6 */ "mmc......cmm" + /* 7 */ "mc........cm" + /* 8 */ "mc........cm" + /* 9 */ "mmc......cmm" + /* 10 */ "mmmcc...cmmm" + /* 11 */ "mmmmc..cmmmm" + /* 12 */ "mmmmmccmmmmm" + /* 13 */ "mmmmmmmmmmmm" + /* 14 */ "mmmmmmmmmmmm" + /* 15 */ "mmmmmmmmmmmm" + + // Level 5 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "mmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmm" + /* 3 */ "mmmmmmmmmmmm" + /* 4 */ "mmmmmccmmmmm" + /* 5 */ "mmmmc..cmmmm" + /* 6 */ "mmmc....cmmm" + /* 7 */ "mmc......cmm" + /* 8 */ "mmc......cmm" + /* 9 */ "mmmc....cmmm" + /* 10 */ "mmmmc.ccmmmm" + /* 11 */ "mmmmmccmmmmm" + /* 12 */ "mmmmmmmmmmmm" + /* 13 */ "mmmmmmmmmmmm" + /* 14 */ "mmmmmmmmmmmm" + /* 15 */ "mmmmmmmmmmmm" + + // Level 6 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "mmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmm" + /* 3 */ "mmmmmmmmmmmm" + /* 4 */ "mmmmmmmmmmmm" + /* 5 */ "mmmmmccmmmmm" + /* 6 */ "mmmmccccmmmm" + /* 7 */ "mmmccccccmmm" + /* 8 */ "mmmccccccmmm" + /* 9 */ "mmmmccccmmmm" + /* 10 */ "mmmmmccmmmmm" + /* 11 */ "mmmmmmmmmmmm" + /* 12 */ "mmmmmmmmmmmm" + /* 13 */ "mmmmmmmmmmmm" + /* 14 */ "mmmmmmmmmmmm" + /* 15 */ "mmmmmmmmmmmm" + + // Level 7 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "mmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmm" + /* 3 */ "mmmmmmmmmmmm" + /* 4 */ "mmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmm" + /* 12 */ "mmmmmmmmmmmm" + /* 13 */ "mmmmmmmmmmmm" + /* 14 */ "mmmmmmmmmmmm" + /* 15 */ "mmmmmmmmmmmm", + + // Connectors: + "1: 6, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */ + "1: 5, 1, 15: 3\n" /* Type 1, direction Z+ */ + "-1: 6, 1, 15: 3\n" /* Type -1, direction Z+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // ViewingCorridorBulge + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // ViewingCrossing: + // The data has been exported from the gallery Water, area index 38, ID 611, created by LO1ZB + { + // Size: + 16, 7, 16, // SizeX = 16, SizeY = 7, SizeZ = 16 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 15, 6, 15, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 5\n" /* wood */ + "b: 5: 0\n" /* wood */ + "c: 20: 0\n" /* glass */ + "d: 64: 3\n" /* wooddoorblock */ + "e: 64: 2\n" /* wooddoorblock */ + "f: 64: 0\n" /* wooddoorblock */ + "g: 64: 1\n" /* wooddoorblock */ + "h: 64: 8\n" /* wooddoorblock */ + "i: 64: 9\n" /* wooddoorblock */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmaammmmmmm" + /* 1 */ "mmmmmmmbbmmmmmmm" + /* 2 */ "mmmmmmmbbmmmmmmm" + /* 3 */ "mmmmmmbbbbmmmmmm" + /* 4 */ "mmmmmbbccbbmmmmm" + /* 5 */ "mmmmbbccccbbmmmm" + /* 6 */ "mmmbbccccccbbmmm" + /* 7 */ "abbbccccccccbbba" + /* 8 */ "abbbccccccccbbba" + /* 9 */ "mmmbbccccccbbmmm" + /* 10 */ "mmmmbbccccbbmmmm" + /* 11 */ "mmmmmbbccbbmmmmm" + /* 12 */ "mmmmmmbbbbmmmmmm" + /* 13 */ "mmmmmmmbbmmmmmmm" + /* 14 */ "mmmmmmmbbmmmmmmm" + /* 15 */ "mmmmmmmaammmmmmm" + + // Level 1 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmaddammmmmm" + /* 1 */ "mmmmmmb..bmmmmmm" + /* 2 */ "mmmmmmb..bmmmmmm" + /* 3 */ "mmmmmbb..bbmmmmm" + /* 4 */ "mmmmbb....bbmmmm" + /* 5 */ "mmmbb......bbmmm" + /* 6 */ "abbb........bbba" + /* 7 */ "e..............f" + /* 8 */ "e..............f" + /* 9 */ "abbb........bbba" + /* 10 */ "mmmbb......bbmmm" + /* 11 */ "mmmmbb....bbmmmm" + /* 12 */ "mmmmmbb..bbmmmmm" + /* 13 */ "mmmmmmb..bmmmmmm" + /* 14 */ "mmmmmmb..bmmmmmm" + /* 15 */ "mmmmmmaggammmmmm" + + // Level 2 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmahiammmmmm" + /* 1 */ "mmmmmmb..bmmmmmm" + /* 2 */ "mmmmmmc..cmmmmmm" + /* 3 */ "mmmmmcc..ccmmmmm" + /* 4 */ "mmmmcc....ccmmmm" + /* 5 */ "mmmcc......ccmmm" + /* 6 */ "abcc........ccba" + /* 7 */ "i..............h" + /* 8 */ "h..............i" + /* 9 */ "abcc........ccba" + /* 10 */ "mmmcc......ccmmm" + /* 11 */ "mmmmcc....ccmmmm" + /* 12 */ "mmmmmcc..ccmmmmm" + /* 13 */ "mmmmmmc..cmmmmmm" + /* 14 */ "mmmmmmb..bmmmmmm" + /* 15 */ "mmmmmmaihammmmmm" + + // Level 3 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmaaaammmmmm" + /* 1 */ "mmmmmmbbbbmmmmmm" + /* 2 */ "mmmmmmccccmmmmmm" + /* 3 */ "mmmmmcc..ccmmmmm" + /* 4 */ "mmmmcc....ccmmmm" + /* 5 */ "mmmcc......ccmmm" + /* 6 */ "abcc........ccba" + /* 7 */ "abc..........cba" + /* 8 */ "abc..........cba" + /* 9 */ "abcc........ccba" + /* 10 */ "mmmcc......ccmmm" + /* 11 */ "mmmmcc....ccmmmm" + /* 12 */ "mmmmmcc..ccmmmmm" + /* 13 */ "mmmmmmccccmmmmmm" + /* 14 */ "mmmmmmbbbbmmmmmm" + /* 15 */ "mmmmmmaaaammmmmm" + + // Level 4 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmmmmmm" + /* 3 */ "mmmmmmmccmmmmmmm" + /* 4 */ "mmmmmmc..cmmmmmm" + /* 5 */ "mmmmmc....cmmmmm" + /* 6 */ "mmmmc......cmmmm" + /* 7 */ "mmmc........cmmm" + /* 8 */ "mmmc........cmmm" + /* 9 */ "mmmmc......cmmmm" + /* 10 */ "mmmmmcc...cmmmmm" + /* 11 */ "mmmmmmc..cmmmmmm" + /* 12 */ "mmmmmmmccmmmmmmm" + /* 13 */ "mmmmmmmmmmmmmmmm" + /* 14 */ "mmmmmmmmmmmmmmmm" + /* 15 */ "mmmmmmmmmmmmmmmm" + + // Level 5 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmmmmmm" + /* 3 */ "mmmmmmmmmmmmmmmm" + /* 4 */ "mmmmmmmccmmmmmmm" + /* 5 */ "mmmmmmc..cmmmmmm" + /* 6 */ "mmmmmc....cmmmmm" + /* 7 */ "mmmmc......cmmmm" + /* 8 */ "mmmmc......cmmmm" + /* 9 */ "mmmmmc....cmmmmm" + /* 10 */ "mmmmmmc.ccmmmmmm" + /* 11 */ "mmmmmmmccmmmmmmm" + /* 12 */ "mmmmmmmmmmmmmmmm" + /* 13 */ "mmmmmmmmmmmmmmmm" + /* 14 */ "mmmmmmmmmmmmmmmm" + /* 15 */ "mmmmmmmmmmmmmmmm" + + // Level 6 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmmmmmm" + /* 3 */ "mmmmmmmmmmmmmmmm" + /* 4 */ "mmmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmccmmmmmmm" + /* 6 */ "mmmmmmccccmmmmmm" + /* 7 */ "mmmmmccccccmmmmm" + /* 8 */ "mmmmmccccccmmmmm" + /* 9 */ "mmmmmmccccmmmmmm" + /* 10 */ "mmmmmmmccmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmmm" + /* 12 */ "mmmmmmmmmmmmmmmm" + /* 13 */ "mmmmmmmmmmmmmmmm" + /* 14 */ "mmmmmmmmmmmmmmmm" + /* 15 */ "mmmmmmmmmmmmmmmm", + + // Connectors: + "1: 0, 1, 7: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 8: 4\n" /* Type -1, direction X- */ + "1: 8, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */ + "1: 15, 1, 8: 5\n" /* Type 1, direction X+ */ + "-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */ + "1: 7, 1, 15: 3\n" /* Type 1, direction Z+ */ + "-1: 8, 1, 15: 3\n" /* Type -1, direction Z+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // ViewingCrossing + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // ViewingEnd: + // The data has been exported from the gallery Water, area index 41, ID 614, created by LO1ZB + { + // Size: + 14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 13, 6, 11, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 0\n" /* wood */ + "b: 20: 0\n" /* glass */ + "c: 5: 5\n" /* wood */ + "d: 64: 0\n" /* wooddoorblock */ + "e: 64: 8\n" /* wooddoorblock */ + "f: 64: 9\n" /* wooddoorblock */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmmmmmmm" + /* 1 */ "mmmmaaaammmmmm" + /* 2 */ "mmmaabbaammmmm" + /* 3 */ "mmaabbbbaammmm" + /* 4 */ "maabbbbbbaammm" + /* 5 */ "mabbbbbbbbaaac" + /* 6 */ "mabbbbbbbbaaac" + /* 7 */ "maabbbbbbaammm" + /* 8 */ "mmaabbbbaammmm" + /* 9 */ "mmmaabbaammmmm" + /* 10 */ "mmmmaaaammmmmm" + /* 11 */ "mmmmmmmmmmmmmm" + + // Level 1 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmaammmmmmm" + /* 1 */ "mmmaa..aammmmm" + /* 2 */ "mmaa....aammmm" + /* 3 */ "maa......aammm" + /* 4 */ "ma........aaac" + /* 5 */ "a............d" + /* 6 */ "a............d" + /* 7 */ "ma........aaac" + /* 8 */ "maa......aammm" + /* 9 */ "mmaa....aammmm" + /* 10 */ "mmmaa..aammmmm" + /* 11 */ "mmmmmaammmmmmm" + + // Level 2 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmbbmmmmmmm" + /* 1 */ "mmmbb..bbmmmmm" + /* 2 */ "mmbb....bbmmmm" + /* 3 */ "mbb......bbmmm" + /* 4 */ "mb........bbac" + /* 5 */ "b............e" + /* 6 */ "b............f" + /* 7 */ "mb........bbac" + /* 8 */ "mbb......bbmmm" + /* 9 */ "mmbb....bbmmmm" + /* 10 */ "mmmbb..bbmmmmm" + /* 11 */ "mmmmmbbmmmmmmm" + + // Level 3 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmbbmmmmmmm" + /* 1 */ "mmmbb..bbmmmmm" + /* 2 */ "mmbb....bbmmmm" + /* 3 */ "mbb......bbmmm" + /* 4 */ "mb........bbac" + /* 5 */ "b..........bac" + /* 6 */ "b..........bac" + /* 7 */ "mb........bbac" + /* 8 */ "mbb......bbmmm" + /* 9 */ "mmbb....bbmmmm" + /* 10 */ "mmmbb..bbmmmmm" + /* 11 */ "mmmmmbbmmmmmmm" + + // Level 4 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmmmmmmm" + /* 1 */ "mmmmmbbmmmmmmm" + /* 2 */ "mmmmb..bmmmmmm" + /* 3 */ "mmmb....bmmmmm" + /* 4 */ "mmb......bmmmm" + /* 5 */ "mb........bmmm" + /* 6 */ "mb........bmmm" + /* 7 */ "mmb......bmmmm" + /* 8 */ "mmmbb...bmmmmm" + /* 9 */ "mmmmb..bmmmmmm" + /* 10 */ "mmmmmbbmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmm" + + // Level 5 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmm" + /* 2 */ "mmmmmbbmmmmmmm" + /* 3 */ "mmmmb..bmmmmmm" + /* 4 */ "mmmb....bmmmmm" + /* 5 */ "mmb......bmmmm" + /* 6 */ "mmb......bmmmm" + /* 7 */ "mmmb....bmmmmm" + /* 8 */ "mmmmb.bbmmmmmm" + /* 9 */ "mmmmmbbmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmm" + + // Level 6 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmmmm" + /* 3 */ "mmmmmbbmmmmmmm" + /* 4 */ "mmmmbbbbmmmmmm" + /* 5 */ "mmmbbbbbbmmmmm" + /* 6 */ "mmmbbbbbbmmmmm" + /* 7 */ "mmmmbbbbmmmmmm" + /* 8 */ "mmmmmbbmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmm", + + // Connectors: + "1: 13, 1, 6: 5\n" /* Type 1, direction X+ */ + "-1: 13, 1, 5: 5\n" /* Type -1, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // ViewingEnd + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // ViewingTee: + // The data has been exported from the gallery Water, area index 39, ID 612, created by LO1ZB + { + // Size: + 14, 7, 17, // SizeX = 14, SizeY = 7, SizeZ = 17 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 13, 6, 16, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 5\n" /* wood */ + "b: 5: 0\n" /* wood */ + "c: 20: 0\n" /* glass */ + "d: 1: 0\n" /* stone */ + "e: 64: 3\n" /* wooddoorblock */ + "f: 64: 0\n" /* wooddoorblock */ + "g: 64: 1\n" /* wooddoorblock */ + "h: 64: 8\n" /* wooddoorblock */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmaammmmmmm" + /* 1 */ "mmmmmbbmmmmmmm" + /* 2 */ "mmmmmbbmmmmmmm" + /* 3 */ "mmmmbbbbmmmmmm" + /* 4 */ "mmmbbccbbmmmmm" + /* 5 */ "mmbbccccbbmmmm" + /* 6 */ "mbbccccccbbmmm" + /* 7 */ "mbccccccccbbba" + /* 8 */ "mbccccccccbbba" + /* 9 */ "mbbccccccbbmmm" + /* 10 */ "mmbbccccbbmmmm" + /* 11 */ "mmmbbccbbmmmmm" + /* 12 */ "mmmmbbbbmmmmmm" + /* 13 */ "mmmmmbbmmmmmmm" + /* 14 */ "mmmmmbbmmmmmmm" + /* 15 */ "mmmmmaammmmmmm" + /* 16 */ "dddddddddddddd" + + // Level 1 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmaeeammmmmm" + /* 1 */ "mmmmb..bmmmmmm" + /* 2 */ "mmmmb..bmmmmmm" + /* 3 */ "mmmbb..bbmmmmm" + /* 4 */ "mmbb....bbmmmm" + /* 5 */ "mbb......bbmmm" + /* 6 */ "mb........bbba" + /* 7 */ "b............f" + /* 8 */ "b............f" + /* 9 */ "mb........bbba" + /* 10 */ "mbb......bbmmm" + /* 11 */ "mmbb....bbmmmm" + /* 12 */ "mmmbb..bbmmmmm" + /* 13 */ "mmmmb..bmmmmmm" + /* 14 */ "mmmmb..bmmmmmm" + /* 15 */ "mmmmaggammmmmm" + /* 16 */ "dddddddddddddd" + + // Level 2 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmahhammmmmm" + /* 1 */ "mmmmb..bmmmmmm" + /* 2 */ "mmmmc..cmmmmmm" + /* 3 */ "mmmcc..ccmmmmm" + /* 4 */ "mmcc....ccmmmm" + /* 5 */ "mcc......ccmmm" + /* 6 */ "mc........ccba" + /* 7 */ "c............h" + /* 8 */ "c............h" + /* 9 */ "mc........ccba" + /* 10 */ "mcc......ccmmm" + /* 11 */ "mmcc....ccmmmm" + /* 12 */ "mmmcc..ccmmmmm" + /* 13 */ "mmmmc..cmmmmmm" + /* 14 */ "mmmmb..bmmmmmm" + /* 15 */ "mmmmahhammmmmm" + /* 16 */ "dddddddddddddd" + + // Level 3 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmaaaammmmmm" + /* 1 */ "mmmmbbbbmmmmmm" + /* 2 */ "mmmmccccmmmmmm" + /* 3 */ "mmmcc..ccmmmmm" + /* 4 */ "mmcc....ccmmmm" + /* 5 */ "mcc......ccmmm" + /* 6 */ "mc........ccba" + /* 7 */ "c..........cba" + /* 8 */ "c..........cba" + /* 9 */ "mc........ccba" + /* 10 */ "mcc......ccmmm" + /* 11 */ "mmcc....ccmmmm" + /* 12 */ "mmmcc..ccmmmmm" + /* 13 */ "mmmmccccmmmmmm" + /* 14 */ "mmmmbbbbmmmmmm" + /* 15 */ "mmmmaaaammmmmm" + /* 16 */ "dddddddddddddd" + + // Level 4 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmmmm" + /* 3 */ "mmmmmccmmmmmmm" + /* 4 */ "mmmmc..cmmmmmm" + /* 5 */ "mmmc....cmmmmm" + /* 6 */ "mmc......cmmmm" + /* 7 */ "mc........cmmm" + /* 8 */ "mc........cmmm" + /* 9 */ "mmc......cmmmm" + /* 10 */ "mmmcc...cmmmmm" + /* 11 */ "mmmmc..cmmmmmm" + /* 12 */ "mmmmmccmmmmmmm" + /* 13 */ "mmmmmmmmmmmmmm" + /* 14 */ "mmmmmmmmmmmmmm" + /* 15 */ "mmmmmmmmmmmmmm" + /* 16 */ "dddddddddddddd" + + // Level 5 