From b87055f7a5f9fb82378ec6da22002dab8c709fd5 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 15 Dec 2013 13:56:32 +0000 Subject: Fixed wire repeater checking --- src/Simulator/RedstoneSimulator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp index f036473c1..e5a3fd735 100644 --- a/src/Simulator/RedstoneSimulator.cpp +++ b/src/Simulator/RedstoneSimulator.cpp @@ -490,7 +490,7 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire { - for (size_t i = 0; i < 4; i++) // Look for repeaters immediately surrounding self and try to power them + for (size_t i = 0; i < 3; i++) // Look for repeaters immediately surrounding self and try to power them { if (m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z) == E_BLOCK_REDSTONE_REPEATER_OFF) { -- cgit v1.2.3