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmmmm" + /* 3 */ "mmmmmmmmmmmmmm" + /* 4 */ "mmmmmccmmmmmmm" + /* 5 */ "mmmmc..cmmmmmm" + /* 6 */ "mmmc....cmmmmm" + /* 7 */ "mmc......cmmmm" + /* 8 */ "mmc......cmmmm" + /* 9 */ "mmmc....cmmmmm" + /* 10 */ "mmmmc.ccmmmmmm" + /* 11 */ "mmmmmccmmmmmmm" + /* 12 */ "mmmmmmmmmmmmmm" + /* 13 */ "mmmmmmmmmmmmmm" + /* 14 */ "mmmmmmmmmmmmmm" + /* 15 */ "mmmmmmmmmmmmmm" + /* 16 */ "dddddddddddddd" + + // Level 6 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmmmm" + /* 3 */ "mmmmmmmmmmmmmm" + /* 4 */ "mmmmmmmmmmmmmm" + /* 5 */ "mmmmmccmmmmmmm" + /* 6 */ "mmmmccccmmmmmm" + /* 7 */ "mmmccccccmmmmm" + /* 8 */ "mmmccccccmmmmm" + /* 9 */ "mmmmccccmmmmmm" + /* 10 */ "mmmmmccmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmm" + /* 12 */ "mmmmmmmmmmmmmm" + /* 13 */ "mmmmmmmmmmmmmm" + /* 14 */ "mmmmmmmmmmmmmm" + /* 15 */ "mmmmmmmmmmmmmm" + /* 16 */ "dddddddddddddd", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // ViewingTee +}; // g_UnderwaterBasePrefabs + + + + + + +const cPrefab::sDef g_UnderwaterBaseStartingPrefabs[] = +{ + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // CentralRoom: + // The data has been exported from the gallery Water, area index 24, ID 564, created by xoft + { + // Size: + 16, 7, 16, // SizeX = 16, SizeY = 7, SizeZ = 16 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 15, 6, 15, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 5\n" /* wood */ + "b: 5: 0\n" /* wood */ + "c: 20: 0\n" /* glass */ + "d: 64: 3\n" /* wooddoorblock */ + "e: 64: 2\n" /* wooddoorblock */ + "f: 64: 0\n" /* wooddoorblock */ + "g: 64: 1\n" /* wooddoorblock */ + "h: 64: 8\n" /* wooddoorblock */ + "i: 64: 9\n" /* wooddoorblock */ + "j: 76: 3\n" /* redstonetorchon */ + "k: 76: 1\n" /* redstonetorchon */ + "l: 76: 2\n" /* redstonetorchon */ + "m: 19: 0\n" /* sponge */ + "n: 76: 4\n" /* redstonetorchon */ + "o:125: 8\n" /* woodendoubleslab */, + + // Block data: + // Level 0 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmaammmmmmm" + /* 1 */ "mmmmmmmbbmmmmmmm" + /* 2 */ "mmmmmmmbbmmmmmmm" + /* 3 */ "mmmmmmbbbbmmmmmm" + /* 4 */ "mmmmmbbbbbbmmmmm" + /* 5 */ "mmmmbbbccbbbmmmm" + /* 6 */ "mmmbbbccccbbbmmm" + /* 7 */ "abbbbccccccbbbba" + /* 8 */ "abbbbccccccbbbba" + /* 9 */ "mmmbbbccccbbbmmm" + /* 10 */ "mmmmbbbccbbbmmmm" + /* 11 */ "mmmmmbbbbbbmmmmm" + /* 12 */ "mmmmmmbbbbmmmmmm" + /* 13 */ "mmmmmmmbbmmmmmmm" + /* 14 */ "mmmmmmmbbmmmmmmm" + /* 15 */ "mmmmmmmaammmmmmm" + + // Level 1 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmaddammmmmm" + /* 1 */ "mmmmmmb..bmmmmmm" + /* 2 */ "mmmmmmb..bmmmmmm" + /* 3 */ "mmmmmbb..bbmmmmm" + /* 4 */ "mmmmbb....bbmmmm" + /* 5 */ "mmmbb......bbmmm" + /* 6 */ "abbb........bbba" + /* 7 */ "e..............f" + /* 8 */ "e..............f" + /* 9 */ "abbb........bbba" + /* 10 */ "mmmbb......bbmmm" + /* 11 */ "mmmmbb....bbmmmm" + /* 12 */ "mmmmmbb..bbmmmmm" + /* 13 */ "mmmmmmb..bmmmmmm" + /* 14 */ "mmmmmmb..bmmmmmm" + /* 15 */ "mmmmmmaggammmmmm" + + // Level 2 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmahiammmmmm" + /* 1 */ "mmmmmmb..bmmmmmm" + /* 2 */ "mmmmmmb..bmmmmmm" + /* 3 */ "mmmmmcc..ccmmmmm" + /* 4 */ "mmmmcc....ccmmmm" + /* 5 */ "mmmcc......ccmmm" + /* 6 */ "abbc........cbba" + /* 7 */ "h..............h" + /* 8 */ "h..............i" + /* 9 */ "abbc........cbba" + /* 10 */ "mmmcc......ccmmm" + /* 11 */ "mmmmcc....ccmmmm" + /* 12 */ "mmmmmcc..ccmmmmm" + /* 13 */ "mmmmmmb..bmmmmmm" + /* 14 */ "mmmmmmb..bmmmmmm" + /* 15 */ "mmmmmmaihammmmmm" + + // Level 3 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmaaaammmmmm" + /* 1 */ "mmmmmmbbbbmmmmmm" + /* 2 */ "mmmmmmbbbbmmmmmm" + /* 3 */ "mmmmmbb..bbmmmmm" + /* 4 */ "mmmmbb....bbmmmm" + /* 5 */ "mmmbb......bbmmm" + /* 6 */ "abbb........bbba" + /* 7 */ "abb..........bba" + /* 8 */ "abb..........bba" + /* 9 */ "abbb........bbba" + /* 10 */ "mmmbb......bbmmm" + /* 11 */ "mmmmbb....bbmmmm" + /* 12 */ "mmmmmbb..bbmmmmm" + /* 13 */ "mmmmmmbbbbmmmmmm" + /* 14 */ "mmmmmmbbbbmmmmmm" + /* 15 */ "mmmmmmaaaammmmmm" + + // Level 4 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmmmmmm" + /* 3 */ "mmmmmmmbbmmmmmmm" + /* 4 */ "mmmmmmbjjbmmmmmm" + /* 5 */ "mmmmmb....bmmmmm" + /* 6 */ "mmmmb......bmmmm" + /* 7 */ "mmmbk......lbmmm" + /* 8 */ "mmmbk......lbmmm" + /* 9 */ "mmmmb......bmmmm" + /* 10 */ "mmmmmb....bmmmmm" + /* 11 */ "mmmmmmbnnbmmmmmm" + /* 12 */ "mmmmmmmbbmmmmmmm" + /* 13 */ "mmmmmmmmmmmmmmmm" + /* 14 */ "mmmmmmmmmmmmmmmm" + /* 15 */ "mmmmmmmmmmmmmmmm" + + // Level 5 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmmmmmm" + /* 3 */ "mmmmmmmmmmmmmmmm" + /* 4 */ "mmmmmmmbbmmmmmmm" + /* 5 */ "mmmmmmb..bmmmmmm" + /* 6 */ "mmmmmb....bmmmmm" + /* 7 */ "mmmmb......bmmmm" + /* 8 */ "mmmmb......bmmmm" + /* 9 */ "mmmmmb....bmmmmm" + /* 10 */ "mmmmmmboobmmmmmm" + /* 11 */ "mmmmmmmbbmmmmmmm" + /* 12 */ "mmmmmmmmmmmmmmmm" + /* 13 */ "mmmmmmmmmmmmmmmm" + /* 14 */ "mmmmmmmmmmmmmmmm" + /* 15 */ "mmmmmmmmmmmmmmmm" + + // Level 6 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmmmmmm" + /* 3 */ "mmmmmmmmmmmmmmmm" + /* 4 */ "mmmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmbbmmmmmmm" + /* 6 */ "mmmmmmbbbbmmmmmm" + /* 7 */ "mmmmmbbccbbmmmmm" + /* 8 */ "mmmmmbbccbbmmmmm" + /* 9 */ "mmmmmmbbbbmmmmmm" + /* 10 */ "mmmmmmmbbmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmmm" + /* 12 */ "mmmmmmmmmmmmmmmm" + /* 13 */ "mmmmmmmmmmmmmmmm" + /* 14 */ "mmmmmmmmmmmmmmmm" + /* 15 */ "mmmmmmmmmmmmmmmm", + + // Connectors: + "1: 0, 1, 7: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 8: 4\n" /* Type -1, direction X- */ + "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */ + "1: 8, 1, 0: 2\n" /* Type 1, direction Z- */ + "1: 15, 1, 8: 5\n" /* Type 1, direction X+ */ + "-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */ + "1: 7, 1, 15: 3\n" /* Type 1, direction Z+ */ + "-1: 8, 1, 15: 3\n" /* Type -1, direction Z+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // CentralRoom +}; + + + + + +// The prefab counts: + +const size_t g_UnderwaterBasePrefabsCount = ARRAYCOUNT(g_UnderwaterBasePrefabs); + +const size_t g_UnderwaterBaseStartingPrefabsCount = ARRAYCOUNT(g_UnderwaterBaseStartingPrefabs); + diff --git a/src/Generating/Prefabs/UnderwaterBasePrefabs.h b/src/Generating/Prefabs/UnderwaterBasePrefabs.h new file mode 100644 index 000000000..d7b248bb8 --- /dev/null +++ b/src/Generating/Prefabs/UnderwaterBasePrefabs.h @@ -0,0 +1,15 @@ + +// UnderwaterBasePrefabs.h + +// Declares the prefabs in the group UnderwaterBase + +#include "../Prefab.h" + + + + + +extern const cPrefab::sDef g_UnderwaterBasePrefabs[]; +extern const cPrefab::sDef g_UnderwaterBaseStartingPrefabs[]; +extern const size_t g_UnderwaterBasePrefabsCount; +extern const size_t g_UnderwaterBaseStartingPrefabsCount; diff --git a/src/Generating/UnderwaterBaseGen.cpp b/src/Generating/UnderwaterBaseGen.cpp new file mode 100644 index 000000000..ff6f17dde --- /dev/null +++ b/src/Generating/UnderwaterBaseGen.cpp @@ -0,0 +1,142 @@ + +// UnderwaterBaseGen.cpp + +// Implements the cUnderwaterBaseGen class representing the underwater base generator + +#include "Globals.h" +#include "UnderwaterBaseGen.h" +#include "Prefabs/UnderwaterBasePrefabs.h" +#include "PieceGenerator.h" + + + + + +static cPrefabPiecePool g_UnderwaterBase(g_UnderwaterBasePrefabs, g_UnderwaterBasePrefabsCount, g_UnderwaterBaseStartingPrefabs, g_UnderwaterBaseStartingPrefabsCount); + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cUnderwaterBaseGen::cUnderwaterBase: + +class cUnderwaterBaseGen::cUnderwaterBase : + public cGridStructGen::cStructure +{ + typedef cGridStructGen::cStructure super; + +public: + cUnderwaterBase( + int a_Seed, + int a_OriginX, int a_OriginZ, + int a_MaxDepth, + int a_MaxSize + ) : + super(a_OriginX, a_OriginZ), + m_Seed(a_Seed), + m_Noise(a_Seed), + m_MaxSize(a_MaxSize), + m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, 255, a_OriginZ + a_MaxSize) + { + // Generate the pieces for this base: + cBFSPieceGenerator pg(g_UnderwaterBase, a_Seed); + pg.PlacePieces(a_OriginX, 50, a_OriginZ, a_MaxDepth, m_Pieces); + if (m_Pieces.empty()) + { + return; + } + } + + ~cUnderwaterBase() + { + cPieceGenerator::FreePieces(m_Pieces); + } + +protected: + /** Seed for the random functions */ + int m_Seed; + + /** The noise used as a pseudo-random generator */ + cNoise m_Noise; + + /** Maximum size, in X/Z blocks, of the village (radius from the origin) */ + int m_MaxSize; + + /** Borders of the vilalge - no item may reach out of this cuboid. */ + cCuboid m_Borders; + + /** The village pieces, placed by the generator. */ + cPlacedPieces m_Pieces; + + + // cGridStructGen::cStructure overrides: + virtual void DrawIntoChunk(cChunkDesc & a_Chunk) override + { + for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) + { + cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece()); + Prefab.Draw(a_Chunk, *itr); + } // for itr - m_PlacedPieces[] + } +} ; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cUnderwaterBaseGen: + + + + + +cUnderwaterBaseGen::cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen) : + super(a_Seed, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 100), + m_Noise(a_Seed + 1000), + m_MaxDepth(a_MaxDepth), + m_MaxSize(a_MaxSize), + m_BiomeGen(a_BiomeGen) +{ +} + + + + + +cGridStructGen::cStructurePtr cUnderwaterBaseGen::CreateStructure(int a_OriginX, int a_OriginZ) +{ + // Generate the biomes for the chunk surrounding the origin: + int ChunkX, ChunkZ; + cChunkDef::BlockToChunk(a_OriginX, a_OriginZ, ChunkX, ChunkZ); + cChunkDef::BiomeMap Biomes; + m_BiomeGen.GenBiomes(ChunkX, ChunkZ, Biomes); + + // Check if all the biomes are ocean: + // If just one is not, no base is created, because it's likely that an unfriendly biome is too close + for (size_t i = 0; i < ARRAYCOUNT(Biomes); i++) + { + switch (Biomes[i]) + { + case biOcean: + case biDeepOcean: + { + // These biomes allow underwater bases + break; + } + default: + { + // base-unfriendly biome, bail out with zero structure: + return cStructurePtr(); + } + } // switch (Biomes[i]) + } // for i - Biomes[] + + // Create a base based on the chosen prefabs: + return cStructurePtr(new cUnderwaterBase(m_Seed, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize)); +} + + + + diff --git a/src/Generating/UnderwaterBaseGen.h b/src/Generating/UnderwaterBaseGen.h new file mode 100644 index 000000000..0aefbb4c7 --- /dev/null +++ b/src/Generating/UnderwaterBaseGen.h @@ -0,0 +1,50 @@ + +// UnderwaterBaseGen.h + +// Declares the cUnderwaterBaseGen class representing the underwater base generator + + + + + +#pragma once + +#include "GridStructGen.h" +#include "PrefabPiecePool.h" + + + + + +class cUnderwaterBaseGen : + public cGridStructGen +{ + typedef cGridStructGen super; + +public: + cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen); + +protected: + class cUnderwaterBase; // fwd: UnderwaterBaseGen.cpp + + + /** The noise used for generating random numbers */ + cNoise m_Noise; + + /** Maximum depth of the generator tree*/ + int m_MaxDepth; + + /** Maximum size, in X/Z blocks, of the base (radius from the origin) */ + int m_MaxSize; + + /** The underlying biome generator that defines whether the base is created or not */ + cBiomeGen & m_BiomeGen; + + + // cGridStructGen overrides: + virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) override; +} ; + + + + -- cgit v1.2.3 From 5368e664864094c51a919dc8846f2b41039417e6 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sun, 1 Jun 2014 00:29:17 +0200 Subject: Missing return; --- src/UI/SlotArea.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index b3e126247..bc8dd9cd6 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -1400,6 +1400,7 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) { ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); + return; } cItem Slot(*GetSlot(a_SlotNum, a_Player)); -- cgit v1.2.3 From a18b6c231102c78604b9ada7e6ce8a4eb074591e Mon Sep 17 00:00:00 2001 From: Howaner Date: Sun, 1 Jun 2014 00:43:09 +0200 Subject: Add HandleSmeltItem() call for achievements. --- src/UI/SlotArea.cpp | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) (limited to 'src') diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index bc8dd9cd6..ac85322b3 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -1397,12 +1397,6 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a return; } - if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) - { - ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); - return; - } - cItem Slot(*GetSlot(a_SlotNum, a_Player)); if (!Slot.IsSameType(a_ClickedItem)) { @@ -1411,8 +1405,15 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str()); bAsync = true; } - cItem & DraggingItem = a_Player.GetDraggingItem(); + if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) + { + HandleSmeltItem(Slot, a_Player); + ShiftClicked(a_Player, a_SlotNum, Slot); + return; + } + + cItem & DraggingItem = a_Player.GetDraggingItem(); if (!DraggingItem.IsEmpty()) { if (a_ClickAction == caDblClick) @@ -1429,6 +1430,7 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a } DraggingItem.m_ItemCount += Slot.m_ItemCount; + HandleSmeltItem(Slot, a_Player); Slot.Empty(); } else @@ -1443,6 +1445,7 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a case caLeftClick: { DraggingItem = Slot; + HandleSmeltItem(Slot, a_Player); Slot.Empty(); break; } @@ -1456,6 +1459,7 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a { Slot.Empty(); } + HandleSmeltItem(DraggingItem, a_Player); break; } default: -- cgit v1.2.3 From 12f3c0fcdf6e45cbeed630730edb1223a2ecc4d8 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sun, 1 Jun 2014 00:50:35 +0200 Subject: Players can't set items in the result slot, when they shift a item. --- src/UI/SlotArea.cpp | 38 ++++++++++++++++++++++++++++++++++++++ src/UI/SlotArea.h | 1 + 2 files changed, 39 insertions(+) (limited to 'src') diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index ac85322b3..59a6384b1 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -1484,6 +1484,44 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a +void cSlotAreaFurnace::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) +{ + for (int i = 0; i < 2; i++) + { + const cItem * Slot = GetSlot(i, a_Player); + if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots)) + { + // Different items + continue; + } + int NumFit = ItemHandler(Slot->m_ItemType)->GetMaxStackSize() - Slot->m_ItemCount; + if (NumFit <= 0) + { + // Full stack already + continue; + } + if (NumFit > a_ItemStack.m_ItemCount) + { + NumFit = a_ItemStack.m_ItemCount; + } + if (a_ShouldApply) + { + cItem NewSlot(a_ItemStack); + NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit; + SetSlot(i, a_Player, NewSlot); + } + a_ItemStack.m_ItemCount -= NumFit; + if (a_ItemStack.IsEmpty()) + { + return; + } + } // for i - Slots +} + + + + + const cItem * cSlotAreaFurnace::GetSlot(int a_SlotNum, cPlayer & a_Player) const { UNUSED(a_Player); diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index e297bcff7..b4b693cf6 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -392,6 +392,7 @@ public: virtual ~cSlotAreaFurnace(); virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; + virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override; virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override; virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override; -- cgit v1.2.3 From 75fe89b8aef77d8e684a30aae07c09297d1653cb Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 1 Jun 2014 09:27:27 +0200 Subject: Updated AlchemistVillage prefabs. --- src/Generating/Prefabs/AlchemistVillagePrefabs.cpp | 208 +++++++++++---------- 1 file changed, 105 insertions(+), 103 deletions(-) (limited to 'src') diff --git a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp index 6e3f82212..eb0d30fdf 100644 --- a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp +++ b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp @@ -23,8 +23,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = 11, 12, 10, // SizeX = 11, SizeY = 12, SizeZ = 10 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 10, 11, 9, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 11, 11, 10, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -270,8 +270,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = 11, 8, 10, // SizeX = 11, SizeY = 8, SizeZ = 10 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 10, 7, 9, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 11, 7, 10, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -455,8 +455,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = 11, 5, 13, // SizeX = 11, SizeY = 5, SizeZ = 13 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 10, 4, 12, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 11, 4, 13, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -606,26 +606,28 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = 15, 13, 11, // SizeX = 15, SizeY = 13, SizeZ = 11 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 14, 12, 10, // MaxX, MaxY, MaxZ + -1, 0, -1, // MinX, MinY, MinZ + 14, 12, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "A:128: 7\n" /* sandstonestairs */ - "B: 44: 1\n" /* step */ - "C:128: 2\n" /* sandstonestairs */ - "D:128: 0\n" /* sandstonestairs */ - "E: 87: 0\n" /* netherstone */ - "F:128: 3\n" /* sandstonestairs */ - "G: 51: 0\n" /* fire */ - "H: 44: 9\n" /* step */ + "A:128: 4\n" /* sandstonestairs */ + "B:128: 5\n" /* sandstonestairs */ + "C:128: 7\n" /* sandstonestairs */ + "D: 44: 1\n" /* step */ + "E:128: 2\n" /* sandstonestairs */ + "F:128: 0\n" /* sandstonestairs */ + "G: 87: 0\n" /* netherstone */ + "H:128: 3\n" /* sandstonestairs */ + "I: 51: 0\n" /* fire */ + "J: 44: 9\n" /* step */ "a: 12: 0\n" /* sand */ "b: 5: 0\n" /* wood */ "c: 24: 2\n" /* sandstone */ "d: 24: 0\n" /* sandstone */ "e: 85: 0\n" /* fence */ "f: 5: 1\n" /* wood */ - "g: 64: 2\n" /* wooddoorblock */ + "g: 64: 6\n" /* wooddoorblock */ "h: 64: 0\n" /* wooddoorblock */ "i: 61: 2\n" /* furnace */ "j:118: 0\n" /* cauldronblock */ @@ -633,18 +635,18 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "l: 65: 2\n" /* ladder */ "m: 19: 0\n" /* sponge */ "n:101: 0\n" /* ironbars */ - "o:140: 0\n" /* flowerpotblock */ - "p: 64: 8\n" /* wooddoorblock */ - "q: 50: 3\n" /* torch */ - "r: 69:12\n" /* lever */ - "s: 50: 4\n" /* torch */ - "t:128: 6\n" /* sandstonestairs */ - "u: 44:10\n" /* step */ - "v:128: 1\n" /* sandstonestairs */ - "w: 47: 0\n" /* bookshelf */ - "x: 96:12\n" /* trapdoor */ - "y:128: 4\n" /* sandstonestairs */ - "z:128: 5\n" /* sandstonestairs */, + "o: 50: 1\n" /* torch */ + "p:140: 0\n" /* flowerpotblock */ + "q: 64:12\n" /* wooddoorblock */ + "r: 50: 3\n" /* torch */ + "s: 64: 8\n" /* wooddoorblock */ + "t: 69:12\n" /* lever */ + "u: 50: 4\n" /* torch */ + "v:128: 6\n" /* sandstonestairs */ + "w: 44:10\n" /* step */ + "x:128: 1\n" /* sandstonestairs */ + "y: 47: 0\n" /* bookshelf */ + "z: 96:10\n" /* trapdoor */, // Block data: // Level 0 @@ -681,12 +683,12 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "....cddnnnddc.." - /* 1 */ "....d......od.c" - /* 2 */ "....p.......d.q" - /* 3 */ "....d.......p.." - /* 4 */ "....d.r...l.d.s" + /* 1 */ "....do.....pd.c" + /* 2 */ "....q.......d.r" + /* 3 */ "....d.......s.." + /* 4 */ "....d.t...l.d.u" /* 5 */ "....dddd.dddd.c" - /* 6 */ "....n.......n.." + /* 6 */ "....n..r.r..n.." /* 7 */ "mmmmn.......n.." /* 8 */ "mmmmn.......n.." /* 9 */ "mmmmd.......d.." @@ -695,32 +697,32 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // Level 3 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "....cddtttddc.." - /* 1 */ "....duuuuuuuddv" - /* 2 */ "....duuuuuuud.." - /* 3 */ "....duuuuuuud.." - /* 4 */ "....dwwwuuxud.." - /* 5 */ "....ddddddddddv" - /* 6 */ "....yuuuuuuuz.." - /* 7 */ "mmmmyuuuuuuuz.." - /* 8 */ "mmmmyuuuuuuuz.." - /* 9 */ "mmmmduuuuuuud.." - /* 10 */ "mmmmcddAAAddc.." + /* 0 */ "....cddvvvddc.." + /* 1 */ "....dwwwwwwwddx" + /* 2 */ "....dwwwwwwwd.." + /* 3 */ "....dwwwwwwwd.." + /* 4 */ "....dyyywwzwd.." + /* 5 */ "....ddddddddddx" + /* 6 */ "....AwwwwwwwB.." + /* 7 */ "mmmmAwwwwwwwB.." + /* 8 */ "mmmmAwwwwwwwB.." + /* 9 */ "mmmmdwwwwwwwd.." + /* 10 */ "mmmmcddCCCddc.." // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "....dBBBdBBBd.." - /* 1 */ "....BcdddddcB.." - /* 2 */ "....Bd.....dB.." - /* 3 */ "....Bd.....dB.." - /* 4 */ "....Bd.....dB.." + /* 0 */ "....dDDDdDDDd.." + /* 1 */ "....DcdddddcD.." + /* 2 */ "....Dd.....dD.." + /* 3 */ "....Dd.....dD.." + /* 4 */ "....Dd.....dD.." /* 5 */ "....dcdd.ddcd.." - /* 6 */ "....B.......B.." - /* 7 */ "mmmmB.......B.." - /* 8 */ "mmmmB.......B.." - /* 9 */ "mmmmB.......B.." - /* 10 */ "mmmmdBBBdBBBd.." + /* 6 */ "....D.......D.." + /* 7 */ "mmmmD.......D.." + /* 8 */ "mmmmD.......D.." + /* 9 */ "mmmmD.......D.." + /* 10 */ "mmmmdDDDdDDDd.." // Level 5 /* z\x* 11111 */ @@ -741,10 +743,10 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".....cddtddc..." - /* 2 */ ".....yuuuuuz..." - /* 3 */ ".....yuuuuuz..." - /* 4 */ ".....yuuuuuz..." + /* 1 */ ".....cddvddc..." + /* 2 */ ".....AwwwwwB..." + /* 3 */ ".....AwwwwwB..." + /* 4 */ ".....AwwwwwB..." /* 5 */ ".....cdddddc..." /* 6 */ "..............." /* 7 */ "..............." @@ -756,11 +758,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".....dBBdBBd..." - /* 2 */ ".....B.ddd.B..." + /* 1 */ ".....dDDdDDd..." + /* 2 */ ".....D.ddd.D..." /* 3 */ ".....d.ddd.d..." - /* 4 */ ".....B.ddd.B..." - /* 5 */ ".....dBBdBBd..." + /* 4 */ ".....D.ddd.D..." + /* 5 */ ".....dDDdDDd..." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." @@ -772,9 +774,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ ".......cCc....." - /* 3 */ ".......DEv....." - /* 4 */ ".......cFc....." + /* 2 */ ".......cEc....." + /* 3 */ ".......FGx....." + /* 4 */ ".......cHc....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." @@ -788,7 +790,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..............." /* 1 */ "..............." /* 2 */ ".......c.c....." - /* 3 */ "........G......" + /* 3 */ "........I......" /* 4 */ ".......c.c....." /* 5 */ "..............." /* 6 */ "..............." @@ -802,9 +804,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ ".......ctc....." - /* 3 */ ".......y.z....." - /* 4 */ ".......cAc....." + /* 2 */ ".......cvc....." + /* 3 */ ".......A.B....." + /* 4 */ ".......cCc....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." @@ -818,7 +820,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..............." /* 1 */ "..............." /* 2 */ ".......ddd....." - /* 3 */ ".......dHd....." + /* 3 */ ".......dJd....." /* 4 */ ".......ddd....." /* 5 */ "..............." /* 6 */ "..............." @@ -832,9 +834,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ ".......B.B....." + /* 2 */ ".......D.D....." /* 3 */ "..............." - /* 4 */ ".......B.B....." + /* 4 */ ".......D.D....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." @@ -877,8 +879,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = 7, 11, 7, // SizeX = 7, SizeY = 11, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 6, 10, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 7, 10, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1050,8 +1052,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = 5, 5, 7, // SizeX = 5, SizeY = 5, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 4, 4, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 5, 4, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1160,8 +1162,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = 7, 5, 11, // SizeX = 7, SizeY = 5, SizeZ = 11 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 6, 4, 10, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 7, 4, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1291,8 +1293,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = 9, 5, 7, // SizeX = 9, SizeY = 5, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 8, 4, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 9, 4, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1400,8 +1402,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = 5, 5, 11, // SizeX = 5, SizeY = 5, SizeZ = 11 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 4, 4, 10, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 5, 4, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1428,7 +1430,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "u:128: 5\n" /* sandstonestairs */ "v:128: 7\n" /* sandstonestairs */ "w: 44: 1\n" /* step */ - "x: 96: 7\n" /* trapdoor */, + "x: 96: 1\n" /* trapdoor */, // Block data: // Level 0 @@ -1536,8 +1538,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = 9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 8, 4, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 9, 4, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1657,8 +1659,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = 9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 8, 4, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 9, 4, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1783,8 +1785,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = 9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 8, 4, 10, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 9, 4, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1914,8 +1916,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = 5, 8, 7, // SizeX = 5, SizeY = 8, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 4, 7, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 5, 7, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -2054,8 +2056,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = 15, 8, 9, // SizeX = 15, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 14, 7, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 15, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -2219,8 +2221,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = 11, 9, 9, // SizeX = 11, SizeY = 9, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 10, 8, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 11, 8, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -2413,8 +2415,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = 12, 10, 11, // SizeX = 12, SizeY = 10, SizeZ = 11 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 11, 9, 10, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 12, 9, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -2441,7 +2443,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "u:128: 5\n" /* sandstonestairs */ "v:128: 7\n" /* sandstonestairs */ "w: 44: 1\n" /* step */ - "x: 96: 6\n" /* trapdoor */ + "x: 96: 4\n" /* trapdoor */ "y:126: 0\n" /* woodenslab */ "z:128: 4\n" /* sandstonestairs */, @@ -2631,8 +2633,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = 9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 8, 4, 10, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 9, 4, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -2762,8 +2764,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = 13, 9, 9, // SizeX = 13, SizeY = 9, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 12, 8, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 13, 8, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ -- cgit v1.2.3 From 046c1497979cf96a2fc4d1847dad2d7daf050e60 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 1 Jun 2014 10:07:57 +0200 Subject: Updated UnderwaterBase prefabs. --- src/Generating/Prefabs/UnderwaterBasePrefabs.cpp | 226 ++++++++++++----------- 1 file changed, 123 insertions(+), 103 deletions(-) (limited to 'src') diff --git a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp index 54d1b6745..a20ff9e26 100644 --- a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp +++ b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp @@ -60,8 +60,8 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "abeebbbeebbbeeba" - /* 1 */ "f.........g....h" - /* 2 */ "h....i.........f" + /* 1 */ "f...g......g...h" + /* 2 */ "h...i......i...f" /* 3 */ "abeebbbeebbbeeba" // Level 3 @@ -88,7 +88,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = true, // DefaultWeight: - 100, + 2000, // DepthWeight: "", @@ -125,8 +125,10 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "h: 64:12\n" /* wooddoorblock */ "i: 76: 3\n" /* redstonetorchon */ "j: 64: 8\n" /* wooddoorblock */ - "k: 76: 2\n" /* redstonetorchon */ - "m: 19: 0\n" /* sponge */, + "k: 76: 4\n" /* redstonetorchon */ + "l: 76: 2\n" /* redstonetorchon */ + "m: 19: 0\n" /* sponge */ + "n: 76: 1\n" /* redstonetorchon */, // Block data: // Level 0 @@ -163,10 +165,10 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 0 */ "abggbbmmmm" /* 1 */ "h...i.bbmm" /* 2 */ "j.......bm" - /* 3 */ "abb.....bm" + /* 3 */ "abbk....bm" /* 4 */ "mmmbb....b" - /* 5 */ "mmmmmb..kb" - /* 6 */ "mmmmmb...g" + /* 5 */ "mmmmmb..lb" + /* 6 */ "mmmmmbn..g" /* 7 */ "mmmmmmb..g" /* 8 */ "mmmmmmb..b" /* 9 */ "mmmmmmahja" @@ -241,10 +243,10 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "k: 20: 0\n" /* glass */ "l: 76: 1\n" /* redstonetorchon */ "m: 19: 0\n" /* sponge */ - "n: 76: 3\n" /* redstonetorchon */ - "o: 76: 4\n" /* redstonetorchon */ - "p: 64: 9\n" /* wooddoorblock */ - "q: 76: 2\n" /* redstonetorchon */, + "n: 76: 2\n" /* redstonetorchon */ + "o: 76: 3\n" /* redstonetorchon */ + "p: 76: 4\n" /* redstonetorchon */ + "q: 64: 9\n" /* wooddoorblock */, // Block data: // Level 0 @@ -294,18 +296,18 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 1 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmk..kmmmmmm" /* 3 */ "mmmmmmk..kmmmmmm" - /* 4 */ "mmmmmmb..bmmmmmm" - /* 5 */ "mmmmmmbl.bmmmmmm" + /* 4 */ "mmmmmmblnbmmmmmm" + /* 5 */ "mmmmmmb..bmmmmmm" /* 6 */ "abkkbbb..bbbkkba" - /* 7 */ "j.........n....i" - /* 8 */ "i....o.........p" + /* 7 */ "j...o......o...i" + /* 8 */ "i...p......p...q" /* 9 */ "abkkbbb..bbbkkba" - /* 10 */ "mmmmmmb.qbmmmmmm" - /* 11 */ "mmmmmmb..bmmmmmm" + /* 10 */ "mmmmmmb..bmmmmmm" + /* 11 */ "mmmmmmblnbmmmmmm" /* 12 */ "mmmmmmk..kmmmmmm" /* 13 */ "mmmmmmk..kmmmmmm" /* 14 */ "mmmmmmb..bmmmmmm" - /* 15 */ "mmmmmmapiammmmmm" + /* 15 */ "mmmmmmaqiammmmmm" // Level 3 /* z\x* 111111 */ @@ -380,11 +382,11 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "d: 53: 0\n" /* woodstairs */ "e: 20: 0\n" /* glass */ "f: 64: 9\n" /* wooddoorblock */ - "g: 64: 8\n" /* wooddoorblock */ - "h: 76: 4\n" /* redstonetorchon */ - "i: 64: 0\n" /* wooddoorblock */ - "j: 64: 7\n" /* wooddoorblock */ - "k: 76: 3\n" /* redstonetorchon */ + "g: 76: 3\n" /* redstonetorchon */ + "h: 64: 8\n" /* wooddoorblock */ + "i: 76: 4\n" /* redstonetorchon */ + "j: 64: 0\n" /* wooddoorblock */ + "k: 64: 7\n" /* wooddoorblock */ "l: 64:12\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */, @@ -409,8 +411,8 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "abeebbbbbmmmmmmm" - /* 1 */ "f......dbbmmmmmm" - /* 2 */ "g...h..dbbmmmmmm" + /* 1 */ "f...g..dbbmmmmmm" + /* 2 */ "h...i..dbbmmmmmm" /* 3 */ "abeebbbbbmmmmmmm" // Level 3 @@ -441,16 +443,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmbbbbbbbba" - /* 1 */ "mmmmmmmb.......i" - /* 2 */ "mmmmmmmb.......j" + /* 1 */ "mmmmmmmb.......j" + /* 2 */ "mmmmmmmb.......k" /* 3 */ "mmmmmmmbbbbbbbba" // Level 7 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmmbbbeebba" - /* 1 */ "mmmmmmmmb.k....g" - /* 2 */ "mmmmmmmmb......l" + /* 1 */ "mmmmmmmmb.g....h" + /* 2 */ "mmmmmmmmb.i....l" /* 3 */ "mmmmmmmmbbbeebba" // Level 8 @@ -515,10 +517,11 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "i: 64:12\n" /* wooddoorblock */ "j: 20: 0\n" /* glass */ "k: 76: 1\n" /* redstonetorchon */ - "l: 76: 3\n" /* redstonetorchon */ + "l: 76: 2\n" /* redstonetorchon */ "m: 19: 0\n" /* sponge */ - "n: 76: 4\n" /* redstonetorchon */ - "o: 64: 9\n" /* wooddoorblock */, + "n: 76: 3\n" /* redstonetorchon */ + "o: 76: 4\n" /* redstonetorchon */ + "p: 64: 9\n" /* wooddoorblock */, // Block data: // Level 0 @@ -556,11 +559,11 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 1 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmj..jmmmmmm" /* 3 */ "mmmmmmj..jmmmmmm" - /* 4 */ "mmmmmmb..bmmmmmm" - /* 5 */ "mmmmmmbk.bmmmmmm" + /* 4 */ "mmmmmmbklbmmmmmm" + /* 5 */ "mmmmmmb..bmmmmmm" /* 6 */ "abjjbbb..bbbjjba" - /* 7 */ "i.........l....h" - /* 8 */ "h....n.........o" + /* 7 */ "i...n......n...h" + /* 8 */ "h...o......o...p" /* 9 */ "abjjbbbjjbbbjjba" // Level 3 @@ -625,10 +628,14 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "a: 5: 0\n" /* wood */ "b: 20: 0\n" /* glass */ "c: 5: 5\n" /* wood */ - "d: 64: 0\n" /* wooddoorblock */ - "e: 64: 1\n" /* wooddoorblock */ - "f: 64: 8\n" /* wooddoorblock */ - "g: 64: 9\n" /* wooddoorblock */ + "d: 76: 3\n" /* redstonetorchon */ + "e: 76: 1\n" /* redstonetorchon */ + "f: 64: 0\n" /* wooddoorblock */ + "g: 76: 4\n" /* redstonetorchon */ + "h: 76: 2\n" /* redstonetorchon */ + "i: 64: 1\n" /* wooddoorblock */ + "j: 64: 8\n" /* wooddoorblock */ + "k: 64: 9\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */, // Block data: @@ -654,19 +661,19 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmaammmmmmm" - /* 1 */ "mmmaa..aammmmm" + /* 1 */ "mmmaaddaammmmm" /* 2 */ "mmaa....aammmm" /* 3 */ "maa......aammm" /* 4 */ "ma........aaac" - /* 5 */ "a............d" - /* 6 */ "a............d" + /* 5 */ "ae........d..f" + /* 6 */ "ae........g..f" /* 7 */ "ma........aaac" /* 8 */ "maa......aammm" /* 9 */ "mmaa....aammmm" - /* 10 */ "mmmaa..aammmmm" + /* 10 */ "mmmaaehaammmmm" /* 11 */ "mmmma..ammmmmm" /* 12 */ "mmmma..ammmmmm" - /* 13 */ "mmmmceecmmmmmm" + /* 13 */ "mmmmciicmmmmmm" // Level 2 /* z\x* 1111 */ @@ -676,15 +683,15 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 2 */ "mmbb....bbmmmm" /* 3 */ "mbb......bbmmm" /* 4 */ "mb........bbac" - /* 5 */ "b............f" - /* 6 */ "b............g" + /* 5 */ "b............j" + /* 6 */ "b............k" /* 7 */ "mb........bbac" /* 8 */ "mbb......bbmmm" /* 9 */ "mmbb....bbmmmm" /* 10 */ "mmmbb..bbmmmmm" /* 11 */ "mmmmb..bmmmmmm" /* 12 */ "mmmma..ammmmmm" - /* 13 */ "mmmmcgfcmmmmmm" + /* 13 */ "mmmmckjcmmmmmm" // Level 3 /* z\x* 1111 */ @@ -804,12 +811,12 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "a: 5: 0\n" /* wood */ "b: 5: 5\n" /* wood */ "c: 20: 0\n" /* glass */ - "d: 64: 1\n" /* wooddoorblock */ + "d: 64: 5\n" /* wooddoorblock */ "e: 64: 0\n" /* wooddoorblock */ - "f: 64: 6\n" /* wooddoorblock */ + "f: 64: 2\n" /* wooddoorblock */ "g: 76: 3\n" /* redstonetorchon */ - "h: 64: 8\n" /* wooddoorblock */ - "i: 64:12\n" /* wooddoorblock */ + "h: 64:12\n" /* wooddoorblock */ + "i: 64: 8\n" /* wooddoorblock */ "j: 64: 9\n" /* wooddoorblock */ "k: 76: 4\n" /* redstonetorchon */ "m: 19: 0\n" /* sponge */, @@ -840,7 +847,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* * 0123456789012345 */ /* 0 */ "mmaccccccccccamm" /* 1 */ "bag..........gab" - /* 2 */ "h..............h" + /* 2 */ "h..............i" /* 3 */ "i..............j" /* 4 */ "bak..........kab" /* 5 */ "mmaccccccccccamm" @@ -912,9 +919,11 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "b: 5: 0\n" /* wood */ "c: 20: 0\n" /* glass */ "d: 64: 3\n" /* wooddoorblock */ - "e: 64: 1\n" /* wooddoorblock */ - "f: 64: 8\n" /* wooddoorblock */ - "g: 64: 9\n" /* wooddoorblock */ + "e: 76: 1\n" /* redstonetorchon */ + "f: 76: 2\n" /* redstonetorchon */ + "g: 64: 1\n" /* wooddoorblock */ + "h: 64: 8\n" /* wooddoorblock */ + "i: 64: 9\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */, // Block data: @@ -944,24 +953,24 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 0 */ "mmmmaddammmm" /* 1 */ "mmmmb..bmmmm" /* 2 */ "mmmmb..bmmmm" - /* 3 */ "mmmbb..bbmmm" + /* 3 */ "mmmbbefbbmmm" /* 4 */ "mmbb....bbmm" /* 5 */ "mbb......bbm" /* 6 */ "mb........bm" - /* 7 */ "b..........b" - /* 8 */ "b..........b" + /* 7 */ "be........fb" + /* 8 */ "be........fb" /* 9 */ "mb........bm" /* 10 */ "mbb......bbm" /* 11 */ "mmbb....bbmm" - /* 12 */ "mmmbb..bbmmm" + /* 12 */ "mmmbbefbbmmm" /* 13 */ "mmmmb..bmmmm" /* 14 */ "mmmmb..bmmmm" - /* 15 */ "mmmmaeeammmm" + /* 15 */ "mmmmaggammmm" // Level 2 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "mmmmaffammmm" + /* 0 */ "mmmmahiammmm" /* 1 */ "mmmmb..bmmmm" /* 2 */ "mmmmc..cmmmm" /* 3 */ "mmmcc..ccmmm" @@ -976,7 +985,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 12 */ "mmmcc..ccmmm" /* 13 */ "mmmmc..cmmmm" /* 14 */ "mmmmb..bmmmm" - /* 15 */ "mmmmagfammmm" + /* 15 */ "mmmmaihammmm" // Level 3 /* z\x* 11 */ @@ -1125,12 +1134,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "b: 5: 0\n" /* wood */ "c: 20: 0\n" /* glass */ "d: 64: 3\n" /* wooddoorblock */ - "e: 64: 2\n" /* wooddoorblock */ - "f: 64: 0\n" /* wooddoorblock */ - "g: 64: 1\n" /* wooddoorblock */ - "h: 64: 8\n" /* wooddoorblock */ - "i: 64: 9\n" /* wooddoorblock */ - "m: 19: 0\n" /* sponge */, + "e: 76: 1\n" /* redstonetorchon */ + "f: 76: 2\n" /* redstonetorchon */ + "g: 64: 2\n" /* wooddoorblock */ + "h: 76: 3\n" /* redstonetorchon */ + "i: 64: 0\n" /* wooddoorblock */ + "j: 76: 4\n" /* redstonetorchon */ + "k: 64: 1\n" /* wooddoorblock */ + "l: 64: 8\n" /* wooddoorblock */ + "m: 19: 0\n" /* sponge */ + "n: 64: 9\n" /* wooddoorblock */, // Block data: // Level 0 @@ -1159,39 +1172,39 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 0 */ "mmmmmmaddammmmmm" /* 1 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmb..bmmmmmm" - /* 3 */ "mmmmmbb..bbmmmmm" + /* 3 */ "mmmmmbbefbbmmmmm" /* 4 */ "mmmmbb....bbmmmm" /* 5 */ "mmmbb......bbmmm" /* 6 */ "abbb........bbba" - /* 7 */ "e..............f" - /* 8 */ "e..............f" + /* 7 */ "g..h........h..i" + /* 8 */ "g..j........j..i" /* 9 */ "abbb........bbba" /* 10 */ "mmmbb......bbmmm" /* 11 */ "mmmmbb....bbmmmm" - /* 12 */ "mmmmmbb..bbmmmmm" + /* 12 */ "mmmmmbbefbbmmmmm" /* 13 */ "mmmmmmb..bmmmmmm" /* 14 */ "mmmmmmb..bmmmmmm" - /* 15 */ "mmmmmmaggammmmmm" + /* 15 */ "mmmmmmakkammmmmm" // Level 2 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "mmmmmmahiammmmmm" + /* 0 */ "mmmmmmalnammmmmm" /* 1 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmc..cmmmmmm" /* 3 */ "mmmmmcc..ccmmmmm" /* 4 */ "mmmmcc....ccmmmm" /* 5 */ "mmmcc......ccmmm" /* 6 */ "abcc........ccba" - /* 7 */ "i..............h" - /* 8 */ "h..............i" + /* 7 */ "n..............l" + /* 8 */ "l..............n" /* 9 */ "abcc........ccba" /* 10 */ "mmmcc......ccmmm" /* 11 */ "mmmmcc....ccmmmm" /* 12 */ "mmmmmcc..ccmmmmm" /* 13 */ "mmmmmmc..cmmmmmm" /* 14 */ "mmmmmmb..bmmmmmm" - /* 15 */ "mmmmmmaihammmmmm" + /* 15 */ "mmmmmmanlammmmmm" // Level 3 /* z\x* 111111 */ @@ -1293,7 +1306,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = true, // DefaultWeight: - 100, + 50, // DepthWeight: "", @@ -1323,9 +1336,12 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "a: 5: 0\n" /* wood */ "b: 20: 0\n" /* glass */ "c: 5: 5\n" /* wood */ - "d: 64: 0\n" /* wooddoorblock */ - "e: 64: 8\n" /* wooddoorblock */ - "f: 64: 9\n" /* wooddoorblock */ + "d: 76: 3\n" /* redstonetorchon */ + "e: 76: 1\n" /* redstonetorchon */ + "f: 64: 0\n" /* wooddoorblock */ + "g: 76: 4\n" /* redstonetorchon */ + "h: 64: 8\n" /* wooddoorblock */ + "i: 64: 9\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */, // Block data: @@ -1349,16 +1365,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmaammmmmmm" - /* 1 */ "mmmaa..aammmmm" + /* 1 */ "mmmaaddaammmmm" /* 2 */ "mmaa....aammmm" /* 3 */ "maa......aammm" /* 4 */ "ma........aaac" - /* 5 */ "a............d" - /* 6 */ "a............d" + /* 5 */ "ae........d..f" + /* 6 */ "ae........g..f" /* 7 */ "ma........aaac" /* 8 */ "maa......aammm" /* 9 */ "mmaa....aammmm" - /* 10 */ "mmmaa..aammmmm" + /* 10 */ "mmmaaggaammmmm" /* 11 */ "mmmmmaammmmmmm" // Level 2 @@ -1369,8 +1385,8 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 2 */ "mmbb....bbmmmm" /* 3 */ "mbb......bbmmm" /* 4 */ "mb........bbac" - /* 5 */ "b............e" - /* 6 */ "b............f" + /* 5 */ "b............h" + /* 6 */ "b............i" /* 7 */ "mb........bbac" /* 8 */ "mbb......bbmmm" /* 9 */ "mmbb....bbmmmm" @@ -1455,7 +1471,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = true, // DefaultWeight: - 100, + 200, // DepthWeight: "", @@ -1487,9 +1503,13 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "c: 20: 0\n" /* glass */ "d: 1: 0\n" /* stone */ "e: 64: 3\n" /* wooddoorblock */ - "f: 64: 0\n" /* wooddoorblock */ - "g: 64: 1\n" /* wooddoorblock */ - "h: 64: 8\n" /* wooddoorblock */ + "f: 76: 1\n" /* redstonetorchon */ + "g: 76: 2\n" /* redstonetorchon */ + "h: 76: 3\n" /* redstonetorchon */ + "i: 64: 0\n" /* wooddoorblock */ + "j: 76: 4\n" /* redstonetorchon */ + "k: 64: 1\n" /* wooddoorblock */ + "l: 64: 8\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */, // Block data: @@ -1520,40 +1540,40 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 0 */ "mmmmaeeammmmmm" /* 1 */ "mmmmb..bmmmmmm" /* 2 */ "mmmmb..bmmmmmm" - /* 3 */ "mmmbb..bbmmmmm" + /* 3 */ "mmmbbfgbbmmmmm" /* 4 */ "mmbb....bbmmmm" /* 5 */ "mbb......bbmmm" /* 6 */ "mb........bbba" - /* 7 */ "b............f" - /* 8 */ "b............f" + /* 7 */ "bf........h..i" + /* 8 */ "bf........j..i" /* 9 */ "mb........bbba" /* 10 */ "mbb......bbmmm" /* 11 */ "mmbb....bbmmmm" - /* 12 */ "mmmbb..bbmmmmm" + /* 12 */ "mmmbbfgbbmmmmm" /* 13 */ "mmmmb..bmmmmmm" /* 14 */ "mmmmb..bmmmmmm" - /* 15 */ "mmmmaggammmmmm" + /* 15 */ "mmmmakkammmmmm" /* 16 */ "dddddddddddddd" // Level 2 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ "mmmmahhammmmmm" + /* 0 */ "mmmmallammmmmm" /* 1 */ "mmmmb..bmmmmmm" /* 2 */ "mmmmc..cmmmmmm" /* 3 */ "mmmcc..ccmmmmm" /* 4 */ "mmcc....ccmmmm" /* 5 */ "mcc......ccmmm" /* 6 */ "mc........ccba" - /* 7 */ "c............h" - /* 8 */ "c............h" + /* 7 */ "c............l" + /* 8 */ "c............l" /* 9 */ "mc........ccba" /* 10 */ "mcc......ccmmm" /* 11 */ "mmcc....ccmmmm" /* 12 */ "mmmcc..ccmmmmm" /* 13 */ "mmmmc..cmmmmmm" /* 14 */ "mmmmb..bmmmmmm" - /* 15 */ "mmmmahhammmmmm" + /* 15 */ "mmmmallammmmmm" /* 16 */ "dddddddddddddd" // Level 3 @@ -1653,7 +1673,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = true, // DefaultWeight: - 100, + 75, // DepthWeight: "", -- cgit v1.2.3 From 319169eafbbe5630a311051ea5fdf91e7f482a71 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 1 Jun 2014 14:06:47 +0200 Subject: Made a_BlockHitPos a reference --- src/Bindings/Plugin.h | 2 +- src/Bindings/PluginLua.cpp | 4 ++-- src/Bindings/PluginLua.h | 2 +- src/Bindings/PluginManager.cpp | 2 +- src/Bindings/PluginManager.h | 2 +- 5 files changed, 6 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h index 3f1e0f0bc..837b1ae13 100644 --- a/src/Bindings/Plugin.h +++ b/src/Bindings/Plugin.h @@ -90,7 +90,7 @@ public: virtual bool OnPluginsLoaded (void) = 0; virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; - virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d * a_BlockHitPos) = 0; + virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) = 0; virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) = 0; virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0; virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0; diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index da98f3f95..46ee7da9e 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -1108,14 +1108,14 @@ bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a -bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d * a_BlockHitPos) +bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PROJECTILE_HIT_BLOCK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, a_BlockHitPos, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, &a_BlockHitPos, cLuaState::Return, res); if (res) { return true; diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h index 6d0a90654..ec74f07c6 100644 --- a/src/Bindings/PluginLua.h +++ b/src/Bindings/PluginLua.h @@ -113,7 +113,7 @@ public: virtual bool OnPluginsLoaded (void) override; virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d * a_BlockHitPos) override; + virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) override; virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override; virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override; virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override; diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index 066616c2a..4f528c2ae 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -1154,7 +1154,7 @@ bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCrafti -bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d * a_BlockHitPos) +bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) { HookMap::iterator Plugins = m_Hooks.find(HOOK_PROJECTILE_HIT_BLOCK); if (Plugins == m_Hooks.end()) diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index 47aab74e6..6c4e8bae7 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -206,7 +206,7 @@ public: // tolua_export bool CallHookPluginsLoaded (void); bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); - bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d * a_BlockHitPos); + bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos); bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity); bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity); bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster); -- cgit v1.2.3 From 476fdc99523c458506416b06d9b939d1e6065364 Mon Sep 17 00:00:00 2001 From: worktycho Date: Sun, 1 Jun 2014 17:05:51 +0100 Subject: Use abort in SIGSEGV and SIGABRT handlers This should cause Mcserver to generate core dumps when it crashes. --- src/main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/main.cpp b/src/main.cpp index 68eea7f4d..1f458b0c1 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -61,7 +61,7 @@ void NonCtrlHandler(int a_Signal) std::signal(SIGSEGV, SIG_DFL); LOGERROR(" D: | MCServer has encountered an error and needs to close"); LOGERROR("Details | SIGSEGV: Segmentation fault"); - exit(EXIT_FAILURE); + abort(EXIT_FAILURE); } case SIGABRT: #ifdef SIGABRT_COMPAT @@ -71,7 +71,7 @@ void NonCtrlHandler(int a_Signal) std::signal(a_Signal, SIG_DFL); LOGERROR(" D: | MCServer has encountered an error and needs to close"); LOGERROR("Details | SIGABRT: Server self-terminated due to an internal fault"); - exit(EXIT_FAILURE); + abort(EXIT_FAILURE); } case SIGINT: case SIGTERM: -- cgit v1.2.3 From 750333855c7d8eeb6993e0bb27a6e505022c8a30 Mon Sep 17 00:00:00 2001 From: worktycho Date: Sun, 1 Jun 2014 17:23:02 +0100 Subject: abort does not take a parameter. --- src/main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/main.cpp b/src/main.cpp index 1f458b0c1..6925d9ff1 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -61,7 +61,7 @@ void NonCtrlHandler(int a_Signal) std::signal(SIGSEGV, SIG_DFL); LOGERROR(" D: | MCServer has encountered an error and needs to close"); LOGERROR("Details | SIGSEGV: Segmentation fault"); - abort(EXIT_FAILURE); + abort(); } case SIGABRT: #ifdef SIGABRT_COMPAT @@ -71,7 +71,7 @@ void NonCtrlHandler(int a_Signal) std::signal(a_Signal, SIG_DFL); LOGERROR(" D: | MCServer has encountered an error and needs to close"); LOGERROR("Details | SIGABRT: Server self-terminated due to an internal fault"); - abort(EXIT_FAILURE); + abort(); } case SIGINT: case SIGTERM: -- cgit v1.2.3 From a84f107400a326b0be27c290359220b8bf0e6635 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 1 Jun 2014 20:00:11 +0100 Subject: Suggestions two --- src/Blocks/BlockPiston.cpp | 6 +++--- src/Chunk.cpp | 16 +++++++++------- 2 files changed, 12 insertions(+), 10 deletions(-) (limited to 'src') diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp index 1f8e0d9e0..faf639312 100644 --- a/src/Blocks/BlockPiston.cpp +++ b/src/Blocks/BlockPiston.cpp @@ -76,15 +76,15 @@ bool cBlockPistonHandler::GetPlacementBlockTypeMeta( -int cBlockPistonHandler::FirstPassthroughBlock(int pistonX, int pistonY, int pistonZ, NIBBLETYPE pistonmeta, cWorld * a_World) +int cBlockPistonHandler::FirstPassthroughBlock(int a_PistonX, int a_PistonY, int a_PistonZ, NIBBLETYPE pistonmeta, cWorld * a_World) { // Examine each of the 12 blocks ahead of the piston: for (int ret = 0; ret < PISTON_MAX_PUSH_DISTANCE; ret++) { BLOCKTYPE currBlock; NIBBLETYPE currMeta; - AddPistonDir(pistonX, pistonY, pistonZ, pistonmeta, 1); - a_World->GetBlockTypeMeta(pistonX, pistonY, pistonZ, currBlock, currMeta); + AddPistonDir(a_PistonX, a_PistonY, a_PistonZ, pistonmeta, 1); + a_World->GetBlockTypeMeta(a_PistonX, a_PistonY, a_PistonZ, currBlock, currMeta); if (CanBreakPush(currBlock)) { // This block breaks when pushed, extend up to here diff --git a/src/Chunk.cpp b/src/Chunk.cpp index fbd0a5846..6dce29e68 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -1589,13 +1589,15 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT if ( // Queue block to be sent only if ... a_SendToClients && // ... we are told to do so AND ... - ((OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ... - !( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them); see below for specifics: - ((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water - ((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water - ((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water - ((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water - )) + ( + (OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ... + !( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them); see below for specifics: + ((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water + ((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water + ((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water + ((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water + ) + ) ) { m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta)); -- cgit v1.2.3 From 23b08231086ad1edb373811ae4f93d07a60401ad Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 1 Jun 2014 22:02:58 +0200 Subject: Update UnderwaterBase prefabs. Added the waterfall room and the decaying sphere room. Re-tweaked the pieces' weights. --- src/Generating/Prefabs/UnderwaterBasePrefabs.cpp | 390 ++++++++++++++++++++++- 1 file changed, 378 insertions(+), 12 deletions(-) (limited to 'src') diff --git a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp index a20ff9e26..39748a223 100644 --- a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp +++ b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp @@ -15,6 +15,169 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = { + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // BrokenRoom: + // The data has been exported from the gallery Water, area index 49, ID 680, created by STR_Warrior + { + // Size: + 14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 13, 6, 11, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 0\n" /* wood */ + "b: 20: 0\n" /* glass */ + "c: 5: 5\n" /* wood */ + "d: 8: 0\n" /* water */ + "e: 64: 4\n" /* wooddoorblock */ + "f: 64:12\n" /* wooddoorblock */ + "g: 64:13\n" /* wooddoorblock */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmmmmmmm" + /* 1 */ "mmmmaaaammmmmm" + /* 2 */ "mmmaabbaammmmm" + /* 3 */ "mmaabbbbaammmm" + /* 4 */ "maabbbbbbaammm" + /* 5 */ "mabbbbbbbbaaac" + /* 6 */ "mabbbbbbbbaaac" + /* 7 */ "maabbbbbbaammm" + /* 8 */ "mmaabbbbaammmm" + /* 9 */ "mmmaabbaammmmm" + /* 10 */ "mmmmaaaammmmmm" + /* 11 */ "mmmmmmmmmmmmmm" + + // Level 1 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmaammmmmmm" + /* 1 */ "mmmaaddaammmmm" + /* 2 */ "mmaaddddaammmm" + /* 3 */ "maaddddddaammm" + /* 4 */ "maddddddddaaac" + /* 5 */ "adddddddddddde" + /* 6 */ "adddddddddddde" + /* 7 */ "maddddddddaaac" + /* 8 */ "maaddddddaammm" + /* 9 */ "mmaaddddaammmm" + /* 10 */ "mmmaaddaammmmm" + /* 11 */ "mmmmmaammmmmmm" + + // Level 2 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmbbmmmmmmm" + /* 1 */ "mmmbb..bbmmmmm" + /* 2 */ "mmbb....bbmmmm" + /* 3 */ "mbb......bbmmm" + /* 4 */ "mb........bbac" + /* 5 */ "b............f" + /* 6 */ "b............g" + /* 7 */ "mb........bbac" + /* 8 */ "mbb......bbmmm" + /* 9 */ "mmbb....bbmmmm" + /* 10 */ "mmmbb..bbmmmmm" + /* 11 */ "mmmmmbbmmmmmmm" + + // Level 3 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmbbmmmmmmm" + /* 1 */ "mmmbb..bbmmmmm" + /* 2 */ "mmbb....bbmmmm" + /* 3 */ "mbb......bbmmm" + /* 4 */ "mb........bbac" + /* 5 */ "b..........bac" + /* 6 */ "b..........bac" + /* 7 */ "mb........bbac" + /* 8 */ "mbb......bbmmm" + /* 9 */ "mmbb....bbmmmm" + /* 10 */ "mmmbb..bbmmmmm" + /* 11 */ "mmmmmbbmmmmmmm" + + // Level 4 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmmmmmmm" + /* 1 */ "mmmmm.bmmmmmmm" + /* 2 */ "mmmmb..bmmmmmm" + /* 3 */ "mmmb....bmmmmm" + /* 4 */ "mmb......bmmmm" + /* 5 */ "m.........bmmm" + /* 6 */ "mb........bmmm" + /* 7 */ "mmb......bmmmm" + /* 8 */ "mmm.....bmmmmm" + /* 9 */ "mmmmb..bmmmmmm" + /* 10 */ "mmmmmbbmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmm" + + // Level 5 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmm" + /* 2 */ "mmmmmbbmmmmmmm" + /* 3 */ "mmmm....mmmmmm" + /* 4 */ "mmmb....bmmmmm" + /* 5 */ "mmb......bmmmm" + /* 6 */ "mmb......bmmmm" + /* 7 */ "mmmb.....mmmmm" + /* 8 */ "mmmmb..bmmmmmm" + /* 9 */ "mmmmmbbmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmm" + + // Level 6 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmmmm" + /* 3 */ "mmmmmbbmmmmmmm" + /* 4 */ "mmmmbbbbmmmmmm" + /* 5 */ "mmmbbbbbbmmmmm" + /* 6 */ "mmmbb.bbbmmmmm" + /* 7 */ "mmmmbbbbmmmmmm" + /* 8 */ "mmmmmbbmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmm", + + // Connectors: + "1: 13, 1, 6: 5\n" /* Type 1, direction X+ */ + "-1: 13, 1, 5: 5\n" /* Type -1, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // BrokenRoom + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Corridor16: // The data has been exported from the gallery Water, area index 25, ID 566, created by xoft @@ -88,7 +251,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = true, // DefaultWeight: - 2000, + 500, // DepthWeight: "", @@ -722,7 +885,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 5 */ "mb........bmmm" /* 6 */ "mb........bmmm" /* 7 */ "mmb......bmmmm" - /* 8 */ "mmmbb...bmmmmm" + /* 8 */ "mmmb....bmmmmm" /* 9 */ "mmmmb..bmmmmmm" /* 10 */ "mmmmmbbmmmmmmm" /* 11 */ "mmmmmmmmmmmmmm" @@ -740,7 +903,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 5 */ "mmb......bmmmm" /* 6 */ "mmb......bmmmm" /* 7 */ "mmmb....bmmmmm" - /* 8 */ "mmmmb.bbmmmmmm" + /* 8 */ "mmmmb..bmmmmmm" /* 9 */ "mmmmmbbmmmmmmm" /* 10 */ "mmmmmmmmmmmmmm" /* 11 */ "mmmmmmmmmmmmmm" @@ -1020,7 +1183,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 7 */ "mc........cm" /* 8 */ "mc........cm" /* 9 */ "mmc......cmm" - /* 10 */ "mmmcc...cmmm" + /* 10 */ "mmmc....cmmm" /* 11 */ "mmmmc..cmmmm" /* 12 */ "mmmmmccmmmmm" /* 13 */ "mmmmmmmmmmmm" @@ -1040,7 +1203,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 7 */ "mmc......cmm" /* 8 */ "mmc......cmm" /* 9 */ "mmmc....cmmm" - /* 10 */ "mmmmc.ccmmmm" + /* 10 */ "mmmmc..cmmmm" /* 11 */ "mmmmmccmmmmm" /* 12 */ "mmmmmmmmmmmm" /* 13 */ "mmmmmmmmmmmm" @@ -1239,7 +1402,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 7 */ "mmmc........cmmm" /* 8 */ "mmmc........cmmm" /* 9 */ "mmmmc......cmmmm" - /* 10 */ "mmmmmcc...cmmmmm" + /* 10 */ "mmmmmc....cmmmmm" /* 11 */ "mmmmmmc..cmmmmmm" /* 12 */ "mmmmmmmccmmmmmmm" /* 13 */ "mmmmmmmmmmmmmmmm" @@ -1259,7 +1422,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 7 */ "mmmmc......cmmmm" /* 8 */ "mmmmc......cmmmm" /* 9 */ "mmmmmc....cmmmmm" - /* 10 */ "mmmmmmc.ccmmmmmm" + /* 10 */ "mmmmmmc..cmmmmmm" /* 11 */ "mmmmmmmccmmmmmmm" /* 12 */ "mmmmmmmmmmmmmmmm" /* 13 */ "mmmmmmmmmmmmmmmm" @@ -1420,7 +1583,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 5 */ "mb........bmmm" /* 6 */ "mb........bmmm" /* 7 */ "mmb......bmmmm" - /* 8 */ "mmmbb...bmmmmm" + /* 8 */ "mmmb....bmmmmm" /* 9 */ "mmmmb..bmmmmmm" /* 10 */ "mmmmmbbmmmmmmm" /* 11 */ "mmmmmmmmmmmmmm" @@ -1436,7 +1599,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 5 */ "mmb......bmmmm" /* 6 */ "mmb......bmmmm" /* 7 */ "mmmb....bmmmmm" - /* 8 */ "mmmmb.bbmmmmmm" + /* 8 */ "mmmmb..bmmmmmm" /* 9 */ "mmmmmbbmmmmmmm" /* 10 */ "mmmmmmmmmmmmmm" /* 11 */ "mmmmmmmmmmmmmm" @@ -1610,7 +1773,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 7 */ "mc........cmmm" /* 8 */ "mc........cmmm" /* 9 */ "mmc......cmmmm" - /* 10 */ "mmmcc...cmmmmm" + /* 10 */ "mmmc....cmmmmm" /* 11 */ "mmmmc..cmmmmmm" /* 12 */ "mmmmmccmmmmmmm" /* 13 */ "mmmmmmmmmmmmmm" @@ -1631,7 +1794,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 7 */ "mmc......cmmmm" /* 8 */ "mmc......cmmmm" /* 9 */ "mmmc....cmmmmm" - /* 10 */ "mmmmc.ccmmmmmm" + /* 10 */ "mmmmc..cmmmmmm" /* 11 */ "mmmmmccmmmmmmm" /* 12 */ "mmmmmmmmmmmmmm" /* 13 */ "mmmmmmmmmmmmmm" @@ -1684,6 +1847,209 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = // MoveToGround: false, }, // ViewingTee + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // WaterfallRoom: + // The data has been exported from the gallery Water, area index 50, ID 681, created by Aloe_vera + { + // Size: + 16, 7, 16, // SizeX = 16, SizeY = 7, SizeZ = 16 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 15, 6, 15, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 5: 5\n" /* wood */ + "b: 5: 0\n" /* wood */ + "c: 20: 0\n" /* glass */ + "d: 64: 3\n" /* wooddoorblock */ + "e: 76: 1\n" /* redstonetorchon */ + "f: 76: 2\n" /* redstonetorchon */ + "g: 64: 2\n" /* wooddoorblock */ + "h: 76: 3\n" /* redstonetorchon */ + "i: 64: 0\n" /* wooddoorblock */ + "j: 76: 4\n" /* redstonetorchon */ + "k: 64: 1\n" /* wooddoorblock */ + "l: 64: 8\n" /* wooddoorblock */ + "m: 19: 0\n" /* sponge */ + "n: 64: 9\n" /* wooddoorblock */, + + // Block data: + // Level 0 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmaammmmmmm" + /* 1 */ "mmmmmmmbbmmmmmmm" + /* 2 */ "mmmmmmmbbmmmmmmm" + /* 3 */ "mmmmmmbbbbmmmmmm" + /* 4 */ "mmmmmbbccbbmmmmm" + /* 5 */ "mmmmbbccccbbmmmm" + /* 6 */ "mmmbbccccccbbmmm" + /* 7 */ "abbbcccmmcccbbba" + /* 8 */ "abbbcccmmcccbbba" + /* 9 */ "mmmbbccccccbbmmm" + /* 10 */ "mmmmbbccccbbmmmm" + /* 11 */ "mmmmmbbccbbmmmmm" + /* 12 */ "mmmmmmbbbbmmmmmm" + /* 13 */ "mmmmmmmbbmmmmmmm" + /* 14 */ "mmmmmmmbbmmmmmmm" + /* 15 */ "mmmmmmmaammmmmmm" + + // Level 1 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmaddammmmmm" + /* 1 */ "mmmmmmb..bmmmmmm" + /* 2 */ "mmmmmmb..bmmmmmm" + /* 3 */ "mmmmmbbefbbmmmmm" + /* 4 */ "mmmmbb....bbmmmm" + /* 5 */ "mmmbb......bbmmm" + /* 6 */ "abbb...cc...bbba" + /* 7 */ "g..h..c..c..h..i" + /* 8 */ "g..j..c..c..j..i" + /* 9 */ "abbb...cc...bbba" + /* 10 */ "mmmbb......bbmmm" + /* 11 */ "mmmmbb....bbmmmm" + /* 12 */ "mmmmmbbefbbmmmmm" + /* 13 */ "mmmmmmb..bmmmmmm" + /* 14 */ "mmmmmmb..bmmmmmm" + /* 15 */ "mmmmmmakkammmmmm" + + // Level 2 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmalnammmmmm" + /* 1 */ "mmmmmmb..bmmmmmm" + /* 2 */ "mmmmmmc..cmmmmmm" + /* 3 */ "mmmmmcc..ccmmmmm" + /* 4 */ "mmmmcc....ccmmmm" + /* 5 */ "mmmcc......ccmmm" + /* 6 */ "abcc........ccba" + /* 7 */ "n..............l" + /* 8 */ "l..............n" + /* 9 */ "abcc........ccba" + /* 10 */ "mmmcc......ccmmm" + /* 11 */ "mmmmcc....ccmmmm" + /* 12 */ "mmmmmcc..ccmmmmm" + /* 13 */ "mmmmmmc..cmmmmmm" + /* 14 */ "mmmmmmb..bmmmmmm" + /* 15 */ "mmmmmmanlammmmmm" + + // Level 3 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmaaaammmmmm" + /* 1 */ "mmmmmmbbbbmmmmmm" + /* 2 */ "mmmmmmccccmmmmmm" + /* 3 */ "mmmmmcc..ccmmmmm" + /* 4 */ "mmmmcc....ccmmmm" + /* 5 */ "mmmcc......ccmmm" + /* 6 */ "abcc........ccba" + /* 7 */ "abc..........cba" + /* 8 */ "abc..........cba" + /* 9 */ "abcc........ccba" + /* 10 */ "mmmcc......ccmmm" + /* 11 */ "mmmmcc....ccmmmm" + /* 12 */ "mmmmmcc..ccmmmmm" + /* 13 */ "mmmmmmccccmmmmmm" + /* 14 */ "mmmmmmbbbbmmmmmm" + /* 15 */ "mmmmmmaaaammmmmm" + + // Level 4 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmmmmmm" + /* 3 */ "mmmmmmmccmmmmmmm" + /* 4 */ "mmmmm.c..cmmmmmm" + /* 5 */ "mmmmmc....cmmmmm" + /* 6 */ "mmmmc......cmmmm" + /* 7 */ "mmmc........cmmm" + /* 8 */ "mmmc........cmmm" + /* 9 */ "mmmmc......cmmmm" + /* 10 */ "mmmmmc....cmmmmm" + /* 11 */ "mmmmmmc..cmmmmmm" + /* 12 */ "mmmmmmmccmmmmmmm" + /* 13 */ "mmmmmmmmmmmmmmmm" + /* 14 */ "mmmmmmmmmmmmmmmm" + /* 15 */ "mmmmmmmmmmmmmmmm" + + // Level 5 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmmmmmm" + /* 3 */ "mmmmmmmmmmmmmmmm" + /* 4 */ "mmmmmm.ccmmmmmmm" + /* 5 */ "mmmmmmc..cmmmmmm" + /* 6 */ "mmmmmc....cmmmmm" + /* 7 */ "mmmmc......cmmmm" + /* 8 */ "mmmmc......cmmmm" + /* 9 */ "mmmmmc....cmmmmm" + /* 10 */ "mmmmmmc..cmmmmmm" + /* 11 */ "mmmmmmmccmmmmmmm" + /* 12 */ "mmmmmmmmmmmmmmmm" + /* 13 */ "mmmmmmmmmmmmmmmm" + /* 14 */ "mmmmmmmmmmmmmmmm" + /* 15 */ "mmmmmmmmmmmmmmmm" + + // Level 6 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmmmmmm" + /* 3 */ "mmmmmmmmmmmmmmmm" + /* 4 */ "mmmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmccmmmmmmm" + /* 6 */ "mmmmmmccccmmmmmm" + /* 7 */ "mmmmmcc..ccmmmmm" + /* 8 */ "mmmmmcc..ccmmmmm" + /* 9 */ "mmmmmmccccmmmmmm" + /* 10 */ "mmmmmmmccmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmmm" + /* 12 */ "mmmmmmmmmmmmmmmm" + /* 13 */ "mmmmmmmmmmmmmmmm" + /* 14 */ "mmmmmmmmmmmmmmmm" + /* 15 */ "mmmmmmmmmmmmmmmm", + + // Connectors: + "1: 15, 1, 8: 5\n" /* Type 1, direction X+ */ + "-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */ + "1: 8, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */ + "1: 0, 1, 7: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 8: 4\n" /* Type -1, direction X- */ + "1: 7, 1, 15: 3\n" /* Type 1, direction Z+ */ + "-1: 8, 1, 15: 3\n" /* Type -1, direction Z+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 5, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // WaterfallRoom }; // g_UnderwaterBasePrefabs @@ -1773,7 +2139,7 @@ const cPrefab::sDef g_UnderwaterBaseStartingPrefabs[] = /* 4 */ "mmmmcc....ccmmmm" /* 5 */ "mmmcc......ccmmm" /* 6 */ "abbc........cbba" - /* 7 */ "h..............h" + /* 7 */ "i..............h" /* 8 */ "h..............i" /* 9 */ "abbc........cbba" /* 10 */ "mmmcc......ccmmm" -- cgit v1.2.3 From b7dc4177d0cf7677b3e74f5a9bb89277df2b2ebd Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 2 Jun 2014 14:07:18 +0200 Subject: cBlockArea reading hotfix. This should fix the crashes introduced with chunksparsing. Not the most performant solution, but at least it should work. Ref.: #1056 --- src/BlockArea.cpp | 172 ++++++++++++++++++++++++++++++++++-------------------- 1 file changed, 109 insertions(+), 63 deletions(-) (limited to 'src') diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index 40fdd68c0..e3a859e4f 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -1835,87 +1835,133 @@ bool cBlockArea::cChunkReader::Coords(int a_ChunkX, int a_ChunkZ) -void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer) +void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer) { + int SizeY = m_Area.m_Size.y; + int MinY = m_Origin.y; + + // SizeX, SizeZ are the dimensions of the block data to copy from the current chunk (size of the geometric union) + // OffX, OffZ are the offsets of the current chunk data from the area origin + // BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders + int SizeX = cChunkDef::Width; + int SizeZ = cChunkDef::Width; + int OffX, OffZ; + int BaseX, BaseZ; + OffX = m_CurrentChunkX * cChunkDef::Width - m_Origin.x; + if (OffX < 0) { - if (m_Area.m_BlockTypes != NULL) - { - int SizeY = m_Area.m_Size.y; - int MinY = m_Origin.y; + BaseX = -OffX; + SizeX += OffX; // SizeX is decreased, OffX is negative + OffX = 0; + } + else + { + BaseX = 0; + } + OffZ = m_CurrentChunkZ * cChunkDef::Width - m_Origin.z; + if (OffZ < 0) + { + BaseZ = -OffZ; + SizeZ += OffZ; // SizeZ is decreased, OffZ is negative + OffZ = 0; + } + else + { + BaseZ = 0; + } + // If the chunk extends beyond the area in the X or Z axis, cut off the Size: + if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_Origin.x + m_Area.m_Size.x) + { + SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_Origin.x + m_Area.m_Size.x); + } + if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_Origin.z + m_Area.m_Size.z) + { + SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_Origin.z + m_Area.m_Size.z); + } - // SizeX, SizeZ are the dimensions of the block data to copy from the current chunk (size of the geometric union) - // OffX, OffZ are the offsets of the current chunk data from the area origin - // BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders - int SizeX = cChunkDef::Width; - int SizeZ = cChunkDef::Width; - int OffX, OffZ; - int BaseX, BaseZ; - OffX = m_CurrentChunkX * cChunkDef::Width - m_Origin.x; - if (OffX < 0) - { - BaseX = -OffX; - SizeX += OffX; // SizeX is decreased, OffX is negative - OffX = 0; - } - else - { - BaseX = 0; - } - OffZ = m_CurrentChunkZ * cChunkDef::Width - m_Origin.z; - if (OffZ < 0) - { - BaseZ = -OffZ; - SizeZ += OffZ; // SizeZ is decreased, OffZ is negative - OffZ = 0; - } - else - { - BaseZ = 0; - } - // If the chunk extends beyond the area in the X or Z axis, cut off the Size: - if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_Origin.x + m_Area.m_Size.x) - { - SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_Origin.x + m_Area.m_Size.x); - } - if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_Origin.z + m_Area.m_Size.z) - { - SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_Origin.z + m_Area.m_Size.z); - } - - for (int y = 0; y < SizeY; y++) + // Copy the blocktypes: + if (m_Area.m_BlockTypes != NULL) + { + for (int y = 0; y < SizeY; y++) + { + int InChunkY = MinY + y; + int AreaY = y; + for (int z = 0; z < SizeZ; z++) { - int ChunkY = MinY + y; - int AreaY = y; - for (int z = 0; z < SizeZ; z++) + int InChunkZ = BaseZ + z; + int AreaZ = OffZ + z; + for (int x = 0; x < SizeX; x++) { - int ChunkZ = BaseZ + z; - int AreaZ = OffZ + z; - for (int x = 0; x < SizeX; x++) - { - int ChunkX = BaseX + x; - int AreaX = OffX + x; - m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetBlock(ChunkX, ChunkY, ChunkZ); - } // for x - } // for z - } // for y - } + int InChunkX = BaseX + x; + int AreaX = OffX + x; + m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetBlock(InChunkX, InChunkY, InChunkZ); + } // for x + } // for z + } // for y } + // Copy the block metas: if (m_Area.m_BlockMetas != NULL) { - a_BlockBuffer.CopyMetas(m_Area.m_BlockMetas); + for (int y = 0; y < SizeY; y++) + { + int InChunkY = MinY + y; + int AreaY = y; + for (int z = 0; z < SizeZ; z++) + { + int InChunkZ = BaseZ + z; + int AreaZ = OffZ + z; + for (int x = 0; x < SizeX; x++) + { + int InChunkX = BaseX + x; + int AreaX = OffX + x; + m_Area.m_BlockMetas[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetMeta(InChunkX, InChunkY, InChunkZ); + } // for x + } // for z + } // for y } + // Copy the blocklight: if (m_Area.m_BlockLight != NULL) { - a_BlockBuffer.CopyBlockLight(m_Area.m_BlockLight); + for (int y = 0; y < SizeY; y++) + { + int InChunkY = MinY + y; + int AreaY = y; + for (int z = 0; z < SizeZ; z++) + { + int InChunkZ = BaseZ + z; + int AreaZ = OffZ + z; + for (int x = 0; x < SizeX; x++) + { + int InChunkX = BaseX + x; + int AreaX = OffX + x; + m_Area.m_BlockLight[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetBlockLight(InChunkX, InChunkY, InChunkZ); + } // for x + } // for z + } // for y } + // Copy the skylight: if (m_Area.m_BlockSkyLight != NULL) { - a_BlockBuffer.CopySkyLight(m_Area.m_BlockSkyLight); + for (int y = 0; y < SizeY; y++) + { + int InChunkY = MinY + y; + int AreaY = y; + for (int z = 0; z < SizeZ; z++) + { + int InChunkZ = BaseZ + z; + int AreaZ = OffZ + z; + for (int x = 0; x < SizeX; x++) + { + int InChunkX = BaseX + x; + int AreaX = OffX + x; + m_Area.m_BlockSkyLight[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetSkyLight(InChunkX, InChunkY, InChunkZ); + } // for x + } // for z + } // for y } - } -- cgit v1.2.3 From b9ca7bd1203f704d4f9d6215d72728d40a187b7c Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Mon, 2 Jun 2014 14:16:36 +0200 Subject: Small tweak for mobs Mobs move a bit smoother and aren't able to move allot when in air. --- src/Mobs/Monster.cpp | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index a9ca7a2fa..5843ca5a6 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -301,7 +301,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) if (DoesPosYRequireJump((int)floor(m_Destination.y))) { m_bOnGround = false; - AddPosY(1.5); // Jump!! + AddSpeedY(5.2); // Jump!! } } @@ -310,9 +310,19 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) { Distance.y = 0; Distance.Normalize(); - Distance *= 5; - SetSpeedX(Distance.x); - SetSpeedZ(Distance.z); + + if (m_bOnGround) + { + Distance *= 2.5; + } + else + { + // Don't let the mob move too much if he's falling. + Distance *= 0.25; + } + + AddSpeedX(Distance.x); + AddSpeedZ(Distance.z); if (m_EMState == ESCAPING) { //Runs Faster when escaping :D otherwise they just walk away -- cgit v1.2.3 From d92520016dab97a12174b1b6229909d66169bac9 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 3 Jun 2014 19:29:04 +0200 Subject: Fixed OnProjectileHitBlock bindings. Also sorted the various cLuaState::Push() functions. --- src/Bindings/LuaState.cpp | 147 ++++++++++++++++++++++++++------------------- src/Bindings/LuaState.h | 44 ++++++++------ src/Bindings/PluginLua.cpp | 2 +- 3 files changed, 111 insertions(+), 82 deletions(-) (limited to 'src') diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index a33459ad2..7a5ed1425 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -372,11 +372,11 @@ void cLuaState::Push(const AStringVector & a_Vector) -void cLuaState::PushUserType(void * a_Object, const char * a_Type) +void cLuaState::Push(const cCraftingGrid * a_Grid) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, a_Object, a_Type); + tolua_pushusertype(m_LuaState, (void *)a_Grid, "cCraftingGrid"); m_NumCurrentFunctionArgs += 1; } @@ -384,11 +384,11 @@ void cLuaState::PushUserType(void * a_Object, const char * a_Type) -void cLuaState::Push(int a_Value) +void cLuaState::Push(const cCraftingRecipe * a_Recipe) { ASSERT(IsValid()); - tolua_pushnumber(m_LuaState, a_Value); + tolua_pushusertype(m_LuaState, (void *)a_Recipe, "cCraftingRecipe"); m_NumCurrentFunctionArgs += 1; } @@ -396,11 +396,11 @@ void cLuaState::Push(int a_Value) -void cLuaState::Push(double a_Value) +void cLuaState::Push(const char * a_Value) { ASSERT(IsValid()); - tolua_pushnumber(m_LuaState, a_Value); + tolua_pushstring(m_LuaState, a_Value); m_NumCurrentFunctionArgs += 1; } @@ -408,11 +408,11 @@ void cLuaState::Push(double a_Value) -void cLuaState::Push(const char * a_Value) +void cLuaState::Push(const cItems & a_Items) { ASSERT(IsValid()); - tolua_pushstring(m_LuaState, a_Value); + tolua_pushusertype(m_LuaState, (void *)&a_Items, "cItems"); m_NumCurrentFunctionArgs += 1; } @@ -420,11 +420,11 @@ void cLuaState::Push(const char * a_Value) -void cLuaState::Push(bool a_Value) +void cLuaState::Push(const cPlayer * a_Player) { ASSERT(IsValid()); - tolua_pushboolean(m_LuaState, a_Value ? 1 : 0); + tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer"); m_NumCurrentFunctionArgs += 1; } @@ -432,11 +432,11 @@ void cLuaState::Push(bool a_Value) -void cLuaState::Push(cWorld * a_World) +void cLuaState::Push(const HTTPRequest * a_Request) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, a_World, "cWorld"); + tolua_pushusertype(m_LuaState, (void *)a_Request, "HTTPRequest"); m_NumCurrentFunctionArgs += 1; } @@ -444,11 +444,11 @@ void cLuaState::Push(cWorld * a_World) -void cLuaState::Push(cPlayer * a_Player) +void cLuaState::Push(const HTTPTemplateRequest * a_Request) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, a_Player, "cPlayer"); + tolua_pushusertype(m_LuaState, (void *)a_Request, "HTTPTemplateRequest"); m_NumCurrentFunctionArgs += 1; } @@ -456,11 +456,11 @@ void cLuaState::Push(cPlayer * a_Player) -void cLuaState::Push(const cPlayer * a_Player) +void cLuaState::Push(const Vector3d & a_Vector) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer"); + tolua_pushusertype(m_LuaState, (void *)&a_Vector, "Vector3d"); m_NumCurrentFunctionArgs += 1; } @@ -468,11 +468,11 @@ void cLuaState::Push(const cPlayer * a_Player) -void cLuaState::Push(cEntity * a_Entity) +void cLuaState::Push(bool a_Value) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, a_Entity, "cEntity"); + tolua_pushboolean(m_LuaState, a_Value ? 1 : 0); m_NumCurrentFunctionArgs += 1; } @@ -480,11 +480,11 @@ void cLuaState::Push(cEntity * a_Entity) -void cLuaState::Push(cProjectileEntity * a_ProjectileEntity) +void cLuaState::Push(cBlockEntity * a_BlockEntity) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, a_ProjectileEntity, "cProjectileEntity"); + tolua_pushusertype(m_LuaState, a_BlockEntity, "cBlockEntity"); m_NumCurrentFunctionArgs += 1; } @@ -492,11 +492,47 @@ void cLuaState::Push(cProjectileEntity * a_ProjectileEntity) -void cLuaState::Push(cMonster * a_Monster) +void cLuaState::Push(cChunkDesc * a_ChunkDesc) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, a_Monster, "cMonster"); + tolua_pushusertype(m_LuaState, a_ChunkDesc, "cChunkDesc"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(cClientHandle * a_Client) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_Client, "cClientHandle"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(cEntity * a_Entity) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_Entity, "cEntity"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(cHopperEntity * a_Hopper) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_Hopper, "cHopperEntity"); m_NumCurrentFunctionArgs += 1; } @@ -528,11 +564,11 @@ void cLuaState::Push(cItems * a_Items) -void cLuaState::Push(const cItems & a_Items) +void cLuaState::Push(cMonster * a_Monster) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, (void *)&a_Items, "cItems"); + tolua_pushusertype(m_LuaState, a_Monster, "cMonster"); m_NumCurrentFunctionArgs += 1; } @@ -540,11 +576,11 @@ void cLuaState::Push(const cItems & a_Items) -void cLuaState::Push(cClientHandle * a_Client) +void cLuaState::Push(cPickup * a_Pickup) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, a_Client, "cClientHandle"); + tolua_pushusertype(m_LuaState, a_Pickup, "cPickup"); m_NumCurrentFunctionArgs += 1; } @@ -552,11 +588,11 @@ void cLuaState::Push(cClientHandle * a_Client) -void cLuaState::Push(cPickup * a_Pickup) +void cLuaState::Push(cPlayer * a_Player) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, a_Pickup, "cPickup"); + tolua_pushusertype(m_LuaState, a_Player, "cPlayer"); m_NumCurrentFunctionArgs += 1; } @@ -564,11 +600,11 @@ void cLuaState::Push(cPickup * a_Pickup) -void cLuaState::Push(cChunkDesc * a_ChunkDesc) +void cLuaState::Push(cPluginLua * a_Plugin) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, a_ChunkDesc, "cChunkDesc"); + tolua_pushusertype(m_LuaState, a_Plugin, "cPluginLua"); m_NumCurrentFunctionArgs += 1; } @@ -576,11 +612,11 @@ void cLuaState::Push(cChunkDesc * a_ChunkDesc) -void cLuaState::Push(const cCraftingGrid * a_Grid) +void cLuaState::Push(cProjectileEntity * a_ProjectileEntity) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, (void *)a_Grid, "cCraftingGrid"); + tolua_pushusertype(m_LuaState, a_ProjectileEntity, "cProjectileEntity"); m_NumCurrentFunctionArgs += 1; } @@ -588,11 +624,11 @@ void cLuaState::Push(const cCraftingGrid * a_Grid) -void cLuaState::Push(const cCraftingRecipe * a_Recipe) +void cLuaState::Push(cTNTEntity * a_TNTEntity) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, (void *)a_Recipe, "cCraftingRecipe"); + tolua_pushusertype(m_LuaState, a_TNTEntity, "cTNTEntity"); m_NumCurrentFunctionArgs += 1; } @@ -600,11 +636,11 @@ void cLuaState::Push(const cCraftingRecipe * a_Recipe) -void cLuaState::Push(TakeDamageInfo * a_TDI) +void cLuaState::Push(cWebAdmin * a_WebAdmin) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, a_TDI, "TakeDamageInfo"); + tolua_pushusertype(m_LuaState, a_WebAdmin, "cWebAdmin"); m_NumCurrentFunctionArgs += 1; } @@ -624,11 +660,11 @@ void cLuaState::Push(cWindow * a_Window) -void cLuaState::Push(cPluginLua * a_Plugin) +void cLuaState::Push(cWorld * a_World) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, a_Plugin, "cPluginLua"); + tolua_pushusertype(m_LuaState, a_World, "cWorld"); m_NumCurrentFunctionArgs += 1; } @@ -636,11 +672,11 @@ void cLuaState::Push(cPluginLua * a_Plugin) -void cLuaState::Push(const HTTPRequest * a_Request) +void cLuaState::Push(double a_Value) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, (void *)a_Request, "HTTPRequest"); + tolua_pushnumber(m_LuaState, a_Value); m_NumCurrentFunctionArgs += 1; } @@ -648,11 +684,11 @@ void cLuaState::Push(const HTTPRequest * a_Request) -void cLuaState::Push(cWebAdmin * a_WebAdmin) +void cLuaState::Push(int a_Value) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, a_WebAdmin, "cWebAdmin"); + tolua_pushnumber(m_LuaState, a_Value); m_NumCurrentFunctionArgs += 1; } @@ -660,11 +696,11 @@ void cLuaState::Push(cWebAdmin * a_WebAdmin) -void cLuaState::Push(const HTTPTemplateRequest * a_Request) +void cLuaState::Push(TakeDamageInfo * a_TDI) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, (void *)a_Request, "HTTPTemplateRequest"); + tolua_pushusertype(m_LuaState, a_TDI, "TakeDamageInfo"); m_NumCurrentFunctionArgs += 1; } @@ -672,11 +708,11 @@ void cLuaState::Push(const HTTPTemplateRequest * a_Request) -void cLuaState::Push(cTNTEntity * a_TNTEntity) +void cLuaState::Push(Vector3i * a_Vector) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, a_TNTEntity, "cTNTEntity"); + tolua_pushusertype(m_LuaState, a_Vector, "Vector3i"); m_NumCurrentFunctionArgs += 1; } @@ -684,11 +720,11 @@ void cLuaState::Push(cTNTEntity * a_TNTEntity) -void cLuaState::Push(Vector3i * a_Vector) +void cLuaState::Push(Vector3d * a_Vector) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, a_Vector, "Vector3i"); + tolua_pushusertype(m_LuaState, a_Vector, "Vector3d"); m_NumCurrentFunctionArgs += 1; } @@ -715,23 +751,12 @@ void cLuaState::Push(void * a_Ptr) -void cLuaState::Push(cHopperEntity * a_Hopper) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, a_Hopper, "cHopperEntity"); - m_NumCurrentFunctionArgs += 1; -} - - - - -void cLuaState::Push(cBlockEntity * a_BlockEntity) +void cLuaState::PushUserType(void * a_Object, const char * a_Type) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, a_BlockEntity, "cBlockEntity"); + tolua_pushusertype(m_LuaState, a_Object, a_Type); m_NumCurrentFunctionArgs += 1; } diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index b9ca2f29b..066390e39 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -173,38 +173,42 @@ public: /** Returns true if a_FunctionName is a valid Lua function that can be called */ bool HasFunction(const char * a_FunctionName); - // Push a value onto the stack + // Push a const value onto the stack (keep alpha-sorted): void Push(const AString & a_String); void Push(const AStringVector & a_Vector); - void Push(int a_Value); - void Push(double a_Value); + void Push(const cCraftingGrid * a_Grid); + void Push(const cCraftingRecipe * a_Recipe); void Push(const char * a_Value); - void Push(bool a_Value); - void Push(cWorld * a_World); - void Push(cPlayer * a_Player); + void Push(const cItems & a_Items); void Push(const cPlayer * a_Player); + void Push(const HTTPRequest * a_Request); + void Push(const HTTPTemplateRequest * a_Request); + void Push(const Vector3d & a_Vector); + + // Push a value onto the stack (keep alpha-sorted): + void Push(bool a_Value); + void Push(cBlockEntity * a_BlockEntity); + void Push(cChunkDesc * a_ChunkDesc); + void Push(cClientHandle * a_ClientHandle); void Push(cEntity * a_Entity); - void Push(cProjectileEntity * a_ProjectileEntity); - void Push(cMonster * a_Monster); + void Push(cHopperEntity * a_Hopper); void Push(cItem * a_Item); void Push(cItems * a_Items); - void Push(const cItems & a_Items); - void Push(cClientHandle * a_ClientHandle); + void Push(cMonster * a_Monster); void Push(cPickup * a_Pickup); - void Push(cChunkDesc * a_ChunkDesc); - void Push(const cCraftingGrid * a_Grid); - void Push(const cCraftingRecipe * a_Recipe); - void Push(TakeDamageInfo * a_TDI); - void Push(cWindow * a_Window); + void Push(cPlayer * a_Player); void Push(cPluginLua * a_Plugin); - void Push(const HTTPRequest * a_Request); - void Push(cWebAdmin * a_WebAdmin); - void Push(const HTTPTemplateRequest * a_Request); + void Push(cProjectileEntity * a_ProjectileEntity); void Push(cTNTEntity * a_TNTEntity); + void Push(cWebAdmin * a_WebAdmin); + void Push(cWindow * a_Window); + void Push(cWorld * a_World); + void Push(double a_Value); + void Push(int a_Value); + void Push(TakeDamageInfo * a_TDI); + void Push(Vector3d * a_Vector); void Push(Vector3i * a_Vector); void Push(void * a_Ptr); - void Push(cHopperEntity * a_Hopper); - void Push(cBlockEntity * a_BlockEntity); /** Retrieve value at a_StackPos, if it is a valid bool. If not, a_Value is unchanged */ void GetStackValue(int a_StackPos, bool & a_Value); diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 625931931..04639da60 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -1120,7 +1120,7 @@ bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, int a_Bl cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PROJECTILE_HIT_BLOCK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, &a_BlockHitPos, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, a_BlockHitPos, cLuaState::Return, res); if (res) { return true; -- cgit v1.2.3 From c0015d01c6be8b4061a19484d13b7d0e74426be5 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 3 Jun 2014 19:50:27 +0200 Subject: Player permissions aren't logged to console anymore. This was only logspam on most servers and there are alternative ways to list players' permissions. --- src/Entities/Player.cpp | 7 ------- 1 file changed, 7 deletions(-) (limited to 'src') diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 0dfdcfd8b..3a9324d09 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1650,13 +1650,6 @@ bool cPlayer::LoadFromDisk() { LoadPermissionsFromDisk(); - // Log player permissions, cause it's what the cool kids do - LOGINFO("Player %s has permissions:", GetName().c_str() ); - for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr ) - { - if( itr->second ) LOG(" - %s", itr->first.c_str() ); - } - AString SourceFile; Printf(SourceFile, "players/%s.json", GetName().c_str() ); -- cgit v1.2.3 From 8e57f75622e7bb98a0251809fe7e31faaa7c1fee Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 4 Jun 2014 09:21:44 +0100 Subject: Fixed #1057 --- src/ChunkData.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 142c141c4..1fa2fd212 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -300,7 +300,7 @@ NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const if (m_Sections[Section] != NULL) { int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ); - return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + return (m_Sections[Section]->m_BlockSkyLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; } else { -- cgit v1.2.3 From c4e0da2d0ac8e07a8143f1292020b3839c155eba Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 4 Jun 2014 09:22:19 +0100 Subject: Fixed mob loading, part of #1058 --- src/WorldStorage/WSSAnvil.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index d310c9124..1891762fd 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -2445,7 +2445,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_NBT, int a_TagIdx) { float DropChance[5]; - if (!LoadFloatsListFromNBT(DropChance, 5, a_NBT, a_NBT.FindChildByName(a_TagIdx, "DropChance"))) + if (!LoadFloatsListFromNBT(DropChance, 5, a_NBT, a_NBT.FindChildByName(a_TagIdx, "DropChances"))) { return false; } -- cgit v1.2.3 From 9ef4b9d52d0b3b19eed90daf528bab5b9c01d8dc Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 4 Jun 2014 09:27:50 +0100 Subject: Exploded creepers drop nothing, part of #1058 --- src/Mobs/Creeper.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp index 9cf539427..a7b97f604 100644 --- a/src/Mobs/Creeper.cpp +++ b/src/Mobs/Creeper.cpp @@ -43,7 +43,7 @@ void cCreeper::Tick(float a_Dt, cChunk & a_Chunk) if (m_ExplodingTimer == 30) { m_World->DoExplosionAt((m_bIsCharged ? 5 : 3), GetPosX(), GetPosY(), GetPosZ(), false, esMonster, this); - Destroy(); + Destroy(); // Just in case we aren't killed by the explosion } } } @@ -54,6 +54,12 @@ void cCreeper::Tick(float a_Dt, cChunk & a_Chunk) void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer) { + if (m_ExplodingTimer == 30) + { + // Exploded creepers drop naught but charred flesh, which Minecraft doesn't have + return; + } + int LootingLevel = 0; if (a_Killer != NULL) { @@ -65,7 +71,7 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer) { if (((cMonster *)((cProjectileEntity *)a_Killer)->GetCreator())->GetMobType() == mtSkeleton) { - // 12 music discs. TickRand starts from 0, so range = 11. Disk IDs start at 2256, so add that. There. + // 12 music discs. TickRand starts from 0 to 11. Disk IDs start at 2256, so add that. There. AddRandomDropItem(a_Drops, 1, 1, (short)m_World->GetTickRandomNumber(11) + 2256); } } -- cgit v1.2.3 From 87c4d0ea576d6a3e8ec78329ff510291ccf0e674 Mon Sep 17 00:00:00 2001 From: worktycho Date: Wed, 4 Jun 2014 10:58:09 +0100 Subject: Initialise m_Callbacks field to NULL in empty constructor. --- src/PolarSSL++/CallbackSslContext.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/PolarSSL++/CallbackSslContext.cpp b/src/PolarSSL++/CallbackSslContext.cpp index 0cc88a14a..c4d19b2a0 100644 --- a/src/PolarSSL++/CallbackSslContext.cpp +++ b/src/PolarSSL++/CallbackSslContext.cpp @@ -11,7 +11,8 @@ -cCallbackSslContext::cCallbackSslContext(void) +cCallbackSslContext::cCallbackSslContext(void) : + m_Callbacks(NULL) { // Nothing needed, but the constructor needs to exist so } -- cgit v1.2.3 From 85be62a8cd7eeb1c5c9a2967f9928abf46817261 Mon Sep 17 00:00:00 2001 From: worktycho Date: Wed, 4 Jun 2014 11:02:17 +0100 Subject: Removed unused field test --- src/PolarSSL++/AesCfb128Decryptor.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src') diff --git a/src/PolarSSL++/AesCfb128Decryptor.h b/src/PolarSSL++/AesCfb128Decryptor.h index 68c203d70..84c790b83 100644 --- a/src/PolarSSL++/AesCfb128Decryptor.h +++ b/src/PolarSSL++/AesCfb128Decryptor.h @@ -19,7 +19,6 @@ class cAesCfb128Decryptor { public: - Byte test; cAesCfb128Decryptor(void); ~cAesCfb128Decryptor(); -- cgit v1.2.3 From 98c575ebc276b9825c3da186b8b560811e855da6 Mon Sep 17 00:00:00 2001 From: worktycho Date: Wed, 4 Jun 2014 11:12:06 +0100 Subject: Make sure m_StackSizeToBeUsedInRepair Always has a valid value --- src/UI/SlotArea.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 59a6384b1..682f20c00 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -625,7 +625,8 @@ void cSlotAreaCrafting::HandleCraftItem(const cItem & a_Result, cPlayer & a_Play cSlotAreaAnvil::cSlotAreaAnvil(cAnvilWindow & a_ParentWindow) : cSlotAreaTemporary(3, a_ParentWindow), - m_MaximumCost(0) + m_MaximumCost(0), + m_StackSizeToBeUsedInRepair(0); { } @@ -796,6 +797,7 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player) { cItem NewSecondItem(*Item); NewSecondItem.m_ItemCount -= m_StackSizeToBeUsedInRepair; + m_StackSizeToBeUsedInRepair = 0; SetSlot(1, a_Player, NewSecondItem); } else -- cgit v1.2.3 From ae37dfec8d44f2a4adca0c47bf3e490f85f1ed0b Mon Sep 17 00:00:00 2001 From: worktycho Date: Wed, 4 Jun 2014 11:29:08 +0100 Subject: Fixed bad coordinate --- src/ClientHandle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 080e859d1..d47ceff0e 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1306,7 +1306,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e if (!a_ItemHandler.GetPlacementBlockTypeMeta(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) { // Handler refused the placement, send that information back to the client: - World->SendBlockTo(a_BlockX, a_BlockY, a_BlockY, m_Player); + World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); m_Player->GetInventory().SendEquippedSlot(); return; } -- cgit v1.2.3 From c94d0c814442785b2be7654c3a8c0d9c1fc5f765 Mon Sep 17 00:00:00 2001 From: worktycho Date: Wed, 4 Jun 2014 11:39:21 +0100 Subject: derp --- src/UI/SlotArea.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 682f20c00..728692f2a 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -626,7 +626,7 @@ void cSlotAreaCrafting::HandleCraftItem(const cItem & a_Result, cPlayer & a_Play cSlotAreaAnvil::cSlotAreaAnvil(cAnvilWindow & a_ParentWindow) : cSlotAreaTemporary(3, a_ParentWindow), m_MaximumCost(0), - m_StackSizeToBeUsedInRepair(0); + m_StackSizeToBeUsedInRepair(0) { } -- cgit v1.2.3